  Learning Games (LGs) are promising pedagogical tools but their design still
remains experimental. Inspired by design-pattern based methods, recommended in
educational domains, we propose a methodology and a model to analyze the
scenario of LGs, which have proven to be effective, in order to extract design
patterns. The proposed methodology and model allowed us to extract nine design
patterns from the analysis of two LGs, which have been actively used in schools
for nearly ten years. These design patterns proved to be very useful because
half of them where adopted by teams of designers, in the process of creating
LGs, for similar contexts to the ones of the existing LGs.
