  As virtual reality (VR) technology becomes more pervasive, it continues to
find multiple new uses beyond research laboratories. One of them is distance
adult education -- the potential of VR to provide valuable education
experiences is massive, despite the current barriers to its widespread
application. Nevertheless, recent trends demonstrate clearly that VR is on the
rise in education settings, and VR-only courses are becoming more popular
across the globe. This trend will continue as more affordable VR solutions are
released commercially, increasing the number of education institutions that
benefit from the technology. No accessibility guidelines exist at present that
are created specifically for the design, development, and use of VR hardware
and software in distance education. The purpose of this workshop is to address
this niche. It gathers researchers and practitioners who are interested in
education and intend to work together to formulate a set of practical
guidelines for the use of VR in distance adult education to make it accessible
to a wider range of people.
