  This paper presents the preliminary considerations of the application of a
software to an experimental work conducted on Digital Storytelling in
Mathematics, as part of the project Prin 2015 "Digital Interactive Storytelling
in Mathematics: a competence-based social approach". An activity designed for
promoting critical mathematical thinking among the students that foresees them
to participate as active protagonists and as observers of the protagonists
during the problem-solving activity, will be illustrated and then the outcomes
will be examined from a numerical analysis point of view. In particular, the
interactions between the participants will be investigated by using a Matlab
software for solving the seriation problem.
