  A model of story generation recently proposed by Riedl and Young casts it as
planning, with the additional condition that story characters behave
intentionally. This means that characters have perceivable motivation for the
actions they take. I show that this condition can be compiled away (in more
ways than one) to produce a classical planning problem that can be solved by an
off-the-shelf classical planner, more efficiently than by Riedl and Youngs
specialised planner.
