  Despite global efforts to harmonize international trade statistics, our
understanding of digital trade and its implications remains limited. Here, we
introduce a method to estimate bilateral exports and imports for dozens of
sectors starting from the corporate revenue data of large digital firms. This
method allows us to provide estimates for digitally ordered and delivered trade
involving digital goods (e.g. video games), productized services (e.g. digital
advertising), and digital intermediation fees (e.g. hotel rental), which
together we call digital products. We use these estimates to study five key
aspects of digital trade. We find that, compared to trade in physical goods,
digital product exports are more spatially concentrated, have been growing
faster, and can offset trade balance estimates, like the United States trade
deficit on physical goods. We also find that countries that have decoupled
economic growth from greenhouse gas emissions tend to have larger digital
exports and that digital products exports contribute positively to the
complexity of economies. This method, dataset, and findings provide a new lens
to understand the impact of international trade in digital products.
