  We propose a novel volume conserving framework for character-water
interaction, using a novel volume-of-fluid solver on a skinned tetrahedral
mesh, enabling the high degree of the spatial adaptivity in order to capture
thin films and hair-water interactions. For efficiency, the bulk of the fluid
volume is simulated with a standard Eulerian solver which is two way coupled to
our skinned arbitrary Lagrangian-Eulerian mesh using a fast, robust, and
straightforward to implement partitioned approach. This allows for a
specialized and efficient treatment of the volume-of-fluid solver, since it is
only required in a subset of the domain. The combination of conservation of
fluid volume and a kinematically deforming skinned mesh allows us to robustly
implement interesting effects such as adhesion, and anisotropic porosity. We
illustrate the efficacy of our method by simulating various water effects with
solid objects and animated characters.
