  3D Gaussian Splatting has made a marked impact on neural rendering by
achieving impressive fidelity and performance. Despite this achievement,
however, it is not readily applicable to developing interactive applications.
Real-time applications like XR apps and games require functions such as
animation, UV-mapping, and model editing simultaneously manipulated through the
usage of a 3D model. We propose a modeling that is analogous to typical 3D
models, which we call 3D Gaussian Model (3DGM); it provides a manipulatable
proxy for novel animation and texture transfer. By binding the 3D Gaussians in
texture space and re-projecting them back to world space through implicit shell
mapping, we show how our 3D modeling can serve as a valid rendering methodology
for interactive applications. It is further noted that recently, 3D mesh
reconstruction works have been able to produce high-quality mesh for rendering.
Our work, on the other hand, only requires an approximated geometry for
rendering an object in high fidelity. Applicationwise, we will show that our
proxy-based 3DGM is capable of driving novel animation without animated
training data and texture transferring via UV mapping of the 3D Gaussians. We
believe the result indicates the potential of our work for enabling interactive
applications for 3D Gaussian Splatting.
