  Multi-agent geographical models integrate very large numbers of spatial
interactions. In order to validate those models large amount of computing is
necessary for their simulation and calibration. Here a new data processing
chain including an automated calibration procedure is experimented on a
computational grid using evolutionary algorithms. This is applied for the first
time to a geographical model designed to simulate the evolution of an early
urban settlement system. The method enables us to reduce the computing time and
provides robust results. Using this method, we identify several parameter
settings that minimise three objective functions that quantify how closely the
model results match a reference pattern. As the values of each parameter in
different settings are very close, this estimation considerably reduces the
initial possible domain of variation of the parameters. The model is thus a
useful tool for further multiple applications on empirical historical
situations.
