  The games research community has developed substantial knowledge on designing
engaging experiences that draw players in. Surprisingly, less is known about
player \textit{dis}engagement, with existing work predominantly addressing
disengagement from the perspective of problematic play, and research exploring
player disengagement from a constructive designer perspective is lacking. In
this paper, we address this gap and argue that disengagement from games should
be constructively designed, allowing players to exit play sessions in a
self-determined way. Following a two-phase research approach that combines an
interview study (n=16) with a follow-up online survey (n=111), we
systematically analyze player perspectives on exiting play sessions. Our work
expands the existing notion of disengagement through a characterization of exit
experiences, a lens on disengagement as a process, and points for reflection
for the design of games that seek to address player disengagement in a
constructive way.
