  Since the COVID-19 pandemic, educational institutions have embarked on
digital transformation projects. The success of these projects depends on
integrating new technologies and understanding the needs of digitally literate
students. The "learning by doing" approach suggests that real success in
learning new skills is achieved when students can try out and practise these
skills. In this article, we demonstrate how Large Language Models (LLMs) can
enhance the quality of teaching by using ChatGPT in a role-playing simulation
game scenario to promote active learning. Moreover, we discuss how LLMs can
boost students' interest in learning by allowing them to practice real-life
scenarios using ChatGPT.
