  Combining local exceptions and first class continuations leads to programs
with complex control flow, as well as the possibility of expressing powerful
constructs such as resumable exceptions. We describe and compare games models
for a programming language which includes these features, as well as
higher-order references. They are obtained by contrasting methodologies: by
annotating sequences of moves with "control pointers" indicating where
exceptions are thrown and caught, and by composing the exceptions and
continuations monads.
  The former approach allows an explicit representation of control flow in
games for exceptions, and hence a straightforward proof of definability (full
abstraction) by factorization, as well as offering the possibility of a
semantic approach to control flow analysis of exception-handling. However,
establishing soundness of such a concrete and complex model is a non-trivial
problem. It may be resolved by establishing a correspondence with the monad
semantics, based on erasing explicit exception moves and replacing them with
control pointers.
