  We present a deep learning method for the interactive video object
segmentation. Our method is built upon two core operations, interaction and
propagation, and each operation is conducted by Convolutional Neural Networks.
The two networks are connected both internally and externally so that the
networks are trained jointly and interact with each other to solve the complex
video object segmentation problem. We propose a new multi-round training scheme
for the interactive video object segmentation so that the networks can learn
how to understand the user's intention and update incorrect estimations during
the training. At the testing time, our method produces high-quality results and
also runs fast enough to work with users interactively. We evaluated the
proposed method quantitatively on the interactive track benchmark at the DAVIS
Challenge 2018. We outperformed other competing methods by a significant margin
in both the speed and the accuracy. We also demonstrated that our method works
well with real user interactions.
