  With the advent of commercially available Mixed-Reality(MR)-headsets in
recent years MR-assisted learning started to play a vital role in educational
research, especially related to STEM (science, technology, engineering and
mathematics) education. Along with these developments it seems viable to
further frameworks and structured design processes for MR-based learning
environments. Instead of a widely applicable framework for designing
educational MR applications, we here consider the case of virtually enhancing
physical hands-on experiments in STEM, where students are given a certain
problem to solve, and how to design these. For this focused realm, we suggest
an empirically driven problemand user-centred design process for MR
applications to get novices to act more like experts and exemplify it for a
specific experiment and problem set containing a non-trivial electric circuit
with capacitors and coils.
