  Human mesh reconstruction from a single image is challenging in the presence
of occlusion, which can be caused by self, objects, or other humans. Existing
methods either fail to separate human features accurately or lack proper
supervision for feature completion. In this paper, we propose Dense Inpainting
Human Mesh Recovery (DIMR), a two-stage method that leverages dense
correspondence maps to handle occlusion. Our method utilizes a dense
correspondence map to separate visible human features and completes human
features on a structured UV map dense human with an attention-based feature
completion module. We also design a feature inpainting training procedure that
guides the network to learn from unoccluded features. We evaluate our method on
several datasets and demonstrate its superior performance under heavily
occluded scenarios compared to other methods. Extensive experiments show that
our method obviously outperforms prior SOTA methods on heavily occluded images
and achieves comparable results on the standard benchmarks (3DPW).
