  Algorithms for equilibrium computation generally make no attempt to ensure
that the computed strategies are understandable by humans. For instance the
strategies for the strongest poker agents are represented as massive binary
files. In many situations, we would like to compute strategies that can
actually be implemented by humans, who may have computational limitations and
may only be able to remember a small number of features or components of the
strategies that have been computed. We study poker games where private
information distributions can be arbitrary. We create a large training set of
game instances and solutions, by randomly selecting the information
probabilities, and present algorithms that learn from the training instances in
order to perform well in games with unseen information distributions. We are
able to conclude several new fundamental rules about poker strategy that can be
easily implemented by humans.
