  This is the preprint version of our paper on 2015 International Conference on
Virtual Rehabilitation (ICVR2015). The purpose of this work is designing and
implementing a rehabilitation software for dysphonic patients. Constant
training is a key factor for this type of therapy. The patient can play the
game as well as conduct the voice training simultaneously guided by therapists
at clinic or exercise independently at home. The voice information can be
recorded and extracted for evaluating the long-time rehabilitation progress.
