  The present work aims to give a unity of logic via standard sequential,
unpolarized games. Specifically, our vision is that there must be
mathematically precise concepts of linear refinement and intuitionistic
restriction of logic such that the linear refinement of classical logic (CL)
coincides with (classical) linear logic (LL), and its intuitionistic
restriction with the linear refinement of intuitionistic logic (IL) into
intuitionistic LL (ILL). However, LL is, in contradiction to the name, cannot
be the linear refinement of CL at least from the game-semantic point of view
due to its concurrency and polarization. In fact, existing game semantics of LL
employs concurrency, which is rather exotic to game semantics of ILL, IL or CL.
Also, linear negation in LL is never true in (game semantics of) ILL, IL or CL.
In search for the truly linear refinement of CL, we carve out (a sequent
calculus of) linear logic negative ($LL^-$) from (the two-sided sequent
calculus of) LL, and introducing a new distribution axiom $! ? A \vdash ? ! A$
(for a translation of sequents $\Delta \vdash \Gamma$ for CL into the sequents
$! \Delta \vdash ? \Gamma$ for $LL^-$). We then give a categorical semantics of
$LL^-$, for which we introduce why not monad ?, dual to the well-known of
course comonad !, giving a categorical translation $\Delta \rightarrow \Gamma =
? (\Delta \multimap \Gamma) \cong ! \Delta \multimap ? \Gamma$ of CL into
$LL^-$, which is the Kleisli extension of the standard translation $\Delta
\rightarrow \Gamma = ! \Delta \multimap \Gamma$ of IL into ILL. Moreover, we
instantiate the categorical semantics by fully complete (sequential,
unpolarized) game semantics of $LL^-$ (without atoms), for which we introduce
linearity of strategies.
