  Most of the players have experienced the feeling of temporarily losing their
character in a given gameplay situation when they cannot control the character,
simply because they temporarily cannot see it. The main reasons for this
feeling may be due to the interplay of the following factors: (1) the visual
complexity of the game is unexpectedly increased compared with the previous
time period as more and more game objects and effects are rendered on the
display; (2) and/or the game is lagging; (3) and finally, it is also possible
that the players have no sufficient experience with controlling the character.
This paper focuses on the first reason. We have developed a benchmark program
which allows its user to experience the feeling of losing character. While the
user can control the character well the benchmark program will increase the
visual complexity of the display. Otherwise, if the user lost the character
then the program will decrease the complexity until the user will find the
character again, and so on. The complexity is measured based on the number of
changed pixels between two consecutive display images. Our measurements show
that the average of bit per second values of losing and finding pairs describes
the user well. The final goal of this research is to further develop our
benchmark to a standard psychological test.
