  This paper presents a new technique for the virtual reality (VR)
visu-alization of complex volume images obtained from computer tomography (CT)
and Magnetic Resonance Imaging (MRI) by combining three-dimensional (3D) mesh
processing and software coding within the gaming engine. The method operates on
real representations of human organs avoiding any structural ap-proximations of
the real physiological shape. In order to obtain realistic repre-sentation of
the mesh model, geometrical and topological corrections are per-formed on the
mesh surface with preserving real shape and geometric structure. Using
mathematical intervention on the 3D model and mesh triangulation the second
part of our algorithm ensures an automatic construction of new two-dimensional
(2D) shapes that represent vector slices along any user chosen di-rection. The
final result of our algorithm is developed software application that allows to
user complete visual experience and perceptual exploration of real human organs
through spatial manipulation of their 3D models. Thus our pro-posed method
achieves a threefold effect: i) high definition VR representation of real
models of human organs, ii) the real time generated slices of such a model
along any directions, and iii) almost unlimited amount of training data for
machine learning that is very useful in process of diagnosis. In addition, our
developed application also offers significant benefits to educational process
by ensuring interactive features and quality perceptual user experience.
