  This article discusses the study of 3D graphic volume primitive computer
system generation (3D segments) based on General Purpose Graphics Processing
Unit (GPGPU) technology for 3D volume visualization systems. It is based on the
general method of Volume 3D primitive generation and an algorithm for the
voxelization of 3D lines, previously proposed and studied by the authors. We
considered the Compute Unified Device Architect (CUDA) implementation of a
parametric method for generating 3D line segments and characteristics of
generation on modern Graphics Processing Units. Experiments on the test bench
showed the relative inefficiency of generating a single 3D line segment and the
efficiency of generating both fixed and arbitrary length of 3D segments on a
Graphics Processing Unit (GPU). Experimental studies have proven the
effectiveness and the quality of produced solutions by our method, when
compared to existing state-of-the-art approaches.
