  The Super Bowl is the world's biggest televised sporting event. We examine
the impact of the increasing online activities during the Super Bowl of year
2015-2017 on various types of Cloud systems, including the Cloud infrastructure
service, the Cloud content delivery networks for live streaming, and popular
web services such as on-demand video streaming service and social network
applications. We probe these systems from agents deployed around the world to
compare their load variations and performance changes during and after the
game. Through our studies of three consecutive years, we find that Super Bowl
events have impacts on the Cloud. However, the current Cloud system is still
able to ensure capacity to cope with the challenges brought by traffic changes
during such massive events.
