  It is clear, from the major press coverage that Virtual Reality (VR)
development is garnering, that there is a huge amount of development interest
in VR across multiple industries, including video streaming, gaming and
simulated learning. Even though PC, web, and mobile are still the top platforms
for software development, it is important for university computer science (CS)
programs to expose students to VR as a development platform. Additionally, it
is important for CS students to learn how to learn about new technologies,
since change is constant in the CS field. CS curriculum changes happen much
slower than the pace of technology adoption. As new technologies are
introduced, CS faculty and students often learn together, especially in smaller
CS programs. This paper describes how student-led VR projects are used, across
the CS curriculum, as basic CS concepts are covered. The student-led VR
projects are engaging, and promote learning and creativity. Additionally, each
student project inspires more students to try their hand at VR development as
well.
