  Research has shown that digital game players often feel engagement and
rapport with a game hero or character when they can channel their own ambitions
and goals through the hero's journey in the game world; in essence, they feel a
sense of accomplishment and fulfilment whenever they put the game mechanics to
use to help the hero reach a positive ending to the game quests. In the case of
cooperative gameplay, rapport also has to do with their perception of their
peers' skills, gameplay style and behaviour within the game. In this paper, we
describe an experiment to identify whether matching players with different
personalities, as characterized by the OCEAN or Big-5 personality model, can
influence their player experience with a custom-made, cooperative game.
