  This paper presents a new competition -- at the 2022 IEEE Conference on Games
(CoG) -- called DareFightingICE Competition. The competition has two tracks: a
sound design track and an AI track. The game platform for this competition is
also called DareFightingICE, a fighting game platform. DareFightingICE is a
sound-design-enhanced version of FightingICE, used earlier in a competition at
CoG until 2021 to promote artificial intelligence (AI) research in fighting
games. In the sound design track, participants compete for the best sound
design, given the default sound design of DareFightingICE as a sample, where we
define a sound design as a set of sound effects combined with the source code
that implements their timing-control algorithm. Participants of the AI track
are asked to develop their AI algorithm that controls a character given only
sound as the input (blind AI) to fight against their opponent; a sample
deep-learning blind AI will be provided by us. Our means to maximize the
synergy between the two tracks are also described. This competition serves to
come up with effective sound designs for visually impaired players, a group in
the gaming community which has been mostly ignored. To the best of our
knowledge, DareFightingICE Competition is the first of its kind within and
outside of CoG.
