  In this paper we focus on Internet-based simulation, a form of distributed
simulation in which a set of execution units that are physically located around
the globe work together to run a simulation model. This setup is very
challenging because of the latency/variability of communications. Thus, clever
mechanisms must be adopted in the distributed simulation, such as the adaptive
partitioning of the simulated model and load balancing strategies among
execution units. We simulate a wireless model over a real Internet-based
distributed simulation setup, and evaluate the scalability of the simulator
with and without the use of adaptive strategies for both communication overhead
reduction and load-balancing enhancement. The results confirm the viability of
our approach to build Internet-based simulations.
