  Social VR has experienced tremendous growth in the commercial space recently
as an emerging technology for rich interactions themed around leisure, work,
and relationship building. As a result, the state of social VR application
design has become rapidly obfuscated, which complicates identification of
design trends and uncommon features that could inform future design, and
hinders inclusion of new voices in this design space. To help address this
problem, we present a taxonomy of social VR application design choices as
informed by 44 commercial and prototypical applications. Our taxonomy was
informed by multiple discovery strategies including literature review, search
of VR-themed subreddits, and autobiographical landscape research. The taxonomy
elucidates various features across three design areas: the self, interaction,
and the environment.
