  A reward algorithm is needed for games which rewards risk, i.e. early play,
and extends the longevity of a reward pool. This would allow a higher number of
players and greater engagement. I created a reward mechanism that rewards risk,
lasts longer, and is more profitable than existing mechanisms. I also
implemented an algorithm within the mechanism to self-correct in outlier
performance. This reward mechanism was used in TURBLAZE, a mobile game designed
for high school students. The game has quizzes. Gamers pay a fixed fee to
participate in a quiz and win a reward if their score is above a certain
threshold.
