  The interactive game theoretical approach to tactics and behavioral
self-organization is developed. Though it uses the interactive game theoretical
formalization of dialogues as psycholinguistic phenomena, the crucial role is
played by the essentially new concept of a tactical game. Applications to the
perception processes and related subjects (memory, recollection, image
understanding, imagination) are discussed together with relations to the
computer vision and pattern recognition (the dynamical formation of patterns
and perception models during perception as a result of its self-organization)
and computer games (modelling of the tactical behavior and self-organization,
tactical RPG and elaboration of new tactical game techniques). The appendix is
devoted to the operative computer games and the user programming of operative
units in a multi-user online operative computer game.
