  Empowering 3D Gaussian Splatting with generalization ability is appealing.
However, existing generalizable 3D Gaussian Splatting methods are largely
confined to narrow-range interpolation between stereo images due to their heavy
backbones, thus lacking the ability to accurately localize 3D Gaussian and
support free-view synthesis across wide view range. In this paper, we present a
novel framework FreeSplat that is capable of reconstructing geometrically
consistent 3D scenes from long sequence input towards free-view
synthesis.Specifically, we firstly introduce Low-cost Cross-View Aggregation
achieved by constructing adaptive cost volumes among nearby views and
aggregating features using a multi-scale structure. Subsequently, we present
the Pixel-wise Triplet Fusion to eliminate redundancy of 3D Gaussians in
overlapping view regions and to aggregate features observed across multiple
views. Additionally, we propose a simple but effective free-view training
strategy that ensures robust view synthesis across broader view range
regardless of the number of views. Our empirical results demonstrate
state-of-the-art novel view synthesis peformances in both novel view rendered
color maps quality and depth maps accuracy across different numbers of input
views. We also show that FreeSplat performs inference more efficiently and can
effectively reduce redundant Gaussians, offering the possibility of
feed-forward large scene reconstruction without depth priors.
