  The design of a serious game is presented that served as an instrument to
motivate and aid to Physics education using active and ludic learning,
specifically the topic of free fall of objects, with diverse educational
purposes, first to apply a set of teaching strategies focused on promoting
supervised active learning and live programming and second, providing a serious
game to illustrate the notions of kinematics and simulate the dynamics of rigid
bodies using a video game engine. Thanks to the use of the game engine and a
holistic methodology, it was possible to help Physics students implement said
serious game during a semester of an introductory Physics course.
