  Toxic behavior is one of the problems most associated with the gaming
community. Reports of hate speech and anti-gaming behavior are common in many
online multiplayer games. Many studies address this area, focusing on players
and, principally, on the content and its negative impact on the community.
However, it is possible that other factors influence the toxicity. In this
article, we investigate how game design elements influence toxic behavior,
using toxic disinhibition factors as a basis for the analysis. For this, four
of the main games of the MOBA genre were analyzed with the support of the MDA
Framework and a questionnaire with players. The results show that most players
suffered offenses and offended other people in the game, in addition to
recognizing MOBA as the genre that generates the most impatience among them.
Furthermore, we raise and discuss different elements and mechanics in games
that impact the well-being of the community through the individualization of
the player, elimination of solidarities, and affirmation of indifference
towards toxic behavior. With this, we hope to help game developers and
communities to promote integration dynamics.
