  Realtime virtual data of objects and human presence in a large area holds a
valuable key in enabling many experiences and applications in various
industries and with exponential rise in the technological development of
artificial intelligence, computer vision has expanded the possibilities of
tracking and classifying things through just video inputs, which is also
surpassing the limitations of most popular and common hardware setups known
traditionally to detect human pose and position, such as low field of view and
limited tracking capacity. The benefits of using computer vision in application
development is large as it augments traditional input sources (like video
streams) and can be integrated in many environments and platforms. In the
context of new media interactive arts, based on physical movements and
expanding over large areas or gallaries, this research presents a novel way and
a framework towards obtaining data and virtual representation of objects/people
- such as three-dimensional positions, skeltons/pose and masks from a single
rgb camera. Looking at the state of art through some recent developments and
building on prior research in the field of computer vision, the paper also
proposes an original method to obtain three dimensional position data from
monocular images, the model does not rely on complex training of computer
vision systems but combines prior computer vision research and adds a capacity
to represent z depth, ieto represent a world position in 3 axis from a 2d input
source.
