  Consider the Ants Nearby Treasure Search (ANTS) problem introduced by
Feinerman, Korman, Lotker, and Sereni (PODC 2012), where $n$ mobile agents,
initially placed at the origin of an infinite grid, collaboratively search for
an adversarially hidden treasure. In this paper, the model of Feinerman et al.
is adapted such that the agents are controlled by a (randomized) finite state
machine: they possess a constant-size memory and are able to communicate with
each other through constant-size messages. Despite the restriction to
constant-size memory, we show that their collaborative performance remains the
same by presenting a distributed algorithm that matches a lower bound
established by Feinerman et al. on the run-time of any ANTS algorithm.
