  We study selection acting on phenotype in a collection of agents playing
local games lacking Nash equilibria. After each cycle one of the agents losing
most games is replaced by a new agent with new random strategy and game
partner. The network generated can be considered critical in the sense that the
lifetimes of the agents is power law distributed. The longest surviving agents
are those with the lowest absolute score per time step. The emergent ecology is
characterized by a broad range of behaviors. Nevertheless, the agents tend to
be similar to their opponents in terms of performance.
