  We present a new class of strategic games, mixed capability games, as a
foundation for studying how different player capabilities impact the dynamics
and outcomes of strategic games. We analyze the impact of different player
capabilities via a capability transfer function that characterizes the payoff
of each player at equilibrium given capabilities for all players in the game.
In this paper, we model a player's capability as the size of the strategy space
available to that player. We analyze a mixed capability variant of the Gold and
Mines Game recently proposed by Yang et al. and derive its capability transfer
function in closed form.
