  A new approach to model turbidite channels using training images is
presented, it is called skeleton based simulation. This is an object based
model that uses some elements of multipoint geostatistics. The main idea is to
simplify the representation of the training image by a one-dimensional object
called training skeleton. From this new object, information about the direction
and length of the channels is extracted and it is used to simulate others
skeletons. These new skeletons are used to create a 3D model of channels inside
a turbidite lobe.
