  The potential of using video games as well as gaming engines for educational
and research purposes is promising, especially with the current progress of
Industry 4.0 technologies such as augmented and virtual reality devices.
However, it is important to be aware of the barriers of these technologies.
Integrating additional software libraries into current developer environments
would not only increase accessibility for the general public, but would gamify
the development process through multiplayer functionality. In this paper we
will briefly discuss a couple case studies demonstrating the usefulness of
using Unreal Engine 4 for collaborative research purposes. In addition, we
present several ideas on how to extend such development environments to further
assist researchers and students to easily create prototypes for the purpose of
gamified scientific creativity and inquiry.
