  In recent years crowd modeling has become increasingly important both in the
computer games industry and in emergency simulation. This paper discusses some
aspects of what has been accomplished in this field, from social sciences to
the computer implementation of modeling and simulation. Problem overview is
described including some of the most common techniques used. Multi-Agent
Systems is stated as the preferred approach for emergency evacuation
simulations. A framework is proposed based on the work of Fangqin and Aizhu
with extensions to include some BDI aspects. Future work includes expansion of
the model's features and implementation of a prototype for validation of the
propose methodology.
