  This work presents an implementation of a social architecture model for
authoring Non-Player Character (NPC) in open world games inspired in academic
research on agentbased modeling. Believable NPC authoring is burdensome in
terms of rich dialogue and responsive behaviors.
  We briefly present the characteristics and advantages of using a social agent
architecture for this task and describe an implementation of a social agent
architecture CiF-CK released as a mod Social NPCs for The Elder Scrolls V:
Skyrim
