  Internet-connected smart devices are increasing at an exponential rate. These
powerful devices have created a yet-untapped pool of idle resources that can be
utilised, among others, for processing data in resource-depleted environments.
The idea of bringing together a pool of smart devices for ``crowd computing''
(CC) has been studied in the recent past from an infrastructural feasibility
perspective. However, for the CC paradigm to be successful, numerous
socio-technical and software engineering (SE), specifically the requirements
engineering (RE)-related factors are at play and have not been investigated in
the literature. In this paper, we motivate the SE-related aspects of CC and the
ideas for implementing mobile apps required for CC scenarios. We present the
results of a preliminary study on understanding the human aspects, incentives
that motivate users, and CC app requirements, and present our future
development plan in this relatively new field of research for SE applications.
