  Path finding algorithm addresses problem of finding shortest path from source
to destination avoiding obstacles. There exist various search algorithms namely
A*, Dijkstra's and ant colony optimization. Unlike most path finding algorithms
which require destination co-ordinates to compute path, the proposed algorithm
comprises of a new method which finds path using backtracking without requiring
destination co-ordinates. Moreover, in existing path finding algorithm, the
number of iterations required to find path is large. Hence, to overcome this,
an algorithm is proposed which reduces number of iterations required to
traverse the path. The proposed algorithm is hybrid of backtracking and a new
technique(modified 8- neighbor approach). The proposed algorithm can become
essential part in location based, network, gaming applications. grid traversal,
navigation, gaming applications, mobile robot and Artificial Intelligence.
