  This note is a sketch of how the concept of robopsychology and robophilosophy
could be reinterpreted and repositioned in the spirit of the original vocation
of psychology and philosophy. The notion of the robopsychology as a fictional
science and a fictional occupation was introduced by Asimov in the middle of
the last century. The robophilosophy, on the other hand, is only a few years
old today. But at this moment, none of these new emerging disciplines focus on
the fundamental and overall issues of the development of artificial general
intelligence. Instead, they focus only on issues that, although are extremely
important, play a complementary role, such as moral or ethical ones, rather
than the big questions of life. We try to outline a conception in which the
robophilosophy and robopsychology will be able to play a similar leading rule
in the progress of artificial intelligence than the philosophy and psychology
have done in the progress of human intelligence. To facilitate this, we outline
the idea of a visual artificial language and interactive theorem prover-based
computer application called Prime Convo Assistant. The question to be decided
in the future is whether we can develop such an application. And if so, can we
build a computer game on it, or even an esport game? It may be an interesting
question in order for this game will be able to transform human thinking on the
widest possible social scale and will be able to develop a standard
mathematical logic-based communication channel between human and machine
intelligence.
