  In this paper, we describe various technologies that are being used in
virtual garment fitting and simulation. There, we have focused about the usage
of anthropometry in clothing industry and avatar generation of virtual garment
fitting. Most commonly used technologies for avatar generation in virtual
environment have been discussed in this paper such as generic body model and
laser scanning. Moreover, this paper includes the real-time tracking
technologies used in virtual garment fitting like markers and depth cameras in
various related researches as well as how the virtual cloth generation and
simulation carried out in the related researches. Apart from these, virtual
clothing methods such as geometrical, physical and hybrid based models were
also discussed in this paper. As ease allowance has a major impact on virtual
cloth fitting, it is also considered in this paper related to similar
researches. Within this paper, all the above mentioned areas were described
thoroughly while stating the existing gap of the virtual garment fitting in
online marketplaces.
