  Reinforcement Learning methods are capable of solving complex problems, but
resulting policies might perform poorly in environments that are even slightly
different. In robotics especially, training and deployment conditions often
vary and data collection is expensive, making retraining undesirable.
Simulation training allows for feasible training times, but on the other hand
suffers from a reality-gap when applied in real-world settings. This raises the
need of efficient adaptation of policies acting in new environments. We
consider this as a problem of transferring knowledge within a family of similar
Markov decision processes.
  For this purpose we assume that Q-functions are generated by some
low-dimensional latent variable. Given such a Q-function, we can find a master
policy that can adapt given different values of this latent variable. Our
method learns both the generative mapping and an approximate posterior of the
latent variables, enabling identification of policies for new tasks by
searching only in the latent space, rather than the space of all policies. The
low-dimensional space, and master policy found by our method enables policies
to quickly adapt to new environments. We demonstrate the method on both a
pendulum swing-up task in simulation, and for simulation-to-real transfer on a
pushing task.
