  This paper presents a new and improved DareFightingICE platform, a fighting
game platform with a focus on visually impaired players (VIPs), in the Unity
game engine. It also introduces the separation of the DareFightingICE
Competition into two standalone competitions called DareFightingICE Sound
Design Competition and DareFightingICE AI Competition--at the 2024 IEEE
Conference on Games (CoG)--in which a new platform will be used. This new
platform is an enhanced version of the old DareFightingICE platform, having a
better audio system to convey 3D sound and a better way to send audio data to
AI agents. With this enhancement and by utilizing Unity, the new
DareFightingICE platform is more accessible in terms of adding new features for
VIPs and future audio research. This paper also improves the evaluation method
for evaluating sound designs in the Sound Design Competition which will ensure
a better sound design for VIPs as this competition continues to run at future
CoG. To the best of our knowledge, both of our competitions are first of their
kind, and the connection between the competitions to mutually improve the
entries' quality with time makes these competitions an important part of
representing an often overlooked segment within the broader gaming community,
VIPs.
