  A simulation method based on the liquid crystal response and the human visual
system is suitable to characterize motion blur for LCDs but not other display
types. We propose a more straightforward and widely applicable method to
quantify motion blur based on the width of the moving object. We thus compare
various types of displays objectively. A perceptual experiment was conducted to
validate the proposed method. We test varying motion velocities for nine
commercial displays. We compare the three motion blur evaluation methods
(simulation, human perception, and our method) using z-scores. Our comparisons
indicate that our method accurately characterizes motion blur for various
display types.
