  The most profound technologies are those that disappear. They weave
themselves into fabrics of everyday life until they are indistinguishable from
it [1]. This research work is a mere effort for automated decision making
during sports of most common interest leveraging ubiquitous computing.
Primarily cricket has been selected for the first implementation of the idea. A
positioning system is used for locating the objects moving in the field. Main
objectives of the research are to help achieve the following goals. 1) Make
Decisions where human eye can make error due to human limitations. 2) Simulate
the Match activity during and after the game in a 3D computerized Graphics
system. 3) Make various types of game and performance analysis of a certain
team or a player.
