  This paper lays out two teaching/learning methods that are becoming
increasingly prevalent in computer science - hackathons, and Capture the Flag
(CTF) competitions - and the pedagogic theory that underpins them. A case study
of each is analysed, and the underpinning similarities extracted. The
frameworks are then generalised to Learn-Apply-Reinforce/Share Learning - a
social constructivistic method that can be used subject-independently. The
applicability of this new method to distance learning is then investigated -
with a mind to potential necessity to work from home - both due to increasing
demand in the Higher Education sector, but also the devastating impact of
crises such as the ongoing COVID-19 pandemic. Finally, a few potential
extensions and future applications are discussed - including the possibilities
of pivoting the method to be more research-driven, or indeed, to drive
research.
