  The video game industry has grown to a multi-billion dollar, worldwide
industry. The background music tends adaptively in reference to the specific
game content during the game length of the play. Adaptive music should be
further explored by looking at the particular condition in the game; such
condition is driven by generating a specific music in the background which best
fits in with the active game content throughout the length of the gameplay.
This research paper outlines the use of condition driven adaptive music
generation for audio and video to dynamically incorporate adaptively.
