  There are considerable advancements in medical health care in recent years,
resulting in rising older population. As the workforce for such a population is
not keeping pace, there is an urgent need to address this problem. Having
robots to stimulating recreational activities for older adults can reduce the
workload for caretakers and give them time to address the emotional needs of
the elderly. In this paper, we investigate the effects of the humanoid social
robot Nadine as an activity host for the elderly. This study aims to analyse if
the elderly feels comfortable and enjoy playing game/activity with the humanoid
robot Nadine. We propose to evaluate this by placing Nadine humanoid social
robot in a nursing home as a caretaker where she hosts bingo game. We record
sessions with and without Nadine to understand the difference and acceptance of
these two scenarios. We use computer vision methods to analyse the activities
of the elderly to detect emotions and their involvement in the game. We
envision that such humanoid robots will make recreational activities more
readily available for the elderly. Our results present positive enforcement
during recreational activity, Bingo, in the presence of Nadine.
