  Computational creativity has contributed heavily to abstract art in modern
era, allowing artists to create high quality, abstract two dimension (2D) arts
with a high level of controllability and expressibility. However, even with
computational approaches that have promising result in making concrete 3D art,
computationally addressing abstract 3D art with high-quality and
controllability remains an open question. To fill this gap, we propose to
explore computational creativity in making abstract 3D art by bridging
evolution strategies (ES) and 3D rendering through customizable
parameterization of scenes. We demonstrate that our approach is capable of
placing semi-transparent triangles in 3D scenes that, when viewed from
specified angles, render into films that look like artists' specification
expressed in natural language. This provides a new way for the artist to easily
express creativity ideas for abstract 3D art. The supplementary material, which
contains code, animation for all figures, and more examples, is here:
https://es3dart.github.io/
