  Sign language has been extensively studied as a means of facilitating
effective communication between hearing individuals and the deaf community.
With the continuous advancements in virtual reality (VR) and gamification
technologies, an increasing number of studies have begun to explore the
application of these emerging technologies in sign language learning. This
paper describes a user study that compares the impact of 2D and 3D games on the
user experience in ASL learning. Empirical evidence gathered through
questionnaires supports the positive impact of 3D game environments on user
engagement and overall experience, particularly in relation to attractiveness,
usability, and efficiency. Moreover, initial findings demonstrate a similar
behaviour of 2D and 3D games in terms of enhancing user experience. Finally,
the study identifies areas where improvements can be made to enhance the
dependability and clarity of 3D game environments. These findings contribute to
the understanding of how game-based approaches, and specifically the
utilisation of 3D environments, can positively influence the learning
experience of ASL.
