  To understand and begin to address the challenge of air pollution in Europe
we conducted participatory research, art and design activities with the
residents of one of the areas most affected by smog in Poland. The
participatory research events, described in detail in this article, centered
around the theme of ecology and served to design an application that would
allow us to conduct field research on pro-environmental behaviours at a larger
scale. As a result we developed a research application, rooted in local culture
and history and place attachment, which makes use of gamification techniques.
The application gathers air quality data from the densest network of air
pollution sensors in Europe, thereby aligning the visible signs of pollution in
the app with the local sensor data. At the same time it reinforces the users'
pro-environmental habits and exposes them to educational messages about air
quality and the environment. The data gathered with this application will
validate the efficacy of this kind of an intervention in addressing residents'
smog-causing behaviours.
