  We present ShapeClipper, a novel method that reconstructs 3D object shapes
from real-world single-view RGB images. Instead of relying on laborious 3D,
multi-view or camera pose annotation, ShapeClipper learns shape reconstruction
from a set of single-view segmented images. The key idea is to facilitate shape
learning via CLIP-based shape consistency, where we encourage objects with
similar CLIP encodings to share similar shapes. We also leverage off-the-shelf
normals as an additional geometric constraint so the model can learn better
bottom-up reasoning of detailed surface geometry. These two novel consistency
constraints, when used to regularize our model, improve its ability to learn
both global shape structure and local geometric details. We evaluate our method
over three challenging real-world datasets, Pix3D, Pascal3D+, and OpenImages,
where we achieve superior performance over state-of-the-art methods.
