  Promoting exercise and promoting fun in sport and activity is a common goal
of schools. However, children and adolescents do not exercise enough, which can
favor a number of chronic illnesses. Exercise and sports often require
coordination of visual perception and reaction, which is an additional barrier
for visually impaired (blind and partially sighted) people. Due to their highly
motivating appeal, games promoting physical activity (exertion games) have
become increasingly popular. Although accessible exertion games have been
developed, they do not consider the different abilities of players. Especially
in team sports player roles that consider individual abilities can foster
inclusion. To personalize roles and assign certain abilities to players,
wearable technology can play an important role. In this position paper we
present ideas how digital objects can be used to design exertion games for
visually impaired students and we reflect how wearable technology can be used
for personalized player roles.
