  Virtual reality (VR) dating introduces novel opportunities for romantic
interactions, but it also raises concerns about new harms that typically occur
separately in traditional dating apps and general-purpose social VR
environments. Given the subjectivity in which VR dating experiences can be
considered harmful it is imperative to involve user stakeholders in
anticipating harms and formulating preventative designs. Towards this goal with
conducted participatory design workshops with 17 stakeholders identified as
women and/or LGBTQIA+; demographics that are at elevated risk of harm in online
dating and social VR. Findings reveal that participants are concerned with two
categories of harm in VR dating: those that occur through the transition of
interaction across virtual and physical modalities, and harms stemming from
expectations of sexual interaction in VR.
