  Augmented reality (AR) games are a rich environment for researching and
testing computational systems that provide subtle user guidance and training.
In particular computer systems that aim to augment a user's situation awareness
benefit from the range of sensors and computing power available in AR headsets.
In this work-in-progress paper, we present a new environment for research into
situation awareness and attention guidance (SAAG): an augmented reality version
of the board game Carcassonne. We also present our initial work in producing a
SAAG pipeline, including the creation of game state encodings, the development
and training of a gameplay AI, and the design of situation modelling and gaze
tracking systems.
