  To see what is not in the image is one of the broader missions of computer
vision. Technology to inpaint images has made significant progress with the
coming of deep learning. This paper proposes a method to tackle occlusion
specific to human faces. Virtual presence is a promising direction in
communication and recreation for the future. However, Virtual Reality (VR)
headsets occlude a significant portion of the face, hindering the
photo-realistic appearance of the face in the virtual world. State-of-the-art
image inpainting methods for de-occluding the eye region does not give usable
results. To this end, we propose a working solution that gives usable results
to tackle this problem enabling the use of the real-time photo-realistic
de-occluded face of the user in VR settings.
