  We present methods that generate cooperative strategies for multi-vehicle
control problems using a decomposition approach. By introducing a set of tasks
to be completed by the team of vehicles and a task execution method for each
vehicle, we decomposed the problem into a combinatorial component and a
continuous component. The continuous component of the problem is captured by
task execution, and the combinatorial component is captured by task assignment.
In this paper, we present a solver for task assignment that generates
near-optimal assignments quickly and can be used in real-time applications. To
motivate our methods, we apply them to an adversarial game between two teams of
vehicles. One team is governed by simple rules and the other by our algorithms.
In our study of this game we found phase transitions, showing that the task
assignment problem is most difficult to solve when the capabilities of the
adversaries are comparable. Finally, we implement our algorithms in a
multi-level architecture with a variable replanning rate at each level to
provide feedback on a dynamically changing and uncertain environment.
