  We propose a new benchmark for planning tasks based on the Minecraft game.
Our benchmark contains 45 tasks overall, but also provides support for creating
both propositional and numeric instances of new Minecraft tasks automatically.
We benchmark numeric and propositional planning systems on these tasks, with
results demonstrating that state-of-the-art planners are currently incapable of
dealing with many of the challenges advanced by our new benchmark, such as
scaling to instances with thousands of objects. Based on these results, we
identify areas of improvement for future planners. Our framework is made
available at https://github.com/IretonLiu/mine-pddl/.
