  In the past 10 years, several researches studied video game development
process who proposed approaches to improve the way how games are developed.
These approaches usually adopt agile methodologies because of claims that
traditional practices and the waterfall process are gone. However, are the "old
days" really gone in the game industry? In this paper, we present a survey of
software engineering processes in video game industry from postmortem project
analyses. We analyzed 20 postmortems from Gamasutra Portal. We extracted their
processes and modelled them through using the Business Process Model and
Notation (BPMN). This work presents three main contributions. First, a
postmortem analysis methodology to identify and extract project processes.
Second, the study main result: \textbf{the "old days" are gone, but not
completely}. \textbf{Iterative practices} are increasing and are applied to at
least \textbf{65\% of projects} in which \textbf{45\% of this projects}
explicitly adopted Agile practices. However, \textbf{waterfall} process is
still applied at least \textbf{30\% of projects}. Finally, we discuss some
implications, directions and opportunities for video game development
community.
