  The Sentient House project is an investigation into approaches that the
artistdesigner can take to better involve the public in developing a critical
perspective on pervasive technology in the home and the surrounding
environment. Using Interaction Design approaches including workshops, surveys,
rapidprototyping and critical thinking, this thesis suggests a framework for
developing a more participatory atmosphere for Critical Design. As the world
becomes more connected, and smarter, citizens concerns are being sidelined in
favour of rapid progress and solutionism. Many of these initiatives are backed
by government and commercial concerns who may not have the publics best
interest at heart. The designs and approaches generated from this public
participation seek to provide an outlet for a more agonistic debate and to
develop tools and approaches to engage the public in questioning and addressing
how technology affects them in the future. The outcomes of this research
suggest that the public is receptive to a more active involvement in designing
their digital future, and that the designer can be a critical component in
revealing hidden consequences and alternative pathways for a more transparent
and desirable future.
