  University teachers often feel the need to try innovative learning
technologies such as Learning Games to motivate the new generation of students.
However, the typically limited resources of universities coupled with the high
cost of designing and developing Learning Games result in it rarely being
feasible to meet this need. To address this challenging problem, we have
designed a framework that allows teachers to create their own Learning Games
with very little or no help from developers and graphic designers. This
framework, tested and validated by several university teachers, is suited to a
wide variety of educational fields because it generates Learning Games based on
the widely-used case teaching method.
