  In today's age of pervasive computing and social media people make extensive
use of technology for communicating, sharing media and learning. Yet while in
the outdoors, on a hike or a trail we find ourselves inept of information about
the natural world surrounding us. In this paper I present in detail the design
and technological considerations required to build a location based mobile
application for learning about the avian taxonomy present in the user's
surroundings. It is designed to be a game for better engagement and learning.
The application makes suggestions for birds likely to be sighted in the
vicinity of the user and requires the user to spot those birds and upload a
photograph to the system. If spotted correctly the user scores points. I also
discuss some design methods and evaluation approaches for the application.
