  Gamification is an effective strategy for motivating and engaging users,
which is grounded in business, marketing, and management by designing games in
nongame contexts. Gamifying education, which consists of the design and study
of educational games, is an emerging trend. However, the existing classroom
games for understanding macroeconomics have weak connections to the
microfoundations of individual decision-making. We design an educational game
on cryptocurrency investment for understanding macroeconomic concepts in
microeconomic decisions. We contribute to the literature by designing
game-based learning that engages students in understanding macroeconomics in
incentivized individual investment decisions. Our game can be widely
implemented in online, in-person, and hybrid classrooms. We also reflect on
strategies for improving the user experience for future educational game
implementations.
