  In game theory, a popular model of a struggle for survival among three
competing agents is a truel, or three person generalization of a duel. Adopting
the ideas recently developed in quantum game theory, we present a quantum
scheme for the problems of duels and truels. In the classical case, the outcome
is sensitive to the precise rules under which the truel is performed and can be
counter intuitive. These aspects carry over into our quantum scheme, but
interference amongst the players' strategies can arise, leading to game
equilibria different from the classical case.
