  Procedural generation is used across game design to achieve a wide variety of
ends, and has led to the creation of several game subgenres by injecting
variance, surprise or unpredictability into otherwise static designs.
Information games are a type of mystery game in which the player is tasked with
gathering knowledge and developing an understanding of an event or system.
Their reliance on player knowledge leaves them vulnerable to spoilers and hard
to replay. In this paper we introduce the notion of generative forensics games,
a subgenre of information games that challenge the player to understand the
output of a generative system. We introduce information games, show how
generative forensics develops the idea, report on two prototype games we
created, and evaluate our work on generative forensics so far from a player and
a designer perspective.
