  That the Microsoft Kinect, an RGB-D sensor, transformed the gaming and end
consumer sector has been anticipated by the developers. That it also impacted
in rigorous computer vision research has probably been a surprise to the whole
community. Shortly before the commercial deployment of its successor, Kinect
One, the research literature fills with resumees and state-of-the art papers to
summarize the development over the past 3 years. This particular report
describes significant research projects which have built on sensoring setups
that include two or more RGB-D sensors in one scene.
