  Inspired by the word game Ghost, we propose a new protocol for bipartisan
redistricting in which partisan players take turns assigning precincts to
districts. We prove that in an idealized setting, if both parties have the same
number votes, then under optimal play in our protocol, both parties win the
same number of seats. We also evaluate our protocol in more realistic settings
that show how our game nearly eliminates the first-player advantage exhibited
in other redistricting protocols.
