  As digital worlds become ubiquitous via video games, simulations, virtual and
augmented reality, people with disabilities who cannot access those worlds are
becoming increasingly disenfranchised. More often than not the design of these
environments focuses on vision, making them inaccessible in whole or in part to
people with visual impairments. Accessible games and visual aids have been
developed but their lack of prevalence or unintuitive interfaces make them
impractical for daily use. To address this gap, we present Foveated Haptic
Gaze, a method for conveying visual information via haptics that is intuitive
and designed for interacting with real-time 3-dimensional environments. To
validate our approach we developed a prototype of the system along with a
simplified first-person shooter game. Lastly we present encouraging user study
results of both sighted and blind participants using our system to play the
game with no visual feedback.
