  The primary challenge in SCM pedagogy is the learners interaction with the
dynamic nature of supply chain transactions. Once achieved, it is also required
to evaluate learners learning experience based on their performance. In this
paper, a combination of outcome-based education (OBE) and simulation-based
education is proposed focusing on beer game theory. The analysis is based on
336 runs of beer game simulation within a target group of 56 participants
divided into 14 subgroups (SG1-SG14).The purpose of the study is mainly to
investigate the effect of mutual interactions on students learning process
using supply chain total cost and ordering fluctuations as critical measurement
criteria.
