  An interactive binary star system simulation was developed to be showcased on
an educational platform. The main purpose of the project is to provide insight
into the orbital mechanics of such star systems with the help of a three-body
simulation. The initial simulation script was written in the Python programming
language with the help of the VPython addition. The custom-made models were
created on Blender and exported. For the final implementation of the simulation
on the Godot game engine, the Python code was converted into GDScript and the
Blender models were re-textured.
