  In the present work we intend to introduce a system based on VR (Virtual
Reality) for examining analytical-geometric structures that occur in the study
of mathematics and physics concepts in the last high school classes. In our
opinion, an immersive study environment has several advantages over traditional
two-dimensional environments (such as a book or the simple screen of a PC or
tablet), such as the spatial understanding of the concepts exposed, more
peripheral awareness and moreover an evident decreasing in the information
dispersion phenomenon. This does not mean that our pedagogical approach is a
substitute for traditional pedagogical approaches, but is simply meant to be a
robust support. In the first phase of our research we have tried to understand
which mathematical objects and which tools to use to enhance mathematical
teaching, to demonstrate that the use of VR techniques significantly increase
the level of understanding of the mathematical subject investigated by the
students.The system which provides for the integration of two machine levels,
hardware and software, was subsequently tested by a representative sample of
students who returned various food for thought through a questionnaire.
