  Technology can facilitate self-learning for academic and leisure activities
such as music learning. In general, learning to play an unknown musical song at
sight on the electric piano or any other instrument can be quite a chore. In a
traditional self-learning setting, the musician only gets feedback in terms of
what errors they can hear themselves by comparing what they have played with
the score. Research has shown that reaching a flow state creates a more
enjoyable experience during activities. This work explores whether principles
from flow theory and game design can be applied to make the beginner's musical
experience adapted to their need and create higher flow. We created and
evaluated a tool oriented around these considerations in a study with 21
participants. We found that provided feedback and difficulty scaling can help
to achieve flow and that the effects get more pronounced the more experience
with music participants have. In further research, we want to examine the
influence of our approach to learning sheet music.
