  We attempt to automate various artistic processes by inventing a set of
drawing games, analogous to the approach taken by emergent language research in
inventing communication games. A critical difference is that drawing games
demand much less effort from the receiver than do language games. Artists must
work with pre-trained viewers who spend little time learning artist specific
representational conventions, but who instead have a pre-trained visual system
optimized for behaviour in the world by understanding to varying extents the
environment's visual affordances. After considering various kinds of drawing
game we present some preliminary experiments which have generated images by
closing the generative-critical loop.
