  The Google's frugal Cardboard solution for immersive Virtual Reality
experiences has come a long way in the VR market. The Google Cardboard VR
applications will support us in the fields such as education, virtual tourism,
entertainment, gaming, design etc. Recently, Qualcomm's Vuforia SDK has
introduced support for developing mixed reality applications for Google
Cardboard which can combine Virtual and Augmented Reality to develop exciting
and immersive experiences. In this work, we present a comprehensive review of
Google Cardboard for AR and also highlight its technical and subjective
limitations by conducting a feasibility study through the inspection of a
Desktop computer use-case. Additionally, we recommend the future avenues for
the Google Cardboard in AR. This work also serves as a guide for Android/iOS
developers as there are no published scholarly articles or well documented
studies exclusively on Google Cardboard with both user and developer's
experience captured at one place.
