  Active aging technologies are increasingly designed to support an active
lifestyle. However, the way in which they are designed can raise different
barriers to acceptance of and use by older adults. Their designers can adopt a
negative stereotype of aging. Thorough understanding of user requirements is
central to this problem. This paper investigates user requirements for
technologies that encourage an active lifestyle and provide older people with
the means to self-manage their physical, mental, and emotional health. This
requires consideration of the person and the sociotechnical context of use. We
describe our work in collecting and analyzing older adults' requirements for a
technology which enables an active lifestyle. The main contribution of the
paper is a model of user requirements for inclusive technology for older
people.
