  The historical origins of the game theoretic predator-prey pursuit problem
can be traced back to Benda, et al., 1985 [1]. Their work adapted the
predator-prey ecology problem into a pursuit environment which focused on the
dynamics of cooperative behavior between predator agents. Modifications to the
predator-prey ecology problem [2] have been implemented to understand how
variations to predator [3] and prey [3-5] attributes, including communication
[6], can modify dynamic interactions between entities that emerge within that
environment [7-9]. Furthermore, the predator-prey pursuit environment has
become a testbed for simulation experiments with computational multiagent
systems [10-12]. This article extends the theoretical contributions of previous
work by providing 1) additional variations to predator and prey attributes for
simulated multiagent systems in the pursuit problem, and 2) military-relevant
predator-prey environments simulating highly dynamic, tactical edge scenarios
that Soldiers might encounter on future battlefields. Through this exploration
of simulated tactical edge scenarios with computational multiagent systems,
Soldiers will have a greater chance to achieve overmatch on the battlefields of
tomorrow.
