  We test the usefulness of Virtual Subjectiveness (Par\'es and Par\'es, 2006)
as an analytical model for AMVR projects by means of the evaluation of the
Bergen-Belsen VR/AR application. This application allows users to retrieve
geolocated historical data through 3D architectural reconstructions, while
exploring the site of the former concentration camp. Having analyzed the
context of development of this application, its interface, mappings and
interaction behaviors, and their interrelation in time, we found the Virtual
Subjectiveness model to be an adequate paradigm to make a structured evaluation
of the technical and conceptual levels of the chosen VR/AR application.
