  This paper introduces the revival of the popular Ms. Pac-Man Versus Ghost
Team competition. We present an updated game engine with Partial Observability
constraints, a new Multi-Agent Systems approach to developing Ghost agents and
several sample controllers to ease the development of entries. A restricted
communication protocol is provided for the Ghosts, providing a more challenging
environment than before. The competition will debut at the IEEE Computational
Intelligence and Games Conference 2016. Some preliminary results showing the
effects of Partial Observability and the benefits of simple communication are
also presented.
