  Learning continuous representations of nodes is attracting growing interest
in both academia and industry recently, due to their simplicity and
effectiveness in a variety of applications. Most of existing node embedding
algorithms and systems are capable of processing networks with hundreds of
thousands or a few millions of nodes. However, how to scale them to networks
that have tens of millions or even hundreds of millions of nodes remains a
challenging problem. In this paper, we propose GraphVite, a high-performance
CPU-GPU hybrid system for training node embeddings, by co-optimizing the
algorithm and the system. On the CPU end, augmented edge samples are parallelly
generated by random walks in an online fashion on the network, and serve as the
training data. On the GPU end, a novel parallel negative sampling is proposed
to leverage multiple GPUs to train node embeddings simultaneously, without much
data transfer and synchronization. Moreover, an efficient collaboration
strategy is proposed to further reduce the synchronization cost between CPUs
and GPUs. Experiments on multiple real-world networks show that GraphVite is
super efficient. It takes only about one minute for a network with 1 million
nodes and 5 million edges on a single machine with 4 GPUs, and takes around 20
hours for a network with 66 million nodes and 1.8 billion edges. Compared to
the current fastest system, GraphVite is about 50 times faster without any
sacrifice on performance.
