  Cities are becoming very congested. There is a need to reduce the number of
private cars on the roads, by maximising the potential for local public
transport. With the increasing awareness of transport that is sustainable in
the sense of environmental impact, but also climate and social, there is the
need to create engagement into public transportation. Gamification, which is
the use of game elements in non-game contexts, has proven to deliver very
positive results, by turning regular activities into engaging ones, which are
fun to perform. We have designed a mobile application, that interacts with
short-range wireless communication technologies, inviting people to use public
transport. To evaluate the solution, we have created a questionnaire based on
the System Usability Scale, but also using usability testing with specific
tasks.
