  We present JueWu-SL, the first supervised-learning-based artificial
intelligence (AI) program that achieves human-level performance in playing
multiplayer online battle arena (MOBA) games. Unlike prior attempts, we
integrate the macro-strategy and the micromanagement of MOBA-game-playing into
neural networks in a supervised and end-to-end manner. Tested on Honor of
Kings, the most popular MOBA at present, our AI performs competitively at the
level of High King players in standard 5v5 games.
