  Working with stories and working with computations require very different
modes of thought. We call the first mode "story-thinking" and the second
"computational-thinking". The aim of this curiosity-driven paper is to explore
the nature of these two modes of thinking, and to do so in relation to
programming, including software engineering as programming-in-the-large. We
suggest that story-thinking and computational-thinking may be understood as two
ways of attending to the world, and that each both contributes and neglects the
world, though in different ways and for different ends. We formulate two
fundamental problems, i.e., the problem of "neglectful representations" and the
problem of oppositional ways of thinking. We briefly suggest two ways in which
these problems might be tackled and identify candidate hypotheses about the
current state of the world, one assertion about a possible future state, and
several research questions for future research.
