  The use of games within the classroom is in constant growing, however, there
are still demands for better solutions to problems such as reconciling leisure
with class or the lack of attention of children. This work demonstrates
methodologies used to survey and analyze requirements for the development of
children's educational games, with the target audience of children from 5 to 9
years old. A list of basic requirements that can improve the development of
educational games and provide a basis for further development of a game is
raised. It is possible to continue the work by addressing theories of
education, the process of gamification of education and other requirements
gathering methods.
