  Our paper is research in progress that is research investigating the use of
games technology to enhance the learning of a physical skill. The Microsoft
Kinect is a system designed for gaming with the capability to track the
movement of users. Our research explored whether such a system could be used to
provide feedback when teaching sign vocabulary. Whilst there are technologies
available for teaching sign language, currently none provide feedback on the
accuracy of the users' attempts at making signs. In this paper we report how
the three-dimensional dsplay capability of the technology can enhance the
users' experience. Also, when using tracking to identify errors in physical
movements, how and when should feedback be given. A design science approach was
undertaken to find a solution to this real world problem. The design and
implementation of the solution provides interesting insights into how
technology can not only emulate but also improve upon traditional learning of
physical skills.
