  Linguistic resources can be populated with data through the use of such
approaches as crowdsourcing and gamification when motivated people are
involved. However, current crowdsourcing genre taxonomies lack the concept of
cooperation, which is the principal element of modern video games and may
potentially drive the annotators' interest. This survey on crowdsourcing
taxonomies and cooperation in linguistic resources provides recommendations on
using cooperation in existent genres of crowdsourcing and an evidence of the
efficiency of cooperation using a popular Russian linguistic resource created
through crowdsourcing as an example.
