  In this paper we discuss a first attempt to build a language learning game
for brazilian indigenous languages and the challenges around it. We present a
design for the tool with gamification aspects. Then we describe a process to
automatically generate language exercises and questions from a dependency
treebank and a lexical database for Tupian languages. We discuss the
limitations of our prototype highlighting ethical and practical implementation
concerns. Finally, we conclude that new data gathering processes should be
established in partnership with indigenous communities and oriented for
educational purposes.
