  The gaming industry is earning huge revenues from incorporating virtual
currencies into the game design experience. Even if it is a useful approach for
the game industry to boost up their earnings, the unidirectional and
bidirectional in-game virtual currencies can invoke inadequate gaming behaviors
and additions among players. The market lacks gaming and customer protection
regulations to avoid the financial, behavioral, and psychological exploitation
of users. Therefore, it is needed to develop visual or textual interface design
recommendations that help the game players keep balance in their spending and
improve their gaming behavior. This paper presents a conceptual design of an
in-game purchasing module that allows the user to observe their real time
spendings in relation to virtual currency buying.
