  360$^\circ$ video is a novel media format, rapidly becoming adopted in media
production and consumption as part of todays ongoing virtual reality
revolution. Due to its novelty, there is a lack of tools for producing highly
engaging 360$^\circ$ video for consumption on a multitude of platforms. In this
work, we describe the work done so far in the Hyper360 project on tools for
360$^\circ$ video. Furthermore, the first pilots which have been produced with
the Hyper360 tools are presented.
