  In Education, is constant the searching of techniques to strengthen and
extend the educational strategies in order to achieve that students get
knowledge received in classroom, training personal courses and workshops.
Serious games are part of that set of educational strategies to reinforce or
extend the knowledge using a set of rules and policies in an interactive and
amuse way. Nowadays, using technology, it is possible to add images and sounds
into serious games under a digital platform. In this paper, we present a
solution based on serious games to reinforce the mathematical knowledge in the
preschool education following the study plan of the Bolivarian Republic of
Venezuela. Thus, we offer a tool with expectation of improving skills and
knowledge of children on a specific area, also allowing follow the student
track getting information of the activities performed. This compilation is made
performing reports which will be available for teachers and facilitators.
Reports allow adjust orientation and organization of topics imparted in
classroom, and to know the general overview of a preschool educational course.
Test performed determine the computational performance of solution, also the
impact on children and teachers. The wide attention of children was verified,
accomplishing the educational tasks in an indirect way.
