  In this work, we have designed and implemented, based on traditional board
games such as the game of the Goose or Parchis, an educational software that
aim to reinforce the learning of children. The idea that we are going to
develop to do this is very simple: the children play with the same rules as in
the traditional game but we add the functionality that after throwing the dice
the system asks a question randomly chosen from a predefined database that can
be easily modified, and the game piece only moves in the case the question is
answered correctly.
