  We introduce a method for the generation of images from an input scene graph.
The method separates between a layout embedding and an appearance embedding.
The dual embedding leads to generated images that better match the scene graph,
have higher visual quality, and support more complex scene graphs. In addition,
the embedding scheme supports multiple and diverse output images per scene
graph, which can be further controlled by the user. We demonstrate two modes of
per-object control: (i) importing elements from other images, and (ii)
navigation in the object space, by selecting an appearance archetype. Our code
is publicly available at https://www.github.com/ashual/scene_generation
