  We partially modify the rules of the Minority Game (MG) by introducing some
degree of local information in the game, which is only available for some
agents, called the interacting agents. Our work shows that, for small values of
the new parameter of the model (the fraction of interacting agents), there is
an improvement of the use of the resources with respect to the MG, while as
this number grows the response of the system changes, and ends up behaving
worst than the usual MG.
