  The ongoing deep learning revolution has allowed computers to outclass humans
in various games and perceive features imperceptible to humans during
classification tasks. Current machine learning techniques have clearly
distinguished themselves in specialized tasks. However, we have yet to see
robots capable of performing multiple tasks at an expert level. Most work in
this field is focused on the development of more sophisticated learning
algorithms for a robot's controller given a largely static and presupposed
robotic design. By focusing on the development of robotic bodies, rather than
neural controllers, I have discovered that robots can be designed such that
they overcome many of the current pitfalls encountered by neural controllers in
multitask settings. Through this discovery, I also present novel metrics to
explicitly measure the learning ability of a robotic design and its resistance
to common problems such as catastrophic interference.
  Traditionally, the physical robot design requires human engineers to plan
every aspect of the system, which is expensive and often relies on human
intuition. In contrast, within the field of evolutionary robotics, evolutionary
algorithms are used to automatically create optimized designs, however, such
designs are often still limited in their ability to perform in a multitask
setting. The metrics created and presented here give a novel path to automated
design that allow evolved robots to synergize with their controller to improve
the computational efficiency of their learning while overcoming catastrophic
interference.
  Overall, this dissertation intimates the ability to automatically design
robots that are more general purpose than current robots and that can perform
various tasks while requiring less computation.
