  In an investigation of the applications of Combinatorial Game Theory to
chess, we construct novel mutual Zugzwang positions, explain an otherwise
mysterious pawn endgame from "A Guide to Chess Endings" (Euwe and Hooper), show
positions containing non-integer values (fractions, switches, tinies, and loopy
games), and pose open problems concerning the values that may be realized by
positions on either standard or nonstandard chessboards.
