  Sound, as a crucial sensory channel, plays a vital role in improving the
reality and immersiveness of a virtual environment, following only vision in
importance. Sound can provide important clues such as sound directionality and
spatial size. This paper gives a broad overview of research works on sound
simulation in virtual reality, games, multimedia, computer-aided design. We
first survey various sound synthesis methods, including harmonic synthesis,
texture synthesis, spectral analysis, and physics-based synthesis. Then, we
summarize popular sound propagation techniques, namely wave-based methods,
geometric-based methods, and hybrid methods. Next, the sound rendering methods
are reviewed. We further demonstrate the latest deep learning based sound
simulation approaches. Finally, we point to some future directions of this
field. To the best of our knowledge, this is the first attempt to provide a
comprehensive summary of sound research in the field of computer graphics.
