  Virtual reality games always provide the player with the most verisimilitude
experience. With the advancement of VR hardware, it may become mainstream how
people feel and attach to a virtual world. The paper discusses a possible
solution to finding a better balance between the two classical genres of VR
games, sensory stimulation and storytelling. To this end, we designed a game
named "Bury Me Here," in which players can find an emotional bond between the
game protagonist and themselves. The game includes four sections, the departure
from the hometown, the travel on the train, the work in the office, and the
life in the penthouse. At the game's end, the protagonist returns to his
country yard and spends the rest of his life there. All the sections are
designed to tell a stranger's life story to the player, making them experience
someone else's life path and bonding an emotional connection between the player
and the protagonist through storytelling. Results show that the game provides
an immersive visual experience and has emotive sparks echo in players' minds.
