  Life-centred design decenters humans and considers all life and the
far-reaching impacts of design decisions. However, little is known about the
application of life-centred design tools in practice and their usefulness and
limitations for con-sidering more-than-human perspectives. To address this gap,
we carried out a se-ries of workshops, reporting on findings from a
first-person study involving one design academic and three design
practitioners. Using a popular flat-pack chair as a case study, we generatively
identified and applied four tools: systems maps, actant maps, product lifecycle
maps and behavioural impact canvas. We found that the tools provided a
structured approach for practising systems thinking, identifying human and
non-human actors, understanding their interconnected-ness, and surfacing gaps
in the team's knowledge. Based on the findings, the pa-per proposes a process
for implementing life-centred design tools in design pro-jects.
