  In video games, players' perception of the game world and related information
depends on their or the game designer's choice of a virtual camera model. In
this paper, we attempt to answer the research question of whether it is
possible to identify which camera model is preferred by, fits and best serves
each player depending on where they are in a game world and the kinds of
challenges they face. To this end, a special type of video game, combining
challenges from different game genres, was designed and developed with Unity;
thirty players could choose from four camera models at their disposal,
depending on where they were in the game world, and utilize the most suitable
one to proceed. Each player's preference of camera model was collected using
the data platform Unity Analytics and then analyzed. The analysis of the
results showed that players managed to adapt to the logic and requirements of
the game challenges by choosing different cameras for each of them, depending
on the spatial requirements and the presence of enemies or platforms they
should jump across from.
