  Implementations of mobile games have become prevalent industrial technology
due to the ubiquitous nature of mobile devices. However, simultaneous-movement
multiplayer games, games that a player competes simultaneously with other
players, are usually affected by such parameters as latency, type of game
architecture and type of communication technology. This paper makes a review of
the above parameters, considering the pros and cons of the various techniques
used in addressing each parameter. It then goes ahead to propose an enhanced
mechanism for dealing with packet delays based on partitioning the game
background into grids. The proposed design is implemented and tested using
Bluetooth and Wi-Fi communication technologies. The efficiency and
effectiveness of the design are also analyzed.
