  Science fiction literature, comics, cartoons and, in particular, audio-visual
materials, such as science fiction movies and shows, can be a valuable addition
in Human-computer interaction (HCI) Education. In this paper, we present an
overview of research relative to future directions in HCI Education, distinct
crossings of science fiction in HCI and Computer Science teaching and the
Framework for 21st Century Learning. Next, we provide examples where science
fiction can add to the future of HCI Education. In particular, we argue herein
first that science fiction, as tangible and intangible cultural artifact, can
serve as a trigger for creativity and innovation and thus, support us in
exploring the design space. Second, science fiction, as a means to analyze
yet-to-come HCI technologies, can assist us in developing an open-minded and
reflective dialogue about technological futures, thus creating a singular base
for critical thinking and problem solving. Provided that one is cognizant of
its potential and limitations, we reason that science fiction can be a
meaningful extension of selected aspects of HCI curricula and research.
