  The research aims to develop an interactive instructional model using
augmented reality based on edutainment to enhance emotional quotient and
evaluate the model. Two phases of the research will be carried out: a
development and an evaluation of the model. Samples are experts in the field of
IT, child psychology, and 7th grade curriculum management. Ten experts are
selected by purposive sampling method. The obtained data are analyzed using
mean and standard deviation. The research result demonstrates the following
findings: 1) The results of this research show that Model consists of 3
elements: IIAR, EduLA, and EQ. EQ is a means to assess EQ based on Time Series
Experimental Design using 2 kinds of tools; i.e. EQ Assessment by programs in
tablet computers, and EQ Assessment by behavioral observation. 2) The ten
experts have evaluated the model and commented that the developed model showed
high suitability.
