  The AB game is a two-player game, where the codemaker has to choose a secret
code and the codebreaker has to guess it in as few questions as possible. It is
a variant of the famous Mastermind game, with the only difference that all pegs
in both, the secret and the questions must have distinct colors. In this work,
we consider the Generalized AB game, where for given arbitrary numbers $p$, $c$
with $p \le c$ the secret code consists of $p$ pegs each having one of $c$
colors and the answer consists only of a number of black and white pegs. There
the number of black pegs equals the number of pegs matching in the
corresponding question and the secret in position and color, and the number of
white pegs equals the additional number of pegs matching in the corresponding
question and the secret only in color. We consider also a variant of the
Generalized AB game, where the information of white pegs is omitted. This
variant is called Generalized Black-peg AB game. Let $\ab(p,c)$ and $\abb(p,c)$
be the worst case number of questions for Generalized AB game and Generalized
Black-peg AB game, respectively. Combining a computer program with theoretical
considerations, we confirm known exact values of $\ab(2,c)$ and $\ab(3,c)$ and
prove tight bounds for $\ab(4,c)$. Furthermore, we present exact values for
$\abb(2,c)$ and $\abb(3,c)$ and tight bounds for $\abb(4,c)$.
