  Game feel design is the intentional design of the affective impact of
moment-to-moment interaction with games. In this paper we survey academic
research and publications by practitioners to give a complete overview of the
state of research concerning this aspect of game design, including context from
related areas. We analysed over 200 sources and categorised their content
according to the design purpose presented. This resulted in three different
domains of intended player experiences: physicality, amplification, and
support. In these domains, the act of polishing that determines game feel,
takes the shape of tuning, juicing, and streamlining respectively. Tuning the
physicality of game objects creates cohesion, predictability, and the resulting
movement informs many other design aspects. Juicing is the act of polishing
amplification and it results in empowerment and provides clarity of feedback by
communicating the importance of game events. Streamlining allows a game to act
on the intention of the player, supporting the execution of actions in the
game. These three design intents are the main means through which designers
control minute details of interactivity and inform the player's reaction. This
framework and its nuanced vocabulary can lead to an understanding of game feel
that is shared between practitioners and researchers as highlighted in the
concluding future research section.
