  This research paper addresses the problem of generating involuntary and
precise animation of quadrupeds with automatic rigging system of various
character types. The technique proposed through this research is based on a two
tier animation control curve with base simulation being driven through dynamic
mathematical model using procedural algorithm and the top layer with a custom
user controlled animation provided with intuitive Graphical User Interface
(GUI). The character rig is based on forward and inverse kinematics driven
through trigonometric based motion equations. The User is provided with various
manipulators and attributes to control and handle the locomotion gaits of the
characters and choose between various types of simulated motions from walking,
running, trotting, ambling and galloping with complete custom controls to
easily extend the base simulation as per requirements.
