  UV parameterization is a core task in computer graphics, with applications in
mesh texturing, remeshing, mesh repair, mesh editing, and more. It is thus an
active area of research, which has led to a wide variety of parameterization
methods that excel according to different measures of quality. There is no
single metric capturing parameterization quality in practice, since the quality
of a parameterization heavily depends on its application; hence,
parameterization methods can best be judged by the actual users of the computed
result. In this paper, we present a dataset of meshes together with UV maps
collected from various sources and intended for real-life use. Our dataset can
be used to test parameterization methods in realistic environments. We also
introduce a benchmark to compare parameterization methods with artist-provided
UV parameterizations using a variety of metrics. This strategy enables us to
evaluate the performance of a parameterization method by computing the quality
indicators that are valued by the designers of a mesh.
