  This paper outlines the development and evaluation of a wearable haptic game
interface. The device differs from many traditional haptic feedback
implementation in that it combines vibrotactile feedback with gesture based
input, thus becoming a two way conduit between the user and the virtual
environment. The device is intended to challenge what is considered an
"interface" and sets out to purposefully blur the boundary between man and
machine. This allows for a more immersive experience, and a user evaluation
shows that the intuitive interface allows the user to become the aircraft that
is controlled by the movements of the user's hand.
