  Different from traditional software development, there is little information
about the software-engineering process and techniques in video-game
development. One popular way to share knowledge among the video-game
developers' community is the publishing of postmortems, which are documents
summarizing what happened during the video-game development project. However,
these documents are written without formal structure and often providing
disparate information. Through this paper, we provide developers and
researchers with grounded dataset describing software-engineering problems in
video-game development extracted from postmortems. We created the dataset using
an iterative method through which we manually coded more than 200 postmortems
spanning 20 years (1998 to 2018) and extracted 1,035 problems related to
software engineering while maintaining traceability links to the postmortems.
We grouped the problems in 20 different types. This dataset is useful to
understand the problems faced by developers during video-game development,
providing researchers and practitioners a starting point to study video-game
development in the context of software engineering.
