  Image Processing algorithms for vision-based navigation require reliable
image simulation capacities. In this paper we explain why traditional rendering
engines may present limitations that are potentially critical for space
applications. We introduce Airbus SurRender software v7 and provide details on
features that make it a very powerful space image simulator. We show how
SurRender is at the heart of the development processes of our computer vision
solutions and we provide a series of illustrations of rendered images for
various use cases ranging from Moon and Solar System exploration, to in orbit
rendezvous and planetary robotics.
