  We introduce a Virtual Reality (VR) one-on-one tutoring system to support
anatomy education. A student uses a fully immersive VR headset to explore the
anatomy of the base of the human skull. A teacher guides the student by using
the semi-immersive zSpace. Both systems are connected via network and each
action is synchronized between both systems.
  The teacher is provided with various features to direct the student through
the immersive learning experience. She can influence the student's navigation
or provide annotations on the fly and, hereby, improve the students learning
experience. The system is implemented using the \textit{Unity} game engine. A
qualitative user study demonstrates that the one-on-one tutoring approach is
feasible and sets a solid base for future research in the area of shared
virtual environments for anatomy education.
