  We present a practical approach to capturing ear-to-ear face models
comprising both 3D meshes and intrinsic textures (i.e. diffuse and specular
albedo). Our approach is a hybrid of geometric and photometric methods and
requires no geometric calibration. Photometric measurements made in a
lightstage are used to estimate view dependent high resolution normal maps. We
overcome the problem of having a single photometric viewpoint by capturing in
multiple poses. We use uncalibrated multiview stereo to estimate a coarse base
mesh to which the photometric views are registered. We propose a novel approach
to robustly stitching surface normal and intrinsic texture data into a
seamless, complete and highly detailed face model. The resulting relightable
models provide photorealistic renderings in any view.
