  Texture mapping is a common technology in the area of computer graphics, it
maps the 3D surface space onto the 2D texture space. However, the loose texture
space will reduce the efficiency of data storage and GPU memory addressing in
the rendering process. Many of the existing methods focus on repacking given
textures, but they still suffer from high computational cost and hardly produce
a wholly tight texture space. In this paper, we propose a method to optimize
the texture space and produce a new texture mapping which is compact based on
global parameterization. The proposed method is computationally robust and
efficient. Experiments show the effectiveness of the proposed method and the
potency in improving the storage and rendering efficiency.
