  Modelling the creativity that takes place in social settings presents a range
of theoretical challenges. Mel Rhodes's classic "4Ps" of creativity, the
"Person, Process, Product, and Press," offer an initial typology. Here,
Rhodes's ideas are connected with Elinor Ostrom's work on the analysis of
economic governance to generate several "creativity design principles." These
principles frame a survey of the shared concepts that structure the contexts
that support creative work. The concepts are connected to the idea of
computational "tests" to foreground the relationship with standard computing
practice, and to draw out specific recommendations for the further development
of computational creativity culture.
