  This paper explores the idea of using virtual textural terrains as a means of
generating haptic profiles for force-feedback controllers. This approach breaks
from the para-digm established within audio-haptic research over the last few
decades where physical models within virtual environments are designed to
transduce gesture into sonic output. We outline a method for generating
multimodal terrains using basis functions, which are rendered into
monochromatic visual representations for inspection. This visual terrain is
traversed using a haptic controller, the NovInt Falcon, which in turn receives
force information based on the grayscale value of its location in this virtual
space. As the image is traversed by a performer the levels of resistance vary,
and the image is realized as a physical terrain. We discuss the potential of
this approach to afford engaging musical experiences for both the performer and
the audience as iterated through numerous performances.
