  An interactive session of video-on-demand (VOD) streaming procedure deserves
smooth data transportation for the viewer, irrespective of their geographic
location. To access the required video, bandwidth management during the video
objects transportation at any interactive session is a mandatory prerequisite.
It has been observed in the domain likes movie on demand, electronic
encyclopedia, interactive games, and educational resources. The required data
is imported from the distributed storage servers through the high speed
backbone network. This paper presents the viewer driven session based
multi-user model with respect to the overlay mesh network. In virtue of
reality, the direct implication of this work elaborately shows the required
bandwidth is a causal part in the video on demand system. The analytic model of
session based single viewer bandwidth requirement model presents the bandwidth
requirement for any interactive session like, pause, move slow, rewind, skip
some number of frames, or move fast with some constant number of frames. This
work presents the bandwidth requirement model for any interactive session that
brings the trade-off in data-transportation and storage costs for different
system resources and also for the various system configurations.
