  This paper describes an avenue for artificial and computational intelligence
techniques applied within games research to be deployed for purposes of
physical therapy. We provide an overview of prototypical research focussed on
the application of motion sensor input devices and virtual reality equipment
for rehabilitation of motor impairment an issue typical of patient's of
traumatic brain injuries. We highlight how advances in procedural content
generation and player modelling can stimulate development in this area by
improving quality of rehabilitation programmes and measuring patient
performance.
