  Traditionally, Epistemic Logic represents epistemic scenarios using a single
model. This, however, covers only complete descriptions that specify truth
values of all assertions. Indeed, many -- and perhaps most -- epistemic
descriptions are not complete. Syntactic Epistemic Logic, SEL, suggests viewing
an epistemic situation as a set of syntactic conditions rather than as a model.
This allows us to naturally capture incomplete descriptions; we discuss a case
study in which our proposal is successful. In Epistemic Game Theory, this
closes the conceptual and technical gap, identified by R. Aumann, between the
syntactic character of game-descriptions and semantic representations of games.
