  This paper outlines the development of a wearable game controller
incorporating vibrotacticle haptic feedback that provides a low cost, versatile
and intuitive interface for controlling digital games. The device differs from
many traditional haptic feedback implementation in that it combines
vibrotactile based haptic feedback with gesture based input, thus becoming a
two way conduit between the user and the virtual environment. The device is
intended to challenge what is considered an "interface" and draws on work in
the area of Actor-Network theory to purposefully blur the boundary between man
and machine. This allows for a more immersive experience, so rather than making
the user feel like they are controlling an aircraft the intuitive interface
allows the user to become the aircraft that is controlled by the movements of
the user's hand. This device invites playful action and thrill. It bridges new
territory on portable and low cost solutions for haptic controllers in a gaming
context.
