  This commentary tests a methodology proposed by Munk et al. (2022) for using
failed predictions in machine learning as a method to identify ambiguous and
rich cases for qualitative analysis. Using a dataset describing actions
performed by fictional characters interacting with machine vision technologies
in 500 artworks, movies, novels and videogames, I trained a simple machine
learning algorithm (using the kNN algorithm in R) to predict whether or not an
action was active or passive using only information about the fictional
characters. Predictable actions were generally unemotional and unambiguous
activities where machine vision technologies were treated as simple tools.
Unpredictable actions, that is, actions that the algorithm could not correctly
predict, were more ambivalent and emotionally loaded, with more complex power
relationships between characters and technologies. The results thus support
Munk et al.'s theory that failed predictions can be productively used to
identify rich cases for qualitative analysis. This test goes beyond simply
replicating Munk et al.'s results by demonstrating that the method can be
applied to a broader humanities domain, and that it does not require complex
neural networks but can also work with a simpler machine learning algorithm.
Further research is needed to develop an understanding of what kinds of data
the method is useful for and which kinds of machine learning are most
generative. To support this, the R code required to produce the results is
included so the test can be replicated. The code can also be reused or adapted
to test the method on other datasets.
