  Fire keeps claiming a large number of victims in building fires. Although
there are ways to minimize such events, fire drills are used to train the
building occupants for emergency situations. However, organizing and implement
these exercises is a complex task, and sometimes not sucessfull. Furthermore,
fire drills require the mobilization of some finantial resources and time, and
affect the normal functioning of the site where they occur. To overcome the
aforementioned issues, computer games have a set of features that might
overcome this problem. They offer engagement to their players, keeping them
focused, and providing training to real life situations. The game evaluate
users, providing them some feedback, making possible for the players to improve
their performance. The proposed methodology aims to study the viability of
using a game that recreates a fire drill in a 3D environment using Serious
Games. The information acquired through the player's performance is very
valuable and will be later used to implement an artificial population. A sample
of 20 subjects was selected to test the application. Preliminary results are
promising, showing that the exercise had a positive impact on users. Moreover,
the data acquired is of great important and will be later used to demonstrate
the possibility of creating an artificial population based on human behaviour.
