  In this paper, we bridge work in rock climbing route generation and grading
into the computational creativity community. We provide the necessary
background to situate that literature and demonstrate the domain's intellectual
merit in the computational creativity community. We provide a guiding set of
desiderata for future work in this area. We propose an approach to
computational route grading. Finally, we identify important gaps in the
literature and consider how they may be filled. This paper thus also serves as
a pilot study, planting a flag for our ongoing research in this domain.
