  The article defines the place of business games among all games in general
based on the classification by F.G. Junger; it provides critical analysis of
existing business games types; it also formulates requirements and lays
theoretical foundations and elements of the methodology and organization of
interdisciplinary business games (IBG) on sustainable development as a special
type of business games. In addition, it examines the prospects of IBG
implementation in higher education for sustainable development, using
information technology and computer resources.
