  In this work we present a pedagogical introduction to the minority game and
various new versions of it with interesting properties, focusing in its
applications in socialphysics. For instance, some systems display a kind of
social behavior that seems to play an important role in the advancement and
survival of an organized society [see, for instance, J. B. Silk et al., Science
302, 1231 (2003)]. On the other hand, devious behavior may degrade a organized
society specially when anti-social individual patterns becomes common to many
members of a collectivity. In a, perhaps, somewhat far fetched application of a
model for interacting agents, the well known minority game, applicable in many
contexts, we have studied by computer simulation the effect of having a
fraction of the members of a collectivity endowed with spurious strategies. In
particular the so called advantage law, where there are some agents that always
win, no matter if they play good or not, and another one is a realization of a
popularly known ?crab effect?, where better performing agents may be suppressed
by the mass of the medial players. As may be expected, this antisocial
strategies deteriorate the collective organization of the system, but now
studied within a measurable framework. In another application, positively
minded, of the multi choice minority game we introduce different ways to reward
also second place winners and compare the results with the one of the standard
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