  The emergence of affordable standalone virtual reality (VR) devices has
allowed VR technology to reach mass-market adoption in recent years, driven
primarily by the popularity of VR gaming applications such as Beat Saber.
However, despite being the top-grossing VR application to date and the most
popular VR e-sport, the population of over 6 million Beat Saber users has not
yet been widely studied. In this report, we present a large-scale comprehensive
survey of Beat Saber players (N=1,006) that sheds light on several important
aspects of this population, including their background, biometrics,
demographics, health information, behavioral patterns, and technical device
specifications. We further provide insights into the emerging field of VR
e-sports by analyzing correlations between responses and an authoritative
measure of in-game performance.
