  LiteEFG is an efficient library with easy-to-use Python bindings, which can
solve multiplayer extensive-form games (EFGs). LiteEFG enables the user to
express computation graphs in Python to define updates on the game tree
structure. The graph is then executed by the C++ backend, leading to
significant speedups compared to running the algorithm in Python. Moreover, in
LiteEFG, the user needs to only specify the computation graph of the update
rule in a decision node of the game, and LiteEFG will automatically distribute
the update rule to each decision node and handle the structure of the
imperfect-information game.
