  The need for data preservation and reproducible research is widely recognized
in the scientific community. Yet, researchers often struggle to find the
motivation to contribute to data repositories and to use tools that foster
reproducibility. In this paper, we explore possible uses of gamification to
support reproducible practices in High Energy Physics. To understand how
gamification can be effective in research tools, we participated in a workshop
and performed interviews with data analysts. We then designed two interactive
prototypes of a research preservation service that use contrasting gamification
strategies. The evaluation of the prototypes showed that gamification needs to
address core scientific challenges, in particular the fair reflection of
quality and individual contribution. Through thematic analysis, we identified
four themes which describe perceptions and requirements of gamification in
research: Contribution, Metrics, Applications and Scientific practice. Based on
these, we discuss design implications for gamification in science.
