  In this work, we explore the integration of discontinuous Orientation
Selection into steering interfaces intending to preserve the seamless sensation
of real-world movement, while mitigating the risk of inducing cybersickness.
Our implementation encounters conflicts in standard input mappings, prompting
us to adopt bimanual interaction as a solution. Recognizing the complexity that
may arise from this step, we also develop unimanual alternatives, e.g.,
utilizing a Human-Joystick, commonly referred to as Leaning interface. The
outcomes of an empirical study centered around a primed search task yield
unexpected findings. We observed a sample of users spanning multiple levels of
gaming experience and a balanced gender distribution exhibit no significant
difficulties with the bimanual, asymmetric interfaces. Remarkably, the
performance of Orientation Selection is, as in prior work, at least on par with
Snap Rotation. Moreover, through a subsequent exploratory analysis, we uncover
indications that Pointing-Directed Steering outperforms embodied interfaces in
usability and task load in the given setting.
