  What is it like to create a game for a quantum computer? With its ability to
perform calculations and processing in a distinctly different way than
classical computers, quantum computing has the potential for becoming the next
revolution in information technology. Flying Unicorn is a game developed for a
quantum computer. It is designed to explore the properties of superposition and
uncertainty. In this paper, we explore the development of the game, using
Python Qiskit. We detail the usage of qubits and an implementation of Grover's
search. Finally, we compare and contrast a classical implementation of the game
against the quantum computing design, including execution and performance on a
physical quantum computer at IBMQ.
