  In this work, we present Digital Life Project, a framework utilizing language
as the universal medium to build autonomous 3D characters, who are capable of
engaging in social interactions and expressing with articulated body motions,
thereby simulating life in a digital environment. Our framework comprises two
primary components: 1) SocioMind: a meticulously crafted digital brain that
models personalities with systematic few-shot exemplars, incorporates a
reflection process based on psychology principles, and emulates autonomy by
initiating dialogue topics; 2) MoMat-MoGen: a text-driven motion synthesis
paradigm for controlling the character's digital body. It integrates motion
matching, a proven industry technique to ensure motion quality, with
cutting-edge advancements in motion generation for diversity. Extensive
experiments demonstrate that each module achieves state-of-the-art performance
in its respective domain. Collectively, they enable virtual characters to
initiate and sustain dialogues autonomously, while evolving their
socio-psychological states. Concurrently, these characters can perform
contextually relevant bodily movements. Additionally, a motion captioning
module further allows the virtual character to recognize and appropriately
respond to human players' actions. Homepage: https://digital-life-project.com/
