  Policymakers often want the very best data with which to make
decisions--particularly when concerned with questions of national and
international security. But what happens when this data is not available? In
those instances, analysts have come to rely on synthetic data-generating
processes--turning to modeling and simulation tools and survey experiments
among other methods. In the cyber domain, where empirical data at the strategic
level are limited, this is no different--cyber wargames are quickly becoming a
principal method for both exploring and analyzing the security challenges posed
by state and non-state actors in cyberspace. In this chapter, we examine the
design decisions associated with this method.
