  This paper introduces a scoping review of 55 articles to explore GPT's
potential for games, offering researchers a comprehensive understanding of the
current applications and identifying both emerging trends and unexplored areas.
We identify five key applications of GPT in current game research: procedural
content generation, mixed-initiative game design, mixed-initiative gameplay,
playing games, and game user research. Drawing from insights in each of these
application areas, we propose directions for future research in each one. This
review aims to lay the groundwork by illustrating the state of the art for
innovative GPT applications in games, promising to enrich game development and
enhance player experiences with cutting-edge AI innovations.
