  Can non-player characters have human-realistic personalities, changing over
time depending on input from those around them? And can they have different
reactions and thoughts about different people? Using Extreme AI, a
psychology-based personality engine using the Five Factor model of personality,
I answer these questions by creating personalities for 100 voters and allowing
them to react to two politicians to see if the NPC voters' choice of candidate
develops in a realistic-seeming way, based on initial and changing personality
facets and on their differing feelings toward the politicians (in this case,
across liking, trusting, and feeling affiliated with the candidates). After 16
test runs, the voters did indeed change their attitudes and feelings toward the
candidates in different and yet generally realistic ways, and even changed
their attitudes about other issues based on what a candidate extolled.
