  In texture-plus-depth representation of a 3D scene, depth maps from different
camera viewpoints are typically lossily compressed via the classical transform
coding / coefficient quantization paradigm. In this paper we propose to reduce
distortion of the decoded depth maps due to quantization. The key observation
is that depth maps from different viewpoints constitute multiple descriptions
(MD) of the same 3D scene. Considering the MD jointly, we perform a POCS-like
iterative procedure to project a reconstructed signal from one depth map to the
other and back, so that the converged depth maps have higher precision than the
original quantized versions.
