  Abalone is a 2-player board game with perfect information. The game is played
on a 5x5x5 hexagonal grid and ends when a player pushes 6 of their opponents'
pieces off the board. Abalone is similar to games like chess and Go in that all
three games have high branching factors, making it difficult for a computer to
determine the outcome of a game. However, solving smaller, simplified versions
of Abalone can offer insight into how to play the full-size game optimally. In
this paper, we strongly solve a variation of Abalone played on a 2x2x2
hexagonal board. We also weakly solve an Abalone variation on a 2x2x3 hexagonal
board.
