Typo is a web based game designed to help players identify and understand standard language usage, and to help players identify and understand proofreading errors in writing. Though originally built to help students in Eng202, the game’s flexible nature has allowed it to be used in multiple subjects – including foreign languages, law. From practice identifying grammatical errors, to pointing out complex arguments, Typo has nearly countless uses for any course or discipline.
- easy to use instructor interface allows any instructor to create their own Typo levels quickly. Write your own custom content or use what already exists. Adjust the scrolling speed to increase or decrease the challenge.
- incredibly simple gameplay makes Typo a fun experience for any student. If you can point and click, you can play!
- leaderboards track student progress and motivate students to play Typo repeatedly. Go for the top score in the class, or just try and improve on your personal best!
The game will consist of several levels:
- Level 1 – simple errors only, one type per lesson (e.g. apostrophe errors). Texts 500 words maximum
- Level 2,3 – two or more types of error per lesson. Longer texts.
- Level 4 – any error possible. Texts can be 1,000+ words.
All the passages will be form a fictional short story lasting throughout the semester.
Find out how this game was developed on the Typo project page.