A spatial display is any display hardware which is capable of giving the illusion of physical depth. Most often this is accomplished through stereoscopy, although holographic and parabolic display media are also used.
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How do you perceive space and spatial relationships between objects in a virtual environment. Rather easily if you are setting out to replicate the physical world. But that is too easy, it loses so many of the true advantages of VR, where space is irrelevant, and every room can be a TARDIS. This article looks at mapping that kind of a mess, beginning with text worlds, where such spatial irrelevancy is at its highest.
There are several potential ways this display is working. One of the simplest and most plausible is a colour e-paper display behind a completely transparent display medium. The e-paper handles the picture, 'refreshing' the colour display to a matt black when the layer in front, the graphical display is activated. As soon as that deactivates, the 'oil' is re-drawn. Simple, elegant, and still far beyond us.
VRD or Virtual Retinal Display is an offshoot of HMD display technology, which, instead of placing a pair of display screens in front of the eyes, actually projects an image directly onto the human retina with low-energy lasers or LCDs.
3D spatial models of great, and historic buildings.
MR Aquarium was demonstrated in 2008, as a spatial VR project using multiple magic symbol displays on walls and pedestals, to bypass the problem, of turning the HUD away from the magic symbol, at which point the AR disappears.
The brain is built to handle such a 3D world, and employs a number of tricks to counter disorientation. These are tricks we can utilise in 3D spatial simulations, to help minimise disorientation there; but first we have to understand what the brain's tricks are, and how they operate.
On September 8th 2009, Obscura Digital installed the first display of its kind, at the Hard Rock cafe in Las Vegas, US. This display is a dynamically resizing, dynamically multi-user, multitouch display wall.
First printed in 2005, this book?s techniques are not exactly the cutting edge in terms of AR practices ? it hails from the first days of AR?s emergence. Even so, it is very comprehensive, and leads the reader from the first simple introductions, up to actual implementation of augmented reality for practical applications in immersive education and entertainment.
A quote about a holo-display in a rosewood cube, casts an accurate picture of how display technology can be worked into everyday things, to make it a part of life.
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The problem with spatial orientation is well known by any pilot. Remove the instrument display, take a plane into clouds, pull up swing to the side and spin for a bit, then ask the co-pilot to right the plane. The result? A lot of really, r...
Spatial skills--those involved with reading maps and assembling furniture--can be improved if you work at it, according to a new look at the studies on this topic by researchers at Northwestern University and Temple.
At the end of May this year, during the annual Society for Information Display meeting, Actuality Systems Inc introduced a new 3D display system they have called Perspecta.
This system, mainly targeted towards medical, milita...
Researchers from Sungkyunkwan University in Korea and the University of Nevada have developed a flexible tactile display that can wrap around the fingertip, palm, or arm.
The key material in the display is an electroactive po...
(Press Release) Sponsorships by the National Center for Simulation and the UCF Institute for Simulation and Training Highlight the Use of Geospatially-Enabled Simulators to Increase Homeland Security and Emergency Response Training and Prep...