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// for S-JIS encoding, obeserve characteristic:
// 1, kana character (or hankaku?) often have hight frequency of appereance
// 2, kana character often exist in group
// 3, certain combination of kana is never used in japanese language

#include "nsGB2312Prober.h"

void  nsGB18030Prober::Reset(void)
{
  mCodingSM->Reset(); 
  mState = eDetecting;
  mDistributionAnalyser.Reset();
  //mContextAnalyser.Reset();
}

nsProbingState nsGB18030Prober::HandleData(const char* aBuf, PRUint32 aLen)
{
  nsSMState codingState;

  for (PRUint32 i = 0; i < aLen; i++)
  {
    codingState = mCodingSM->NextState(aBuf[i]);
    if (codingState == eError)
    {
      mState = eNotMe;
      break;
    }
    if (codingState == eItsMe)
    {
      mState = eFoundIt;
      break;
    }
    if (codingState == eStart)
    {
      PRUint32 charLen = mCodingSM->GetCurrentCharLen();

      if (i == 0)
      {
        mLastChar[1] = aBuf[0];
        mDistributionAnalyser.HandleOneChar(mLastChar, charLen);
      }
      else
        mDistributionAnalyser.HandleOneChar(aBuf+i-1, charLen);
    }
  }

  mLastChar[0] = aBuf[aLen-1];

  if (mState == eDetecting)
    if (mDistributionAnalyser.GotEnoughData() && GetConfidence() > SHORTCUT_THRESHOLD)
      mState = eFoundIt;
//    else
//      mDistributionAnalyser.HandleData(aBuf, aLen);

  return mState;
}

float nsGB18030Prober::GetConfidence(void)
{
  float distribCf = mDistributionAnalyser.GetConfidence();

  return (float)distribCf;
}

