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import IECore

from Shader import *
from State import *
from Renderer import *
from Group import *
from Texture import *
from ImmediateRenderer import *
from NameStateComponent import *
from HitRecord import *
from Selection import *
from Camera import *
from PointsPrimitive import *
from Orientation import *
from CurvesPrimitiveTest import *
from MeshPrimitiveTest import *
from AlphaTextureTest import *
from LuminanceTextureTest import *
from UserAttributesTest import *
from DeferredRenderer import *
from DiskPrimitiveTest import DiskPrimitiveTest
from ToGLTextureConverter import TestToGLTexureConverter
from PrimitiveTest import *
from CoordinateSystemTest import CoordinateSystemTest
from TextureLoaderTest import TextureLoaderTest
from FontTest import FontTest
from FontLoaderTest import FontLoaderTest
from ToGLConverterTest import ToGLConverterTest
from CachedConverterTest import CachedConverterTest
from InstancingTest import InstancingTest
from BufferTest import BufferTest
from ShadingTest import ShadingTest
from ShaderLoaderTest import ShaderLoaderTest
from ShaderStateComponentTest import ShaderStateComponentTest
from ToGLStateConverterTest import ToGLStateConverterTest

if IECore.withFreeType() :

	from TextTest import *

if __name__ == "__main__":
    unittest.main()
