/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Magistrate_Barthilas
 SD%Complete: 70
 SDComment:
 SDCategory: Stratholme
 EndScriptData */

#include "ScriptPCH.h"
#include "stratholme.h"

#define SPELL_DRAININGBLOW    16793
#define SPELL_CROWDPUMMEL    10887
#define SPELL_MIGHTYBLOW    14099
#define SPELL_FURIOUS_ANGER     16791

#define MODEL_NORMAL            10433
#define MODEL_HUMAN             3637

class boss_magistrate_barthilas: public CreatureScript {
public:
    boss_magistrate_barthilas() :
            CreatureScript("boss_magistrate_barthilas") {
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new boss_magistrate_barthilasAI(pCreature);
    }

    struct boss_magistrate_barthilasAI: public ScriptedAI {
        boss_magistrate_barthilasAI(Creature *c) :
                ScriptedAI(c) {
        }

        uint32 DrainingBlow_Timer;
        uint32 CrowdPummel_Timer;
        uint32 MightyBlow_Timer;
        uint32 FuriousAnger_Timer;
        uint32 AngerCount;

        void Reset() {
            DrainingBlow_Timer = 20000;
            CrowdPummel_Timer = 15000;
            MightyBlow_Timer = 10000;
            FuriousAnger_Timer = 5000;
            AngerCount = 0;

            if (me->isAlive())
                me->SetDisplayId(MODEL_NORMAL);
            else
                me->SetDisplayId(MODEL_HUMAN);
        }

        void MoveInLineOfSight(Unit *who) {
            //nothing to see here yet

            ScriptedAI::MoveInLineOfSight(who);
        }

        void JustDied(Unit* /*Killer*/) {
            me->SetDisplayId(MODEL_HUMAN);
        }

        void EnterCombat(Unit * /*who*/) {
        }

        void UpdateAI(const uint32 diff) {
            //Return since we have no target
            if (!UpdateVictim())
                return;

            if (FuriousAnger_Timer <= diff) {
                FuriousAnger_Timer = 4000;
                if (AngerCount > 25)
                    return;

                ++AngerCount;
                DoCast(me, SPELL_FURIOUS_ANGER, false);
            } else
                FuriousAnger_Timer -= diff;

            //DrainingBlow
            if (DrainingBlow_Timer <= diff) {
                DoCast(me->getVictim(), SPELL_DRAININGBLOW);
                DrainingBlow_Timer = 15000;
            } else
                DrainingBlow_Timer -= diff;

            //CrowdPummel
            if (CrowdPummel_Timer <= diff) {
                DoCast(me->getVictim(), SPELL_CROWDPUMMEL);
                CrowdPummel_Timer = 15000;
            } else
                CrowdPummel_Timer -= diff;

            //MightyBlow
            if (MightyBlow_Timer <= diff) {
                DoCast(me->getVictim(), SPELL_MIGHTYBLOW);
                MightyBlow_Timer = 20000;
            } else
                MightyBlow_Timer -= diff;

            DoMeleeAttackIfReady();
        }
    };
};

void AddSC_boss_magistrate_barthilas() {
    new boss_magistrate_barthilas();
}
