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<vk-title>VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT | NVK</vk-title>

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  <vk-section-title style="margin-top: 1em;">Categories</vk-section-title>
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  <vk-struct>

    <vk-name>VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT</vk-name>

    <vk-description>Structure describing fragment shader interlock features that can be supported by an implementation</vk-description>

    <vk-section-title>Syntax</vk-section-title>
    <vk-syntax>
      <pre><code class="language-js">physicalDeviceFragmentShaderInterlockFeaturesEXT = VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT();
physicalDeviceFragmentShaderInterlockFeaturesEXT = new VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT();
physicalDeviceFragmentShaderInterlockFeaturesEXT = new VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT(object);</code></pre>
    </vk-syntax>

    <vk-section-title>Stub</vk-section-title>
    
    <vk-property-prototype id="expand-code" class="expand-btn"></vk-property-prototype>

    <vk-stub id="code-no-expand" style="display:none;">
      <pre><code class="language-js">let physicalDeviceFragmentShaderInterlockFeaturesEXT = new VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT();
physicalDeviceFragmentShaderInterlockFeaturesEXT.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT;
physicalDeviceFragmentShaderInterlockFeaturesEXT.pNext = ;
physicalDeviceFragmentShaderInterlockFeaturesEXT.fragmentShaderSampleInterlock = ;
physicalDeviceFragmentShaderInterlockFeaturesEXT.fragmentShaderPixelInterlock = ;
physicalDeviceFragmentShaderInterlockFeaturesEXT.fragmentShaderShadingRateInterlock = ;
</code></pre>
    </vk-stub>

    <vk-stub id="code-expanded" style="display:none;">
      <pre><code class="language-js">let physicalDeviceFragmentShaderInterlockFeaturesEXT = new VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT();
physicalDeviceFragmentShaderInterlockFeaturesEXT.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT;
physicalDeviceFragmentShaderInterlockFeaturesEXT.pNext = ;
physicalDeviceFragmentShaderInterlockFeaturesEXT.fragmentShaderSampleInterlock = ;
physicalDeviceFragmentShaderInterlockFeaturesEXT.fragmentShaderPixelInterlock = ;
physicalDeviceFragmentShaderInterlockFeaturesEXT.fragmentShaderShadingRateInterlock = ;
</code></pre>
    </vk-stub><vk-section-title>Parameters</vk-section-title>

    <vk-properties>
      <vk-property-entry>
        <vk-property-prototype class="no-float">object</vk-property-prototype>
        <vk-property-description>When instantiated with an object, members can be filled directly.</vk-property-description>
      </vk-property-entry>
    </vk-properties><vk-section-title>Properties</vk-section-title>

    <vk-properties>
      <vk-property-entry>
        <vk-property-prototype>VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.prototype.<vk-prototype-name>sType</vk-prototype-name></vk-property-prototype>
        <vk-property-type type="number"><a href="../enums/VkStructureType.html">VkStructureType</a></vk-property-type>
        <vk-property-description></vk-property-description>
      </vk-property-entry>
      <vk-property-entry>
        <vk-property-prototype>VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.prototype.<vk-prototype-name>pNext</vk-prototype-name></vk-property-prototype>
        <vk-property-type type="null">null</vk-property-type>
        <vk-property-description></vk-property-description>
      </vk-property-entry>
      <vk-property-entry>
        <vk-property-prototype>VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.prototype.<vk-prototype-name>fragmentShaderSampleInterlock</vk-prototype-name></vk-property-prototype>
        <vk-property-type type="boolean">Boolean</vk-property-type>
        <vk-property-description></vk-property-description>
      </vk-property-entry>
      <vk-property-entry>
        <vk-property-prototype>VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.prototype.<vk-prototype-name>fragmentShaderPixelInterlock</vk-prototype-name></vk-property-prototype>
        <vk-property-type type="boolean">Boolean</vk-property-type>
        <vk-property-description></vk-property-description>
      </vk-property-entry>
      <vk-property-entry>
        <vk-property-prototype>VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.prototype.<vk-prototype-name>fragmentShaderShadingRateInterlock</vk-prototype-name></vk-property-prototype>
        <vk-property-type type="boolean">Boolean</vk-property-type>
        <vk-property-description></vk-property-description>
      </vk-property-entry>
      
    </vk-properties>

    <vk-section-title>Default Properties</vk-section-title>

    <vk-properties>
      <vk-property-entry>
        <vk-property-prototype>VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.prototype.<vk-prototype-name>memoryBuffer</vk-prototype-name></vk-property-prototype>
        <vk-property-type type="arraybuffer"><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/ArrayBuffer">ArrayBuffer</a></vk-property-type>
        <vk-property-description>Native memory reference of the structure.</vk-property-description>
      </vk-property-entry>
      <vk-property-entry>
        <vk-property-prototype>VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.<vk-prototype-name>memoryLayout</vk-prototype-name></vk-property-prototype>
        <vk-property-type type="object">Object</vk-property-type>
        <vk-property-description>Object describing the structure's memory layout.</vk-property-description>
      </vk-property-entry>
      <vk-property-entry>
        <vk-property-prototype>VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.<vk-prototype-name>byteLength</vk-prototype-name></vk-property-prototype>
        <vk-property-type type="number">Number</vk-property-type>
        <vk-property-description>Total native byte length of the structure.</vk-property-description>
      </vk-property-entry>
    </vk-properties>

    <vk-section-title>Internal Properties</vk-section-title>

    <vk-description>These properties are mainly used by <i>nvk</i> internally.</vk-description>

    <vk-properties>
      <vk-property-entry>
        <vk-property-prototype>VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.<vk-prototype-name>reset</vk-prototype-name></vk-property-prototype>
        <vk-property-description>Resets the native memory of the structure.</vk-property-description>
      </vk-property-entry>
      <vk-property-entry>
        <vk-property-prototype>VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.<vk-prototype-name>flush</vk-prototype-name></vk-property-prototype>
        <vk-property-description>Writes the structure's data into the native memory.</vk-property-description>
      </vk-property-entry>
      <vk-property-entry>
        <vk-property-prototype>VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.<vk-prototype-name>reflect</vk-prototype-name></vk-property-prototype>
        <vk-property-description>Synchronizes the structure's data with the native memory.</vk-property-description>
      </vk-property-entry>
    </vk-properties>

  </vk-struct>

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