<?xml version="1.0" encoding="UTF-8" ?>
<class name="SpotLight3D" inherits="Light3D" version="4.0">
	<brief_description>
		A spotlight, such as a reflector spotlight or a lantern.
	</brief_description>
	<description>
		A Spotlight is a type of [Light3D] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of [Light3D].
	</description>
	<tutorials>
		<link title="3D lights and shadows">https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="shadow_bias" type="float" setter="set_param" getter="get_param" override="true" default="0.02" />
		<member name="shadow_normal_bias" type="float" setter="set_param" getter="get_param" override="true" default="1.0" />
		<member name="spot_angle" type="float" setter="set_param" getter="get_param" default="45.0">
			The spotlight's angle in degrees.
		</member>
		<member name="spot_angle_attenuation" type="float" setter="set_param" getter="get_param" default="1.0">
			The spotlight's angular attenuation curve.
		</member>
		<member name="spot_attenuation" type="float" setter="set_param" getter="get_param" default="1.0">
			The spotlight's light energy attenuation curve.
		</member>
		<member name="spot_range" type="float" setter="set_param" getter="get_param" default="5.0">
			The maximal range that can be reached by the spotlight. Note that the effectively lit area may appear to be smaller depending on the [member spot_attenuation] in use. No matter the [member spot_attenuation] in use, the light will never reach anything outside this range.
		</member>
	</members>
	<constants>
	</constants>
</class>
