//GUARDIAN MISSION SETTINGS

// the index of the bombsite that CTs will spawn at (the index is different per map)
mp_guardian_target_site 								0

// what team will spawn randomly, 3 is team CT
mp_randomspawn 										3
mp_maxrounds 										30
mp_roundtime 										30
bot_difficulty										1	

// whether or not to use respawn waves
// 1 will have then spawn in rolling waves
// 2 has them spawn only when the whole team is dead
mp_use_respawn_waves									2
mp_respawn_on_death_t									1

// who wins if time runs out (-1 == map default, 0 == draw, 2 == Ts, 3 == CTs)
mp_default_team_winner_no_objective							2

// economy settings
mp_startmoney										200
mp_afterroundmoney									0
mp_buytime										1800
cash_player_killed_enemy_default							300    // Money award to player when they kill an enemy (which then gets scaled per weapon)
cash_player_get_killed                             					0    // Money a player can get when they are killed by another player
cash_player_bomb_planted								100
cash_team_survive_guardian_wave								400
cash_team_elimination_bomb_map								1000
cash_team_loser_bonus									800
cash_team_loser_bonus_consecutive_rounds						200

//Override for buy status map info. 0 = everyone can buy, 1 = ct 2 = t 3 = nobody
sv_buy_status_override									0
mp_buy_anywhere                                     					1
mp_buy_during_immunity                              					0

// player weapons and equipment
mp_ct_default_primary									""
mp_ct_default_secondary									weapon_hkp2000
mp_free_armor										2


// bot gets easier on team T each time they win a round
sv_bots_get_easier_each_win								1
sv_bots_get_harder_after_each_wave							2
sv_bots_force_rebuy_every_round								0
sv_auto_adjust_bot_difficulty 								0




// bot weapons. if zero, bots may not use weapon type
bot_allow_machine_guns                              					1
bot_allow_rifles									1
bot_allow_snipers									0
bot_allow_machine_guns									1


// # of kills needed witht he special weapon to win the match

mp_guardian_special_kills_needed					10

// which weapon is needed to get kills with to win the match
// if this is blank, the players just need to survive until the round timer expires to win
// make sure mp_default_team_winner_no_objective is set to have the CTs win if this is set to blank!

mp_guardian_special_weapon_needed					"%weapon_deagle% && %cond_damage_headshot%"  
mp_guardian_loc_condition "headshots"

// radius around the bombsite players can move, min is where warning starts, max is where damage occurs
mp_guardian_player_dist_min							800
mp_guardian_player_dist_max							1000

mp_items_prohibited 								"64" // restrict revolver, so deagle is auto equipped

mp_guardian_loc_override 							913