Ammunition. Firearms use bullets as ammunition, which are destroyed upon use. Firearms can be fired continuously until the weapon requires a reload (see the 'Reload' property).

Firearms use bullets as ammunition, which are destroyed upon use. Firearms can be fired continuously until the weapon requires a reload (see the Reload property).

To reduce a weapon's die by d2, adjust its die down one stage on the following sequence: d12 -> d10 -> d8 -> d6 -> d4 -> d2 -> d1

Firearm modifications are readily available items which allow for simple firearm customization. The attachment of common modifications causes a minor reduction in weapon damage due to imperfect manufacturing quality and compatibility. However, rumours suggest that rare masterwork or even magic firearm modifications may exist in far corners of the world, which could allow for bonuses without penalties to weapon damage.

Keep the mechanics as simple and similar to DnD 5e as possible

Balance the established firearm mechanics of DnD 5e (such as the optional DMG rules and Gunslinger subclass) so that firearms can be blended into a campaign without overpowering existing ranged weapon options

Reload. A firearm can be fired a number of times equal to its reload capacity (listed in parenthesis after the Reload property) before it must be reloaded. You can spend 1 action to reload up to two firearms you are holding. Alternatively, you can reload one firearm you are holding by spending 1 bonus action or 1 attack, provided you have one free hand to quickly perform the reload.

Light. A light firearm is small and easy to handle. When you take the Attack action and attack with a light firearm that you’re holding in one hand, you can use a bonus action to attack with a different light firearm that you’re holding in the other hand. You don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative.

Loud. Firearms create a burst of sound when fired. This sound can be heard up to a number of feet away, listed in parentheses after the Loud property.

Burst Fire. A weapon that has the Burst Fire property can make a normal single-target attack, or it can spray a 10-foot-cube area within normal range with shots. Each creature in the area must succeed on a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or take the weapon's normal damage. This attack uses ten pieces of ammunition.

Spread Fire. A weapon that has the Spread Fire property cannot make a normal single-target attack, instead spraying pellets in a 15-foot-cone area when fired. Each creature in the area must succeed on a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or take the weapon's normal damage. This attack uses one piece of ammunition.

Sniper. A weapon with the Sniper property ignores disadvantage imposed by being prone, but imposes disadvantage on attack rolls against creatures within 30 feet.

Braced. A weapon with the Braced property cannot be used by creatures with a Strength score less than 13. The weapon must be braced as a bonus action (such as against a ledge or fold-out tripod), otherwise its attacks are made with disadvantage, and creatures make saving throws against its attacks with advantage. The weapon remains braced until the user moves 5 feet or more. A user with a Strength score of 18 or higher can ignore the bracing requirement.

Range. See the core ruleset.

Two-handed. See the core ruleset.

Heavy. See the core ruleset.









































































Changelog

Version 0.1 --- 17th December 2019

Initial Release

Version 0.2 -- 17th December 2019

Updated 'Reload' description to clarify Full and Quick reloads

Updated 'Firearm Modifications' to give a small potential explanation as to why mods standard reduce damage

Updated 'Machine Gun bullets' to 'Heavy Machine Gun bullets'

Doubled Ammo quantities and costs to avoid decimal numbers

Replaced quotes with italics when cross-referencing firearm properties

Version 0.3 -- 26th December 2019