Edit: Falcn, it doesn't work. Bodyparts and horn/hoof/etc still use the same sprites. The screenshot you send me on Reddit was of "misc corpses", which I use for monsters.



At least in my game nothing but horn/hoof/bones use these tiles. All bodyparts use different tile (same for every bodypart). Why have blood for dry bones if AFAIK these tiles are not used for anything but dry bones/hoofs/skulls?Update: I was wrong. Found these tiles in caverns used for "crundle tail" etc. Still not happy, because things like "x skeleton" and "x partial skeleton" are bloody. Let me do some research and come back with actual tile numbersBTW Vordak is right, something is wrong with marble hatches and doors.This is marble door and marble coffer and cabinetUpdate: commenting out their respective overrides makes them lose unique design, but returns their color to grey, which is not ideal but better that blue I suspect that this is a twbt problem, and there is no fix?Update: copying tiles to _Meph_furniture-top.png makes fine white door and a hatch.Here is a crude edit