After a very long time, Square Enix finally showed more of the Final Fantasy VII Remake in the past few days. More information on the game will be coming next month, but a recent report seemingly revealed some new details on the game before the Japanese publisher did.

The following information apparently comes from a Square Enix publishing/ localization branch so not all of the info may be correct.

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According to this report, Final Fantasy VII Remake is actually divided into two parts, with the first one ending where the original game's first disc ended. The report also claims that a playable demo will be made available after the E3 next month.

-Game is in fact 2 parts. Part 1 ends exactly as Aerith is let down into the water after her death and a fade to black.

-Materia is shown in ALMOST all weapons. They do not appear in accessories nor do accessories appear on your character model. Different weapons will however appear on your model for example Rune Blade will be on Cloud's back if equipped and exploring.

-Different weapons have different triangle heavy hits (does not cost an ATB charge) Buster Sword has Punisher Rune Blade for for example has Cleave. You use these heavy hits after a string of regular hits. Regular hits are chip damage and the main damage will be from heavy combo finishers and the of course the massive LIMIT BREAKs.

-Using Magic will consume ATB along with MP. You get more bars as the game progresses.

-Summons will work for the most part as cut scenes like the original, they do not fight with you on the field. There is 1 new Summon Amarok and appears to be a wolf and causes darkness in addition to damage.

-Over-world map is almost seamless. There are some "zones." There will be roads and methods of transportation. It is open world. Vehicles like the Tiny Bronco work almost exactly the same only being able to go in lighter water. There will be items available occasionally on the field. Chocobos will of course be obtainable after the farm.

-They have really made an effort to make each town feel lived in, and feel like there is a reason why each place is like the way it is. Each town is very unique from the last. Cosmo Canyon and its occasional dust storms are a stark contrast to the streets of Midgar. Upper Junon feels very much more like a military installation than Midgar as well.

-Sephiroth is very limited in what is shown of him until the Kalm flashback. Before this you only hear his voice or see glimpses of him during Clouds breakdowns.

-The HP shown during the state of play is not indicative of what their HP should/would be normally during those times. Simply for Dev showcasing.

-There will be demos on the game floor with PSN demo following shortly after for people at home directly after E3.(Playstation Plus required)

-Monster redesigns for a lot of the enemies but most will remain recognizable. Some do not make an appearance. For example there was no ghost enemies in the train yard.

-Shin-ra HQ wont have quite as many floors to explore but MORE to do on the floors you do go to so it still feels like your fighting through a lot to get to the top.

-The design for Tifa is also true to the original outfit, her face appears to be mostly similar to her Advent Children design but slightly more western. Materia also shows up on her gloves.

-Cait Sith seems to be pronounced "Ket" Sith but has undergone no major design overhaul. His fighting style is more close up, and does have his BARS for a LIMIT BREAK.

-Golden Saucer will have some games that are not playable(yet) because they are essentially replaying a part of a later story mission. Some will be playable right when you arrive. They want it to feel more grand and provide a break from the main story beats while still eventually having to incorporate the story into it later.

-Red XIII has clones Cobalt XIV and Indigo XV you must fight before he joins your party in Shin-ra HQ

-Cid does not appear to be smoking but you see evidence that he does. He is clearly upset with Shera but toned down the aggressiveness as they felt it was unnecessary.

-Yuffie and Vincent are no longer optional. You can miss them up until a certain point where they then become mandatory to get. You automatically get Yuffie if you have not gotten her before Rocket Town for example.

-Cloud will have a dress and wig in one particular scene. But its fade to black getting in/out of it.

-Honey Bee in requires GIL to get into instead of a membership card.

-Squatting mini-game returns.

-As these are FULL games each will be in fact priced at 59.99 USD

-Signals have gone out to retailers to prepare for pre-orders.