Today I want to talk about a very important aspect of the game, the PvP of Guild War 2. I believe in competitiveness and the ability to provide a wide array of choices for groups or single players to be ingredients for a healthy and lasting PvP community in a game. Now I'm going to list the PvP formats we know so far:





Hot Join

"Hot Join" are games aimed for the casual side of structured PvP. From 1v1 and up to 10v10 matches, players can join any open map at any time, as much as to experiment new builds, or wanting a few quick exciting matches to get out of the PvE environment. The Hot Join has a mechanic that on a lost match, the server auto-balances the players on each team, once the round ends the server loads up the next match or players can reselect their own teams for their matches. This kind of setup allows players to find their favorite servers and build a community by playing more then one game with the same people. "Hot Join" are games aimed for the casual side of structured PvP. From 1v1 and up to 10v10 matches, players can join any open map at any time, as much as to experiment new builds, or wanting a few quick exciting matches to get out of the PvE environment. The Hot Join has a mechanic that on a lost match, the server auto-balances the players on each team, once the round ends the server loads up the next match or players can reselect their own teams for their matches. This kind of setup allows players to find their favorite servers and build a community by playing more then one game with the same people.



Tournaments

Tournaments are the competitive cookie in GW2. With matches of 5v5, the tournaments will run with varying frequency, and different reward levels will allow some players to gain experience and to just experience what this format entails in smaller tournaments while more-organized teams battle it out in the larger tournaments.





Tournaments come in the following flavors: