Way of the Four Elements

You follow a monastic tradition that teaches you to harness the elements. When you focus your ki, you can align yourself with the forces of creation and bend the four elements to your will, using them as an extension of your body. Some members of this tradition dedicate themselves to a single element, but others weave the elements together.

Elemental Attunement

When you choose this way at 3rd level you are granted manipulation of the elements.

You can use your action to briefly control elemental forces nearby, causing one of the follow ing effects of your choice:

Create a harm less, instantaneous sensory effect related to air, earth, fire, or water, such as a shower of sparks, a puff of wind, a spray o f light mist, or a gentle rumbling of stone.

Instantaneously light or snuff out a candle, a torch, or a small campfire.

Chill or warm up to 1 pound of nonliving material for up to 1 hour.

Cause earth, fire, water, or mist that can fit within a 1-foot cube to shape itself into a crude form you designate for 1 minute.

Stance of the Four

Starting at 3rd level you gain the ability to channel the 4 elements into a battle stance. You may enter a stance as a bonus action or when you roll initiative. You are in a stance for 1 minute and cannot use it again until you complete a long or short rest.

Pick from the Stance of the Dragon, Golem, Turtle or Eagle corresponding with a specific element and you gain the benefits of the stance type listed below for the duration. You may change which stance you are benefitting from for the duration at the start of your turn by expending 1 ki point.

Stance of the Dragon

Your Unarmed Strikes can deal fire damage. Also, you land a critical hit on a 19 or 20 with your unarmed strike and monk weapons.

Sweeping Cinder Strike (1-3 Ki). As a bonus action you may make any creatures you choose in a 15 foot cone make a dexterity saving throw, taking your martial arts die in fire damage per ki point spent, or half as much on a succesful save.

Stance of the Golem

No effect can force you to move. Also, you are resistant to either non magical piercing, bludgeoning or slashing damage.

Earth Sense. (1 Ki) As a bonus action you may temporarily gain 15 ft of tremorsense. In addition you may target one creature you can sense with it. Any attack roll you make against them is made with advantage until the end of your next turn.

Stance of the Turtle

When you use ki to enter patient defence feature or take the dodge action you may make one unarmed strike as a bonus action. Also, you are immune to the stunned and paralysed conditions.

Water Whip (1-2 Ki). You may spend 1 ki when you make a attack in your action with an unarmed strike. The reach on this attack is increased to 15 ft and if it hits a creature and you spend 2 ki instead of 1 make them make a strength saving throw or get moved up to 15 ft towards you and knocked prone.

Stance of the Eagle

You are unaffaected by difficult terrain and are immune to nonmagical effects that limit your movement. In addition opportunity attacks are made against you with disadvantage.

Hurricane Kick (1-3 Ki). As a bonus action you may fly up to 30 feet in a straight line without provoking opportunity attacks at the end of which you land, or if you are not on ground at that point fall. During this movement you may move into other creatures spaces and you may make one unarmed strike attack against up to your ki spent creatures that you moved into the same space as during this movement

Primordial Brethren

Beginning at 6th level, when you enter one of your Stances you gain a number of temporary hit points equal to your Monk Level + your wisdom modifier.

In addition, you learn the languages of the elemental planes: Primordial, Auran, Ignan, Aquan, and Terran.

Master of the Four

Starting at 11th level, your mastery over the elements has empowered your stances granting you additional benefits.

Stance of the Dragon

When in this stance you gain resistance to fire or lightning damage and when a creature deals your chosen damage type, from fire or lightning damage, to you, you may use your reaction to regain 1 ki point. Also your unarmed strikes can do lightning damage instead of fire or bludgeoning.

Stance of the Golem

When in this stance your chosen resistance of piercing, bludgeoning or slashing damage also triggers while it is magical.