Patch Highlights

These patch notes are INCOMPLETE. We will be updating them through the next week with additional changes, but expect the unexpected when logging in for now.

· This patch is being given to you early without extended stability testing. For more details about what to expect, please take a look at this thread before playing.

· The beta level cap has been raised to 50.

· NEW CONTENT!

o Something Strain-ge is happening in the jungles of Wilderrun… This zone can be access by taking a “Ship to Wilderrun” Taxi in Illium or Thayd at level 32.

o Competition is heating up between the Exiles and the Dominion in the deserts of Malgrave. This zone can be access by taking a “Ship to Malgrave” Taxi in Illium or Thayd at level 38.

o The Strain has launched an all-out offensive in Grimvault, and Kezrek Warbringer and Commander Durek are calling all troops to the frontline! Speak with Corrigan Doon in Illium or Deadeye Brightland in Thayd to join the fight at level 46!

o Dominion and Exile forces have invaded Crimson Badlands in hopes of wresting the island from the dreg and claiming it for themselves… Level 50 players can join the battle for the Crimson Badlands by speaking with Gus Oakby in Thayd or by visiting Captain Karaka in Illium.

o New Shiphands: Join a science mission heading into deepest space by visiting Flight Recruiter Adra in Fool’s Hope (Exiles) or Flight Recruiter Reginald in Fort Vigilance (Dominion) within Wilderrun! Or, if you’d rather, help Pilot Taboro in Malgrave just outside of the Volatile Field with his mechanical troubles. Surely nothing could go wrong!

o An ancient Eldan containment zone has been discovered below the sands of northern Malgrave. Exile and Dominion scientists race to gain access to this dangerous facility and its secrets before its reactor fails. Level 50 players can participate in the Critical Containment public event by visiting Sandstone Hold (Exiles) or Sunstorm Village (Dominion) while the event is active.

· The Genetic Archives has opened its doors. This 20-man raid will push players to their limits, with over 20 individual encounters throughout the Archives. Find the entrance deep within Grimvault, if you dare.

o For beta, we have removed the Attunement questline to allow easy access to the raid. Don’t expect to walk in on launch day!

o The final boss of Genetic Archives will not be available during beta.

· Warplots have landed!

o Endgame PvP has arrived! Warplots are a 40v40 battle where players customize their Warparty’s base with deployable objects (free form placement turrets and traps) and plugs (socketed building features with active and/or passive abilities). Level 50 testers can now create Warparties, build their Warplots, and queue up for matches. Please note that plugs and match content will be changing over the next beta pushes as we get your feedback on the system. For more details, check out Bardic's post on the forums!

· NEW DUNGEONS!

o Sanctuary of the Swordmaiden is now available to level 47+ players. Unlock it by finding the entrance in Wilderrun.

o Veteran Dungeons are now available to level 50 players. Queue via the Group Finder if you’ve discovered the entrances in the open world.

· NEW ADVENTURES!

o New Sim Cores have been discovered in Wilderrun and Malgrave! Two new adventures are available at levels 40 and 45: Crimelords of Whitevale and The Malgrave Trail.

o The Caretaker has recalibrated his simulations for the most resilient of test subjects. Level 50 players now have access to Veteran Adventures: War of the Wilds, The Siege of Tempest Refuge, Crimelords of Whitevale, and The Malgrave Trail. Queue for these instances in the group finder once you’ve discovered their respective Sim Cores.

General

· Addressed some performance issues for the Arkships.

· Fixed a bunch of locations where players could fall through the world.

Character Creation

· Adjusted some Aurin female hairstyles to avoid face clipping.

· Spellslinger pistols are now visible while sheathed.

· Adjusted sheathed weapon sizes to reduce clipping on larger weapons.

· Some pistol clipping issues during animation have been fixed.

· Draken, Mordesh, and Mechari now have new Stealth animations.

· Improved the camera on the Character Select screen.

Emotes

· Dances are now fully implemented for all races.

· Additional Chua emotes have been added.

Classes

General

· Position Switch and Disorient no longer ignore Interrupt Armor.

· Fixed a bug that was not disabling certain spells while Subdued.

· Implant: Electrical Surge now only procs when dealing damage.

· Fixed an issue that prevented Action Sets from being changed while moving.

· Updated the names of the Hybrid AMP trees

o Hybrid is now Hybrid A/S

o PvP Offense is now Hybrid A/U

o PvP Defense is now Hybrid S/U

· Fixed miscellaneous tooltip issues within the AMP system.

· PvP AMPs are now percentage-based rather than level-based.

· Updated AMP tree sorting

Warrior

A lot of work went into the Warrior this Milestone, specifically focused on the DPS side of things to improve rotation. Certain abilities had GCD requirements added to ensure that players have to think about when to add them into their DPS rotations. Additionally, Relentless Strikes has seen its DPS output reduced and many other abilities have been improved so that using them effectively will increase DPS results.

General

· Completed a pass to improve the Hit Registration timing for all abilities enhancing responsiveness.

Abilities

· Atomic Spear

o Fixed a bug where Tiers 5-8 would allow you to use the ability multiple times per deflect.

o Tier 8 Bonus

§ Now increase Deflect Chance by 4% for 5 seconds.

· Atomic Surge

o Fixed a bug where tiers 1-8 were doing far more damage than intended.

o Cooldown reduced to 25 seconds, down from 30 seconds.

o Now only hits 5 enemies, down from 10.

o Base

§ Instant Damage

· 2.49 damage per level, down from 3.31.

· 7.86% Support Power, down from 10.48

§ DoT

· 0.67 damage per level per tick, down from 0.9

· 2.13% Support Power per tick, down from 2.84%

· Augmented Blade

o Fixed a bug where the Tier 4 bonus was actually 50% on Tier 8.

o No longer ignores Global Cooldown, and triggers a 0.5 second GCD.

o Base

§ 8.29 damage per level, up from 7.32

§ 26.17% Assault Power, up from 23.15

o Minor Tier Bonus

§ 2.54% Assault Power, up from 0.72%

o Tier 4 Bonus

§ Chance to apply the cooldown reset increased to 15%, up from 7%.

· Bolstering Strike

o Now costs 3 AMP points to unlock.

o Fixed a bug where the tooltip listed the range as 8 meters instead of 7 meters.

o Base

§ 12.3 damage and shield heal per level, up from 10.059

§ 38.85% Support Power damage and shield heal, up from 31.759

o Minor Tier Bonus

§ 2.84% Support Power damage and shield heal, up from 2.653

o Tier 8 Bonus

§ Now restores shields to 4 allies within 8 meters.

· Breaching Strikes

o No longer ignores GCD, now triggers a 1 second GCD

o Window to use Breaching Strikes increased to 6 seconds, up from 1 second.

o Base

§ 13.77 damage per level, up from 12.57

§ 43.48% Assault Power, up from 39.73%

o Minor Tier Bonus

§ 5.55% Assault Power, up from 4.99%

o Tier 4 Bonus

§ Now grants a 60% chance for Breaching Strikes to have no cooldown.

o Tier 8 Bonus

§ The Tier 4 Bonus is now the Tier 8 bonus, and increases Armor Pierce to 70%, up from 45%

· Bum Rush

o No longer deals damage

o Cooldown reduced to 12 seconds, down from 15 seconds.

o Base

§ Damage reduction reduced to 28%, down from 62%

§ Damage reduction duration increased to 3 seconds, up from 0.3 seconds.

· Defense Grid

o Cooldown reduced to 30 seconds, down from 60 seconds.

o Base

§ Reduces Damage Taken by 21%, down from 26%

o Tier 8 Bonus

§ Now restores Health instead of Shield

· Emergency Reserves

o Fixed a bug where the increased Shield Mitigation was only on the Base Tier.

o Cooldown reduced to 25 seconds, down from 90 seconds

o No longer increases Maximum Shield

o Base

§ 18.44 shield per level, down from 26.31

§ 29.12% Assault and Support, down from 41.53

o Minor Tier Bonus

§ 3.53% Assault and Support Power, up from 1.25%

· Expulsion

o Now cleanses 2 debuffs at the base level.

o Base

§ 6.24 damage per level, up from 5.48

§ 19.71% Support Power, up from 17.31

o Tier 4 Bonus

§ Fixed a bug where the tooltip was referencing Assault Power rather than Support Power

o Tier 8 Bonus

§ Now a 100% chance to cleanse an additional debuffs

· Flash Bang

o Reduced the width of the line by 3 meters.

o No longer ignores the GCD, now triggers a 0.75 GCD.

o Cooldown reduced to 25 seconds, down from 35 seconds.

o Base

§ 9.4 damage per level, down from 9.73

§ 14.825% Assault and Support Power, down from 15.365%

o Minor Tier Bonus

§ 2.13% Assault and Support Power, up from 0.82%

§ 0.25 seconds Blind duration, up from 0.125 seconds

o Tier 8 Bonus

§ 59.65% Assault and Support Power, up from 27.615%

· Grapple

o Now applies a Short root instead of Snaring enemies.

o Base

§ 5.8 damage per level, down from 8.79

§ 9.16% Assault and Support Power, down from 13.865%

§ 1.2 second Root

o Minor Tier Bonus

§ 0.94% Assault Power and Support Power, down from 2.235%

§ 0.1 second Root duration

o Tier 4 Bonus

§ Now grants a second charge

o Tier 8 Bonus

§ Now applies a 30% Snare for 4 seconds when the Root expires or is removed.

· Leap

o No longer ignores GCD, and triggers a 0.75 second GCD.

o No longer Leaps to the closest target, now always leaps 20 meters.

o Telegraph display now shows a circle at the end of the line to indicate where damage will be dealt.

o Base

§ 10.34 damage per level , up from 9.08

§ 32.62% Assault Power, up from 28.65%

o Minor Tier Bonus

§ 4.42% Assault Power, up from 3.41%

o Tier 4 Bonus

§ The previous Tier 8 Bonus is now the Tier 4 Bonus

o Tier 8 Bonus

§ Now roots enemies in place for 1 second.

· Plasma Blast

o Base

§ 6.02 damage per level, up from 4.75

§ 9.485% Assault and Support Power, up from 7.495%

o Tier 4 Bonus

§ The Tier 8 Bonus is now the Tier 4 Bonus

§ 12.27% Assault and Support Power shield healing, down from 27.615%

o Tier 8 Bonus

§ Increases the damage reduction to taunted enemies by an additional 10%.

· Plasma Wall

o Tier 8 Bonus

§ Now applies to 4 allies, up from 3.

· Polarity Field

o Base

§ 3.15 damage per level per tick, up from 2.08

§ 9.97% Support Power per tick, up from 6.53%

· Power Strike

o Only the first strike requires you to be above 250 Kinetic Energy.

o Cooldown increased to 8 seconds, up from 6 seconds.

o Now only gain 3 additional strikes at reduced GCD, down from 4.

o Base

§ 13.46 damage per level, down from 16.36

§ 42.49% Assault Power, down from 51.69%

o Tier 4 Bonus

§ The Tier 8 Bonus is now the Tier 4 Bonus

§ Bonus damage while above 500 Kinetic Energy reduced to 16.9% Assault Power, down from 38.02%

§ Bonus damage while above 750 Kinetic Energy reduced to 26.9% Assault Power, down from 60.55%

o Tier 8 Bonus

§ Now grants a stacking Assault Power buff increasing Assault Power by 1.75% per stack for 6 seconds. Stacks 4 times.

· Relentless Strikes

o Base

§ 7.24 damage per level, down from 9.14

§ 22.85% Assault Power, down from 28.88%

o Tier 8 Bonus

§ Now gives a 20% chance to reset the cooldown of Power Strikes, Whirlwind, and Tremor.

· Ripsaw

o Base

§ 4.96 damage per level per tick up from 3.9

§ 15.74% Assault Power per tick up from 12.36

o Minor Tier Bonus

§ Now refers to Snare rather than Movement Speed

§ Tiers 1-3 - 1.12% Assault Power per tick, up from 0.72

§ Tiers 4-8 – 0.68% Assault Power per tick, up from 0.22

· Savage Strikes

o No longer required to hit a Knocked Down enemy to build Kinetic Energy.

· Smackdown

o Now reduces damage mitigation from resistances at a flat percentage rather than reducing Armor. Note that this should result in a noticeable DPS increase from the debuff.

o Cooldown reduced to 10 seconds.

o Base

§ 5.5 damage per level, down from 10.81

§ 17.39% Assault Power, down from 34.11

o Minor Tier Bonus

§ 2.54% Assault Power, down from 2.59%

o Tier 4 Bonus

§ The Tier 8 Bonus is now the Tier 4 bonus. The chance to reset the cooldown has been reduced to 20%, down from 50%.

o Tier 8 Bonus

§ The Tier 4 Bonus is now the Tier 8 bonus with the following changes

· Always is applies, up from 12% chance

· Duration reduced to 3 seconds, down from 12 seconds

· Additional Deflect chance reduced to 15%, down from 100%

· Now applies to all attacks rather than a single attack

· Tremor

o Now costs 3 AMP points to unlock

o No longer restricted by Kinetic Energy

o Base

§ 19.55 damage per level, up from 13.67

§ 61.76% Assault Power, up from 43.15%

· Unstoppable Force

o Cooldown reduced to 30 seconds, down from 40 seconds.

o Tier 4 Bonus

§ Now increases the duration of Unstoppable Force by 3 seconds if used while below 30% health.

· Whirlwind

o Casting will no longer be interrupted if you fall below 250 Kinetic Energy.

o No longer does increasing damage per tick.

o Cooldown increased to 6 seconds.

o Now has a 25% chance to have no cooldown.

o Base

§ 6.79 damage per level per tick, up from 6.74

§ 21.44% Assault Power per tick, up from 6.31%

AMPs

· Assault

o Armor Shred

§ Now reduces damage mitigation from all Resistances by 5.7% rather than scaling Armor down by 6%.

o Laceration

§ Now only required 250 Kinetic Energy to trigger, down from 500.

· Utility

o Bust Out

§ Now costs 3 AMP Points.

§ Cooldown increased to 30 seconds, up from 10 seconds.

§ Now restores 15.24% Assault and Support Power health every second for 4 seconds.

o Kinetic Burst

§ This can now happen multiple times during combat with a 10 second cooldown.

o Kinetic Drive

§ Now builds 30 Kinetic Energy every 0.25 second, up from 25.

· Hybrid A/U

o Armor Pierce

§ Increased to 2% per AMP, up from 1%

o Cornered

§ Now grants 10% bonus damage, up from 5%

o Disruptor

§ Replaced by Festering Blade: Gives your attacks a 100% chance to apply a 10% Snare for 4 seconds. Stacks 3 times.

o Killing Spree

§ Healing increased to 30.3% Assault Power, up from 15%.

§ Added a 10 second cooldown.

o Lifesteal

§ Increased to 2%, per AMP, up from 1%

o No Escape

§ Duration reduced to 5 seconds, down from 8 seconds

§ Movement Speed increased to 45%, up from 30%.

o Recklessness

§ Fixed a bug where this was costing 2 points rather than the intended 4 points.

§ Cooldown per player reduced by 5 seconds.

· Support

o Vigor has swapped places with Full Force.

o Full Force

§ Increase cost to 3 points

§ Can now happen multiple times per fight at a 15% chance with a 15 second cooldown.

· Hybrid S/U

o Rebuke

§ Now also increases Assault Power

o Spike Armor

§ Now applies to direct damage of any damage type.

§ Now deals 6% Assault and Support Power damage instead of 10% Assault Power.

§ Can now only trigger once every second.

Medic

The Medic did not receive major changes this patch but it did receive a number of bug fixes and balance tweaks. In the next Patch the Medic will be receiving a larger update based mostly on forum feedback.

Abilities

· Annihilation

o Now costs 3 AMP Points

o Base

§ 7.2 damage per level per tick, up from 6.26

§ 16.53% Assault Power, up from 14.41

o Tier 4 Bonus

§ 5.05% Assault Power bonus damage, up from 2.2%

· Field Probes

o Base

§ Healing Reduction increased to 25%, up from 19%

§ Outgoing Healing increased to 20%, up from 19%

o Tier 8 Bonus

§ 5.245% Assault and Support Power damage and healing per tick, up from 3.67%

· Flash

o Base

§ 26.37 health per level, down from 27.57

§ 60.57% Support Power, down from 63.34%

o Tier 4 Bonus

§ 20.2% Support Power, down from 27.8%

o Tier 8 Bonus

§ 45.45% Support Power, down from 62.8%

· Nullifier

o Base

§ 2.235 damage per level per tick, up from 1.145

§ 5.13% Assault Power per tick, up from 2.615%

o Minor Tier Bonus

§ 0.39% Assault Power per tick, up from 0.245%

· Protection Probes

o Now costs 3 AMP Points

o Base

§ Damage Reduction increased to 24%, up from 22%.

o Tier 8 Bonus

§ Fixed a bug where this was only giving an extra 2 seconds.

· Rejuvenator

o Now costs 3 AMP Points

o Base

§ 7.86 health per level per tick, up from 7.2

§ 18.04% Support Power per tick, up from 16.56%

o Tier 4 Bonus

§ Fixed a bug where the bonus healing was replacing the first tick rather than being added to it.

o Tier 8 Bonus

§ Fixed a bug where the bonus healing was replacing the last tick rather than being added to it.

· Restrictor

o Base

§ Snare increased to 45%, up from 35%

o Tier 8 Bonus

§ Deals and additional 1.39 damage per level

Engineer

The Engineer did not receive major changes this patch but it did receive a number of bug fixes with a few minor tweaks. The minor tweaks include adjustments to pet survivability. We made pets less susceptible to spike damage through critical attacks and now force attacks to go through shields first. In the next Patch the Engineer will be receiving a larger update based mostly on forum feedback.

General

· Dominion now have a red Mech Suit and Bots!

· Misc tooltip issue fixes.

· All Bots now have a summoning telegraph on every tier.

· All Bots now have a base of 100% chance to deflect Critical hits.

· As long as a Bot has shields available, 100% of damage taken will go toward removing them.

· Switching stances no longer removes the Innate ability.

Abilities

· Artillery Bot

o Barrage – Base

§ 6.63 damage per level, up from 6.

§ 20.96% Assault Power, up from 18.5%

· Personal Defense Unit

o Fixed an issue that prevented Volatility from generating each tick.

o Fixed an issue where players received two chances to deflect the ability. Players can now only defend the application of the marks.

o Base

§ 56.14 health per level

§ 88.66% Support Power, down from 200.5%

§ 88.6% Assault Power, down from 200.5%

o Minor Tier Bonus

§ 6.3% Support Power per tier, down from 6.8%

· Shock Pulse

o Base

§ 1.25 second cast, down from 1.5 second cast

§ 5.13 damage per level, down from 6.04

§ 16.22% Assault Power, down from 19.06%

o Minor Tier Bonus

§ 0.90% Assault Power per tier, down from 1.33%

· Target Acquisition

o Base

§ 4.32 damage per level per mark, up from 3.9.

§ 13.64% Assault Power per mark, up from 12.34%

o Minor Tier Bonus

§ 1.26% Assault Power per tier, up from 1.3%

· Thresher

o Base C1

§ 8.32 damage per level, up from 5.16.

§ 26.31% Support Power, up from 16.28%

o Base C2

§ 11.74 damage per level, up from 8.57.

§ 37.08% Support Power, up from 27.09%

o Base C3

§ 26.16 damage per level, up from 22.99.

§ 82.62% Support Power, up from 72.64%

· Unstable Anomaly

o Fixed the tier upgrade tooltip to show the increase in Wound value.

· Urgent Withdrawal

o Base

§ 11.1 damage per level, up from 11.09

§ 17.52% Assault Power, up from 17.5%

§ 17.52% Support Power, up from 17.5%

o Minor Tier Bonus

§ 5.51% Assault Power per tier, up from 3.8%

§ 5.51% Support Power per tier, up from 3.8%

§ 0.5m self-knock back per tier, up from 0

o Tier 4 Bonus

§ Remove Root and Snare effects from yourself. Replaces increased knock back distance to 12m.

AMPs

· Cruisin for a Bruisin AMP

o Fixed a tooltip issue to show that it triggers when going below 30% health.

Esper

This Milestone we focused on the Esper’s Innate, Stationary Builders, Pets, and DPS Finishers. First off, our goal with the Spectral Form change was to reinforce the fact that they are a Stationary Caster without hindering them. Also, Telekinetic Strike’s DPS has been increased to reward it properly for being a stationary cast. Additionally, now that Pet Summons have telegraphs, the pets will attack in a more responsive manner. Finally, we’ve worked to make the DPS Finishers other than Mind Burst more viable based on situations and builds.

General

· All Esper Spells now appropriately prioritize players.

Abilities

· Blade Dance

o Now appropriately displays the telegraph on all tiers.

o No longer triggers the Quick Response AMP.

o Increased the damage to 13.05% Assault Power per tick, up from 11.62%.

o Increased damage per level to 6.96 per tick, up from 6.2.

· Bolster

o The HoT can now crit or hit on each tick.

· Catharsis

o Now purges two debuffs at base and increases to 3 at tier 4.

o Heal reduced to 23.1% Support/Assault power down from 36.9% SP/AP and damage per level reduced to 24.66% down from 39.38%.

· Concentrated Blade

o Now displays as a Freeform spell in the ability tooltip.

o Now ignores line of sight.

· Crush

o Now deals Physical damage instead of Magic damage.

· Fadeout

o De-taunt now hits 5 foes, down from 10.

o Reduced cooldown to 30 seconds, down from 45 seconds.

o Removed absorb effect.

o Now is a CC break at the base tier.

· Fixation

o Now properly unlocks when the AMP is unlocked and no longer requires the player to visit the Ability Vendor.

o Cooldown reduced to 60 seconds, down from 90 seconds.

o Now generates 3 Psi Points, down from 5.

o Fixation now reduces cooldowns by 20% at base and scales 10% per tier.

· Geist

o Now unlocks at level 6.

o While Geist pet is active, damage taken is reduced by 15%.

o Now has an AoE cone telegraph that sends the pets to attack creatures within the telegraph. If no creatures are within the telegraph when the spell is cast the pet will stand near the caster until a target is engaged.

· Haunt

o Now unlocks at level 24.

o Now displays as a Freeform spell in the ability tooltip.

o Cast time reduced to 1.5s, down from 2s

o Damage reduced to 59.25% Assault Power plus 31.61 dmg/lvl, down from 76.42% and 40.77.

· Illusionary Blades

o Now displays as a Freeform spell in the ability tooltip.

o The Snare from Tier 8 is now dispellable.

· Meditate

o Mana restored now displays in the Combat Log.

· Mending Banner

o T8 tooltip now specifies it chains up to 5 meters.

· Mental Boon

o The tooltip info now states that it lasts 6 seconds.

o Reduced healing done on Mental boon by the following:

§ 1PP – 3.73% to 1.865% Support Power, 1.98/health lvl to .99.

§ 2PP – 8.91% SP to 4.45% Support Power, 4.74/health lvl to 2.37.

§ 3PP – 14.08% to 7.04% Support Power, 7.5/health lvl to 3.75.

§ 4PP – 19.24% to 9.62% Support Power, 10.26/health lvl to 5.13 lvl.

§ 5PP – 23.4% to 11.7% Support Power, 12.5/health lvl to 6.25 lvl.

· Mind Burst

o Fixed a bug where the tier 4 bonus would only tick 4 times instead of the expected 5 times.

o The DoT from tier 4 can now hit or crit on each tick.

· Mirage

o Health increased to 109.6 per level, up from 95.38 and Support Power increased to 205.5% from 178%.

· Phantasmal Armor

o Increased duration to 10 seconds, up from 5 seconds.

o Absorb increased to 270% Support Power, up from 235%.

o Per tier increase reduced to 15%, down from 20% Support Power.

· Pyrokinetic Flame

o Can now be cast on the move.

o Now hits 7 times, up from 6.

o Now has a chance to hit or crit each tick.

· Reap

o The caster can no longer trigger their own trap when tiered to 8.

o Now hits 1 target, down from 5.

o Removed the snare from base (Tier 4+ still Snare).

o Trap duration reduced to 10 seconds, down from 30.

o Reduced Snare on tier 4 bonus down to 3 seconds from 8 seconds.

o Increased damage on Reap to the following:

§ 1PP: Damage increased to 14.52/lvl up from 10.15 and 27.23% Assault Power up from 19%.

§ 2PP: Damage increased to 29.04/lvl up from 20.3 and 54.46% Assault Power up from 38.03% AP.

§ 3PP: Damage increased to 43.56/lvl up from 30.44 and 81.6% Assault Power up from 57.1%.

§ 4PP: Damage increased to 58.09/lvl up from 40.6 and 108.88% Assault Power up from 76.1% AP.

§ 5PP: Damage increased to 72.61/lvl up from 50.75 and 136.11% Assault Power up from 95.11%.

· Restraint

o Now generates a Psi Point when cast.

o Restraint Base now displays the correct Root duration.

· Reverie

o The Tier 8 now longer displays a telegraph for the duration of the buff.

· Shockwave

o Now unlocks at level 18.

o Now displays as a Freeform spell in the ability tooltip.

o T8 can now be used while Stunned and Knocked Down.

o Now removes all CC’s as the tooltip indicates.

· Soothe

o C1 can now be cast on the run.

o C1 no longer generates a Psi Point.

o C3 now generates two Psi Points.

o Fixed a bug where the T8 HoT would be removed when the caster moved.

o Fixed a bug where T8 would not affect an ally who had a dot already applied to them.

o C1 Heal reduced to 27.04% Support Power and 14.41 per level, down from 34.4% and 18.34.

o C3 Heal reduced to 59.14% Support Power and 31.56 per level, down from 73.8% and 39.41.

· Spectral Form

o Cooldown is now 30 seconds, down from 2 minutes and 30 seconds.

o Duration reduced to 5 seconds, down from 10.

o Removed damage mitigation.

o Now applies an absorb shield equal to 245% Assault and Support Power.

o Generates 1 Psi Point every second.

o Grants an Interrupt Armor.

o Movement is disabled while active.

· Spectral Swarm

o Now has an AoE cone telegraph that sends the pets to attack creatures within the telegraph. If no creatures are within the telegraph when the spell is cast, the pets will stand near the caster until a target is engaged.

o Bite attack GCD has been reduced to 1.25s, down from 1.5s.

o T8 damage of Corpse Explosion reduced to .67 per level plus 48.83% Assault Power, down from 4.01 per level plus 217% Assault Power.

o T8 now properly heals with each hit.

o Bite damage increased to 8.86% Assault plus 4.73/lvl, up from 8.13% plus 4.33/lvl.

· Telekinetic Storm

o T8 Bonus now properly stacks.

o Now hits 8 times, up from 7.

o Now has a chance to hit or crit each tick.

· Telekinetic Strike

o GCD reduced to 1.25s, down from 1.5s.

o Base damage increased to 37.34% Assault Power and 19.9 damage per level, up from 29.4% Assault Power and 15.67 damage per level.

· Warden

o Increased health to be 1:1 with the caster.

o Can now be cast on the move.

o Updated the Tier 4 tooltip to specifically state the Warden’s AoE heal applies the buff and not the instant cast.

AMPs

· Switched Follow Through and Quick Response locations in the Assault tree.

· B-I-N-G-O

o Now only builders generate the psi point on crit

· Companion

o Now has 50% of the Esper’s base health

o Now has 100% Shield Mitigation and 100% Deflect Crit Chance.

· Duelist

o The buff applied is now 4.5% additive rather than multiplicative

· Famine

o The tooltip debuff now appropriately displays as 12% instead of 11.99%.

· Figment

o Now has 50% of the Esper’s base health

o Now has 100% Shield Mitigation and 100% Deflect Crit Chance.

· Follow Through

o The Caster tooltip now properly displays 7% rather than 107%.

· From the Grave

o No longer displays a combat log message

· Quick Response

o Now properly reduces cooldowns by 45% instead of 55%.

Spellslinger

The Spellslinger mostly received Spell Surge adjustments this patch. First, we wanted to make Spell Surge more impactful. We slightly reduced the effectiveness of base abilities but greatly increased their Surge Bonuses. Second, we wanted to address forum feedback regarding how Spell Surge is activated and controlled. Spell Surge no longer drains over time and is now consumed on ability usage. This has allowed us to remove the minimum spell power activation requirement as well as the behavior that would shut it off automatically if you were CC’d. We will monitor player feedback and continue to refine the mechanic as we move forward.

General

· Updated instant cast C1 abilities to be castable on the move: Vitality Burst / Sustain / Charged Shot

· Dual Fire, Astral Infusion, Sustain are now highlighted during a Spell Surge.

· Removed Focus cost from T8 Affinity.

· Spell Surge Changes

o While Spell Surge is active, spells that can use Spell Power will consume 25 Spell Power when activated.

o Spell Surge regenerates while active and off.

o Spell Surge no longer drains Spell Power per second, and therefore is no longer removed while CC’d.

o Spell Surge can no longer be activated while casting other spells.

o Activation Cooldown is now 0.5s, down from 2s.

o Spell Surge now requires a minimum of 25 Spell Power to activate and will now shut off if you go below 25 Spell Power.

Abilities

· Arcane Missiles

o Base

§ 14.12 damage per level, down from 17.31.

§ 26.45% Assault Power, down from 32.46%

o Minor Tier Bonus

§ 2% Assault Power per tier, down from 2.39%

o Surge Base

§ 31.19 damage per level, up from 17.83.

§ 58.45% Assault Power per tick, up from 33.41%

o Surge Minor Tier Bonus

§ 2% Assault Power per tier, down from 2.4%

· Arcane Shock

o Base

§ 20.54 damage per level, down from 22.92

§ 19.26% Assault Power, down from 21.49%

§ 19.26% Support Power, down from 21.49%

o Minor Tier Bonus

§ 3.03% Support Power per tier, down from 4.01%

§ 3.03% Assault Power per tier, down from 4.01%

· Assassinate

o Base

§ 23.15 damage per level, down from 37.25 (Above 30%)

§ 43.4% Assault Power, down from 69.84% (Above 30%)

§ 46.29 damage per level, down from 55.41(Below 30%)

§ 86.8% Assault Power, down from 103.86% (Below 30%)

o Minor Tier Bonus

§ 2.75% Assault Power per tier, down from 3.78% (Above 30%)

§ 5.5% Assault Power per tier, down from 5.63% (Below 30%)

o Surge Base

§ Removes the under 30% requirement for full damage.

§ 46.29 damage per level, down from 55.63.

§ 86.8% Assault Power, down from 104.28%

o Surge Minor Tier Bonus

§ 5.5% Assault Power per tier, down from 5.64%

· Astral Infusion

o Base

§ 48.18 health per level (instant), down from 62.98.

§ 90.33% Support Power, down from 118.06% (instant)

§ 8.64 health per level (HoT), down from 11.31.

§ 16.2% Support Power, down from 21.19% (HoT)

§ 30 second cooldown, down from 60 seconds.

o Minor Tier Bonus

§ 2.95% Support Power per tier, down from 3.4% (instant)

§ 0.5% Support Power per tier, down from 0.6% (HoT)

o Surge Base

§ 86.46 health per level(instant), up from 64.01.

§ 162.08% Support Power, up from 120.01%(instant)

§ 15.51 health per level (HoT), up from 11.48.

§ 29.08% Support Power, up from 21.52% (HoT)

o Surge Minor Tier Bonus

§ 2.95% Support Power per tier, down from 3.7%(instant)

§ 0.5% Support Power per tier, down from 0.7%(HoT)

o Tier 8 Bonus

§ Reduces all damage taken by 5% for 6s, down from 6%

· Charged Shot

o Base - Charge 4

§ 52.57 damage per level, up from 47.15.

§ 98.55% Support Power, up from 88.41%

o Minor Tier Bonus – Charge 4

§ 10.54% Support Power per tier, down from 11.82%

o Base - Charge 3

§ 26.29 damage per level, up from 23.58.

§ 49.29% Assault Power, up from 44.21%

o Minor Tier Bonus – Charge 3

§ 5.27% Assault Power per tier, up from 4.54%.

o Base - Charge 2

§ 13.16 damage per level, up from 11.8.

§ 24.66% Assault Power, up from 22.12%.

o Minor Tier Bonus – Charge 2

§ 2.64% Assault Power per tier, up from 2.28%.

o Base - Charge 1

§ 10.51 damage per level, up from 9.43.

§ 19.71% Assault Power, up from 17.68%.

o Minor Tier Bonus – Charge 1

§ 2.11% Assault Power per tier, up from 1.82%

o Tier 8 Bonus

§ Charge 4 while surged deals an additional 94.8% Assault Power. Replaces 20% damage while surged.

· Chill

o Base

§ 8.95 damage per level, down from 10.35.

§ 16.76% Assault Power , down from 19.39%

o Minor Tier Bonus

§ 0.46% Assault Power per tier, down from 2.63%

o Surge Base

§ 8.95 damage per level, down from 10.79.

§ 16.76% Assault Power per tick, down from 20.21%

§ Snare 55%, up from 50%.

§ Instant Cast, down from 1.3 seconds.

o Surge Minor Tier Bonus

§ 0.46% Assault Power per tier, down from 2.63%

· Dual Fire

o Angle of the Cone is now 25 degrees, down from 35.

o Base

§ 16.71 damage per level, up from 15.79.

§ 31.32% Support Power , up from 26.62%

§ 15.38 health per level(heal), up from 14.53.

§ 28.85% Support Power, up from 27.24%(heal)

o Minor Tier Bonus

§ 3.52% Support Power per tier, down from 4.04%

§ 3.2% Support Power per tier, down from 3.7%(heal)

o Surge Base

§ 42.31 damage per level, up from 16.05.

§ 79.33% Support Power per tick, up from 30.01%

§ 38.94 health per level , up from 14.76.(heal)

§ 72.99% Support Power, down from 27.69%(heal)

o Surge Minor Tier Bonus

§ 3.52% Support Power per tier, down from 4.1%

§ 3.52% Support Power per tier, down from 3.8%(heal)

· Flame Burst

o Base

§ 22.94 damage per level, down from 32.8.

§ 43.02% Assault Power , down from 61.5%

§ Cooldown 5 seconds, down from 9 seconds.

§ Removed Surge Bonus.

o Minor Tier Bonus

§ 0.9% Assault Power per tier, down from 1.13%

o Tier 8 Bonus

§ Reduces cooldown by 0.5s, down from 1s.

· Flash Freeze

o Base

§ 15.52 damage per level, down from 16.59.

§ 14.54% Support Power, down from 15.54%.

§ 15.54% Assault Power, up from 15.54%.

o Minor Tier Bonus

§ 0.72% Support Power per tier, down from 1.2%

§ 0.72% Assault Power per tier, down from 1.2%

o Minor Tier Bonus

§ Snares at 40%, down from 45%.

· Healing Salve

o Base

§ 2.66 health per level, down from 3.07.

§ 5 % Support Power, down from 30.7%

o Minor Tier Bonus

§ 0.7% Support Power per tier, down from 1.8%

o Surge Base

§ 11.12 health per level, up from 3.26.

§ 20.85% Support Power, up from 6.12%

o Surge Minor Tier Bonus

§ 0.7% Support Power per tier, down from 0.89%

· Healing Torrent

o Base

§ 37.54 health per level, up from 34.56

§ 70.37% Support Power, up from 64.78%

o Minor Tier Bonus

§ 7.88% Support Power per tier, down from 9.06%

o Surge Base

§ 108.2 health per level, up from 35.24.

§ 202.87% Support Power, up from 66.06%

o Surge Minor Tier Bonus

§ 7.88% Support Power per tier, down from 9.22%

· Ignite

o Ignite now applies a static value DoT on hit for 6 seconds and the last tick will deal more damage. This replaces the instant damage with ramping DoT behavior.

o Base

§ 8.62 damage per level, down from 9.63.

§ 16.16% Assault Power , down from 18.04%

§ Total DoT Damage 10.86 damage per level, down from 21.24.

§ Total DoT 20.46% Assault Power, down from 39.84%

o Minor Tier Bonus

§ 2.2% Assault Power per tier, up from 1.71%

§ DoT 2.4% Assault Power, down from 4.2%

o Surge Base

§ 34.22 damage per level, up from 9.74.

§ 64.17% Assault Power per tick, up from 18.27%

§ Total DoT 43.14 damage per level, up from 21.48.

§ Total DoT 80.88% Assault Power , up from 40.38%

o Surge Minor Tier Bonus

§ 2.2% Assault Power per tier, up from 1.71%

§ DoT 2.4% Assault Power, down from 4.2%

o Tier 4 Bonus

§ Reduces cast time to 0.5s. Replaces extending out the duration of the DoT.

· Purify

o Base

§ .99 health per level, down from 6.9.

§ 0.92% Support Power, down from 6.47%

§ 0.92% Support Power, down from 6.47%

o Minor Tier Bonus

§ 5.69% Support Power per tier, down from 6.5%

§ 5.69% Assault Power per tier, down from 6.5%

· Quick Draw

o Base

§ 4.41 damage per level, down from 7.31.

§ 8.26% Assault Power per tick, down from 13.69%

o Minor Tier Bonus

§ 1.46% Assault Power per tier, down from 1.7%

o Surge Base

§ 12.94 damage per level, up from 7.56.

§ 24.27% Assault Power per tick, up from 14.15%

o Surge Minor Tier Bonus

§ 1.46% Assault Power per tier, down from 1.7%

o Tier 4 Bonus

§ 10% chance on hit to increase Movement speed by 45% for 1 second. Replaces 45% increase in Movement Speed while casting.

o Tier 8 Bonus

§ Grants 6.5% Assault Power buff for 6 seconds. Replaces increase Spell Surge.

· Rapid Fire

o Is now a “Rapid Tap” ability.

o Base

§ 10.87 damage per level, up from 8.73.

§ 20.39% Assault Power per tick, up from 16.37%

§ 8 second cooldown, up from 0.

o Minor Tier Bonus

§ 1.46% Assault Power per tier, down from 1.7%

o Surge Base

§ 27.94 damage per level, up from 8.98.

§ 52.38% Assault Power per tick, up from 16.83%

o Surge Minor Tier Bonus

§ 1.46% Assault Power per tier, down from 1.7%

o Tier 8 Bonus

§ Each cast has a 100% chance of reducing True Shot’s Cooldown by 1 second. Replaces generating Spell Surge.

· Regenerative Pulse

o Base

§ 46.26 health per level, down from 48.93.

§ 86.72% Support Power, down from 91.73%

o Minor Tier Bonus

§ 5.05% Support Power per tier, down from 5.81%

o Surge Base

§ 105.15 health per level, up from 49.39

§ 197.11% Support Power, up from 93.3%

o Surge Minor Tier Bonus

§ 5.05% Support Power per tier, down from 6.02%

· Runes of Protection

o Base

§ 158% Support Power, down from 204.3%

o Minor Tier Bonus

§ 3.52% Support Power per tier, down from 4%

o Surge Base

§ 350% Support Power, up from 207.6%

o Surge Minor Tier Bonus

§ 3.52% Support Power per tier, down from 4.3%

o Tier 4 Bonus

§ When the spell ends, reduces the cooldown by 1 second. Replaces increase duration by 10 seconds.

· Runic Healing

o Base

§ 5.14 health per level, down from 6.15.(moving)

§ 7.9 health per level, down from 9.47.(stationary)

§ 9.63% Support Power, down from 11.53%(moving)

§ 14.82% Support Power, down from 17.74%(stationary)

o Minor Tier Bonus

§ 1.05% Support Power per tier, down from 1.21%(moving)

§ 1.61% Support Power per tier, down from 1.86%(stationary)

o Surge Base

§ 8.2 health per level, up from 6.55.(moving)

§ 12.61 health per level, up from 10.08.(stationary)

§ 15.37% Support Power, up from 12.28%(moving)

§ 23.65% Support Power, up from 18.9%(stationary)

o Surge Minor Tier Bonus

§ 1.04% Support Power per tier, down from 121%(moving)

§ 1.62% Support Power per tier, down from 1.86%(stationary)

o Tier 4 Bonus

§ 10% Magic damage reduction, down from 13%.

§ Stationary: 16% Magic damage reduction, down from 20%.

· Spatial Shift

o Now destroys 1 Interrupt Armor.

o No longer requires the Spellslinger to stop before casting.

o Base

§ 70% Deflect chance, down from 80%.

§ 1 Interrupt Armor, up from 0.

§ Can now be used while CC’d.

· Sustain

o Base

§ 26.34 health per level, down from 41.71.

§ 49.39% Support Power, down from 78.2%

§ Now hits 10 targets, up from 5.

o Minor Tier Bonus

§ 8.18% Support Power per tier, down from 9.41%

o Surge Bonus

§ Only affects Cast time now.

§ Full Charge at 0.6s, down from 0.9s.

· True Shot

o Base

§ 30.1 damage per level, up from 28.07.

§ 56.41% Assault Power, up from 52.61%

o Minor Tier Bonus

§ 5.13% Assault Power per tier, up from 4.97%

· Vitality Burst

o Base - Charge 3

§ 57.71 damage per level, down from 63.96

§ 108.18% Support Power, down from 119.9%

o Minor Tier Bonus – Charge 3

§ 11.82% Support Power per tier, down from 13.59%

o Base - Charge 2

§ 22.22 damage per level, down from 24.11

§ 41.16% Support Power, down from 45.21%

o Minor Tier Bonus – Charge 2

§ 4.55% Support Power per tier, down from 5.23%

o Base - Charge 1

§ 14.43 damage per level, down from 15.66

§ 27.06% Support Power, down from 29.36%

o Minor Tier Bonus – Charge 1

§ 2.96% Support Power per tier, down from 3.4%

o Tier 4 Bonus

§ Can cast while moving. Replaces increased distance on the heal.

· Void Pact

o Base

§ 9% Empower, up from 8%.

§ 45 second Cooldown, down from 90 seconds.

o Minor Tier Bonus

§ 0.2% Empower, down from 0.5%.

o Tier 8 Bonus

§ 16.1% Empower while Surged, up from 16%.

· Voidspring

o Base

§ 3.28 damage per level, down from 3.51.

§ 6.17% Support Power, down from 6.6%

o Minor Tier Bonus

§ 0.36% Assault Power per tier, down from 0.7%

o Surge Base

§ 7.37 damage per level, up from 3.57.

§ 13.83% Support Power, up from 6.6%

o Surge Minor Tier Bonus

§ 0.36% Assault Power per tier, down from 0.44%

· Wild Barrage

o Base

§ 5 damage per level, down from 5.53.

§ 9.39% Assault Power, down from 10.38%

o Minor Tier Bonus

§ 1% Assault Power per tier, down from 1.14%

o Surge Bonus

§ 100% Armor Piercing, up from 35%

o Tier 8 Bonus

§ Snare by 45%, down from 50%

AMPs

· AMP Cost Updates:

o Holy Fury, Power Cost reduced to 3 from 4.

o Astral Belt, Power Cost increased to 3 from 2.

o Tech Shield, Power Cost increased to 3 from 2.

o Enhanced Shields, Power Cost increased to 4 from 3.

o Homeward Bound, Power Cost reduced to 4 from 5.

o Urgency, Power Cost increased to 4 from 2.

o Reorient, Power Cost increased to 3 from 2.

o Spell Armor, Power Cost reduced to 4 from 5.

· Calm AMP

o Assault Power debuff 5%, down from 10%.

· Critical Surge AMP

o Can only occur every 5 seconds.

· Enmity AMP

o On hitting a target, you gain a 30% threat increase buff for 3 seconds. Can only occur once every 5 seconds. Replaces gaining a Taunt on target every hit.

· Enhanced Shields AMP

o Maximum Shield Capacity buff 12%, down from 15%.

· Final Salvo AMP

o Absorption 259.2% Support Power, down from 324%.

· Flame Armor AMP

o 12% Assault Power damage dealt, down from 25%.

· Frost Armor AMP

o Snare targets by 7%, down from 25%.

· Fury AMP

o Can no longer trigger off of player pets.

· Headhunter AMP

o Spell Power gain 7, down from 10.

· Holy Armor AMP

o Armor buff is now 4%, down from 5%.

· Penetrating Rounds AMP

o PvP Defense debuff 18%, up from 10%.

· Shift Defenses AMP

o Deflect Critical Chance buff 22%, up from 5%.

· Spell Armor AMP

o Now triggers after exiting Void Slip rather than each time Spell Surge is triggered.

o Removed Cooldown penalty.

· Tech Shield AMP

o Technology Resistance buff 3%, down from 3.5%

· The One AMP

o Deflect Chance buff 19%, down from 20%.

Stalker

The Stalker did not receive major changes this patch. It did receive a number of bug fixes, including an update to improve the Hit Registration timing for all abilities enhancing responsiveness. We also altered a few AMPs that were stronger than intended and were pretty obvious choices for players to always pick up. In the next Patch the Stalker will be receiving a larger update based mostly on forum feedback.

General

· Completed a pass to improve Hit Registration timing for all abilities, which should result in enhanced responsiveness.

Abilities

· Amplification Spike

o Base deflect value has been increased to 10% up from 5%.

· Bloodthirst

o Base Lifesteal increased to 60% up from 50%.

o Base duration increased to 10 seconds up from 8.

o Now properly unlocked with the AMP rather than through the ability vendor.

· Clone

o Tooltip no longer says it has a 15 meter range

· Collapse

o No longer displays a debuff icon on the Foe.

o Now displays as a Freeform spell in the ability tooltip.

· Cripple

o Now displays as a Freeform spell in the ability tooltip.

o The Snare and Root are now dispellable.

· Decimate

o Increased base damage to 40% Support Power up from 30% and increased per level to 17.41 from 13.

· Impale

o Damage decreased to 72.2% Assault Power down from 82.2% and reduced to 31.43/lvl down from 35.78

· Nano Virus

o Increased damage to 83.68% Support Power up from 57.4%.

o Deflect buff now appropriately applies to the Caster.

· Neutralize

o Now displays as a Freeform spell in the ability tooltip.

o Fixed a bug that was causing Punish to become active when Neutralize did not actually hit a target.

· Pounce

o The Snare can now be Dispelled.

o Can no longer be used while CC’d.

o Fixed a bug with Tier 8 that was preventing it to be used when zoning

· Preparation

o No longer displays a range in tooltip

· Punish

o Stealth no longer activates Punish

· Razor Storm

o Increased base damage to 11.11% Ap/Sp up from 9.45% and inc dmg/lvl to 9.68 up from 8.23

o Now displays as a Freeform spell in the ability tooltip.

o Tier 4 bonus now correctly reduces the cooldown to 21 seconds

· Shred

o Now displays as a Freeform spell in the ability tooltip.

o Damage reduced to 4.22 per level from 6.21, and Assault Power reduced to 9.67% per hit down from 14.26%

· Steadfast

o T8 bonus is no longer removed on Deflect.

· Stim Drone

o Added 10.31 per level, reduced the Assault and Support Power contribution down from 60% to 11.835%.

· Tactical Retreat

o Can now be cast when stunned.

· Whiplash

o Damage reduced to 12.04% Support Power from 21.4%, per level reduced to 5.23 from 9.3.

AMPs

· Assassin

o The Stalker must be in Stealth for 5 seconds before damage no longer breaks Stealth.

· Battle Mastery

o No longer breaks Stealth

· Empowered Attacks

o Now properly restores shields.

· Heavy Impact

o The bonus is now additive instead of multiplicative.

· Strike Me Once…

o Now displays a buff icon while active.

· Tech Mastery

o Now appropriately procs 15% of the time.

· Unfair Advantage

o Now reduces the suit power costs of all abilities by 8 when used from Stealth.

PvP

General

· All instanced PvP matches (Arena, Battlegrounds, Warplots) will now have a cinematic that appears on match end, with the scoreboard visible.

· Fixed an issue where the UI wasn't being updated when PvP team ratings updated.

· Level 50 battleground brackets are now available for Walatiki Temple and Halls of the Bloodsworn.

· If a player leaves the Dueling Pit while the duel is in progress, the public event for the Dueling Pit will restart and the doors will open.

Arenas

· Open Arena matches are now split into two brackets: 30-49 and 50.

· Fixed an issue where the short Arena walls were not blocking line of sight for player attacks correctly.

· Rated Arenas are now set to level 50 (up from 36).

Walatiki Temple

· Made some minor map updates with some line-of-sight blockers added to mask rooms and along the outer ring. More updates are on the way!

· The Moodie Mask no longer fools Scientists into thinking that the Mask is a scannable item. Sorry!

Halls of the Bloodsworn

· Capturing the secondary control points now gives attackers a Damage Reduction buff, a Health Regen buff, or both if the attacking team controls both secondary points.

· The attacking team now gets an assault/support power buff every 3 minutes

· Round times have been reduced

· Capture rates have been increased

· Secondary objectives can no longer be activated by spellslingers in the void.

Content

Achievements

· The 'Bounty of Beloved' reputation requirements have been adjusted in Tier 2 from 100 to 150 and Tier 3 from 100 to 250

· The title "the Rock Climber" awarded for killing Kraggar the Earth-Render in Algoroc.

· The title "the Giant Killer" awarded for killing Grendelus the Guardian in Celestion.

· PvP Healing Achievements are now only visible for classes that can heal (ESPers, Medics, and Spellslingers).

· The achievement 'Welcome all Challenges' now has three tiers.

o Tier one is awarded once the Player gets Gold medals on 80 challenges throughout Nexus.

o Tier two is awarded once the Player gets Gold medals on 150 challenges throughout Nexus.

o Tier three is awarded once the Player gets Gold medals on 220 challenges throughout Nexus.

· 'Exploration Chest' achievements are no longer hidden before the Player completes them.

· Arena win achievements for 2v2, 3v3 and 5v5 matches are no longer hidden before the Player completes them.

· 'Popularity Contests' are no longer tiered achievements, so mention of Tier Three has been removed.

· PvP titles have been added for 1k, 5k, 10k, 25k, 50k, 100k, and 250k player kills.

· The Player no longer needs to unlock the Illium Taxi kiosk to complete the 'Making Connections' achievement.

· The Player can now unlock the Treetop Taxi kiosk, counting towards completion of the 'Making Connections' achievement.

· Tier one of the 'Thief in the Temple' achievement is now awarded once the Player steals 50 masks (up from 1 mask).

· An achievement for Players who earn a Silver medal in the Malgrave Trail adventure on Veteran difficulty has been added.

· Tiers have been added to the 'Impressive Hunter' achievement.

· The 'Down the Rabbit Hole' achievement is now visible for Exile players before it is completed.

Adventure: Astrovoid Prison

· During the 'Felony Geology' quest, Mining Equipment shields now deploy correctly after the Player successfully finishes mini-game.

· Fixed an issue where Weapons Caches were difficult to blow up during the 'Arms Race' quest.

· Players now appear in the correct place when resurrecting at the Yard holocrypt.

· Players will no longer take damage when attacked through Warden Rhadman's closed office door.

· Fixed rare problem where Players got stuck in the ship during the adventure's intro sequence.

· Correct hazard telegraph now appears when Resonator-Wielding Prisoner fires his weapon.

· Fixed issue that sometimes hid Astrovoid exterior when Player looks through southern exit of Sigma Block.

Adventure: Northern Wilds

· The map no longer shows the locations of Enemy Champions.

Adventure: Hycrest

· Basement doors in the 'Thresher Initiative' quest no longer clip into the geometry.

· Players no longer die or fall through the world if they run into the door of the ship during the adventure intro.

· Damage dealt by Dominion Guardbots has been reduced.

· Prisoners freed during 'Jailbreak' quest no longer stack on top of each other when they stop moving.

· At the end of the 'Jailbreak' quest, the Chua blimp now explodes correctly.

· Lysion Sinnatus now animates properly when he shoots at warblimps.

· Spells cast by the Dominion Recon Specialist no longer persist after the NPC's death.

Algoroc

· Nooks Barkbiter in Demonclaw Pass can now be interacted with when he's hiding in a tree.

· Explorer Cawley's vitals now display correctly.

· Explorer Cloudstone's vitals now display correctly.

· Rocket VFX continue until the Stranded Protostar Crash Survivor is out of the Player's view.

· Hard Covers spawned by the Strip Mining Gear from the Pit Miner - Settler Depot are correctly placed on the ground.

· The following non-combatant NPCs no longer drop loot upon death:

o Granok Mercenary

o Grim Slave

o Helix

o Tremor Ridge Guards

o XAS Lead Researcher

o Collapsed Protostar Employee

· The Digital Bank Box improvement removed from the Gallow Settler depot. There's already a banker in town

· Augmented Slateform Slammer no longer spawns on top of the Settler depot in Exo-Site 14.

· Augmented XAS Scientist in Exo-Site 14 no longer gets trapped in the geometry while chasing Player.

· NPCs in Algoroc now speak the correct dialogue.

· Structural Carbon Rod Settler resource no longer spawns underneath a bridge in the Loftite Cliffs.

· Crystal deposits required for players to deploy a mining drill in the 'Pikefall Expedition' quest are now closer together.

· Tremor Ridge Taxi no longer clips into the ground and kiosk during lift off.

· The drop pods for the 'Stone Compatriots' quest can now be activated correctly.

· Caretaker's Purifiers in quest 'Breaching Security' now despawn correctly.

· 'Touring Tremor Ridge' quest can now be completed, even if Player bound to the Transmat Terminal prior to starting quest.

· Killing Captain Thokov outside his chambers will still give credit towards completion of 'Finish Him!' quest.

· Quests that can be turned into Deadeye Brightland in the Northern Wilds can now also be turned in to Deadeye Brightland in Tremor Ridge.

· Hydro-Grow Sprinkler System Settler improvements no longer clip into harvest nodes in Emergency Station J-7.

· 'Alpha Strike' quest guide arrows now point to objectives correctly.

· Players can now leave The Skull's Eye while on quest 'Finish Him!' They can also re-board the ship by reusing the Skull's Eye Access Panel.

Auroria

· Players can no longer pass through the Eternal Flame of Warheradl's Way while riding a mount.

· Settler Merchant Bautia Vollec now spawns and despawns correctly.

· Laria Ghastus can no longer be attacked and killed.

· The Digital Bank Box improvement has been removed from the Hycrest Settler depot. There's already a banker in town.

· The guide arrow for quest 'An Uninviting Situation' now points to correct turn in location.

· The Intro Tutorial for Gildgrass Airfield appears correctly when the Player arrives in the region.

· The Uncovered Scrab spawned during 'Mine, Freebot, Mine!' quest has been beefed up to the correct level.

· During quest 'Stomping Out the Embers,' Ember Grenades now do damage to Lain the Oppressor and his group of NPCs even if used out of combat.

· The teleporter in the General's Quarters is now properly placed on the ground and is reachable.

· Quest 'The Evil Within' now has correct objective locators.

· Killing Plague Wyrms now count towards completion of the 'Carrier Eradication' quest.

· Players can properly activate the corpse for quest 'Gruesome Secrets.'

· Players will properly see and talk to Marcus in the cemetery during the quest 'Gruesome Secrets.'

· Creatures scanned by scanbot during Scientist path quest 'BIOLOGY: Scavenger Studies' now agro when scanned.

· The following Scientist path missions now have expanded locations to find scan targets in:

o 'BIOLOGY: Scavenger Study'

o 'BIOLOGY: Terminite Studies'

o 'BIOLOGY: Honeyhive Buzzbings'

o 'BOTANY: Volatile Nova Blossom'

· Players no longer fail the 'The Great Cubig Heist' quest if, after completing the quest, they exit the Cubig Farms area without turning it in.

· Taxi no longer clips into platform when taking off from the Fort Glory Taxi kiosk.

· Fixed issue where the player was able to remain in robot form after completing Soldier path mission 'HOLDOUT: Suspect Security Scheme.'

· Fixed issue where thief attacks Player instead of stealing the package during Soldier path mission 'HOLDOUT: Suspect Security Scheme.'

· Fixed issue where thief spawned too far from holdout area and did not path correctly during Soldier path mission 'HOLDOUT: Suspect Security Scheme.'

· Fixed issue where thief loses their visual effects during Soldier path mission 'HOLDOUT: Suspect Security Scheme.'

· Merchant Yolanex now uses the correct female Mechari voice.

· Explorer scavenger hunt path mission 'Understanding the Osun’ now has clearer clues and objective indicators.

· Brinlanya Moonstone now has the correct health level.

· Vile Residue in the Protostar Honeyworks now rests correctly on the ground.

· Interacting with Voreth Chain Links now properly triggers the ‘Heavy Metal’ challenge.

· For quests 'Trial and Error' and 'A Rocket Propelled Rescue,' buffs or de-buffs without tooltips are no longer visible.

· Governor Alluviel's holo-messages now play correctly.

· Quests and challenges that involve collecting bingberries in the Bingberry Orchard now have sound effects.

Celestion

· Player must now input correct code into Eldan Defense Laser to complete the 'Double Oh Negative: Shoot for the Stars’ quest.

· Grendelus the Guardian now respawns after six hours.

· Guide arrows for the following quests now correctly point to objectives:

o 'Science Lesson'

o 'Hijunga Defenses'

o 'Grave Robbery'

o 'Hunting for Eldan Relics'

· Summary for 'Information Extraction' quest now better explains objectives to Player.

· Reduced number of spiders Player must kill in 'Invasive Arachnids' so quest takes less time to complete.

· Wounded Aurins in Glenview's Bulwark no longer have full health.

· Relocated jump mushrooms and leaf platforms so race challenge 'Swiftfoot Supplies' can again be completed.

· Buy-O-Matic Vendbot improvement has been swapped for the Farmer's Market improvement at the Settler depot in Grimveil.

· Quest 'Predators and Prey' can be turned in properly, even when logging out immediately after achieving the final quest objective.

· Player is now teleported to a safe spot after activating Primal Siphoning Drills during quest 'Auger Enhancement' so they do not become stuck in drill's collision.

· Players can now correctly start the challenge 'Liking Lolli-Lopp.'

· Players no longer get stuck seeing the Magical Lopp for after using a Lolli-Lopp.

· Two ambushers are no longer spawned during the quest 'Flush the Ambush.'

· Players now get credit even if they fail a Hijunga Trap mini-game during the quest 'Hijunga Defenses.'

· Burgaska Nests in Tanglemore Den no longer clip into the wall.

· Taxi no longer clips through structures and trees when flying from Grimhold to Sylvan Glade.

· Player can now fail the Sylvan Bulb mini-game in the 'Herbal Remedy' quest and still collect the plant.

· The teleporter for the quest "Revealing the Source' is now in the correct location.

· The objective for quest 'Shoot the Stars' is no longer blank.

· Fixed issue where Snap Traps in Cursewood area triggered before characters stepped on them.

· Pulsing Power Crystals at the Pools of Vitara no longer float in mid-air.

· The Aegis Interfaces for the quest 'Invasive Intelligence' can now be activated.

· The Munchking in Tanglemore Den no longer ‘slides’ after his eating animation.

· Player can no longer use Shock Paddles on dead creatures during 'Weed Zapper' quest.

· The Tasty Veggie Juice vending machine created by the Settler depot in Strongstem Veggie Patch no longer displays a character target pane and health bar.

· Players no longer can become stuck in collision when transformed into the Vind during the 'Sylvan Test of Spirit' quest.

· While transformed into a Vind during the 'Test of Spirit' quest, a Dismount button has been added to Action Bar so Player can return to normal form.

Crimson Isle

· Now, in Exo-Lab 22, only Scientists can scan the outer door panel to get in. However, anyone can activate the inner panel to get out.

· All spiders in Venombite Pass now count towards the 'Arachnicide' challenge.

· Crushed eggs now give more credit towards completion of the 'Egg Smasher' challenge.

Deradune

· Various polish fixes to spawning and spacing issues throughout Deradune region.

· Fixed issue where the boss for 'HOLDOUT: Mercenary Madness' did not despawn and clean up properly if Player failed the mission.

· Static NPCs in Feralplain Collective no longer clip into ground.

· Coastal HookJaws NPCs are no longer spawning in rocks near Bloodfire Beach.

· Expanded the range that Exile Stingers in Jagged Rock Cove will now attack players.

· Expedition Guards near Leviathan's Rest now deal correct damage to NPC enemies.

· Taxi no longer clips into kiosk when taking off from Endless Vigil.

· Player can now consistently turn in quest 'Calling all Testers,' as Minion Togor will reliably show up at the proper location.

· Player must now be closer to the Terraformer Power Basin to activate it in the quest 'Wildwood Terraformers.'

· The three smaller search areas of the Explorer path mission 'SURVEILLANCE: Camera Conundrum' have been merged into a single large search area.

· Merchant Vezari now has the correct, female voice type.

· Whitepaw pumera in The Bloodfire Savannah no longer spawn inside the terrain.

· Area shown on map for 'Gnarlfoot Slayer' challenge now is now larger.

· Fixed issue where Settler players could get stuck in a nearby rock after repairing a wheelbarrow in The Bloodfire Savannah.

· Taxi created by Settler improvement in the Feralplain Collective no longer clips into the landing pad on takeoff.

· Fixed issues where some Settler-repairable banner boxes cliped into terrain.

· Quest objectives for 'Touring Bloodfire Village' are now updated to make the quest easier to understand.

· During 'Touring Bloodfire Village' quest, Players only need to select each landmark, not actually activate them, to progress.

· Doors in the Defiled Exo-Lab no longer display the activate icon after they've been opened.

· Fixed animation issue in quest 'Surface to Air' where Exile ship landed instead of blowing up when it was shot.

Dominion Arkship

· Various fixes to improve cinematic revealing Emperor.

· Fixed issue where some NPCs on the Command Deck are not selectable when clicked and rolled over.

· Fixed issue where Dominion Recruit in the Holochambers is not selectable when clicked and rolled over.

· Fixed a Chua clipping into the geometry in the Holochambers.

· Fixed an issue where Suspicious Citizens did not enter the scanning station during the 'Rise and Shine' quest.

· Scientist path Tutorial now triggers correctly.

· The interactive objects Tutorial no longer overlaps a comm call for quest "Rise and Shine.'

· Fixed several 'invalid model' bugs.

· Fixed an issue during quest 'Rise and Shine' where Axis would return to the beginning of her path if a player talked to her while she was walking.

· Resolved issue where players sometimes did not receive shields during quest 'Advanced Combat Training.'

· Highborn Settler in Dock area no longer clips into geometry.

· Highborn Navigations Officer on the Command Deck no longer clips into his console.

· Fixed several instances where Exile Holograms clipped into the geometry of the Holochambers.

· Added location links to the following quest summaries:

o 'The Emperor'

o 'Breaking the Stonebreaker'

· Adjusted the placement of the Groupies during the 'Broadcast Ready' quest so they are closer together and easier to find.

· Adjusted the visual effects on the interrogate prodder in quest 'Wake Up Call' so other Players don't see the electric arc.

· Jump platforms in Explorer path mission 'SURVEILLANCE: Where Your Eyes Don't Go' no longer clip into room structures.

General

· Coming Soon

Ellevar

· Coming Soon

Farside

· Coming Soon

Galeras

· Coming Soon

Illium

· Coming Soon

Thayd

· Thayd has received some lighting adjustments and day/night lighting balances.

· More Patch Notes Coming Soon

Whitevale

· Coming Soon

Dungeons

· Coming Soon

Stormtalon

· Coming Soon

Kel Voreth

· Coming Soon

Skullcano

· Coming Soon

Tradeskills

· Coming Soon

User Interface

· Coming Soon

API Changes

· Coming Soon

Housing

· Housing Widget has been revamped.

· More Patch Notes Coming Soon

Audio

· Audio has been added to various in-game cinematics through all zones.

· Updated UI sounds for:

o Item Equip

o Loot

o Memory Game

o Character creation

· Updated Class abilities sounds for:

o Esper: Mirage

o Esper: Crush

o Esper: Haunt

o Esper: Warden

o Esper: Spectral Frenzy

o Esper: Telekinetic Storm

o Engineer: Obstruct Vision

· Updated Dungeons and Raids sounds for:

o Skullcano: Trashmobs

o Kel Voreth: Trashmobs

o Adventure: Northern Wilds

· Updated Vocal effects for Player Races:

o Chua

o Draken Female

o Draken Male

o Mordesh Male

o Granok Female

o Granok Male

o Mechari Female

o Mechari Male

o Aurin Female

· Updated sounds for Creatures (Enemies and NPCs):

o Witch Giant

o Skug Queen

o Pumera

o Gronyx

o Dracus

o Elemental-Air

o Elemental-Fire

o Elemental-Logic

o Elemental-Earth

o Elemental-Life

o Elemental-Water

o Humanoid-Casters

o Canimid

o Vulcarrion

o Grund

o Grazer Guardian

o Stemdragon

o Osun

o Girrok

o Skeech

o Raptaruk

o Meomoth

o Pell High Priest

o Ikthian

o Orbitog

o Corruptor

o Nerrid

o Strain Mauler

o Falkrin Female

o Falkrin Male

· Props:

o Exile Rocket Launcher

o Dominion Rocket Launcher

o Mount: Osterich

· Quests:

o Biology: Barkblight Eggs – Everstar Grove

o Archaeology: Augmentation Relics - Auroria

o SWAT: Spider Scorcher - Auroria

o Trial and Error – Auroria

o The Savior of Hycrest – Auroria

o Keeping an Eye Out – Auroria

o Like the Voreth – Auroria

o Positive Probability – Auroria

o Ashes to Ashes – Auroria

o Target Projection Creator – Auroria

o Light it Up – Auroria

o Sniffing out the Embers – Auroria

o Redsnout the Ravenous – Auroria

o Strangling Strangleweed – Auroria

o Priceless Cargo – Auroria

o Consumer Beware – Auroria

o Quarantine – Auroria

o Bingberry Bootlegging – Auroria

o Summoning Lessons – Auroria

o Breaker of Bonds – Auroria

o SWAT: Down to size – Auroria

o SWAT: Fire Mission – Auroria

o SWAT: Bolder Buster – Auroria

o Lower Hycrest Anomaly – Auroria

o Honeyhive Pollinator – Auroria

o Primal Residue – Auroria

o Chemistry: Terrenite - Auroria

o Biology: Plagued Citizens – Auroria

o SWAT: Fire in the Hole – Auroria

o SWAT: Mastering the Magnetron – Algoroc

o SWAT: Stumpkin in Flames – Algoroc

o SWAT: Seeing Deadstars

o Finish Him – Algoroc

o RAWSCAN: Exquisite Loftite – Algoroc

o RAWSCAN: Corrupted Remains – Algoroc