Tally up his specials, command normals, Critical Art, V-Reversals, V-Triggers, and V-Skills for a total of 41

The Zeku reveal ended up being quite interesting. It was quickly apparent that this was actually two characters in one.

Essentially what this comes down to is Zeku having two separate forms: an old form and a young form.

We've already seen what both forms can do thanks to his move listings. There is actually very little in common between both stances.

Zeku's old form is going to have a very mid-range feel to him thanks to his Bushin Gram specials. These offer a lot of range and allow him to control space.

Meanwhile, his younger form will be very similar to the Bushinryu style that Guy offers. A speedy rushdown character, essentially.

It's also worth noting that Old Zeku's Bushin Jakura and the Young Zeku's Hayagake have a number of followup options. This means that Zeku's moveset is absolutely massive.

In fact, Zeku might have the largest moveset in Street Fighter history. The size of it is actually comparable to Dante in the Marvel vs. Capcom series.

Given, there's been stance characters before Zeku. Gen, for example, is a character that is particularly known for this.

Still, each stance's moveset was smaller compared to Zeku's. Only one of his stances had a move with a number of followups, for example.

"If we were to tally up Zeku's command normals, target combos, special moves, Critical Art, V-Reversals, V-Triggers, and V-Skills, then the number we'd arrive at is 41 different actions... Add the normals and throws of both forms (since they are different), then that number jumps to 81."

If we were to tally up Zeku's command normals, target combos, special moves, Critical Art, V-Reversals, V-Triggers, and V-Skills, then the number we'd arrive at is 41 different actions. That's still not even counting everything...

Add the normals and throws of both forms (since they are different), then that number jumps to 81. That's a lot of moves!

Evidently, this is a character that will take a great deal of time to master. Trying to figure out which option works best in each scenario will be interesting.

Of course, this isn't to say that Zeku is automatically going to be a godlike character. The number of moves isn't always a determination of a character's tier status.

A character like Guile, for example, is known for usually only having access to two special moves: the Sonic Boom and the Flash Kick. Despite this, Guile is a character that tends to end up being at least fairly strong in the meta of Street Fighter games.

We'll just have to see what Zeku's large number of options will mean for the meta in the long run after he is released.