News from Jan 25, 2016 – Feb 01, 2016

Hello and welcome to the third issue of This Week in Amethyst, a blog bringing you the latest changes and updates regarding the Amethyst game engine every week. If you have any suggestions or ideas, feel free to call me out on Gitter.

Three pull requests, two in the engine and one in the tools, landed this week.

What’s cooking on master?

Notable additions

Breaking changes

Due to engine restructuring, use statements must be updated to amethyst::engine.

amethyst_cli has been discontinued. Please install amethyst_tools instead!

New issues

New contributors

Dzimitry Malyshau (kvark)

Other announcements

A revamped parallel renderer design diagram has been drafted, and is in need of public feedback before any implementation can begin. Please see engine issue #19 for details.

More feedback is still needed on the thread-safe ECS design tracked by engine issue #10. Should we use existing ECS solutions, or should we write our own? Leave your input there.

In other news, there has been a recent explosion of activity on the Gitter chat, which is wonderful to see. Have any questions, suggestions, or comments? Come join the conversation!