Martial Archetype: Primeval-Rager

Embodiment of the Dinosaurs People seem to often forget that life never originally started with man being born into the world, weather by evolution or by the gods when they once roamed the world. In an age before the gods lied a world that was much more different than what mankind would of percived. And on this ancient land roamed and soared the legendary giants of all shapes and sizes, the dinosaurs. After many eons after the dinosaurs fell, many archeologist's and mages discovered remains belonging to these creatures, and with them, something more. Gemstones of compressed energies belonging to these ancient creatures. These gemstones are semi-sentient and choose their wielder carefully and bond with their bearers body and soul. Once bonded, a gemstone bestows it's bearer with the rampaging power and ferocity of the dinosaurs alongside a gemstone's unique abilities and natural senses. After the Dino Gem Discovery, many adventurers sought the power of the dinosaurs, but the dinosaurs choose their wielders, not the other way around, so finding a Primeval-Rager is hard to come by. Nevertheless, these fighter's are equally passionate as they are dangerous once they enter battle, tearing away their foes ferociously and beast like while resisting to step down until they tire themselves out. A Primeval-Rager is always a rare and welcome sight to any adventuring party.

Dino Rage Beginning at 3rd level, you awaken to your dino gem's power which temporarily transforms your armor into serrated blades, allowing you a means to lacerate your foes. On your turn you can enter into Dino Rage as a bonus action. You can use your armor to make melee weapon attacks when using your attack action. When you make a weapon attack, you can also use your bonus action to make one weapon attack with your armor. On a hit, the armor deals 1d4 Piercing or Slashing damage (Your choice). You use your Strength or Dexterity modifier for the attack and damage rolls. Your armor is considered magical for the purposes of overcoming resistances. If you are able to cast spells, you can't cast them or concentrate on them while raging. Your dino rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your dino rage on your turn as a bonus action. Once you have dino raged the maximum number of times for your fighter level, you must finish a long rest before you can use dino rage again. You may dino rage 2 times at 3rd level, 3 at 10th, and 4 times at 18th level.

Dino Gemstone At 3rd level, you gain a unique ability passed on from the dinosaurs spirit residing within your acquired gemstone. All gemstones are color coded with a specific dinosaur spirit residing within it, thus your selected dino gem will give you it's appropriate features permanently as you progress through your fighter class. The following options are the most common dino gems found or excavated. Select your feature according to the color of your dino gemstone: Red Dino Gem: The spirit of the Tyrannosaurus allows you to hold a tight grip. Creature's have disadvantage when trying to free themselves from your grapple. Blue Dino Gem: The spirit of the Triceratops bestows your skin and armor additional fortification. You gain a +1 to your AC. Yellow Dino Gem: The spirit of the Pterodactyl lets you fall and glide safely to the ground. As a reaction, when you fall or jump, you can glide 60 feet diagonally and downward. If you land at the end of your glide on your turn, you take no damage from the fall. Black Dino Gem: The spirit of the Brachiosaurus makes sure no enemy is out of range. You gain 3 charges. When you make a melee weapon attack, you can spend one of your charges to extend your weapons reach by +5 feet maximum until the end of your turn. You regain all spent charges after taking a long rest.