Hello, I am a PSVR owner as well as a Dreams early-access owner, and I am very much looking forward to seeing PSVR functionality added to dreamshaping and the dreamiverse.

I know that by default games do not support the PSVR Aim controller, even though the PSVR Aim controller has essentially all the buttons and functionality of the DualShock4 controller (with extra tracking similar to a Move controller) it is not possible to use as a controller in any PS4 game that I would like. It is also not supported by default as an alternative to a single Move controller in PSVR games. I'm sure there are technical reasons for this on the back-end, and as such I'm sure that adding PSVR Aim support to VR Dreams will probably take extra work for us dream shapers, should we choose to support Aim controllers in our games.

I'm writing this feedback post to essentially beg for PSVR Aim support to be included in the Dreams VR update or to be added to the Trello map and supported in a later release. But in addition to begging, I'll make two arguments:

There is a significant number of people who have purchased other PSVR-Aim-enabled games, enough for those games to find a place in the market, but there is still NOT a significant number of games in the market that take advantage of the controller, and no clear market dominating 'must have' game for the hardware.

To really take advantage of PSVR, and to really take advantage of the "make anything" creative strengths of Dreams, it really makes sense to give us dream shapers access to as much of the hardware potential of the system that can be safely handed over to us. MediaMolecule was extremely forward-thinking to include support for the PS Move controllers even back in the Early Access period (and presumably, throughout most of the internal development as well).

Perhaps you've already worked out everything necessary to include a toggle for PSVR Aim controller support, and if so then you have my deepest gratitude. I just didn't want it to be accidentally forgotten or overlooked by mistake. Cheers!