Square Enix released its full-year financial results, and made revenues of ¥167.9 billion ($1.4 billion) with profits of ¥9.8 billion ($82 million) -- an increase of 49 percent over the previous year.

Though the company says it released fewer "full-length" console game titles in the period, profits in the digital entertainment segment, which is its largest business and which includes the company's console, PC, and mobile games businesses, was ¥17.2 billion ($144 million), up 61.3 percent over last year.

Where did that come from? Strong mobile and browser game performance, online games (including the Japan-only Dragon Quest X, and the globally popular Final Fantasy XIV: A Realm Reborn) and digital download sales of its existing game catalog -- there were "fewer full-length console game titles" as compared to the prior year.

You can see the breakdown of its digital entertainment (game) sales below, along with a projection for next year.

Looking ahead, Square Enix plans more marquee console releases, including Final Fantasy XV, but in its results also notes that "the console game markets in North America and Europe are increasingly competitive and oligopolistic," and that the company is in the "midst of major changes" to address the popularity of smart devices and a shifting console space.