

UPDATED: 29th January 2018



The following guide contains a condensed version of all information from Holdfast in the form of a simplistic class guide.

Please note, some information written on the website is considered planned traits and attributes - and may not be yet implemented into the game.



I'm not sure if this has already been done, in which case, apologies. But I thoroughly used the "Search" function and couldn't find a guide!



Sources:

Latest News

Development Blog

Press Releases



NOTE: ANYTHING WRITTEN IN PURPLE IS PLANNED CONTENT, AND IS NOT YET IMPLEMENTED.

For things I am not sure about, I will also write in purple.



Holdfast:

"As we have previously mentioned; we cannot guarantee that everything we list in the following developer blog for the class system will be ready and done by the time we go into Early Access.

We're doing this to gather an idea of what the community thinks about our approach to class design."



If any of the following information is objectively wrong, please tell me! : 29th January 2018The following guide contains a condensed version of all information from Holdfast in the form of a simplistic class guide.I'm not sure if this has already been done, in which case, apologies. But I thoroughly used the "Search" function and couldn't find a guide!Holdfast:"As we have previously mentioned; we cannot guarantee that everything we list in the following developer blog for the class system will be ready and done by the time we go into Early Access.We're doing this to gather an idea of what the community thinks about our approach to class design."If any of the following information is objectively wrong, please tell me!

Line Infantry

Role

Weapon

Pros

One-hit-kill melee

Cons

Light Infantry

Role

Weapon

Pros

Cons

Infantry Officer

Role

Weapon

Planned Abilities:

CHARGE! - Calling a "CHARGE!" will increase +melee DMG to all allies nearby for a short time, additionally, allies will receive a message instructing them to charge!

REINFORCE! - A message will be appeared to all players, and on minimaps - declaring "reinforcements are needed" at the Officer's position.

Pros

appear a different colour on the minimap

+melee damage with sword

Cons

Guard

Role

Weapon

Passively increase the HP of nearby allied officers.

Pros

+HP

Cons

Rifleman

Role

Weapon

Pros

Cons

*Rumoured to receive a reload speed nerf in the future.

Flag Bearer

Role

Weapon

Pros

Cons

Surgeons

Role

Weapon

Pros

Cons

Drummers

Role

Weapon

• You increase the firearm reloading speed of nearby allies.

Fifers

Role

Weapon

• You increase the firearm reloading speed of nearby allies.

Sappers

Role

Weapon



• Has 8 rumored abilities so far.

• Posted in the • Will be construction detail unit.• Has 8 rumored abilities so far.• Posted in the Development Roadmap

Bagpipers

Role

Weapon

(Likely to be updated in the future)

Grenadiers

Role

Weapon

Pros

Cons

A community poll will take place at a later date to determine if Grenadiers should get grenades. Stay tuned for that.

Cannoneers

Role

Weapon

Pros

Cons

________________________________________________________________________________________________: Offense: Musket (w/ Bayonet)• Muzzle loaded firearm.• Considered the bulk of the ranks.• Bayonet kills between 1-3 strikes, depending on range and momentum.& one-hit-kill ranged at short-medium ranges.: Current melee system holds bayonet back, inaccurate, moderate reload time.________________________________________________________________________________________________: Offense: Musket (w/ Bayonet)• Muzzle loaded firearm.• Considered skirmishers.• Fast moving units.: +reload speed, +movement speed: -melee damage________________________________________________________________________________________________: Command: Pistol, Saber, Lantern & Spyglass• Quickest reloading weapon (pistol) in the game right now.• Microphone lights up a different colour in-game for differentiation purposes.• Apparently, the saber is the easiest melee weapon to block with.(Source: News Post : +HP (resilience),: Shorter range, two-hit-kill melee.________________________________________________________________________________________________: Offense: Musket (w/ Bayonet), French only: Sword(Source: News Post • "They excel at engaging and defeating other infantry".• 20 slots in-game., +Melee Damage, +Bayonet melee damage.: None known.________________________________________________________________________________________________: Offense: Rifle (British), Smoothbore Musket (French)• The most accurate units in the game.• Will be receiving a patch to nerf reload speed.• 6 slots in-game.: +accuracy, +damage at longer ranges (less dropoff), essentially ZERO bullet drop: Longer reload speed.________________________________________________________________________________________________: Support: Pistol, Saber, Flag• Bear the colours of their respective nation.• Saber is significantly more effective than the flag, as the flag takes up to 16 hits to obtain a kill.• 6 slots in-game.: Provide +accuracy to all nearby allies when wielding the flag.: No mechanical cons.________________________________________________________________________________________________: Support: Pistol, Saber• The only units that can directly replenish health.• A little bit underpowered as a result of the majority of hits being critical.• 4 slots in-game.: Hold E to heal injured allies, quickest reloading weapon: Very visible on most maps due to chrome white uniforms________________________________________________________________________________________________: Musician (Support): Pistol, Sword• +HP to self while drumming.(Currently: +accuracy to nearby allies)________________________________________________________________________________________________: Musician (Support): Pistol, Sword• +HP to self while fifing.(Currently: +accuracy to nearby allies)I would assume this will be reversed, so each musician provides a different buff________________________________________________________________________________________________: Support: Unknown- Engineers can reinforce doors to increase their resistance to damage.- The sapper will also be able to repair destroyed artillery pieces, player built defences and other objects on the map.- Engineers can construct and carry explosive barrels underneath fortifications to create breaches. Explosives can also be used to destroy bridges.- Engineers can construct wickerwork defences filled with earth to provide cover.- Engineers can construct platforms to allow players to shoot above cover such as walls.- Engineers can construct chevaux de frise which damage cavalry if they touch them.- Engineers can construct spikes which damage infantry if they touch them.- Engineers can construct chairs because chairs are nice."________________________________________________________________________________________________: Musician (Support): Pistol, Saber• +HP to self while piping.• You increase the base accuracy of nearby allies.________________________________________________________________________________________________: Frontline: Musket• Bears a standard musket, with cosmetic changes being the only difference right now.: "Bayonet Specialisation - Excels with using bayonets. Your melee damage when wielding a bayoneted musket is slightly increased." Source • 20 slots in-game.: Excel in melee combat, may have explosive throwables in future.: No mechanical cons.________________________________________________________________________________________________: Support: Musket• Bears a standard musket, with a bayonet.• The only class that is eligible to interact with the "Ammo Box".• 6 slots in-game.: Class is designated to interact with artillery pieces.: No mechanical cons.________________________________________________________________________________________________