A new stable version of Simutrans, 111.3, has been released. This version includes a the new map window, the powerlines underground, and a pakset downloader, if simutrans is started without paksets.

About:

Your goal is to establish a successful transport company. Transport passengers, mail and goods by rail, road, ship and air. Interconnect cities, districts, public buildings, industries and tourist attractions by buiding a transport network you always dreamed of.

Control and watch your finances and the traffic of your vehicles and goods. Start in 1880 and finish in 2050. There will be new vehicles and buildings throughout this time.

Release of 111.3 (r5772 on 10-Jun-2012):

FIX: race condition with multithreads on GDI

CHG: savegames will be saved as “_temp.sve” and only renamed after after success to the final name

ADD: screen redraw will be now up to 50% faster when needed thanks to multi-threading

ADD: hashtables for animations and smoke => much faster adding/removing

ADD: (from yorkeiser/prissi) line display in minimap (toggle with show schedule together with pax, mail, freight button) CONTRL will use player colors

CNG: Order and function of many minimap buttons rearranged

ADD: enable dragging of lower & raise tools in network mode

ADD: enable dragging of bridge, tunnel, elevated way tools in network mode

ADD: zoomlevel in minimap from -16 to 16

ADD: Start paksetdownloaded, when started without paksets

FIX: (z9999+) Corrected speedbonus base faktor calculations

FIX: (z9999+) Nickname in chat also send to server for reloads

FIX: (installer/pakset updater) better finding out if portable installation is needed

ADD: change of waiting at stops option in minimap

CHG: Withdraw all will not disassemble convois in depots for easier upgrading

FIX: route search for runways with oneway signs was broken

FIX: main menu was not updated when new modes of transport became available

ADD: (kierongreen) powerline tunnels: allow_undergroud_transformers=1 (default) will allow transformers below ground

FIX: deleting tunnel ground was booked twice

FIX: deleting tunnel ground charged for way on tunnel, which is not charged when building

CHG: Only founding a city when account is positive

CHG: powerlines will connect in directions a powerline can be build on a tile

ADD: threaded (but with graphic errors) tile redraw will by used automatically when fps too low

Website: www.simutrans.com