Scott Miller is psychologically done with Duke Nukem Forever...forever. The founder of 3D Realms, which helped bring classic action games like Max Payne and Wolfenstein 3D to life, says he has never and probably will never play the ill-fated shooter to completion, which released in 2011 after more than a decade in development hell.

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When asked when he started to worry about Duke Nukem Forever’s development being in trouble, Miller said it was 2003.

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“My argument to [3D Realms co-founder George Broussard] was we need to almost double the size of our studio to get this thing up,” Miller said. “What happens is that a new game will come out that blows the doors off of what we're doing, like Half-Life or Half-Life 2. Therefore, OK, let's go back to the drawing board and add more features to the engine. We were just always playing catch-up because our team is too small to ever really get ahead and maintain the lead we want.”

Miller sat down with IGN’s Ryan McCaffrey as part of this month’s IGN Unfiltered to discuss behind-the-scenes details on the creation of the Duke Nukem, Max Payne, and the original Prey franchises. The full episode will be premiering tomorrow.

IGN Unfiltered brings you in-depth conversations with some of the video game industry’s brightest and biggest stars every month. You can listen to Insomniac Games’ Ted Price share the stories behind Marvel’s Spider-Man, Ratchet & Clank, and Sunset Overdrive, and check out every past episode of Unfiltered in our back catalog

Joseph Knoop is a freelance writer for IGN and more of a 'rip and tear' fella, really. Hail to the king with him on Twitter @JosephKnoop