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Baldur's Gate
Baldur's Gate II
Any of the 90s AD&D titles. In some of them, Dark Sun comes to mind, if a character gets permakilled, you have to make a new character to replace them.
I *think* the goldbox games work that way too, but I haven't played them in a while.

Gonna recommend Dragon Age: Origins, as well. It's actually fun to find all the ways to kill your party members, and there's only one that you can't off.

And that one is the only one I wanted to kill off, dammit.

Is it her?

Actually how can you kill the rest of them? I only know how for 3 of them.

Yes. Her.

As for the rest:

Spoiler:

The Dog: be a heartless bastard and put him out of his misery instead of saving him--can't kill him as a Human Noble
Alistair: Get him killed by siding with Anora or whatever her name is at the council.
Leliana: Defile the ashes
Sten: Either leave him in the cage or take him with you on the Ashes quest and he'll fight you for wasting time
Wynne: Kill her at the tower, or take her with you and defile the ashes
Shale: Side with the crazy dwarf lady over the anvil
Zevran: either kill him before he joins or be less than BFFs with him and kill him when Talissen fights you
Oghren: Get him to the absolute minimum friendship value and call him a coward. He'll fight you.
Loghain: Either kill him before he joins or let him sacrifice himself to stop the Archdemon.

I'm surprised no one's mentioned Skyrim yet.
If you do something stupid, your companion is going to end up dead, and there's no one to bring them back without reloading a save. Just avoid reloading saves, and you've got a game where your companions rely on you for survival.
Also, if you want large-scale battles, try Mount and Blade (best one out of the bunch is Warband). You can get soldiers and companions; in the vanilla game, companions can't die, they can only be knocked unconscious, but everyone else can die, and there's a mod that lets companions die permanently too.

I'm surprised no one's mentioned Skyrim yet.
If you do something stupid, your companion is going to end up dead, and there's no one to bring them back without reloading a save. Just avoid reloading saves, and you've got a game where your companions rely on you for survival.
Also, if you want large-scale battles, try Mount and Blade (best one out of the bunch is Warband). You can get soldiers and companions; in the vanilla game, companions can't die, they can only be knocked unconscious, but everyone else can die, and there's a mod that lets companions die permanently too.

By "do something stupid," you mean "let them get killed by friendly fire," right?

I'm surprised no one's mentioned Skyrim yet.
If you do something stupid, your companion is going to end up dead, and there's no one to bring them back without reloading a save. Just avoid reloading saves, and you've got a game where your companions rely on you for survival.
Also, if you want large-scale battles, try Mount and Blade (best one out of the bunch is Warband). You can get soldiers and companions; in the vanilla game, companions can't die, they can only be knocked unconscious, but everyone else can die, and there's a mod that lets companions die permanently too.

By "do something stupid," you mean "let them get killed by friendly fire," right?

I'm pretty sure that by "do something stupid" he meant "take a companion along with you without enabling immortality for that companion in the console," since it's so ludicrously easy to kill them accidently

Dwarf Fortress. The only way a fort really ends is if everyone is dead. There is no win condition.

Along the roguelike lines is UnReal World. An open world roguelike RPG based loosely on Finnish iron age folk lore. It's mainly a wilderness survival game, with a lot of trading, crafting and building. There's also a bad tribe that will attack you on sight, and of course you can also always make your living by being a bad person, stealing and murdering and so on. It's a pretty deep game, with lots of neat stuff going on that I haven't seen anywhere else. And anyone can die just through the course of events in the game. One of the most hair raising moments I've had in that game was falling out of a tree during a hunt, far away from camp. I hurt my leg pretty bad and didn't have the stuff to treat it on the spot. I had to literally drag myself back to my camp, which took much longer (and was pretty painful I imagine) and I ran out of food and water. Surviving that situation and then treating the wound was a very satisfying RPG experience that I don't really think I could have gotten from any other game.

They had this in Obscure, this old-style survival horror game set in a high school. You switched between five kids caught in it - co-op focus, so you always had at least an AI partner controlling one of them - and, in teen horror flick tradition, anybody could die. As long as at least one of them is still alive, the game keeps going.

Obscure is actually a lot better of a game than i expected as well. I had fun with it and its sequel.

Morrowind and maybe Omikron counts. The PC dies and gets transferred into a new body. Sometimes that new body doesn't have the correct privileges as the last body does.

I wish that Oblivion and Skyrim took the Morrowind approach of letting you kill anyone. I remember the first time I played Morrowind, met up with the dude at his house and attacked him just to see if I could kill him.

Killed him... message pops up "You done goof'd. The world will never be the same, but you can keep playing if you want." or something.

Oblivion and Skyrim just makes "important" people faint or get winded

It's like the N-word and the C-word had a baby, and it was raised by all the bad words for Jews.3DS FC: 5129-0946-8305PSN: DrSkullnumbers

Thanks for all these great suggestions! I've played a few of them...Mass Effect, Dragon Age, Alpha Protocol (one of my favorites), XCOM, and...yes...Oregon Trail. ;c) But there's a lot of good stuff here, and I'm going to try and play them all, if I can find them.