After browsing this forum for over a year, I finally decided to create a game. So me and some friends have banded together in hopes of creating our first game together. For me this is my first real programming with java(Everything else has been browsing through other peoples games)

Before one starts to read, it should be noted that all textures are mostly place holders until our artist can create some. Also only a very simple map and hud have been added so far.

We are creating this game using LibGDX, mostly because we want to create for Android and IOs at the same time.So this will be a Mobile game only. The end goal is a mix of learning how to create a game as a group, and to make some money, this will be a F2P model, where if a user pays money they will only have the advantage of not having to wait for certain things to refill (Like building a structure, or refilling stamina)

The GameThe game is based around two modes.

Building mode: In this mode you manage your "city". You buy and place buildings, each building has a purpose, some create income, others give quests and some because you want something pretty to look at. During the beginning of the game, you will only have 4-9 tiles to work with as the rest will be covered by a fog. To push back the fog you will need to upgrade your Mystic Tower, which requires materials / gold (Resources at the top). Each buildings can be upgraded, but you need to be a certain level to do so, also the higher level you are the variety of buildings can be bought(Like more decorations)

In the map there will be placed resources that can be mined, and objects that need to be removed.

Adventure mode: In this mode you use your resources to buy packs of cards and have card battles. Right now, nothing has been created for this, so all combat mechanics are still in the air, and not much has been decided yet. End goal is to have something similar to "Magic the Gathering" but with some changes, but not sure yet still being discussed. As battles are fought stamina is gained and exp is earned. Stamina regenerates over time, even if the player inst in the game.

Things to do

Add Buildings

Resource Income

Entire Adventure Mode

Better Textures

Sound

Music

A lot more things that I have forgotten

Also I know this post does little justice to our actually idea for the game, but until we have it working 100% this will have to do.

(Yes I know this entire thing has terrible grammar, but I don't do grammar)

This honestly seems like you're trying to make a game that's practically owned by Zynga. While it's good for a first project, you have to keep things in mind that it's more than likely not going to attract very many people unless you were just in the right time at the right place. The only thing that I can see that's differentiating your game from previously made ones is the card system.

The card system being implemented with the building system is something that I'd like to see. I would probably play just for the soul purpose of checking it out.

Some Opinions from me, don't take this the wrong way, just my thoughts:

[rant]I absolutely have this strong hate for "Click&Wait" type games such as this. It reminds me of MobWars where they are basically just begging for money. The games fun for the first twenty minutes or so, but then you get that dreadful message "You are out of stamina, would you like to BUY some more?" The answer is quite simply no. When I see that I'm going to have to wait another 2-3 hours to experience the game again, that's a complete turn-off. Usually it makes me forget about the game, or only play it for 5-10 minutes once a week[/rant]

However! Try to create an aspect of the game that can be played even when you're out of stamina, perhaps ways to earn stamina through minigames, etc. That'd be cool, IMO.

EDIT:

Quote

As battles are fought stamina is gained and exp is earned. Stamina regenerates over time, even if the player inst in the game.

Completely overlooked this while making my comment. I think this could go places.

Made it so the entire Hud is scalable, and thus work on all resolutions (With in reason)

Entity Manager

Add

Removes

Moves

Sorts(Places them in the correct order so overlap works) all "Buildings"

Basic detection so buildings are only placed in empty tiles and not outside the grid

New Image :

For the card battles this has been decided/thought up so far:

Cards Can have the following effects/conditions :

Thorns

HP Leach

Armour

Chilled

Stunned

Poisoned

Burning

Hit Chance

Dodge Chance

Currently the card battle will work that a player will have a 3 card hand, those cards are then placed in one of 5 slots on their "field". If an enemy places a card in the opposing slot, the two cards will fight, untill one or both die. If a card has no opposition it will deal one point of damage to the opponent. Each turn you get more cards, this goes on until someone's life hits zero.

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