The Vinculum

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If you want people to see your fabulous drawings, go here to post them for all to see. Art of all subjects is welcome, not just Zelda, it can be any kind of art. You can also use this forum to discuss fan art that's already posted on the main page.

It's been a long time, but once again I've drawn a Zelda related piece. You can see a preview of it in my avatar, but here is the full drawing of A Link to the Past Link. I'm not very happy with the way the eyes turned out, I'm going to change that soon.

Lysia wrote:I really like that Link, Greg! Wow, I just looked back at the art you posted 5 years ago, and you can see such an improvment over time. Well done!

Thank you, Lysia. Every time people point out art from five years ago it just reminds me how long I've been here. I mean damn I was 11 just going on 12, and now I'm 17 and about to head into my final year of High School! Forward progress just seems to be inevitable in every way.

Sniper looks great, except the spectacle lenses on the second portrait are rather incongruent sizes. His ear's also kinda big, though I suspect it's meant to be like that. I think the location and depth of shadow are nicely realised.

The proportions on Zelda and the duck are spot-on, though on those ones the shading is a bit too "sharp" in places, especially the change in tone across Zelda's face, and around the bottom of the duck. The facial expressions are also very convincing.

The tourism logo is a classic design, vibrant and eye-catching; but I find the focus is drawn too much to the point where the black underscore and the red circle overlap. If you shortened the underscore so they didn't touch, and perhaps also moved the text just a few millimetres to the left, I think it would be perfect.

The cyclops drawings are the best-looking in my opinion, though I wouldn't know how challenging they are compared to a pencil drawing.

The drawings of the cyclops Demo were pretty easy actually. I worked those out in the early morning before a class while I was sitting around with my friends on campus.

Zelda is an odd piece. That was drawn half a year ago during a style transition so I was still using outlines mixed with more realistic shading. I still like it because it kind of marks where I changed and grew as an artist but it's also an awkward transition piece. I should take another shot at it, maybe do a "one year later" retry.

I should also mention the second portrait is Medic from TF2. Yes those glasses are the style they are in the game so that's Valve's character design not mine. I did notice the ear is too big and it hit me after I uploaded it to DA which was really sad because I liked the rest for the most part. The shading still gives a bit too much "baby face" but it's something that I'm going to have to work on more and more to build in depth faces.

I'm pretty sure the duck's shading is part of my art professor getting on me about using darker shading. I wasn't balanced at it by that point, but this is where I started to appreciate value drawing a bit more.

If I would have had a choice I would have changed a lot in the Osaka Tourism logo because the lowercase font really bothered me. It's one part of my brand from that semester that I wish I could have changed. I found new elements like grey bars, and this layout where most of my flyers or advertisements were split into 5 segments three of which contained the pictures and information, the other two being header and footer like areas. I may change it before my portfolio class in Spring 2014 but I'll have to think because I have varients on the logo now so I may switch to one of those as the main one.

Oh god, yeah I'm still doing this. Was in the habit of doing daily comics for awhile until my job kicked my ass. I also did some face studies using the Game Grumps. I need to get back into shape with this.

Keep working on this stuff. I didn't follow much of your original works, but just looking at your face skills from 3 years ago and today is an almost night and day difference.

That's awesome progress to see. I'm afraid I never could figure out how to do people particularly well. By the time I started getting slightly better at art, life happened and it was one of the things I just completely gave up on.

I'm getting back into drawing with whatever free time i have. It helps way more to not really care about what I'm drawing either; whether it be something rule 34 related, original characters, or even experimental art where I play with different tools. I'm much more about just doing things than finished products and it has helped immensely.