It's been revealed that the pokemon on your team actually get hungry and you'll have to ensure that they remain fed or else their HP will start to decrease. Personally, I'm not happy with this new feature in the games... anyone else got thoughts?

Ethereal

24th October 2005, 8:21 PM

Erm...How is it lame? You're a Pokemon, so you have to live and survive somehow. They're making the game more realistic, and I don't have a problem with it.

*Note that people have constantly whined to have the characters in Pokemon games eat food. That's ALL I'm gonna say on that one. &#172;&#172;

LordGek

24th October 2005, 8:35 PM

This has been a staple in most of the Mysterious Dungeon games and I think is a KEY game mechanic! It really forces you to keep moving and exploring every nook and cranny for that rare bit of food that will keep your hero going. It often forces you to go down to the next level (where baddies are bound to be tougher) when you'd otherwise be perfectly comfortable to just sit on a single level indefinitely. Since the Pokemon actually already do have PPs for their moves perhaps this mechanic isn't as meaningful but I personally like how the Mysterious Dungeon series, while at times appearing simplistic, has a lot of clever things in its game mechanics to keep the player from over exploiting any loopholes.

E-S-P-E-O-N

24th October 2005, 9:46 PM

I like the idea of eating it makes it feel more realistic, but I don't know how much more realistic it can get when your a human that was turned into a pokemom. Oo

Kez

24th October 2005, 10:06 PM

I thinbk that this is a good idea, but I hope that the characters dont get hungry while you are not playing, now that would be unfare. It is bad enough with nintendogs.

LordGek

24th October 2005, 10:31 PM

If handled like the other Mysterious Dungeon games, you only need to worry about the active players (not folk back at base)...but then again you've never had to feed AI controlled teammates before so I'm curious if you really need to keep track of each member of the rescure force individually or if there is some sort of team hunger meter. Another clever bit behind the hunger deal was that its often FOOD that powered ring/amulet usage in the Mysterious Dungeon games. Like your hunger level for your hero would be at a constant rate (starts as a full belly/100 and goes down one unit every ten turns) but if you wear a powerful ring your belly would decrease even quicker. Maybe some hold items will also cause increased hunger making you have to decide if its really worth the risk to carry them when your food supply is low)

Avenger Angel

24th October 2005, 11:23 PM

I guess it's understandable for Pokemon to get hungry and the need to feed them arises, but shouldn't it be the same for the trainer as well? And a lot of times in the Pokemon anime, the characters do need to eat and the threat of injury does arise for even the trainers themselves. That too should be included, since it would be a lot more realistic and challenging.

LordGek

24th October 2005, 11:38 PM

In the Pokemon: Mysterious Dungeon games there are no trainers so not sure where you are going there.

CyberCubed

24th October 2005, 11:46 PM

IN other games feeding is annoying and repetitive, hopefully this game doesn't follow the same pitfalls as other videogame franchises.

LordGek

25th October 2005, 12:46 AM

In the Mysterious Dungeon games this aspect could actually be pretty clever/fun. For example, you sometimes would come across some spoiled/tainted food that when eaten would temporarily give our hero some nasty status with its minor bit of hunger satiating. Since you can clearly see even before eating the bad food that it was tainted I initially would just ignore or toss out this spoiled food...but later I realized there are points, like when you're starving, even some tainted food is better than nothing. On the other side of this there was Elvish Bread or something like that in the Torneko games that not only would fully fill your belly but give you some random temporary special power (like being able to see all of the invisble creatures and traps on the level).

Poke Freak

25th October 2005, 1:53 AM

I've only played one mysterous dungeon-like game, Torneko the last hope, but I must say I think hunger isn't a bad idea. It's something which adds a slight more challenge to the game. And it's not like it's going to constantly kill you off, I only had problems with it a couple of times, and that was at the beggining of the game when I was new to it. Bring a few loaves of bread in when you can, and with the bread you'll most likely find you'll be find. And if worse comes to worse you could even eat some herbs, they don't restore as much hunger as bread, but they do have nice side effects. Well, they usually do at least. So I do think it's an ok idea.

JazzJazz

25th October 2005, 8:25 PM

IN other games feeding is annoying and repetitive, hopefully this game doesn't follow the same pitfalls as other videogame franchises.

Indeed, it just seems like an added hassle and I doubt it'll add anything positive to the gaming experience... I don't see how it could.

ArteMagica

25th October 2005, 10:18 PM

Well pokemon need food just like humans do.I think that the new feature does make sense.I mean if you don't feed them then they will starve to death.Pokemon depend on their masters like a pet does a human.They can't feed themselves by magic.I guess in this game your pet like knowlodge is really put to the test.The person you play may eat food too.

LordGek

25th October 2005, 10:51 PM

Food is definitely a big kludgey (sp?) device to simply keep you on the go and not loitering around on one safe area indefinitely. Would you prefer they called it "Space Energy" or "Oxygen Supply"?

SugarFairy

26th October 2005, 12:18 AM

I think this would be accutly pretty cool ^^ to me it would seem like pokemon are real because you get to feed them and stuffs ^.^ I hope the have some other differnt features on it that make it seem more realistic! ^.^

Yami Ryu

26th October 2005, 2:28 AM

I agree with the thread starter, overall this is a stupid idea, I mean think about it. It's bad enough you have to worry about yada yada yada, etc, now food? I mean I know the downfalls of this from VR pet sites I vist.

What I doubt you're failing to understand is this is turning Pokemon, from a Role Playing Game, to a Stratigy/Virtual Pet system.

And 'Hey You Pikachu' showed how bad that could be.

So this means I am not getting the Dungeon games. I learned from an old Atari game that I and Stratigy games don't mix, why can't Pokemon stay simple, it's not so bad where you don't have to feed pokemon.

I just hope no other pokemon game gets this feature t_t

Eszett

26th October 2005, 2:44 AM

I could see this being neat/intriguing for the first few moments it is needed, but I bet it will become an awful nuisance later on as your party grows. However, I would like to see how exactly this system works: do the Pokemon constantly need food even if they don't engage in battle, or do they need it all the time even if you're just walking about the map? Either was, I hope the Pokemon's diets don't increase and the food is relatively inexpensive.

JazzJazz

26th October 2005, 8:27 PM

The Pokemon games have been fine in the past, I can't see why they had to add this feature. Sure, it's a different style of game for the Pokemon franchise, but surely they could've realised that it would've worked fine without the feeding... if it ain't broke, don't fix it and it certainly wasn't broken!

Poke Freak

26th October 2005, 10:51 PM

They didn't add the feeding thing to make it more relalistic, they added it because it's been in all other mysterous dungeon related games, and by golly this is one of them! They arn't fixing something that's not broken, they are just following tradition.

Geki

27th October 2005, 12:33 AM

That's awesome that you have to feed your Pokemon, I actually like the idea. But, when was this made official?

.::Whirling Ashes::.

27th October 2005, 9:20 AM

This idea is intriguing. I mean, it gives the game a whole new light! It's easy to forget that Pokemon in the game are equals to their trainers. I mean, they aren't just members of your party anymore...Now you've got mouths to feed! Also, you don't just have to buy Pokeballs, you buy Pokechow too...

I've always wanted to feed a Pokemon. I wonder if they like you better by you doing it? Interesting...

Shigaiko

27th October 2005, 10:24 AM

They seem to be intent on making the games ever more difficult. This is good, but if Emerald's difficulty is any indication of what's to come in D/P, then I'm not so sure. o_o

Still, feeding your Pokémon is an interesting concept that I definately want to try.

RangerD

27th October 2005, 12:56 PM

This is bad. D: So If I have one pet, I have one thing to feed. How about two, then? Six? Seven boxes full of pokémon? I don't think there'll even be that much food in the game. :/

X-Ninji

27th October 2005, 2:47 PM

This is bad. D: So If I have one pet, I have one thing to feed. How about two, then? Six? Seven boxes full of pokémon? I don't think there'll even be that much food in the game. :/

Only "Active" Pokemon will get Hungry.

P.S Pokemon do not stay in Boxs this time.

Pokemaníaco Desesperado

27th October 2005, 2:48 PM

Hmm, how many people haven't noticed that we are talking about Mysterious Dungeon instead of D/P? :\

JazzJazz

27th October 2005, 8:23 PM

Hmm, how many people haven't noticed that we are talking about Mysterious Dungeon instead of D/P? :\

Speaking of which, I really hope that this whole feeding thing is kept far, far away from Diamond/Pearl... it's bad enough that they're including it in any game to begin with.

The Big Al

28th October 2005, 12:23 AM

This kind of reminds me of the stamina stat in X-Com. If your troops aren't given a chance to rest they get worn down. So I like this feature. Though making I liked the idea of making accuracy and evasion visible stats as well.

Mew Master

28th October 2005, 2:10 AM

hey you get hungry=you hate pokemon

Fenril_Vox

2nd November 2005, 3:59 AM

Actually, I think that if they did make it so that in all the games to come, if pokemon and the main character both got hungry it would make the game more....humm, realistic. And i think it'd be cool if they put stores in the game where you can buy little pastries and candies for your pokemon. and the resterants would have a purpose now.

Samayowa

2nd November 2005, 10:28 PM

I think it's a good idea because it makes the game more realistic which is what I personally have always wanted.

Chilled2m7

16th November 2005, 5:09 AM

If GTA San Andreas is any indication of how the "feeding" system is going to be on this dungeon game. I'm sure I'm going to hate it. This type of micromanagement distracts from the real game and causes people to get tired of what they are playing quite quickely.

hastysceptile

17th November 2005, 3:07 AM

its pretty cool,most of the GBA pokemon games, the pokemon don't eat..

feeding makes it more real
and i think they should put, make it more real
pokemon need use restroom lol
you can buy a house in the game
:club:

AV_ROcK-Dark-TB

17th November 2005, 9:56 AM

Oh damit is it some pet game or what.

metabee14

18th November 2005, 8:54 PM

This is bad. D: So If I have one pet, I have one thing to feed. How about two, then? Six? Seven boxes full of pokémon? I don't think there'll even be that much food in the game. :/

I hope you do know that the pokemon in the boxes are kept at the prof's lab and he feeds them. So you don't have to feed those only the pokemon your holding.
And in the dungeon games pokemon are kept at several places where they have there own enviroment and thus can eat there.
Like Cool_Cid said only the pokemon you control, not the ones who follows you gets hungry at a time.
And they only gets hungry in the dungeons.

I like the hunger system, but it can be annoying if you need to train your pokemon.

If you think this looks more like a pet game because of this system think of it this way.
Imagine the pokemon would be YOU, wouldn't you get hungry at a time?