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Posts tagged jenova-chen

Thatgamecompany's flOw will launch next Tuesday, December 17 on PS4, Sony Santa Monica announced in a PlayStation Blog post today. The port of the artsy aquatic indie game will cost $5.99, with its lone DLC priced at $1.99.
Developed by Jenova Chen and Nicholas Clark as a Flash game in 2006, the...

In a relatively quiet, upstairs nook of the rain-soaked Palmer Events Center in Austin, TX, thatgamecompany co-founder Jenova Chen and I sat down to discuss Journey, his company's future and his thoughts on free-to-play business models, among other things. For Chen, 2012 was an auspicious year. Jou...

Developing Journey cost thatgamecompany a lot of time, talent and all of its money, creator Jenova Chen said during his DICE 2013 address. Journey bankrupted thatgamecompany; Chen began its development in 2006 and the studio eventually received two extensions from Sony so the team could perfect the...

In the "Hit List" from the Academy of Interactive Arts & Sciences, the video game industry's top talents describe their current gaming addictions, their most anticipated releases and more. This week: thatgamecompany President Jenova Chen. A note from the AIAS: Jenova Chen is President & Cre...

A trailer for Critical Path, a "transmedia project exploring the art, philosophy, politics and psychology of video games" recently surfaced. The trailer, created by a Los Angeles-based studio named Artifact, shows dozens of game designers talking about their craft and the place games take in the hi...

Having completed its three-game contractual stint with Sony Computer Entertainment America, the team behind Flow, Flower, and Journey is breaking free with a $5.5 million infusion of capital from Benchmark Capital's Mitch Lasky. "Today I am pleased to announce thatgamecompany has raised funding to ...

Update: Chen contacted us to clarify his statements regarding Hunicke and Santiago: "Both Kellee and Robin made huge contributions to our games. My comments about their roles were made to address, particularly, the creative development process of our next game. By no means would I make those statem...

You're reading Reaction Time, a new weekly column that claims to examine recent events, games and trends in the industry, but is really just looking for an excuse to use the word "zeitgeist." It debuts on Fridays in Engadget's digital magazine, Distro. I'm not sure I've seen anyone describe Journey ...

We thought Journey was a very good game, as you may recall, and apparently we weren't the only ones looking forward to its release, as Journey is now the fastest-selling SCEA-region PSN game in all of recorded history. Previously, that honor was held by Sucker Punch's Infamous 2: Festival of Blood....

Indie studio thatgamecompany will conclude its three-game deal with Sony with the launch of Journey on March 13. Will the group still focus on Sony's hardware or possibly try their hands at PS Vita next? Somebody get Chuck Testa in here so he can respond aptly. Jenova Chen, thatgamecompany co-found...