Alienor: Outcast 1

Troubadour

Charisma 6 Combat 4 Magic 4 Sanctity 1 Scouting 2 Thievery 6

Stamina 9

Defense 5 +1 = 6

Money 16 Shards

Inventory 3/12 Sword Learher Jerkin (+1 def) Map



Alienor washes up on the shore after her ship wrecks on the coast. A old man approaches.

Gain code word: Auric

The old man seems to be talking to someone but appears to be alone. He is clearly crazy. Alienor tries to grab the old mans attention and ask if this is the Isle of the Druids. He confirms the location is the isle of the Druids and says he wants to show her the gates to the world. He tells her it is her destiny, but he’s clearly crazy. Alienor is a mere troubadour, nothing more than a common bard, and she wishes to keep it that way.

Alienor decides to explore the coast.

Exploring the beach Alienor sees a small settlement on the beach. She heads toward it.

Gain code word: Aspen

Upon arrival she realizes the settlement is really a small village with a few shops.

She decides to visit the quayside.

Alienor purchases a one way ticket to Yellowport for 15 Shards.

-15 shards = 1 shard in inventory.

A fisherman with a small vessel surprisingly manages to get her to Yellowport without incident.

Tick first visit to Yellowport

Yellowport is one of the larger cities of Sokara. It is called Yellowport due to the yellow haze that is seen from the sulphur deposits in the water. It’s mostly a merchant town. She hears rumors of the corrupt King Corin VII who has been executed and disposed of. General Grieve Marlock is now the ruler of Sokara and has appointed his brother Marloes as the military mayor of Yellowport.

Explore city by day. The poor quarter.

A gnarly looking beggar approaches asking for money food and blessings. None of which Alienor has the ability to do.

Ignore him and return to city center. Head to the harbor area.

While walking around Alienor overhears two merchants talking about the best trade routes in sokara.

Gain code word: Almanac

From there she decides to explore the area around the palace.

Explore area around the palace.

A patrol of militiaman decide they want to arrest her unless Alienor can pay taxes of 15 shards. She doesn’t have it to give. They surround her.

Charisma roll dc 11. [5]+[2]+[6 charisma]=13

Alienor manages to spin a touching tale about how her brother lost his legs fighting for General Marlock, and she has spent all her money taking care of him. The militiamen come to tears and donate 15 shards to help him.

+15 shards. 16 in inventory.

Alienor laughs quietly as she walks away.

Head for Gold Dust Tavern.

Alienor decide to bed down for the night.

-1 shard for the night. 15 in inventory.