Let’s put the new tenths place decimal percents to good use! So I went though Leffen (Link) vs. ZeRo (Villager)’s set and wrote down every single time Villager took damage. Then I compared the damage to Smash 4, all while trying to account for freshness or staleness. By the end, I drew up some conclusions on the damage on some of Link’s moves in Ultimate. At the end is the Conclusions/TL;DR.This is also my first SmashBoards post, so I might do something wrong.* Link’s Sword Beam (forward smash when Link has 0% damage) reportedly does 7%* Brawl and Smash 4 have a 1.05x damage freshness bonus* a lot of times SSBU sweetspots/sourspots aren’t noted* Damages were rounded down to the nearest integer in Melee, Brawl, and Smash 4. I assume they round down to the tenths digit now.* SSB4 damage is from Smashwiki and Kurogane Hammer, and SSB4 frame data is from Kurogane Hammer===SSBU Link 1v1 damage:* Source: Leffen (Link)(P2) vs. ZeRo (Villager)(P1) https://www.youtube.com/watch?v=f2reBwOl3w8 * SSBU damage is fresh unless noted otherwise* Brawl and Smash 4 had a 1.05x damage freshness bonus, which I think returns1st stockRemote Bomb Rune (explosion): 9.6%Floor attack 1 (lying down on front): 8.8%Dash attack: 15.5%Bow (uncharged): 5.1%2nd stockRemote Bomb Rune (F-throw (hard?)): 1.2%Jab 2: 3.8%Jab 3: 5.0%Nair (late): 6.4%Nair (early)(stale): 8.4%Bair 2: 8.8%3rd stockFloor attack 1 (lying down on front): 8.8%Bair 2: 7.5%Jab 2: 3.8%Jab 3: 5.0%Dair (theorized middle frames, approx. Frame 29-30): 18.9% (SSB4 Dair middle is 18.9% fresh so I assume Dair middle is longer in SSBU. Either that, or Dair late was just buffed from 15% base to 18% base. Dair is middle Frame 18-20 and late Frame 21-64 in SSB4.)Nair (early): 13.9%Villager hoop damage: 1.2%F-smash 2 (near): 16.4%F-smash 2 (near) KOs Villager at 131.7% (148.1% afterwards) on the left middle platform of Moray Towers when Link is at 38.1% rage (if it returns)Spin Attack (aerial, 1st hit): 4.3%Villager hoop damage: 1.2%Jab 1 (stale): 3.8%Jab 2 (stale): 3.5%Jab 3 (stale): 4.7% (1.05x damage freshness bonus returns?)Spin Attack (aerial, 5th(?) hit): 2.1%Villager Dair (triple turnip?) KOs Link at 101.2% (117.6% afterwards) to the bottom of Moray Towers from the middle when Villager is at 17.5% (19.6% afterwards) rage (no rage?)===Damage SSB4 to SSBU comparison:* SSB4 damage is base damage* SSBU damage is fresh unless noted otherwise* Brawl and Smash 4 had a 1.05x damage freshness bonus, which I think returns* Hoop damage changed from 1% per second to 1.2% per second. But strangely, it’s 1.0% in this video of NAKAT (Donkey Kong) vs. D1 (Ridley) https://www.youtube.com/watch?v=MkGnzlL4o-4&feature=youtu.be&t=2m32s 1st stockRemote Bomb Rune (explosion): 9% (Bomb) > 9.6% (RBR)Floor attack 1 (lying down on front): 7% > 8.8%Dash attack: 14/13/12% > 15.5%Bow (uncharged): 5% > 5.1%2nd stockRemote Bomb Rune (F-throw (hard?)): 5% (Bomb) > 1.2% (RBR)Jab 2: 2.5% > 3.8%Jab 3: 5% > 5.0%Nair (late): 6% > 6.4%Nair (early)(stale): 11/9/9% (early, base) > 8.4% (stale)Bair 2: 5% > 8.8%3rd stockFloor attack 1 (lying down on front): 7% > 8.8%Bair 2: 5% > 7.5%Jab 2: 2.5% > 3.8%Jab 3: 5% > 5.0%Dair (middle frames): 18% > 18.9%Nair (early): 11/9/9% > 13.9%F-smash 2 (near): 13/13/12/12% > 16.4%Spin Attack (aerial, 1st hit): 4% > 4.3%Jab 1 (stale): 2.5% (base) > 3.8% (stale)Jab 2 (stale): 2.5% (base) > 3.5% (stale)Jab 3 (stale): 5% (base) > 4.7% (stale)Spin Attack (aerial, 5th(?) hit): 2% > 2.1%===Damage SSB4 to SSBU comparison (both fresh unless stale):* SSB4 damage is adjusted to be fresh (base x1.05) unless the move is stale* SSBU damage is fresh unless noted otherwise* Brawl and Smash 4 had a 1.05x damage freshness bonus, which I think returns1st stockRemote Bomb Rune (explosion): 9.45% > 9.6%Floor attack 1 (lying down on front): 7.35% > 8.8%Dash attack: 14.7/13.65/12.6% > 15.5%Bow (uncharged): 5.25% > 5.1%2nd stockRemote Bomb Rune (F-throw (hard?)): 5.25% (Bomb) > 1.2% (RBR)Jab 2: 2.625% > 3.8%Jab 3: 5.25% > 5.0%Nair (late): 6.3% > 6.4%Nair (early)(stale): 11.55/9.45/9.45% (early, fresh) > 8.4% (stale)Bair 2: 5.25% > 8.8%3rd stockFloor attack 1 (lying down on front): 7.35% > 8.8%Bair 2: 5.25% > 7.5%Jab 2: 2.625% > 3.8%Jab 3: 5.25% > 5.0%Dair (middle frames): 18.9% > 18.9%Nair (early): 11.55/9.45/9.45% > 13.9%F-smash 2 (near): 13.65/13.65/12.6/12.6% > 16.4%Spin Attack (aerial, 1st hit): 4.2% > 4.3%Jab 1 (stale): 2.625% (fresh) > 3.8% (stale)Jab 2 (stale): 2.625% (fresh) > 3.5% (stale)Jab 3 (stale): 5.25% (fresh) > 4.7% (stale)Spin Attack (aerial, 5th(?) hit): 2.1% > 2.1%===SSBU Link damage (fresh/stale):* SSBU damage is fresh unless noted otherwise* Brawl and Smash 4 had a 1.05x damage freshness bonus, which I think returnsJab 1 (stale): 3.8% (stale)Jab 2: 3.8%Jab 2: 3.8%Jab 2 (stale): 3.5% (stale)Jab 3: 5.0%Jab 3: 5.0%Jab 3 (stale): 4.7% (stale)Dash attack: 15.5%F-smash 2 (near): 16.4%Nair (late): 6.4%Nair (early): 13.9%Nair (early)(stale): 8.4% (stale) (that much, or did I get the moves wrong?)Bair 2: 8.8%Bair 2: 7.5% (either the first Bair 2 isn’t Bair, being KO’d no longer resets staleness queue, or Bair 2 just have differently damaging hitboxes now)Dair (middle frames): 18.9%Floor attack 1 (lying down on front): 8.8%Floor attack 1 (lying down on front): 8.8%Bow (uncharged): 5.1%Spin Attack (aerial, 1st hit): 4.3%Spin Attack (aerial, 5th(?) hit): 2.1%Remote Bomb Rune (F-throw (hard?)): 1.2%Remote Bomb Rune (explosion): 9.6%===SSBU Link base damage:* Fresh damage was divided by 1.05* The original percents were rounded down to the tenth, so this isn’t exactJab 2: 3.6190%Jab 3: 4.7619%Dash attack: 14.762%F-smash 2 (near): 15.619%Nair (late): 6.0952%Nair (early): 13.238%Bair 2: 8.3810%Bair 2: 7.1429% (either the first Bair 2 isn’t Bair, being KO’d no longer resets staleness queue, or Bair 2 just have differently damaging hitboxes now)Dair (middle frames): 18.000%Floor attack 1 (lying down on front): 8.3810%Bow (uncharged): 4.8571%Spin Attack (aerial, 1st hit): 4.0952%Spin Attack (aerial, 5th(?) hit): 2.0000%Remote Bomb Rune (F-throw (hard?)): 1.1429%Remote Bomb Rune (explosion): 9.1429%===SSBU Link base damages rounded down to the tenth:* Fresh damage was divided by 1.05* The original percents were rounded down to the tenth, so this isn’t exactJab 2: 3.6%Jab 3: 4.7%Dash attack: 14.7%F-smash 2 (near): 15.6%Nair (late): 6.0%Nair (early): 13.2%Bair 2: 8.3%Bair 2: 7.1% (either the first Bair 2 isn’t Bair, being KO’d no longer resets staleness queue, or Bair 2 just have differently damaging hitboxes now)Dair (middle frames): 18.0%Floor attack 1 (lying down on front): 8.3%Bow (uncharged): 4.8%Spin Attack (aerial, 1st hit): 4.0%Spin Attack (aerial, 5th(?) hit): 2.0%Remote Bomb Rune (F-throw (hard?)): 1.1%Remote Bomb Rune (explosion): 9.1%===Damage SSB4 to SSBU comparison (both base unless stale):1st stockRemote Bomb Rune (explosion): 9% (Bomb) > 9.1% (RBR)Floor attack 1 (lying down on front): 7% > 8.3%Dash attack: 14/13/12% > 14.7%Bow (uncharged): 5% > 4.8%2nd stockRemote Bomb Rune (F-throw (hard?)): 5% (Bomb) > 1.1% (RBR)Jab 2: 2.5% > 3.6%Jab 3: 5% > 4.7%Nair (late): 6% > 6.0%Nair (early)(stale): 11/9/9% (early, base) > 8.4% (stale)Bair 2: 5% > 8.3%3rd stockFloor attack 1 (lying down on front): 7% > 8.3%Bair 2: 5% > 7.1%Jab 2: 2.5% > 3.6%Jab 3: 5% > 4.7%Dair (middle frames): 18% > 18.0%Nair (early): 11/9/9% > 13.2%F-smash 2 (near): 13/13/12/12% > 15.6%Spin Attack (aerial, 1st hit): 4% > 4.0%Jab 1 (stale): 2.5% (base) > 3.8% (stale)Jab 2 (stale): 2.5% (base) > 3.5% (stale)Jab 3 (stale): 5% (base) > 4.7% (stale)Spin Attack (aerial, 5th(?) hit): 2% > 2.0%===SSB4 and SSBU Link base damage comparison:* Fresh damage was divided by 1.05* The original percents were rounded down to the tenth, so this isn’t exactJab 2: 2.5% > 3.6%Jab 3: 5% > 4.7%Dash attack: 14/13/12% > 14.7%F-smash 2 (near): 13/13/12/12% > 15.6%Nair (late): 6% > 6.0%Nair (early): 11/9/9% > 13.2%Bair 2: 5% > 8.3%Bair 2: 5% > 7.1% (either the first Bair 2 isn’t Bair, being KO’d no longer resets staleness queue, or Bair 2 just have differently damaging hitboxes now)Dair (middle frames): 18% > 18.0%Floor attack 1 (lying down on front): 7% > 8.3%Bow (uncharged): 5% > 4.8%Spin Attack (aerial, 1st hit): 4% > 4.0%Spin Attack (aerial, 5th(?) hit): 2% > 2.0%Remote Bomb Rune (F-throw (hard?)): 5% (Bomb) > 1.1% (RBR)Remote Bomb Rune (explosion): 9% (Bomb) > 9.1% (RBR)===Conclusions/TL;DR:* Buffed damage by at least 2%: F-smash 2 (near) (13/13/12/12% > 15.6% base), Nair (early) (11/9/9% > 13.2% base), Bair 2 (5% > 8.3/7.1% base)* Nerfed damage by at least 2%: Remote Bomb Rune (F-throw (hard?)) because Bombs don’t explode automatically any more (5% (Bomb) > 1.1% (RBR) base)* Through frame data analysis I think Dair’s middle frames were extended, which is good since it dealt 3% more base damage than early or late Dair in SSB4* Remote Bomb Ruin (F-throw (hard?)) deals 1.2% fresh or 1.1% base, which is down from the 5.25% fresh, 5% base explosion that occurs in SSB4* Remote Bomb Ruin explosion is 9.6% fresh, 9.1% base, which is slightly more than 9.45% fresh, 9% base in SSB4* Hoop damage is now 1.2% per second, but another video shows the old 1.0% so I don’t know how that works currently, possibly different conditions* Link’s Sword Beam (forward smash when Link has 0% damage) reportedly does 7%* 1.05x freshness bonus appears to returnI would like to say there should be a small margin of error in all this research due to in-game rounding, some of my rounding to find base damage, some moves being hard to tell, and some other changes I can’t explain, like in Bair 2. Hopefully this all is useful to someone and can be added to the Ultimate Link Google Doc. Although this took a few hours just to analyze one 3-minute game, I might do this again for Link or another character. Tell me if you would like more!