Build 4428 (April 28th)

Build 4428 - April 28th

New Stuff (Misc.)

Added work-in-progress level "Friction" which teaches the experimental Grip ability

Updated to Oculus 1.3.2 with CV1 support

Greatly reduced visual banding in the Ambient skybox and Vignetting graphics effect

Self righting now works when jets are disabled

Added small animation when a car ability fails

Upgraded a menu font to something cleaner

Upgraded car trick/stats text with a new font

Upgraded EmpirePosterDetourRightHologram visuals

Upgraded ability icons with new images

Added ability icon system on the car screen which shows which ability has been enabled in Adventure mode

Updated many early levels to not have jets enabled until the jets ability is unlocked

Updated Wwise to v2015.1.6

Level Editor

Simples improvements

Added a few more shapes

Added some new textures

Added multiplicative transparency

Added wires to the simple splines

Added invert emit option

Added more simples including irregulars and a road

Updated rock preset to a world-mapped version

Improved world-mapping textures

Changed the centerpoint and scale of many of the simple splines Particle system improvements

Added a few more particle textures

Solid particles now are affected by lights

When attached to a spline, particles now scale when the road scales Added VirusTunnel to the Roads/Infected/Tunnel folder in the level editor library

Fixed bug when duplicating a spline with particles attached

Material color names are now a little more display friendly

Made colors pickable on glass materials

Moved objects in Change Track Tool into folders (press "H" to open)

Physics

Added spline smoothing to tunnels and other shapes

Added smoothing to camera pitch / upside-down effect

Tweaked car acceleration values

Adjusted jet and drag values

Made exploding on virus ramps less common

Controls

Improved default behavior for Steam Controller (it now acts like an XInput device)

Moved all default controls schemes to unified scheme (no Advanced / Normal)

Moved Grip Action to basic sub-menu

Moved default Grip mapping on keyboard to Q

Bugs Fixed

Fixed bug where wheels could act strange on very large roads

Fixed bug where controls tutorial prompts wouldn't fade out properly

Fixed bug where splines might not connect when adding

Fixed bug where pausing the game would result in the camera being a frame behind

Fixed issue where the level editor's farplane wasn't reset after disabling fog in editor

Fixed local leaderboards not saving/loading properly

Fixed bug where leaderboard times greater than an hour didn't show the hour count

Fixed bug where controls indicator (buttons) weren't showing up during tutorial sections after the car reset

Fixed bug where boost SFX wouldn't play after coming out of a gravity-less zone

Fixed bug where Biodome fogDensity would be set to zero on duplication when fog was disabled in the editor



Another build is up on the exp. branch. Biggest changes include a new level, Oculus 1.3 support, car physics adjustments, simples and particles improvements, and more!: In our experience Unity3D's integration of Oculus 1.3.2 is kinda rough. When the headset is on we don't notice issues, but taking it off pauses the game abruptly and what's shown on the monitor isn't optimal. Let us know how it goes for you. We're currently testing with the Oculus DK2 and CV1.For the uninitiated, here's how to access the experimental branch: