Pymunk 5.7.0¶ Victor - 2020-09-16 Fix release This release contains a bunch of smaller fixes and improvements. Changes: Fixed issue with PyInstaller onefile.

Improved performance of Vec2d creation. Thanks Mikhail Simin!

Handle debug drawing of springs with 0 length.

Made bodies and constraints ordered when accessed from the space.

Added Space.use_spatial_hash function to enable use of Spatial hash as its spatial index which can improve performance when there’s lots of similarly sized objects.

Fixed case when Vec2d.projection get a tuple as other paramter.

Fixed ZeroDivisionError for Vec2d.projection. Thanks Mohamed Saad Ibn Seddik!

Fixed return type of Shape.center_of_gravity property (now returns Vec2d instead of cdata).

Fixed issue when installing dev dependencies.

Added chipmunk tank example (available in examples folder).

Improved docs. Heads up! A major update to Pymunk is on the way that will be released as Pymunk 6.0. It will contain big changes, some of them very API breaking, and it will also drop support for Python 2.

Pymunk 5.6.0¶ Victor - 2019-11-02 Fix to avoid incompatible CFFI version The main goal of this release is to ensure a compatible version of CFFI is installed when installing Pymunk though pip. Unfortunately there is a problem on Linux with CFFI 1.13.1. (Later and earlier versions will work fine) Changes: Added a requirement on CFFI to not be 1.13.1 (since 1.13.1 doesnt work).

Update cffi definitions to prevent deprecation warning in latest cffi.

Added normal property to Arbiter object.

Remove compiled docs from committed code.

Removed build/test of CPython 3.4 from Travis and Appveyor configs since its not supported anymore.

Update pyglet examples to work with pyglet 1.4.

Fixed minor issue in platformer example.

Improved docs.

Pymunk 5.5.0¶ Victor - 2019-05-03 Updated Chipmunk version, FreeBSD, Android/Termux support and more! This release contains a number of improvements. Chipmunk was updated to the latest version, and then a number of unmerged PRs were merged in. (The Chipmunk git repo is quite dead, so Pymunk will include unmerged PRs after manual review). Another major improvement is that now Pymunk can run on FreeBSD. It was also tested on Termux on Android, and several improvements to the installation process has been included. A bunch of smaller fixes are also included. Changes: Update Chipmunk to 7.0.2 + unmerged PRs

Pymunk can be installed and run on FreeBSD

Pymunk can be installed and run on Termux on Android

Fix debug drawing of polygons with radius

Improved debug drawing of segments on pygame

Fix problem when installing without wheel package installed

New Constraints demo

Improved docs

Conda install pymunk¶ Victor - 2019-03-09 Pymunk is now available on conda-forge, making it possible to use conda install to install Pymunk: > conda install - c conda - forge pymunk

Pymunk 5.4.2¶ Victor - 2019-01-07 Fix for chipmunk.dll load troubles on windows This release fixes a problem on Windows that made the chipmunk.dll file depend on libwinpthread-1.dll which happened in Pymunk 5.4.1 because of the new build setup. The fix means that for now the threaded solver is disabled on Windows. In practice this should not be a big problem, the performance benefit of the threaded solver on a desktop running windows is unclear. Changes: Disable threaded solver on Windows.

Pymunk 5.4.1¶ Victor - 2018-12-31 Improved packaging This release consists of a number of fixes to the packaging of Pymunk. One fix that will allow building for conda, and a number of changes to build binary wheels on linux. Changes: Fixes to help Pymunk work with freezers such as cx_Freeze.

Better wheels, now they contain the proper tags

Fix problems using custom CFLAGS when compiling chipmunk Enjoy!

Pymunk 5.4.0¶ Victor - 2018-10-24 Fix support for MacOS 10.14 Main fix is to allow Pymunk to be installed on latest version of MacOS. This release also contain a bunch of minor fixes and as usual an improvement of the docs, tests and examples. Changes: On newer versions of MacOS only compile in 64bit mode (32bit is deprecated)

Improved docs, examples and tests

Fix in moment_for_* when passed Vec2d instead of tuple

Fix case when adding or removing more than one obj to space during step.

Allow threaded solver on Windows.

Use msys mingw to compile chipmunk on Windows (prev solution was deprecated). Enjoy!

Introductory video tutorials¶ Victor - 2018-02-25 Youtube user Attila has created a series of videos covering the basics of Pymunk. Take a look here for a gentle introduction into Pymunk:

Pymunk 5.3.2¶ Victor - 2017-09-16 Fixes ContactPointSet updating in Arbiter This release contains a fix for the ContactPointSet on Arbiters. With this fix its possible to update the contacts during a collision callback, for example to update the normal like in the breakout game example. Changes: Fix Arbiter.contact_point_set

Pymunk 5.3.1¶ Victor - 2017-07-15 Fix for Pycparser 2.18 This release contains a fix for the recently released Pycparser 2.18 which is used by Pymunk indirectly from its use of CFFI. Changes: Fix broken callbacks when using Pycparser 2.18.

Pymunk 5.3.0¶ Victor - 2017-06-11 Pickle and copy support! New in this release is pickle (save and load) and copy support. This has been on my mind for a long time, and when I got a feature request for it on Github by Rick-C-137 I had the final push to make it happen. See examples/copy_and_pickle.py for an example. The feature itself is very easy to use, pickle works just as expected, and copy is a simple method call. However, be aware that support for pickle of Spaces with callback functions depends on the pickle protocol version. The oldest pickle protocol have limited capability to pickle functions, so to get maximum functionality use the latest pickle protocol possible. Changes: Pickle support. Most objects can be pickled and un-pickled.

Copy support and method. Most objects now have a copy() function. Also the standard library copy.deepcopy() function works as expected.

Fixed bugs in BB.merge and other BB functions.

Improved documentation and tests.

New Kivy example (as mentioned in earlier news entry). I hope you will like it!

New page theme¶ Victor - 2017-06-07 An mobile friendlier experience! A couple of days ago I noticed that the Pymunk web page get a significant amount of traffic from mobile, and at the same time the Sphinx theme it uses is not built for mobile browsing. So as a result I decided to change theme to something that can scale down to mobile size better. I hope the new page gives a better experience for everyone!

Pymunk on Android¶ Victor - 2017-06-04 Pymunk runs on Android! With the latest version (5.2.0) Pymunk can now be compiled and run on Android phones. Available as an example: examples/kivy_pymunk_demo is a Kivy example that can be built and run on Android. Below is a screen cap from my phone (an Xperia X Compact) running the Kivy example. The example itself is an interactive variant of the logo animation used on the front page of Pymunk.org

Pymunk 5.2.0¶ Victor - 2017-03-25 Customized compile for ARM / Android The main reason for this release is the ARM / Android cross compilation support thanks to the possibility to override the ccompiler and linker. After this release is out its possible to create a python-for-android build recipe for Pymunk without patching the Pymunk code. It should also be easier to build for other environments. Changes Allow customization of the compilation of chipmunk by allowing overriding the compiler and linker with the CC, CFLAGS, LD and LDFLAGS environment variables. (usually you dont need this, but in some cases its useful)

Fix sometimes broken Poly draw with pyglet_util.

Add feature to let you set the mass of shapes and let Pymunk automatically calculate the body mass and moment.

Dont use separate library naming for 32 and 64 bit builds. (Should not have any visible effect)

Pymunk 5.1.0¶ Victor - 2016-10-17 A speedier Pymunk has been released! This release is made as follow up on the Benchmarks done on Pymunk 5.0 and 4.0. Pymunk 5.0 is already very fast on Pypy, but had some regressions in CPython. Turns out one big part in the change is how Vec2ds are handled in the two versions. Pymunk 5.1 contains optimized code to help reduce a big portion of this difference. Changes Big performance increase compared to Pymunk 5.0 thanks to improved Vec2d handling.

Documentation improvements.

Small change in the return type of Shape.point_query. Now it correctly return a tuple of (distance, info) as is written in the docs.

Split Poly.create_box into two methods, Poly.create_box and Poly.create_box_bb to make it more clear what is happening. I hope you will enjoy this new release!

Pymunk 5.0.0¶ Victor - 2016-07-17 A new version of Pymunk! This is a BIG release of Pymunk! Just in time before Pymunk turns 10 next year! Support for 64 bit Python on Windows

Updated to use Chipmunk 7 which includes lots of great improvements

Updated to use CFFI for wrapping, giving improved development and packaging (wheels, yay!)

New util module with draw help for matplotlib (with example Jupyter notebooks)

Support for automatically generate geometry. Can be used for such things as deformable terrain (example included).

Deprecated obsolete submodule pymunk.util.

Lots of smaller improvements New in this release is also testing on Travis and Appveyor to ensure good code quality. I hope you will enjoy this new release!

Move from ctypes to CFFI?¶ Victor - 2016-05-19 Should pymunk move to CFFI? To make development of pymunk easier Im planning to move from using ctypes to CFFI for the low level Chipmunk wrapping. The idea is that CFFI is a active project which should mean it will be easier to get help, for example around the 64bit python problems on windows. Please take a look at Issue 99 on github which tracks this switch. https://github.com/viblo/pymunk/issues/99

Travis-ci & tox¶ Victor - 2014-11-13 pymunk is now using travis-ci for continuous integration In an effort to make testing and building of pymunk easier travis has been configured to build pymunk. At the same time support for tox was added to streamline local testing.

Move to Github¶ Victor - 2013-10-04 pymunk has moved its source and issue list to Github! From the start pymunk has been hosted at Google Code, in the beginning using it for everything, source control, issue tracker, documentation and so on. During that time Github has become more and more popular and overall a better hosting platform. At the same time distributed version control systems have risen in popularity over traditional ones like Subversion. Adding to this Google Code will stop hosting binaries in January 2014. Because of this I have been thinking a while about moving pymunk away from svn and google code. I had an issue open on google code in which all feedback proposed git and github, and that has been my own thought as well. And so, today the move has been completed! To get the latest source you will need a git client and then do: > git clone https : // github . com / viblo / pymunk . git If you prefer a graphical client (I do) I find SourceTree very good. Issues have been migrated to https://github.com/viblo/pymunk/issues Binaries will be available from Pypi just like before, but the binary hosting at Google Code will not get any updates. The google code page will from now on only have a redirect to pymunk.org and github.

pymunk 4.0.0¶ Victor - 2013-08-25 A new release of pymunk is here! This release is definitely a milestone, pymunk is now over 5 years old! (first version was released in February 2008, for the pyweek competition) In this release a number of improvements have been made to pymunk. It includes debug drawing for pyglet (debug draw for pygame was introduced in pymunk 3), an updated Chipmunk version with the resulting API adjustments, more and better examples and overall polish as usual. With the new Chipmunk version (6.2 beta), collision detection might behave a little bit differently as it uses a different algorithm compared to earlier versions. The new algorithm means that segments to segment collisions will be detected now. If you have some segments that you dont want to collide then you can use the sensor property, or a custom collision callback function. To see the new pymunk.pyglet_util module in action check out the pyglet_util_demo.py example. It has an interface similar to the pygame_util, with a couple of changes because of differences between pyglet and pygame. Some API additions and changes have been made. Its now legal to add and remove objects such as bodies and shapes during the simulation step (for example in a callback). The actual removal will be scheduled to occur as soon as the simulation step is complete. Other changes are the possibility to change body of a shape, to get the BB of a shape, and create a shape with empty body. On a body you can now retrieve the shapes and constraints attached to it. This release has been tested and runs on CPython 2.5, 2.6, 2.7, 3.3 and Pypy 2.1. At least one run of the unit tests have been made on the following platforms: 32 bit CPython on Windows, 32 and 64 bit CPython on Linux, and 64 bit CPython on OSX. Pypy 2.1 on one of the above platforms. Changes New draw module to help with pyglet prototyping

Updated Chipmunk version, with new collision detected code.

Added, improved and fixed broken examples

Possible to switch bodies on shapes

Made it legal do add and remove bodies during a simulation step

Added shapes and constraints properties to Body

Possible to get BB of a Shape, and they now allow empty body in constructor

Added radius property to Poly shapes

Renamed Poly.get_points to get_vertices

Renamed the Segment.a and Segment.b properties to unsafe_set

Added example of using pyinstaller

Fixed a number of bugs reported

Improved docs in various places

General polish and cleanup I hope you will enjoy this new release!

pymunk 3.0.0¶ Victor - 2012-09-02 I’m happy to announce pymunk 3! This release is a definite improvement over the 2.x release line of pymunk. It features a much improved documentation, an updated Chipmunk version with accompanying API adjustments, more and cooler examples. Also, to help to do quick prototyping pymunk now includes a new module pymunk.pygame_util that can draw most physics objects on a pygame surface. Check out the new pygame_util_demo.py example to get an understanding of how it works. Another new feature is improved support to run in non-debug mode. Its now possible to pass a compile flag to setup.py to build Chipmunk in release mode and there’s a new module, pymunkoptions that can be used to turn pymunk debug prints off. This release has been tested and runs on CPython 2.6, 2.7, 3.2. At least one run of the unit tests have been made on the following platforms: 32 bit Python on Windows, 32 and 64 bit Python on Linux, and 32 and 64 bit Python on OSX. This release has also been tested on Pypy 1.9, with all tests passed! Changes Several new and interesting examples added

New draw module to help with pygame prototyping

New pymunkoptions module to allow disable of debug

Tested on OSX, includes a compiled dylib file

Much extended and reworked documentation and homepage

Update of Chipmunk

Smaller API changes

General polish and cleanup

Shining new domain: www.pymunk.org I hope you will like it!

pymunk 2.1.0¶ Victor - 2011-12-03 A bugfix release of pymunk is here! The most visible change in this release is that now the source release contains all of it including examples and chipmunk source. :) Other fixes are a new velocity limit property of the body, and some removed methods (Reasoning behind removing them and still on same version: You would get an exception calling them anyway. The removal should not affect code that works). Note, all users should create static bodies by setting the input parameters to None, not using infinity. inf will be removed in an upcoming release. Changes Marked pymunk.inf as deprecated

Added velocity limit property to the body

Fixed bug on 64bit python

Recompiled chipmunk.dll with python 2.5

Updated chipmunk source.

New method in Vec2d to get int tuple

Removed slew and resize hash methods

Removed pymunk.init calls from examples/tests

Updated examples/tests to create static bodies the good way Have fun with it!

pymunk 2.0.0¶ Victor - 2011-09-04 Today I’m happy to announce the new pymunk 2 release! New goodies in this release comes mainly form the updated chipmunk library. Its now possible for bodies to sleep, there is a new data structure holding the objects and other smaller improvements. The updated version number comes mainly from the new sleep methods. Another new item in the release is some simplification, you now don’t need to initialize pymunk on your own, thats done automatically on import. Another cool feature is that pymunk passes all its unit tests on the latest pypy source which I think is a great thing! Have not had time to do any performance tests, but pypy claims improvements of the ctypes library over cpython. Note, this release is not completely backwards compatible with pymunk 1.0, some minor adjustments will be necessary (one of the reasons the major version number were increased). Changes from the last release: Removed init pymunk method, its done automatically on import

Support for sleeping bodies.

Updated to latest version of Chipmunk

More API docs, more unit tests.

Only dependent on msvcrt.dll on windows now.

Removed dependency on setuptools

Minor updates on other API, added some missing properties and methods. Enjoy!