Curse of the Vampire II



An extensive and highly Immersive vampirism overhaul modification

I offer you my Blood, take it and you will walk as a lion among sheep, men will tremble at your approach and you will never fear death again...

Lord Harkon 201 4E





Life as a Vampire...



Being a vampire in COTV II isn't a walk in the park, COTV II intends to provide the player with a highly immersive yet straight forward vampire system, the vampire has a large variety of strengths and weaknesses with a high level of emphasis on survival of the fittest when playing as a blood drinking monster, in COTV II there are no vampire stages and feeding merely serves as a tool to heal your undead body with, the mightiest of vampires may not even need to feed.



If you seek a simple yet highly immersive vampire experience then look no further, COTV II features many concepts not featured in any other vampire mod on the Skyrim Special Edition including the inability to safely trespass (Which was a major feature of the "Belua Sanguinare" mod on the Skyrim legendary Edition) There are even Vampire nightmares which are based upon the same concept from ES:III Morrowind and ES:IV Oblivion.



Existence as a vampire in COTV II can be tough as is the intention but the mods purpose is to get the feel of what it is like to be a creature of the night, you will be powerful but at a severe cost, you are undead and will live as befits the dead, you may struggle or triumph in your existence but perhaps you shall beable to conquer your vampiric state and become a true master of the darkness, "Simply knock" by Chesko is highly recommended but not required.









PROS to being a Vampire...



many

CONS to being a vampire...



Vampiric Powers...



both

Default Powers...

Unlockable Powers...

Unlockable Passives...

Vampire Perks...



COTV II features 17 vampire lord perks, many of these perks add the blood magic and night power abilities, however some of them add unique effects such as the ability to craft Blood Potions, other perks will increase your attributes and some even increase the effectiveness of your blood magic abilities, many more perks are yet to come...

Vampire Customization...



Many aspects of COTV II can even be enabled and disabled through the use of Global Variables, don't like something then you can disable it, this feature also applies to NPCs as well as the Player, just open the console and type "Help COTV_Setting" to get a list of all the Global Variables, remember 1 means yes and 0 means no so just keep that in mind...



Vampire Nightmares...

Vampires NPCs...







This mod makeschanges to vampire players in general, many new potent passive abilities including some of which are game-changing, they are as followed...The Vampire cannot succumb to the effects of Poison or DiseaseThe Vampire's cold dead body is 50% Resistance to Frost at all timesThe Vampire is dead and Immortal therefor is much harder to harm making them 50% Resistance to all Physical AttacksThe Vampire will take only half damage from falling from heightsThe Vampire does not need oxygen so is therefor able to stay submerged indefinitelyThe Vampire regenerates stamina twice as fast as non-vampiresVampirism is a curse and it is not without it's drawbacks, many a vampire has fallen due to there weakness's being exploited,they are as followed...The Vampire will burst into flames when standing in direct sunlight (except in shade)The Vampire is unable to enter a holy temple without succumbing to the divine energies withinThe Vampire is unable to enter private locations unless invited in without succumbing to a deathly force which causes them to bleedThe Vampire is unable to submerge themselves into running bodies of without their blood boiling (disabled by default)The Vampire is a corpse so therefor has no natural health regenerationBeing a moving corpse the Vampire is unaffected by Food, Potions or restorative healing magicThe Vampire's cold dead body takes 50% more damage from Fire at all timesBut it doesn't end there, the vampire possesses a vast array of terrible and unholy powers that they utilize to decimate, dominate and destroy all those who oppose them, many of these powers are useable inVampire and Vampire Lord forms, many night powers are free to cast but function off of a cooldown timer with a 20 second delay so can not be spammed...Vampiric Vision - Able to see better in the dark, now featuring a red shader instead of vanilla blueVampiric Seduction - Able to mesmerize a mortal and feed off of them without restraintImmesurable Strength - Increases your unarmed damage and carryweight greatly for 10 secondsUnnatural Celerity - Slows time to a near halt for 5 seconds to simulate supernatural speedVampiric Drain - Siphon 10 Health per second from the target (Scales with Blood Magic Lord perk)Vampiric Reanimation - Resurrect an enemy to fight for you for 60 seconds (Scales with Lord of Souls Perk)Invoke Thunderstorm - Call fourth a deadly thunderstorm that deals massive damage to friends and foes alike (Vampire Lord Only)Vampire Bat Form - Allows you to transform into a swarm of bats and appear some distance away (Vampire Lord Only)Vampire Mist Form - Allows you to transform into an invulnerable mist negating all forms of damage for 10 secondsDevouring Swarm - Allows you to surround yourself in a swarm of bloodthirsty vampire bats that feed on those in range for 15 secondsAlluring Visage - Buying and Selling Prices are 10% Better (Granted at player level 10)Transcended Movement - Allows you to sprint across the surface of water (Granted at player level 20)Supernatural Awareness - Allows you to passively detect hostile enemies with added FX (Granted at player level 30)Terrifying Presence - Intimidation checks are twice as likely to succeed (Granted at player level 40)Shadow Barrier - Surrounds you with a barrier that absorbs 20% of incoming spell damage (Granted at player level 50)Everytime you go to sleep you will have a small chance of experiencing 1 of 11 harsh nightmares, this feature is reminiscent of earlier ES games and is purely aesthetic but overall helps in immersion, if you have any ideas for vampire nightmares please share your ideas.Vampire NPCs are supported as well, they are subject to the same damage received by Sunlight, Temple Damage and Trespassing that the player is at a rate of 10 damage per second, this feature is compatible with NPC related mods as long as they do not touch the same ability which handles the NPC sun damage effects.