Grizzly Skink General data Type Anti-air Nation

Canada Phase ? Deployment cost 100 Weapons 20mm x4 (20mm) Accuracy: 4/10 Rate of fire: 808 r/m High Explosive : 0 (8m AoE) Range: 800m



Browning M1919 (7.62mm) Accuracy: 5/10 Rate of fire: 258 r/m High Explosive : 7 Range: 600m

Ammunition 3840/3000 Survivability 6 6 9 6 Top: Enclosed Mobility and detection Speed 20 km/h (63 km/h on roads) Stealth Very bad Optics Very low

Grizzly Skink is a Canadian Anti-air unit that was cut from the game. The unit remains more or less functional and can be enabled with mods.

One of the more interesting creations of the Canadian war industry, the Skink was a conversion of the locally-produced M4A1 Sherman tank, the Grizzly cruiser. Instead of the 75mm gun, it mounted four 20mm Polsten automatic cannons, designed to engage enemy aircraft. The turret housing the complex mechanics was one of the largest armour castings ever made in Canada, and by 1944 the Grizzly Skink was ready to be accepted into service. Problem is, at that point the Allies established control of the air in Europe and the Skink lost its ecological niche. After the contract was cancelled, one of the three completed Skinks was dispatched to Europe for field trials with the First Canadian Army. The tank visited all but one of the Canadian armored regiments on the front, frequently engaging in direct combat with enemy infantry. Its firepower and resilience were well-liked by the soldiers, but ultimately was not enough to salvage the project. The Skinks were all scrapped in the decades following the war, with only unfinished turret castings surviving.