Set Rotom-Fan @ Aguav Berry

Ability: Levitate

EVs: 252 HP / 252 Def / 4 SpA

Bold Nature

IVs: 0 Atk

- Volt Switch

- Will-O-Wisp

- Defog

- Air Slash

Set Rampardos @ Life Orb

Ability: Sheer Force

EVs: 252 Atk / 4 SpD / 252 Spe

Adamant Nature

- Rock Slide

- Earthquake

- Fire Punch

- Blizzard

rock resist

Head Like A Hole Silvally-Electric @ Electric Memory

Ability: RKS System

EVs: 4 Def / 252 SpA / 252 Spe

Modest Nature

IVs: 0 Atk

- Parting Shot

- Surf

- Flamethrower

- Thunderbolt

Not Buginium Pinsir @ Groundium Z

Ability: Mold Breaker

Happiness: 0

EVs: 252 HP / 252 Atk / 4 Spe

Adamant Nature

- Swords Dance

- X-Scissor

- Earthquake

- Stone Edge

Outspeeds Electivire Frogadier @ Choice Scarf

Ability: Protean

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

- U-turn

- Hydro Pump

- Ice Beam

- Dark Pulse

Secret Santa-Off with Czim https://replay.pokemonshowdown.com/gen7zu-833292134

Replays of me getting my butt kicked https://replay.pokemonshowdown.com/gen7zu-832732691

https://replay.pokemonshowdown.com/gen7zu-832751301

https://replay.pokemonshowdown.com/gen7zu-832756498

https://replay.pokemonshowdown.com/gen7zu-832755184

Importable Rampardos @ Life Orb

Ability: Sheer Force

EVs: 252 Atk / 4 SpD / 252 Spe

Adamant Nature

- Rock Slide

- Earthquake

- Fire Punch

- Blizzard



Rotom-Fan @ Aguav Berry

Ability: Levitate

EVs: 252 HP / 252 Def / 4 SpA

Bold Nature

IVs: 0 Atk

- Volt Switch

- Will-O-Wisp

- Defog

- Air Slash



Cradily @ Leftovers

Ability: Storm Drain

EVs: 252 HP / 4 SpA / 252 SpD

Calm Nature

IVs: 0 Atk

- Stealth Rock

- Giga Drain

- Recover

- Toxic



Silvally-Electric @ Electric Memory

Ability: RKS System

EVs: 4 Def / 252 SpA / 252 Spe

Modest Nature

IVs: 0 Atk

- Parting Shot

- Surf

- Flamethrower

- Thunderbolt



Pinsir @ Groundium Z

Ability: Mold Breaker

Happiness: 0

EVs: 252 HP / 252 Atk / 4 Spe

Adamant Nature

- Swords Dance

- X-Scissor

- Earthquake

- Stone Edge



Frogadier @ Choice Scarf

Ability: Protean

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

- U-turn

- Hydro Pump

- Ice Beam

- Dark Pulse

Happy Holidays everyone! I'm so excited I could be part of ZU's first Secret Santa!!!I was asked to build Rotom-Fan bulky offense/bulky voltturn. I love VoltTurn as a playstyle, and momentum is really good right now and not all that difficult to grab, so I was excited. I don't think the team ended up as bulky as Author_Pendragon would have liked, but I hope you enjoy the voltturn aspect of the team!I've been enjoying Specs Fantom immensely recently, but I also love slow voltswitches on voltturn, so I opted to use PhysDef for this team instead. With Aguav, you fake choice easily, until you want to reveal the Will O' Wisp and burn someone's pesky Evire or Golem. Aguav is also probably my favorite item in the game on bulky mons with no recovery (Granbull, Fantom, Sandslash, etc), because they are seldom in for long and switch in a lot over the course of the match. With Fantom's excellent bulk and constant switching into rocks, proc'ing the berry is no problem, and is very helpful in turning situations around.Admittedly, bulky Fantom isn't as good as it used to be, but it still does its job of burning physical threats, defogging, and providing slow momentum (especially important in the age of Silvally-Water). I do find myself wishing I had HP Grass or something for Golem sometimes, but you just have to settle for burning them and defogging away their hazards most of the time.One thing I've noticed while playing with this team is that I have to be very careful not to let Fantom die too early, while their physical threats are still alive (especially Monferno, Electivire, and Combusken). Because this team is more offense-oriented, you really have to choose when to sack your mons (as seen in some of the replays, where I play terribly and lose embarassingly).Every voltturn team needs an abusive breaker who instantly makes your opponent break into a cold sweat. Rampardos does this, both literally and figuratively.Rampardos is extremely scary, and reaches 215 speed with Adamant. This is enough to outspeed most of the slower defensive mons in the tier, especially ones that don't like to run +spe nature (Golem). With Sheer Force, Rampardos has no problem demolishing the entire defensive metagame.I originally had Rock Polish over Blizzard, but I found myself wanting to look for opportunities to set up and clean, rather than break, and was also just a tad too weak to Tangela and Gourgeist to my liking (Fire punch is good, but not enough when you're toxic'd or leeched).You'll see in the replays that, when I play well, Rampardos is a huge force to be reckoned with, and, when I neglect him, I generally lose. Treasure this mon. He's a good boi.The next mon was really difficult for me, but I finally settled on Cradily, because it defensively answered the team's need for a soft Floatzel check and also acted as a band-aid for the team's glaring Rock weakness. Don't get me wrong, it's not living a +2 Edge from Lycan (thanks a lot, Quagg -.-), but it can fill in when you just need to not get bopped.It's ironic that I picked Cradily, because it's the mon I gave my Secret Santa to build around because I can't seem to use it very well, but it fits in pretty well here as a blanket check. Toxic is also greatly appreciated, as are rocks (duh). Giga finishes off those Golems who have lost the will to live because Fantom burned them. I seem to always predict my opponents to expect Giga and switch out, but they never do....Anyways, Cradily is the SpDef glue of the team and the sole. You'll still be weak to LO/Fight-Z Special Busken, but you have a few tools to deal with that.At this point, I needed a Special attacker with some inherent bulk and the ability to pivot. Enter: Silvally-Electric! STAB Thunderbolt is insanely strong, and between its other coverage options, you can hit most of the tier for super-effective damage.The original set had Ice Beam over Surf, but I found that I didn't really need the extra coverage. Altaria was already handled by other mons on the team (Ramp, Froggy), and I found Golem switching in a lot on the expected Electric move. It also hits Camerupt, Monferno, etc if you need Silv to eat a hit to get rid of a threat.This mon fulfills the role of offensive glue for this team extremely well, especially with its much-needed speed. It also provides a reliable way to KO Swanna, and provides an emergency switch-in (taking 30% from LO Swanna Hurricane) if Cradily is down. Silvally's inherent bulk allows it to tank a couple of neutral hits (or one strong neutral hit) and fire back with the correct move to KO the threat that is undoubtedly threatening to dismantle the rest of your team.Because it exerts to much offensive pressure and because Parting Shot is such an amazing move, I end up relying on Silvally to provide a lot of my pivoting into Pinsir and Rampardos.I needed a Z-user and have been enjoying Groundium Pinsir immensely recently for its ability to nuke Mareanie and Bronzor, especially with most people expecting Buginium, so I included SD Groundium Pinsir on the team. I know the spread is a bit unorthodox, but the tier is full of strong physical attackers and generally lacking in special attackers, so Pinsir's inherent physical bulk allows it to tank the hits it needs to in order to nuke at least one or two pokemon. Throw in the fact that Pinsir could viably run one of 3 sets right now and you have a very scary Mon to pivot into.If you don't like the additional hp, you could be normal/boring and make it max speed, but I really didn't find myself in a situation where I felt like the additional speed would have allowed me to keep Pinsir in anyways.Also, unboosted Z-EQ has a good chance to OHKO Golem through Sturdy.Finally, I needed a fast scarfer to counter opposing offense and provide revenge-killing threat, preferably with the option of pivoting out. I've been experimenting with Scarf Frog a bit recently, so that's what I went with.Scarf Hydro does around 75% to Electivire if it connects, and Frog can threaten pretty much everything else in the tier with the correct attack. Gourgeists switching in expecting to eat a Hydro for their Golem find themselves almost OHKO'd by Ice Beam. When you feel like you're about to be out-predicted, click u-turn and get the initiative for your team.Frog patches a lot of the vulnerabilities of the team, not by providing defensive synergy, but by providing a counter-threat for almost all threats that give the team trouble. Busken or Monferno running amok? Get Frog in after they kill something and KO or grab momentum back. I think you'll enjoy what Frog can do if you give him a chance :)I hope you enjoy the team!