User Info: Tables Tables 3 years ago #1



Legends is not so pretty. But it is interesting.



I decided to go through all of the Adventure maps in Legends, and note down how many heart containers and heart pieces every character had on each map. I expected to find a lot of pattern, with everyone ending up at the same number of hearts after certain points. Well, uh, no. It's actually a lot weirder than that. Let's go through and have a look.



After the base game content, everyone will end up having gained 18 hearts. DLC characters are obviously an exception, and never gain hearts outside of their own map and levelling up, so I'm going to pretend they don't exist until we're actuallytalking about DLC maps. Also, we are focusing solely on HP and HC rewards, not on ones from level up. Those happen every 6 levels, starting at level 3, up to at least level 99 if your'e wondering.



Unsurprisingly, Legend mode is a bit all over the place, since not every character is playable, some are playable a ton more than others and so on. A total of 17 characters get something from Legend mode though, and it's always at least a HC rather than a HP. Here's a few fun little factoids about the Legend mode HP distribution:



1) Cia, Volga and Wizzro all gain a pretty equal amount of hearts from their five levels. Cia gets 1 HC plus 4 HP for a total of 2 hearts, Volga and Wizzro get 2 HC each, plus Volga gets the spare HP. It's nice they kept it so even.



2) Linkle always gets the HP in her 5 missions, while her guest character always gets the HC. This includes Ruto and Twili Midna, who the player may not have unlocked yet. Slightly strangely, they didn't extend a similar courtesy to Zant and Ghirahim - they could have easily had the three Ganondorf missions have 1 HC and 1 HP for each, but didn't for some odd reason.



Adventure mode is where things get a little more interesting. You may have noticed that Adventure mode has no HCs or HPs for the Wind Waker characters, or the villain trio. Asides from those 5 though, everyone gets lots of HCs and HPs. In fact, after Adventure and Legend, everyone ends up having gained exactly 8 hearts in total. With... a few exceptions.



1) Impa has gained a total of 9 hearts. This one really has me scratching my head. Why Impa? Why not just remove one HC reward from Adventure and put an extra where it's mission (in Great Sea to be precise)? It seems like a weird choice and a slightly weird character.



2) Lana is arguably weirder, although I think I'd say it makes a little more sense here. She has gained 8 hearts... and 3 extra Heart Pieces. So this make a bit of sense - she has a lot of Legend content, giving her extra HPs means you can have slightly more rewards for her spread over Adventure.



3) Linkle is in a similar boat I suppose. She ends up with 2 HPs after Adventure, meaning she still needs 2 from later maps. "When playing a game, the goal is to win, but it is the goal that is important, not the winning." -Reiner Knizia Back when HWU came out, and we only had the Adventure map and 13 characters, it was a simpler time. Every character could get a total of 30 hearts - 10 that they started with, 10 from levelling up (at level 5, 15, 25, ... , 95) and 10 between Legend mode and the Adventure map, split up as 8 heart containers and 8 heart pieces. It was pretty, it was simple, and it made two nice rows of 15 hearts.Legends is not so pretty. But it is interesting.I decided to go through all of the Adventure maps in Legends, and note down how many heart containers and heart pieces every character had on each map. I expected to find a lot of pattern, with everyone ending up at the same number of hearts after certain points. Well, uh, no. It's actually a lot weirder than that. Let's go through and have a look.After the base game content, everyone will end up having gained 18 hearts. DLC characters are obviously an exception, and never gain hearts outside of their own map and levelling up, so I'm going to pretend they don't exist until we're actuallytalking about DLC maps. Also, we are focusing solely on HP and HC rewards, not on ones from level up. Those happen every 6 levels, starting at level 3, up to at least level 99 if your'e wondering.Unsurprisingly,is a bit all over the place, since not every character is playable, some are playable a ton more than others and so on. A total of 17 characters get something from Legend mode though, and it's always at least a HC rather than a HP. Here's a few fun little factoids about the Legend mode HP distribution:1) Cia, Volga and Wizzro all gain a pretty equal amount of hearts from their five levels. Cia gets 1 HC plus 4 HP for a total of 2 hearts, Volga and Wizzro get 2 HC each, plus Volga gets the spare HP. It's nice they kept it so even.2) Linkle always gets the HP in her 5 missions, while her guest character always gets the HC. This includes Ruto and Twili Midna, who the player may not have unlocked yet. Slightly strangely, they didn't extend a similar courtesy to Zant and Ghirahim - they could have easily had the three Ganondorf missions have 1 HC and 1 HP for each, but didn't for some odd reason.is where things get a little more interesting. You may have noticed that Adventure mode has no HCs or HPs for the Wind Waker characters, or the villain trio. Asides from those 5 though, everyone gets lots of HCs and HPs. In fact, after Adventure and Legend, everyone ends up having gained exactly 8 hearts in total. With... a few exceptions.1) Impa has gained a total of 9 hearts. This one really has me scratching my head. Why Impa? Why not just remove one HC reward from Adventure and put an extra where it's mission (in Great Sea to be precise)? It seems like a weird choice and a slightly weird character.2) Lana is arguably weirder, although I think I'd say it makes a little more sense here. She has gained 8 hearts... and 3 extra Heart Pieces. So this make a bit of sense - she has a lot of Legend content, giving her extra HPs means you can have slightly more rewards for her spread over Adventure.3) Linkle is in a similar boat I suppose. She ends up with 2 HPs after Adventure, meaning she still needs 2 from later maps.

User Info: Tables Tables (Topic Creator) 3 years ago #2 The Great Sea map has a ton of heart containers for Daphnes and Tetra, bringing them back up to par. By and large, everyone gets 2 HCs here (including the villain trio). With exceptions, of course.



1) Only four characters have HPs on the Great Sea map. Link is the really odd one here - he had an exact number of hearts after Adventure, but now he starts a third heart from HPs. Lana and Linkle finish their HP heart here. In Link and Lana's case, the HP replaces the HC they would have otherwise gotten. Linkle gets 1 HC and 2 HPs.



2) Daphnes gets 7 HCs and 7 HPs, and they're always in pairs - so he gets a HC and HP in the same map, seven times. Tetra gets just 7 HCs. She has no HPs here... or anywhere, actually. She's the only character with no HPs in the game.



2) Impa gets only one heart - since she got an extra on Adventure.



On now to Master Quest. Here's another interesting one. If you're like me, you'd have probably guessed, oh, everything will even out after MQ, so that Twilight/Termina form a pair of some sorts. WRONG! The majority of characters will end up on 13 hearts after MQ but there are several interesting things.



1) The villain trio all have 8 HCs and 3 or 4 HPs, which brings them up in line with everyone else's 13 hearts. They are the only characters with HPs here - so there are only 11 HPs on the entire MQ map.



2) Here's the weird bit. Five characters - Ganondorf, Twili Midna, Skull Kid, Toon Link and Daphnes, get 4 hearts on the Master Quest map. That's quite a large exception to the rule, over 20% of the cast. As a result they're all sitting on one extra heart compared to everyone else. I can't really see much of a common thread linking these five characters, so maybe they were picked somewhat randomly?



Twilight from there, possibly unexpectedly, is the one that then evens everything out again. Everyone who got 4 hearts in MQ gets only two hearts here, while the rest get 3 hearts. Link is an exception. He gets 3 hearts, but also gets 1 more HP - the only HP on the Twilight map, in fact. This means he's still 1/2 a heart behind.



Finally, Termina as you might expect leaves everyone equal on 18 hearts. That means 2 hearts per person, excluding Link who gets 2 extra HPs - so again, Link has the only HPs on this map. So despite Twilight and Termina being semi-equal, Twilight actually has a lot more HCs - 3 per character for most characters instead of just 2 per character in Termina.



On to the DLC and these are mostly not too interesting. MWW has 3 HCs per non-DLC character, Koholint and Grand Travels have 2 HCs. For their DLC character, MWW has 13 HCs and 8 HPs for Medli, while Koholint and Grand Travels simply have 15 HCs - meaning Toon Zelda and Marin each have no HPs, like Tetra. This also means the DLC characters get a total of 15 HCs compared to the current 25 HCs normal characters get, so they need 10 extra hearts from level up to stay equal. I feel like only having 2 HCs per character in Grand Travels, and no HPs for Toon Zelda, lead to it feeling a little empty in terms of rewards - with only 63 HCs and 128 maps, that's less than 1 HC per 2 maps on average. Koholint might only have 63 HCs as well but it's a much smaller map, only 84 battles IIRC.



A few final notes: It's implied above, but different characters have different amounts of HPs to collect. Link has 12 HPs. Lana, Cia, Linkle, Daphnes and Medli have 8, while Marin, Toon Zelda and Tetra have none. Everyone else has 4.



Here is the spreadsheet I collected everything on. I'm going to add ALBW as well, although I doubt it'll really be anything different. Mostly it'll be a question of, 2 or 3 HCs per character. https://docs.google.com/spreadsheets/d/1iZr0rvkkMoIEzZnjFtd12rMZzf0ciowF1yacCQ3rPVU/edit#gid=0 "When playing a game, the goal is to win, but it is the goal that is important, not the winning." -Reiner Knizia map has a ton of heart containers for Daphnes and Tetra, bringing them back up to par. By and large, everyone gets 2 HCs here (including the villain trio). With exceptions, of course.1) Only four characters have HPs on the Great Sea map. Link is the really odd one here - he had an exact number of hearts after Adventure, but now he starts a third heart from HPs. Lana and Linkle finish their HP heart here. In Link and Lana's case, the HP replaces the HC they would have otherwise gotten. Linkle gets 1 HC and 2 HPs.2) Daphnes gets 7 HCs and 7 HPs, and they're always in pairs - so he gets a HC and HP in the same map, seven times. Tetra gets just 7 HCs. She has no HPs here... or anywhere, actually. She's the only character with no HPs in the game.2) Impa gets only one heart - since she got an extra on Adventure.On now to. Here's another interesting one. If you're like me, you'd have probably guessed, oh, everything will even out after MQ, so that Twilight/Termina form a pair of some sorts. WRONG! The majority of characters will end up on 13 hearts after MQ but there are several interesting things.1) The villain trio all have 8 HCs and 3 or 4 HPs, which brings them up in line with everyone else's 13 hearts. They are the only characters with HPs here - so there are only 11 HPs on the entire MQ map.2) Here's the weird bit. Five characters - Ganondorf, Twili Midna, Skull Kid, Toon Link and Daphnes, get 4 hearts on the Master Quest map. That's quite a large exception to the rule, over 20% of the cast. As a result they're all sitting on one extra heart compared to everyone else. I can't really see much of a common thread linking these five characters, so maybe they were picked somewhat randomly?from there, possibly unexpectedly, is the one that then evens everything out again. Everyone who got 4 hearts in MQ gets only two hearts here, while the rest get 3 hearts. Link is an exception. He gets 3 hearts, but also gets 1 more HP - the only HP on the Twilight map, in fact. This means he's still 1/2 a heart behind.Finally,as you might expect leaves everyone equal on 18 hearts. That means 2 hearts per person, excluding Link who gets 2 extra HPs - so again, Link has the only HPs on this map. So despite Twilight and Termina being semi-equal, Twilight actually has a lot more HCs - 3 per character for most characters instead of just 2 per character in Termina.On to theand these are mostly not too interesting. MWW has 3 HCs per non-DLC character, Koholint and Grand Travels have 2 HCs. For their DLC character, MWW has 13 HCs and 8 HPs for Medli, while Koholint and Grand Travels simply have 15 HCs - meaning Toon Zelda and Marin each have no HPs, like Tetra. This also means the DLC characters get a total of 15 HCs compared to the current 25 HCs normal characters get, so they need 10 extra hearts from level up to stay equal. I feel like only having 2 HCs per character in Grand Travels, and no HPs for Toon Zelda, lead to it feeling a little empty in terms of rewards - with only 63 HCs and 128 maps, that's less than 1 HC per 2 maps on average. Koholint might only have 63 HCs as well but it's a much smaller map, only 84 battles IIRC.A few final notes: It's implied above, but different characters have different amounts of HPs to collect. Link has 12 HPs. Lana, Cia, Linkle, Daphnes and Medli have 8, while Marin, Toon Zelda and Tetra have none. Everyone else has 4.Here is the spreadsheet I collected everything on. I'm going to add ALBW as well, although I doubt it'll really be anything different. Mostly it'll be a question of, 2 or 3 HCs per character. https://docs.google.com/spreadsheets/d/1iZr0rvkkMoIEzZnjFtd12rMZzf0ciowF1yacCQ3rPVU/edit#gid=0

User Info: TourianTourist TourianTourist 3 years ago #3 Hyrule Blog

http://touriantourist.blogspot.com I was wondering about that, so thanks a lot for the insight!

User Info: Folt Folt 3 years ago #4 Looks like the Wind Waker Epilogue Heart Containers left little room for Tetra to get Heart Pieces.



On the other hand, Master Wind Waker mostly not carrying a lot of rewards for other characters than Medli (weapons, costumes, etc.) seems to have let the developers divide two of her hearts into Heart Pieces to compensate.

User Info: Tables Tables (Topic Creator) 3 years ago #5 Folt posted...

Looks like the Wind Waker Epilogue Heart Containers left little room for Tetra to get Heart Pieces.



On the other hand, Master Wind Waker mostly not carrying a lot of rewards for other characters than Medli (weapons, costumes, etc.) seems to have let the developers divide two of her hearts into Heart Pieces to compensate.



Ah, yeah, I forgot that MWW had very few weapon rewards. I thought it had the same number of costumes as the later two DLC maps though? So with that in mind, yeah it makes sense to have two hearts through HPs, that gives them effectively 6 extra rewards to litter the map with. "When playing a game, the goal is to win, but it is the goal that is important, not the winning." -Reiner Knizia Ah, yeah, I forgot that MWW had very few weapon rewards. I thought it had the same number of costumes as the later two DLC maps though? So with that in mind, yeah it makes sense to have two hearts through HPs, that gives them effectively 6 extra rewards to litter the map with.

User Info: Folt Folt 3 years ago #6 Tables posted...

Folt posted...

Looks like the Wind Waker Epilogue Heart Containers left little room for Tetra to get Heart Pieces.



On the other hand, Master Wind Waker mostly not carrying a lot of rewards for other characters than Medli (weapons, costumes, etc.) seems to have let the developers divide two of her hearts into Heart Pieces to compensate.



Ah, yeah, I forgot that MWW had very few weapon rewards. I thought it had the same number of costumes as the later two DLC maps though? So with that in mind, yeah it makes sense to have two hearts through HPs, that gives them effectively 6 extra rewards to litter the map with.

It has the same number of costumes as Koholint Island. Grand Travels has one more costume.



But yeah, since there's no Lv. 4+ weapons to collect, that's plenty of space for 6 extra rewards. It has the same number of costumes as Koholint Island. Grand Travels has one more costume.But yeah, since there's no Lv. 4+ weapons to collect, that's plenty of space for 6 extra rewards.

User Info: NC_Pitts NC_Pitts 3 years ago #7 There is always someone ahead of you, be that someone.

Rest in peace Tyler. You're in heaven now. Love you brother, always remembered. Darn so termina doesn't give young link, tingle and skull kid more HC than the rest of the cast?