Project

For this project, my aim was to create a modular environment with a special emphasis on colour, as well as designing the 2D art pieces such as the shop signs, but as my final project for university as well as my first real 3D project, my primary goal was to learn as much as I could about the environment art process.

I started to seriously consider learning 3D just under a year ago when I decided I wanted to create an environment for my honours year project. Up until then the only 3D modelling experience I had were small tasks for university and I had only basic, scattered knowledge of 3D in general – let alone game engines. At the time, I had no idea what I was getting myself into as there were still so many basic things I wasn’t fully aware of, but I felt that I really needed to fill the gaps in my knowledge and I wanted to push myself. Seeing fellow students go through their learning processes was a huge inspiration, particularly Kevin McKenna who was also pursuing environment art for his final year project, and Yannic Kawan, who was responsible for one of my ‘epiphany’ moments when I was first learning PBR.