Who created the game Return to Castle Wolfenstein?
Wolfenstein
The Wolfenstein series of video games started with the 1981 stealth-adventure video game Castle Wolfenstein. It was developed by American programmer Silas Warner, a pioneer in the early eras of video gaming, especially the stealth genre. It was published by his (then) company M.U.S.E. Inc. (Muse Software). The player controls an unnamed American prisoner of war as he steals war files containing information about secret German war plans while avoiding or sometimes killing guards, and tries to escape the fortified Nazi stronghold Castle Wolfenstein, set during World War II. The game is often credited as one of the first video games of the stealth genre, since it focuses more on avoiding or disarming enemies, and killing them is considered a last resort.[2]
Return to Castle Wolfenstein
There are many different releases of "Return to Castle Wolfenstein". The original release, version 1.0, came in a game box featuring a book-like flap. A Collector's Edition, packaged in a metal case, was released at the same time. The contents of the Collector's Edition changed depending on when it was purchased and could include a poster and fabric patch, a poster and a bonus CD, or just the bonus CD. The Game of the Year Edition (2002 - v.1.33) came with the original "Wolfenstein 3D", game demos, and seven new multiplayer maps (Trenchtoast, Tram Siege, Ice, Chateau, Keep, The Damned, and Rocket.) The Platinum Edition (2004 - v.1.41) included "", a stand-alone multiplayer expansion, and "Wolfenstein 3D". "Return to Castle Wolfenstein: Tides of War" also came with the original "Wolfenstein 3D" as an unlockable after beating the campaign, and included some enhancements like surround sound.