When was the Forgotten Realms campaign of DND first introduced?
Forgotten Realms
Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories.[1] Several years later, Greenwood brought the setting to the D&D game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), and comic books. The Forgotten Realms is one of the most popular D&D settings,[2][3] largely due to the success of novels by authors such as R. A. Salvatore and numerous role-playing video games, including Pool of Radiance (1988), Eye of the Beholder (1991), Baldur's Gate (1998), Icewind Dale (2000) and Neverwinter Nights (2002).
Dragon (magazine)
"Dragon" was the launching point for a number of rules, spells, monsters, magic items, and other ideas that were incorporated into later official products of the "Dungeons & Dragons" game. A prime example is the Forgotten Realms campaign setting, which first became known through a series of "Dragon" articles in the 1980s by its creator Ed Greenwood. It subsequently went on to become one of the primary campaign 'worlds' for official "Dungeons and Dragons" products, starting in 1987. The magazine appeared on the cover as simply "Dragon" from July 1980, later changing its name to Dragon Magazine starting November 1987.