When was Metal Gear Solid 4: Guns of the Patriots released?
Metal Gear
Metal Gear(Japanese:メタルギア,Hepburn:Metaru Gia) is a series of action-adventure stealth video games, created by Hideo Kojima and developed and published by Konami. The first game, Metal Gear, was released in 1987 for MSX home computers. The player often takes control of a special forces operative (usually either Solid Snake or Big Boss), who is assigned to find the titular superweapon "Metal Gear", a bipedal walking tank with the ability to launch nuclear weapons. Several sequels have been released for multiple consoles, which have expanded the original game's plot adding characters opposing and supporting Snake, while there have also been a few prequels exploring the origins of the Metal Gear and recurring characters.
Metal Gear
The overarching theme of the Metal Gear Solid series is that of the "gene, meme, scene, sense, peace,[61] revenge[62] and race,[63]" and how people are affected by these factors according to the game's producer Kojima — Metal Gear Solid deals with genetics and the moral implications of genetic engineering, Metal Gear Solid 2: Sons of Liberty deals with how identity can be affected by the philosophies of one's society (a "meme") and the effects of censorship on society, Metal Gear Solid 3: Snake Eater deals with how the time and place one lives in (a "scene") affects their identity, how politics change along with the times and hyperreality, the inability to distinguish fact and fiction in an information saturated world.[64] Metal Gear Solid 4: Guns of the Patriots deals with the "sense" a person dies with and how some things cannot be passed down to future generations and be misinterpreted as well as the artificially controlled (and globally shared) sense-data of the new era's nanotech-enhanced soldiers.[65] With Metal Gear Solid: Peace Walker the plot deals with the true nature of 'peace', and the concept of conflict in human societies. Metal Gear Solid V: The Phantom Pain deals with the themes "race" and "revenge" and how the latter can make one lose his humanity. Following the initial Metal Gear, each game has been a deconstruction of action movies and video games, using tropes to invoke the themes and ideas especially those of spy movies - it examines what kind of mind and complete control of a situation would be needed to pull off the absurdly complex and convoluted plans that rely on events completely within the realm of chance yet comes off without a hitch. Furthermore, it examines what happens to a child soldier forced to take up a normal life through the characters Eli also known as Liquid Snake in Metal Gear Solid V: The Phantom Pain and Raiden was also known as Jack in Metal Gear Solid 4: Guns of the Patriots.[66] Metal Gear Rising: Revengeance also deals with "revenge". Raiden is defeated in the beginning and feels a deep sense of vengeance, and as such exacts his 'revenge' on the group who sabotaged him, as well as coming to terms with his own past and embracing his true nature. The games carry many implicit parallels to Nietzschean philosophy.[67] Solid Snake serves as a deconstruction of the action hero archetype, as his wartime experiences have turned him into a bitter, broken-down soldier who wishes to retire, but cannot escape the life of conflict that had entwined him for so long. This concept is further explored through Raiden, who is put through the same torments as Snake in explicit detail. Big Boss is similarly not immune to this theme: as Naked Snake, he does not resemble a suave, impeccable secret agent that would otherwise into the 1960s spy film pastiche of Metal Gear Solid 3: Snake Eater, but is instead an everyman character. Only after undergoing immense psychological and physical scarring does he begin to resemble the ultimate soldier known as Big Boss.[68]