Why did Hideo Kojima leave Konami?
Hideo Kojima
At the 2013 Game Developers Conference, Kojima unveiled Metal Gear Solid V: The Phantom Pain, which was set to be his final Metal Gear work, noting that this time unlike previous announcements that he had stopped working on the series, was very serious about leaving.[63] In March 2015, reports began to surface that Kojima would part ways with longtime publisher Konami after the release of The Phantom Pain.[64] Konami later stated that they were auditioning for new staff for future Metal Gear titles and removed Kojima's name from the series' marketing material.[65] Despite reports that Kojima left the company in October 2015, a spokesman for Konami stated that he was "taking a long time off from work."[66] At The Game Awards 2015, Metal Gear Solid V won the awards for Best Action Game and Best Score/Soundtrack, but Kojima did not attend the event, being reportedly barred from attending by Konami.[67] Instead, it was accepted by Kiefer Sutherland on his behalf.[67]
Hayao Nakayama
Nakayama is also one of the main reasons why Sega pulled out of the home console market. Sega's release of the 32X, turning down Sony's offer to work with Sega to make a new console instead of releasing the Sega Saturn, and the surprise launch of the Sega Saturn were all his decisions. Nakayama based his decisions for Sega of America off of how Sega consoles were doing in Japan. The reason why the Sega Genesis was successful against the Nintendo Entertainment System was because Nakayama let Tom Kalinske do what he needed to do to obtain the public's interest in the Genesis. Nakayama stepped down from CEO of Sega of Japan before the launch of the Dreamcast, but by the time Sega could fix the damage done by Nakayama, it was too late. Sega was losing money fast. In order to avoid bankruptcy, they pulled out of the console market and became a third party developer for Microsoft, Sony, and Nintendo.