Is Final Fantasy Type-0 a sequel to another game?
Final Fantasy Type-0
Final Fantasy Type-0[Jp. 1] is an action role-playing game developed and published by Square Enix for the PlayStation Portable (PSP). Released in Japan on October 27, 2011, Type-0 is part of the Fabula Nova Crystallis subseries, a set of games sharing a common mythos which includes Final Fantasy XIII and Final Fantasy XV. The gameplay, similar to Crisis Core: Final Fantasy VII, has the player taking control of characters in real-time combat during missions across Orience. The player also engages in large-scale strategy-based battles on the world map, and has access to a multiplayer option during story missions and side quests.
Final Fantasy Type-0
Type-0's scenario was conceived by Tabata and written by Hiroki Chiba and Sarah Okabe.[5][6][7] While the game was still titled Agito XIII, Tabata described it as "a major title [...] formed from a variety of concepts" which included the collision of four fantasies (the game's view of Orience), a battle between magic and weapons, and the two sides of reality.[67] The early story concept drew heavily from popular manga and anime, but little survived after the platform change. Tabata instead chose a new style similar to historical films and documentaries.[28] The new story's concept started with the idea of a war story told by young people caught up in the event, with its story themes revolving around death and its impact on others.[4] A major inspiration was the Japanese documentary series Centuries of Picture. The final story was darker than many other Final Fantasy games.[28] Despite its title change, the game was kept within the Fabula Nova Crystallis mythos.[65][68] The approach taken with the mythos was to portray the roles of its deities from a historical standpoint, while telling a story focused on the human side of events.[4][57][69] The cyclic nature of the game's universe was created to help incorporate aspects of the mythos.[70] The roles and backgrounds for each character in the game were conceived and put into place after the setting and main story had been finalized.[71] After the game's release, Tabata commented that when he was writing the story he would have liked to have been more thorough, and to have made the story easier for players to understand.[72]