Code: vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
{
	struct drm_vc4_submit_cl *args = exec->args;
	void *temp = NULL;
	void *bin;
	int ret = 0;
	uint32_t bin_offset = 0;
	uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
					     16);
	uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
	uint32_t exec_size = uniforms_offset + args->uniforms_size;
	uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
 					  args->shader_rec_count);
 	struct vc4_bo *bo;
 
	if (uniforms_offset < shader_rec_offset ||
 	    exec_size < uniforms_offset ||
 	    args->shader_rec_count >= (UINT_MAX /
 					  sizeof(struct vc4_shader_state)) ||
	    temp_size < exec_size) {
		DRM_ERROR("overflow in exec arguments\n");
		goto fail;
	}

	/* Allocate space where we'll store the copied in user command lists
	 * and shader records.
	 *
	 * We don't just copy directly into the BOs because we need to
	 * read the contents back for validation, and I think the
	 * bo->vaddr is uncached access.
	 */
	temp = drm_malloc_ab(temp_size, 1);
	if (!temp) {
		DRM_ERROR("Failed to allocate storage for copying "
			  "in bin/render CLs.\n");
		ret = -ENOMEM;
		goto fail;
	}
	bin = temp + bin_offset;
	exec->shader_rec_u = temp + shader_rec_offset;
	exec->uniforms_u = temp + uniforms_offset;
	exec->shader_state = temp + exec_size;
	exec->shader_state_size = args->shader_rec_count;

	if (copy_from_user(bin,
			   (void __user *)(uintptr_t)args->bin_cl,
			   args->bin_cl_size)) {
		ret = -EFAULT;
		goto fail;
	}

	if (copy_from_user(exec->shader_rec_u,
			   (void __user *)(uintptr_t)args->shader_rec,
			   args->shader_rec_size)) {
		ret = -EFAULT;
		goto fail;
	}

	if (copy_from_user(exec->uniforms_u,
			   (void __user *)(uintptr_t)args->uniforms,
			   args->uniforms_size)) {
		ret = -EFAULT;
		goto fail;
	}

	bo = vc4_bo_create(dev, exec_size, true);
	if (IS_ERR(bo)) {
		DRM_ERROR("Couldn't allocate BO for binning\n");
		ret = PTR_ERR(bo);
		goto fail;
	}
	exec->exec_bo = &bo->base;

	list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
		      &exec->unref_list);

	exec->ct0ca = exec->exec_bo->paddr + bin_offset;

	exec->bin_u = bin;

	exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
	exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
	exec->shader_rec_size = args->shader_rec_size;

	exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
	exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
	exec->uniforms_size = args->uniforms_size;

	ret = vc4_validate_bin_cl(dev,
				  exec->exec_bo->vaddr + bin_offset,
				  bin,
				  exec);
	if (ret)
		goto fail;

	ret = vc4_validate_shader_recs(dev, exec);
	if (ret)
		goto fail;

	/* Block waiting on any previous rendering into the CS's VBO,
	 * IB, or textures, so that pixels are actually written by the
	 * time we try to read them.
	 */
	ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true);

fail:
	drm_free_large(temp);
	return ret;
}

Vulnerability Type: DoS Overflow 
CWE ID: CWE-190
Summary: Integer overflow in the vc4_get_bcl function in drivers/gpu/drm/vc4/vc4_gem.c in the VideoCore DRM driver in the Linux kernel before 4.9.7 allows local users to cause a denial of service or possibly have unspecified other impact via a crafted size value in a VC4_SUBMIT_CL ioctl call.
Commit Message: drm/vc4: Fix an integer overflow in temporary allocation layout.

We copy the unvalidated ioctl arguments from the user into kernel
temporary memory to run the validation from, to avoid a race where the
user updates the unvalidate contents in between validating them and
copying them into the validated BO.

However, in setting up the layout of the kernel side, we failed to
check one of the additions (the roundup() for shader_rec_offset)
against integer overflow, allowing a nearly MAX_UINT value of
bin_cl_size to cause us to under-allocate the temporary space that we
then copy_from_user into.

Reported-by: Murray McAllister <murray.mcallister@insomniasec.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: d5b1a78a772f ("drm/vc4: Add support for drawing 3D frames.")