Code: gdImagePtr gdImageCreate (int sx, int sy)
{
	int i;
	gdImagePtr im;

	if (overflow2(sx, sy)) {
		return NULL;
	}

	if (overflow2(sizeof(unsigned char *), sy)) {
 		return NULL;
 	}
 
 	im = (gdImage *) gdCalloc(1, sizeof(gdImage));
 
 	/* Row-major ever since gd 1.3 */
	im->pixels = (unsigned char **) gdMalloc(sizeof(unsigned char *) * sy);
	im->AA_opacity = (unsigned char **) gdMalloc(sizeof(unsigned char *) * sy);
	im->polyInts = 0;
	im->polyAllocated = 0;
	im->brush = 0;
	im->tile = 0;
	im->style = 0;
	for (i = 0; i < sy; i++) {
		/* Row-major ever since gd 1.3 */
		im->pixels[i] = (unsigned char *) gdCalloc(sx, sizeof(unsigned char));
		im->AA_opacity[i] = (unsigned char *) gdCalloc(sx, sizeof(unsigned char));
	}
	im->sx = sx;
	im->sy = sy;
	im->colorsTotal = 0;
	im->transparent = (-1);
	im->interlace = 0;
	im->thick = 1;
	im->AA = 0;
	im->AA_polygon = 0;
	for (i = 0; i < gdMaxColors; i++) {
		im->open[i] = 1;
		im->red[i] = 0;
		im->green[i] = 0;
		im->blue[i] = 0;
	}
	im->trueColor = 0;
	im->tpixels = 0;
	im->cx1 = 0;
	im->cy1 = 0;
	im->cx2 = im->sx - 1;
	im->cy2 = im->sy - 1;
	im->interpolation = NULL;
	im->interpolation_id = GD_BILINEAR_FIXED;
	return im;
}

Commit Message: iFixed bug #72446 - Integer Overflow in gdImagePaletteToTrueColor() resulting in heap overflow
CWE ID: CWE-190
gdImagePtr gdImageCreate (int sx, int sy)
{
	int i;
	gdImagePtr im;

	if (overflow2(sx, sy)) {
		return NULL;
	}

	if (overflow2(sizeof(unsigned char *), sy)) {
 		return NULL;
 	}
 
	if (overflow2(sizeof(unsigned char *), sx)) {
		return NULL;
	}

 	im = (gdImage *) gdCalloc(1, sizeof(gdImage));
 
 	/* Row-major ever since gd 1.3 */
	im->pixels = (unsigned char **) gdMalloc(sizeof(unsigned char *) * sy);
	im->AA_opacity = (unsigned char **) gdMalloc(sizeof(unsigned char *) * sy);
	im->polyInts = 0;
	im->polyAllocated = 0;
	im->brush = 0;
	im->tile = 0;
	im->style = 0;
	for (i = 0; i < sy; i++) {
		/* Row-major ever since gd 1.3 */
		im->pixels[i] = (unsigned char *) gdCalloc(sx, sizeof(unsigned char));
		im->AA_opacity[i] = (unsigned char *) gdCalloc(sx, sizeof(unsigned char));
	}
	im->sx = sx;
	im->sy = sy;
	im->colorsTotal = 0;
	im->transparent = (-1);
	im->interlace = 0;
	im->thick = 1;
	im->AA = 0;
	im->AA_polygon = 0;
	for (i = 0; i < gdMaxColors; i++) {
		im->open[i] = 1;
		im->red[i] = 0;
		im->green[i] = 0;
		im->blue[i] = 0;
	}
	im->trueColor = 0;
	im->tpixels = 0;
	im->cx1 = 0;
	im->cy1 = 0;
	im->cx2 = im->sx - 1;
	im->cy2 = im->sy - 1;
	im->interpolation = NULL;
	im->interpolation_id = GD_BILINEAR_FIXED;
	return im;
}
