Code: void Splash::arbitraryTransformMask(SplashImageMaskSource src, void *srcData,
				    int srcWidth, int srcHeight,
				    SplashCoord *mat, GBool glyphMode) {
  SplashBitmap *scaledMask;
  SplashClipResult clipRes, clipRes2;
  SplashPipe pipe;
  int scaledWidth, scaledHeight, t0, t1;
  SplashCoord r00, r01, r10, r11, det, ir00, ir01, ir10, ir11;
  SplashCoord vx[4], vy[4];
  int xMin, yMin, xMax, yMax;
  ImageSection section[3];
  int nSections;
  int y, xa, xb, x, i, xx, yy;

  vx[0] = mat[4];                    vy[0] = mat[5];
  vx[1] = mat[2] + mat[4];           vy[1] = mat[3] + mat[5];
  vx[2] = mat[0] + mat[2] + mat[4];  vy[2] = mat[1] + mat[3] + mat[5];
  vx[3] = mat[0] + mat[4];           vy[3] = mat[1] + mat[5];

  xMin = imgCoordMungeLowerC(vx[0], glyphMode);
  xMax = imgCoordMungeUpperC(vx[0], glyphMode);
  yMin = imgCoordMungeLowerC(vy[0], glyphMode);
  yMax = imgCoordMungeUpperC(vy[0], glyphMode);
  for (i = 1; i < 4; ++i) {
    t0 = imgCoordMungeLowerC(vx[i], glyphMode);
    if (t0 < xMin) {
      xMin = t0;
    }
    t0 = imgCoordMungeUpperC(vx[i], glyphMode);
    if (t0 > xMax) {
      xMax = t0;
    }
    t1 = imgCoordMungeLowerC(vy[i], glyphMode);
    if (t1 < yMin) {
      yMin = t1;
    }
    t1 = imgCoordMungeUpperC(vy[i], glyphMode);
    if (t1 > yMax) {
      yMax = t1;
    }
  }
  clipRes = state->clip->testRect(xMin, yMin, xMax - 1, yMax - 1);
  opClipRes = clipRes;
  if (clipRes == splashClipAllOutside) {
    return;
  }

  if (mat[0] >= 0) {
    t0 = imgCoordMungeUpperC(mat[0] + mat[4], glyphMode) -
         imgCoordMungeLowerC(mat[4], glyphMode);
  } else {
    t0 = imgCoordMungeUpperC(mat[4], glyphMode) -
         imgCoordMungeLowerC(mat[0] + mat[4], glyphMode);
  }
  if (mat[1] >= 0) {
    t1 = imgCoordMungeUpperC(mat[1] + mat[5], glyphMode) -
         imgCoordMungeLowerC(mat[5], glyphMode);
  } else {
    t1 = imgCoordMungeUpperC(mat[5], glyphMode) -
         imgCoordMungeLowerC(mat[1] + mat[5], glyphMode);
  }
  scaledWidth = t0 > t1 ? t0 : t1;
  if (mat[2] >= 0) {
    t0 = imgCoordMungeUpperC(mat[2] + mat[4], glyphMode) -
         imgCoordMungeLowerC(mat[4], glyphMode);
  } else {
    t0 = imgCoordMungeUpperC(mat[4], glyphMode) -
         imgCoordMungeLowerC(mat[2] + mat[4], glyphMode);
  }
  if (mat[3] >= 0) {
    t1 = imgCoordMungeUpperC(mat[3] + mat[5], glyphMode) -
         imgCoordMungeLowerC(mat[5], glyphMode);
  } else {
    t1 = imgCoordMungeUpperC(mat[5], glyphMode) -
         imgCoordMungeLowerC(mat[3] + mat[5], glyphMode);
  }
  scaledHeight = t0 > t1 ? t0 : t1;
  if (scaledWidth == 0) {
    scaledWidth = 1;
  }
  if (scaledHeight == 0) {
    scaledHeight = 1;
  }

  r00 = mat[0] / scaledWidth;
  r01 = mat[1] / scaledWidth;
  r10 = mat[2] / scaledHeight;
  r11 = mat[3] / scaledHeight;
  det = r00 * r11 - r01 * r10;
  if (splashAbs(det) < 1e-6) {
    return;
  }
  ir00 = r11 / det;
  ir01 = -r01 / det;
  ir10 = -r10 / det;
  ir11 = r00 / det;

   scaledMask = scaleMask(src, srcData, srcWidth, srcHeight,
 			 scaledWidth, scaledHeight);
 
   i = (vy[2] <= vy[3]) ? 2 : 3;
  }

Commit Message: 
CWE ID: 
void Splash::arbitraryTransformMask(SplashImageMaskSource src, void *srcData,
				    int srcWidth, int srcHeight,
				    SplashCoord *mat, GBool glyphMode) {
  SplashBitmap *scaledMask;
  SplashClipResult clipRes, clipRes2;
  SplashPipe pipe;
  int scaledWidth, scaledHeight, t0, t1;
  SplashCoord r00, r01, r10, r11, det, ir00, ir01, ir10, ir11;
  SplashCoord vx[4], vy[4];
  int xMin, yMin, xMax, yMax;
  ImageSection section[3];
  int nSections;
  int y, xa, xb, x, i, xx, yy;

  vx[0] = mat[4];                    vy[0] = mat[5];
  vx[1] = mat[2] + mat[4];           vy[1] = mat[3] + mat[5];
  vx[2] = mat[0] + mat[2] + mat[4];  vy[2] = mat[1] + mat[3] + mat[5];
  vx[3] = mat[0] + mat[4];           vy[3] = mat[1] + mat[5];

  xMin = imgCoordMungeLowerC(vx[0], glyphMode);
  xMax = imgCoordMungeUpperC(vx[0], glyphMode);
  yMin = imgCoordMungeLowerC(vy[0], glyphMode);
  yMax = imgCoordMungeUpperC(vy[0], glyphMode);
  for (i = 1; i < 4; ++i) {
    t0 = imgCoordMungeLowerC(vx[i], glyphMode);
    if (t0 < xMin) {
      xMin = t0;
    }
    t0 = imgCoordMungeUpperC(vx[i], glyphMode);
    if (t0 > xMax) {
      xMax = t0;
    }
    t1 = imgCoordMungeLowerC(vy[i], glyphMode);
    if (t1 < yMin) {
      yMin = t1;
    }
    t1 = imgCoordMungeUpperC(vy[i], glyphMode);
    if (t1 > yMax) {
      yMax = t1;
    }
  }
  clipRes = state->clip->testRect(xMin, yMin, xMax - 1, yMax - 1);
  opClipRes = clipRes;
  if (clipRes == splashClipAllOutside) {
    return;
  }

  if (mat[0] >= 0) {
    t0 = imgCoordMungeUpperC(mat[0] + mat[4], glyphMode) -
         imgCoordMungeLowerC(mat[4], glyphMode);
  } else {
    t0 = imgCoordMungeUpperC(mat[4], glyphMode) -
         imgCoordMungeLowerC(mat[0] + mat[4], glyphMode);
  }
  if (mat[1] >= 0) {
    t1 = imgCoordMungeUpperC(mat[1] + mat[5], glyphMode) -
         imgCoordMungeLowerC(mat[5], glyphMode);
  } else {
    t1 = imgCoordMungeUpperC(mat[5], glyphMode) -
         imgCoordMungeLowerC(mat[1] + mat[5], glyphMode);
  }
  scaledWidth = t0 > t1 ? t0 : t1;
  if (mat[2] >= 0) {
    t0 = imgCoordMungeUpperC(mat[2] + mat[4], glyphMode) -
         imgCoordMungeLowerC(mat[4], glyphMode);
  } else {
    t0 = imgCoordMungeUpperC(mat[4], glyphMode) -
         imgCoordMungeLowerC(mat[2] + mat[4], glyphMode);
  }
  if (mat[3] >= 0) {
    t1 = imgCoordMungeUpperC(mat[3] + mat[5], glyphMode) -
         imgCoordMungeLowerC(mat[5], glyphMode);
  } else {
    t1 = imgCoordMungeUpperC(mat[5], glyphMode) -
         imgCoordMungeLowerC(mat[3] + mat[5], glyphMode);
  }
  scaledHeight = t0 > t1 ? t0 : t1;
  if (scaledWidth == 0) {
    scaledWidth = 1;
  }
  if (scaledHeight == 0) {
    scaledHeight = 1;
  }

  r00 = mat[0] / scaledWidth;
  r01 = mat[1] / scaledWidth;
  r10 = mat[2] / scaledHeight;
  r11 = mat[3] / scaledHeight;
  det = r00 * r11 - r01 * r10;
  if (splashAbs(det) < 1e-6) {
    return;
  }
  ir00 = r11 / det;
  ir01 = -r01 / det;
  ir10 = -r10 / det;
  ir11 = r00 / det;

   scaledMask = scaleMask(src, srcData, srcWidth, srcHeight,
 			 scaledWidth, scaledHeight);
  if (scaledMask->data == NULL) {
    error(errInternal, -1, "scaledMask->data is NULL in Splash::scaleMaskYuXu");
    delete scaledMask;
    return;
  }
 
   i = (vy[2] <= vy[3]) ? 2 : 3;
  }
