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@@ -20,7 +20,6 @@ This model is ready for commercial/non-commercial use
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  ### License/Terms of Use
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  - Model: [NVIDIA Open Model License Agreement](https://www.nvidia.com/en-us/agreements/enterprise-software/nvidia-open-model-license/)
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- - Code: [NVIDIA License (NSCLv1)](https://github.com/NVlabs/nvblox_mindmap/tree/public/LICENSE.md)
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  ### Deployment Geography:
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@@ -36,9 +35,9 @@ The trained ``mindmap`` policies allow for quick evaluation of the ``mindmap`` c
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  ### Release Date
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- Github 09/26/2025 via github.com/NVlabs/nvblox_mindmap
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- Hugging Face 09/26/2025 via huggingface.co/nvidia/PhysicalAI-Robotics-mindmap-Checkpoints
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  ## References(s):
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@@ -47,7 +46,7 @@ Hugging Face 09/26/2025 via huggingface.co/nvidia/PhysicalAI-Robotics-mindmap-Ch
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  - Remo Steiner, Alexander Millane, David Tingdahl, Clemens Volk, Vikram Ramasamy, Xinjie Yao, Peter Du, Soha Pouya and Shiwei Sheng. "**mindmap: Spatial Memory in Deep Feature Maps for 3D Action Policies**". CoRL 2025 Workshop RemembeRL.
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  [arXiv preprint arXiv:2509.20297 (2025).](https://arxiv.org/abs/2509.20297)
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  - ``mindmap`` codebase:
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- - [github.com/NVlabs/nvblox_mindmap](https://github.com/NVlabs/nvblox_mindmap)
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  ## Model Architecture:
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  ### License/Terms of Use
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  - Model: [NVIDIA Open Model License Agreement](https://www.nvidia.com/en-us/agreements/enterprise-software/nvidia-open-model-license/)
 
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  ### Deployment Geography:
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  ### Release Date
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+ Github 10/15/2025 via github.com/nvidia-isaac/nvblox_mindmap
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+ Hugging Face 10/15/2025 via huggingface.co/nvidia/PhysicalAI-Robotics-mindmap-Checkpoints
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  ## References(s):
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  - Remo Steiner, Alexander Millane, David Tingdahl, Clemens Volk, Vikram Ramasamy, Xinjie Yao, Peter Du, Soha Pouya and Shiwei Sheng. "**mindmap: Spatial Memory in Deep Feature Maps for 3D Action Policies**". CoRL 2025 Workshop RemembeRL.
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  [arXiv preprint arXiv:2509.20297 (2025).](https://arxiv.org/abs/2509.20297)
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  - ``mindmap`` codebase:
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+ - [github.com/nvidia-isaac/nvblox_mindmap](https://github.com/nvidia-isaac/nvblox_mindmap)
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  ## Model Architecture:
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