3 TriAAN-VC: Triple Adaptive Attention Normalization for Any-to-Any Voice Conversion Voice Conversion (VC) must be achieved while maintaining the content of the source speech and representing the characteristics of the target speaker. The existing methods do not simultaneously satisfy the above two aspects of VC, and their conversion outputs suffer from a trade-off problem between maintaining source contents and target characteristics. In this study, we propose Triple Adaptive Attention Normalization VC (TriAAN-VC), comprising an encoder-decoder and an attention-based adaptive normalization block, that can be applied to non-parallel any-to-any VC. The proposed adaptive normalization block extracts target speaker representations and achieves conversion while minimizing the loss of the source content with siamese loss. We evaluated TriAAN-VC on the VCTK dataset in terms of the maintenance of the source content and target speaker similarity. Experimental results for one-shot VC suggest that TriAAN-VC achieves state-of-the-art performance while mitigating the trade-off problem encountered in the existing VC methods. 5 authors · Mar 15, 2023
10 FastVoiceGrad: One-step Diffusion-Based Voice Conversion with Adversarial Conditional Diffusion Distillation Diffusion-based voice conversion (VC) techniques such as VoiceGrad have attracted interest because of their high VC performance in terms of speech quality and speaker similarity. However, a notable limitation is the slow inference caused by the multi-step reverse diffusion. Therefore, we propose FastVoiceGrad, a novel one-step diffusion-based VC that reduces the number of iterations from dozens to one while inheriting the high VC performance of the multi-step diffusion-based VC. We obtain the model using adversarial conditional diffusion distillation (ACDD), leveraging the ability of generative adversarial networks and diffusion models while reconsidering the initial states in sampling. Evaluations of one-shot any-to-any VC demonstrate that FastVoiceGrad achieves VC performance superior to or comparable to that of previous multi-step diffusion-based VC while enhancing the inference speed. Audio samples are available at https://www.kecl.ntt.co.jp/people/kaneko.takuhiro/projects/fastvoicegrad/. 4 authors · Sep 3, 2024 2
- UnitSpeech: Speaker-adaptive Speech Synthesis with Untranscribed Data We propose UnitSpeech, a speaker-adaptive speech synthesis method that fine-tunes a diffusion-based text-to-speech (TTS) model using minimal untranscribed data. To achieve this, we use the self-supervised unit representation as a pseudo transcript and integrate the unit encoder into the pre-trained TTS model. We train the unit encoder to provide speech content to the diffusion-based decoder and then fine-tune the decoder for speaker adaptation to the reference speaker using a single <unit, speech> pair. UnitSpeech performs speech synthesis tasks such as TTS and voice conversion (VC) in a personalized manner without requiring model re-training for each task. UnitSpeech achieves comparable and superior results on personalized TTS and any-to-any VC tasks compared to previous baselines. Our model also shows widespread adaptive performance on real-world data and other tasks that use a unit sequence as input. 4 authors · Jun 28, 2023
- A Comparative Study of Self-supervised Speech Representation Based Voice Conversion We present a large-scale comparative study of self-supervised speech representation (S3R)-based voice conversion (VC). In the context of recognition-synthesis VC, S3Rs are attractive owing to their potential to replace expensive supervised representations such as phonetic posteriorgrams (PPGs), which are commonly adopted by state-of-the-art VC systems. Using S3PRL-VC, an open-source VC software we previously developed, we provide a series of in-depth objective and subjective analyses under three VC settings: intra-/cross-lingual any-to-one (A2O) and any-to-any (A2A) VC, using the voice conversion challenge 2020 (VCC2020) dataset. We investigated S3R-based VC in various aspects, including model type, multilinguality, and supervision. We also studied the effect of a post-discretization process with k-means clustering and showed how it improves in the A2A setting. Finally, the comparison with state-of-the-art VC systems demonstrates the competitiveness of S3R-based VC and also sheds light on the possible improving directions. 4 authors · Jul 9, 2022
1 EZ-VC: Easy Zero-shot Any-to-Any Voice Conversion Voice Conversion research in recent times has increasingly focused on improving the zero-shot capabilities of existing methods. Despite remarkable advancements, current architectures still tend to struggle in zero-shot cross-lingual settings. They are also often unable to generalize for speakers of unseen languages and accents. In this paper, we adopt a simple yet effective approach that combines discrete speech representations from self-supervised models with a non-autoregressive Diffusion-Transformer based conditional flow matching speech decoder. We show that this architecture allows us to train a voice-conversion model in a purely textless, self-supervised fashion. Our technique works without requiring multiple encoders to disentangle speech features. Our model also manages to excel in zero-shot cross-lingual settings even for unseen languages. For Demo: https://ez-vc.github.io/EZ-VC-Demo/ 4 authors · May 22, 2025
- O_O-VC: Synthetic Data-Driven One-to-One Alignment for Any-to-Any Voice Conversion Traditional voice conversion (VC) methods typically attempt to separate speaker identity and linguistic information into distinct representations, which are then combined to reconstruct the audio. However, effectively disentangling these factors remains challenging, often leading to information loss during training. In this paper, we propose a new approach that leverages synthetic speech data generated by a high-quality, pretrained multispeaker text-to-speech (TTS) model. Specifically, synthetic data pairs that share the same linguistic content but differ in speaker identity are used as input-output pairs to train the voice conversion model. This enables the model to learn a direct mapping between source and target voices, effectively capturing speaker-specific characteristics while preserving linguistic content. Additionally, we introduce a flexible training strategy for any-to-any voice conversion that generalizes well to unseen speakers and new languages, enhancing adaptability and performance in zero-shot scenarios. Our experiments show that our proposed method achieves a 16.35% relative reduction in word error rate and a 5.91% improvement in speaker cosine similarity, outperforming several state-of-the-art methods. Voice conversion samples can be accessed at: https://oovc-emnlp-2025.github.io/ 5 authors · Oct 10, 2025
- FragmentVC: Any-to-Any Voice Conversion by End-to-End Extracting and Fusing Fine-Grained Voice Fragments With Attention Any-to-any voice conversion aims to convert the voice from and to any speakers even unseen during training, which is much more challenging compared to one-to-one or many-to-many tasks, but much more attractive in real-world scenarios. In this paper we proposed FragmentVC, in which the latent phonetic structure of the utterance from the source speaker is obtained from Wav2Vec 2.0, while the spectral features of the utterance(s) from the target speaker are obtained from log mel-spectrograms. By aligning the hidden structures of the two different feature spaces with a two-stage training process, FragmentVC is able to extract fine-grained voice fragments from the target speaker utterance(s) and fuse them into the desired utterance, all based on the attention mechanism of Transformer as verified with analysis on attention maps, and is accomplished end-to-end. This approach is trained with reconstruction loss only without any disentanglement considerations between content and speaker information and doesn't require parallel data. Objective evaluation based on speaker verification and subjective evaluation with MOS both showed that this approach outperformed SOTA approaches, such as AdaIN-VC and AutoVC. 5 authors · Oct 27, 2020
- S3PRL-VC: Open-source Voice Conversion Framework with Self-supervised Speech Representations This paper introduces S3PRL-VC, an open-source voice conversion (VC) framework based on the S3PRL toolkit. In the context of recognition-synthesis VC, self-supervised speech representation (S3R) is valuable in its potential to replace the expensive supervised representation adopted by state-of-the-art VC systems. Moreover, we claim that VC is a good probing task for S3R analysis. In this work, we provide a series of in-depth analyses by benchmarking on the two tasks in VCC2020, namely intra-/cross-lingual any-to-one (A2O) VC, as well as an any-to-any (A2A) setting. We also provide comparisons between not only different S3Rs but also top systems in VCC2020 with supervised representations. Systematic objective and subjective evaluation were conducted, and we show that S3R is comparable with VCC2020 top systems in the A2O setting in terms of similarity, and achieves state-of-the-art in S3R-based A2A VC. We believe the extensive analysis, as well as the toolkit itself, contribute to not only the S3R community but also the VC community. The codebase is now open-sourced. 6 authors · Oct 12, 2021
- Voice Conversion With Just Nearest Neighbors Any-to-any voice conversion aims to transform source speech into a target voice with just a few examples of the target speaker as a reference. Recent methods produce convincing conversions, but at the cost of increased complexity -- making results difficult to reproduce and build on. Instead, we keep it simple. We propose k-nearest neighbors voice conversion (kNN-VC): a straightforward yet effective method for any-to-any conversion. First, we extract self-supervised representations of the source and reference speech. To convert to the target speaker, we replace each frame of the source representation with its nearest neighbor in the reference. Finally, a pretrained vocoder synthesizes audio from the converted representation. Objective and subjective evaluations show that kNN-VC improves speaker similarity with similar intelligibility scores to existing methods. Code, samples, trained models: https://bshall.github.io/knn-vc 3 authors · May 30, 2023
2 Speaking Style Conversion in the Waveform Domain Using Discrete Self-Supervised Units We introduce DISSC, a novel, lightweight method that converts the rhythm, pitch contour and timbre of a recording to a target speaker in a textless manner. Unlike DISSC, most voice conversion (VC) methods focus primarily on timbre, and ignore people's unique speaking style (prosody). The proposed approach uses a pretrained, self-supervised model for encoding speech to discrete units, which makes it simple, effective, and fast to train. All conversion modules are only trained on reconstruction like tasks, thus suitable for any-to-many VC with no paired data. We introduce a suite of quantitative and qualitative evaluation metrics for this setup, and empirically demonstrate that DISSC significantly outperforms the evaluated baselines. Code and samples are available at https://pages.cs.huji.ac.il/adiyoss-lab/dissc/. 2 authors · Dec 19, 2022 1
- Cotatron: Transcription-Guided Speech Encoder for Any-to-Many Voice Conversion without Parallel Data We propose Cotatron, a transcription-guided speech encoder for speaker-independent linguistic representation. Cotatron is based on the multispeaker TTS architecture and can be trained with conventional TTS datasets. We train a voice conversion system to reconstruct speech with Cotatron features, which is similar to the previous methods based on Phonetic Posteriorgram (PPG). By training and evaluating our system with 108 speakers from the VCTK dataset, we outperform the previous method in terms of both naturalness and speaker similarity. Our system can also convert speech from speakers that are unseen during training, and utilize ASR to automate the transcription with minimal reduction of the performance. Audio samples are available at https://mindslab-ai.github.io/cotatron, and the code with a pre-trained model will be made available soon. 3 authors · May 7, 2020
- StarGANv2-VC: A Diverse, Unsupervised, Non-parallel Framework for Natural-Sounding Voice Conversion We present an unsupervised non-parallel many-to-many voice conversion (VC) method using a generative adversarial network (GAN) called StarGAN v2. Using a combination of adversarial source classifier loss and perceptual loss, our model significantly outperforms previous VC models. Although our model is trained only with 20 English speakers, it generalizes to a variety of voice conversion tasks, such as any-to-many, cross-lingual, and singing conversion. Using a style encoder, our framework can also convert plain reading speech into stylistic speech, such as emotional and falsetto speech. Subjective and objective evaluation experiments on a non-parallel many-to-many voice conversion task revealed that our model produces natural sounding voices, close to the sound quality of state-of-the-art text-to-speech (TTS) based voice conversion methods without the need for text labels. Moreover, our model is completely convolutional and with a faster-than-real-time vocoder such as Parallel WaveGAN can perform real-time voice conversion. 3 authors · Jul 21, 2021
- MeanVC: Lightweight and Streaming Zero-Shot Voice Conversion via Mean Flows Zero-shot voice conversion (VC) aims to transfer timbre from a source speaker to any unseen target speaker while preserving linguistic content. Growing application scenarios demand models with streaming inference capabilities. This has created a pressing need for models that are simultaneously fast, lightweight, and high-fidelity. However, existing streaming methods typically rely on either autoregressive (AR) or non-autoregressive (NAR) frameworks, which either require large parameter sizes to achieve strong performance or struggle to generalize to unseen speakers. In this study, we propose MeanVC, a lightweight and streaming zero-shot VC approach. MeanVC introduces a diffusion transformer with a chunk-wise autoregressive denoising strategy, combining the strengths of both AR and NAR paradigms for efficient streaming processing. By introducing mean flows, MeanVC regresses the average velocity field during training, enabling zero-shot VC with superior speech quality and speaker similarity in a single sampling step by directly mapping from the start to the endpoint of the flow trajectory. Additionally, we incorporate diffusion adversarial post-training to mitigate over-smoothing and further enhance speech quality. Experimental results demonstrate that MeanVC significantly outperforms existing zero-shot streaming VC systems, achieving superior conversion quality with higher efficiency and significantly fewer parameters. Audio demos and code are publicly available at https://aslp-lab.github.io/MeanVC. 7 authors · Oct 9, 2025
- Pureformer-VC: Non-parallel One-Shot Voice Conversion with Pure Transformer Blocks and Triplet Discriminative Training One-shot voice conversion(VC) aims to change the timbre of any source speech to match that of the target speaker with only one speech sample. Existing style transfer-based VC methods relied on speech representation disentanglement and suffered from accurately and independently encoding each speech component and recomposing back to converted speech effectively. To tackle this, we proposed Pureformer-VC, which utilizes Conformer blocks to build a disentangled encoder, and Zipformer blocks to build a style transfer decoder as the generator. In the decoder, we used effective styleformer blocks to integrate speaker characteristics effectively into the generated speech. The models used the generative VAE loss for encoding components and triplet loss for unsupervised discriminative training. We applied the styleformer method to Zipformer's shared weights for style transfer. The experimental results show that the proposed model achieves comparable subjective scores and exhibits improvements in objective metrics compared to existing methods in a one-shot voice conversion scenario. 6 authors · Sep 3, 2024
- MAIN-VC: Lightweight Speech Representation Disentanglement for One-shot Voice Conversion One-shot voice conversion aims to change the timbre of any source speech to match that of the unseen target speaker with only one speech sample. Existing methods face difficulties in satisfactory speech representation disentanglement and suffer from sizable networks as some of them leverage numerous complex modules for disentanglement. In this paper, we propose a model named MAIN-VC to effectively disentangle via a concise neural network. The proposed model utilizes Siamese encoders to learn clean representations, further enhanced by the designed mutual information estimator. The Siamese structure and the newly designed convolution module contribute to the lightweight of our model while ensuring performance in diverse voice conversion tasks. The experimental results show that the proposed model achieves comparable subjective scores and exhibits improvements in objective metrics compared to existing methods in a one-shot voice conversion scenario. 6 authors · May 1, 2024
1 DreamVoice: Text-Guided Voice Conversion Generative voice technologies are rapidly evolving, offering opportunities for more personalized and inclusive experiences. Traditional one-shot voice conversion (VC) requires a target recording during inference, limiting ease of usage in generating desired voice timbres. Text-guided generation offers an intuitive solution to convert voices to desired "DreamVoices" according to the users' needs. Our paper presents two major contributions to VC technology: (1) DreamVoiceDB, a robust dataset of voice timbre annotations for 900 speakers from VCTK and LibriTTS. (2) Two text-guided VC methods: DreamVC, an end-to-end diffusion-based text-guided VC model; and DreamVG, a versatile text-to-voice generation plugin that can be combined with any one-shot VC models. The experimental results demonstrate that our proposed methods trained on the DreamVoiceDB dataset generate voice timbres accurately aligned with the text prompt and achieve high-quality VC. 5 authors · Jun 24, 2024
- Pureformer-VC: Non-parallel Voice Conversion with Pure Stylized Transformer Blocks and Triplet Discriminative Training As a foundational technology for intelligent human-computer interaction, voice conversion (VC) seeks to transform speech from any source timbre into any target timbre. Traditional voice conversion methods based on Generative Adversarial Networks (GANs) encounter significant challenges in precisely encoding diverse speech elements and effectively synthesising these elements into natural-sounding converted speech. To overcome these limitations, we introduce Pureformer-VC, an encoder-decoder framework that utilizes Conformer blocks to build a disentangled encoder and employs Zipformer blocks to create a style transfer decoder. We adopt a variational decoupled training approach to isolate speech components using a Variational Autoencoder (VAE), complemented by triplet discriminative training to enhance the speaker's discriminative capabilities. Furthermore, we incorporate the Attention Style Transfer Mechanism (ASTM) with Zipformer's shared weights to improve the style transfer performance in the decoder. We conducted experiments on two multi-speaker datasets. The experimental results demonstrate that the proposed model achieves comparable subjective evaluation scores while significantly enhancing objective metrics compared to existing approaches in many-to-many and many-to-one VC scenarios. 6 authors · Jun 9, 2025
- VCP-CLIP: A visual context prompting model for zero-shot anomaly segmentation Recently, large-scale vision-language models such as CLIP have demonstrated immense potential in zero-shot anomaly segmentation (ZSAS) task, utilizing a unified model to directly detect anomalies on any unseen product with painstakingly crafted text prompts. However, existing methods often assume that the product category to be inspected is known, thus setting product-specific text prompts, which is difficult to achieve in the data privacy scenarios. Moreover, even the same type of product exhibits significant differences due to specific components and variations in the production process, posing significant challenges to the design of text prompts. In this end, we propose a visual context prompting model (VCP-CLIP) for ZSAS task based on CLIP. The insight behind VCP-CLIP is to employ visual context prompting to activate CLIP's anomalous semantic perception ability. In specific, we first design a Pre-VCP module to embed global visual information into the text prompt, thus eliminating the necessity for product-specific prompts. Then, we propose a novel Post-VCP module, that adjusts the text embeddings utilizing the fine-grained features of the images. In extensive experiments conducted on 10 real-world industrial anomaly segmentation datasets, VCP-CLIP achieved state-of-the-art performance in ZSAS task. The code is available at https://github.com/xiaozhen228/VCP-CLIP. 7 authors · Jul 16, 2024
- AnyTool: Self-Reflective, Hierarchical Agents for Large-Scale API Calls We introduce AnyTool, a large language model agent designed to revolutionize the utilization of a vast array of tools in addressing user queries. We utilize over 16,000 APIs from Rapid API, operating under the assumption that a subset of these APIs could potentially resolve the queries. AnyTool primarily incorporates three elements: an API retriever with a hierarchical structure, a solver aimed at resolving user queries using a selected set of API candidates, and a self-reflection mechanism, which re-activates AnyTool if the initial solution proves impracticable. AnyTool is powered by the function calling feature of GPT-4, eliminating the need for training external modules. We also revisit the evaluation protocol introduced by previous works and identify a limitation in this protocol that leads to an artificially high pass rate. By revising the evaluation protocol to better reflect practical application scenarios, we introduce an additional benchmark, termed AnyToolBench. Experiments across various datasets demonstrate the superiority of our AnyTool over strong baselines such as ToolLLM and a GPT-4 variant tailored for tool utilization. For instance, AnyTool outperforms ToolLLM by +35.4% in terms of average pass rate on ToolBench. Code will be available at https://github.com/dyabel/AnyTool. 3 authors · Feb 6, 2024
27 AnyV2V: A Plug-and-Play Framework For Any Video-to-Video Editing Tasks Video-to-video editing involves editing a source video along with additional control (such as text prompts, subjects, or styles) to generate a new video that aligns with the source video and the provided control. Traditional methods have been constrained to certain editing types, limiting their ability to meet the wide range of user demands. In this paper, we introduce AnyV2V, a novel training-free framework designed to simplify video editing into two primary steps: (1) employing an off-the-shelf image editing model (e.g. InstructPix2Pix, InstantID, etc) to modify the first frame, (2) utilizing an existing image-to-video generation model (e.g. I2VGen-XL) for DDIM inversion and feature injection. In the first stage, AnyV2V can plug in any existing image editing tools to support an extensive array of video editing tasks. Beyond the traditional prompt-based editing methods, AnyV2V also can support novel video editing tasks, including reference-based style transfer, subject-driven editing, and identity manipulation, which were unattainable by previous methods. In the second stage, AnyV2V can plug in any existing image-to-video models to perform DDIM inversion and intermediate feature injection to maintain the appearance and motion consistency with the source video. On the prompt-based editing, we show that AnyV2V can outperform the previous best approach by 35\% on prompt alignment, and 25\% on human preference. On the three novel tasks, we show that AnyV2V also achieves a high success rate. We believe AnyV2V will continue to thrive due to its ability to seamlessly integrate the fast-evolving image editing methods. Such compatibility can help AnyV2V to increase its versatility to cater to diverse user demands. 5 authors · Mar 21, 2024 1
- DRVC: A Framework of Any-to-Any Voice Conversion with Self-Supervised Learning Any-to-any voice conversion problem aims to convert voices for source and target speakers, which are out of the training data. Previous works wildly utilize the disentangle-based models. The disentangle-based model assumes the speech consists of content and speaker style information and aims to untangle them to change the style information for conversion. Previous works focus on reducing the dimension of speech to get the content information. But the size is hard to determine to lead to the untangle overlapping problem. We propose the Disentangled Representation Voice Conversion (DRVC) model to address the issue. DRVC model is an end-to-end self-supervised model consisting of the content encoder, timbre encoder, and generator. Instead of the previous work for reducing speech size to get content, we propose a cycle for restricting the disentanglement by the Cycle Reconstruct Loss and Same Loss. The experiments show there is an improvement for converted speech on quality and voice similarity. 5 authors · Feb 22, 2022
1 Are Any-to-Any Models More Consistent Across Modality Transfers Than Specialists? Any-to-any generative models aim to enable seamless interpretation and generation across multiple modalities within a unified framework, yet their ability to preserve relationships across modalities remains uncertain. Do unified models truly achieve cross-modal coherence, or is this coherence merely perceived? To explore this, we introduce ACON, a dataset of 1,000 images (500 newly contributed) paired with captions, editing instructions, and Q&A pairs to evaluate cross-modal transfers rigorously. Using three consistency criteria-cyclic consistency, forward equivariance, and conjugated equivariance-our experiments reveal that any-to-any models do not consistently demonstrate greater cross-modal consistency than specialized models in pointwise evaluations such as cyclic consistency. However, equivariance evaluations uncover weak but observable consistency through structured analyses of the intermediate latent space enabled by multiple editing operations. We release our code and data at https://github.com/JiwanChung/ACON. 7 authors · May 30, 2025
- Track Anything: Segment Anything Meets Videos Recently, the Segment Anything Model (SAM) gains lots of attention rapidly due to its impressive segmentation performance on images. Regarding its strong ability on image segmentation and high interactivity with different prompts, we found that it performs poorly on consistent segmentation in videos. Therefore, in this report, we propose Track Anything Model (TAM), which achieves high-performance interactive tracking and segmentation in videos. To be detailed, given a video sequence, only with very little human participation, i.e., several clicks, people can track anything they are interested in, and get satisfactory results in one-pass inference. Without additional training, such an interactive design performs impressively on video object tracking and segmentation. All resources are available on https://github.com/gaomingqi/Track-Anything. We hope this work can facilitate related research. 6 authors · Apr 24, 2023
16 Any2AnyTryon: Leveraging Adaptive Position Embeddings for Versatile Virtual Clothing Tasks Image-based virtual try-on (VTON) aims to generate a virtual try-on result by transferring an input garment onto a target person's image. However, the scarcity of paired garment-model data makes it challenging for existing methods to achieve high generalization and quality in VTON. Also, it limits the ability to generate mask-free try-ons. To tackle the data scarcity problem, approaches such as Stable Garment and MMTryon use a synthetic data strategy, effectively increasing the amount of paired data on the model side. However, existing methods are typically limited to performing specific try-on tasks and lack user-friendliness. To enhance the generalization and controllability of VTON generation, we propose Any2AnyTryon, which can generate try-on results based on different textual instructions and model garment images to meet various needs, eliminating the reliance on masks, poses, or other conditions. Specifically, we first construct the virtual try-on dataset LAION-Garment, the largest known open-source garment try-on dataset. Then, we introduce adaptive position embedding, which enables the model to generate satisfactory outfitted model images or garment images based on input images of different sizes and categories, significantly enhancing the generalization and controllability of VTON generation. In our experiments, we demonstrate the effectiveness of our Any2AnyTryon and compare it with existing methods. The results show that Any2AnyTryon enables flexible, controllable, and high-quality image-based virtual try-on generation.https://logn-2024.github.io/Any2anyTryonProjectPage/ 6 authors · Jan 27, 2025 3
6 Cross Anything: General Quadruped Robot Navigation through Complex Terrains The application of vision-language models (VLMs) has achieved impressive success in various robotics tasks, but there are few explorations for foundation models used in quadruped robot navigation. We introduce Cross Anything System (CAS), an innovative system composed of a high-level reasoning module and a low-level control policy, enabling the robot to navigate across complex 3D terrains and reach the goal position. For high-level reasoning and motion planning, we propose a novel algorithmic system taking advantage of a VLM, with a design of task decomposition and a closed-loop sub-task execution mechanism. For low-level locomotion control, we utilize the Probability Annealing Selection (PAS) method to train a control policy by reinforcement learning. Numerous experiments show that our whole system can accurately and robustly navigate across complex 3D terrains, and its strong generalization ability ensures the applications in diverse indoor and outdoor scenarios and terrains. Project page: https://cross-anything.github.io/ 5 authors · Jul 23, 2024 2
14 AnyStory: Towards Unified Single and Multiple Subject Personalization in Text-to-Image Generation Recently, large-scale generative models have demonstrated outstanding text-to-image generation capabilities. However, generating high-fidelity personalized images with specific subjects still presents challenges, especially in cases involving multiple subjects. In this paper, we propose AnyStory, a unified approach for personalized subject generation. AnyStory not only achieves high-fidelity personalization for single subjects, but also for multiple subjects, without sacrificing subject fidelity. Specifically, AnyStory models the subject personalization problem in an "encode-then-route" manner. In the encoding step, AnyStory utilizes a universal and powerful image encoder, i.e., ReferenceNet, in conjunction with CLIP vision encoder to achieve high-fidelity encoding of subject features. In the routing step, AnyStory utilizes a decoupled instance-aware subject router to accurately perceive and predict the potential location of the corresponding subject in the latent space, and guide the injection of subject conditions. Detailed experimental results demonstrate the excellent performance of our method in retaining subject details, aligning text descriptions, and personalizing for multiple subjects. The project page is at https://aigcdesigngroup.github.io/AnyStory/ . 6 authors · Jan 16, 2025 2
12 AnyI2V: Animating Any Conditional Image with Motion Control Recent advancements in video generation, particularly in diffusion models, have driven notable progress in text-to-video (T2V) and image-to-video (I2V) synthesis. However, challenges remain in effectively integrating dynamic motion signals and flexible spatial constraints. Existing T2V methods typically rely on text prompts, which inherently lack precise control over the spatial layout of generated content. In contrast, I2V methods are limited by their dependence on real images, which restricts the editability of the synthesized content. Although some methods incorporate ControlNet to introduce image-based conditioning, they often lack explicit motion control and require computationally expensive training. To address these limitations, we propose AnyI2V, a training-free framework that animates any conditional images with user-defined motion trajectories. AnyI2V supports a broader range of modalities as the conditional image, including data types such as meshes and point clouds that are not supported by ControlNet, enabling more flexible and versatile video generation. Additionally, it supports mixed conditional inputs and enables style transfer and editing via LoRA and text prompts. Extensive experiments demonstrate that the proposed AnyI2V achieves superior performance and provides a new perspective in spatial- and motion-controlled video generation. Code is available at https://henghuiding.com/AnyI2V/. 4 authors · Jul 3, 2025 1
- AnyDoor: Zero-shot Object-level Image Customization This work presents AnyDoor, a diffusion-based image generator with the power to teleport target objects to new scenes at user-specified locations in a harmonious way. Instead of tuning parameters for each object, our model is trained only once and effortlessly generalizes to diverse object-scene combinations at the inference stage. Such a challenging zero-shot setting requires an adequate characterization of a certain object. To this end, we complement the commonly used identity feature with detail features, which are carefully designed to maintain texture details yet allow versatile local variations (e.g., lighting, orientation, posture, etc.), supporting the object in favorably blending with different surroundings. We further propose to borrow knowledge from video datasets, where we can observe various forms (i.e., along the time axis) of a single object, leading to stronger model generalizability and robustness. Extensive experiments demonstrate the superiority of our approach over existing alternatives as well as its great potential in real-world applications, such as virtual try-on and object moving. Project page is https://damo-vilab.github.io/AnyDoor-Page/. 6 authors · Jul 18, 2023
8 AnyMoLe: Any Character Motion In-betweening Leveraging Video Diffusion Models Despite recent advancements in learning-based motion in-betweening, a key limitation has been overlooked: the requirement for character-specific datasets. In this work, we introduce AnyMoLe, a novel method that addresses this limitation by leveraging video diffusion models to generate motion in-between frames for arbitrary characters without external data. Our approach employs a two-stage frame generation process to enhance contextual understanding. Furthermore, to bridge the domain gap between real-world and rendered character animations, we introduce ICAdapt, a fine-tuning technique for video diffusion models. Additionally, we propose a ``motion-video mimicking'' optimization technique, enabling seamless motion generation for characters with arbitrary joint structures using 2D and 3D-aware features. AnyMoLe significantly reduces data dependency while generating smooth and realistic transitions, making it applicable to a wide range of motion in-betweening tasks. 4 authors · Mar 11, 2025 2
- Manipulate-Anything: Automating Real-World Robots using Vision-Language Models Large-scale endeavors like and widespread community efforts such as Open-X-Embodiment have contributed to growing the scale of robot demonstration data. However, there is still an opportunity to improve the quality, quantity, and diversity of robot demonstration data. Although vision-language models have been shown to automatically generate demonstration data, their utility has been limited to environments with privileged state information, they require hand-designed skills, and are limited to interactions with few object instances. We propose Manipulate-Anything, a scalable automated generation method for real-world robotic manipulation. Unlike prior work, our method can operate in real-world environments without any privileged state information, hand-designed skills, and can manipulate any static object. We evaluate our method using two setups. First, Manipulate-Anything successfully generates trajectories for all 7 real-world and 14 simulation tasks, significantly outperforming existing methods like VoxPoser. Second, Manipulate-Anything's demonstrations can train more robust behavior cloning policies than training with human demonstrations, or from data generated by VoxPoser, Scaling-up, and Code-As-Policies. We believe Manipulate-Anything can be a scalable method for both generating data for robotics and solving novel tasks in a zero-shot setting. Project page: https://robot-ma.github.io/. 7 authors · Jun 27, 2024
- AnyPlace: Learning Generalized Object Placement for Robot Manipulation Object placement in robotic tasks is inherently challenging due to the diversity of object geometries and placement configurations. To address this, we propose AnyPlace, a two-stage method trained entirely on synthetic data, capable of predicting a wide range of feasible placement poses for real-world tasks. Our key insight is that by leveraging a Vision-Language Model (VLM) to identify rough placement locations, we focus only on the relevant regions for local placement, which enables us to train the low-level placement-pose-prediction model to capture diverse placements efficiently. For training, we generate a fully synthetic dataset of randomly generated objects in different placement configurations (insertion, stacking, hanging) and train local placement-prediction models. We conduct extensive evaluations in simulation, demonstrating that our method outperforms baselines in terms of success rate, coverage of possible placement modes, and precision. In real-world experiments, we show how our approach directly transfers models trained purely on synthetic data to the real world, where it successfully performs placements in scenarios where other models struggle -- such as with varying object geometries, diverse placement modes, and achieving high precision for fine placement. More at: https://any-place.github.io. 8 authors · Feb 6, 2025
2 AnyTeleop: A General Vision-Based Dexterous Robot Arm-Hand Teleoperation System Vision-based teleoperation offers the possibility to endow robots with human-level intelligence to physically interact with the environment, while only requiring low-cost camera sensors. However, current vision-based teleoperation systems are designed and engineered towards a particular robot model and deploy environment, which scales poorly as the pool of the robot models expands and the variety of the operating environment increases. In this paper, we propose AnyTeleop, a unified and general teleoperation system to support multiple different arms, hands, realities, and camera configurations within a single system. Although being designed to provide great flexibility to the choice of simulators and real hardware, our system can still achieve great performance. For real-world experiments, AnyTeleop can outperform a previous system that was designed for a specific robot hardware with a higher success rate, using the same robot. For teleoperation in simulation, AnyTeleop leads to better imitation learning performance, compared with a previous system that is particularly designed for that simulator. Project page: http://anyteleop.com/. 8 authors · Jul 10, 2023
3 AnyLoc: Towards Universal Visual Place Recognition Visual Place Recognition (VPR) is vital for robot localization. To date, the most performant VPR approaches are environment- and task-specific: while they exhibit strong performance in structured environments (predominantly urban driving), their performance degrades severely in unstructured environments, rendering most approaches brittle to robust real-world deployment. In this work, we develop a universal solution to VPR -- a technique that works across a broad range of structured and unstructured environments (urban, outdoors, indoors, aerial, underwater, and subterranean environments) without any re-training or fine-tuning. We demonstrate that general-purpose feature representations derived from off-the-shelf self-supervised models with no VPR-specific training are the right substrate upon which to build such a universal VPR solution. Combining these derived features with unsupervised feature aggregation enables our suite of methods, AnyLoc, to achieve up to 4X significantly higher performance than existing approaches. We further obtain a 6% improvement in performance by characterizing the semantic properties of these features, uncovering unique domains which encapsulate datasets from similar environments. Our detailed experiments and analysis lay a foundation for building VPR solutions that may be deployed anywhere, anytime, and across anyview. We encourage the readers to explore our project page and interactive demos: https://anyloc.github.io/. 7 authors · Aug 1, 2023 1
6 Upsample Anything: A Simple and Hard to Beat Baseline for Feature Upsampling We present Upsample Anything, a lightweight test-time optimization (TTO) framework that restores low-resolution features to high-resolution, pixel-wise outputs without any training. Although Vision Foundation Models demonstrate strong generalization across diverse downstream tasks, their representations are typically downsampled by 14x/16x (e.g., ViT), which limits their direct use in pixel-level applications. Existing feature upsampling approaches depend on dataset-specific retraining or heavy implicit optimization, restricting scalability and generalization. Upsample Anything addresses these issues through a simple per-image optimization that learns an anisotropic Gaussian kernel combining spatial and range cues, effectively bridging Gaussian Splatting and Joint Bilateral Upsampling. The learned kernel acts as a universal, edge-aware operator that transfers seamlessly across architectures and modalities, enabling precise high-resolution reconstruction of features, depth, or probability maps. It runs in only approx0.419 s per 224x224 image and achieves state-of-the-art performance on semantic segmentation, depth estimation, and both depth and probability map upsampling. Project page: https://seominseok0429.github.io/Upsample-Anything/{https://seominseok0429.github.io/Upsample-Anything/} 3 authors · Nov 20, 2025 2
6 any4: Learned 4-bit Numeric Representation for LLMs We present any4, a learned 4-bit weight quantization solution for large language models (LLMs) providing arbitrary numeric representations without requiring pre-processing of weights or activations. any4 yields higher accuracy compared to other related 4-bit numeric representation types: int4, fp4 and nf4, as evaluated on a range of model sizes, generations and families (Llama 2, Llama 3, Mistral and Mixtral). While any4 does not require preprocessing of weights or activations, it is also competitive with orthogonal techniques that require such preprocessing (e.g., AWQ and GPTQ). We also experiment with any3 and any2 and show competitiveness at lower bits. Additionally, we show that we can calibrate using a single curated diverse sample rather than hundreds of samples from a dataset as done in most quantization approaches. We also open source tinygemm, a latency optimized GPU matrix multiplication library for LLMs, that implements any4 using a GPU-efficient lookup table strategy along with other common quantization methods. We open source our code at https://github.com/facebookresearch/any4 . 2 authors · Jul 6, 2025 1
- AnyTOD: A Programmable Task-Oriented Dialog System We propose AnyTOD, an end-to-end, zero-shot task-oriented dialog (TOD) system capable of handling unseen tasks without task-specific training. We view TOD as a program executed by a language model (LM), where program logic and ontology is provided by a designer as a schema. To enable generalization to unseen schemas and programs without prior training, AnyTOD adopts a neuro-symbolic approach. A neural LM keeps track of events occurring during a conversation and a symbolic program implementing the dialog policy is executed to recommend next actions AnyTOD should take. This approach drastically reduces data annotation and model training requirements, addressing the enduring challenge of rapidly adapting a TOD system to unseen tasks and domains. We demonstrate state-of-the-art results on STAR, ABCD and SGD benchmarks. We also demonstrate strong zero-shot transfer ability in low-resource settings, such as zero-shot on MultiWOZ. In addition, we release STARv2, an updated version of the STAR dataset with richer annotations, for benchmarking zero-shot end-to-end TOD models. 9 authors · Dec 19, 2022
76 Any2Caption:Interpreting Any Condition to Caption for Controllable Video Generation To address the bottleneck of accurate user intent interpretation within the current video generation community, we present Any2Caption, a novel framework for controllable video generation under any condition. The key idea is to decouple various condition interpretation steps from the video synthesis step. By leveraging modern multimodal large language models (MLLMs), Any2Caption interprets diverse inputs--text, images, videos, and specialized cues such as region, motion, and camera poses--into dense, structured captions that offer backbone video generators with better guidance. We also introduce Any2CapIns, a large-scale dataset with 337K instances and 407K conditions for any-condition-to-caption instruction tuning. Comprehensive evaluations demonstrate significant improvements of our system in controllability and video quality across various aspects of existing video generation models. Project Page: https://sqwu.top/Any2Cap/ 11 authors · Mar 31, 2025 4
- Any2Point: Empowering Any-modality Large Models for Efficient 3D Understanding Large foundation models have recently emerged as a prominent focus of interest, attaining superior performance in widespread scenarios. Due to the scarcity of 3D data, many efforts have been made to adapt pre-trained transformers from vision to 3D domains. However, such 2D-to-3D approaches are still limited, due to the potential loss of spatial geometries and high computation cost. More importantly, their frameworks are mainly designed for 2D models, lacking a general any-to-3D paradigm. In this paper, we introduce Any2Point, a parameter-efficient method to empower any-modality large models (vision, language, audio) for 3D understanding. Given a frozen transformer from any source modality, we propose a 3D-to-any (1D or 2D) virtual projection strategy that correlates the input 3D points to the original 1D or 2D positions within the source modality. This mechanism enables us to assign each 3D token with a positional encoding paired with the pre-trained model, which avoids 3D geometry loss caused by the true projection and better motivates the transformer for 3D learning with 1D/2D positional priors. Then, within each transformer block, we insert an any-to-3D guided adapter module for parameter-efficient fine-tuning. The adapter incorporates prior spatial knowledge from the source modality to guide the local feature aggregation of 3D tokens, compelling the semantic adaption of any-modality transformers. We conduct extensive experiments to showcase the effectiveness and efficiency of our method. Code and models are released at https://github.com/Ivan-Tang-3D/Any2Point. 11 authors · Apr 11, 2024
11 AnyUp: Universal Feature Upsampling We introduce AnyUp, a method for feature upsampling that can be applied to any vision feature at any resolution, without encoder-specific training. Existing learning-based upsamplers for features like DINO or CLIP need to be re-trained for every feature extractor and thus do not generalize to different feature types at inference time. In this work, we propose an inference-time feature-agnostic upsampling architecture to alleviate this limitation and improve upsampling quality. In our experiments, AnyUp sets a new state of the art for upsampled features, generalizes to different feature types, and preserves feature semantics while being efficient and easy to apply to a wide range of downstream tasks. Max Planck Institute for Informatics · Oct 14, 2025 2
1 AnyTop: Character Animation Diffusion with Any Topology Generating motion for arbitrary skeletons is a longstanding challenge in computer graphics, remaining largely unexplored due to the scarcity of diverse datasets and the irregular nature of the data. In this work, we introduce AnyTop, a diffusion model that generates motions for diverse characters with distinct motion dynamics, using only their skeletal structure as input. Our work features a transformer-based denoising network, tailored for arbitrary skeleton learning, integrating topology information into the traditional attention mechanism. Additionally, by incorporating textual joint descriptions into the latent feature representation, AnyTop learns semantic correspondences between joints across diverse skeletons. Our evaluation demonstrates that AnyTop generalizes well, even with as few as three training examples per topology, and can produce motions for unseen skeletons as well. Furthermore, our model's latent space is highly informative, enabling downstream tasks such as joint correspondence, temporal segmentation and motion editing. Our webpage, https://anytop2025.github.io/Anytop-page, includes links to videos and code. 6 authors · Feb 24, 2025