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SubscribeMMFformer: Multimodal Fusion Transformer Network for Depression Detection
Depression is a serious mental health illness that significantly affects an individual's well-being and quality of life, making early detection crucial for adequate care and treatment. Detecting depression is often difficult, as it is based primarily on subjective evaluations during clinical interviews. Hence, the early diagnosis of depression, thanks to the content of social networks, has become a prominent research area. The extensive and diverse nature of user-generated information poses a significant challenge, limiting the accurate extraction of relevant temporal information and the effective fusion of data across multiple modalities. This paper introduces MMFformer, a multimodal depression detection network designed to retrieve depressive spatio-temporal high-level patterns from multimodal social media information. The transformer network with residual connections captures spatial features from videos, and a transformer encoder is exploited to design important temporal dynamics in audio. Moreover, the fusion architecture fused the extracted features through late and intermediate fusion strategies to find out the most relevant intermodal correlations among them. Finally, the proposed network is assessed on two large-scale depression detection datasets, and the results clearly reveal that it surpasses existing state-of-the-art approaches, improving the F1-Score by 13.92% for D-Vlog dataset and 7.74% for LMVD dataset. The code is made available publicly at https://github.com/rezwanh001/Large-Scale-Multimodal-Depression-Detection.
Gated Associative Memory: A Parallel O(N) Architecture for Efficient Sequence Modeling
The Transformer architecture, underpinned by the self-attention mechanism, has become the de facto standard for sequence modeling tasks. However, its core computational primitive scales quadratically with sequence length (O(N^2)), creating a significant bottleneck for processing long contexts. In this paper, we propose the Gated Associative Memory (GAM) network, a novel, fully parallel architecture for sequence modeling that exhibits linear complexity (O(N)) with respect to sequence length. The GAM block replaces the self-attention layer with two parallel pathways: a causal convolution to efficiently capture local, position-dependent context, and a parallel associative memory retrieval mechanism to model global, content-based patterns. These pathways are dynamically fused using a gating mechanism, allowing the model to flexibly combine local and global information for each token. We implement GAM from scratch and conduct a rigorous comparative analysis against a standard Transformer model and a modern linear-time baseline (Mamba) on the WikiText-2 benchmark, as well as against the Transformer on the TinyStories dataset. Our experiments demonstrate that GAM is consistently faster, outperforming both baselines on training speed, and achieves a superior or competitive final validation perplexity across all datasets, establishing it as a promising and efficient alternative for sequence modeling.
MUFASA: Multimodal Fusion Architecture Search for Electronic Health Records
One important challenge of applying deep learning to electronic health records (EHR) is the complexity of their multimodal structure. EHR usually contains a mixture of structured (codes) and unstructured (free-text) data with sparse and irregular longitudinal features -- all of which doctors utilize when making decisions. In the deep learning regime, determining how different modality representations should be fused together is a difficult problem, which is often addressed by handcrafted modeling and intuition. In this work, we extend state-of-the-art neural architecture search (NAS) methods and propose MUltimodal Fusion Architecture SeArch (MUFASA) to simultaneously search across multimodal fusion strategies and modality-specific architectures for the first time. We demonstrate empirically that our MUFASA method outperforms established unimodal NAS on public EHR data with comparable computation costs. In addition, MUFASA produces architectures that outperform Transformer and Evolved Transformer. Compared with these baselines on CCS diagnosis code prediction, our discovered models improve top-5 recall from 0.88 to 0.91 and demonstrate the ability to generalize to other EHR tasks. Studying our top architecture in depth, we provide empirical evidence that MUFASA's improvements are derived from its ability to both customize modeling for each data modality and find effective fusion strategies.
Rethinking Multimodal Sentiment Analysis: A High-Accuracy, Simplified Fusion Architecture
Multimodal sentiment analysis, a pivotal task in affective computing, seeks to understand human emotions by integrating cues from language, audio, and visual signals. While many recent approaches leverage complex attention mechanisms and hierarchical architectures, we propose a lightweight, yet effective fusion-based deep learning model tailored for utterance-level emotion classification. Using the benchmark IEMOCAP dataset, which includes aligned text, audio-derived numeric features, and visual descriptors, we design a modality-specific encoder using fully connected layers followed by dropout regularization. The modality-specific representations are then fused using simple concatenation and passed through a dense fusion layer to capture cross-modal interactions. This streamlined architecture avoids computational overhead while preserving performance, achieving a classification accuracy of 92% across six emotion categories. Our approach demonstrates that with careful feature engineering and modular design, simpler fusion strategies can outperform or match more complex models, particularly in resource-constrained environments.
PLAIN: Scalable Estimation Architecture for Integrated Sensing and Communication
Integrated sensing and communication (ISAC) is envisioned be to one of the paradigms upon which next-generation mobile networks will be built, extending localization and tracking capabilities, as well as giving birth to environment-aware wireless access. A key aspect of sensing integration is parameter estimation, which involves extracting information about the surrounding environment, such as the direction, distance, and velocity of various objects within. This is typically of a high-dimensional nature, which leads to significant computational complexity, if performed jointly across multiple sensing dimensions, such as space, frequency, and time. Additionally, due to the incorporation of sensing on top of the data transmission, the time window available for sensing is likely to be short, resulting in an estimation problem where only a single snapshot is accessible. In this work, we propose PLAIN, a tensor-based estimation architecture that flexibly scales with multiple sensing dimensions and can handle high dimensionality, limited measurement time, and super-resolution requirements. It consists of three stages: a compression stage, where the high dimensional input is converted into lower dimensionality, without sacrificing resolution; a decoupled estimation stage, where the parameters across the different dimensions are estimated in parallel with low complexity; an input-based fusion stage, where the decoupled parameters are fused together to form a paired multidimensional estimate. We investigate the performance of the architecture for different configurations and compare it against practical sequential and joint estimation baselines, as well as theoretical bounds. Our results show that PLAIN, using tools from tensor algebra, subspace-based processing, and compressed sensing, can scale flexibly with dimensionality, while operating with low complexity and maintaining super-resolution.
BLaST: High Performance Inference and Pretraining using BLock Sparse Transformers
The energy consumption of large-scale ML models is dominated by data movement - shuffling billions of parameters across memory hierarchies and data centers. Effective sparsification to prune redundant parameters is still challenging: existing methods incur significant accuracy degradation, performance overhead, or both. We introduce (Bl)ock (a)nd (S)parse (T)ransformers (BLaST), a general, robust, and reliable sparsification method applicable to linear layers in all settings. Our method iteratively sparsifies weight matrices into a block sparsity pattern suitable for efficient sparse matrix-matrix (SpMM) multiplication. BLaST achieves up to 95% sparsity in MLP weights with negligible accuracy loss. Our fused, highly optimized Sparse MLP kernel delivers up to 16.7x speedup over dense MLPs across 9 architectures and 8 datasets, resulting in up to 1.6x inference speedup, 1.11x pretraining speedup and up to 3.12x inference memory usage reduction. BLaST enables the next generation of large-scale AI systems by reducing energy use, memory footprint, and latency.
Dissecting Tensor Cores via Microbenchmarks: Latency, Throughput and Numeric Behaviors
Tensor Cores have been an important unit to accelerate Fused Matrix Multiplication Accumulation (MMA) in all NVIDIA GPUs since Volta Architecture. To program Tensor Cores, users have to use either legacy wmma APIs or current mma APIs. Legacy wmma APIs are more easy-to-use but can only exploit limited features and power of Tensor Cores. Specifically, wmma APIs support fewer operand shapes and can not leverage the new sparse matrix multiplication feature of the newest Ampere Tensor Cores. However, the performance of current programming interface has not been well explored. Furthermore, the computation numeric behaviors of low-precision floating points (TF32, BF16, and FP16) supported by the newest Ampere Tensor Cores are also mysterious. In this paper, we explore the throughput and latency of current programming APIs. We also intuitively study the numeric behaviors of Tensor Cores MMA and profile the intermediate operations including multiplication, addition of inner product, and accumulation. All codes used in this work can be found in https://github.com/sunlex0717/DissectingTensorCores.
Generalized Neighborhood Attention: Multi-dimensional Sparse Attention at the Speed of Light
Many sparse attention mechanisms such as Neighborhood Attention have typically failed to consistently deliver speedup over the self attention baseline. This is largely due to the level of complexity in attention infrastructure, and the rapid evolution of AI hardware architecture. At the same time, many state-of-the-art foundational models, particularly in computer vision, are heavily bound by attention, and need reliable sparsity to escape the O(n^2) complexity. In this paper, we study a class of promising sparse attention mechanisms that focus on locality, and aim to develop a better analytical model of their performance improvements. We first introduce Generalized Neighborhood Attention (GNA), which can describe sliding window, strided sliding window, and blocked attention. We then consider possible design choices in implementing these approaches, and create a simulator that can provide much more realistic speedup upper bounds for any given setting. Finally, we implement GNA on top of a state-of-the-art fused multi-headed attention (FMHA) kernel designed for the NVIDIA Blackwell architecture in CUTLASS. Our implementation can fully realize the maximum speedup theoretically possible in many perfectly block-sparse cases, and achieves an effective utilization of 1.3 petaFLOPs/second in FP16. In addition, we plug various GNA configurations into off-the-shelf generative models, such as Cosmos-7B, HunyuanVideo, and FLUX, and show that it can deliver 28% to 46% end-to-end speedup on B200 without any fine-tuning. We will open source our simulator and Blackwell kernels directly through the NATTEN project.
BreastDCEDL: A Comprehensive Breast Cancer DCE-MRI Dataset and Transformer Implementation for Treatment Response Prediction
Breast cancer remains a leading cause of cancer-related mortality worldwide, making early detection and accurate treatment response monitoring critical priorities. We present BreastDCEDL, a curated, deep learning-ready dataset comprising pre-treatment 3D Dynamic Contrast-Enhanced MRI (DCE-MRI) scans from 2,070 breast cancer patients drawn from the I-SPY1, I-SPY2, and Duke cohorts, all sourced from The Cancer Imaging Archive. The raw DICOM imaging data were rigorously converted into standardized 3D NIfTI volumes with preserved signal integrity, accompanied by unified tumor annotations and harmonized clinical metadata including pathologic complete response (pCR), hormone receptor (HR), and HER2 status. Although DCE-MRI provides essential diagnostic information and deep learning offers tremendous potential for analyzing such complex data, progress has been limited by lack of accessible, public, multicenter datasets. BreastDCEDL addresses this gap by enabling development of advanced models, including state-of-the-art transformer architectures that require substantial training data. To demonstrate its capacity for robust modeling, we developed the first transformer-based model for breast DCE-MRI, leveraging Vision Transformer (ViT) architecture trained on RGB-fused images from three contrast phases (pre-contrast, early post-contrast, and late post-contrast). Our ViT model achieved state-of-the-art pCR prediction performance in HR+/HER2- patients (AUC 0.94, accuracy 0.93). BreastDCEDL includes predefined benchmark splits, offering a framework for reproducible research and enabling clinically meaningful modeling in breast cancer imaging.
ArchCAD-400K: An Open Large-Scale Architectural CAD Dataset and New Baseline for Panoptic Symbol Spotting
Recognizing symbols in architectural CAD drawings is critical for various advanced engineering applications. In this paper, we propose a novel CAD data annotation engine that leverages intrinsic attributes from systematically archived CAD drawings to automatically generate high-quality annotations, thus significantly reducing manual labeling efforts. Utilizing this engine, we construct ArchCAD-400K, a large-scale CAD dataset consisting of 413,062 chunks from 5538 highly standardized drawings, making it over 26 times larger than the largest existing CAD dataset. ArchCAD-400K boasts an extended drawing diversity and broader categories, offering line-grained annotations. Furthermore, we present a new baseline model for panoptic symbol spotting, termed Dual-Pathway Symbol Spotter (DPSS). It incorporates an adaptive fusion module to enhance primitive features with complementary image features, achieving state-of-the-art performance and enhanced robustness. Extensive experiments validate the effectiveness of DPSS, demonstrating the value of ArchCAD-400K and its potential to drive innovation in architectural design and construction.
PAIF: Perception-Aware Infrared-Visible Image Fusion for Attack-Tolerant Semantic Segmentation
Infrared and visible image fusion is a powerful technique that combines complementary information from different modalities for downstream semantic perception tasks. Existing learning-based methods show remarkable performance, but are suffering from the inherent vulnerability of adversarial attacks, causing a significant decrease in accuracy. In this work, a perception-aware fusion framework is proposed to promote segmentation robustness in adversarial scenes. We first conduct systematic analyses about the components of image fusion, investigating the correlation with segmentation robustness under adversarial perturbations. Based on these analyses, we propose a harmonized architecture search with a decomposition-based structure to balance standard accuracy and robustness. We also propose an adaptive learning strategy to improve the parameter robustness of image fusion, which can learn effective feature extraction under diverse adversarial perturbations. Thus, the goals of image fusion (i.e., extracting complementary features from source modalities and defending attack) can be realized from the perspectives of architectural and learning strategies. Extensive experimental results demonstrate that our scheme substantially enhances the robustness, with gains of 15.3% mIOU of segmentation in the adversarial scene, compared with advanced competitors. The source codes are available at https://github.com/LiuZhu-CV/PAIF.
SYNBUILD-3D: A large, multi-modal, and semantically rich synthetic dataset of 3D building models at Level of Detail 4
3D building models are critical for applications in architecture, energy simulation, and navigation. Yet, generating accurate and semantically rich 3D buildings automatically remains a major challenge due to the lack of large-scale annotated datasets in the public domain. Inspired by the success of synthetic data in computer vision, we introduce SYNBUILD-3D, a large, diverse, and multi-modal dataset of over 6.2 million synthetic 3D residential buildings at Level of Detail (LoD) 4. In the dataset, each building is represented through three distinct modalities: a semantically enriched 3D wireframe graph at LoD 4 (Modality I), the corresponding floor plan images (Modality II), and a LiDAR-like roof point cloud (Modality III). The semantic annotations for each building wireframe are derived from the corresponding floor plan images and include information on rooms, doors, and windows. Through its tri-modal nature, future work can use SYNBUILD-3D to develop novel generative AI algorithms that automate the creation of 3D building models at LoD 4, subject to predefined floor plan layouts and roof geometries, while enforcing semantic-geometric consistency. Dataset and code samples are publicly available at https://github.com/kdmayer/SYNBUILD-3D.
3D Reconstruction and Information Fusion between Dormant and Canopy Seasons in Commercial Orchards Using Deep Learning and Fast GICP
In orchard automation, dense foliage during the canopy season severely occludes tree structures, minimizing visibility to various canopy parts such as trunks and branches, which limits the ability of a machine vision system. However, canopy structure is more open and visible during the dormant season when trees are defoliated. In this work, we present an information fusion framework that integrates multi-seasonal structural data to support robotic and automated crop load management during the entire growing season. The framework combines high-resolution RGB-D imagery from both dormant and canopy periods using YOLOv9-Seg for instance segmentation, Kinect Fusion for 3D reconstruction, and Fast Generalized Iterative Closest Point (Fast GICP) for model alignment. Segmentation outputs from YOLOv9-Seg were used to extract depth-informed masks, which enabled accurate 3D point cloud reconstruction via Kinect Fusion; these reconstructed models from each season were subsequently aligned using Fast GICP to achieve spatially coherent multi-season fusion. The YOLOv9-Seg model, trained on manually annotated images, achieved a mean squared error (MSE) of 0.0047 and segmentation mAP@50 scores up to 0.78 for trunks in dormant season dataset. Kinect Fusion enabled accurate reconstruction of tree geometry, validated with field measurements resulting in root mean square errors (RMSE) of 5.23 mm for trunk diameter, 4.50 mm for branch diameter, and 13.72 mm for branch spacing. Fast GICP achieved precise cross-seasonal registration with a minimum fitness score of 0.00197, allowing integrated, comprehensive tree structure modeling despite heavy occlusions during the growing season. This fused structural representation enables robotic systems to access otherwise obscured architectural information, improving the precision of pruning, thinning, and other automated orchard operations.
RealUnify: Do Unified Models Truly Benefit from Unification? A Comprehensive Benchmark
The integration of visual understanding and generation into unified multimodal models represents a significant stride toward general-purpose AI. However, a fundamental question remains unanswered by existing benchmarks: does this architectural unification actually enable synergetic interaction between the constituent capabilities? Existing evaluation paradigms, which primarily assess understanding and generation in isolation, are insufficient for determining whether a unified model can leverage its understanding to enhance its generation, or use generative simulation to facilitate deeper comprehension. To address this critical gap, we introduce RealUnify, a benchmark specifically designed to evaluate bidirectional capability synergy. RealUnify comprises 1,000 meticulously human-annotated instances spanning 10 categories and 32 subtasks. It is structured around two core axes: 1) Understanding Enhances Generation, which requires reasoning (e.g., commonsense, logic) to guide image generation, and 2) Generation Enhances Understanding, which necessitates mental simulation or reconstruction (e.g., of transformed or disordered visual inputs) to solve reasoning tasks. A key contribution is our dual-evaluation protocol, which combines direct end-to-end assessment with a diagnostic stepwise evaluation that decomposes tasks into distinct understanding and generation phases. This protocol allows us to precisely discern whether performance bottlenecks stem from deficiencies in core abilities or from a failure to integrate them. Through large-scale evaluations of 12 leading unified models and 6 specialized baselines, we find that current unified models still struggle to achieve effective synergy, indicating that architectural unification alone is insufficient. These results highlight the need for new training strategies and inductive biases to fully unlock the potential of unified modeling.
MultiModN- Multimodal, Multi-Task, Interpretable Modular Networks
Predicting multiple real-world tasks in a single model often requires a particularly diverse feature space. Multimodal (MM) models aim to extract the synergistic predictive potential of multiple data types to create a shared feature space with aligned semantic meaning across inputs of drastically varying sizes (i.e. images, text, sound). Most current MM architectures fuse these representations in parallel, which not only limits their interpretability but also creates a dependency on modality availability. We present MultiModN, a multimodal, modular network that fuses latent representations in a sequence of any number, combination, or type of modality while providing granular real-time predictive feedback on any number or combination of predictive tasks. MultiModN's composable pipeline is interpretable-by-design, as well as innately multi-task and robust to the fundamental issue of biased missingness. We perform four experiments on several benchmark MM datasets across 10 real-world tasks (predicting medical diagnoses, academic performance, and weather), and show that MultiModN's sequential MM fusion does not compromise performance compared with a baseline of parallel fusion. By simulating the challenging bias of missing not-at-random (MNAR), this work shows that, contrary to MultiModN, parallel fusion baselines erroneously learn MNAR and suffer catastrophic failure when faced with different patterns of MNAR at inference. To the best of our knowledge, this is the first inherently MNAR-resistant approach to MM modeling. In conclusion, MultiModN provides granular insights, robustness, and flexibility without compromising performance.
BIMgent: Towards Autonomous Building Modeling via Computer-use Agents
Existing computer-use agents primarily focus on general-purpose desktop automation tasks, with limited exploration of their application in highly specialized domains. In particular, the 3D building modeling process in the Architecture, Engineering, and Construction (AEC) sector involves open-ended design tasks and complex interaction patterns within Building Information Modeling (BIM) authoring software, which has yet to be thoroughly addressed by current studies. In this paper, we propose BIMgent, an agentic framework powered by multimodal large language models (LLMs), designed to enable autonomous building model authoring via graphical user interface (GUI) operations. BIMgent automates the architectural building modeling process, including multimodal input for conceptual design, planning of software-specific workflows, and efficient execution of the authoring GUI actions. We evaluate BIMgent on real-world building modeling tasks, including both text-based conceptual design generation and reconstruction from existing building design. The design quality achieved by BIMgent was found to be reasonable. Its operations achieved a 32% success rate, whereas all baseline models failed to complete the tasks (0% success rate). Results demonstrate that BIMgent effectively reduces manual workload while preserving design intent, highlighting its potential for practical deployment in real-world architectural modeling scenarios. Project page: https://tumcms.github.io/BIMgent.github.io/
PointMBF: A Multi-scale Bidirectional Fusion Network for Unsupervised RGB-D Point Cloud Registration
Point cloud registration is a task to estimate the rigid transformation between two unaligned scans, which plays an important role in many computer vision applications. Previous learning-based works commonly focus on supervised registration, which have limitations in practice. Recently, with the advance of inexpensive RGB-D sensors, several learning-based works utilize RGB-D data to achieve unsupervised registration. However, most of existing unsupervised methods follow a cascaded design or fuse RGB-D data in a unidirectional manner, which do not fully exploit the complementary information in the RGB-D data. To leverage the complementary information more effectively, we propose a network implementing multi-scale bidirectional fusion between RGB images and point clouds generated from depth images. By bidirectionally fusing visual and geometric features in multi-scales, more distinctive deep features for correspondence estimation can be obtained, making our registration more accurate. Extensive experiments on ScanNet and 3DMatch demonstrate that our method achieves new state-of-the-art performance. Code will be released at https://github.com/phdymz/PointMBF
LLM-3D Print: Large Language Models To Monitor and Control 3D Printing
Industry 4.0 has revolutionized manufacturing by driving digitalization and shifting the paradigm toward additive manufacturing (AM). Fused Deposition Modeling (FDM), a key AM technology, enables the creation of highly customized, cost-effective products with minimal material waste through layer-by-layer extrusion, posing a significant challenge to traditional subtractive methods. However, the susceptibility of material extrusion techniques to errors often requires expert intervention to detect and mitigate defects that can severely compromise product quality. While automated error detection and machine learning models exist, their generalizability across diverse 3D printer setups, firmware, and sensors is limited, and deep learning methods require extensive labeled datasets, hindering scalability and adaptability. To address these challenges, we present a process monitoring and control framework that leverages pre-trained Large Language Models (LLMs) alongside 3D printers to detect and address printing defects. The LLM evaluates print quality by analyzing images captured after each layer or print segment, identifying failure modes and querying the printer for relevant parameters. It then generates and executes a corrective action plan. We validated the effectiveness of the proposed framework in identifying defects by comparing it against a control group of engineers with diverse AM expertise. Our evaluation demonstrated that LLM-based agents not only accurately identify common 3D printing errors, such as inconsistent extrusion, stringing, warping, and layer adhesion, but also effectively determine the parameters causing these failures and autonomously correct them without any need for human intervention.
Self-Supervised Model Adaptation for Multimodal Semantic Segmentation
Learning to reliably perceive and understand the scene is an integral enabler for robots to operate in the real-world. This problem is inherently challenging due to the multitude of object types as well as appearance changes caused by varying illumination and weather conditions. Leveraging complementary modalities can enable learning of semantically richer representations that are resilient to such perturbations. Despite the tremendous progress in recent years, most multimodal convolutional neural network approaches directly concatenate feature maps from individual modality streams rendering the model incapable of focusing only on relevant complementary information for fusion. To address this limitation, we propose a mutimodal semantic segmentation framework that dynamically adapts the fusion of modality-specific features while being sensitive to the object category, spatial location and scene context in a self-supervised manner. Specifically, we propose an architecture consisting of two modality-specific encoder streams that fuse intermediate encoder representations into a single decoder using our proposed self-supervised model adaptation fusion mechanism which optimally combines complementary features. As intermediate representations are not aligned across modalities, we introduce an attention scheme for better correlation. In addition, we propose a computationally efficient unimodal segmentation architecture termed AdapNet++ that incorporates a new encoder with multiscale residual units and an efficient atrous spatial pyramid pooling that has a larger effective receptive field with more than 10x fewer parameters, complemented with a strong decoder with a multi-resolution supervision scheme that recovers high-resolution details. Comprehensive empirical evaluations on several benchmarks demonstrate that both our unimodal and multimodal architectures achieve state-of-the-art performance.
Fisheye Camera and Ultrasonic Sensor Fusion For Near-Field Obstacle Perception in Bird's-Eye-View
Accurate obstacle identification represents a fundamental challenge within the scope of near-field perception for autonomous driving. Conventionally, fisheye cameras are frequently employed for comprehensive surround-view perception, including rear-view obstacle localization. However, the performance of such cameras can significantly deteriorate in low-light conditions, during nighttime, or when subjected to intense sun glare. Conversely, cost-effective sensors like ultrasonic sensors remain largely unaffected under these conditions. Therefore, we present, to our knowledge, the first end-to-end multimodal fusion model tailored for efficient obstacle perception in a bird's-eye-view (BEV) perspective, utilizing fisheye cameras and ultrasonic sensors. Initially, ResNeXt-50 is employed as a set of unimodal encoders to extract features specific to each modality. Subsequently, the feature space associated with the visible spectrum undergoes transformation into BEV. The fusion of these two modalities is facilitated via concatenation. At the same time, the ultrasonic spectrum-based unimodal feature maps pass through content-aware dilated convolution, applied to mitigate the sensor misalignment between two sensors in the fused feature space. Finally, the fused features are utilized by a two-stage semantic occupancy decoder to generate grid-wise predictions for precise obstacle perception. We conduct a systematic investigation to determine the optimal strategy for multimodal fusion of both sensors. We provide insights into our dataset creation procedures, annotation guidelines, and perform a thorough data analysis to ensure adequate coverage of all scenarios. When applied to our dataset, the experimental results underscore the robustness and effectiveness of our proposed multimodal fusion approach.
MMSFormer: Multimodal Transformer for Material and Semantic Segmentation
Leveraging information across diverse modalities is known to enhance performance on multimodal segmentation tasks. However, effectively fusing information from different modalities remains challenging due to the unique characteristics of each modality. In this paper, we propose a novel fusion strategy that can effectively fuse information from different modality combinations. We also propose a new model named Multi-Modal Segmentation TransFormer (MMSFormer) that incorporates the proposed fusion strategy to perform multimodal material and semantic segmentation tasks. MMSFormer outperforms current state-of-the-art models on three different datasets. As we begin with only one input modality, performance improves progressively as additional modalities are incorporated, showcasing the effectiveness of the fusion block in combining useful information from diverse input modalities. Ablation studies show that different modules in the fusion block are crucial for overall model performance. Furthermore, our ablation studies also highlight the capacity of different input modalities to improve performance in the identification of different types of materials. The code and pretrained models will be made available at https://github.com/csiplab/MMSFormer.
Fine-tuning large language models for domain adaptation: Exploration of training strategies, scaling, model merging and synergistic capabilities
The advancement of Large Language Models (LLMs) for domain applications in fields such as materials science and engineering depends on the development of fine-tuning strategies that adapt models for specialized, technical capabilities. In this work, we explore the effects of Continued Pretraining (CPT), Supervised Fine-Tuning (SFT), and various preference-based optimization approaches, including Direct Preference Optimization (DPO) and Odds Ratio Preference Optimization (ORPO), on fine-tuned LLM performance. Our analysis shows how these strategies influence model outcomes and reveals that the merging of multiple fine-tuned models can lead to the emergence of capabilities that surpass the individual contributions of the parent models. We find that model merging leads to new functionalities that neither parent model could achieve alone, leading to improved performance in domain-specific assessments. Experiments with different model architectures are presented, including Llama 3.1 8B and Mistral 7B models, where similar behaviors are observed. Exploring whether the results hold also for much smaller models, we use a tiny LLM with 1.7 billion parameters and show that very small LLMs do not necessarily feature emergent capabilities under model merging, suggesting that model scaling may be a key component. In open-ended yet consistent chat conversations between a human and AI models, our assessment reveals detailed insights into how different model variants perform and show that the smallest model achieves a high intelligence score across key criteria including reasoning depth, creativity, clarity, and quantitative precision. Other experiments include the development of image generation prompts based on disparate biological material design concepts, to create new microstructures, architectural concepts, and urban design based on biological materials-inspired construction principles.
LoGoNet: Towards Accurate 3D Object Detection with Local-to-Global Cross-Modal Fusion
LiDAR-camera fusion methods have shown impressive performance in 3D object detection. Recent advanced multi-modal methods mainly perform global fusion, where image features and point cloud features are fused across the whole scene. Such practice lacks fine-grained region-level information, yielding suboptimal fusion performance. In this paper, we present the novel Local-to-Global fusion network (LoGoNet), which performs LiDAR-camera fusion at both local and global levels. Concretely, the Global Fusion (GoF) of LoGoNet is built upon previous literature, while we exclusively use point centroids to more precisely represent the position of voxel features, thus achieving better cross-modal alignment. As to the Local Fusion (LoF), we first divide each proposal into uniform grids and then project these grid centers to the images. The image features around the projected grid points are sampled to be fused with position-decorated point cloud features, maximally utilizing the rich contextual information around the proposals. The Feature Dynamic Aggregation (FDA) module is further proposed to achieve information interaction between these locally and globally fused features, thus producing more informative multi-modal features. Extensive experiments on both Waymo Open Dataset (WOD) and KITTI datasets show that LoGoNet outperforms all state-of-the-art 3D detection methods. Notably, LoGoNet ranks 1st on Waymo 3D object detection leaderboard and obtains 81.02 mAPH (L2) detection performance. It is noteworthy that, for the first time, the detection performance on three classes surpasses 80 APH (L2) simultaneously. Code will be available at https://github.com/sankin97/LoGoNet.
LASA: Instance Reconstruction from Real Scans using A Large-scale Aligned Shape Annotation Dataset
Instance shape reconstruction from a 3D scene involves recovering the full geometries of multiple objects at the semantic instance level. Many methods leverage data-driven learning due to the intricacies of scene complexity and significant indoor occlusions. Training these methods often requires a large-scale, high-quality dataset with aligned and paired shape annotations with real-world scans. Existing datasets are either synthetic or misaligned, restricting the performance of data-driven methods on real data. To this end, we introduce LASA, a Large-scale Aligned Shape Annotation Dataset comprising 10,412 high-quality CAD annotations aligned with 920 real-world scene scans from ArkitScenes, created manually by professional artists. On this top, we propose a novel Diffusion-based Cross-Modal Shape Reconstruction (DisCo) method. It is empowered by a hybrid feature aggregation design to fuse multi-modal inputs and recover high-fidelity object geometries. Besides, we present an Occupancy-Guided 3D Object Detection (OccGOD) method and demonstrate that our shape annotations provide scene occupancy clues that can further improve 3D object detection. Supported by LASA, extensive experiments show that our methods achieve state-of-the-art performance in both instance-level scene reconstruction and 3D object detection tasks.
Learning deep structured active contours end-to-end
The world is covered with millions of buildings, and precisely knowing each instance's position and extents is vital to a multitude of applications. Recently, automated building footprint segmentation models have shown superior detection accuracy thanks to the usage of Convolutional Neural Networks (CNN). However, even the latest evolutions struggle to precisely delineating borders, which often leads to geometric distortions and inadvertent fusion of adjacent building instances. We propose to overcome this issue by exploiting the distinct geometric properties of buildings. To this end, we present Deep Structured Active Contours (DSAC), a novel framework that integrates priors and constraints into the segmentation process, such as continuous boundaries, smooth edges, and sharp corners. To do so, DSAC employs Active Contour Models (ACM), a family of constraint- and prior-based polygonal models. We learn ACM parameterizations per instance using a CNN, and show how to incorporate all components in a structured output model, making DSAC trainable end-to-end. We evaluate DSAC on three challenging building instance segmentation datasets, where it compares favorably against state-of-the-art. Code will be made available.
The Fused Kernel Library: A C++ API to Develop Highly-Efficient GPU Libraries
Existing GPU libraries often struggle to fully exploit the parallel resources and on-chip memory (SRAM) of GPUs when chaining multiple GPU functions as individual kernels. While Kernel Fusion (KF) techniques like Horizontal Fusion (HF) and Vertical Fusion (VF) can mitigate this, current library implementations often require library developers to manually create fused kernels. Hence, library users rely on limited sets of pre-compiled or template-based fused kernels. This limits the use cases that can benefit from HF and VF and increases development costs. In order to solve these issues, we present a novel methodology for building GPU libraries that enables automatic on-demand HF and VF for arbitrary combinations of GPU library functions. Our methodology defines reusable, fusionable components that users combine via high-level programming interfaces. Leveraging C++17 metaprogramming features available in compilers like nvcc, our methodology generates a single and optimized fused kernel tailored to the user's specific sequence of operations at compile time, without needing a custom compiler or manual development and pre-compilation of kernel combinations. This approach abstracts low-level GPU complexities while maximizing GPU resource utilization and keeping intermediate data in SRAM. We provide an open-source implementation demonstrating significant speedups compared to traditional libraries in various benchmarks, validating the effectiveness of this methodology for improving GPU performance in the range of 2x to more than 1000x, while preserving high-level programmability.
pyMEAL: A Multi-Encoder Augmentation-Aware Learning for Robust and Generalizable Medical Image Translation
Medical imaging is critical for diagnostics, but clinical adoption of advanced AI-driven imaging faces challenges due to patient variability, image artifacts, and limited model generalization. While deep learning has transformed image analysis, 3D medical imaging still suffers from data scarcity and inconsistencies due to acquisition protocols, scanner differences, and patient motion. Traditional augmentation uses a single pipeline for all transformations, disregarding the unique traits of each augmentation and struggling with large data volumes. To address these challenges, we propose a Multi-encoder Augmentation-Aware Learning (MEAL) framework that leverages four distinct augmentation variants processed through dedicated encoders. Three fusion strategies such as concatenation (CC), fusion layer (FL), and adaptive controller block (BD) are integrated to build multi-encoder models that combine augmentation-specific features before decoding. MEAL-BD uniquely preserves augmentation-aware representations, enabling robust, protocol-invariant feature learning. As demonstrated in a Computed Tomography (CT)-to-T1-weighted Magnetic Resonance Imaging (MRI) translation study, MEAL-BD consistently achieved the best performance on both unseen- and predefined-test data. On both geometric transformations (like rotations and flips) and non-augmented inputs, MEAL-BD outperformed other competing methods, achieving higher mean peak signal-to-noise ratio (PSNR) and structural similarity index measure (SSIM) scores. These results establish MEAL as a reliable framework for preserving structural fidelity and generalizing across clinically relevant variability. By reframing augmentation as a source of diverse, generalizable features, MEAL supports robust, protocol-invariant learning, advancing clinically reliable medical imaging solutions.
PartGen: Part-level 3D Generation and Reconstruction with Multi-View Diffusion Models
Text- or image-to-3D generators and 3D scanners can now produce 3D assets with high-quality shapes and textures. These assets typically consist of a single, fused representation, like an implicit neural field, a Gaussian mixture, or a mesh, without any useful structure. However, most applications and creative workflows require assets to be made of several meaningful parts that can be manipulated independently. To address this gap, we introduce PartGen, a novel approach that generates 3D objects composed of meaningful parts starting from text, an image, or an unstructured 3D object. First, given multiple views of a 3D object, generated or rendered, a multi-view diffusion model extracts a set of plausible and view-consistent part segmentations, dividing the object into parts. Then, a second multi-view diffusion model takes each part separately, fills in the occlusions, and uses those completed views for 3D reconstruction by feeding them to a 3D reconstruction network. This completion process considers the context of the entire object to ensure that the parts integrate cohesively. The generative completion model can make up for the information missing due to occlusions; in extreme cases, it can hallucinate entirely invisible parts based on the input 3D asset. We evaluate our method on generated and real 3D assets and show that it outperforms segmentation and part-extraction baselines by a large margin. We also showcase downstream applications such as 3D part editing.
UniFuse: Unidirectional Fusion for 360^{circ} Panorama Depth Estimation
Learning depth from spherical panoramas is becoming a popular research topic because a panorama has a full field-of-view of the environment and provides a relatively complete description of a scene. However, applying well-studied CNNs for perspective images to the standard representation of spherical panoramas, i.e., the equirectangular projection, is suboptimal, as it becomes distorted towards the poles. Another representation is the cubemap projection, which is distortion-free but discontinued on edges and limited in the field-of-view. This paper introduces a new framework to fuse features from the two projections, unidirectionally feeding the cubemap features to the equirectangular features only at the decoding stage. Unlike the recent bidirectional fusion approach operating at both the encoding and decoding stages, our fusion scheme is much more efficient. Besides, we also designed a more effective fusion module for our fusion scheme. Experiments verify the effectiveness of our proposed fusion strategy and module, and our model achieves state-of-the-art performance on four popular datasets. Additional experiments show that our model also has the advantages of model complexity and generalization capability.The code is available at https://github.com/alibaba/UniFuse-Unidirectional-Fusion.
UniFusion: Unified Multi-view Fusion Transformer for Spatial-Temporal Representation in Bird's-Eye-View
Bird's eye view (BEV) representation is a new perception formulation for autonomous driving, which is based on spatial fusion. Further, temporal fusion is also introduced in BEV representation and gains great success. In this work, we propose a new method that unifies both spatial and temporal fusion and merges them into a unified mathematical formulation. The unified fusion could not only provide a new perspective on BEV fusion but also brings new capabilities. With the proposed unified spatial-temporal fusion, our method could support long-range fusion, which is hard to achieve in conventional BEV methods. Moreover, the BEV fusion in our work is temporal-adaptive and the weights of temporal fusion are learnable. In contrast, conventional methods mainly use fixed and equal weights for temporal fusion. Besides, the proposed unified fusion could avoid information lost in conventional BEV fusion methods and make full use of features. Extensive experiments and ablation studies on the NuScenes dataset show the effectiveness of the proposed method and our method gains the state-of-the-art performance in the map segmentation task.
AlphaTablets: A Generic Plane Representation for 3D Planar Reconstruction from Monocular Videos
We introduce AlphaTablets, a novel and generic representation of 3D planes that features continuous 3D surface and precise boundary delineation. By representing 3D planes as rectangles with alpha channels, AlphaTablets combine the advantages of current 2D and 3D plane representations, enabling accurate, consistent and flexible modeling of 3D planes. We derive differentiable rasterization on top of AlphaTablets to efficiently render 3D planes into images, and propose a novel bottom-up pipeline for 3D planar reconstruction from monocular videos. Starting with 2D superpixels and geometric cues from pre-trained models, we initialize 3D planes as AlphaTablets and optimize them via differentiable rendering. An effective merging scheme is introduced to facilitate the growth and refinement of AlphaTablets. Through iterative optimization and merging, we reconstruct complete and accurate 3D planes with solid surfaces and clear boundaries. Extensive experiments on the ScanNet dataset demonstrate state-of-the-art performance in 3D planar reconstruction, underscoring the great potential of AlphaTablets as a generic 3D plane representation for various applications. Project page is available at: https://hyzcluster.github.io/alphatablets
Collaborative Multi-Modal Coding for High-Quality 3D Generation
3D content inherently encompasses multi-modal characteristics and can be projected into different modalities (e.g., RGB images, RGBD, and point clouds). Each modality exhibits distinct advantages in 3D asset modeling: RGB images contain vivid 3D textures, whereas point clouds define fine-grained 3D geometries. However, most existing 3D-native generative architectures either operate predominantly within single-modality paradigms-thus overlooking the complementary benefits of multi-modality data-or restrict themselves to 3D structures, thereby limiting the scope of available training datasets. To holistically harness multi-modalities for 3D modeling, we present TriMM, the first feed-forward 3D-native generative model that learns from basic multi-modalities (e.g., RGB, RGBD, and point cloud). Specifically, 1) TriMM first introduces collaborative multi-modal coding, which integrates modality-specific features while preserving their unique representational strengths. 2) Furthermore, auxiliary 2D and 3D supervision are introduced to raise the robustness and performance of multi-modal coding. 3) Based on the embedded multi-modal code, TriMM employs a triplane latent diffusion model to generate 3D assets of superior quality, enhancing both the texture and the geometric detail. Extensive experiments on multiple well-known datasets demonstrate that TriMM, by effectively leveraging multi-modality, achieves competitive performance with models trained on large-scale datasets, despite utilizing a small amount of training data. Furthermore, we conduct additional experiments on recent RGB-D datasets, verifying the feasibility of incorporating other multi-modal datasets into 3D generation.
Connecting the Dots: Floorplan Reconstruction Using Two-Level Queries
We address 2D floorplan reconstruction from 3D scans. Existing approaches typically employ heuristically designed multi-stage pipelines. Instead, we formulate floorplan reconstruction as a single-stage structured prediction task: find a variable-size set of polygons, which in turn are variable-length sequences of ordered vertices. To solve it we develop a novel Transformer architecture that generates polygons of multiple rooms in parallel, in a holistic manner without hand-crafted intermediate stages. The model features two-level queries for polygons and corners, and includes polygon matching to make the network end-to-end trainable. Our method achieves a new state-of-the-art for two challenging datasets, Structured3D and SceneCAD, along with significantly faster inference than previous methods. Moreover, it can readily be extended to predict additional information, i.e., semantic room types and architectural elements like doors and windows. Our code and models are available at: https://github.com/ywyue/RoomFormer.
Disentangling Orthogonal Planes for Indoor Panoramic Room Layout Estimation with Cross-Scale Distortion Awareness
Based on the Manhattan World assumption, most existing indoor layout estimation schemes focus on recovering layouts from vertically compressed 1D sequences. However, the compression procedure confuses the semantics of different planes, yielding inferior performance with ambiguous interpretability. To address this issue, we propose to disentangle this 1D representation by pre-segmenting orthogonal (vertical and horizontal) planes from a complex scene, explicitly capturing the geometric cues for indoor layout estimation. Considering the symmetry between the floor boundary and ceiling boundary, we also design a soft-flipping fusion strategy to assist the pre-segmentation. Besides, we present a feature assembling mechanism to effectively integrate shallow and deep features with distortion distribution awareness. To compensate for the potential errors in pre-segmentation, we further leverage triple attention to reconstruct the disentangled sequences for better performance. Experiments on four popular benchmarks demonstrate our superiority over existing SoTA solutions, especially on the 3DIoU metric. The code is available at https://github.com/zhijieshen-bjtu/DOPNet.
Unleashing HyDRa: Hybrid Fusion, Depth Consistency and Radar for Unified 3D Perception
Low-cost, vision-centric 3D perception systems for autonomous driving have made significant progress in recent years, narrowing the gap to expensive LiDAR-based methods. The primary challenge in becoming a fully reliable alternative lies in robust depth prediction capabilities, as camera-based systems struggle with long detection ranges and adverse lighting and weather conditions. In this work, we introduce HyDRa, a novel camera-radar fusion architecture for diverse 3D perception tasks. Building upon the principles of dense BEV (Bird's Eye View)-based architectures, HyDRa introduces a hybrid fusion approach to combine the strengths of complementary camera and radar features in two distinct representation spaces. Our Height Association Transformer module leverages radar features already in the perspective view to produce more robust and accurate depth predictions. In the BEV, we refine the initial sparse representation by a Radar-weighted Depth Consistency. HyDRa achieves a new state-of-the-art for camera-radar fusion of 64.2 NDS (+1.8) and 58.4 AMOTA (+1.5) on the public nuScenes dataset. Moreover, our new semantically rich and spatially accurate BEV features can be directly converted into a powerful occupancy representation, beating all previous camera-based methods on the Occ3D benchmark by an impressive 3.7 mIoU. Code and models are available at https://github.com/phi-wol/hydra.
UniDet3D: Multi-dataset Indoor 3D Object Detection
Growing customer demand for smart solutions in robotics and augmented reality has attracted considerable attention to 3D object detection from point clouds. Yet, existing indoor datasets taken individually are too small and insufficiently diverse to train a powerful and general 3D object detection model. In the meantime, more general approaches utilizing foundation models are still inferior in quality to those based on supervised training for a specific task. In this work, we propose , a simple yet effective 3D object detection model, which is trained on a mixture of indoor datasets and is capable of working in various indoor environments. By unifying different label spaces, enables learning a strong representation across multiple datasets through a supervised joint training scheme. The proposed network architecture is built upon a vanilla transformer encoder, making it easy to run, customize and extend the prediction pipeline for practical use. Extensive experiments demonstrate that obtains significant gains over existing 3D object detection methods in 6 indoor benchmarks: ScanNet (+1.1 mAP50), ARKitScenes (+19.4 mAP25), S3DIS (+9.1 mAP50), MultiScan (+9.3 mAP50), 3RScan (+3.2 mAP50), and ScanNet++ (+2.7 mAP50). Code is available at https://github.com/filapro/unidet3d .
OpenFACADES: An Open Framework for Architectural Caption and Attribute Data Enrichment via Street View Imagery
Building properties, such as height, usage, and material composition, play a crucial role in spatial data infrastructures, supporting applications such as energy simulation, risk assessment, and environmental modeling. Despite their importance, comprehensive and high-quality building attribute data remain scarce in many urban areas. Recent advances have enabled the extraction and tagging of objective building attributes using remote sensing and street-level imagery. However, establishing a method and pipeline that integrates diverse open datasets, acquires holistic building imagery at scale, and infers comprehensive building attributes remains a significant challenge. Among the first, this study bridges the gaps by introducing OpenFACADES, an open framework that leverages multimodal crowdsourced data to enrich building profiles with both objective attributes and semantic descriptors through multimodal large language models. Our methodology proceeds in three major steps. First, we integrate street-level image metadata from Mapillary with OpenStreetMap geometries via isovist analysis, effectively identifying images that provide suitable vantage points for observing target buildings. Second, we automate the detection of building facades in panoramic imagery and tailor a reprojection approach to convert objects into holistic perspective views that approximate real-world observation. Third, we introduce an innovative approach that harnesses and systematically investigates the capabilities of open-source large vision-language models (VLMs) for multi-attribute prediction and open-vocabulary captioning in building-level analytics, leveraging a globally sourced dataset of 30,180 labeled images from seven cities. Evaluation shows that fine-tuned VLM excel in multi-attribute inference, outperforming single-attribute computer vision models and zero-shot ChatGPT-4o.
Hadamard product in deep learning: Introduction, Advances and Challenges
While convolution and self-attention mechanisms have dominated architectural design in deep learning, this survey examines a fundamental yet understudied primitive: the Hadamard product. Despite its widespread implementation across various applications, the Hadamard product has not been systematically analyzed as a core architectural primitive. We present the first comprehensive taxonomy of its applications in deep learning, identifying four principal domains: higher-order correlation, multimodal data fusion, dynamic representation modulation, and efficient pairwise operations. The Hadamard product's ability to model nonlinear interactions with linear computational complexity makes it particularly valuable for resource-constrained deployments and edge computing scenarios. We demonstrate its natural applicability in multimodal fusion tasks, such as visual question answering, and its effectiveness in representation masking for applications including image inpainting and pruning. This systematic review not only consolidates existing knowledge about the Hadamard product's role in deep learning architectures but also establishes a foundation for future architectural innovations. Our analysis reveals the Hadamard product as a versatile primitive that offers compelling trade-offs between computational efficiency and representational power, positioning it as a crucial component in the deep learning toolkit.
Progressive Volume Distillation with Active Learning for Efficient NeRF Architecture Conversion
Neural Radiance Fields (NeRF) have been widely adopted as practical and versatile representations for 3D scenes, facilitating various downstream tasks. However, different architectures, including the plain Multi-Layer Perceptron (MLP), Tensors, low-rank Tensors, Hashtables, and their combinations, entail distinct trade-offs. For instance, representations based on Hashtables enable faster rendering but lack clear geometric meaning, thereby posing challenges for spatial-relation-aware editing. To address this limitation and maximize the potential of each architecture, we propose Progressive Volume Distillation with Active Learning (PVD-AL), a systematic distillation method that enables any-to-any conversion between diverse architectures. PVD-AL decomposes each structure into two parts and progressively performs distillation from shallower to deeper volume representation, leveraging effective information retrieved from the rendering process. Additionally, a three-level active learning technique provides continuous feedback from teacher to student during the distillation process, achieving high-performance outcomes. Experimental evidence showcases the effectiveness of our method across multiple benchmark datasets. For instance, PVD-AL can distill an MLP-based model from a Hashtables-based model at a 10~20X faster speed and 0.8dB~2dB higher PSNR than training the MLP-based model from scratch. Moreover, PVD-AL permits the fusion of diverse features among distinct structures, enabling models with multiple editing properties and providing a more efficient model to meet real-time requirements like mobile devices. Project website: https://sk-fun.fun/PVD-AL.
Hunyuan3D-Omni: A Unified Framework for Controllable Generation of 3D Assets
Recent advances in 3D-native generative models have accelerated asset creation for games, film, and design. However, most methods still rely primarily on image or text conditioning and lack fine-grained, cross-modal controls, which limits controllability and practical adoption. To address this gap, we present Hunyuan3D-Omni, a unified framework for fine-grained, controllable 3D asset generation built on Hunyuan3D 2.1. In addition to images, Hunyuan3D-Omni accepts point clouds, voxels, bounding boxes, and skeletal pose priors as conditioning signals, enabling precise control over geometry, topology, and pose. Instead of separate heads for each modality, our model unifies all signals in a single cross-modal architecture. We train with a progressive, difficulty-aware sampling strategy that selects one control modality per example and biases sampling toward harder signals (e.g., skeletal pose) while downweighting easier ones (e.g., point clouds), encouraging robust multi-modal fusion and graceful handling of missing inputs. Experiments show that these additional controls improve generation accuracy, enable geometry-aware transformations, and increase robustness for production workflows.
FusionVision: A comprehensive approach of 3D object reconstruction and segmentation from RGB-D cameras using YOLO and fast segment anything
In the realm of computer vision, the integration of advanced techniques into the processing of RGB-D camera inputs poses a significant challenge, given the inherent complexities arising from diverse environmental conditions and varying object appearances. Therefore, this paper introduces FusionVision, an exhaustive pipeline adapted for the robust 3D segmentation of objects in RGB-D imagery. Traditional computer vision systems face limitations in simultaneously capturing precise object boundaries and achieving high-precision object detection on depth map as they are mainly proposed for RGB cameras. To address this challenge, FusionVision adopts an integrated approach by merging state-of-the-art object detection techniques, with advanced instance segmentation methods. The integration of these components enables a holistic (unified analysis of information obtained from both color RGB and depth D channels) interpretation of RGB-D data, facilitating the extraction of comprehensive and accurate object information. The proposed FusionVision pipeline employs YOLO for identifying objects within the RGB image domain. Subsequently, FastSAM, an innovative semantic segmentation model, is applied to delineate object boundaries, yielding refined segmentation masks. The synergy between these components and their integration into 3D scene understanding ensures a cohesive fusion of object detection and segmentation, enhancing overall precision in 3D object segmentation. The code and pre-trained models are publicly available at https://github.com/safouaneelg/FusionVision/.
CHOrD: Generation of Collision-Free, House-Scale, and Organized Digital Twins for 3D Indoor Scenes with Controllable Floor Plans and Optimal Layouts
We introduce CHOrD, a novel framework for scalable synthesis of 3D indoor scenes, designed to create house-scale, collision-free, and hierarchically structured indoor digital twins. In contrast to existing methods that directly synthesize the scene layout as a scene graph or object list, CHOrD incorporates a 2D image-based intermediate layout representation, enabling effective prevention of collision artifacts by successfully capturing them as out-of-distribution (OOD) scenarios during generation. Furthermore, unlike existing methods, CHOrD is capable of generating scene layouts that adhere to complex floor plans with multi-modal controls, enabling the creation of coherent, house-wide layouts robust to both geometric and semantic variations in room structures. Additionally, we propose a novel dataset with expanded coverage of household items and room configurations, as well as significantly improved data quality. CHOrD demonstrates state-of-the-art performance on both the 3D-FRONT and our proposed datasets, delivering photorealistic, spatially coherent indoor scene synthesis adaptable to arbitrary floor plan variations.
Deep Layer Aggregation
Visual recognition requires rich representations that span levels from low to high, scales from small to large, and resolutions from fine to coarse. Even with the depth of features in a convolutional network, a layer in isolation is not enough: compounding and aggregating these representations improves inference of what and where. Architectural efforts are exploring many dimensions for network backbones, designing deeper or wider architectures, but how to best aggregate layers and blocks across a network deserves further attention. Although skip connections have been incorporated to combine layers, these connections have been "shallow" themselves, and only fuse by simple, one-step operations. We augment standard architectures with deeper aggregation to better fuse information across layers. Our deep layer aggregation structures iteratively and hierarchically merge the feature hierarchy to make networks with better accuracy and fewer parameters. Experiments across architectures and tasks show that deep layer aggregation improves recognition and resolution compared to existing branching and merging schemes. The code is at https://github.com/ucbdrive/dla.
Architext: Language-Driven Generative Architecture Design
Architectural design is a highly complex practice that involves a wide diversity of disciplines, technologies, proprietary design software, expertise, and an almost infinite number of constraints, across a vast array of design tasks. Enabling intuitive, accessible, and scalable design processes is an important step towards performance-driven and sustainable design for all. To that end, we introduce Architext, a novel semantic generation assistive tool. Architext enables design generation with only natural language prompts, given to large-scale Language Models, as input. We conduct a thorough quantitative evaluation of Architext's downstream task performance, focusing on semantic accuracy and diversity for a number of pre-trained language models ranging from 120 million to 6 billion parameters. Architext models are able to learn the specific design task, generating valid residential layouts at a near 100% rate. Accuracy shows great improvement when scaling the models, with the largest model (GPT-J) yielding impressive accuracy ranging between 25% to over 80% for different prompt categories. We open source the finetuned Architext models and our synthetic dataset, hoping to inspire experimentation in this exciting area of design research.
Target-aware Dual Adversarial Learning and a Multi-scenario Multi-Modality Benchmark to Fuse Infrared and Visible for Object Detection
This study addresses the issue of fusing infrared and visible images that appear differently for object detection. Aiming at generating an image of high visual quality, previous approaches discover commons underlying the two modalities and fuse upon the common space either by iterative optimization or deep networks. These approaches neglect that modality differences implying the complementary information are extremely important for both fusion and subsequent detection task. This paper proposes a bilevel optimization formulation for the joint problem of fusion and detection, and then unrolls to a target-aware Dual Adversarial Learning (TarDAL) network for fusion and a commonly used detection network. The fusion network with one generator and dual discriminators seeks commons while learning from differences, which preserves structural information of targets from the infrared and textural details from the visible. Furthermore, we build a synchronized imaging system with calibrated infrared and optical sensors, and collect currently the most comprehensive benchmark covering a wide range of scenarios. Extensive experiments on several public datasets and our benchmark demonstrate that our method outputs not only visually appealing fusion but also higher detection mAP than the state-of-the-art approaches.
TriCLIP-3D: A Unified Parameter-Efficient Framework for Tri-Modal 3D Visual Grounding based on CLIP
3D visual grounding allows an embodied agent to understand visual information in real-world 3D environments based on human instructions, which is crucial for embodied intelligence. Existing 3D visual grounding methods typically rely on separate encoders for different modalities (e.g., RGB images, text, and 3D point clouds), resulting in large and complex models that are inefficient to train. While some approaches use pre-trained 2D multi-modal models like CLIP for 3D tasks, they still struggle with aligning point cloud data to 2D encoders. As a result, these methods continue to depend on 3D encoders for feature extraction, further increasing model complexity and training inefficiency. In this paper, we propose a unified 2D pre-trained multi-modal network to process all three modalities (RGB images, text, and point clouds), significantly simplifying the architecture. By leveraging a 2D CLIP bi-modal model with adapter-based fine-tuning, this framework effectively adapts to the tri-modal setting, improving both adaptability and performance across modalities. Our Geometric-Aware 2D-3D Feature Recovery and Fusion (GARF) module is designed to fuse geometric multi-scale features from point clouds and images. We then integrate textual features for final modality fusion and introduce a multi-modal decoder to facilitate deep cross-modal understanding. Together, our method achieves unified feature extraction and fusion across the three modalities, enabling an end-to-end 3D visual grounding model. Compared to the baseline, our method reduces the number of trainable parameters by approximately 58\%, while achieving a 6.52\% improvement in the 3D detection task and a 6.25\% improvement in the 3D visual grounding task.
ArchGym: An Open-Source Gymnasium for Machine Learning Assisted Architecture Design
Machine learning is a prevalent approach to tame the complexity of design space exploration for domain-specific architectures. Using ML for design space exploration poses challenges. First, it's not straightforward to identify the suitable algorithm from an increasing pool of ML methods. Second, assessing the trade-offs between performance and sample efficiency across these methods is inconclusive. Finally, lack of a holistic framework for fair, reproducible, and objective comparison across these methods hinders progress of adopting ML-aided architecture design space exploration and impedes creating repeatable artifacts. To mitigate these challenges, we introduce ArchGym, an open-source gym and easy-to-extend framework that connects diverse search algorithms to architecture simulators. To demonstrate utility, we evaluate ArchGym across multiple vanilla and domain-specific search algorithms in designing custom memory controller, deep neural network accelerators, and custom SoC for AR/VR workloads, encompassing over 21K experiments. Results suggest that with unlimited samples, ML algorithms are equally favorable to meet user-defined target specification if hyperparameters are tuned; no solution is necessarily better than another (e.g., reinforcement learning vs. Bayesian methods). We coin the term hyperparameter lottery to describe the chance for a search algorithm to find an optimal design provided meticulously selected hyperparameters. The ease of data collection and aggregation in ArchGym facilitates research in ML-aided architecture design space exploration. As a case study, we show this advantage by developing a proxy cost model with an RMSE of 0.61% that offers a 2,000-fold reduction in simulation time. Code and data for ArchGym is available at https://bit.ly/ArchGym.
Aligning Text, Images, and 3D Structure Token-by-Token
Creating machines capable of understanding the world in 3D is essential in assisting designers that build and edit 3D environments and robots navigating and interacting within a three-dimensional space. Inspired by advances in language and image modeling, we investigate the potential of autoregressive models for a new modality: structured 3D scenes. To this end, we propose a unified LLM framework that aligns language, images, and 3D scenes and provide a detailed ''cookbook'' outlining critical design choices for achieving optimal training and performance addressing key questions related to data representation, modality-specific objectives, and more. We evaluate performance across four core 3D tasks -- rendering, recognition, instruction-following, and question-answering -- and four 3D datasets, synthetic and real-world. We extend our approach to reconstruct complex 3D object shapes by enriching our 3D modality with quantized shape encodings, and show our model's effectiveness on real-world 3D object recognition tasks. Project webpage: https://glab-caltech.github.io/kyvo/
Realistic Evaluation of Model Merging for Compositional Generalization
Merging has become a widespread way to cheaply combine individual models into a single model that inherits their capabilities and attains better performance. This popularity has spurred rapid development of many new merging methods, which are typically validated in disparate experimental settings and frequently differ in the assumptions made about model architecture, data availability, and computational budget. In this work, we characterize the relative merits of different merging methods by evaluating them in a shared experimental setting and precisely identifying the practical requirements of each method. Specifically, our setting focuses on using merging for compositional generalization of capabilities in image classification, image generation, and natural language processing. Additionally, we measure the computational costs of different merging methods as well as how they perform when scaling the number of models being merged. Taken together, our results clarify the state of the field of model merging and provide a comprehensive and rigorous experimental setup to test new methods.
BEVFusion: Multi-Task Multi-Sensor Fusion with Unified Bird's-Eye View Representation
Multi-sensor fusion is essential for an accurate and reliable autonomous driving system. Recent approaches are based on point-level fusion: augmenting the LiDAR point cloud with camera features. However, the camera-to-LiDAR projection throws away the semantic density of camera features, hindering the effectiveness of such methods, especially for semantic-oriented tasks (such as 3D scene segmentation). In this paper, we break this deeply-rooted convention with BEVFusion, an efficient and generic multi-task multi-sensor fusion framework. It unifies multi-modal features in the shared bird's-eye view (BEV) representation space, which nicely preserves both geometric and semantic information. To achieve this, we diagnose and lift key efficiency bottlenecks in the view transformation with optimized BEV pooling, reducing latency by more than 40x. BEVFusion is fundamentally task-agnostic and seamlessly supports different 3D perception tasks with almost no architectural changes. It establishes the new state of the art on nuScenes, achieving 1.3% higher mAP and NDS on 3D object detection and 13.6% higher mIoU on BEV map segmentation, with 1.9x lower computation cost. Code to reproduce our results is available at https://github.com/mit-han-lab/bevfusion.
UniLat3D: Geometry-Appearance Unified Latents for Single-Stage 3D Generation
High-fidelity 3D asset generation is crucial for various industries. While recent 3D pretrained models show strong capability in producing realistic content, most are built upon diffusion models and follow a two-stage pipeline that first generates geometry and then synthesizes appearance. Such a decoupled design tends to produce geometry-texture misalignment and non-negligible cost. In this paper, we propose UniLat3D, a unified framework that encodes geometry and appearance in a single latent space, enabling direct single-stage generation. Our key contribution is a geometry-appearance Unified VAE, which compresses high-resolution sparse features into a compact latent representation -- UniLat. UniLat integrates structural and visual information into a dense low-resolution latent, which can be efficiently decoded into diverse 3D formats, e.g., 3D Gaussians and meshes. Based on this unified representation, we train a single flow-matching model to map Gaussian noise directly into UniLat, eliminating redundant stages. Trained solely on public datasets, UniLat3D produces high-quality 3D assets in seconds from a single image, achieving superior appearance fidelity and geometric quality. More demos \& code are available at https://unilat3d.github.io/
LayerCraft: Enhancing Text-to-Image Generation with CoT Reasoning and Layered Object Integration
Text-to-image generation (T2I) has become a key area of research with broad applications. However, existing methods often struggle with complex spatial relationships and fine-grained control over multiple concepts. Many existing approaches require significant architectural modifications, extensive training, or expert-level prompt engineering. To address these challenges, we introduce LayerCraft, an automated framework that leverages large language models (LLMs) as autonomous agents for structured procedural generation. LayerCraft enables users to customize objects within an image and supports narrative-driven creation with minimal effort. At its core, the system includes a coordinator agent that directs the process, along with two specialized agents: ChainArchitect, which employs chain-of-thought (CoT) reasoning to generate a dependency-aware 3D layout for precise instance-level control, and the Object-Integration Network (OIN), which utilizes LoRA fine-tuning on pre-trained T2I models to seamlessly blend objects into specified regions of an image based on textual prompts without requiring architectural changes. Extensive evaluations demonstrate LayerCraft's versatility in applications ranging from multi-concept customization to storytelling. By providing non-experts with intuitive, precise control over T2I generation, our framework democratizes creative image creation. Our code will be released upon acceptance at github.com/PeterYYZhang/LayerCraft
MixRT: Mixed Neural Representations For Real-Time NeRF Rendering
Neural Radiance Field (NeRF) has emerged as a leading technique for novel view synthesis, owing to its impressive photorealistic reconstruction and rendering capability. Nevertheless, achieving real-time NeRF rendering in large-scale scenes has presented challenges, often leading to the adoption of either intricate baked mesh representations with a substantial number of triangles or resource-intensive ray marching in baked representations. We challenge these conventions, observing that high-quality geometry, represented by meshes with substantial triangles, is not necessary for achieving photorealistic rendering quality. Consequently, we propose MixRT, a novel NeRF representation that includes a low-quality mesh, a view-dependent displacement map, and a compressed NeRF model. This design effectively harnesses the capabilities of existing graphics hardware, thus enabling real-time NeRF rendering on edge devices. Leveraging a highly-optimized WebGL-based rendering framework, our proposed MixRT attains real-time rendering speeds on edge devices (over 30 FPS at a resolution of 1280 x 720 on a MacBook M1 Pro laptop), better rendering quality (0.2 PSNR higher in indoor scenes of the Unbounded-360 datasets), and a smaller storage size (less than 80% compared to state-of-the-art methods).
MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation
Object compositing offers significant promise for augmented reality (AR) and embodied intelligence applications. Existing approaches predominantly focus on single-image scenarios or intrinsic decomposition techniques, facing challenges with multi-view consistency, complex scenes, and diverse lighting conditions. Recent inverse rendering advancements, such as 3D Gaussian and diffusion-based methods, have enhanced consistency but are limited by scalability, heavy data requirements, or prolonged reconstruction time per scene. To broaden its applicability, we introduce MV-CoLight, a two-stage framework for illumination-consistent object compositing in both 2D images and 3D scenes. Our novel feed-forward architecture models lighting and shadows directly, avoiding the iterative biases of diffusion-based methods. We employ a Hilbert curve-based mapping to align 2D image inputs with 3D Gaussian scene representations seamlessly. To facilitate training and evaluation, we further introduce a large-scale 3D compositing dataset. Experiments demonstrate state-of-the-art harmonized results across standard benchmarks and our dataset, as well as casually captured real-world scenes demonstrate the framework's robustness and wide generalization.
Sensor Fusion by Spatial Encoding for Autonomous Driving
Sensor fusion is critical to perception systems for task domains such as autonomous driving and robotics. Recently, the Transformer integrated with CNN has demonstrated high performance in sensor fusion for various perception tasks. In this work, we introduce a method for fusing data from camera and LiDAR. By employing Transformer modules at multiple resolutions, proposed method effectively combines local and global contextual relationships. The performance of the proposed method is validated by extensive experiments with two adversarial benchmarks with lengthy routes and high-density traffics. The proposed method outperforms previous approaches with the most challenging benchmarks, achieving significantly higher driving and infraction scores. Compared with TransFuser, it achieves 8% and 19% improvement in driving scores for the Longest6 and Town05 Long benchmarks, respectively.
DiffPoint: Single and Multi-view Point Cloud Reconstruction with ViT Based Diffusion Model
As the task of 2D-to-3D reconstruction has gained significant attention in various real-world scenarios, it becomes crucial to be able to generate high-quality point clouds. Despite the recent success of deep learning models in generating point clouds, there are still challenges in producing high-fidelity results due to the disparities between images and point clouds. While vision transformers (ViT) and diffusion models have shown promise in various vision tasks, their benefits for reconstructing point clouds from images have not been demonstrated yet. In this paper, we first propose a neat and powerful architecture called DiffPoint that combines ViT and diffusion models for the task of point cloud reconstruction. At each diffusion step, we divide the noisy point clouds into irregular patches. Then, using a standard ViT backbone that treats all inputs as tokens (including time information, image embeddings, and noisy patches), we train our model to predict target points based on input images. We evaluate DiffPoint on both single-view and multi-view reconstruction tasks and achieve state-of-the-art results. Additionally, we introduce a unified and flexible feature fusion module for aggregating image features from single or multiple input images. Furthermore, our work demonstrates the feasibility of applying unified architectures across languages and images to improve 3D reconstruction tasks.
HexPlane: A Fast Representation for Dynamic Scenes
Modeling and re-rendering dynamic 3D scenes is a challenging task in 3D vision. Prior approaches build on NeRF and rely on implicit representations. This is slow since it requires many MLP evaluations, constraining real-world applications. We show that dynamic 3D scenes can be explicitly represented by six planes of learned features, leading to an elegant solution we call HexPlane. A HexPlane computes features for points in spacetime by fusing vectors extracted from each plane, which is highly efficient. Pairing a HexPlane with a tiny MLP to regress output colors and training via volume rendering gives impressive results for novel view synthesis on dynamic scenes, matching the image quality of prior work but reducing training time by more than 100times. Extensive ablations confirm our HexPlane design and show that it is robust to different feature fusion mechanisms, coordinate systems, and decoding mechanisms. HexPlane is a simple and effective solution for representing 4D volumes, and we hope they can broadly contribute to modeling spacetime for dynamic 3D scenes.
TripoSR: Fast 3D Object Reconstruction from a Single Image
This technical report introduces TripoSR, a 3D reconstruction model leveraging transformer architecture for fast feed-forward 3D generation, producing 3D mesh from a single image in under 0.5 seconds. Building upon the LRM network architecture, TripoSR integrates substantial improvements in data processing, model design, and training techniques. Evaluations on public datasets show that TripoSR exhibits superior performance, both quantitatively and qualitatively, compared to other open-source alternatives. Released under the MIT license, TripoSR is intended to empower researchers, developers, and creatives with the latest advancements in 3D generative AI.
The P^3 dataset: Pixels, Points and Polygons for Multimodal Building Vectorization
We present the P^3 dataset, a large-scale multimodal benchmark for building vectorization, constructed from aerial LiDAR point clouds, high-resolution aerial imagery, and vectorized 2D building outlines, collected across three continents. The dataset contains over 10 billion LiDAR points with decimeter-level accuracy and RGB images at a ground sampling distance of 25 centimeter. While many existing datasets primarily focus on the image modality, P^3 offers a complementary perspective by also incorporating dense 3D information. We demonstrate that LiDAR point clouds serve as a robust modality for predicting building polygons, both in hybrid and end-to-end learning frameworks. Moreover, fusing aerial LiDAR and imagery further improves accuracy and geometric quality of predicted polygons. The P^3 dataset is publicly available, along with code and pretrained weights of three state-of-the-art models for building polygon prediction at https://github.com/raphaelsulzer/PixelsPointsPolygons .
Argus: Leveraging Multiview Images for Improved 3-D Scene Understanding With Large Language Models
Advancements in foundation models have made it possible to conduct applications in various downstream tasks. Especially, the new era has witnessed a remarkable capability to extend Large Language Models (LLMs) for tackling tasks of 3D scene understanding. Current methods rely heavily on 3D point clouds, but the 3D point cloud reconstruction of an indoor scene often results in information loss. Some textureless planes or repetitive patterns are prone to omission and manifest as voids within the reconstructed 3D point clouds. Besides, objects with complex structures tend to introduce distortion of details caused by misalignments between the captured images and the dense reconstructed point clouds. 2D multi-view images present visual consistency with 3D point clouds and provide more detailed representations of scene components, which can naturally compensate for these deficiencies. Based on these insights, we propose Argus, a novel 3D multimodal framework that leverages multi-view images for enhanced 3D scene understanding with LLMs. In general, Argus can be treated as a 3D Large Multimodal Foundation Model (3D-LMM) since it takes various modalities as input(text instructions, 2D multi-view images, and 3D point clouds) and expands the capability of LLMs to tackle 3D tasks. Argus involves fusing and integrating multi-view images and camera poses into view-as-scene features, which interact with the 3D features to create comprehensive and detailed 3D-aware scene embeddings. Our approach compensates for the information loss while reconstructing 3D point clouds and helps LLMs better understand the 3D world. Extensive experiments demonstrate that our method outperforms existing 3D-LMMs in various downstream tasks.
CrackNex: a Few-shot Low-light Crack Segmentation Model Based on Retinex Theory for UAV Inspections
Routine visual inspections of concrete structures are imperative for upholding the safety and integrity of critical infrastructure. Such visual inspections sometimes happen under low-light conditions, e.g., checking for bridge health. Crack segmentation under such conditions is challenging due to the poor contrast between cracks and their surroundings. However, most deep learning methods are designed for well-illuminated crack images and hence their performance drops dramatically in low-light scenes. In addition, conventional approaches require many annotated low-light crack images which is time-consuming. In this paper, we address these challenges by proposing CrackNex, a framework that utilizes reflectance information based on Retinex Theory to help the model learn a unified illumination-invariant representation. Furthermore, we utilize few-shot segmentation to solve the inefficient training data problem. In CrackNex, both a support prototype and a reflectance prototype are extracted from the support set. Then, a prototype fusion module is designed to integrate the features from both prototypes. CrackNex outperforms the SOTA methods on multiple datasets. Additionally, we present the first benchmark dataset, LCSD, for low-light crack segmentation. LCSD consists of 102 well-illuminated crack images and 41 low-light crack images. The dataset and code are available at https://github.com/zy1296/CrackNex.
TwinTex: Geometry-aware Texture Generation for Abstracted 3D Architectural Models
Coarse architectural models are often generated at scales ranging from individual buildings to scenes for downstream applications such as Digital Twin City, Metaverse, LODs, etc. Such piece-wise planar models can be abstracted as twins from 3D dense reconstructions. However, these models typically lack realistic texture relative to the real building or scene, making them unsuitable for vivid display or direct reference. In this paper, we present TwinTex, the first automatic texture mapping framework to generate a photo-realistic texture for a piece-wise planar proxy. Our method addresses most challenges occurring in such twin texture generation. Specifically, for each primitive plane, we first select a small set of photos with greedy heuristics considering photometric quality, perspective quality and facade texture completeness. Then, different levels of line features (LoLs) are extracted from the set of selected photos to generate guidance for later steps. With LoLs, we employ optimization algorithms to align texture with geometry from local to global. Finally, we fine-tune a diffusion model with a multi-mask initialization component and a new dataset to inpaint the missing region. Experimental results on many buildings, indoor scenes and man-made objects of varying complexity demonstrate the generalization ability of our algorithm. Our approach surpasses state-of-the-art texture mapping methods in terms of high-fidelity quality and reaches a human-expert production level with much less effort. Project page: https://vcc.tech/research/2023/TwinTex.
Structured 3D Latents for Scalable and Versatile 3D Generation
We introduce a novel 3D generation method for versatile and high-quality 3D asset creation. The cornerstone is a unified Structured LATent (SLAT) representation which allows decoding to different output formats, such as Radiance Fields, 3D Gaussians, and meshes. This is achieved by integrating a sparsely-populated 3D grid with dense multiview visual features extracted from a powerful vision foundation model, comprehensively capturing both structural (geometry) and textural (appearance) information while maintaining flexibility during decoding. We employ rectified flow transformers tailored for SLAT as our 3D generation models and train models with up to 2 billion parameters on a large 3D asset dataset of 500K diverse objects. Our model generates high-quality results with text or image conditions, significantly surpassing existing methods, including recent ones at similar scales. We showcase flexible output format selection and local 3D editing capabilities which were not offered by previous models. Code, model, and data will be released.
Multi-modal Gated Mixture of Local-to-Global Experts for Dynamic Image Fusion
Infrared and visible image fusion aims to integrate comprehensive information from multiple sources to achieve superior performances on various practical tasks, such as detection, over that of a single modality. However, most existing methods directly combined the texture details and object contrast of different modalities, ignoring the dynamic changes in reality, which diminishes the visible texture in good lighting conditions and the infrared contrast in low lighting conditions. To fill this gap, we propose a dynamic image fusion framework with a multi-modal gated mixture of local-to-global experts, termed MoE-Fusion, to dynamically extract effective and comprehensive information from the respective modalities. Our model consists of a Mixture of Local Experts (MoLE) and a Mixture of Global Experts (MoGE) guided by a multi-modal gate. The MoLE performs specialized learning of multi-modal local features, prompting the fused images to retain the local information in a sample-adaptive manner, while the MoGE focuses on the global information that complements the fused image with overall texture detail and contrast. Extensive experiments show that our MoE-Fusion outperforms state-of-the-art methods in preserving multi-modal image texture and contrast through the local-to-global dynamic learning paradigm, and also achieves superior performance on detection tasks. Our code will be available: https://github.com/SunYM2020/MoE-Fusion.
Addressing the Depth-of-Field Constraint: A New Paradigm for High Resolution Multi-Focus Image Fusion
Multi-focus image fusion (MFIF) addresses the depth-of-field (DOF) limitations of optical lenses, where only objects within a specific range appear sharp. Although traditional and deep learning methods have advanced the field, challenges persist, including limited training data, domain gaps from synthetic datasets, and difficulties with regions lacking information. We propose VAEEDOF, a novel MFIF method that uses a distilled variational autoencoder for high-fidelity, efficient image reconstruction. Our fusion module processes up to seven images simultaneously, enabling robust fusion across diverse focus points. To address data scarcity, we introduce MattingMFIF, a new syntetic 4K dataset, simulating realistic DOF effects from real photographs. Our method achieves state-of-the-art results, generating seamless artifact-free fused images and bridging the gap between synthetic and real-world scenarios, offering a significant step forward in addressing complex MFIF challenges. The code, and weights are available here:
SoftZoo: A Soft Robot Co-design Benchmark For Locomotion In Diverse Environments
While significant research progress has been made in robot learning for control, unique challenges arise when simultaneously co-optimizing morphology. Existing work has typically been tailored for particular environments or representations. In order to more fully understand inherent design and performance tradeoffs and accelerate the development of new breeds of soft robots, a comprehensive virtual platform with well-established tasks, environments, and evaluation metrics is needed. In this work, we introduce SoftZoo, a soft robot co-design platform for locomotion in diverse environments. SoftZoo supports an extensive, naturally-inspired material set, including the ability to simulate environments such as flat ground, desert, wetland, clay, ice, snow, shallow water, and ocean. Further, it provides a variety of tasks relevant for soft robotics, including fast locomotion, agile turning, and path following, as well as differentiable design representations for morphology and control. Combined, these elements form a feature-rich platform for analysis and development of soft robot co-design algorithms. We benchmark prevalent representations and co-design algorithms, and shed light on 1) the interplay between environment, morphology, and behavior; 2) the importance of design space representations; 3) the ambiguity in muscle formation and controller synthesis; and 4) the value of differentiable physics. We envision that SoftZoo will serve as a standard platform and template an approach toward the development of novel representations and algorithms for co-designing soft robots' behavioral and morphological intelligence.
Volumetric Capture of Humans with a Single RGBD Camera via Semi-Parametric Learning
Volumetric (4D) performance capture is fundamental for AR/VR content generation. Whereas previous work in 4D performance capture has shown impressive results in studio settings, the technology is still far from being accessible to a typical consumer who, at best, might own a single RGBD sensor. Thus, in this work, we propose a method to synthesize free viewpoint renderings using a single RGBD camera. The key insight is to leverage previously seen "calibration" images of a given user to extrapolate what should be rendered in a novel viewpoint from the data available in the sensor. Given these past observations from multiple viewpoints, and the current RGBD image from a fixed view, we propose an end-to-end framework that fuses both these data sources to generate novel renderings of the performer. We demonstrate that the method can produce high fidelity images, and handle extreme changes in subject pose and camera viewpoints. We also show that the system generalizes to performers not seen in the training data. We run exhaustive experiments demonstrating the effectiveness of the proposed semi-parametric model (i.e. calibration images available to the neural network) compared to other state of the art machine learned solutions. Further, we compare the method with more traditional pipelines that employ multi-view capture. We show that our framework is able to achieve compelling results, with substantially less infrastructure than previously required.
Uni4D-LLM: A Unified SpatioTemporal-Aware VLM for 4D Understanding and Generation
Vision-language models (VLMs) have demonstrated strong performance in 2D scene understanding and generation, but extending this unification to the physical world remains an open challenge. Existing 3D and 4D approaches typically embed scene geometry into autoregressive model for semantic understanding and diffusion model for content generation. This paradigm gap prevents a single model from jointly handling both tasks, especially in dynamic 4D settings where spatiotemporal modeling is critical. We propose Uni4D-LLM, the first unified VLM framework with spatiotemporal awareness for 4D scene understanding and generation. Our design is guided by two key insights: 1) Unification requires a shared representation. We extract semantic features for understanding and noisy-injected appearance features for generation, incorporate 4D geometric cues, and fuse them into a spatiotemporal-aware visual representation through adaptive cross-attention. 2) Unification requires a shared architecture. Both autoregression and diffusion are built on Transformer backbones, and this enables integration into a single LLM with task-specific heads. By aligning visual and linguistic representations, our Uni4D-LLM produces predictions for both understanding and generation within one Transformer-based framework. We further apply instruction fine-tuning on diverse 4D vision-language datasets to improve generalization across tasks. Extensive experiments on multiple benchmarks demonstrate that Uni4D-LLM achieves competitive or superior results compared to state-of-the-art models and offers the first true unification of 4D scene understanding and generation.
UniSeg: A Unified Multi-Modal LiDAR Segmentation Network and the OpenPCSeg Codebase
Point-, voxel-, and range-views are three representative forms of point clouds. All of them have accurate 3D measurements but lack color and texture information. RGB images are a natural complement to these point cloud views and fully utilizing the comprehensive information of them benefits more robust perceptions. In this paper, we present a unified multi-modal LiDAR segmentation network, termed UniSeg, which leverages the information of RGB images and three views of the point cloud, and accomplishes semantic segmentation and panoptic segmentation simultaneously. Specifically, we first design the Learnable cross-Modal Association (LMA) module to automatically fuse voxel-view and range-view features with image features, which fully utilize the rich semantic information of images and are robust to calibration errors. Then, the enhanced voxel-view and range-view features are transformed to the point space,where three views of point cloud features are further fused adaptively by the Learnable cross-View Association module (LVA). Notably, UniSeg achieves promising results in three public benchmarks, i.e., SemanticKITTI, nuScenes, and Waymo Open Dataset (WOD); it ranks 1st on two challenges of two benchmarks, including the LiDAR semantic segmentation challenge of nuScenes and panoptic segmentation challenges of SemanticKITTI. Besides, we construct the OpenPCSeg codebase, which is the largest and most comprehensive outdoor LiDAR segmentation codebase. It contains most of the popular outdoor LiDAR segmentation algorithms and provides reproducible implementations. The OpenPCSeg codebase will be made publicly available at https://github.com/PJLab-ADG/PCSeg.
FUSE: Label-Free Image-Event Joint Monocular Depth Estimation via Frequency-Decoupled Alignment and Degradation-Robust Fusion
Image-event joint depth estimation methods leverage complementary modalities for robust perception, yet face challenges in generalizability stemming from two factors: 1) limited annotated image-event-depth datasets causing insufficient cross-modal supervision, and 2) inherent frequency mismatches between static images and dynamic event streams with distinct spatiotemporal patterns, leading to ineffective feature fusion. To address this dual challenge, we propose Frequency-decoupled Unified Self-supervised Encoder (FUSE) with two synergistic components: The Parameter-efficient Self-supervised Transfer (PST) establishes cross-modal knowledge transfer through latent space alignment with image foundation models, effectively mitigating data scarcity by enabling joint encoding without depth ground truth. Complementing this, we propose the Frequency-Decoupled Fusion module (FreDFuse) to explicitly decouple high-frequency edge features from low-frequency structural components, resolving modality-specific frequency mismatches through physics-aware fusion. This combined approach enables FUSE to construct a universal image-event encoder that only requires lightweight decoder adaptation for target datasets. Extensive experiments demonstrate state-of-the-art performance with 14% and 24.9% improvements in Abs.Rel on MVSEC and DENSE datasets. The framework exhibits remarkable zero-shot adaptability to challenging scenarios including extreme lighting and motion blur, significantly advancing real-world deployment capabilities. The source code for our method is publicly available at: https://github.com/sunpihai-up/FUSE
Image2Lego: Customized LEGO Set Generation from Images
Although LEGO sets have entertained generations of children and adults, the challenge of designing customized builds matching the complexity of real-world or imagined scenes remains too great for the average enthusiast. In order to make this feat possible, we implement a system that generates a LEGO brick model from 2D images. We design a novel solution to this problem that uses an octree-structured autoencoder trained on 3D voxelized models to obtain a feasible latent representation for model reconstruction, and a separate network trained to predict this latent representation from 2D images. LEGO models are obtained by algorithmic conversion of the 3D voxelized model to bricks. We demonstrate first-of-its-kind conversion of photographs to 3D LEGO models. An octree architecture enables the flexibility to produce multiple resolutions to best fit a user's creative vision or design needs. In order to demonstrate the broad applicability of our system, we generate step-by-step building instructions and animations for LEGO models of objects and human faces. Finally, we test these automatically generated LEGO sets by constructing physical builds using real LEGO bricks.
FastVGGT: Training-Free Acceleration of Visual Geometry Transformer
Foundation models for 3D vision have recently demonstrated remarkable capabilities in 3D perception. However, scaling these models to long-sequence image inputs remains a significant challenge due to inference-time inefficiency. In this work, we present a detailed analysis of VGGT, a state-of-the-art feed-forward visual geometry model and identify its primary bottleneck. Visualization further reveals a token collapse phenomenon in the attention maps. Motivated by these findings, we explore the potential of token merging in the feed-forward visual geometry model. Owing to the unique architectural and task-specific properties of 3D models, directly applying existing merging techniques proves challenging. To this end, we propose FastVGGT, which, for the first time, leverages token merging in the 3D domain through a training-free mechanism for accelerating VGGT. we devise a unique token partitioning strategy tailored to 3D architectures and tasks, effectively eliminating redundant computation while preserving VGGT's powerful reconstruction capacity. Extensive experiments on multiple 3D geometry benchmarks validate the effectiveness of our approach. Notably, with 1000 input images, FastVGGT achieves a 4x speedup over VGGT while mitigating error accumulation in long-sequence scenarios. These findings underscore the potential of token merging as a principled solution for scalable 3D vision systems. Code is available at: https://mystorm16.github.io/fastvggt/.
Model Fusion via Optimal Transport
Combining different models is a widely used paradigm in machine learning applications. While the most common approach is to form an ensemble of models and average their individual predictions, this approach is often rendered infeasible by given resource constraints in terms of memory and computation, which grow linearly with the number of models. We present a layer-wise model fusion algorithm for neural networks that utilizes optimal transport to (soft-) align neurons across the models before averaging their associated parameters. We show that this can successfully yield "one-shot" knowledge transfer (i.e, without requiring any retraining) between neural networks trained on heterogeneous non-i.i.d. data. In both i.i.d. and non-i.i.d. settings , we illustrate that our approach significantly outperforms vanilla averaging, as well as how it can serve as an efficient replacement for the ensemble with moderate fine-tuning, for standard convolutional networks (like VGG11), residual networks (like ResNet18), and multi-layer perceptrons on CIFAR10, CIFAR100, and MNIST. Finally, our approach also provides a principled way to combine the parameters of neural networks with different widths, and we explore its application for model compression. The code is available at the following link, https://github.com/sidak/otfusion.
Common Practices and Taxonomy in Deep Multi-view Fusion for Remote Sensing Applications
The advances in remote sensing technologies have boosted applications for Earth observation. These technologies provide multiple observations or views with different levels of information. They might contain static or temporary views with different levels of resolution, in addition to having different types and amounts of noise due to sensor calibration or deterioration. A great variety of deep learning models have been applied to fuse the information from these multiple views, known as deep multi-view or multi-modal fusion learning. However, the approaches in the literature vary greatly since different terminology is used to refer to similar concepts or different illustrations are given to similar techniques. This article gathers works on multi-view fusion for Earth observation by focusing on the common practices and approaches used in the literature. We summarize and structure insights from several different publications concentrating on unifying points and ideas. In this manuscript, we provide a harmonized terminology while at the same time mentioning the various alternative terms that are used in literature. The topics covered by the works reviewed focus on supervised learning with the use of neural network models. We hope this review, with a long list of recent references, can support future research and lead to a unified advance in the area.
Talk2PC: Enhancing 3D Visual Grounding through LiDAR and Radar Point Clouds Fusion for Autonomous Driving
Embodied outdoor scene understanding forms the foundation for autonomous agents to perceive, analyze, and react to dynamic driving environments. However, existing 3D understanding is predominantly based on 2D Vision-Language Models (VLMs), which collect and process limited scene-aware contexts. In contrast, compared to the 2D planar visual information, point cloud sensors such as LiDAR provide rich depth and fine-grained 3D representations of objects. Even better the emerging 4D millimeter-wave radar detects the motion trend, velocity, and reflection intensity of each object. The integration of these two modalities provides more flexible querying conditions for natural language, thereby supporting more accurate 3D visual grounding. To this end, we propose a novel method called TPCNet, the first outdoor 3D visual grounding model upon the paradigm of prompt-guided point cloud sensor combination, including both LiDAR and radar sensors. To optimally combine the features of these two sensors required by the prompt, we design a multi-fusion paradigm called Two-Stage Heterogeneous Modal Adaptive Fusion. Specifically, this paradigm initially employs Bidirectional Agent Cross-Attention (BACA), which feeds both-sensor features, characterized by global receptive fields, to the text features for querying. Moreover, we design a Dynamic Gated Graph Fusion (DGGF) module to locate the regions of interest identified by the queries. To further enhance accuracy, we devise an C3D-RECHead, based on the nearest object edge to the ego-vehicle. Experimental results demonstrate that our TPCNet, along with its individual modules, achieves the state-of-the-art performance on both the Talk2Radar and Talk2Car datasets. We release the code at https://github.com/GuanRunwei/TPCNet.
Bifurcated backbone strategy for RGB-D salient object detection
Multi-level feature fusion is a fundamental topic in computer vision. It has been exploited to detect, segment and classify objects at various scales. When multi-level features meet multi-modal cues, the optimal feature aggregation and multi-modal learning strategy become a hot potato. In this paper, we leverage the inherent multi-modal and multi-level nature of RGB-D salient object detection to devise a novel cascaded refinement network. In particular, first, we propose to regroup the multi-level features into teacher and student features using a bifurcated backbone strategy (BBS). Second, we introduce a depth-enhanced module (DEM) to excavate informative depth cues from the channel and spatial views. Then, RGB and depth modalities are fused in a complementary way. Our architecture, named Bifurcated Backbone Strategy Network (BBS-Net), is simple, efficient, and backbone-independent. Extensive experiments show that BBS-Net significantly outperforms eighteen SOTA models on eight challenging datasets under five evaluation measures, demonstrating the superiority of our approach (sim 4 % improvement in S-measure vs. the top-ranked model: DMRA-iccv2019). In addition, we provide a comprehensive analysis on the generalization ability of different RGB-D datasets and provide a powerful training set for future research.
A-Scan2BIM: Assistive Scan to Building Information Modeling
This paper proposes an assistive system for architects that converts a large-scale point cloud into a standardized digital representation of a building for Building Information Modeling (BIM) applications. The process is known as Scan-to-BIM, which requires many hours of manual work even for a single building floor by a professional architect. Given its challenging nature, the paper focuses on helping architects on the Scan-to-BIM process, instead of replacing them. Concretely, we propose an assistive Scan-to-BIM system that takes the raw sensor data and edit history (including the current BIM model), then auto-regressively predicts a sequence of model editing operations as APIs of a professional BIM software (i.e., Autodesk Revit). The paper also presents the first building-scale Scan2BIM dataset that contains a sequence of model editing operations as the APIs of Autodesk Revit. The dataset contains 89 hours of Scan2BIM modeling processes by professional architects over 16 scenes, spanning over 35,000 m^2. We report our system's reconstruction quality with standard metrics, and we introduce a novel metric that measures how natural the order of reconstructed operations is. A simple modification to the reconstruction module helps improve performance, and our method is far superior to two other baselines in the order metric. We will release data, code, and models at a-scan2bim.github.io.
DepthFusion: Depth-Aware Hybrid Feature Fusion for LiDAR-Camera 3D Object Detection
State-of-the-art LiDAR-camera 3D object detectors usually focus on feature fusion. However, they neglect the factor of depth while designing the fusion strategy. In this work, we are the first to observe that different modalities play different roles as depth varies via statistical analysis and visualization. Based on this finding, we propose a Depth-Aware Hybrid Feature Fusion (DepthFusion) strategy that guides the weights of point cloud and RGB image modalities by introducing depth encoding at both global and local levels. Specifically, the Depth-GFusion module adaptively adjusts the weights of image Bird's-Eye-View (BEV) features in multi-modal global features via depth encoding. Furthermore, to compensate for the information lost when transferring raw features to the BEV space, we propose a Depth-LFusion module, which adaptively adjusts the weights of original voxel features and multi-view image features in multi-modal local features via depth encoding. Extensive experiments on the nuScenes and KITTI datasets demonstrate that our DepthFusion method surpasses previous state-of-the-art methods. Moreover, our DepthFusion is more robust to various kinds of corruptions, outperforming previous methods on the nuScenes-C dataset.
2L3: Lifting Imperfect Generated 2D Images into Accurate 3D
Reconstructing 3D objects from a single image is an intriguing but challenging problem. One promising solution is to utilize multi-view (MV) 3D reconstruction to fuse generated MV images into consistent 3D objects. However, the generated images usually suffer from inconsistent lighting, misaligned geometry, and sparse views, leading to poor reconstruction quality. To cope with these problems, we present a novel 3D reconstruction framework that leverages intrinsic decomposition guidance, transient-mono prior guidance, and view augmentation to cope with the three issues, respectively. Specifically, we first leverage to decouple the shading information from the generated images to reduce the impact of inconsistent lighting; then, we introduce mono prior with view-dependent transient encoding to enhance the reconstructed normal; and finally, we design a view augmentation fusion strategy that minimizes pixel-level loss in generated sparse views and semantic loss in augmented random views, resulting in view-consistent geometry and detailed textures. Our approach, therefore, enables the integration of a pre-trained MV image generator and a neural network-based volumetric signed distance function (SDF) representation for a single image to 3D object reconstruction. We evaluate our framework on various datasets and demonstrate its superior performance in both quantitative and qualitative assessments, signifying a significant advancement in 3D object reconstruction. Compared with the latest state-of-the-art method Syncdreamer~liu2023syncdreamer, we reduce the Chamfer Distance error by about 36\% and improve PSNR by about 30\% .
DEYOLO: Dual-Feature-Enhancement YOLO for Cross-Modality Object Detection
Object detection in poor-illumination environments is a challenging task as objects are usually not clearly visible in RGB images. As infrared images provide additional clear edge information that complements RGB images, fusing RGB and infrared images has potential to enhance the detection ability in poor-illumination environments. However, existing works involving both visible and infrared images only focus on image fusion, instead of object detection. Moreover, they directly fuse the two kinds of image modalities, which ignores the mutual interference between them. To fuse the two modalities to maximize the advantages of cross-modality, we design a dual-enhancement-based cross-modality object detection network DEYOLO, in which semantic-spatial cross modality and novel bi-directional decoupled focus modules are designed to achieve the detection-centered mutual enhancement of RGB-infrared (RGB-IR). Specifically, a dual semantic enhancing channel weight assignment module (DECA) and a dual spatial enhancing pixel weight assignment module (DEPA) are firstly proposed to aggregate cross-modality information in the feature space to improve the feature representation ability, such that feature fusion can aim at the object detection task. Meanwhile, a dual-enhancement mechanism, including enhancements for two-modality fusion and single modality, is designed in both DECAand DEPAto reduce interference between the two kinds of image modalities. Then, a novel bi-directional decoupled focus is developed to enlarge the receptive field of the backbone network in different directions, which improves the representation quality of DEYOLO. Extensive experiments on M3FD and LLVIP show that our approach outperforms SOTA object detection algorithms by a clear margin. Our code is available at https://github.com/chips96/DEYOLO.
MM-Lego: Modular Biomedical Multimodal Models with Minimal Fine-Tuning
Learning holistic computational representations in physical, chemical or biological systems requires the ability to process information from different distributions and modalities within the same model. Thus, the demand for multimodal machine learning models has sharply risen for modalities that go beyond vision and language, such as sequences, graphs, time series, or tabular data. While there are many available multimodal fusion and alignment approaches, most of them require end-to-end training, scale quadratically with the number of modalities, cannot handle cases of high modality imbalance in the training set, or are highly topology-specific, making them too restrictive for many biomedical learning tasks. This paper presents Multimodal Lego (MM-Lego), a modular and general-purpose fusion and model merging framework to turn any set of encoders into a competitive multimodal model with no or minimal fine-tuning. We achieve this by introducing a wrapper for unimodal encoders that enforces lightweight dimensionality assumptions between modalities and harmonises their representations by learning features in the frequency domain to enable model merging with little signal interference. We show that MM-Lego 1) can be used as a model merging method which achieves competitive performance with end-to-end fusion models without any fine-tuning, 2) can operate on any unimodal encoder, and 3) is a model fusion method that, with minimal fine-tuning, achieves state-of-the-art results on six benchmarked multimodal biomedical tasks.
BlendScape: Enabling Unified and Personalized Video-Conferencing Environments through Generative AI
Today's video-conferencing tools support a rich range of professional and social activities, but their generic, grid-based environments cannot be easily adapted to meet the varying needs of distributed collaborators. To enable end-user customization, we developed BlendScape, a system for meeting participants to compose video-conferencing environments tailored to their collaboration context by leveraging AI image generation techniques. BlendScape supports flexible representations of task spaces by blending users' physical or virtual backgrounds into unified environments and implements multimodal interaction techniques to steer the generation. Through an evaluation with 15 end-users, we investigated their customization preferences for work and social scenarios. Participants could rapidly express their design intentions with BlendScape and envisioned using the system to structure collaboration in future meetings, but experienced challenges with preventing distracting elements. We implement scenarios to demonstrate BlendScape's expressiveness in supporting distributed collaboration techniques from prior work and propose composition techniques to improve the quality of environments.
Point2Building: Reconstructing Buildings from Airborne LiDAR Point Clouds
We present a learning-based approach to reconstruct buildings as 3D polygonal meshes from airborne LiDAR point clouds. What makes 3D building reconstruction from airborne LiDAR hard is the large diversity of building designs and especially roof shapes, the low and varying point density across the scene, and the often incomplete coverage of building facades due to occlusions by vegetation or to the viewing angle of the sensor. To cope with the diversity of shapes and inhomogeneous and incomplete object coverage, we introduce a generative model that directly predicts 3D polygonal meshes from input point clouds. Our autoregressive model, called Point2Building, iteratively builds up the mesh by generating sequences of vertices and faces. This approach enables our model to adapt flexibly to diverse geometries and building structures. Unlike many existing methods that rely heavily on pre-processing steps like exhaustive plane detection, our model learns directly from the point cloud data, thereby reducing error propagation and increasing the fidelity of the reconstruction. We experimentally validate our method on a collection of airborne LiDAR data of Zurich, Berlin and Tallinn. Our method shows good generalization to diverse urban styles.
Synergy between 3DMM and 3D Landmarks for Accurate 3D Facial Geometry
This work studies learning from a synergy process of 3D Morphable Models (3DMM) and 3D facial landmarks to predict complete 3D facial geometry, including 3D alignment, face orientation, and 3D face modeling. Our synergy process leverages a representation cycle for 3DMM parameters and 3D landmarks. 3D landmarks can be extracted and refined from face meshes built by 3DMM parameters. We next reverse the representation direction and show that predicting 3DMM parameters from sparse 3D landmarks improves the information flow. Together we create a synergy process that utilizes the relation between 3D landmarks and 3DMM parameters, and they collaboratively contribute to better performance. We extensively validate our contribution on full tasks of facial geometry prediction and show our superior and robust performance on these tasks for various scenarios. Particularly, we adopt only simple and widely-used network operations to attain fast and accurate facial geometry prediction. Codes and data: https://choyingw.github.io/works/SynergyNet/
CoBEVFusion: Cooperative Perception with LiDAR-Camera Bird's-Eye View Fusion
Autonomous Vehicles (AVs) use multiple sensors to gather information about their surroundings. By sharing sensor data between Connected Autonomous Vehicles (CAVs), the safety and reliability of these vehicles can be improved through a concept known as cooperative perception. However, recent approaches in cooperative perception only share single sensor information such as cameras or LiDAR. In this research, we explore the fusion of multiple sensor data sources and present a framework, called CoBEVFusion, that fuses LiDAR and camera data to create a Bird's-Eye View (BEV) representation. The CAVs process the multi-modal data locally and utilize a Dual Window-based Cross-Attention (DWCA) module to fuse the LiDAR and camera features into a unified BEV representation. The fused BEV feature maps are shared among the CAVs, and a 3D Convolutional Neural Network is applied to aggregate the features from the CAVs. Our CoBEVFusion framework was evaluated on the cooperative perception dataset OPV2V for two perception tasks: BEV semantic segmentation and 3D object detection. The results show that our DWCA LiDAR-camera fusion model outperforms perception models with single-modal data and state-of-the-art BEV fusion models. Our overall cooperative perception architecture, CoBEVFusion, also achieves comparable performance with other cooperative perception models.
D-DARTS: Distributed Differentiable Architecture Search
Differentiable ARchiTecture Search (DARTS) is one of the most trending Neural Architecture Search (NAS) methods. It drastically reduces search cost by resorting to weight-sharing. However, it also dramatically reduces the search space, thus excluding potential promising architectures. In this article, we propose D-DARTS, a solution that addresses this problem by nesting neural networks at the cell level instead of using weight-sharing to produce more diversified and specialized architectures. Moreover, we introduce a novel algorithm that can derive deeper architectures from a few trained cells, increasing performance and saving computation time. In addition, we also present an alternative search space (DARTOpti) in which we optimize existing handcrafted architectures (e.g., ResNet) rather than starting from scratch. This approach is accompanied by a novel metric that measures the distance between architectures inside our custom search space. Our solution reaches competitive performance on multiple computer vision tasks. Code and pretrained models can be accessed at https://github.com/aheuillet/D-DARTS.
Equivariant Multi-Modality Image Fusion
Multi-modality image fusion is a technique that combines information from different sensors or modalities, enabling the fused image to retain complementary features from each modality, such as functional highlights and texture details. However, effective training of such fusion models is challenging due to the scarcity of ground truth fusion data. To tackle this issue, we propose the Equivariant Multi-Modality imAge fusion (EMMA) paradigm for end-to-end self-supervised learning. Our approach is rooted in the prior knowledge that natural imaging responses are equivariant to certain transformations. Consequently, we introduce a novel training paradigm that encompasses a fusion module, a pseudo-sensing module, and an equivariant fusion module. These components enable the net training to follow the principles of the natural sensing-imaging process while satisfying the equivariant imaging prior. Extensive experiments confirm that EMMA yields high-quality fusion results for infrared-visible and medical images, concurrently facilitating downstream multi-modal segmentation and detection tasks. The code is available at https://github.com/Zhaozixiang1228/MMIF-EMMA.
BridgeDepth: Bridging Monocular and Stereo Reasoning with Latent Alignment
Monocular and stereo depth estimation offer complementary strengths: monocular methods capture rich contextual priors but lack geometric precision, while stereo approaches leverage epipolar geometry yet struggle with ambiguities such as reflective or textureless surfaces. Despite post-hoc synergies, these paradigms remain largely disjoint in practice. We introduce a unified framework that bridges both through iterative bidirectional alignment of their latent representations. At its core, a novel cross-attentive alignment mechanism dynamically synchronizes monocular contextual cues with stereo hypothesis representations during stereo reasoning. This mutual alignment resolves stereo ambiguities (e.g., specular surfaces) by injecting monocular structure priors while refining monocular depth with stereo geometry within a single network. Extensive experiments demonstrate state-of-the-art results: it reduces zero-shot generalization error by !>!40% on Middlebury and ETH3D, while addressing longstanding failures on transparent and reflective surfaces. By harmonizing multi-view geometry with monocular context, our approach enables robust 3D perception that transcends modality-specific limitations. Codes available at https://github.com/aeolusguan/BridgeDepth.
Review of Feed-forward 3D Reconstruction: From DUSt3R to VGGT
3D reconstruction, which aims to recover the dense three-dimensional structure of a scene, is a cornerstone technology for numerous applications, including augmented/virtual reality, autonomous driving, and robotics. While traditional pipelines like Structure from Motion (SfM) and Multi-View Stereo (MVS) achieve high precision through iterative optimization, they are limited by complex workflows, high computational cost, and poor robustness in challenging scenarios like texture-less regions. Recently, deep learning has catalyzed a paradigm shift in 3D reconstruction. A new family of models, exemplified by DUSt3R, has pioneered a feed-forward approach. These models employ a unified deep network to jointly infer camera poses and dense geometry directly from an Unconstrained set of images in a single forward pass. This survey provides a systematic review of this emerging domain. We begin by dissecting the technical framework of these feed-forward models, including their Transformer-based correspondence modeling, joint pose and geometry regression mechanisms, and strategies for scaling from two-view to multi-view scenarios. To highlight the disruptive nature of this new paradigm, we contrast it with both traditional pipelines and earlier learning-based methods like MVSNet. Furthermore, we provide an overview of relevant datasets and evaluation metrics. Finally, we discuss the technology's broad application prospects and identify key future challenges and opportunities, such as model accuracy and scalability, and handling dynamic scenes.
WaveMix: A Resource-efficient Neural Network for Image Analysis
We propose WaveMix -- a novel neural architecture for computer vision that is resource-efficient yet generalizable and scalable. WaveMix networks achieve comparable or better accuracy than the state-of-the-art convolutional neural networks, vision transformers, and token mixers for several tasks, establishing new benchmarks for segmentation on Cityscapes; and for classification on Places-365, five EMNIST datasets, and iNAT-mini. Remarkably, WaveMix architectures require fewer parameters to achieve these benchmarks compared to the previous state-of-the-art. Moreover, when controlled for the number of parameters, WaveMix requires lesser GPU RAM, which translates to savings in time, cost, and energy. To achieve these gains we used multi-level two-dimensional discrete wavelet transform (2D-DWT) in WaveMix blocks, which has the following advantages: (1) It reorganizes spatial information based on three strong image priors -- scale-invariance, shift-invariance, and sparseness of edges, (2) in a lossless manner without adding parameters, (3) while also reducing the spatial sizes of feature maps, which reduces the memory and time required for forward and backward passes, and (4) expanding the receptive field faster than convolutions do. The whole architecture is a stack of self-similar and resolution-preserving WaveMix blocks, which allows architectural flexibility for various tasks and levels of resource availability. Our code and trained models are publicly available.
FastViDAR: Real-Time Omnidirectional Depth Estimation via Alternative Hierarchical Attention
In this paper we propose FastViDAR, a novel framework that takes four fisheye camera inputs and produces a full 360^circ depth map along with per-camera depth, fusion depth, and confidence estimates. Our main contributions are: (1) We introduce Alternative Hierarchical Attention (AHA) mechanism that efficiently fuses features across views through separate intra-frame and inter-frame windowed self-attention, achieving cross-view feature mixing with reduced overhead. (2) We propose a novel ERP fusion approach that projects multi-view depth estimates to a shared equirectangular coordinate system to obtain the final fusion depth. (3) We generate ERP image-depth pairs using HM3D and 2D3D-S datasets for comprehensive evaluation, demonstrating competitive zero-shot performance on real datasets while achieving up to 20 FPS on NVIDIA Orin NX embedded hardware. Project page: https://3f7dfc.github.io/FastVidar/{https://3f7dfc.github.io/FastVidar/}
Towards Reversible Model Merging For Low-rank Weights
Model merging aims to combine multiple fine-tuned models into a single set of weights that performs well across all source tasks. While prior work has shown that merging can approximate the performance of individual fine-tuned models for each task, it largely overlooks scenarios where models are compressed into low-rank representations, either through low-rank adaptation (LoRA) or post-training singular value decomposition (SVD). We first demonstrate that applying conventional merging methods to low-rank weights leads to severe performance degradation in the merged model. Motivated by this phenomenon, we propose a fundamentally different approach: instead of collapsing all adapters into one set of weights, we construct a compact basis (e.g., an equivalent of holding two or more models) from which original task-specific models can be recovered via linear combination. This reframes merging as generating a reconstruction-capable model space rather than producing a single merged model. Crucially, this allows us to ``revert'' to each individual model when needed, recognizing that no merged model can consistently outperform one specialized for its task. Building on this insight, we introduce our method, Reversible Model Merging (RMM), an efficient, data-free, and flexible method that provides a closed-form solution for selecting the optimal basis of model weights and task-specific coefficients for linear combination. Extensive experiments across diverse datasets and model scales demonstrate that RMM consistently outperforms existing merging approaches, preserving the performance of low-rank compressed models by a significant margin.
ShaSTA-Fuse: Camera-LiDAR Sensor Fusion to Model Shape and Spatio-Temporal Affinities for 3D Multi-Object Tracking
3D multi-object tracking (MOT) is essential for an autonomous mobile agent to safely navigate a scene. In order to maximize the perception capabilities of the autonomous agent, we aim to develop a 3D MOT framework that fuses camera and LiDAR sensor information. Building on our prior LiDAR-only work, ShaSTA, which models shape and spatio-temporal affinities for 3D MOT, we propose a novel camera-LiDAR fusion approach for learning affinities. At its core, this work proposes a fusion technique that generates a rich sensory signal incorporating information about depth and distant objects to enhance affinity estimation for improved data association, track lifecycle management, false-positive elimination, false-negative propagation, and track confidence score refinement. Our main contributions include a novel fusion approach for combining camera and LiDAR sensory signals to learn affinities, and a first-of-its-kind multimodal sequential track confidence refinement technique that fuses 2D and 3D detections. Additionally, we perform an ablative analysis on each fusion step to demonstrate the added benefits of incorporating the camera sensor, particular for small, distant objects that tend to suffer from the depth-sensing limits and sparsity of LiDAR sensors. In sum, our technique achieves state-of-the-art performance on the nuScenes benchmark amongst multimodal 3D MOT algorithms using CenterPoint detections.
FuseAnyPart: Diffusion-Driven Facial Parts Swapping via Multiple Reference Images
Facial parts swapping aims to selectively transfer regions of interest from the source image onto the target image while maintaining the rest of the target image unchanged. Most studies on face swapping designed specifically for full-face swapping, are either unable or significantly limited when it comes to swapping individual facial parts, which hinders fine-grained and customized character designs. However, designing such an approach specifically for facial parts swapping is challenged by a reasonable multiple reference feature fusion, which needs to be both efficient and effective. To overcome this challenge, FuseAnyPart is proposed to facilitate the seamless "fuse-any-part" customization of the face. In FuseAnyPart, facial parts from different people are assembled into a complete face in latent space within the Mask-based Fusion Module. Subsequently, the consolidated feature is dispatched to the Addition-based Injection Module for fusion within the UNet of the diffusion model to create novel characters. Extensive experiments qualitatively and quantitatively validate the superiority and robustness of FuseAnyPart. Source codes are available at https://github.com/Thomas-wyh/FuseAnyPart.
Fusion is Not Enough: Single Modal Attacks on Fusion Models for 3D Object Detection
Multi-sensor fusion (MSF) is widely used in autonomous vehicles (AVs) for perception, particularly for 3D object detection with camera and LiDAR sensors. The purpose of fusion is to capitalize on the advantages of each modality while minimizing its weaknesses. Advanced deep neural network (DNN)-based fusion techniques have demonstrated the exceptional and industry-leading performance. Due to the redundant information in multiple modalities, MSF is also recognized as a general defence strategy against adversarial attacks. In this paper, we attack fusion models from the camera modality that is considered to be of lesser importance in fusion but is more affordable for attackers. We argue that the weakest link of fusion models depends on their most vulnerable modality, and propose an attack framework that targets advanced camera-LiDAR fusion-based 3D object detection models through camera-only adversarial attacks. Our approach employs a two-stage optimization-based strategy that first thoroughly evaluates vulnerable image areas under adversarial attacks, and then applies dedicated attack strategies for different fusion models to generate deployable patches. The evaluations with six advanced camera-LiDAR fusion models and one camera-only model indicate that our attacks successfully compromise all of them. Our approach can either decrease the mean average precision (mAP) of detection performance from 0.824 to 0.353, or degrade the detection score of a target object from 0.728 to 0.156, demonstrating the efficacy of our proposed attack framework. Code is available.
A Unified Solution to Video Fusion: From Multi-Frame Learning to Benchmarking
The real world is dynamic, yet most image fusion methods process static frames independently, ignoring temporal correlations in videos and leading to flickering and temporal inconsistency. To address this, we propose Unified Video Fusion (UniVF), a novel framework for temporally coherent video fusion that leverages multi-frame learning and optical flow-based feature warping for informative, temporally coherent video fusion. To support its development, we also introduce Video Fusion Benchmark (VF-Bench), the first comprehensive benchmark covering four video fusion tasks: multi-exposure, multi-focus, infrared-visible, and medical fusion. VF-Bench provides high-quality, well-aligned video pairs obtained through synthetic data generation and rigorous curation from existing datasets, with a unified evaluation protocol that jointly assesses the spatial quality and temporal consistency of video fusion. Extensive experiments show that UniVF achieves state-of-the-art results across all tasks on VF-Bench. Project page: https://vfbench.github.io.
Explorative Inbetweening of Time and Space
We introduce bounded generation as a generalized task to control video generation to synthesize arbitrary camera and subject motion based only on a given start and end frame. Our objective is to fully leverage the inherent generalization capability of an image-to-video model without additional training or fine-tuning of the original model. This is achieved through the proposed new sampling strategy, which we call Time Reversal Fusion, that fuses the temporally forward and backward denoising paths conditioned on the start and end frame, respectively. The fused path results in a video that smoothly connects the two frames, generating inbetweening of faithful subject motion, novel views of static scenes, and seamless video looping when the two bounding frames are identical. We curate a diverse evaluation dataset of image pairs and compare against the closest existing methods. We find that Time Reversal Fusion outperforms related work on all subtasks, exhibiting the ability to generate complex motions and 3D-consistent views guided by bounded frames. See project page at https://time-reversal.github.io.
Structured3D: A Large Photo-realistic Dataset for Structured 3D Modeling
Recently, there has been growing interest in developing learning-based methods to detect and utilize salient semi-global or global structures, such as junctions, lines, planes, cuboids, smooth surfaces, and all types of symmetries, for 3D scene modeling and understanding. However, the ground truth annotations are often obtained via human labor, which is particularly challenging and inefficient for such tasks due to the large number of 3D structure instances (e.g., line segments) and other factors such as viewpoints and occlusions. In this paper, we present a new synthetic dataset, Structured3D, with the aim of providing large-scale photo-realistic images with rich 3D structure annotations for a wide spectrum of structured 3D modeling tasks. We take advantage of the availability of professional interior designs and automatically extract 3D structures from them. We generate high-quality images with an industry-leading rendering engine. We use our synthetic dataset in combination with real images to train deep networks for room layout estimation and demonstrate improved performance on benchmark datasets.
M3DLayout: A Multi-Source Dataset of 3D Indoor Layouts and Structured Descriptions for 3D Generation
In text-driven 3D scene generation, object layout serves as a crucial intermediate representation that bridges high-level language instructions with detailed geometric output. It not only provides a structural blueprint for ensuring physical plausibility but also supports semantic controllability and interactive editing. However, the learning capabilities of current 3D indoor layout generation models are constrained by the limited scale, diversity, and annotation quality of existing datasets. To address this, we introduce M3DLayout, a large-scale, multi-source dataset for 3D indoor layout generation. M3DLayout comprises 15,080 layouts and over 258k object instances, integrating three distinct sources: real-world scans, professional CAD designs, and procedurally generated scenes. Each layout is paired with detailed structured text describing global scene summaries, relational placements of large furniture, and fine-grained arrangements of smaller items. This diverse and richly annotated resource enables models to learn complex spatial and semantic patterns across a wide variety of indoor environments. To assess the potential of M3DLayout, we establish a benchmark using a text-conditioned diffusion model. Experimental results demonstrate that our dataset provides a solid foundation for training layout generation models. Its multi-source composition enhances diversity, notably through the Inf3DLayout subset which provides rich small-object information, enabling the generation of more complex and detailed scenes. We hope that M3DLayout can serve as a valuable resource for advancing research in text-driven 3D scene synthesis.
JOTR: 3D Joint Contrastive Learning with Transformers for Occluded Human Mesh Recovery
In this study, we focus on the problem of 3D human mesh recovery from a single image under obscured conditions. Most state-of-the-art methods aim to improve 2D alignment technologies, such as spatial averaging and 2D joint sampling. However, they tend to neglect the crucial aspect of 3D alignment by improving 3D representations. Furthermore, recent methods struggle to separate the target human from occlusion or background in crowded scenes as they optimize the 3D space of target human with 3D joint coordinates as local supervision. To address these issues, a desirable method would involve a framework for fusing 2D and 3D features and a strategy for optimizing the 3D space globally. Therefore, this paper presents 3D JOint contrastive learning with TRansformers (JOTR) framework for handling occluded 3D human mesh recovery. Our method includes an encoder-decoder transformer architecture to fuse 2D and 3D representations for achieving 2D&3D aligned results in a coarse-to-fine manner and a novel 3D joint contrastive learning approach for adding explicitly global supervision for the 3D feature space. The contrastive learning approach includes two contrastive losses: joint-to-joint contrast for enhancing the similarity of semantically similar voxels (i.e., human joints), and joint-to-non-joint contrast for ensuring discrimination from others (e.g., occlusions and background). Qualitative and quantitative analyses demonstrate that our method outperforms state-of-the-art competitors on both occlusion-specific and standard benchmarks, significantly improving the reconstruction of occluded humans.
Chat-Edit-3D: Interactive 3D Scene Editing via Text Prompts
Recent work on image content manipulation based on vision-language pre-training models has been effectively extended to text-driven 3D scene editing. However, existing schemes for 3D scene editing still exhibit certain shortcomings, hindering their further interactive design. Such schemes typically adhere to fixed input patterns, limiting users' flexibility in text input. Moreover, their editing capabilities are constrained by a single or a few 2D visual models and require intricate pipeline design to integrate these models into 3D reconstruction processes. To address the aforementioned issues, we propose a dialogue-based 3D scene editing approach, termed CE3D, which is centered around a large language model that allows for arbitrary textual input from users and interprets their intentions, subsequently facilitating the autonomous invocation of the corresponding visual expert models. Furthermore, we design a scheme utilizing Hash-Atlas to represent 3D scene views, which transfers the editing of 3D scenes onto 2D atlas images. This design achieves complete decoupling between the 2D editing and 3D reconstruction processes, enabling CE3D to flexibly integrate a wide range of existing 2D or 3D visual models without necessitating intricate fusion designs. Experimental results demonstrate that CE3D effectively integrates multiple visual models to achieve diverse editing visual effects, possessing strong scene comprehension and multi-round dialog capabilities. The code is available at https://sk-fun.fun/CE3D.
Deep Equilibrium Multimodal Fusion
Multimodal fusion integrates the complementary information present in multiple modalities and has gained much attention recently. Most existing fusion approaches either learn a fixed fusion strategy during training and inference, or are only capable of fusing the information to a certain extent. Such solutions may fail to fully capture the dynamics of interactions across modalities especially when there are complex intra- and inter-modality correlations to be considered for informative multimodal fusion. In this paper, we propose a novel deep equilibrium (DEQ) method towards multimodal fusion via seeking a fixed point of the dynamic multimodal fusion process and modeling the feature correlations in an adaptive and recursive manner. This new way encodes the rich information within and across modalities thoroughly from low level to high level for efficacious downstream multimodal learning and is readily pluggable to various multimodal frameworks. Extensive experiments on BRCA, MM-IMDB, CMU-MOSI, SUN RGB-D, and VQA-v2 demonstrate the superiority of our DEQ fusion. More remarkably, DEQ fusion consistently achieves state-of-the-art performance on multiple multimodal benchmarks. The code will be released.
RG-Attn: Radian Glue Attention for Multi-modality Multi-agent Cooperative Perception
Cooperative perception offers an optimal solution to overcome the perception limitations of single-agent systems by leveraging Vehicle-to-Everything (V2X) communication for data sharing and fusion across multiple agents. However, most existing approaches focus on single-modality data exchange, limiting the potential of both homogeneous and heterogeneous fusion across agents. This overlooks the opportunity to utilize multi-modality data per agent, restricting the system's performance. In the automotive industry, manufacturers adopt diverse sensor configurations, resulting in heterogeneous combinations of sensor modalities across agents. To harness the potential of every possible data source for optimal performance, we design a robust LiDAR and camera cross-modality fusion module, Radian-Glue-Attention (RG-Attn), applicable to both intra-agent cross-modality fusion and inter-agent cross-modality fusion scenarios, owing to the convenient coordinate conversion by transformation matrix and the unified sampling/inversion mechanism. We also propose two different architectures, named Paint-To-Puzzle (PTP) and Co-Sketching-Co-Coloring (CoS-CoCo), for conducting cooperative perception. PTP aims for maximum precision performance and achieves smaller data packet size by limiting cross-agent fusion to a single instance, but requiring all participants to be equipped with LiDAR. In contrast, CoS-CoCo supports agents with any configuration-LiDAR-only, camera-only, or LiDAR-camera-both, presenting more generalization ability. Our approach achieves state-of-the-art (SOTA) performance on both real and simulated cooperative perception datasets. The code is now available at GitHub.
SceneHGN: Hierarchical Graph Networks for 3D Indoor Scene Generation with Fine-Grained Geometry
3D indoor scenes are widely used in computer graphics, with applications ranging from interior design to gaming to virtual and augmented reality. They also contain rich information, including room layout, as well as furniture type, geometry, and placement. High-quality 3D indoor scenes are highly demanded while it requires expertise and is time-consuming to design high-quality 3D indoor scenes manually. Existing research only addresses partial problems: some works learn to generate room layout, and other works focus on generating detailed structure and geometry of individual furniture objects. However, these partial steps are related and should be addressed together for optimal synthesis. We propose SCENEHGN, a hierarchical graph network for 3D indoor scenes that takes into account the full hierarchy from the room level to the object level, then finally to the object part level. Therefore for the first time, our method is able to directly generate plausible 3D room content, including furniture objects with fine-grained geometry, and their layout. To address the challenge, we introduce functional regions as intermediate proxies between the room and object levels to make learning more manageable. To ensure plausibility, our graph-based representation incorporates both vertical edges connecting child nodes with parent nodes from different levels, and horizontal edges encoding relationships between nodes at the same level. Extensive experiments demonstrate that our method produces superior generation results, even when comparing results of partial steps with alternative methods that can only achieve these. We also demonstrate that our method is effective for various applications such as part-level room editing, room interpolation, and room generation by arbitrary room boundaries.
Building Information Modeling and Classification by Visual Learning At A City Scale
In this paper, we provide two case studies to demonstrate how artificial intelligence can empower civil engineering. In the first case, a machine learning-assisted framework, BRAILS, is proposed for city-scale building information modeling. Building information modeling (BIM) is an efficient way of describing buildings, which is essential to architecture, engineering, and construction. Our proposed framework employs deep learning technique to extract visual information of buildings from satellite/street view images. Further, a novel machine learning (ML)-based statistical tool, SURF, is proposed to discover the spatial patterns in building metadata. The second case focuses on the task of soft-story building classification. Soft-story buildings are a type of buildings prone to collapse during a moderate or severe earthquake. Hence, identifying and retrofitting such buildings is vital in the current earthquake preparedness efforts. For this task, we propose an automated deep learning-based procedure for identifying soft-story buildings from street view images at a regional scale. We also create a large-scale building image database and a semi-automated image labeling approach that effectively annotates new database entries. Through extensive computational experiments, we demonstrate the effectiveness of the proposed method.
BIP3D: Bridging 2D Images and 3D Perception for Embodied Intelligence
In embodied intelligence systems, a key component is 3D perception algorithm, which enables agents to understand their surrounding environments. Previous algorithms primarily rely on point cloud, which, despite offering precise geometric information, still constrain perception performance due to inherent sparsity, noise, and data scarcity. In this work, we introduce a novel image-centric 3D perception model, BIP3D, which leverages expressive image features with explicit 3D position encoding to overcome the limitations of point-centric methods. Specifically, we leverage pre-trained 2D vision foundation models to enhance semantic understanding, and introduce a spatial enhancer module to improve spatial understanding. Together, these modules enable BIP3D to achieve multi-view, multi-modal feature fusion and end-to-end 3D perception. In our experiments, BIP3D outperforms current state-of-the-art results on the EmbodiedScan benchmark, achieving improvements of 5.69% in the 3D detection task and 15.25% in the 3D visual grounding task.
ComboVerse: Compositional 3D Assets Creation Using Spatially-Aware Diffusion Guidance
Generating high-quality 3D assets from a given image is highly desirable in various applications such as AR/VR. Recent advances in single-image 3D generation explore feed-forward models that learn to infer the 3D model of an object without optimization. Though promising results have been achieved in single object generation, these methods often struggle to model complex 3D assets that inherently contain multiple objects. In this work, we present ComboVerse, a 3D generation framework that produces high-quality 3D assets with complex compositions by learning to combine multiple models. 1) We first perform an in-depth analysis of this ``multi-object gap'' from both model and data perspectives. 2) Next, with reconstructed 3D models of different objects, we seek to adjust their sizes, rotation angles, and locations to create a 3D asset that matches the given image. 3) To automate this process, we apply spatially-aware score distillation sampling (SSDS) from pretrained diffusion models to guide the positioning of objects. Our proposed framework emphasizes spatial alignment of objects, compared with standard score distillation sampling, and thus achieves more accurate results. Extensive experiments validate ComboVerse achieves clear improvements over existing methods in generating compositional 3D assets.
Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians
Buildings are primary components of cities, often featuring repeated elements such as windows and doors. Traditional 3D building asset creation is labor-intensive and requires specialized skills to develop design rules. Recent generative models for building creation often overlook these patterns, leading to low visual fidelity and limited scalability. Drawing inspiration from procedural modeling techniques used in the gaming and visual effects industry, our method, Proc-GS, integrates procedural code into the 3D Gaussian Splatting (3D-GS) framework, leveraging their advantages in high-fidelity rendering and efficient asset management from both worlds. By manipulating procedural code, we can streamline this process and generate an infinite variety of buildings. This integration significantly reduces model size by utilizing shared foundational assets, enabling scalable generation with precise control over building assembly. We showcase the potential for expansive cityscape generation while maintaining high rendering fidelity and precise control on both real and synthetic cases.
BRIDGES: Bridging Graph Modality and Large Language Models within EDA Tasks
While many EDA tasks already involve graph-based data, existing LLMs in EDA primarily either represent graphs as sequential text, or simply ignore graph-structured data that might be beneficial like dataflow graphs of RTL code. Recent studies have found that LLM performance suffers when graphs are represented as sequential text, and using additional graph information significantly boosts performance. To address these challenges, we introduce BRIDGES, a framework designed to incorporate graph modality into LLMs for EDA tasks. BRIDGES integrates an automated data generation workflow, a solution that combines graph modality with LLM, and a comprehensive evaluation suite. First, we establish an LLM-driven workflow to generate RTL and netlist-level data, converting them into dataflow and netlist graphs with function descriptions. This workflow yields a large-scale dataset comprising over 500,000 graph instances and more than 1.5 billion tokens. Second, we propose a lightweight cross-modal projector that encodes graph representations into text-compatible prompts, enabling LLMs to effectively utilize graph data without architectural modifications. Experimental results demonstrate 2x to 10x improvements across multiple tasks compared to text-only baselines, including accuracy in design retrieval, type prediction and perplexity in function description, with negligible computational overhead (<1% model weights increase and <30% additional runtime overhead). Even without additional LLM finetuning, our results outperform text-only by a large margin. We plan to release BRIDGES, including the dataset, models, and training flow.
Advancing vision-language models in front-end development via data synthesis
Modern front-end (FE) development, especially when leveraging the unique features of frameworks like React and Vue, presents distinctive challenges. These include managing modular architectures, ensuring synchronization between data and visual outputs for declarative rendering, and adapting reusable components to various scenarios. Such complexities make it particularly difficult for state-of-the-art large vision-language models (VLMs) to generate accurate and functional code directly from design images. To address these challenges, we propose a reflective agentic workflow that synthesizes high-quality image-text data to capture the diverse characteristics of FE development. This workflow automates the extraction of self-containedA \textbf{self-contained code snippet is one that encapsulates all necessary logic, styling, and dependencies, ensuring it functions independently without requiring external imports or context.} code snippets from real-world projects, renders the corresponding visual outputs, and generates detailed descriptions that link design elements to functional code. To further expand the scope and utility of the synthesis, we introduce three data synthesis strategies: Evolution-based synthesis, which enables scalable and diverse dataset expansion; Waterfall-Model-based synthesis, which generates logically coherent code derived from system requirements; and Additive Development synthesis, which iteratively increases the complexity of human-authored components. We build a large vision-language model, Flame, trained on the synthesized datasets and demonstrate its effectiveness in generating React code via the pass@k metric. Our results suggest that a code VLM trained to interpret images before code generation may achieve better performance.

 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			