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| <html lang="en"> | |
| <head> | |
| <meta charset="utf-8"> | |
| <meta name="viewport" content="width=device-width, user-scalable=no"> | |
| <title>Everchanging Quest</title> | |
| <style> | |
| body { | |
| touch-action: none; | |
| margin: 0; | |
| border: 0 none; | |
| padding: 0; | |
| text-align: center; | |
| background-color: black; | |
| } | |
| #canvas { | |
| display: block; | |
| margin: 0; | |
| color: white; | |
| } | |
| #canvas:focus { | |
| outline: none; | |
| } | |
| .godot { | |
| font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif; | |
| color: #e0e0e0; | |
| background-color: #3b3943; | |
| background-image: linear-gradient(to bottom, #403e48, #35333c); | |
| border: 1px solid #45434e; | |
| box-shadow: 0 0 1px 1px #2f2d35; | |
| } | |
| /* Status display */ | |
| #status { | |
| position: absolute; | |
| left: 0; | |
| top: 0; | |
| right: 0; | |
| bottom: 0; | |
| display: flex; | |
| justify-content: center; | |
| align-items: center; | |
| /* don't consume click events - make children visible explicitly */ | |
| visibility: hidden; | |
| } | |
| #status-progress { | |
| width: 366px; | |
| height: 7px; | |
| background-color: #38363A; | |
| border: 1px solid #444246; | |
| padding: 1px; | |
| box-shadow: 0 0 2px 1px #1B1C22; | |
| border-radius: 2px; | |
| visibility: visible; | |
| } | |
| @media only screen and (orientation:portrait) { | |
| #status-progress { | |
| width: 61.8%; | |
| } | |
| } | |
| #status-progress-inner { | |
| height: 100%; | |
| width: 0; | |
| box-sizing: border-box; | |
| transition: width 0.5s linear; | |
| background-color: #202020; | |
| border: 1px solid #222223; | |
| box-shadow: 0 0 1px 1px #27282E; | |
| border-radius: 3px; | |
| } | |
| #status-indeterminate { | |
| height: 42px; | |
| visibility: visible; | |
| position: relative; | |
| } | |
| #status-indeterminate > div { | |
| width: 4.5px; | |
| height: 0; | |
| border-style: solid; | |
| border-width: 9px 3px 0 3px; | |
| border-color: #2b2b2b transparent transparent transparent; | |
| transform-origin: center 21px; | |
| position: absolute; | |
| } | |
| #status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); } | |
| #status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); } | |
| #status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); } | |
| #status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); } | |
| #status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); } | |
| #status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); } | |
| #status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); } | |
| #status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); } | |
| #status-notice { | |
| margin: 0 100px; | |
| line-height: 1.3; | |
| visibility: visible; | |
| padding: 4px 6px; | |
| visibility: visible; | |
| } | |
| </style> | |
| <link id='-gd-engine-icon' rel='icon' type='image/png' href='index.icon.png' /> | |
| <link rel='apple-touch-icon' href='index.apple-touch-icon.png'/> | |
| </head> | |
| <body> | |
| <canvas id="canvas"> | |
| HTML5 canvas appears to be unsupported in the current browser.<br > | |
| Please try updating or use a different browser. | |
| </canvas> | |
| <div id="status"> | |
| <div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();"> | |
| <div id ="status-progress-inner"></div> | |
| </div> | |
| <div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();"> | |
| <div></div> | |
| <div></div> | |
| <div></div> | |
| <div></div> | |
| <div></div> | |
| <div></div> | |
| <div></div> | |
| <div></div> | |
| </div> | |
| <div id="status-notice" class="godot" style="display: none;"></div> | |
| </div> | |
| <script src="index.js"></script> | |
| <script> | |
| const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"ensureCrossOriginIsolationHeaders":true,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":95714096,"index.wasm":47894344},"focusCanvas":true,"gdextensionLibs":[]}; | |
| const GODOT_THREADS_ENABLED = true; | |
| const engine = new Engine(GODOT_CONFIG); | |
| (function () { | |
| const INDETERMINATE_STATUS_STEP_MS = 100; | |
| const statusProgress = document.getElementById('status-progress'); | |
| const statusProgressInner = document.getElementById('status-progress-inner'); | |
| const statusIndeterminate = document.getElementById('status-indeterminate'); | |
| const statusNotice = document.getElementById('status-notice'); | |
| let initializing = true; | |
| let statusMode = 'hidden'; | |
| let animationCallbacks = []; | |
| function animate(time) { | |
| animationCallbacks.forEach((callback) => callback(time)); | |
| requestAnimationFrame(animate); | |
| } | |
| requestAnimationFrame(animate); | |
| function animateStatusIndeterminate(ms) { | |
| const i = Math.floor((ms / INDETERMINATE_STATUS_STEP_MS) % 8); | |
| if (statusIndeterminate.children[i].style.borderTopColor === '') { | |
| Array.prototype.slice.call(statusIndeterminate.children).forEach((child) => { | |
| child.style.borderTopColor = ''; | |
| }); | |
| statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf'; | |
| } | |
| } | |
| function setStatusMode(mode) { | |
| if (statusMode === mode || !initializing) { | |
| return; | |
| } | |
| [statusProgress, statusIndeterminate, statusNotice].forEach((elem) => { | |
| elem.style.display = 'none'; | |
| }); | |
| animationCallbacks = animationCallbacks.filter(function (value) { | |
| return (value !== animateStatusIndeterminate); | |
| }); | |
| switch (mode) { | |
| case 'progress': | |
| statusProgress.style.display = 'block'; | |
| break; | |
| case 'indeterminate': | |
| statusIndeterminate.style.display = 'block'; | |
| animationCallbacks.push(animateStatusIndeterminate); | |
| break; | |
| case 'notice': | |
| statusNotice.style.display = 'block'; | |
| break; | |
| case 'hidden': | |
| break; | |
| default: | |
| throw new Error('Invalid status mode'); | |
| } | |
| statusMode = mode; | |
| } | |
| function setStatusNotice(text) { | |
| while (statusNotice.lastChild) { | |
| statusNotice.removeChild(statusNotice.lastChild); | |
| } | |
| const lines = text.split('\n'); | |
| lines.forEach((line) => { | |
| statusNotice.appendChild(document.createTextNode(line)); | |
| statusNotice.appendChild(document.createElement('br')); | |
| }); | |
| } | |
| function displayFailureNotice(err) { | |
| const msg = err.message || err; | |
| console.error(msg); | |
| setStatusNotice(msg); | |
| setStatusMode('notice'); | |
| initializing = false; | |
| } | |
| const missing = Engine.getMissingFeatures({ | |
| threads: GODOT_THREADS_ENABLED, | |
| }); | |
| if (missing.length !== 0) { | |
| if (GODOT_CONFIG['serviceWorker'] && GODOT_CONFIG['ensureCrossOriginIsolationHeaders'] && 'serviceWorker' in navigator) { | |
| // There's a chance that installing the service worker would fix the issue | |
| Promise.race([ | |
| navigator.serviceWorker.getRegistration().then((registration) => { | |
| if (registration != null) { | |
| return Promise.reject(new Error('Service worker already exists.')); | |
| } | |
| return registration; | |
| }).then(() => engine.installServiceWorker()), | |
| // For some reason, `getRegistration()` can stall | |
| new Promise((resolve) => { | |
| setTimeout(() => resolve(), 2000); | |
| }), | |
| ]).catch((err) => { | |
| console.error('Error while registering service worker:', err); | |
| }).then(() => { | |
| window.location.reload(); | |
| }); | |
| } else { | |
| // Display the message as usual | |
| const missingMsg = 'Error\nThe following features required to run Godot projects on the Web are missing:\n'; | |
| displayFailureNotice(missingMsg + missing.join('\n')); | |
| } | |
| } else { | |
| setStatusMode('indeterminate'); | |
| engine.startGame({ | |
| 'onProgress': function (current, total) { | |
| if (total > 0) { | |
| statusProgressInner.style.width = `${(current / total) * 100}%`; | |
| setStatusMode('progress'); | |
| if (current === total) { | |
| // wait for progress bar animation | |
| setTimeout(() => { | |
| setStatusMode('indeterminate'); | |
| }, 500); | |
| } | |
| } else { | |
| setStatusMode('indeterminate'); | |
| } | |
| }, | |
| }).then(() => { | |
| setStatusMode('hidden'); | |
| initializing = false; | |
| }, displayFailureNotice); | |
| } | |
| }()); | |
| </script> | |
| </body> | |
| </html> | |