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Update app.py
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app.py
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# ---------- 1) Imports & Config ----------
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import os, uuid, json, random
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from dataclasses import dataclass, field, asdict
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max_new_tokens=180, do_sample=True, temperature=0.9, top_p=0.95
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)[0]["generated_text"]
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return out[-600:].strip()
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# ---------- 2) Data Models ----------
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Day = int
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class Agent:
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name: str
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role: str
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relations: Dict[str, Dict[str, float]] = field(default_factory=dict) #
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name: str
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role: str
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memory: Dict[str, Any] = field(default_factory=dict)
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belief_about_others: Dict[str, Dict[str, Any]] = field(default_factory=dict)
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gender: str = ""
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height: int = 170
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appearance: str = ""
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spirit_root: str = ""
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cultivation: int = 50
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willpower: int = 50
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face: int = 0
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jealousy: int = 0
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scandal: int = 0
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####基础信息生成
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#name
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SURNAMES = [
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def random_name():
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surname = random.choice(SURNAMES)
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#长相
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APPEARANCES = ["清秀","俊逸","冷艳","稚气","邪魅","清冷","英气","娇美","秀雅","潇洒"]
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SPIRIT_ROOTS = ["金灵根","木灵根","水灵根","火灵根","土灵根","冰灵根","风灵根","雷灵根","混沌灵根"]
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def random_gender():
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return random.choice(["male","female"])
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def random_height(gender):
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return random.randint(168,
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def random_appearance():
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return random.choice(APPEARANCES)
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}
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# ---------- 3) Init ----------
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ROLES = ["Saintess","Senior","Enforcer","Alchemist","ArrayMaster","Bard","Matchmaker","Shadow","Guest","Head"]
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def init_world(seed=42) -> World:
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random.seed(seed)
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ags = []
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for i in range(
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role = ROLES[i]
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gender = random_gender()
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ags.append(Agent(
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# ---------- 5) Actions(合欢宗简化版) ----------
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def update_relations(world: World, actor: str, target: str, event_type: str):
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actor_relations = world.relations.get(actor, {})
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target_relations = world.relations.get(target, {})
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#
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target_relations[actor]["liking"] = min(100, target_relations[actor]["liking"] + 10)
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elif event_type == "confide":
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actor_relations[target]["trust"] = min(100, actor_relations[target]["trust"] + 15)
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target_relations[actor]["trust"] = min(100, target_relations[actor]["trust"] + 15)
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elif event_type == "spar":
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actor_relations[target]["rivalry"] = max(-100, actor_relations[target]["rivalry"] - 15)
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target_relations[actor]["rivalry"] = max(-100, target_relations[actor]["rivalry"] - 15)
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elif event_type == "expose":
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actor_relations[target]["rivalry"] = min(100, actor_relations[target]["rivalry"] + 30)
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target_relations[actor]["rivalry"] = min(100, target_relations[actor]["rivalry"] + 30)
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# 保存更新
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world.relations[actor] = actor_relations
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world.relations[target] = target_relations
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world
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def act_expose(world:World, accuser:str, target:str, evidence:str):
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ev = make_event(world.day, "expose", [accuser,target], {"evidence":evidence})
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formatted_events = []
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for event in daily_events:
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if event.type == "expose":
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# 使用 agent 名字和事件描述
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formatted_events.append(f"🗣️ <b>{event.actors[0]} 揭发了 {event.actors[1]}</b>!这是关于 {event.payload.get('evidence', '残页证据')} 的丑闻。")
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elif event.type == "gift":
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formatted_events.append(f"🎁 <b>{event.actors[0]} 送给 {event.actors[1]} 一份礼物</b>,暗示着他们之间的关系发生了微妙变化。")
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elif event.type == "spar":
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formatted_events.append(f"⚔️ <b>{event.actors[0]} 与 {event.actors[1]} 进行了比试</b>,并且 {event.actors[0]} 获胜!")
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else:
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formatted_events.append(f"🔍
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narration += "\n\n" + "\n".join(formatted_events)
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rows.append({
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"ID": a.name,
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"姓名": a.full_name,
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"灵根": a.spirit_root,
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"性格": pers,
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"黑化?": "✔ 黑化" if getattr(a, "is_darkened", False) else "❌",
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lines.append(f"🤝 <b>{x.actors[0]}</b> 向 <b>{x.actors[1]}</b> 发誓,誓言让他们的关系更加牢固。")
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elif event_type == "expose":
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lines.append(f"⚠️ <b>{x.actors[0]}</b> 揭发了 <b>{x.actors[1]}</b> 的丑闻!证据:{c.get('evidence', '残页证据')}")
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else:
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lines.append(f"🔍 发生了未明确的事件:<b>{event_type}</b>,涉及人物:<b>{', '.join(x.actors)}</b>")
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return "<br>".join(lines)
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theme = gr.themes.Soft(primary_hue="violet", neutral_hue="slate")
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with gr.Blocks(theme=theme, analytics_enabled=False) as demo:
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gr.Markdown("## 🌸
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with gr.Tab("Dashboard"):
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sum_html = gr.HTML(world_summary_html(WORLD))
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# ---------- 1) Imports & Config ----------
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import os, uuid, json, random
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from dataclasses import dataclass, field, asdict
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max_new_tokens=180, do_sample=True, temperature=0.9, top_p=0.95
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)[0]["generated_text"]
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return out[-600:].strip()
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import torch
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from transformers import pipeline
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import time
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# 检查 GPU 是否可用
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device = 0 if torch.cuda.is_available() else -1
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print(f"Device set to {'GPU' if device == 0 else 'CPU'}")
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# 加载模型并显示进度
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print("Loading model...")
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start_time = time.time()
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generator = pipeline(
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"text-generation",
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model="tiiuae/Falcon-E-1B-Instruct",
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device=device
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)
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print(f"Model loaded in {time.time() - start_time:.2f} seconds!")
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# 显示是否在使用 GPU
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if torch.cuda.is_available():
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print(f"Using GPU: {torch.cuda.get_device_name(0)}")
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else:
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print("Using CPU")
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# 测试生成的输出,确保可以推理
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print("Testing model inference...")
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test_output = generator("Please generate a story.")
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print(f"Generated text: {test_output[0]['generated_text']}")
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# ---------- 2) Data Models ----------
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Day = int
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class Agent:
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name: str
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role: str
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relations: Dict[str, Dict[str, float]] = field(default_factory=dict) # 存储与其他角色的关系
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memory: Dict[str, Any] = field(default_factory=dict)
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belief_about_others: Dict[str, Dict[str, Any]] = field(default_factory=dict)
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full_name: str = ""
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gender: str = ""
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height: int = 170
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appearance: str = ""
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spirit_root: str = ""
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cultivation: int = 50
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willpower: int = 50
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face: int = 0
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scandal: int = 0
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####基础信息生成
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ROLES = ["炼气期", "筑基期", "金丹期", "元婴期", "化神期", "合体期", "大乘期"]
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#name
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SURNAMES = [
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"李", "赵", "王", "欧阳", "慕容", "上官", "东方", "南宫", "司马", "诸葛",
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"龙", "风", "云", "凤", "陆", "沈", "陆", "白", "周", "秦",
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"冯", "段", "朱", "唐", "陆", "花", "凌", "慕", "方", "柏",
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"纪", "萧", "沈", "简", "颜", "祁", "孟", "庞", "苏", "施",
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"夏", "石", "钟", "梁", "丁", "阮", "黄", "唐", "陈", "范",
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"萧", "韦", "何", "冯", "穆", "丘", "薛", "杜", "任", "俞"
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]
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NAME_PARTS = [
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"清", "灵", "雪", "尘", "梦", "羽", "轩", "霖", "珏", "婉",
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"澈", "寒", "月", "落", "竹", "珊", "风", "云", "雨", "山", "水",
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"青", "霄", "渊", "瑶", "萧", "璇", "月", "辰", "遥", "瑾",
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"璃", "星", "凝", "寒", "竹", "飞", "悠", "萧", "星", "琴",
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"瑶", "晨", "逸", "岚", "沧", "洛", "晨", "凌", "宸", "熙",
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"鸣", "尧", "洛", "彭", "遥", "兰", "琪", "霖", "思", "尘",
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"璇", "涵", "泽", "涵", "彬", "雅", "泽", "宇", "琪",
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# 新增的2个字名字部分
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"紫霄", "白霜", "千秋", "云霁", "玉瑶", "青兰", "月华", "星辰",
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"秋水", "长风", "天瑶", "暮雪", "寒月", "紫烟", "白月", "流云",
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"醉影", "逍遥", "凌风", "清逸", "皓月", "星云", "红叶", "碧空",
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"天雪", "玄霄", "冰心", "凝烟", "云笙", "水月", "风轻", "夜星",
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"羽瑶", "千尘", "翠烟", "紫电", "空灵", "雪影", "云起", "凌云",
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"独孤", "风华", "清幽", "白兰", "青冥", "羽寒", "天风", "冰澜"
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]
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def random_name():
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surname = random.choice(SURNAMES)
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#长相
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APPEARANCES = ["清秀","俊逸","冷艳","稚气","邪魅","清冷","英气","娇美","秀雅","潇洒"]
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#灵根
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SPIRIT_ROOTS = ["金灵根","木灵根","水灵根","火灵根","土灵根","冰灵根","风灵根","雷灵根","混沌灵根"]
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def random_gender():
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return random.choice(["male","female"])
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def random_height(gender):
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return random.randint(168,200) if gender=="male" else random.randint(155,175)
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def random_appearance():
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return random.choice(APPEARANCES)
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}
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# ---------- 3) Init ----------
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def init_world(seed=42) -> World:
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random.seed(seed)
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ags = []
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for i in range(3):
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role = ROLES[i]
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gender = random_gender()
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ags.append(Agent(
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# ---------- 5) Actions(合欢宗简化版) ----------
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def update_relations(world: World, actor: str, target: str, event_type: str):
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"""
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更新角色之间的关系,保存好感度、信任度、敌对度和嫉妒心。
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"""
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# 获取角色的关系字典
|
| 300 |
actor_relations = world.relations.get(actor, {})
|
| 301 |
target_relations = world.relations.get(target, {})
|
| 302 |
+
|
| 303 |
+
# 初始化关系数据(如果不存在)
|
| 304 |
+
if target not in actor_relations:
|
| 305 |
+
actor_relations[target] = {"liking": 0, "trust": 0, "rivalry": 0, "jealousy": 0}
|
| 306 |
+
if actor not in target_relations:
|
| 307 |
+
target_relations[actor] = {"liking": 0, "trust": 0, "rivalry": 0, "jealousy": 0}
|
| 308 |
+
|
| 309 |
+
# 只保存更新后的关系(好感度、嫉妒心等)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
| 310 |
world.relations[actor] = actor_relations
|
| 311 |
world.relations[target] = target_relations
|
| 312 |
|
| 313 |
|
| 314 |
+
|
| 315 |
+
def act_gift(world: World, giver: str, receiver: str):
|
| 316 |
+
"""
|
| 317 |
+
角色 A 赠送礼物给角色 B,增加好感度并可能引发嫉妒。
|
| 318 |
+
"""
|
| 319 |
+
giver_agent = next(agent for agent in world.agents if agent.name == giver)
|
| 320 |
+
receiver_agent = next(agent for agent in world.agents if agent.name == receiver)
|
| 321 |
+
|
| 322 |
+
# 增加好感度
|
| 323 |
+
giver_agent.relations[receiver]["liking"] += 10
|
| 324 |
+
receiver_agent.relations[giver]["liking"] += 10
|
| 325 |
+
|
| 326 |
+
# 检查是否有第三方嫉妒
|
| 327 |
+
other_agents = [agent for agent in world.agents if agent.name != giver and agent.name != receiver]
|
| 328 |
+
third_party = max(other_agents, key=lambda x: x.relations[giver]["liking"] if x.relations[giver]["liking"] > x.relations[receiver]["liking"] else x.relations[receiver]["liking"])
|
| 329 |
+
|
| 330 |
+
# 增加嫉妒心
|
| 331 |
+
third_party.relations[giver]["jealousy"] += 10
|
| 332 |
+
third_party.relations[receiver]["jealousy"] += 10
|
| 333 |
+
|
| 334 |
+
# 发布流言
|
| 335 |
+
if random.random() < 0.25: # 有一定概率发布流言
|
| 336 |
+
publish_public(world, f"gift_{giver}_{receiver}", {"hint": "有人在藏书阁递了东西"}, world.day, 0.55, "rumor")
|
| 337 |
+
|
| 338 |
+
# 更新关系
|
| 339 |
+
update_relations(world, giver, receiver, "gift")
|
| 340 |
+
update_relations(world, receiver, third_party.name, "gift")
|
| 341 |
+
|
| 342 |
+
# 返回事件描述
|
| 343 |
+
return f"{giver} 赠送了礼物给 {receiver},增进了好感度,第三方 {third_party.name} 产生了嫉妒。"
|
| 344 |
+
|
| 345 |
+
def act_confide(world: World, actor: str, target: str):
|
| 346 |
+
"""
|
| 347 |
+
角色 A 向角色 B 倾诉心事,可能会触发三角恋情节
|
| 348 |
+
- 如果角色 A 对 B 表白或倾诉时,可能涉及第三方 C 引发嫉妒等情感纠葛。
|
| 349 |
+
"""
|
| 350 |
+
actor_agent = next(agent for agent in world.agents if agent.name == actor)
|
| 351 |
+
target_agent = next(agent for agent in world.agents if agent.name == target)
|
| 352 |
+
|
| 353 |
+
# 判断是否涉及三角恋情节,随机选择第三方角色 C
|
| 354 |
+
other_agents = [agent for agent in world.agents if agent.name != actor and agent.name != target]
|
| 355 |
+
third_party = max(other_agents, key=lambda x: x.relations[actor]["liking"] if x.relations[actor]["liking"] > x.relations[target]["liking"] else x.relations[target]["liking"]) # 第三者选择对两者好感度较高的
|
| 356 |
+
|
| 357 |
+
# 获取被表白者对表白者的好感度
|
| 358 |
+
liking_score = target_agent.relations[actor]["liking"] # B对A的好感度
|
| 359 |
+
|
| 360 |
+
# 表白是否成功,成功几率与好感度相关
|
| 361 |
+
is_successful = random.random() < (liking_score / 100) # 好感度越高,成功概率越大
|
| 362 |
+
|
| 363 |
+
if is_successful:
|
| 364 |
+
# A向B表白并成功,第三方嫉妒
|
| 365 |
+
event_description = f"{actor} 向 {target} 表白成功,二人产生了深厚的情感,而 {third_party.name} 看到后感到嫉妒!"
|
| 366 |
+
|
| 367 |
+
# 更新关系中的嫉妒心
|
| 368 |
+
actor_agent.relations[target]["jealousy"] += 10 # A因得到回应产生更多的情感波动
|
| 369 |
+
target_agent.relations[actor]["jealousy"] += 5 # B因接受表白产生情感波动
|
| 370 |
+
third_party_agent = third_party # C看到表白成功,产生嫉妒
|
| 371 |
+
third_party_agent.relations[actor]["jealousy"] += 20 # C因为插足产生嫉妒
|
| 372 |
+
third_party_agent.relations[target]["jealousy"] += 20 # C因为插足产生嫉妒
|
| 373 |
+
|
| 374 |
+
# 发布流言
|
| 375 |
+
if random.random() < 0.25: # 有一定概率发布流言
|
| 376 |
+
publish_public(world, f"triangle_love_{actor}_{target}", {"hint": "有人偷偷在藏书阁表白"}, world.day, 0.55, "rumor")
|
| 377 |
+
|
| 378 |
+
# 更新关系
|
| 379 |
+
update_relations(world, actor, target, "confide")
|
| 380 |
+
update_relations(world, target, third_party_agent.name, "confide")
|
| 381 |
+
|
| 382 |
+
# 更新角色的记忆
|
| 383 |
+
memory_key = f"{actor}_confides_in_{target}_success"
|
| 384 |
+
upsert_memory(actor_agent, memory_key, {"event": event_description, "target": target, "third_party": third_party.name})
|
| 385 |
+
upsert_memory(target_agent, memory_key, {"event": event_description, "actor": actor, "third_party": third_party.name})
|
| 386 |
+
upsert_memory(third_party_agent, memory_key, {"event": event_description, "actor": actor, "target": target})
|
| 387 |
+
|
| 388 |
+
return event_description # 返回事件描述
|
| 389 |
+
|
| 390 |
+
else:
|
| 391 |
+
# A向B表白失败,第三方窃喜
|
| 392 |
+
event_description = f"{actor} 向 {target} 表白失败,{target} 拒绝了 {actor},而 {third_party.name} 看到后感到窃喜!"
|
| 393 |
+
|
| 394 |
+
# 更新关系中的嫉妒心
|
| 395 |
+
actor_agent.relations[target]["jealousy"] += 20 # A因未被接受产生嫉妒
|
| 396 |
+
target_agent.relations[actor]["jealousy"] += 5 # B因拒绝A表白产生负面情绪
|
| 397 |
+
third_party_agent = third_party # C看到表白失败,窃喜
|
| 398 |
+
third_party_agent.relations[actor]["jealousy"] -= 5 # C因表白失败感到窃喜,嫉妒心降低
|
| 399 |
+
third_party_agent.relations[target]["jealousy"] -= 5 # C因表白失败感到窃喜,嫉妒心降低
|
| 400 |
+
|
| 401 |
+
# 发布流言
|
| 402 |
+
if random.random() < 0.25: # 有一定概率发布流言
|
| 403 |
+
publish_public(world, f"triangle_love_{actor}_{target}_failure", {"hint": "有人偷偷在藏书阁被拒绝了"}, world.day, 0.55, "rumor")
|
| 404 |
+
|
| 405 |
+
# 更新关系
|
| 406 |
+
update_relations(world, actor, target, "confide")
|
| 407 |
+
update_relations(world, target, third_party_agent.name, "confide")
|
| 408 |
+
|
| 409 |
+
# 更新角色的记忆
|
| 410 |
+
memory_key = f"{actor}_confides_in_{target}_failure"
|
| 411 |
+
upsert_memory(actor_agent, memory_key, {"event": event_description, "target": target, "third_party": third_party.name})
|
| 412 |
+
upsert_memory(target_agent, memory_key, {"event": event_description, "actor": actor, "third_party": third_party.name})
|
| 413 |
+
upsert_memory(third_party_agent, memory_key, {"event": event_description, "actor": actor, "target": target})
|
| 414 |
+
|
| 415 |
+
return event_description # 返回事件描述
|
| 416 |
|
| 417 |
def act_expose(world:World, accuser:str, target:str, evidence:str):
|
| 418 |
ev = make_event(world.day, "expose", [accuser,target], {"evidence":evidence})
|
|
|
|
| 636 |
formatted_events = []
|
| 637 |
for event in daily_events:
|
| 638 |
if event.type == "expose":
|
|
|
|
| 639 |
formatted_events.append(f"🗣️ <b>{event.actors[0]} 揭发了 {event.actors[1]}</b>!这是关于 {event.payload.get('evidence', '残页证据')} 的丑闻。")
|
| 640 |
elif event.type == "gift":
|
| 641 |
formatted_events.append(f"🎁 <b>{event.actors[0]} 送给 {event.actors[1]} 一份礼物</b>,暗示着他们之间的关系发生了微妙变化。")
|
| 642 |
elif event.type == "spar":
|
| 643 |
formatted_events.append(f"⚔️ <b>{event.actors[0]} 与 {event.actors[1]} 进行了比试</b>,并且 {event.actors[0]} 获胜!")
|
| 644 |
+
elif event.type == "confide":
|
| 645 |
+
# For confide events, include success or failure of the confession
|
| 646 |
+
result = "心意已达" if event.payload.get('result') == 'success' else "表白未果"
|
| 647 |
+
formatted_events.append(f"🗣️ <b>{event.actors[0]} 向 {event.actors[1]}</b> 倾诉心事,{result},情感深沉。")
|
| 648 |
+
elif event.type == "rumor":
|
| 649 |
+
# If the event is a rumor, format the details accordingly
|
| 650 |
+
formatted_events.append(f"💬 <b>{event.actors[0]} 传出了关于 {event.payload.get('about', '某人')}</b> 的流言。")
|
| 651 |
+
elif event.type == "oath":
|
| 652 |
+
formatted_events.append(f"🤝 <b>{event.actors[0]} 向 <b>{event.actors[1]}</b> 立下誓言</b>,誓言让他们的关系更深。")
|
| 653 |
+
elif event.type == "sabotage":
|
| 654 |
+
formatted_events.append(f"💥 <b>{event.actors[0]} 对 <b>{event.actors[1]}</b> 进行了破坏</b>,引发了一场风波。")
|
| 655 |
+
elif event.type == "mediate":
|
| 656 |
+
formatted_events.append(f"🕊️ <b>{event.actors[0]} 调解了 <b>{event.actors[1]} 和 {event.actors[2]}</b> 之间的争执</b>,关系暂时恢复平静。")
|
| 657 |
else:
|
| 658 |
+
formatted_events.append(f"🔍 发生了未明确的事件:<b>{event.type}</b>,参与者:<b>{', '.join(event.actors)}</b>")
|
| 659 |
|
| 660 |
narration += "\n\n" + "\n".join(formatted_events)
|
| 661 |
|
|
|
|
| 742 |
rows.append({
|
| 743 |
"ID": a.name,
|
| 744 |
"姓名": a.full_name,
|
| 745 |
+
"修为": a.role,
|
| 746 |
"灵根": a.spirit_root,
|
| 747 |
"性格": pers,
|
| 748 |
"黑化?": "✔ 黑化" if getattr(a, "is_darkened", False) else "❌",
|
|
|
|
| 768 |
lines.append(f"🤝 <b>{x.actors[0]}</b> 向 <b>{x.actors[1]}</b> 发誓,誓言让他们的关系更加牢固。")
|
| 769 |
elif event_type == "expose":
|
| 770 |
lines.append(f"⚠️ <b>{x.actors[0]}</b> 揭发了 <b>{x.actors[1]}</b> 的丑闻!证据:{c.get('evidence', '残页证据')}")
|
| 771 |
+
elif event_type == "confide":
|
| 772 |
+
# Check if the confession was successful or failed and express it in classical style
|
| 773 |
+
result = "心意已达" if c.get('result') == 'success' else "表白未果"
|
| 774 |
+
lines.append(f"🗣️ <b>{x.actors[0]}</b> 向 <b>{x.actors[1]}</b> 倾诉心事,{result},情感深沉。")
|
| 775 |
else:
|
| 776 |
lines.append(f"🔍 发生了未明确的事件:<b>{event_type}</b>,涉及人物:<b>{', '.join(x.actors)}</b>")
|
|
|
|
| 777 |
return "<br>".join(lines)
|
| 778 |
|
| 779 |
|
|
|
|
| 837 |
theme = gr.themes.Soft(primary_hue="violet", neutral_hue="slate")
|
| 838 |
|
| 839 |
with gr.Blocks(theme=theme, analytics_enabled=False) as demo:
|
| 840 |
+
gr.Markdown("## 🌸 某某宗 · 多角恋八卦模拟(10 Agents, Day-based)")
|
| 841 |
|
| 842 |
with gr.Tab("Dashboard"):
|
| 843 |
sum_html = gr.HTML(world_summary_html(WORLD))
|