import numpy as np import trimesh DEFAULT_UV_FALLBACK = (0.5, 0.5) def apply_atlas_to_mesh(mesh, atlas_texture, color_uv_mapping, palette_mapper, face_colors=None): from ..extraction.reader import get_face_colors if face_colors is None: original_face_colors = get_face_colors(mesh) else: original_face_colors = face_colors palette_matched_colors = palette_mapper.map_colors(original_face_colors) uv_coordinates_per_face = generate_face_uv_coordinates( palette_matched_colors, color_uv_mapping, len(mesh.faces) ) duplicated_mesh = create_mesh_with_per_face_vertices(mesh, uv_coordinates_per_face) apply_texture_to_mesh(duplicated_mesh, atlas_texture, uv_coordinates_per_face) return duplicated_mesh def generate_face_uv_coordinates(face_colors, color_to_uv_map, total_faces): uv_coordinates_array = np.zeros((total_faces, 3, 2), dtype=np.float32) faces_without_mapping = 0 for face_index, face_color in enumerate(face_colors): rgb_color_tuple = convert_color_to_tuple(face_color) uv_position = color_to_uv_map.get(rgb_color_tuple, DEFAULT_UV_FALLBACK) if ( uv_position == DEFAULT_UV_FALLBACK and rgb_color_tuple not in color_to_uv_map ): faces_without_mapping += 1 assign_uniform_uv_to_face(uv_coordinates_array, face_index, uv_position) if faces_without_mapping > 0: print(f"Warning: {faces_without_mapping} faces had unmapped colors") return uv_coordinates_array def convert_color_to_tuple(color): return tuple(int(channel) for channel in color) def assign_uniform_uv_to_face(uv_array, face_index, uv_coordinate): uv_array[face_index] = [uv_coordinate, uv_coordinate, uv_coordinate] def create_mesh_with_per_face_vertices(original_mesh, face_uv_coordinates): face_vertex_positions = original_mesh.vertices[original_mesh.faces] flattened_vertices = face_vertex_positions.reshape(-1, 3) sequential_face_indices = np.arange(len(flattened_vertices)).reshape(-1, 3) duplicated_mesh = trimesh.Trimesh( vertices=flattened_vertices, faces=sequential_face_indices, vertex_normals=None, process=False, ) return duplicated_mesh def apply_texture_to_mesh(mesh, atlas_image, face_uv_array): flattened_uv_coordinates = face_uv_array.reshape(-1, 2) pbr_material = trimesh.visual.material.PBRMaterial( baseColorTexture=atlas_image, baseColorFactor=[1.0, 1.0, 1.0, 1.0], roughnessFactor=1.0, metallicFactor=0.0, ) texture_visual = trimesh.visual.texture.TextureVisuals( uv=flattened_uv_coordinates, image=atlas_image, material=pbr_material ) mesh.visual = texture_visual