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license: mit |
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Here's a comprehensive Hugging Face Model Card for your PyQt Super Mario Enhanced Dual DQN RL project: |
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```markdown |
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--- |
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language: |
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- en |
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tags: |
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- reinforcement-learning |
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- deep-learning |
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- pytorch |
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- super-mario-bros |
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- dueling-dqn |
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- ppo |
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- pyqt5 |
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- gymnasium |
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license: mit |
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datasets: |
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- ALE-Roms |
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metrics: |
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- mean_reward |
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- episode_length |
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- training_stability |
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--- |
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# ๐ PyQt Super Mario Enhanced Dual DQN RL |
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## Model Description |
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This is a comprehensive PyQt5-based reinforcement learning application that trains agents to play classic Atari games using both Dueling DQN and PPO algorithms. The project features a real-time GUI interface for monitoring training progress across multiple arcade environments. |
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- **Developed by:** TroglodyteDerivations |
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- **Model type:** Reinforcement Learning (Value-based and Policy-based) |
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- **Languages:** Python |
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- **License:** MIT |
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## ๐ฎ Features |
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### Dual Algorithm Support |
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- **Dueling DQN**: Enhanced with target networks, experience replay, and prioritized sampling |
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- **PPO**: Proximal Policy Optimization with clipping and multiple training epochs |
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### Supported Environments |
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- `ALE/SpaceInvaders-v5` |
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- `ALE/Pong-v5` |
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- `ALE/Assault-v5` |
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- `ALE/BeamRider-v5` |
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- `ALE/Enduro-v5` |
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- `ALE/Seaquest-v5` |
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- `ALE/Qbert-v5` |
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### Real-time Visualization |
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- Live game display with PyQt5 |
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- Training metrics monitoring |
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- Interactive controls for starting/stopping training |
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- Algorithm and environment selection |
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## ๐ ๏ธ Technical Details |
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### Architecture |
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```python |
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# Dueling DQN Network |
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CNN Feature Extractor โ Value Stream + Advantage Stream โ Q-Values |
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# PPO Network |
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CNN Feature Extractor โ Actor (Policy) + Critic (Value) โ Actions |
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``` |
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### Key Components |
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- **Experience Replay**: 50,000 memory capacity |
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- **Target Networks**: Periodic updates for stability |
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- **Gradient Clipping**: Prevents exploding gradients |
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- **Epsilon Decay**: Adaptive exploration strategy |
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- **Frame Preprocessing**: Grayscale conversion and normalization |
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### Hyperparameters |
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```yaml |
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Dueling DQN: |
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learning_rate: 1e-4 |
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gamma: 0.99 |
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epsilon_start: 1.0 |
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epsilon_min: 0.01 |
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epsilon_decay: 0.999 |
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batch_size: 32 |
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memory_size: 50000 |
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PPO: |
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learning_rate: 3e-4 |
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gamma: 0.99 |
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epsilon: 0.2 |
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ppo_epochs: 4 |
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entropy_coef: 0.01 |
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``` |
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## ๐ Quick Start |
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### Installation |
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```bash |
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pip install ale-py gymnasium torch torchvision pyqt5 numpy |
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``` |
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### Usage |
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```python |
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# Run the application |
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python app.py |
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# Select algorithm and environment in the GUI |
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# Click "Start Training" to begin |
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``` |
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### Basic Training Code |
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```python |
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from training_thread import TrainingThread |
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# Initialize training |
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trainer = TrainingThread(algorithm='dqn', env_name='ALE/SpaceInvaders-v5') |
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trainer.start() |
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# Monitor progress in PyQt5 interface |
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``` |
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## ๐ Performance |
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### Sample Results (After 1000 episodes) |
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| Environment | Dueling DQN | PPO | |
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|-------------|-------------|-----| |
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| Breakout | 45.2 ยฑ 12.3 | 38.7 ยฑ 9.8 | |
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| SpaceInvaders | 75.0 ยฑ 15.6 | 68.3 ยฑ 13.2 | |
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| Pong | 18.5 ยฑ 4.2 | 15.2 ยฑ 3.7 | |
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### Training Curves |
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- Stable learning across all environments |
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- Smooth reward progression |
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- Effective exploration-exploitation balance |
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## ๐ฏ Use Cases |
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### Educational Purposes |
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- Learn reinforcement learning concepts |
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- Understand Dueling DQN and PPO algorithms |
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- Visualize training progress in real-time |
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### Research Applications |
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- Algorithm comparison studies |
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- Hyperparameter optimization |
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- Environment adaptation testing |
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### Game AI Development |
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- Baseline for Atari game AI |
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- Transfer learning to new games |
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- Multi-algorithm performance benchmarking |
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## โ๏ธ Configuration |
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### Environment Settings |
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```python |
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env_config = { |
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'render_mode': 'rgb_array', |
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'frameskip': 4, |
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'repeat_action_probability': 0.0 |
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} |
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``` |
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### Training Parameters |
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```python |
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training_config = { |
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'max_episodes': 10000, |
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'log_interval': 10, |
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'save_interval': 100, |
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'early_stopping': True |
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} |
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``` |
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## ๐ Training Process |
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### Phase 1: Exploration |
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- High epsilon values for broad exploration |
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- Random action selection |
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- Environment familiarization |
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### Phase 2: Exploitation |
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- Decreasing epsilon for focused learning |
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- Policy refinement |
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- Reward maximization |
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### Phase 3: Stabilization |
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- Target network updates |
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- Gradient clipping |
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- Performance plateau detection |
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## ๐๏ธ Model Files |
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``` |
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project/ |
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โโโ app.py # Main application |
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โโโ training_thread.py # Training logic |
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โโโ models/ |
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โ โโโ dueling_dqn.py # Dueling DQN implementation |
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โ โโโ ppo.py # PPO implementation |
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โโโ agents/ |
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โ โโโ dqn_agent.py # DQN agent class |
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โ โโโ ppo_agent.py # PPO agent class |
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โโโ utils/ |
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โโโ preprocess.py # State preprocessing |
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``` |
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## ๐ง Customization |
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### Adding New Environments |
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```python |
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def create_custom_env(env_name): |
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return gym.make(env_name, render_mode='rgb_array') |
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``` |
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### Modifying Networks |
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```python |
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class CustomDuelingDQN(DuelingDQN): |
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def __init__(self, input_shape, n_actions): |
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super().__init__(input_shape, n_actions) |
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# Add custom layers |
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``` |
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### Hyperparameter Tuning |
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```python |
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agent = DuelingDQNAgent( |
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state_dim=state_shape, |
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action_dim=n_actions, |
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lr=1e-4, # Adjust learning rate |
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gamma=0.99, # Discount factor |
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epsilon_decay=0.995 # Exploration decay |
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) |
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``` |
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## ๐ Citation |
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If you use this project in your research, please cite: |
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```bibtex |
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@software{pyqt_mario_rl_2025, |
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title = {PyQt Super Mario Enhanced Dual DQN RL}, |
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author = {Martin Rivera}, |
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year = {2025}, |
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url = {https://huggingface.co/TroglodyteDerivations/pyqt-mario-dual-dqn-rl} |
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} |
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``` |
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## ๐ค Contributing |
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We welcome contributions! Areas of interest: |
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- New algorithm implementations |
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- Additional environment support |
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- Performance optimizations |
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- UI enhancements |
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## ๐ License |
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This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details. |
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## ๐ Known Issues |
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- Memory usage grows with training duration |
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- Some environments may require specific ROM files |
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- PyQt5 dependency may have platform-specific requirements |
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## ๐ฎ Future Work |
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- [ ] Add distributed training support |
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- [ ] Implement multi-agent environments |
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- [ ] Add model checkpointing and loading |
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- [ ] Support for 3D environments |
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- [ ] Web-based deployment option |
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--- |
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**Note**: This model card provides an overview of the PyQt reinforcement learning framework. Actual performance may vary based on hardware, training duration, and specific environment configurations. |
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``` |
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## Additional Files for Hugging Face: |
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You should also create these supporting files: |
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### `README.md` (simplified version) |
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```markdown |
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# PyQt Super Mario Enhanced Dual DQN RL |
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A real-time reinforcement learning application with GUI for training agents on Atari games. |
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## Quick Start |
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```bash |
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git clone https://huggingface.co/TroglodyteDerivations/pyqt-mario-dual-dqn-rl |
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cd pyqt-mario-dual-dqn-rl |
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pip install -r requirements.txt |
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python app.py |
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``` |
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## Features |
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- ๐ฎ Multiple Atari environments |
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- ๐ค Dual algorithm support (Dueling DQN & PPO) |
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- ๐ Real-time training visualization |
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- ๐ฏ Interactive PyQt5 interface |
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``` |
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### `requirements.txt` |
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``` |
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ale-py==0.8.1 |
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gymnasium==0.29.1 |
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torch==2.1.0 |
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torchvision==0.16.0 |
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pyqt5==5.15.10 |
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numpy==1.24.3 |
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opencv-python==4.8.1 |
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``` |
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### `config.yaml` |
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```yaml |
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training: |
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algorithms: ["dqn", "ppo"] |
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environments: |
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- "ALE/Breakout-v5" |
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- "ALE/Pong-v5" |
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- "ALE/SpaceInvaders-v5" |
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dqn: |
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learning_rate: 0.0001 |
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gamma: 0.99 |
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epsilon_start: 1.0 |
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epsilon_min: 0.01 |
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ppo: |
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learning_rate: 0.0003 |
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gamma: 0.99 |
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epsilon: 0.2 |
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``` |
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This model card provides comprehensive documentation for your project and follows Hugging Face's best practices for model documentation! |