<NME> unity.txt <BEF> GameObject myObj; Vector3 pos; myObj = new GameObject("special_tmap_obj_31_01_00_0535"); pos = new Vector3(37.885715f, 3.853347f, 1.200000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_366.tga",true); CreateUWActivators(myObj,"ButtonHandler","a_use_trigger_99_99_00_0559",0,37,0,8); myObj = new GameObject("some_grass_bunches_of_grass_31_01_00_0982"); pos = new Vector3(38.057144f, 3.853347f, 2.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_193.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_193"); myObj = new GameObject("some_grass_bunches_of_grass_31_01_00_0983"); pos = new Vector3(38.228573f, 3.853347f, 2.057143f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_193.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_193"); myObj = new GameObject("special_tmap_obj_32_01_00_0545"); pos = new Vector3(39.085716f, 3.853347f, 1.200000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_366.tga",true); CreateUWActivators(myObj,"ButtonHandler","a_use_trigger_99_99_00_0574",0,46,0,8); myObj = new GameObject("some_grass_bunches_of_grass_33_01_00_0961"); pos = new Vector3(40.285717f, 3.853347f, 2.228571f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_193.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_193"); myObj = new GameObject("a_plant_33_01_00_0962"); pos = new Vector3(39.942856f, 3.853347f, 2.057143f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_192.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_192"); myObj = new GameObject("a_large_boulder_09_02_00_0576"); pos = new Vector3(11.485714f, 0.527362f, 2.914286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_340.tga",true); myObj = new GameObject("a_blood_stain_14_02_00_0579"); pos = new Vector3(17.657143f, 2.946260f, 2.914286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_222.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_222"); myObj = new GameObject("some_writing_30_02_00_0963"); pos = new Vector3(36.000000f, 4.458071f, 3.257143f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_358.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_358"); myObj = new GameObject("a_plant_30_02_00_1017"); pos = new Vector3(36.514286f, 3.853347f, 2.914286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_192.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_192"); myObj = new GameObject("some_grass_bunches_of_grass_31_02_00_0981"); pos = new Vector3(37.371429f, 3.853347f, 2.742857f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_193.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_193"); myObj = new GameObject("some_grass_bunches_of_grass_32_02_00_0988"); pos = new Vector3(38.742855f, 3.853347f, 2.571429f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_193.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_193"); myObj = new GameObject("some_grass_bunches_of_grass_32_02_00_0989"); pos = new Vector3(38.571426f, 3.853347f, 3.428571f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_193.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_193"); myObj = new GameObject("some_grass_bunches_of_grass_32_02_00_0990"); pos = new Vector3(38.914284f, 3.853347f, 2.914286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_193.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_193"); myObj = new GameObject("some_grass_bunches_of_grass_33_02_00_1019"); pos = new Vector3(40.114285f, 3.853347f, 2.914286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_193.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_193"); myObj = new GameObject("a_silver_tree_36_02_00_0967"); pos = new Vector3(43.714287f, 3.853347f, 3.257143f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_458.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_458"); myObj = new GameObject("a_button_49_02_00_0817"); pos = new Vector3(59.314285f, 3.550984f, 2.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_377.tga",true); CreateUWActivators(myObj,"ButtonHandler","a_use_trigger_99_99_00_0816",40,0,0,8); myObj = new GameObject("a_rotworm_58_02_00_0222"); pos = new Vector3(70.114288f, 1.736811f, 2.914286f); myObj.transform.position = pos; CreateNPC(myObj,"a_rotworm","Assets/Sprites/objects_064.tga"); myObj = new GameObject("a_bone_07_03_00_0812"); pos = new Vector3(8.914286f, 0.527362f, 4.114285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_196.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_196"); myObj = new GameObject("a_bedroll_18_03_00_0823"); pos = new Vector3(22.114285f, 3.853347f, 4.114285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_289.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_289"); myObj = new GameObject("a_bone_23_03_00_0609"); pos = new Vector3(27.771429f, 3.248622f, 3.942857f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_196.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_196"); myObj = new GameObject("a_piece_of_wood_pieces_of_wood_23_03_00_0608"); pos = new Vector3(28.114285f, 3.248622f, 4.114285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_204.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_204"); myObj = new GameObject("a_blood_stain_23_03_00_0607"); pos = new Vector3(27.942856f, 3.248622f, 4.457143f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_222.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_222"); myObj = new GameObject("a_skull_30_03_00_1016"); pos = new Vector3(36.857143f, 3.853347f, 3.942857f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_194.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_194"); myObj = new GameObject("a_sack_33_03_00_0942"); pos = new Vector3(39.771427f, 3.853347f, 3.942857f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_128.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_128"); ////Container contents myObj = new GameObject("a_dagger_33_03_00_0940"); pos = new Vector3(39.771427f, 3.853347f, 3.942857f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_003.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_003"); myObj = new GameObject("a_torch_torches_33_03_00_0936"); pos = new Vector3(39.771427f, 3.853347f, 3.942857f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_145.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_145"); myObj = new GameObject("a_map_33_03_00_0941"); pos = new Vector3(39.771427f, 3.853347f, 3.942857f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_315.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_315"); myObj = new GameObject("a_fish_fish_33_03_00_0935"); pos = new Vector3(39.771427f, 3.853347f, 3.942857f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_182.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_182"); myObj = new GameObject("a_loaf_of_bread_loaves_of_bread_33_03_00_0934"); pos = new Vector3(39.771427f, 3.853347f, 3.942857f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_177.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_177"); myObj = new GameObject("an_apple_33_03_00_0959"); pos = new Vector3(39.771427f, 3.853347f, 3.942857f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_179.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_179"); ////Container contents complete myObj = new GameObject("some_writing_35_03_00_0929"); pos = new Vector3(42.000000f, 4.155709f, 4.114285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_358.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_358"); myObj = new GameObject("special_tmap_obj_04_04_00_1021"); pos = new Vector3(4.800000f, 0.225000f, 5.314286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_366.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_366"); myObj = new GameObject("a_toadstool_16_04_00_0582"); pos = new Vector3(19.714287f, 3.853347f, 5.314286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_185.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_185"); myObj = new GameObject("a_toadstool_16_04_00_0581"); pos = new Vector3(20.057142f, 3.853347f, 4.971428f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_185.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_185"); myObj = new GameObject("a_Jux_stone_28_04_00_0587"); pos = new Vector3(34.457142f, 3.248622f, 5.142857f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_241.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_241"); myObj = new GameObject("a_key_002_3"); pos = new Vector3(65.828568f, 3.248622f, 5.314286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_258.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_258"); myObj = new GameObject("a_acid_slug_55_04_00_0227"); pos = new Vector3(66.514290f, 2.643898f, 5.314286f); myObj.transform.position = pos; CreateNPC(myObj,"a_acid_slug","Assets/Sprites/objects_069.tga"); myObj = new GameObject("door_022_005"); pos = new Vector3(26.914284f, 3.248622f, 6.514286f); myObj.transform.position = pos; CreateNPC(myObj,"64","UW1/Sprites/Objects/OBJECTS_064", 0); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_064", "UW1/Sprites/Objects/OBJECTS_064", "UW1/Sprites/Objects/OBJECTS_064", 0, 64, 0, 5, 6, 0, 1, 0, 1, 0, 0, 0, 1); myObj = new GameObject("an_Ort_stone_28_05_00_0586"); pos = new Vector3(34.285717f, 3.248622f, 6.171429f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_246.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_246"); myObj = new GameObject("a_blood_stain_28_05_00_0585"); pos = new Vector3(34.628571f, 3.248622f, 6.514286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_222.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_222"); myObj = new GameObject("a_skull_28_05_00_0592"); pos = new Vector3(34.457142f, 3.248622f, 6.857143f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_194.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_194"); myObj = new GameObject("door_038_005"); pos = new Vector3(46.114288f, 3.248622f, 6.514286f); ////Container contents complete myObj = new GameObject("a_rotworm_05_06_00_0252"); pos = new Vector3(6.514286f, 0.527362f, 7.714286f); myObj.transform.position = pos; CreateNPC(myObj,"a_rotworm","Assets/Sprites/objects_064.tga"); myObj = new GameObject("a_pack_23_06_00_0993"); pos = new Vector3(27.771429f, 3.248622f, 7.542857f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_130.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_130"); ////Container contents myObj = new GameObject("a_key_001_3"); pos = new Vector3(27.771429f, 3.248622f, 7.542857f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_262.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_262"); myObj = new GameObject("a_scroll_23_06_00_0956"); pos = new Vector3(27.771429f, 3.248622f, 7.542857f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_312.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_312"); myObj = new GameObject("a_rune_bag_23_06_00_0960"); pos = new Vector3(27.771429f, 3.248622f, 7.542857f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_143.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_143"); ////Container contents complete myObj = new GameObject("a_Bet_stone_23_06_00_0950"); pos = new Vector3(27.771429f, 3.248622f, 7.542857f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_233.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_233"); myObj = new GameObject("an_In_stone_23_06_00_0949"); pos = new Vector3(27.771429f, 3.248622f, 7.542857f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_240.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_240"); myObj = new GameObject("a_Lor_stone_23_06_00_0951"); pos = new Vector3(27.771429f, 3.248622f, 7.542857f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_243.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_243"); myObj = new GameObject("a_Sanct_stone_23_06_00_0947"); pos = new Vector3(27.771429f, 3.248622f, 7.542857f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_250.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_250"); ////Container contents complete myObj = new GameObject("a_blood_stain_23_06_00_0955"); pos = new Vector3(28.285715f, 3.248622f, 7.542857f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_222.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_222"); myObj = new GameObject("a_pile_of_bones_piles_of_bones_23_06_00_0702"); pos = new Vector3(27.942856f, 3.248622f, 8.057143f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_198.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_198"); myObj = new GameObject("a_pile_of_bones_piles_of_bones_28_06_00_0591"); pos = new Vector3(34.628571f, 3.248622f, 7.542857f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_198.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_198"); myObj = new GameObject("a_bone_28_06_00_0590"); pos = new Vector3(34.457142f, 3.248622f, 7.200000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_197.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_197"); myObj = new GameObject("some_grass_bunches_of_grass_28_06_00_0589"); pos = new Vector3(34.114285f, 3.248622f, 7.714286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_193.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_193"); myObj = new GameObject("a_blood_stain_28_06_00_0593"); pos = new Vector3(34.457142f, 3.248622f, 8.228571f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_223.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_223"); myObj = new GameObject("a_broken_axe_32_06_00_0977"); pos = new Vector3(38.914284f, 3.248622f, 7.714286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_200.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_200"); myObj = new GameObject("a_cave_bat_45_06_00_0229"); pos = new Vector3(54.514286f, 2.341536f, 7.714286f); myObj.transform.position = pos; CreateNPC(myObj,"a_cave_bat","Assets/Sprites/objects_066.tga"); myObj = new GameObject("a_cave_bat_50_06_00_0228"); pos = new Vector3(60.514286f, 2.039173f, 7.714286f); myObj.transform.position = pos; CreateNPC(myObj,"a_cave_bat","Assets/Sprites/objects_066.tga"); myObj = new GameObject("door_057_006"); pos = new Vector3(69.085716f, 2.643898f, 7.714286f); myObj.transform.position = pos; myObj= CreateGameObject("a_candle_16_08_00_0580",19.371428f,3.600000f,10.628572f); CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_146",true); myObj = new GameObject("a_switch_04_07_00_0864"); pos = new Vector3(4.800000f, 1.434449f, 9.085714f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_372.tga",true); CreateUWActivators(myObj,"ButtonHandler","a_use_trigger_99_99_00_0691",40,0,0,8); myObj = new GameObject("an_outcast_17_07_00_0240"); pos = new Vector3(20.914284f, 3.853347f, 8.914286f); myObj.transform.position = pos; CreateNPC(myObj,"an_outcast","Assets/Sprites/objects_090.tga"); myObj = new GameObject("door_024_007"); pos = new Vector3(29.314285f, 3.248622f, 8.914286f); myObj.transform.position = pos; ParentContainer = CreateContainer(myObj, 255, 255, 255); myObj = new GameObject("a_blood_stain_28_07_00_0594"); pos = new Vector3(34.457142f, 3.248622f, 8.742857f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_222.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_222"); myObj = new GameObject("some_grass_bunches_of_grass_28_07_00_0588"); pos = new Vector3(34.285717f, 3.248622f, 8.571429f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_193.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_193"); myObj = new GameObject("a_pull_chain_32_07_00_0994"); pos = new Vector3(39.599998f, 3.853347f, 9.085714f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_375.tga",true); CreateUWActivators(myObj,"ButtonHandler","a_use_trigger_99_99_00_0992",40,0,0,8); myObj = new GameObject("a_wooden_shield_04_08_00_0808"); pos = new Vector3(5.828571f, 0.527362f, 10.457142f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_060.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_060"); myObj = new GameObject("special_tmap_obj_06_08_00_1022"); pos = new Vector3(7.714286f, 0.225000f, 10.800000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_366.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_366"); myObj = new GameObject("a_candle_16_08_00_0580"); pos = new Vector3(19.371428f, 3.853347f, 10.628572f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_146.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_146"); myObj = new GameObject("a_giant_rat_22_08_00_0254"); pos = new Vector3(27.428572f, 3.248622f, 10.457142f); myObj.transform.position = pos; CreateNPC(myObj,"a_giant_rat","Assets/Sprites/objects_067.tga"); myObj = new GameObject("a_piece_of_cheese_pieces_of_cheese_22_08_00_0945"); pos = new Vector3(26.914284f, 3.248622f, 10.628572f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_178.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_178"); myObj = new GameObject("a_piece_of_meat_pieces_of_meat_22_08_00_0946"); pos = new Vector3(26.914284f, 3.248622f, 10.114285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_176.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_176"); myObj = new GameObject("a_plant_30_08_00_0954"); pos = new Vector3(36.857143f, 3.853347f, 10.457142f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_207.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_207"); myObj = new GameObject("door_033_008"); pos = new Vector3(40.457142f, 3.248622f, 10.114285f); myObj= CreateGameObject("a_skull_38_08_00_0974",46.114288f,3.000000f,10.114285f); CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_194",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_194", "UW1/Sprites/Objects/OBJECTS_194", "UW1/Sprites/Objects/OBJECTS_194", 23, 194, 0, 40, 13, 1, 1, 0, 1, 0, 0, 0, 1); AddObj_base(myObj); myObj = new GameObject("door_046_008"); pos = new Vector3(55.400002f, 2.700000f, 10.285714f); myObj.transform.position = pos; myObj = new GameObject("a_broken_mace_37_08_00_0968"); pos = new Vector3(45.428570f, 3.248622f, 10.457142f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_202.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_202"); myObj = new GameObject("a_piece_of_wood_pieces_of_wood_38_08_00_0969"); pos = new Vector3(46.114288f, 3.248622f, 10.800000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_205.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_205"); myObj = new GameObject("a_pile_of_bones_piles_of_bones_38_08_00_0970"); pos = new Vector3(46.457142f, 3.248622f, 9.942857f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_198.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_198"); myObj = new GameObject("a_bone_38_08_00_0973"); pos = new Vector3(45.942856f, 3.248622f, 10.457142f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_196.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_196"); myObj = new GameObject("a_skull_38_08_00_0974"); pos = new Vector3(46.114288f, 3.248622f, 10.114285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_194.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_194"); myObj = new GameObject("door_046_008"); pos = new Vector3(55.714287f, 2.946260f, 10.285714f); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_320", "UW1/Sprites/Objects/OBJECTS_320", "UW1/Sprites/Objects/OBJECTS_320", 4, 320, 692, 40, 0, 0, 1, 0, 1, 0, 0, 0, 1); CreateDoor(myObj, _RES + "/textures/doors/doors_00_material", 0, 1, 0); SetRotation(myObj,-90,0,0); myObj = new GameObject("a_pile_of_debris_piles_of_debris_32_09_00_0975"); pos = new Vector3(39.257145f, 3.248622f, 11.657143f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_213.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_213"); myObj = new GameObject("a_skull_38_09_00_0971"); pos = new Vector3(46.457142f, 3.248622f, 10.971428f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_195.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_195"); myObj = new GameObject("a_pile_of_bones_piles_of_bones_38_09_00_0972"); pos = new Vector3(46.114288f, 3.248622f, 11.314286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_198.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_198"); myObj = new GameObject("special_tmap_obj_02_10_00_0884"); pos = new Vector3(2.400000f, 0.225000f, 12.514286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_366.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_366"); myObj = new GameObject("door_009_010"); pos = new Vector3(11.485714f, 0.527362f, 13.200000f); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_366", "UW1/Sprites/Objects/OBJECTS_366", "UW1/Sprites/Objects/OBJECTS_366", 34, 366, 0, 40, 2, 0, 0, 0, 0, 0, 0, 0, 1); CreateTMAP(myObj, "uw1_023", "" , 23, false); SetRotation(myObj,0,0,0); myObj = new GameObject("a_shortsword_18_10_00_0603"); pos = new Vector3(21.771429f, 3.853347f, 12.171429f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_004.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_004"); myObj = new GameObject("special_tmap_obj_23_10_00_0952"); pos = new Vector3(28.114285f, 3.248622f, 12.342857f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_366.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_366"); myObj = new GameObject("leather_leggings_pairs_of_leather_leggings_24_10_00_0939"); pos = new Vector3(29.314285f, 3.248622f, 12.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_035.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_035"); myObj = new GameObject("a_piece_of_wood_pieces_of_wood_28_10_00_0976"); pos = new Vector3(34.114285f, 3.248622f, 12.857142f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_204.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_204"); myObj = new GameObject("special_tmap_obj_29_10_00_0999"); pos = new Vector3(35.314285f, 3.248622f, 13.200000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_366.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_366"); myObj = new GameObject("a_pile_of_bones_piles_of_bones_31_10_00_0978"); pos = new Vector3(37.714283f, 3.248622f, 12.514286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_198.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_198"); myObj = new GameObject("a_skull_31_10_00_0980"); pos = new Vector3(38.057144f, 3.248622f, 12.857142f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_194.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_194"); myObj = new GameObject("a_sack_38_10_00_0847"); pos = new Vector3(46.285713f, 3.248622f, 12.685714f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_128.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_128"); ////Container contents myObj = new GameObject("a_candle_38_10_00_0845"); pos = new Vector3(46.285713f, 3.248622f, 12.685714f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_146.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_146"); myObj = new GameObject("a_mushroom_38_10_00_0614"); pos = new Vector3(46.285713f, 3.248622f, 12.685714f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_184.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_184"); myObj = new GameObject("a_cudgel_38_10_00_0613"); pos = new Vector3(46.285713f, 3.248622f, 12.685714f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_007.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_007"); ////Container contents complete myObj = new GameObject("special_tmap_obj_02_11_00_0883"); pos = new Vector3(2.400000f, 0.225000f, 13.714286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_366.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_366"); myObj = new GameObject("special_tmap_obj_02_12_00_0882"); pos = new Vector3(2.400000f, 0.225000f, 14.914286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_366.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_366"); myObj = new GameObject("some_grass_bunches_of_grass_09_12_00_0868"); pos = new Vector3(11.657143f, 0.527362f, 15.257142f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_193.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_193"); myObj = new GameObject("some_grass_bunches_of_grass_09_12_00_0867"); pos = new Vector3(11.314286f, 0.527362f, 14.914286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_193.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_193"); myObj = new GameObject("some_grass_bunches_of_grass_10_12_00_0866"); pos = new Vector3(12.342857f, 0.527362f, 15.257142f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_193.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_193"); myObj = new GameObject("a_giant_rat_18_12_00_0214"); pos = new Vector3(22.457144f, 3.853347f, 14.914286f); myObj.transform.position = pos; CreateNPC(myObj,"a_giant_rat","Assets/Sprites/objects_067.tga"); myObj = new GameObject("a_box_boxes_20_12_00_0728"); pos = new Vector3(24.342857f, 3.248622f, 15.428572f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_132.tga",true); myObj = new GameObject("a_cauldron_20_12_00_0733"); pos = new Vector3(24.514284f, 3.248622f, 14.914286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_303.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_303"); myObj = new GameObject("a_bowl_26_12_00_0606"); pos = new Vector3(31.371428f, 3.248622f, 14.571428f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_142.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_142"); ////Container contents complete myObj = new GameObject("a_hand_axe_26_12_00_0604"); pos = new Vector3(31.371428f, 3.248622f, 14.914286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_000.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_000"); myObj = new GameObject("a_torch_torches_26_12_00_0605"); pos = new Vector3(31.371428f, 3.248622f, 15.257142f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_145.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_145"); myObj = new GameObject("a_pile_of_debris_piles_of_debris_28_12_00_0583"); pos = new Vector3(34.114285f, 3.097441f, 14.914286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_209.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_209"); myObj = new GameObject("a_pile_of_debris_piles_of_debris_28_12_00_0584"); pos = new Vector3(34.114285f, 3.097441f, 14.914286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_209.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_209"); myObj = new GameObject("a_flask_of_port_flasks_of_port_30_12_00_0739"); pos = new Vector3(36.171429f, 2.039173f, 15.257142f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_190.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_190"); myObj = new GameObject("a_piece_of_meat_pieces_of_meat_30_12_00_0740"); pos = new Vector3(36.857143f, 2.039173f, 14.742858f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_176.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_176"); myObj = new GameObject("a_campfire_30_12_00_0741"); pos = new Vector3(36.514286f, 2.039173f, 14.914286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_298.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_298"); myObj = new GameObject("an_outcast_33_12_00_0241"); pos = new Vector3(40.457142f, 2.341536f, 14.914286f); myObj.transform.position = pos; CreateNPC(myObj,"an_outcast","Assets/Sprites/objects_090.tga"); myObj = new GameObject("a_bedroll_33_12_00_0736"); pos = new Vector3(40.114285f, 2.341536f, 15.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_289.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_289"); myObj = new GameObject("a_bedroll_33_12_00_0737"); pos = new Vector3(40.114285f, 2.341536f, 14.914286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_289.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_289"); myObj = new GameObject("door_037_012"); pos = new Vector3(44.914288f, 3.248622f, 14.914286f); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_216", "UW1/Sprites/Objects/OBJECTS_216", "UW1/Sprites/Objects/OBJECTS_216", 86, 216, 1, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1); AddPole(myObj); myObj = new GameObject("a_bench_benches_15_13_00_0880"); pos = new Vector3(18.514286f, 3.853347f, 15.942858f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_336.tga",true); myObj = new GameObject("an_oil_flask_16_13_00_0602"); pos = new Vector3(20.228571f, 3.853347f, 16.457142f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_301.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_301"); myObj = new GameObject("an_oil_flask_16_13_00_0601"); pos = new Vector3(20.057142f, 3.853347f, 15.942858f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_301.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_301"); myObj = new GameObject("a_cauldron_20_13_00_0734"); pos = new Vector3(24.514284f, 3.248622f, 16.114286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_303.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_303"); myObj = new GameObject("a_pole_23_13_00_0612"); pos = new Vector3(28.114285f, 3.248622f, 16.114286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_216.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_216"); myObj = new GameObject("a_pole_24_13_00_0611"); pos = new Vector3(28.799999f, 3.248622f, 16.457142f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_216.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_216"); myObj = new GameObject("a_pile_of_bones_piles_of_bones_28_13_00_0904"); pos = new Vector3(34.285717f, 2.946260f, 16.628572f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_198.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_198"); myObj = new GameObject("a_skull_28_13_00_0905"); pos = new Vector3(34.457142f, 2.946260f, 16.114286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_195.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_195"); myObj = new GameObject("some_grass_bunches_of_grass_28_13_00_0906"); pos = new Vector3(34.114285f, 2.946260f, 16.457142f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_193.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_193"); myObj = new GameObject("a_broken_sword_28_13_00_0907"); pos = new Vector3(34.457142f, 2.946260f, 15.771428f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_201.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_201"); myObj = new GameObject("a_pile_of_bones_piles_of_bones_28_13_00_0908"); pos = new Vector3(34.628571f, 2.946260f, 16.457142f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_198.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_198"); myObj = new GameObject("a_bone_28_13_00_0909"); pos = new Vector3(33.942856f, 2.946260f, 16.457142f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_196.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_196"); myObj = new GameObject("a_skull_28_13_00_0912"); pos = new Vector3(34.114285f, 2.946260f, 16.114286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_194.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_194"); myObj = new GameObject("a_bedroll_33_13_00_0735"); pos = new Vector3(40.114285f, 2.341536f, 16.114286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_289.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_289"); myObj = new GameObject("an_orb_58_13_00_0913"); pos = new Vector3(70.114288f, 4.155709f, 16.114286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_279.tga",true); CreateUWActivators(myObj,"ButtonHandler","a_look_trigger_99_99_00_0910",40,0,0,8); myObj = new GameObject("a_acid_slug_59_14_00_0226"); pos = new Vector3(71.314285f, 3.550984f, 17.314285f); myObj.transform.position = pos; CreateNPC(myObj,"a_acid_slug","Assets/Sprites/objects_069.tga"); myObj = new GameObject("a_vampire_bat_02_15_00_0209"); pos = new Vector3(2.914286f, 1.736811f, 18.514286f); myObj.transform.position = pos; CreateNPC(myObj,"a_vampire_bat","Assets/Sprites/objects_073.tga"); myObj = new GameObject("a_leather_cap_02_15_00_0721"); pos = new Vector3(3.428571f, 0.527362f, 18.685715f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_044.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_044"); myObj = new GameObject("leather_boots_pairs_of_leather_boots_02_15_00_0722"); pos = new Vector3(2.914286f, 0.527362f, 18.514286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_041.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_041"); myObj = new GameObject("door_021_015"); pos = new Vector3(25.200001f, 3.853347f, 18.685715f); myObj = new GameObject("a_cave_bat_12_16_00_0211"); pos = new Vector3(14.914286f, 0.600000f, 19.714287f); myObj = new GameObject("an_outcast_33_15_00_0239"); pos = new Vector3(40.457142f, 2.341536f, 18.857141f); myObj.transform.position = pos; CreateNPC(myObj,"an_outcast","Assets/Sprites/objects_090.tga"); myObj = new GameObject("a_cave_bat_12_16_00_0211"); pos = new Vector3(14.914286f, 0.829724f, 19.714287f); myObj.transform.position = pos; CreateNPC(myObj,"a_cave_bat","Assets/Sprites/objects_066.tga"); myObj = new GameObject("a_pile_of_bones_piles_of_bones_37_16_00_0811"); pos = new Vector3(44.571430f, 3.248622f, 20.057142f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_198.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_198"); myObj = new GameObject("some_writing_51_16_00_0700"); pos = new Vector3(62.400002f, 4.458071f, 20.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_358.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_358"); myObj = new GameObject("a_green_potion_59_16_00_0562"); pos = new Vector3(71.657143f, 2.341536f, 19.885714f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_188.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_188"); myObj = new GameObject("a_skull_59_16_00_0676"); pos = new Vector3(71.828568f, 2.341536f, 19.371428f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_194.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_194"); myObj = new GameObject("a_plant_59_16_00_0677"); pos = new Vector3(71.657143f, 2.341536f, 20.228571f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_206.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_206"); myObj = new GameObject("a_plant_59_16_00_0678"); pos = new Vector3(70.971428f, 2.341536f, 19.542858f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_206.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_206"); myObj = new GameObject("a_plant_59_16_00_0679"); pos = new Vector3(71.314285f, 2.341536f, 19.714287f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_206.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_206"); myObj = new GameObject("a_giant_rat_02_17_00_0215"); pos = new Vector3(2.914286f, 2.946260f, 20.914284f); myObj.transform.position = pos; CreateNPC(myObj,"a_giant_rat","Assets/Sprites/objects_072.tga"); myObj = new GameObject("door_022_017"); pos = new Vector3(27.085716f, 3.853347f, 21.428572f); myObj.transform.position = pos; myObj.transform.parent = LevelParent; CreateNPC(myObj,"72","UW1/Sprites/Objects/OBJECTS_072", 0); myObj = new GameObject("some_writing_41_17_00_0699"); pos = new Vector3(49.200001f, 4.458071f, 20.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_358.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_358"); myObj = new GameObject("a_pile_of_debris_piles_of_debris_57_17_00_0675"); pos = new Vector3(68.742859f, 2.341536f, 21.257143f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_210.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_210"); myObj = new GameObject("a_candle_02_18_00_0658"); pos = new Vector3(2.400000f, 2.946260f, 22.114285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_146.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_146"); myObj = new GameObject("a_bone_37_18_00_0809"); pos = new Vector3(45.428570f, 3.248622f, 21.942856f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_196.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_196"); myObj = new GameObject("a_shrine_46_18_00_0879"); pos = new Vector3(55.714287f, 3.853347f, 22.114285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_343.tga",true); myObj = new GameObject("some_grass_bunches_of_grass_58_18_00_0672"); pos = new Vector3(70.628571f, 2.039173f, 21.942856f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_193.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_193"); myObj = new GameObject("some_grass_bunches_of_grass_58_18_00_0673"); pos = new Vector3(70.628571f, 2.039173f, 22.457144f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_193.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_193"); myObj = new GameObject("some_grass_bunches_of_grass_58_18_00_0674"); pos = new Vector3(70.114288f, 2.039173f, 22.114285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_193.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_193"); myObj = new GameObject("a_giant_rat_02_19_00_0217"); pos = new Vector3(2.914286f, 2.946260f, 23.314285f); myObj.transform.position = pos; CreateNPC(myObj,"a_giant_rat","Assets/Sprites/objects_067.tga"); myObj = new GameObject("door_009_019"); pos = new Vector3(11.314286f, 3.853347f, 23.314285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_193",true); myObj = new GameObject("an_outcast_22_19_00_0242"); pos = new Vector3(26.914284f, 3.853347f, 23.314285f); myObj.transform.position = pos; CreateNPC(myObj,"an_outcast","Assets/Sprites/objects_090.tga"); myObj = new GameObject("a_pouch_pouches_10_20_00_0723"); pos = new Vector3(12.685714f, 3.853347f, 25.028572f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_134.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_134"); ////Container contents myObj = new GameObject("a_ruby_rubies_10_20_00_0814"); pos = new Vector3(12.685714f, 3.853347f, 25.028572f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_162.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_162"); ////Container contents complete myObj = new GameObject("a_bottle_of_water_bottles_of_water_10_20_00_0815"); pos = new Vector3(12.514286f, 3.853347f, 24.514284f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_189.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_189"); myObj = new GameObject("a_scroll_12_20_00_0642"); pos = new Vector3(15.428572f, 3.853347f, 24.857143f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_318.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_318"); myObj = new GameObject("an_imp_12_20_00_0213"); pos = new Vector3(14.914286f, 4.155709f, 24.514284f); myObj.transform.position = pos; CreateNPC(myObj,"an_imp","Assets/Sprites/objects_075.tga"); myObj = new GameObject("special_tmap_obj_27_20_00_0987"); pos = new Vector3(33.599998f, 3.248622f, 24.685715f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_366.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_366"); myObj = new GameObject("an_outcast_33_20_00_0243"); pos = new Vector3(40.114285f, 3.853347f, 24.685715f); myObj.transform.position = pos; CreateNPC(myObj,"an_outcast","Assets/Sprites/objects_090.tga"); myObj = new GameObject("special_tmap_obj_61_20_00_0885"); pos = new Vector3(74.400002f, 2.341536f, 24.857143f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_366.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_366"); myObj = new GameObject("door_026_021"); pos = new Vector3(31.885715f, 3.248622f, 26.228571f); myObj= CreateGameObject("a_scroll_12_20_00_0642",15.428572f,3.600000f,24.857143f); CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_318",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_318", "UW1/Sprites/Objects/OBJECTS_318", "UW1/Sprites/Objects/OBJECTS_318", 11, 318, 516, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1); myObj = new GameObject("a_piece_of_wood_pieces_of_wood_37_21_00_0862"); pos = new Vector3(45.428570f, 3.853347f, 25.714285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_205.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_205"); myObj = new GameObject("a_giant_rat_02_22_00_0216"); pos = new Vector3(2.914286f, 2.946260f, 26.914284f); myObj.transform.position = pos; CreateNPC(myObj,"a_giant_rat","Assets/Sprites/objects_067.tga"); myObj = new GameObject("a_bottle_of_ale_bottles_of_ale_02_23_00_0616"); pos = new Vector3(2.571429f, 2.946260f, 28.457144f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_186.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_186"); myObj = new GameObject("a_lurker_14_23_00_0250"); pos = new Vector3(17.314285f, 0.527362f, 28.114285f); myObj.transform.position = pos; CreateNPC(myObj,"a_lurker","Assets/Sprites/objects_087.tga"); myObj = new GameObject("a_cave_bat_31_23_00_0212"); pos = new Vector3(37.714283f, 1.434449f, 28.114285f); myObj.transform.position = pos; CreateNPC(myObj,"a_cave_bat","Assets/Sprites/objects_066.tga"); myObj = new GameObject("some_leeches_bunches_of_leeches_10_24_00_0701"); pos = new Vector3(12.514286f, 0.829724f, 29.314285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_293.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_293"); myObj = new GameObject("a_bridge_36_24_00_1004"); pos = new Vector3(43.714287f, 3.777756f, 29.314285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_356.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_356"); myObj = new GameObject("a_bridge_37_24_00_1007"); pos = new Vector3(44.914288f, 3.777756f, 29.314285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_356.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_356"); myObj = new GameObject("a_bridge_38_24_00_1008"); pos = new Vector3(46.114288f, 3.777756f, 29.314285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_356.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_356"); myObj = new GameObject("some_writing_46_24_00_0668"); pos = new Vector3(55.885712f, 4.458071f, 30.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_358.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_358"); myObj = new GameObject("a_torch_torches_02_25_00_0540"); pos = new Vector3(2.571429f, 2.946260f, 30.857143f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_145.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_145"); myObj = new GameObject("a_bridge_36_25_00_1003"); pos = new Vector3(43.714287f, 3.777756f, 30.514284f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_356.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_356"); myObj = new GameObject("a_bridge_37_25_00_1005"); pos = new Vector3(44.914288f, 3.777756f, 30.514284f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_356.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_356"); myObj = new GameObject("a_bridge_38_25_00_1006"); pos = new Vector3(46.114288f, 3.777756f, 30.514284f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_356.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_356"); myObj = new GameObject("door_022_026"); pos = new Vector3(26.914284f, 3.853347f, 31.542856f); pos = new Vector3(17.314285f, 0.300000f, 28.114285f); myObj.transform.position = pos; myObj.transform.parent = LevelParent; myObj = new GameObject("a_giant_spider_29_26_00_0253"); pos = new Vector3(35.314285f, 3.853347f, 31.714285f); myObj.transform.position = pos; CreateNPC(myObj,"a_giant_spider","Assets/Sprites/objects_068.tga"); myObj = new GameObject("an_ear_of_corn_ears_of_corn_30_26_00_0641"); pos = new Vector3(36.342857f, 3.853347f, 31.371428f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_180.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_180"); myObj = new GameObject("a_blood_stain_38_27_00_0863"); pos = new Vector3(46.114288f, 3.853347f, 32.914284f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_222.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_222"); myObj = new GameObject("a_sling_stone_39_27_00_0860"); pos = new Vector3(47.142857f, 3.248622f, 33.257145f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_016.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_016"); myObj = new GameObject("some_rubble_piles_of_rubble_28_28_00_0853"); pos = new Vector3(34.114285f, 3.853347f, 33.942856f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_218.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_218"); myObj = new GameObject("a_goblin_36_28_00_0225"); pos = new Vector3(43.714287f, 3.853347f, 34.114285f); myObj.transform.position = pos; CreateNPC(myObj,"a_goblin","Assets/Sprites/objects_077.tga"); myObj = new GameObject("a_bone_36_30_00_0859"); pos = new Vector3(43.371429f, 3.248622f, 36.857143f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_196.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_196"); myObj = new GameObject("door_005_032"); pos = new Vector3(6.514286f, 2.946260f, 38.914284f); CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_145",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_145", "UW1/Sprites/Objects/OBJECTS_145", "UW1/Sprites/Objects/OBJECTS_145", 22, 145, 1, 40, 0, 1, 1, 1, 1, 1, 0, 0, 1); CreateLight(myObj, 10, -842150451, 149, 145); myObj = new GameObject("a_ruby_rubies_10_32_00_0653"); pos = new Vector3(12.857142f, 0.527362f, 38.742855f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_162.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_162"); myObj = new GameObject("special_tmap_obj_35_32_00_0881"); pos = new Vector3(42.000000f, 3.853347f, 38.914284f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_366.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_366"); myObj = new GameObject("a_torch_torches_03_33_00_0541"); pos = new Vector3(4.457143f, 3.853347f, 40.285717f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_145.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_145"); myObj = new GameObject("a_buckler_03_33_00_0696"); pos = new Vector3(3.942857f, 3.853347f, 39.771427f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_062.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_062"); myObj = new GameObject("a_key_002_2"); pos = new Vector3(12.857142f, 0.527362f, 40.457142f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_258.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_258"); myObj = new GameObject("special_tmap_obj_16_33_00_0806"); pos = new Vector3(19.714287f, 2.341536f, 40.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_366.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_366"); myObj = new GameObject("a_flesh_slug_26_33_00_0207"); pos = new Vector3(31.714285f, 2.341536f, 40.114285f); myObj.transform.position = pos; CreateNPC(myObj,"a_flesh_slug","Assets/Sprites/objects_065.tga"); myObj = new GameObject("a_piece_of_wood_pieces_of_wood_27_33_00_0861"); pos = new Vector3(33.257145f, 2.341536f, 39.942856f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_205.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_205"); myObj = new GameObject("a_skull_27_33_00_0865"); pos = new Vector3(32.914284f, 2.341536f, 40.114285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_194.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_194"); myObj = new GameObject("a_pile_of_debris_piles_of_debris_27_33_00_0869"); pos = new Vector3(33.257145f, 2.341536f, 40.457142f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_210.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_210"); myObj = new GameObject("a_cudgel_53_33_00_0998"); pos = new Vector3(64.114288f, 3.853347f, 40.114285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_007.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_007"); myObj = new GameObject("a_chain_cowl_55_33_00_0804"); pos = new Vector3(66.514290f, 3.853347f, 40.114285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_045.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_045"); myObj = new GameObject("a_loaf_of_bread_loaves_of_bread_03_34_00_0839"); pos = new Vector3(4.285714f, 3.853347f, 41.657143f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_177.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_177"); myObj = new GameObject("a_sling_stone_03_34_00_0957"); pos = new Vector3(4.628572f, 3.853347f, 41.485714f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_016.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_016"); myObj = new GameObject("special_tmap_obj_07_34_00_0916"); pos = new Vector3(8.400000f, 0.225000f, 41.314285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_366.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_366"); myObj = new GameObject("door_015_034"); pos = new Vector3(18.514286f, 2.341536f, 41.657143f); myObj= CreateGameObject("a_torch_torches_03_33_00_0541",4.457143f,3.600000f,40.285717f); myObj = new GameObject("a_pile_of_debris_piles_of_debris_34_34_00_0857"); pos = new Vector3(41.657143f, 3.853347f, 41.657143f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_210.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_210"); myObj = new GameObject("door_009_035"); pos = new Vector3(11.314286f, 3.853347f, 42.171432f); AddShield(myObj); myObj = new GameObject("a_goblin_15_35_00_0220"); pos = new Vector3(18.514286f, 2.341536f, 42.514286f); myObj.transform.position = pos; CreateNPC(myObj,"a_goblin","Assets/Sprites/objects_071.tga"); myObj = new GameObject("a_key_004_2"); pos = new Vector3(18.514286f, 2.341536f, 42.514286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_266.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_266"); myObj = new GameObject("a_button_16_35_00_0807"); pos = new Vector3(19.714287f, 2.946260f, 42.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_377.tga",true); CreateUWActivators(myObj,"ButtonHandler","a_use_trigger_99_99_00_0637",40,0,0,8); myObj = new GameObject("a_skeleton_54_35_00_0204"); pos = new Vector3(65.314285f, 2.643898f, 42.514286f); myObj.transform.position = pos; CreateNPC(myObj,"a_skeleton","Assets/Sprites/objects_074.tga"); myObj = new GameObject("a_lever_09_36_00_0744"); pos = new Vector3(12.000000f, 4.458071f, 44.057144f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_373.tga",true); CreateUWActivators(myObj,"ButtonHandler","a_use_trigger_99_99_00_0742",40,0,0,8); myObj = new GameObject("a_piece_of_wood_pieces_of_wood_20_36_00_0649"); pos = new Vector3(24.342857f, 1.434449f, 44.057144f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_205.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_205"); myObj = new GameObject("a_bridge_21_36_00_0659"); pos = new Vector3(25.885715f, 1.207677f, 43.714287f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_356.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_356"); myObj = new GameObject("a_box_boxes_22_36_00_0652"); pos = new Vector3(26.914284f, 1.434449f, 43.714287f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_132.tga",true); myObj = new GameObject("a_pile_of_bones_piles_of_bones_38_36_00_0556"); pos = new Vector3(45.771431f, 3.853347f, 44.228569f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_198.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_198"); myObj = new GameObject("door_052_036"); pos = new Vector3(62.914288f, 2.643898f, 43.714287f); CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_045",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_045", "UW1/Sprites/Objects/OBJECTS_045", "uw1/Hud/armour/armor_f_0013", 73, 45, 0, 40, 0, 1, 1, 0, 1, 0, 0, 0, 1); CreateHelm(myObj, "uw1/Hud/armour/armor_f_0013", "uw1/Hud/armour/armor_m_0013", "uw1/Hud/armour/armor_f_0028", "uw1/Hud/armour/armor_m_0028", "uw1/Hud/armour/armor_f_0043", "uw1/Hud/armour/armor_m_0043", "uw1/Hud/armour/armor_f_0058", "uw1/Hud/armour/armor_m_0058", 3020612, 3214112); myObj= CreateGameObject("a_loaf_of_bread_loaves_of_bread_03_34_00_0839",4.285714f,3.600000f,41.657143f); CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_177",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_177", "UW1/Sprites/Objects/OBJECTS_177", "UW1/Sprites/Objects/OBJECTS_177", 24, 177, 1, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1); myObj = new GameObject("a_bench_benches_18_37_00_0781"); pos = new Vector3(22.114285f, 2.341536f, 44.914288f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_336.tga",true); myObj = new GameObject("a_piece_of_wood_pieces_of_wood_35_37_00_0557"); pos = new Vector3(42.171432f, 3.853347f, 44.571430f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_205.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_205"); myObj = new GameObject("some_grass_bunches_of_grass_40_37_00_0573"); pos = new Vector3(48.857143f, 3.853347f, 44.742855f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_193.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_193"); myObj = new GameObject("a_plant_40_37_00_0560"); pos = new Vector3(48.342857f, 3.853347f, 44.571430f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_192.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_192"); myObj = new GameObject("a_broken_sword_41_37_00_0564"); pos = new Vector3(49.371429f, 3.853347f, 45.257145f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_201.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_201"); myObj = new GameObject("some_grass_bunches_of_grass_41_37_00_0565"); pos = new Vector3(49.371429f, 3.853347f, 44.571430f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_193.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_193"); myObj = new GameObject("a_bridge_42_37_00_0900"); pos = new Vector3(51.085712f, 3.777756f, 44.914288f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_356.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_356"); myObj = new GameObject("a_bridge_43_37_00_0898"); pos = new Vector3(52.285713f, 3.777756f, 44.914288f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_356.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_356"); myObj = new GameObject("a_bridge_44_37_00_0897"); pos = new Vector3(53.485714f, 3.777756f, 44.914288f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_356.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_356"); myObj = new GameObject("a_pile_of_bones_piles_of_bones_45_37_00_0553"); pos = new Vector3(54.857143f, 3.853347f, 44.742855f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_198.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_198"); myObj = new GameObject("a_bridge_45_37_00_0894"); pos = new Vector3(54.685715f, 3.777756f, 44.914288f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_356.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_356"); myObj = new GameObject("a_blood_stain_52_37_00_0858"); pos = new Vector3(63.257145f, 2.643898f, 45.257145f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_221.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_221"); myObj = new GameObject("a_goblin_03_38_00_0219"); pos = new Vector3(4.114285f, 3.853347f, 46.114288f); myObj.transform.position = pos; CreateNPC(myObj,"a_goblin","Assets/Sprites/objects_077.tga"); myObj = new GameObject("a_goblin_11_38_00_0218"); pos = new Vector3(13.714286f, 3.853347f, 46.114288f); myObj.transform.position = pos; CreateNPC(myObj,"a_goblin","Assets/Sprites/objects_077.tga"); myObj = new GameObject("a_candle_11_38_00_0655"); pos = new Vector3(14.228572f, 3.853347f, 45.771431f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_146.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_146"); myObj = new GameObject("a_lurker_26_38_00_0223"); pos = new Vector3(31.714285f, 1.132087f, 46.114288f); myObj.transform.position = pos; CreateNPC(myObj,"a_lurker","Assets/Sprites/objects_087.tga"); myObj = new GameObject("a_pile_of_wood_chips_piles_of_wood_chips_36_38_00_0855"); pos = new Vector3(43.714287f, 3.853347f, 46.114288f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_219.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_219"); myObj = new GameObject("a_blood_stain_40_38_00_0552"); pos = new Vector3(48.171432f, 3.853347f, 46.628571f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_221.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_221"); myObj = new GameObject("some_grass_bunches_of_grass_41_38_00_0554"); pos = new Vector3(50.228569f, 3.853347f, 46.628571f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_193.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_193"); myObj = new GameObject("a_bridge_42_38_00_0901"); pos = new Vector3(51.085712f, 3.777756f, 46.114288f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_356.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_356"); myObj = new GameObject("a_bridge_43_38_00_0899"); pos = new Vector3(52.285713f, 3.777756f, 46.114288f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_356.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_356"); myObj = new GameObject("a_bridge_44_38_00_0896"); pos = new Vector3(53.485714f, 3.777756f, 46.114288f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_356.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_356"); myObj = new GameObject("a_bridge_45_38_00_0895"); pos = new Vector3(54.685715f, 3.777756f, 46.114288f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_356.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_356"); myObj = new GameObject("a_goblin_54_38_00_0224"); pos = new Vector3(65.314285f, 3.853347f, 46.114288f); myObj.transform.position = pos; CreateNPC(myObj,"a_goblin","Assets/Sprites/objects_078.tga"); myObj = new GameObject("a_pile_of_debris_piles_of_debris_61_38_00_0856"); pos = new Vector3(73.714287f, 3.853347f, 46.457142f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_210.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_210"); myObj = new GameObject("a_fish_fish_03_39_00_0671"); pos = new Vector3(4.457143f, 3.550984f, 46.971432f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_182.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_182"); myObj = new GameObject("a_piece_of_meat_pieces_of_meat_03_39_00_0774"); pos = new Vector3(4.628572f, 3.550984f, 47.314285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_176.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_176"); myObj = new GameObject("a_pile_of_bones_piles_of_bones_03_39_00_0775"); pos = new Vector3(4.457143f, 3.550984f, 47.828568f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_198.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_198"); myObj = new GameObject("a_skull_03_39_00_0782"); pos = new Vector3(3.771429f, 3.550984f, 47.657143f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_194.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_194"); myObj = new GameObject("a_campfire_03_39_00_0778"); pos = new Vector3(4.114285f, 3.550984f, 47.314285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_298.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_298"); myObj = new GameObject("a_rock_hammer_09_39_00_0598"); pos = new Vector3(11.828571f, 3.853347f, 47.657143f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_296.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_296"); myObj = new GameObject("a_coin_09_39_00_0654"); pos = new Vector3(11.142858f, 3.853347f, 47.657143f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_160.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_160"); myObj = new GameObject("a_plant_38_39_00_0555"); pos = new Vector3(45.771431f, 3.853347f, 46.971432f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_206.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_206"); myObj = new GameObject("a_bridge_38_39_00_0891"); pos = new Vector3(46.114288f, 3.777756f, 47.314285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_356.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_356"); myObj = new GameObject("a_bridge_39_39_00_0888"); pos = new Vector3(47.314285f, 3.777756f, 47.314285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_356.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_356"); myObj = new GameObject("a_bridge_38_40_00_0892"); pos = new Vector3(46.114288f, 3.777756f, 48.514286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_356.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_356"); myObj = new GameObject("a_bridge_39_40_00_0889"); pos = new Vector3(47.314285f, 3.777756f, 48.514286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_356.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_356"); myObj = new GameObject("a_gold_coffer_49_40_00_0685"); pos = new Vector3(59.314285f, 3.248622f, 48.514286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_138.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_138"); ////Container contents myObj = new GameObject("a_sceptre_49_40_00_0684"); pos = new Vector3(59.314285f, 3.248622f, 48.514286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_170.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_170"); myObj = new GameObject("a_leather_vest_49_40_00_0682"); pos = new Vector3(59.314285f, 3.248622f, 48.514286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_032.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_032"); myObj = new GameObject("an_axe_49_40_00_0683"); pos = new Vector3(59.314285f, 3.248622f, 48.514286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_002.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_002"); myObj = new GameObject("leather_leggings_pairs_of_leather_leggings_49_40_00_0681"); pos = new Vector3(59.314285f, 3.248622f, 48.514286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_035.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_035"); myObj = new GameObject("a_leather_cap_49_40_00_0680"); pos = new Vector3(59.314285f, 3.248622f, 48.514286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_044.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_044"); myObj = new GameObject("a_resilient_sphere_some_resilient_spheres_49_40_00_0544"); pos = new Vector3(59.314285f, 3.248622f, 48.514286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_286.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_286"); ////Container contents complete myObj = new GameObject("door_054_040"); pos = new Vector3(65.314285f, 3.853347f, 48.000000f); AddObj_base(myObj); myObj= CreateGameObject("a_skull_03_39_00_0782",3.771429f,3.300000f,47.657143f); myObj = new GameObject("a_bridge_38_41_00_0893"); pos = new Vector3(46.114288f, 3.777756f, 49.714287f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_356.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_356"); myObj = new GameObject("a_bridge_39_41_00_0890"); pos = new Vector3(47.314285f, 3.777756f, 49.714287f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_356.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_356"); myObj = new GameObject("a_gravestone_50_41_00_0686"); pos = new Vector3(60.857143f, 3.248622f, 49.371429f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_357.tga",true); myObj = new GameObject("a_piece_of_meat_pieces_of_meat_08_42_00_0670"); pos = new Vector3(10.114285f, 3.550984f, 51.428570f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_176.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_176"); myObj = new GameObject("a_piece_of_wood_pieces_of_wood_08_42_00_0785"); pos = new Vector3(10.628572f, 3.550984f, 51.085712f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_205.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_205"); myObj = new GameObject("a_skull_08_42_00_0915"); pos = new Vector3(10.457142f, 3.550984f, 50.571430f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_195.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_195"); myObj = new GameObject("a_pile_of_bones_piles_of_bones_08_42_00_1002"); pos = new Vector3(9.771429f, 3.550984f, 50.742855f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_198.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_198"); myObj = new GameObject("a_campfire_08_42_00_0767"); pos = new Vector3(10.114285f, 3.550984f, 50.914288f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_298.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_298"); myObj = new GameObject("a_cauldron_11_42_00_0763"); pos = new Vector3(13.714286f, 3.853347f, 50.914288f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_303.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_303"); myObj = new GameObject("a_goblin_08_43_00_0244"); pos = new Vector3(10.114285f, 3.853347f, 52.114288f); myObj.transform.position = pos; CreateNPC(myObj,"a_goblin","Assets/Sprites/objects_070.tga"); myObj = new GameObject("a_goblin_10_43_00_0245"); pos = new Vector3(12.514286f, 3.853347f, 52.114288f); myObj.transform.position = pos; CreateNPC(myObj,"a_goblin","Assets/Sprites/objects_070.tga"); myObj = new GameObject("a_cave_bat_23_43_00_0210"); pos = new Vector3(28.114285f, 2.341536f, 52.114288f); myObj.transform.position = pos; CreateNPC(myObj,"a_cave_bat","Assets/Sprites/objects_066.tga"); myObj = new GameObject("a_cave_bat_24_43_00_0208"); pos = new Vector3(29.314285f, 2.643898f, 52.114288f); myObj.transform.position = pos; CreateNPC(myObj,"a_cave_bat","Assets/Sprites/objects_066.tga"); myObj = new GameObject("a_blood_stain_39_43_00_0551"); pos = new Vector3(46.971432f, 3.853347f, 52.457142f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_222.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_222"); myObj = new GameObject("door_012_044"); pos = new Vector3(14.914286f, 3.853347f, 53.314285f); myObj= CreateGameObject("a_skull_08_42_00_0915",10.457142f,3.300000f,50.571430f); CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_195",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_195", "UW1/Sprites/Objects/OBJECTS_195", "UW1/Sprites/Objects/OBJECTS_195", 23, 195, 1, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1); myObj = new GameObject("some_leeches_bunches_of_leeches_26_44_00_0597"); pos = new Vector3(32.400002f, 2.643898f, 53.485714f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_293.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_293"); myObj = new GameObject("a_red_gem_26_44_00_0799"); pos = new Vector3(32.057144f, 2.643898f, 53.828568f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_163.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_163"); myObj = new GameObject("a_bedroll_07_45_00_0640"); pos = new Vector3(8.914286f, 4.155709f, 55.028568f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_289.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_289"); myObj = new GameObject("a_bedroll_09_45_00_0979"); pos = new Vector3(11.314286f, 4.155709f, 55.028568f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_289.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_289"); myObj = new GameObject("a_bedroll_11_45_00_0768"); pos = new Vector3(13.714286f, 4.155709f, 55.028568f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_289.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_289"); myObj = new GameObject("a_bone_26_45_00_0797"); pos = new Vector3(32.057144f, 2.643898f, 54.857143f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_197.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_197"); myObj = new GameObject("a_broken_sword_26_45_00_0798"); pos = new Vector3(31.714285f, 2.643898f, 54.514286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_201.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_201"); myObj = new GameObject("a_skull_27_45_00_0796"); pos = new Vector3(32.914284f, 2.643898f, 54.514286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_194.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_194"); myObj = new GameObject("a_lever_56_45_00_0872"); pos = new Vector3(67.885712f, 4.458071f, 54.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_353.tga",true); CreateUWActivators(myObj,"ButtonHandler","a_use_trigger_99_99_00_0626",63,0,1,8); myObj = new GameObject("a_lever_57_45_00_0871"); pos = new Vector3(68.914284f, 4.458071f, 54.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_353.tga",true); CreateUWActivators(myObj,"ButtonHandler","a_use_trigger_99_99_00_0629",63,0,2,8); myObj = new GameObject("a_lever_58_45_00_0870"); pos = new Vector3(70.114288f, 4.458071f, 54.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_353.tga",true); CreateUWActivators(myObj,"ButtonHandler","a_use_trigger_99_99_00_0625",63,0,3,8); myObj = new GameObject("a_lever_59_45_00_0623"); pos = new Vector3(71.314285f, 4.458071f, 54.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_353.tga",true); CreateUWActivators(myObj,"ButtonHandler","a_use_trigger_99_99_00_0621",63,0,4,8); myObj = new GameObject("a_giant_spider_27_46_00_0247"); pos = new Vector3(32.914284f, 2.643898f, 55.714287f); myObj.transform.position = pos; CreateNPC(myObj,"a_giant_spider","Assets/Sprites/objects_068.tga"); myObj = new GameObject("a_stalactite_28_46_00_0787"); pos = new Vector3(34.114285f, 4.760433f, 55.714287f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_211.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_211"); myObj = new GameObject("a_blood_stain_41_46_00_0550"); pos = new Vector3(49.885712f, 3.853347f, 55.542858f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_221.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_221"); myObj = new GameObject("a_bone_46_46_00_0687"); pos = new Vector3(55.714287f, 0.225000f, 55.714287f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_196.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_196"); myObj = new GameObject("door_055_046"); pos = new Vector3(66.514290f, 3.853347f, 55.714287f); myObj = new GameObject("a_goblin_04_47_00_0200"); pos = new Vector3(5.314286f, 3.853347f, 57.257145f); myObj.transform.position = pos; CreateNPC(myObj,"a_goblin","Assets/Sprites/objects_071.tga"); myObj = new GameObject("a_skull_28_47_00_0820"); pos = new Vector3(34.457142f, 2.643898f, 56.914288f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_195.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_195"); myObj = new GameObject("a_torch_torches_36_47_00_0618"); pos = new Vector3(44.228569f, 2.946260f, 57.428570f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_145.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_145"); myObj = new GameObject("a_buckler_37_47_00_1020"); pos = new Vector3(44.914288f, 2.946260f, 57.599998f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_062.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_062"); myObj = new GameObject("a_stalactite_37_47_00_0789"); pos = new Vector3(45.257145f, 4.760433f, 57.428570f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_211.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_211"); myObj = new GameObject("a_loaf_of_bread_loaves_of_bread_51_47_00_0657"); pos = new Vector3(61.714287f, 0.225000f, 56.914288f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_181.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_181"); myObj = new GameObject("door_054_047"); pos = new Vector3(65.314285f, 3.853347f, 56.914288f); CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_353",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_353", "UW1/Sprites/Objects/OBJECTS_353", "UW1/Sprites/Objects/OBJECTS_353", 8, 353, 626, 63, 0, 0, 1, 0, 0, 0, 0, 1, 1); CreateUWActivators(myObj,"ButtonHandler","a_use_trigger_99_99_00_0626",63,0,1,7,353); myObj = new GameObject("some_writing_03_48_00_0617"); pos = new Vector3(4.628572f, 4.458071f, 58.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_358.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_358"); myObj = new GameObject("door_005_048"); pos = new Vector3(6.514286f, 3.853347f, 58.114288f); SetRotation(myObj,0,180,0); SetButtonProperties(myObj,"UW1/Sprites/tmobj/tmobj_04","UW1/Sprites/tmobj/tmobj_05","UW1/Sprites/tmobj/tmobj_06","UW1/Sprites/tmobj/tmobj_07","UW1/Sprites/tmobj/tmobj_08","UW1/Sprites/tmobj/tmobj_09","UW1/Sprites/tmobj/tmobj_10","UW1/Sprites/tmobj/tmobj_11"); myObj = new GameObject("a_bedroll_09_48_00_0756"); pos = new Vector3(11.314286f, 4.155709f, 57.771431f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_289.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_289"); myObj = new GameObject("some_grass_bunches_of_grass_23_48_00_0822"); pos = new Vector3(28.457144f, 2.643898f, 58.457142f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_193.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_193"); myObj = new GameObject("a_stalactite_29_48_00_0788"); pos = new Vector3(35.657143f, 4.760433f, 58.114288f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_211.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_211"); myObj = new GameObject("a_stalactite_34_48_00_0793"); pos = new Vector3(41.142857f, 4.760433f, 58.285713f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_211.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_211"); myObj = new GameObject("a_stalactite_36_48_00_0790"); pos = new Vector3(43.714287f, 4.760433f, 58.114288f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_211.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_211"); myObj = new GameObject("a_pole_57_48_00_0610"); pos = new Vector3(69.428566f, 3.853347f, 57.942856f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_216.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_216"); myObj = new GameObject("a_scroll_57_48_00_0631"); pos = new Vector3(68.914284f, 3.853347f, 58.114288f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_318.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_318"); myObj = new GameObject("a_pile_of_debris_piles_of_debris_58_48_00_0714"); pos = new Vector3(70.114288f, 3.853347f, 58.114288f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_210.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_210"); myObj = new GameObject("door_004_049"); pos = new Vector3(5.314286f, 3.853347f, 59.314285f); SetRotation(myObj,-90,90,0); myObj = new GameObject("a_goblin_04_47_00_0200"); myObj = new GameObject("a_bench_benches_11_49_00_0769"); pos = new Vector3(13.714286f, 3.853347f, 59.142857f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_336.tga",true); myObj = new GameObject("a_bridge_23_49_00_0878"); pos = new Vector3(28.114285f, 2.568307f, 59.314285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_356.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_356"); myObj = new GameObject("a_stalactite_32_49_00_0795"); pos = new Vector3(38.914284f, 4.760433f, 59.314285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_211.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_211"); myObj = new GameObject("a_stalactite_34_49_00_0794"); pos = new Vector3(41.314285f, 4.760433f, 59.314285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_211.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_211"); myObj = new GameObject("a_stalactite_36_49_00_0791"); pos = new Vector3(43.714287f, 4.760433f, 59.314285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_211.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_211"); myObj = new GameObject("a_button_55_49_00_0646"); pos = new Vector3(66.514290f, 4.155709f, 60.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_369.tga",true); CreateUWActivators(myObj,"ButtonHandler","a_use_trigger_99_99_00_0643",40,0,0,8); myObj = new GameObject("door_056_049"); pos = new Vector3(67.714287f, 3.853347f, 59.314285f); SetFood(myObj); myObj = new GameObject("door_054_047"); myObj = new GameObject("a_chest_03_50_00_0758"); pos = new Vector3(3.942857f, 3.853347f, 60.342857f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_349.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_349"); ////Container contents myObj = new GameObject("an_amulet_03_50_00_0745"); pos = new Vector3(3.942857f, 3.853347f, 60.342857f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_168.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_168"); ////Container contents complete myObj = new GameObject("a_bridge_23_50_00_0877"); pos = new Vector3(28.114285f, 2.568307f, 60.514286f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_356.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_356"); myObj = new GameObject("a_stalactite_35_50_00_0792"); pos = new Vector3(42.857143f, 4.760433f, 60.857143f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_211.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_211"); myObj = new GameObject("a_barrel_03_51_00_0762"); pos = new Vector3(3.942857f, 3.853347f, 61.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_347.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_347"); ////Container contents myObj = new GameObject("a_loaf_of_bread_loaves_of_bread_03_51_00_0749"); pos = new Vector3(3.942857f, 3.853347f, 61.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_181.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_181"); ////Container contents complete myObj = new GameObject("a_barrel_03_51_00_0759"); pos = new Vector3(4.628572f, 3.853347f, 62.057144f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_347.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_347"); ////Container contents myObj = new GameObject("a_piece_of_meat_pieces_of_meat_03_51_00_0748"); pos = new Vector3(4.628572f, 3.853347f, 62.057144f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_176.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_176"); ////Container contents complete myObj = new GameObject("a_barrel_04_51_00_0761"); pos = new Vector3(5.485714f, 3.853347f, 62.057144f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_347.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_347"); ////Container contents myObj = new GameObject("a_fish_fish_04_51_00_0757"); pos = new Vector3(5.485714f, 3.853347f, 62.057144f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_182.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_182"); ////Container contents complete myObj = new GameObject("some_grass_bunches_of_grass_23_51_00_0821"); pos = new Vector3(27.942856f, 2.643898f, 61.885712f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_193.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_193"); myObj = new GameObject("door_042_051"); pos = new Vector3(50.914288f, 3.853347f, 61.714287f); CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_211",true); myObj= CreateGameObject("a_button_55_49_00_0646",66.514290f,3.900000f,59.980000f); CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_369",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_369", "UW1/Sprites/Objects/OBJECTS_369", "UW1/Sprites/Objects/OBJECTS_369", 8, 369, 643, 40, 0, 0, 1, 0, 0, 0, 0, 0, 1); CreateUWActivators(myObj,"ButtonHandler","a_use_trigger_99_99_00_0643",40,0,0,7,369); SetRotation(myObj,0,0,0); SetButtonProperties(myObj, 0, "UW1/Sprites/tmflat/tmflat_0001", "UW1/Sprites/tmflat/tmflat_0009"); myObj = new GameObject("a_button_48_51_00_0840"); pos = new Vector3(58.114288f, 4.458071f, 61.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_377.tga",true); CreateUWActivators(myObj,"ButtonHandler","a_use_trigger_99_99_00_0639",40,0,0,8); myObj = new GameObject("a_bedroll_56_51_00_0846"); pos = new Vector3(68.228569f, 4.155709f, 62.057144f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_289.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_289"); myObj = new GameObject("a_goblin_60_51_00_0238"); pos = new Vector3(72.514290f, 3.853347f, 61.714287f); myObj.transform.position = pos; CreateNPC(myObj,"a_goblin","Assets/Sprites/objects_080.tga"); myObj = new GameObject("door_008_052"); pos = new Vector3(10.114285f, 3.853347f, 62.914288f); myObj.transform.position = pos; ////Container contents complete myObj = new GameObject("a_blood_stain_21_52_00_0829"); pos = new Vector3(25.885715f, 2.946260f, 63.428570f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_221.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_221"); myObj = new GameObject("a_stalactite_23_52_00_0828"); pos = new Vector3(28.457144f, 4.760433f, 62.914288f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_211.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_211"); myObj = new GameObject("a_goblin_45_52_00_0233"); pos = new Vector3(54.857143f, 3.853347f, 62.742855f); myObj.transform.position = pos; CreateNPC(myObj,"a_goblin","Assets/Sprites/objects_076.tga"); myObj = new GameObject("a_goblin_52_52_00_0234"); pos = new Vector3(62.914288f, 3.248622f, 62.914288f); myObj.transform.position = pos; CreateNPC(myObj,"a_goblin","Assets/Sprites/objects_076.tga"); myObj = new GameObject("a_blood_stain_19_53_00_0831"); pos = new Vector3(23.314285f, 2.946260f, 64.114288f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_221.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_221"); myObj = new GameObject("a_stalactite_22_53_00_0827"); pos = new Vector3(26.914284f, 4.760433f, 64.114288f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_211.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_211"); myObj = new GameObject("a_stalactite_23_53_00_0826"); pos = new Vector3(28.285715f, 4.760433f, 64.285713f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_211.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_211"); myObj = new GameObject("a_piece_of_meat_pieces_of_meat_30_53_00_0620"); pos = new Vector3(37.028572f, 3.853347f, 64.114288f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_176.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_176"); myObj = new GameObject("leather_gloves_pairs_of_leather_gloves_37_53_00_0800"); pos = new Vector3(44.571430f, 3.550984f, 63.942856f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_038.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_038"); myObj = new GameObject("a_pile_of_bones_piles_of_bones_37_53_00_0802"); pos = new Vector3(44.914288f, 3.550984f, 64.114288f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_198.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_198"); myObj = new GameObject("an_ear_of_corn_ears_of_corn_38_53_00_0619"); pos = new Vector3(45.942856f, 3.550984f, 64.628571f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_180.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_180"); myObj = new GameObject("door_057_053"); pos = new Vector3(68.914284f, 3.853347f, 64.114288f); CreateUWActivators(myObj,"ButtonHandler","a_use_trigger_99_99_00_0639",40,0,0,7,377); SetRotation(myObj,0,180,0); SetButtonProperties(myObj, 1, "UW1/Sprites/tmflat/tmflat_0009", "UW1/Sprites/tmflat/tmflat_0001"); myObj = new GameObject("a_broken_sword_18_54_00_0832"); pos = new Vector3(21.942856f, 2.946260f, 65.657143f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_201.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_201"); myObj = new GameObject("a_skull_18_54_00_0922"); pos = new Vector3(22.114285f, 2.946260f, 65.314285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_194.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_194"); myObj = new GameObject("a_stalactite_19_54_00_0786"); pos = new Vector3(23.314285f, 4.760433f, 65.314285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_211.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_211"); myObj = new GameObject("a_wolf_spider_19_54_00_0246"); pos = new Vector3(23.314285f, 2.946260f, 65.314285f); myObj.transform.position = pos; CreateNPC(myObj,"a_wolf_spider","Assets/Sprites/objects_083.tga"); myObj = new GameObject("a_blood_stain_20_54_00_0830"); pos = new Vector3(24.514284f, 2.946260f, 65.314285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_221.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_221"); myObj = new GameObject("a_blood_stain_36_54_00_0801"); pos = new Vector3(43.714287f, 3.550984f, 65.314285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_221.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_221"); myObj = new GameObject("a_giant_spider_37_54_00_0248"); pos = new Vector3(45.085712f, 3.550984f, 65.142853f); myObj.transform.position = pos; CreateNPC(myObj,"a_giant_spider","Assets/Sprites/objects_068.tga"); myObj = new GameObject("a_skull_38_54_00_0803"); pos = new Vector3(45.771431f, 3.550984f, 65.142853f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_195.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_195"); myObj = new GameObject("a_spike_38_54_00_0596"); pos = new Vector3(45.771431f, 3.550984f, 64.971428f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_295.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_295"); myObj = new GameObject("a_fountain_08_55_00_0836"); pos = new Vector3(10.114285f, 2.039173f, 66.514290f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_302.tga",true); CreateUWActivators(myObj,"ButtonHandler","a_jeweled_shield_99_99_00_0001",40,0,0,8); myObj = new GameObject("a_fountain_08_55_00_0764"); pos = new Vector3(10.114285f, 2.076968f, 66.514290f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_457.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_457"); myObj = new GameObject("a_fountain_13_55_00_0835"); pos = new Vector3(16.114286f, 2.039173f, 66.514290f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_302.tga",true); CreateUWActivators(myObj,"ButtonHandler","a_jeweled_shield_99_99_00_0001",40,0,0,8); myObj = new GameObject("a_fountain_13_55_00_0765"); pos = new Vector3(16.114286f, 2.076968f, 66.514290f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_457.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_457"); myObj = new GameObject("a_pile_of_bones_piles_of_bones_18_55_00_0833"); pos = new Vector3(22.457144f, 2.946260f, 66.171432f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_198.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_198"); myObj = new GameObject("a_leather_vest_19_55_00_0819"); pos = new Vector3(23.142857f, 2.946260f, 66.857147f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_032.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_032"); myObj = new GameObject("door_031_055"); pos = new Vector3(37.714283f, 3.853347f, 66.342857f); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_198", "UW1/Sprites/Objects/OBJECTS_198", "UW1/Sprites/Objects/OBJECTS_198", 23, 198, 1, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1); AddObj_base(myObj); myObj = new GameObject("a_goblin_46_55_00_0236"); pos = new Vector3(55.714287f, 3.853347f, 66.514290f); myObj.transform.position = pos; CreateNPC(myObj,"a_goblin","Assets/Sprites/objects_076.tga"); myObj = new GameObject("a_lurker_51_55_00_0206"); pos = new Vector3(61.714287f, 2.946260f, 66.514290f); myObj.transform.position = pos; CreateNPC(myObj,"a_lurker","Assets/Sprites/objects_087.tga"); myObj = new GameObject("a_goblin_57_55_00_0249"); pos = new Vector3(68.914284f, 3.853347f, 66.514290f); myObj.transform.position = pos; CreateNPC(myObj,"a_goblin","Assets/Sprites/objects_080.tga"); myObj = new GameObject("a_key_003_1"); pos = new Vector3(68.914284f, 3.853347f, 66.514290f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_269.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_269"); myObj = new GameObject("a_bench_benches_02_56_00_0772"); pos = new Vector3(2.914286f, 3.853347f, 67.714287f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_336.tga",true); myObj = new GameObject("a_goblin_04_56_00_0230"); pos = new Vector3(5.314286f, 3.853347f, 67.714287f); myObj.transform.position = pos; CreateNPC(myObj,"a_goblin","Assets/Sprites/objects_070.tga"); myObj = new GameObject("a_scroll_04_56_00_0810"); pos = new Vector3(5.314286f, 3.853347f, 67.714287f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_318.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_318"); myObj = new GameObject("some_strong_thread_pieces_of_strong_thread_20_56_00_0920"); pos = new Vector3(24.000000f, 2.946260f, 67.885712f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_284.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_284"); myObj = new GameObject("some_strong_thread_pieces_of_strong_thread_20_56_00_0923"); pos = new Vector3(24.514284f, 2.946260f, 68.057144f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_284.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_284"); myObj = new GameObject("a_pile_of_debris_piles_of_debris_38_56_00_0852"); pos = new Vector3(46.114288f, 3.853347f, 67.714287f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_208.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_208"); myObj = new GameObject("a_goblin_45_56_00_0237"); pos = new Vector3(54.514286f, 3.853347f, 67.714287f); myObj.transform.position = pos; CreateNPC(myObj,"a_goblin","Assets/Sprites/objects_076.tga"); myObj = new GameObject("a_goblin_47_56_00_0235"); pos = new Vector3(56.914288f, 3.853347f, 67.714287f); myObj.transform.position = pos; CreateNPC(myObj,"a_goblin","Assets/Sprites/objects_076.tga"); myObj = new GameObject("a_goblin_02_57_00_0231"); pos = new Vector3(3.600000f, 3.853347f, 68.742859f); myObj.transform.position = pos; CreateNPC(myObj,"a_goblin","Assets/Sprites/objects_071.tga"); myObj = new GameObject("a_key_004_1"); pos = new Vector3(3.600000f, 3.853347f, 68.742859f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_266.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_266"); myObj = new GameObject("some_strong_thread_pieces_of_strong_thread_20_57_00_0919"); pos = new Vector3(24.685715f, 2.946260f, 68.742859f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_284.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_284"); myObj = new GameObject("a_pile_of_bones_piles_of_bones_29_57_00_0647"); pos = new Vector3(35.142857f, 3.853347f, 69.257141f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_198.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_198"); myObj = new GameObject("some_rubble_piles_of_rubble_41_57_00_0854"); pos = new Vector3(49.714287f, 3.853347f, 68.914284f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_218.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_218"); myObj = new GameObject("a_fish_fish_47_57_00_0669"); pos = new Vector3(56.571430f, 3.550984f, 68.571434f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_182.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_182"); myObj = new GameObject("a_blood_stain_47_57_00_0717"); pos = new Vector3(57.257145f, 3.550984f, 68.742859f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_221.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_221"); myObj = new GameObject("a_pile_of_bones_piles_of_bones_47_57_00_0718"); pos = new Vector3(57.257145f, 3.550984f, 69.257141f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_198.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_198"); myObj = new GameObject("a_skull_47_57_00_0719"); pos = new Vector3(56.914288f, 3.550984f, 69.428566f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_194.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_194"); myObj = new GameObject("a_campfire_47_57_00_0720"); pos = new Vector3(56.914288f, 3.550984f, 68.914284f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_298.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_298"); myObj = new GameObject("a_bench_benches_02_58_00_0771"); pos = new Vector3(2.914286f, 3.853347f, 70.285713f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_336.tga",true); myObj = new GameObject("a_campfire_03_58_00_0543"); pos = new Vector3(4.457143f, 3.853347f, 70.457146f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_298.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_298"); myObj = new GameObject("a_mandolin_03_58_00_0542"); pos = new Vector3(3.942857f, 3.853347f, 70.285713f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_291.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_291"); myObj = new GameObject("door_035_058"); pos = new Vector3(42.514286f, 3.853347f, 69.599998f); CreateNPC(myObj,"87","UW1/Sprites/Objects/OBJECTS_087", 0); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_087", "UW1/Sprites/Objects/OBJECTS_087", "UW1/Sprites/Objects/OBJECTS_087", 0, 87, 0, 51, 55, 0, 1, 0, 1, 0, 0, 0, 1); SetNPCProps(myObj, 0, 51, 55, 4, 0, 12, 0, 0, 8, 2, 0, 0, 0, 0, "" , "_WaterMesh_0_14"); myObj = new GameObject("a_goblin_51_58_00_0203"); pos = new Vector3(62.228569f, 3.248622f, 69.942856f); myObj.transform.position = pos; CreateNPC(myObj,"a_goblin","Assets/Sprites/objects_076.tga"); myObj = new GameObject("some_writing_54_58_00_0713"); pos = new Vector3(66.000000f, 4.458071f, 70.457146f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_358.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_358"); myObj = new GameObject("a_sack_56_58_00_0693"); pos = new Vector3(67.542854f, 3.853347f, 69.942856f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_128.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_128"); ////Container contents myObj = new GameObject("a_sling_stone_56_58_00_0694"); pos = new Vector3(67.542854f, 3.853347f, 69.942856f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_016.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_016"); myObj = new GameObject("a_sling_stone_56_58_00_0958"); pos = new Vector3(67.542854f, 3.853347f, 69.942856f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_016.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_016"); ////Container contents complete myObj = new GameObject("a_lantern_57_58_00_0703"); pos = new Vector3(69.085716f, 3.853347f, 70.457146f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_144.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_144"); myObj = new GameObject("a_gold_coffer_57_58_00_0709"); pos = new Vector3(68.914284f, 3.853347f, 70.114288f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_138.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_138"); ////Container contents myObj = new GameObject("a_coin_57_58_00_0708"); pos = new Vector3(68.914284f, 3.853347f, 70.114288f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_160.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_160"); myObj = new GameObject("a_ruby_rubies_57_58_00_0707"); pos = new Vector3(68.914284f, 3.853347f, 70.114288f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_162.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_162"); myObj = new GameObject("a_sapphire_57_58_00_0706"); pos = new Vector3(68.914284f, 3.853347f, 70.114288f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_166.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_166"); ////Container contents complete myObj = new GameObject("a_fountain_08_59_00_0924"); pos = new Vector3(10.114285f, 2.039173f, 71.314285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_302.tga",true); CreateUWActivators(myObj,"ButtonHandler","a_jeweled_shield_99_99_00_0001",40,0,0,8); myObj = new GameObject("a_fountain_08_59_00_0766"); pos = new Vector3(10.114285f, 2.076968f, 71.314285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_457.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_457"); myObj = new GameObject("a_fountain_13_59_00_0925"); pos = new Vector3(16.114286f, 2.039173f, 71.314285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_302.tga",true); CreateUWActivators(myObj,"ButtonHandler","a_jeweled_shield_99_99_00_0001",40,0,0,8); myObj = new GameObject("a_fountain_13_59_00_0834"); pos = new Vector3(16.114286f, 2.076968f, 71.314285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_457.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_457"); myObj = new GameObject("some_grass_bunches_of_grass_26_59_00_0660"); pos = new Vector3(32.228573f, 1.434449f, 71.657143f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_193.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_193"); myObj = new GameObject("a_plant_27_59_00_0662"); pos = new Vector3(33.257145f, 1.736811f, 70.971428f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_206.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_206"); myObj = new GameObject("some_grass_bunches_of_grass_27_59_00_0663"); pos = new Vector3(33.428574f, 1.736811f, 71.828568f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_193.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_193"); myObj = new GameObject("some_grass_bunches_of_grass_27_59_00_0664"); pos = new Vector3(32.914284f, 1.736811f, 71.314285f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_193.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_193"); myObj = new GameObject("a_plant_28_59_00_0661"); pos = new Vector3(33.942856f, 1.736811f, 71.485710f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_206.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_206"); myObj = new GameObject("a_goblin_52_59_00_0202"); pos = new Vector3(63.257145f, 3.853347f, 71.657143f); myObj.transform.position = pos; CreateNPC(myObj,"a_goblin","Assets/Sprites/objects_080.tga"); myObj = new GameObject("door_055_059"); pos = new Vector3(66.514290f, 3.853347f, 71.314285f); myObj.transform.position = pos; AddObj_base(myObj); myObj = new GameObject("a_flesh_slug_37_60_00_0221"); pos = new Vector3(44.914288f, 2.946260f, 72.514290f); myObj.transform.position = pos; CreateNPC(myObj,"a_flesh_slug","Assets/Sprites/objects_065.tga"); myObj = new GameObject("a_barrel_56_60_00_0710"); pos = new Vector3(68.057144f, 3.853347f, 72.685715f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_347.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_347"); ////Container contents myObj = new GameObject("a_fish_fish_56_60_00_0705"); pos = new Vector3(68.057144f, 3.853347f, 72.685715f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_182.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_182"); ////Container contents complete myObj = new GameObject("a_barrel_57_60_00_0711"); pos = new Vector3(69.085716f, 3.853347f, 72.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_347.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_347"); ////Container contents myObj = new GameObject("a_loaf_of_bread_loaves_of_bread_57_60_00_0704"); pos = new Vector3(69.085716f, 3.853347f, 72.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_177.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_177"); ////Container contents complete myObj = new GameObject("a_barrel_57_60_00_0712"); pos = new Vector3(68.742859f, 3.853347f, 72.685715f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_347.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_347"); ////Container contents complete myObj = new GameObject("special_tmap_obj_24_61_00_0886"); pos = new Vector3(29.314285f, 1.434449f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_366.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_366"); myObj = new GameObject("special_tmap_obj_25_61_00_0887"); pos = new Vector3(30.514284f, 1.434449f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_366.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_366"); myObj = new GameObject("some_writing_30_61_00_0665"); pos = new Vector3(36.514286f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_358.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_358"); myObj = new GameObject("a_fountain_30_61_00_0666"); pos = new Vector3(36.685715f, 1.774606f, 73.885712f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_457.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_457"); myObj = new GameObject("a_fountain_30_61_00_0667"); pos = new Vector3(36.685715f, 1.736811f, 73.885712f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_302.tga",true); CreateUWActivators(myObj,"ButtonHandler","a_toadstool_16_04_00_0582",40,0,8,8); myObj = new GameObject("a_lockpick_000_3"); pos = new Vector3(42.857143f, 3.248622f, 74.057144f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_257.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_257"); myObj = new GameObject("some_writing_38_61_00_0902"); pos = new Vector3(46.114288f, 4.155709f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_358.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_358"); myObj = new GameObject("special_tmap_obj_38_61_00_0903"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_366.tga",true); CreateObjectInteraction(myObj,0.3f,0.3f,0.3f,"OBJECTS_366"); myObj = new GameObject("a_set_variable_trap_99_99_00_0004"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_397.tga",true); Create_a_set_variable_trap(myObj); myObj = new GameObject("a_check_variable_trap_99_99_00_0007"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_398.tga",true); Create_a_check_variable_trap(myObj); myObj = new GameObject("a_door_trap_99_99_00_0031"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_392.tga",true); Create_a_door_trap(myObj,59); myObj = new GameObject("a_delete_object_trap_99_99_00_0032"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_395.tga",true); Create_a_delete_object_trap(myObj); myObj = new GameObject("a_set_variable_trap_99_99_00_0036"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_397.tga",true); Create_a_set_variable_trap(myObj); myObj = new GameObject("a_arrow_trap_99_99_00_0061"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_386.tga",true); Create_a_arrow_trap(myObj); myObj = new GameObject("a_arrow_trap_99_99_00_0076"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_386.tga",true); Create_a_arrow_trap(myObj); myObj = new GameObject("a_do_trap_99_99_00_0261"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_387.tga",true); Create_trap_base(myObj); myObj = new GameObject("a_spelltrap_99_99_00_0283"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_390.tga",true); Create_a_spelltrap(myObj); myObj = new GameObject("a_damage_trap_99_99_00_0294"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_384.tga",true); Create_a_damage_trap(myObj); myObj = new GameObject("a_spelltrap_99_99_00_0329"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_390.tga",true); Create_a_spelltrap(myObj); myObj = new GameObject("a_create_object_trap_99_99_00_0342"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_391.tga",true); Create_a_teleport_trap(myObj); myObj = new GameObject("a_delete_object_trap_99_99_00_0347"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_395.tga",true); Create_a_delete_object_trap(myObj); myObj = new GameObject("a_step_on_trigger_99_99_00_0353"); pos = new Vector3(-1.000000f, -1.000000f, -1.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_420.tga",true); CreateTrigger(myObj,6,11,"some_grass_bunches_of_grass_32_02_00_0990"); myObj = new GameObject("a_delete_object_trap_99_99_00_0380"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_395.tga",true); Create_a_delete_object_trap(myObj); myObj = new GameObject("a_teleport_trap_99_99_00_0381"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_385.tga",true); Create_a_teleport_trap(myObj); myObj = new GameObject("an_inventory_trap_99_99_00_0403"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_396.tga",true); Create_an_inventory_trap(myObj); myObj = new GameObject("a_delete_object_trap_99_99_00_0406"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_395.tga",true); Create_a_delete_object_trap(myObj); myObj = new GameObject("an_inventory_trap_99_99_00_0421"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_396.tga",true); Create_an_inventory_trap(myObj); myObj = new GameObject("a_tell_trap_99_99_00_0459"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_394.tga",true); Create_a_tell_trap(myObj); myObj = new GameObject("a_text_string_trap_99_99_00_0469"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_400.tga",true); Create_a_text_string_trap(myObj,9,16); myObj = new GameObject("a_teleport_trap_99_99_00_0497"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_385.tga",true); Create_a_teleport_trap(myObj); myObj = new GameObject("a_delete_object_trap_99_99_00_0504"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_395.tga",true); Create_a_delete_object_trap(myObj); myObj = new GameObject("a_text_string_trap_34_01_00_0547"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_400.tga",true); Create_a_text_string_trap(myObj,9,3); myObj = new GameObject("a_use_trigger_99_99_00_0559"); pos = new Vector3(-1.000000f, -1.000000f, -1.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_418.tga",true); CreateTrigger(myObj,34,1,"a_text_string_trap_34_01_00_0547"); myObj = new GameObject("a_do_trap_03_49_00_0567"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_387.tga",true); Create_trap_base(myObj); myObj = new GameObject("a_do_trap_55_60_00_0571"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_387.tga",true); Create_trap_base(myObj); myObj = new GameObject("an_open_trigger_99_99_00_0572"); pos = new Vector3(-1.000000f, -1.000000f, -1.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_421.tga",true); CreateTrigger(myObj,55,60,"a_do_trap_55_60_00_0571"); myObj = new GameObject("a_use_trigger_99_99_00_0574"); pos = new Vector3(-1.000000f, -1.000000f, -1.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_418.tga",true); CreateTrigger(myObj,34,1,"a_text_string_trap_34_01_00_0547"); myObj = new GameObject("an_open_trigger_99_99_00_0575"); pos = new Vector3(-1.000000f, -1.000000f, -1.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_421.tga",true); CreateTrigger(myObj,3,49,"a_do_trap_03_49_00_0567"); myObj = new GameObject("a_create_object_trap_47_04_00_0595"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_391.tga",true); Create_a_teleport_trap(myObj); myObj = new GameObject("a_create_object_trap_03_17_00_0599"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_391.tga",true); Create_a_teleport_trap(myObj); myObj = new GameObject("a_create_object_trap_14_07_00_0600"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_391.tga",true); Create_a_teleport_trap(myObj); myObj = new GameObject("a_use_trigger_99_99_00_0621"); pos = new Vector3(-1.000000f, -1.000000f, -1.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_418.tga",true); CreateTrigger(myObj,49,44,"a_do_trap_49_44_00_0622"); myObj = new GameObject("a_do_trap_49_44_00_0622"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_387.tga",true); Create_a_do_trap(myObj,3,3821928); myObj = new GameObject("a_do_trap_45_44_00_0624"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_387.tga",true); Create_a_do_trap(myObj,3,3821928); myObj = new GameObject("a_use_trigger_99_99_00_0625"); pos = new Vector3(-1.000000f, -1.000000f, -1.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_418.tga",true); CreateTrigger(myObj,47,44,"a_do_trap_47_44_00_0628"); myObj = new GameObject("a_use_trigger_99_99_00_0626"); pos = new Vector3(-1.000000f, -1.000000f, -1.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_418.tga",true); CreateTrigger(myObj,43,44,"a_do_trap_43_44_00_0627"); myObj = new GameObject("a_do_trap_43_44_00_0627"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_387.tga",true); Create_a_do_trap(myObj,3,3821928); myObj = new GameObject("a_do_trap_47_44_00_0628"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_387.tga",true); Create_a_do_trap(myObj,3,3821928); myObj = new GameObject("a_use_trigger_99_99_00_0629"); pos = new Vector3(-1.000000f, -1.000000f, -1.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_418.tga",true); CreateTrigger(myObj,45,44,"a_do_trap_45_44_00_0624"); myObj = new GameObject("a_create_object_trap_03_33_00_0630"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_391.tga",true); Create_a_teleport_trap(myObj); myObj = new GameObject("a_move_trigger_42_51_00_0634"); pos = new Vector3(-1.000000f, -1.000000f, -1.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_416.tga",true); CreateTrigger(myObj,47,51,"a_door_trap_99_99_00_0914"); myObj = new GameObject("a_move_trigger_15_33_00_0635"); pos = new Vector3(-1.000000f, -1.000000f, -1.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_416.tga",true); CreateTrigger(myObj,15,34,"a_door_trap_99_99_00_0636"); myObj = new GameObject("a_door_trap_99_99_00_0636"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_392.tga",true); Create_a_door_trap(myObj,2); myObj = new GameObject("a_use_trigger_99_99_00_0637"); pos = new Vector3(-1.000000f, -1.000000f, -1.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_418.tga",true); CreateTrigger(myObj,15,34,"a_door_trap_99_99_00_0770"); myObj = new GameObject("a_use_trigger_99_99_00_0639"); pos = new Vector3(-1.000000f, -1.000000f, -1.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_418.tga",true); CreateTrigger(myObj,47,51,"a_door_trap_99_99_00_0848"); myObj = new GameObject("a_use_trigger_99_99_00_0643"); pos = new Vector3(-1.000000f, -1.000000f, -1.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_418.tga",true); CreateTrigger(myObj,56,49,"a_door_trap_99_99_00_0645"); myObj = new GameObject("a_door_trap_99_99_00_0645"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_392.tga",true); Create_a_door_trap(myObj,3); myObj = new GameObject("a_door_trap_99_99_00_0690"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_392.tga",true); Create_a_door_trap(myObj,3); myObj = new GameObject("a_use_trigger_99_99_00_0691"); pos = new Vector3(-1.000000f, -1.000000f, -1.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_418.tga",true); CreateTrigger(myObj,9,10,"a_door_trap_99_99_00_0690"); myObj = new GameObject("a_move_trigger_03_36_00_0715"); pos = new Vector3(-1.000000f, -1.000000f, -1.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_416.tga",true); CreateTrigger(myObj,3,33,"a_create_object_trap_03_33_00_0630"); myObj = new GameObject("a_use_trigger_99_99_00_0742"); pos = new Vector3(-1.000000f, -1.000000f, -1.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_418.tga",true); CreateTrigger(myObj,9,35,"a_door_trap_99_99_00_0743"); myObj = new GameObject("a_door_trap_99_99_00_0743"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_392.tga",true); Create_a_door_trap(myObj,3); myObj = new GameObject("a_door_trap_99_99_00_0770"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_392.tga",true); Create_a_door_trap(myObj,3); myObj = new GameObject("a_create_object_trap_27_34_00_0813"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_391.tga",true); Create_a_teleport_trap(myObj); myObj = new GameObject("a_use_trigger_99_99_00_0816"); pos = new Vector3(-1.000000f, -1.000000f, -1.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_418.tga",true); CreateTrigger(myObj,46,8,"a_door_trap_99_99_00_0818"); myObj = new GameObject("a_door_trap_99_99_00_0818"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_392.tga",true); Create_a_door_trap(myObj,3); myObj = new GameObject("a_move_trigger_07_34_00_0825"); pos = new Vector3(-1.000000f, -1.000000f, -1.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_416.tga",true); CreateTrigger(myObj,8,35,"a_teleport_trap_06_34_00_1023"); myObj = new GameObject("a_door_trap_99_99_00_0837"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_392.tga",true); Create_a_door_trap(myObj,3); myObj = new GameObject("a_door_trap_99_99_00_0848"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_392.tga",true); Create_a_door_trap(myObj,3); myObj = new GameObject("a_look_trigger_99_99_00_0910"); pos = new Vector3(-1.000000f, -1.000000f, -1.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_419.tga",true); CreateTrigger(myObj,58,13,"a_text_string_trap_58_13_00_0911"); myObj = new GameObject("a_text_string_trap_58_13_00_0911"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_400.tga",true); Create_a_text_string_trap(myObj,9,1); myObj = new GameObject("a_door_trap_99_99_00_0914"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_392.tga",true); Create_a_door_trap(myObj,2); myObj = new GameObject("a_move_trigger_47_53_00_0943"); pos = new Vector3(-1.000000f, -1.000000f, -1.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_416.tga",true); CreateTrigger(myObj,47,52,"a_teleport_trap_47_52_00_0944"); myObj = new GameObject("a_teleport_trap_47_52_00_0944"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_385.tga",true); Create_a_teleport_trap(myObj); myObj = new GameObject("a_teleport_trap_28_20_00_0985"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_385.tga",true); Create_a_teleport_trap(myObj); myObj = new GameObject("a_move_trigger_27_20_00_0991"); pos = new Vector3(-1.000000f, -1.000000f, -1.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_416.tga",true); CreateTrigger(myObj,27,20,"a_teleport_trap_28_20_00_0985"); myObj = new GameObject("a_use_trigger_99_99_00_0992"); pos = new Vector3(-1.000000f, -1.000000f, -1.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_418.tga",true); CreateTrigger(myObj,33,8,"a_door_trap_99_99_00_0837"); myObj = new GameObject("a_teleport_trap_06_34_00_1023"); pos = new Vector3(46.114288f, 2.643898f, 74.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Assets/Sprites/objects_385.tga",true); Create_a_teleport_trap(myObj); CreateTrigger(myObj,49,44,"a_do_trap_49_44_00_0622"); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_418", "UW1/Sprites/Objects/OBJECTS_418", "UW1/Sprites/Objects/OBJECTS_418", 56, 418, 622, 49, 44, 0, 0, 0, 1, 1, 1, 14, 1); myObj= CreateGameObject("a_do_trap_49_44_00_0622",58.799999f,0.600000f,52.799999f); CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_387",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_387", "UW1/Sprites/Objects/OBJECTS_387", "UW1/Sprites/Objects/OBJECTS_387", 40, 387, 0, 3, 0, 0, 0, 0, 1, 1, 0, 1, 1); SetRotation(myObj,0,0,0); Create_a_do_trap(myObj,3,1); myObj= CreateGameObject("a_do_trap_45_44_00_0624",54.000000f,0.600000f,52.799999f); CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_387",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_387", "UW1/Sprites/Objects/OBJECTS_387", "UW1/Sprites/Objects/OBJECTS_387", 40, 387, 0, 3, 0, 0, 0, 0, 1, 1, 0, 1, 1); SetRotation(myObj,0,0,0); Create_a_do_trap(myObj,3,1); myObj= CreateGameObject("a_use_trigger_99_99_00_0625",119.314285f,3.600000f,119.314285f); CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_418",false); CreateTrigger(myObj,47,44,"a_do_trap_47_44_00_0628"); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_418", "UW1/Sprites/Objects/OBJECTS_418", "UW1/Sprites/Objects/OBJECTS_418", 56, 418, 628, 47, 44, 0, 0, 0, 1, 1, 1, 14, 1); myObj= CreateGameObject("a_use_trigger_99_99_00_0626",119.314285f,3.600000f,119.314285f); CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_418",false); CreateTrigger(myObj,43,44,"a_do_trap_43_44_00_0627"); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_418", "UW1/Sprites/Objects/OBJECTS_418", "UW1/Sprites/Objects/OBJECTS_418", 56, 418, 627, 43, 44, 0, 0, 0, 1, 1, 1, 14, 1); myObj= CreateGameObject("a_do_trap_43_44_00_0627",51.599998f,0.600000f,52.799999f); CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_387",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_387", "UW1/Sprites/Objects/OBJECTS_387", "UW1/Sprites/Objects/OBJECTS_387", 40, 387, 0, 3, 0, 0, 0, 0, 1, 1, 0, 1, 1); SetRotation(myObj,0,0,0); Create_a_do_trap(myObj,3,1); myObj= CreateGameObject("a_do_trap_47_44_00_0628",56.400002f,0.600000f,52.799999f); CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_387",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_387", "UW1/Sprites/Objects/OBJECTS_387", "UW1/Sprites/Objects/OBJECTS_387", 40, 387, 0, 3, 0, 0, 0, 0, 1, 1, 0, 1, 1); SetRotation(myObj,0,0,0); Create_a_do_trap(myObj,3,1); myObj= CreateGameObject("a_use_trigger_99_99_00_0629",119.314285f,3.600000f,119.314285f); CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_418",false); CreateTrigger(myObj,45,44,"a_do_trap_45_44_00_0624"); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_418", "UW1/Sprites/Objects/OBJECTS_418", "UW1/Sprites/Objects/OBJECTS_418", 56, 418, 624, 45, 44, 0, 0, 0, 1, 1, 1, 14, 1); myObj= CreateGameObject("a_create_object_trap_03_33_00_0630",4.285714f,3.600000f,40.285717f); CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_391",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_391", "UW1/Sprites/Objects/OBJECTS_391", "UW1/Sprites/Objects/OBJECTS_391", 44, 391, 201, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1); SetRotation(myObj,0,0,0); Create_a_create_object_trap(myObj, "_GroundMesh_0_2"); AddTrapLink(myObj,"a_goblin_99_99_00_0201"); myObj= CreateGameObject("a_move_trigger_42_51_00_0634",51.000000f,3.600000f,61.799999f); CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_416",false); CreateMoveTrigger(myObj,47,51,"a_door_trap_99_99_00_0914"); CreateCollider(myObj,1.20f,1.20f,1.20f); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_416", "UW1/Sprites/Objects/OBJECTS_416", "UW1/Sprites/Objects/OBJECTS_416", 54, 416, 914, 47, 51, 0, 0, 0, 1, 1, 0, 6, 1); myObj= CreateGameObject("a_move_trigger_15_33_00_0635",18.600000f,2.100000f,40.200001f); CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_416",false); CreateMoveTrigger(myObj,15,34,"a_door_trap_99_99_00_0636"); CreateCollider(myObj,1.20f,1.20f,1.20f); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_416", "UW1/Sprites/Objects/OBJECTS_416", "UW1/Sprites/Objects/OBJECTS_416", 54, 416, 636, 15, 34, 0, 0, 0, 1, 1, 1, 14, 1); myObj= CreateGameObject("a_door_trap_99_99_00_0636",118.800003f,2.100000f,118.800003f); CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_392",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_392", "UW1/Sprites/Objects/OBJECTS_392", "UW1/Sprites/Objects/OBJECTS_392", 45, 392, 568, 2, 0, 0, 0, 0, 1, 0, 0, 1, 1); SetRotation(myObj,0,0,0); Create_a_door_trap(myObj,2); myObj= CreateGameObject("a_use_trigger_99_99_00_0637",119.314285f,2.100000f,119.314285f); CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_418",false); CreateTrigger(myObj,15,34,"a_door_trap_99_99_00_0770"); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_418", "UW1/Sprites/Objects/OBJECTS_418", "UW1/Sprites/Objects/OBJECTS_418", 56, 418, 770, 15, 34, 0, 0, 0, 1, 1, 1, 14, 1); myObj= CreateGameObject("a_use_trigger_99_99_00_0639",119.314285f,3.600000f,119.314285f); CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_418",false); CreateTrigger(myObj,47,51,"a_door_trap_99_99_00_0848"); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_418", "UW1/Sprites/Objects/OBJECTS_418", "UW1/Sprites/Objects/OBJECTS_418", 56, 418, 848, 47, 51, 0, 0, 0, 1, 1, 1, 14, 1); myObj= CreateGameObject("a_use_trigger_99_99_00_0643",119.314285f,3.600000f,119.314285f); CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_418",false); CreateTrigger(myObj,56,49,"a_door_trap_99_99_00_0645"); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_418", "UW1/Sprites/Objects/OBJECTS_418", "UW1/Sprites/Objects/OBJECTS_418", 56, 418, 645, 56, 49, 0, 0, 0, 1, 1, 0, 6, 1); myObj= CreateGameObject("a_door_trap_99_99_00_0645",118.800003f,3.600000f,118.800003f); CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_392",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_392", "UW1/Sprites/Objects/OBJECTS_392", "UW1/Sprites/Objects/OBJECTS_392", 45, 392, 644, 3, 0, 0, 0, 0, 1, 0, 0, 1, 1); SetRotation(myObj,0,0,0); Create_a_door_trap(myObj,3); myObj= CreateGameObject("a_door_trap_99_99_00_0690",118.800003f,0.300000f,118.800003f); CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_392",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_392", "UW1/Sprites/Objects/OBJECTS_392", "UW1/Sprites/Objects/OBJECTS_392", 45, 392, 689, 3, 0, 0, 0, 0, 1, 0, 0, 1, 1); SetRotation(myObj,0,0,0); Create_a_door_trap(myObj,3); myObj= CreateGameObject("a_use_trigger_99_99_00_0691",119.314285f,0.300000f,119.314285f); CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_418",false); CreateTrigger(myObj,9,10,"a_door_trap_99_99_00_0690"); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_418", "UW1/Sprites/Objects/OBJECTS_418", "UW1/Sprites/Objects/OBJECTS_418", 56, 418, 690, 9, 10, 0, 0, 0, 1, 1, 0, 6, 1); myObj= CreateGameObject("a_move_trigger_03_36_00_0715",4.200000f,3.600000f,43.799999f); CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_416",false); CreateMoveTrigger(myObj,3,33,"a_create_object_trap_03_33_00_0630"); CreateCollider(myObj,1.20f,1.20f,1.20f); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_416", "UW1/Sprites/Objects/OBJECTS_416", "UW1/Sprites/Objects/OBJECTS_416", 54, 416, 630, 3, 33, 0, 0, 0, 1, 1, 0, 4, 1); myObj= CreateGameObject("a_use_trigger_99_99_00_0742",119.314285f,3.600000f,119.314285f); CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_418",false); CreateTrigger(myObj,9,35,"a_door_trap_99_99_00_0743"); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_418", "UW1/Sprites/Objects/OBJECTS_418", "UW1/Sprites/Objects/OBJECTS_418", 56, 418, 743, 9, 35, 0, 0, 0, 1, 1, 1, 14, 1); myObj= CreateGameObject("a_door_trap_99_99_00_0743",118.800003f,3.600000f,118.800003f); CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_392",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_392", "UW1/Sprites/Objects/OBJECTS_392", "UW1/Sprites/Objects/OBJECTS_392", 45, 392, 0, 3, 0, 0, 0, 0,
First inventory prototype complete.