<NME> StatsDisplay.cs
<BEF> ADDFILE
<MSG> Implemented player stats display panel.
Simple skill check function (skill value vs arbitrary value)
Generic scroll button code
Lock pick support in object interaction.
<DFF> @@ -0,0 +1,67 @@
+﻿using UnityEngine;
+using System.Collections;
+
+public class StatsDisplay : MonoBehaviour {
+	public UILabel CharName;
+	public UILabel CharClass;
+	public UILabel CharClassLevel;
+	public UILabel CharStr;
+	public UILabel CharDex;
+	public UILabel CharInt;
+	public UILabel CharVIT;
+	public UILabel CharMana;
+	public UILabel CharEXP;
+	public UILabel CharSkills;
+	public UILabel CharSkillLevels;
+
+	public static int Offset;
+
+	public static UWCharacter playerUW;
+
+	private string[] Skillnames = {"ATTACK","DEFENSE","UNARMED","SWORD","AXE","MACE","MISSILE",
+									"MANA","LORE","CASTING","TRAPS","SEARCH","TRACK","SNEAK","REPAIR",
+									"CHARM","PICKLOCK","ACROBAT","APPRAISE","SWIMMING"};
+
+
+	string tmpSkillNames;
+	string tmpSkillValues;
+	// Use this for initialization
+	void Start () {
+	
+	}
+	
+	// Update is called once per frame
+	void Update () {
+		CharName.text=playerUW.CharName;
+		CharClass.text=playerUW.CharClass;
+		CharClassLevel.text =playerUW.CharLevel.ToString();
+		CharStr.text=playerUW.STR.ToString();
+		CharDex.text=playerUW.DEX.ToString();
+		CharInt.text=playerUW.INT.ToString();
+		CharVIT.text = playerUW.CurVIT +"/"+playerUW.MaxVIT;
+		CharMana.text = playerUW.CurMana +"/"+playerUW.MaxMana;
+		CharEXP.text=playerUW.EXP.ToString ();
+		tmpSkillNames="";
+		tmpSkillValues="";
+		if (Offset>15)
+		{
+			Offset=15;
+		}
+		if (Offset<0)
+		{
+			Offset=0;
+		}
+		for (int i = 0; i<=5;i++)
+		{
+			tmpSkillNames = tmpSkillNames + Skillnames[i+Offset];
+			tmpSkillValues=tmpSkillValues+playerUW.GetSkill(i+Offset);
+		    if (i!=5)
+			{
+				tmpSkillNames = tmpSkillNames +"\n";
+				tmpSkillValues = tmpSkillValues +"\n";
+			}
+		}
+		CharSkills.text=tmpSkillNames;
+		CharSkillLevels.text=tmpSkillValues;
+	}
+}

Implemented player stats display panel. Simple skill check function (skill value vs arbitrary value) Generic scroll button code Lock pick support in object interaction.