<NME> SpellProp_OrtJux.cs
<BEF> ADDFILE
<MSG> Generic spell properties definitions for projectile spells.
<DFF> @@ -0,0 +1,19 @@
+﻿using UnityEngine;
+using System.Collections;
+
+public class SpellProp_OrtJux : SpellProp {
+	//Properties for the Ort Jux spell.
+	//public string ProjectileSprite = "Sprites/objects_023";
+	//public float force=200.0f;
+	//public int BaseDamage=3;
+
+	public override void init ()
+	{
+		base.init ();
+		ProjectileSprite = "Sprites/objects_023";
+		Force=200.0f;
+		BaseDamage=3;
+		impactFrameStart=46;
+		impactFrameEnd=50;
+	}
+}

Generic spell properties definitions for projectile spells.