<NME> unity.txt <BEF> GameObject myObj; Vector3 pos; GameObject invMarker = GameObject.Find("InventoryMarker"); Container ParentContainer; myObj = new GameObject("BROKEN_LEVER_04_04_01_0049"); pos = new Vector3(4.800000f, 4.462500f, 5.695313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0615",true); myObj = new GameObject("FRAGMENTATION_GRENADE_04_04_01_0648"); pos = new Vector3(5.400000f, 0.150000f, 5.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0177",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,55, 0); myObj = new GameObject("FRAGMENTATION_GRENADE_04_04_01_0647"); pos = new Vector3(5.400000f, 0.150000f, 5.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0177",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,55, 0); myObj = new GameObject("SV_TRANQ_DARTS_04_04_01_0387"); pos = new Vector3(5.400000f, 0.093750f, 5.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0058",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",1,19, 0); myObj = new GameObject("SV_NEEDLE_DARTS_04_04_01_0489"); pos = new Vector3(5.400000f, 0.093750f, 5.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0055",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",1,18, 0); myObj = new GameObject("SV_NEEDLE_DARTS_04_04_01_0436"); pos = new Vector3(5.400000f, 0.093750f, 5.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0055",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",1,18, 0); myObj = new GameObject("SV_NEEDLE_DARTS_04_04_01_0660"); pos = new Vector3(5.400000f, 0.093750f, 5.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0055",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",1,18, 0); myObj = new GameObject("SV_NEEDLE_DARTS_04_04_01_0493"); pos = new Vector3(5.400000f, 0.093750f, 5.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0055",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",1,18, 0); myObj = new GameObject("GROUP_ACCESS_CARD_2"); pos = new Vector3(5.400000f, 0.131250f, 5.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0788",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",5,233, 0); CreateKey(myObj, 0); myObj = new GameObject("FRAGMENTATION_GRENADE_04_04_01_0477"); pos = new Vector3(5.400000f, 0.150000f, 5.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0177",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,55, 0); myObj = new GameObject("BEVERAGE_CONTAINER_04_04_01_0478"); pos = new Vector3(5.400000f, 0.093750f, 5.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0568",true); myObj = new GameObject("SKULL_04_04_01_0479"); pos = new Vector3(5.400000f, 0.112500f, 5.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0718",true); myObj = new GameObject("SKULL_04_04_01_0481"); pos = new Vector3(5.400000f, 0.112500f, 5.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0718",true); myObj = new GameObject("LAND_MINE_04_04_01_0671"); pos = new Vector3(5.400000f, 0.150000f, 5.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0189",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,59, 0); myObj = new GameObject("LAND_MINE_04_04_01_0492"); pos = new Vector3(5.400000f, 0.150000f, 5.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0189",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,59, 0); myObj = new GameObject("FRAGMENTATION_GRENADE_04_04_01_0664"); pos = new Vector3(5.400000f, 0.150000f, 5.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0177",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,55, 0); myObj = new GameObject("BIOLOGICAL_SYSTEMS_MONITOR_04_04_01_0550"); pos = new Vector3(5.400000f, 0.131250f, 5.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0235",true); myObj = new GameObject("FRAGMENTATION_GRENADE_04_04_01_0549"); pos = new Vector3(5.400000f, 0.150000f, 5.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0177",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,55, 0); myObj = new GameObject("FRAGMENTATION_GRENADE_04_04_01_0548"); pos = new Vector3(5.400000f, 0.150000f, 5.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0177",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,55, 0); myObj = new GameObject("MULTIMEDIA_DATA_READER_04_04_01_0147"); pos = new Vector3(5.400000f, 0.075000f, 5.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0246",true); myObj = new GameObject("EMAIL_04_04_01_0321"); pos = new Vector3(5.395312f, 0.093750f, 5.770312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",13,105, 0); myObj = new GameObject("SV_NEEDLE_DARTS_04_04_01_0018"); pos = new Vector3(5.400000f, 0.093750f, 5.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0055",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",1,18, 0); myObj = new GameObject("BIOLOGICAL_SYSTEMS_MONITOR_04_04_01_0138"); pos = new Vector3(5.470313f, 0.131250f, 5.657813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0235",true); myObj = new GameObject("REPORT_THIS_AS_A_BUG_27_08_01_0710"); pos = new Vector3(32.995312f, 2.550000f, 10.795313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("REPORT_THIS_AS_A_BUG_28_08_01_0712"); pos = new Vector3(34.195313f, 2.550000f, 10.795313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("REPORT_THIS_AS_A_BUG_30_08_01_0711"); pos = new Vector3(36.595314f, 2.550000f, 10.795313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("REPORT_THIS_AS_A_BUG_31_08_01_0709"); pos = new Vector3(37.795311f, 2.550000f, 10.795313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("REPORT_THIS_AS_A_BUG_33_08_01_0045"); pos = new Vector3(40.195313f, 2.550000f, 10.795313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("REPORT_THIS_AS_A_BUG_34_08_01_0564"); pos = new Vector3(41.395313f, 2.550000f, 10.795313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("REPORT_THIS_AS_A_BUG_36_08_01_0571"); pos = new Vector3(43.795311f, 2.550000f, 10.795313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("REPORT_THIS_AS_A_BUG_37_08_01_0039"); pos = new Vector3(44.995312f, 2.550000f, 10.795313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("BROKEN_GUN_28_09_01_0265"); pos = new Vector3(33.670311f, 1.368750f, 11.995313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0592",true); myObj = new GameObject("HUMAN_CORPSE_31_09_01_0268"); pos = new Vector3(37.607811f, 1.575000f, 11.995313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0642",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,204, 0); myObj = new GameObject("GRAFFITI_34_09_01_0512"); pos = new Vector3(41.245312f, 1.631250f, 11.432813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0399",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",62,128, 0); myObj = new GameObject("BULLET_HOLE_36_09_01_0500"); pos = new Vector3(44.207813f, 1.631250f, 11.245313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0836",true); myObj = new GameObject("BULLET_HOLE_37_09_01_0046"); pos = new Vector3(45.257813f, 1.706250f, 11.095312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0836",true); myObj = new GameObject("BULLET_HOLE_37_09_01_0077"); pos = new Vector3(45.000000f, 1.537500f, 11.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0836",true); myObj = new GameObject("LAND_MINE_20_10_01_0339"); pos = new Vector3(24.600000f, 1.350000f, 12.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0189",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,59, 0); myObj = new GameObject("GAS_GRENADE_20_10_01_0087"); pos = new Vector3(24.782812f, 1.350000f, 12.196875f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0183",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,57, 0); myObj = new GameObject("FRAGMENTATION_GRENADE_20_10_01_0088"); pos = new Vector3(24.857813f, 1.350000f, 12.707812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0177",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,55, 0); myObj = new GameObject("CRATE_21_10_01_0518"); pos = new Vector3(25.570313f, 1.387500f, 12.407812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1400",true); myObj = new GameObject("CRATE_21_10_01_0517"); pos = new Vector3(25.457813f, 1.387500f, 12.857813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1400",true); myObj = new GameObject("CRATE_22_10_01_0521"); pos = new Vector3(27.332813f, 1.387500f, 12.820313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1400",true); myObj = new GameObject("HUMAN_CORPSE_23_10_01_0467"); pos = new Vector3(28.420313f, 1.556250f, 12.970312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0632",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,203, 0); myObj = new GameObject("HUMAN_CORPSE_23_10_01_0466"); pos = new Vector3(28.200001f, 1.462500f, 12.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0692",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,209, 0); myObj = new GameObject("SPARQ_BEAM_24_10_01_0323"); pos = new Vector3(29.400000f, 1.293750f, 12.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0034",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",1,11, 0); myObj = new GameObject("HUMAN_CORPSE_26_10_01_0256"); pos = new Vector3(31.799999f, 1.575000f, 12.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0672",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,207, 0); myObj = new GameObject("SKULL_27_10_01_0056"); pos = new Vector3(33.000000f, 1.312500f, 12.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0718",true); myObj = new GameObject("HUMAN_CORPSE_28_10_01_0099"); pos = new Vector3(34.200001f, 1.462500f, 12.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0692",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,209, 0); myObj = new GameObject("DARK_LORD_TUAOHTUA_29_10_01_0704"); pos = new Vector3(35.400002f, 1.800000f, 12.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("HUMAN_CORPSE_30_10_01_0270"); pos = new Vector3(36.599998f, 1.575000f, 12.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0672",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,207, 0); myObj = new GameObject("HUMAN_CORPSE_32_10_01_0267"); pos = new Vector3(39.000000f, 1.575000f, 12.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0672",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,207, 0); myObj = new GameObject("BROKEN_GUN_32_10_01_0279"); pos = new Vector3(38.657814f, 1.368750f, 12.670313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0592",true); myObj = new GameObject("HUMAN_CORPSE_33_10_01_0280"); pos = new Vector3(40.200001f, 1.575000f, 12.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0642",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,204, 0); myObj = new GameObject("BROKEN_GUN_36_10_01_0275"); pos = new Vector3(44.095314f, 1.368750f, 13.157812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0592",true); myObj = new GameObject("SKELETON_36_10_01_0274"); pos = new Vector3(43.682812f, 1.575000f, 13.157812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0702",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,210, 0); myObj = new GameObject("HUMAN_CORPSE_37_10_01_0196"); pos = new Vector3(45.000000f, 1.556250f, 12.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0642",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,204, 0); myObj = new GameObject("BRIEFCASE_38_10_01_0246"); pos = new Vector3(46.200001f, 1.443750f, 12.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0588",true); myObj = new GameObject("STAMINUP__STIMULANT_20_11_01_0342"); pos = new Vector3(24.107813f, 1.350000f, 14.207812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0200",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,63, 0); myObj = new GameObject("SKULL_20_11_01_0341"); pos = new Vector3(24.482813f, 1.312500f, 14.320313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0718",true); myObj = new GameObject("HUMANOID_MUTANT_20_11_01_0340"); pos = new Vector3(24.000000f, 1.593750f, 13.945313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1541",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,439, 0); myObj = new GameObject("SPARQ_BEAM_21_11_01_0410"); pos = new Vector3(25.457813f, 1.293750f, 13.382813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0034",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",1,11, 0); myObj = new GameObject("CRATE_21_11_01_0516"); pos = new Vector3(25.645313f, 1.387500f, 14.132813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1400",true); myObj = new GameObject("HUMAN_CORPSE_21_11_01_0469"); pos = new Vector3(26.057812f, 1.462500f, 13.232813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0692",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,209, 0); myObj = new GameObject("CRATE_22_11_01_0519"); pos = new Vector3(27.000000f, 1.575000f, 13.800000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1402",true); myObj = new GameObject("HUMAN_CORPSE_24_11_01_0464"); pos = new Vector3(29.432812f, 1.556250f, 13.200000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0642",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,204, 0); myObj = new GameObject("BROKEN_GUN_26_11_01_0127"); pos = new Vector3(32.207813f, 1.368750f, 13.532812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0592",true); myObj = new GameObject("HUMAN_CORPSE_26_11_01_0052"); pos = new Vector3(32.170311f, 1.575000f, 13.345312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0632",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,203, 0); myObj = new GameObject("STAMINUP__STIMULANT_26_11_01_0070"); pos = new Vector3(31.799999f, 1.350000f, 13.800000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0200",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,63, 0); myObj = new GameObject("STAMINUP__STIMULANT_26_11_01_0075"); pos = new Vector3(32.020313f, 1.350000f, 14.020312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0200",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,63, 0); myObj = new GameObject("BUTTON_27_11_01_0703"); pos = new Vector3(33.482811f, 1.800000f, 14.395312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0885",false); CreateSHOCKActivators(myObj,7); AddACTION_LIGHTING(myObj); myObj = new GameObject("HUMAN_CORPSE_27_11_01_0161"); pos = new Vector3(32.620312f, 1.575000f, 13.720312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0642",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,204, 0); myObj = new GameObject("CART_29_11_01_0611"); pos = new Vector3(35.400002f, 1.200000f, 13.800000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("HUMAN_CORPSE_31_11_01_0269"); pos = new Vector3(37.799999f, 1.462500f, 13.800000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0692",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,209, 0); myObj = new GameObject("GRATING_33_11_01_0175"); pos = new Vector3(40.200001f, 1.800000f, 14.395312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1076",true); myObj = new GameObject("EXPLOSION_RESIDUE_34_11_01_0277"); pos = new Vector3(41.395313f, 1.200000f, 13.757813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0840",true); myObj = new GameObject("GRATING_34_11_01_0003"); pos = new Vector3(41.400002f, 1.800000f, 14.395312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1076",true); myObj = new GameObject("HUMAN_CORPSE_37_11_01_0273"); pos = new Vector3(45.332813f, 1.575000f, 14.020312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0632",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,203, 0); myObj = new GameObject("BULLET_HOLE_38_11_01_0065"); pos = new Vector3(45.782814f, 2.118750f, 14.395312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0836",true); myObj = new GameObject("BULLET_HOLE_38_11_01_0396"); pos = new Vector3(46.795311f, 1.781250f, 13.607813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0836",true); myObj = new GameObject("BLOOD_STAIN_38_11_01_0379"); pos = new Vector3(46.270313f, 1.200000f, 13.757813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0846",true); myObj = new GameObject("EMAIL_38_11_01_0319"); pos = new Vector3(46.200001f, 1.293750f, 13.800000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",13,105, 0); myObj = new GameObject("NULL_TRIGGER_17_12_01_0163"); pos = new Vector3(21.000000f, 1.800000f, 15.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 12,0,0,0,0,0); AddACTION_CHOICE(myObj); myObj = new GameObject("NULL_TRIGGER_17_12_01_0337"); pos = new Vector3(21.000000f, 1.800000f, 15.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 7,0,0,0,0,0); AddACTION_LIGHTING(myObj); myObj = new GameObject("KEYPAD_PANEL_23_12_01_0291"); pos = new Vector3(27.600000f, 2.062500f, 14.695313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0991",false); CreateSHOCKActivators(myObj,0); AddACTION_DO_NOTHING(myObj); myObj = new GameObject("STORAGE_ROOM_DOOR_023_012"); pos = new Vector3(28.200001f, 1.800000f, 14.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1045",true); CreateShockDoor(myObj,0,1); myObj = new GameObject("ICON_23_12_01_0515"); pos = new Vector3(27.600000f, 2.006250f, 15.482813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0395",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",62,127, 0); myObj = new GameObject("HUMAN_BONES_26_12_01_0072"); pos = new Vector3(31.457813f, 1.462500f, 14.957812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0712",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,211, 0); myObj = new GameObject("CAMERA_28_12_01_0421"); pos = new Vector3(33.599998f, 2.193750f, 14.470312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("DOOR_028_012"); pos = new Vector3(34.200001f, 1.800000f, 14.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1039",true); CreateShockDoor(myObj,0,0); myObj = new GameObject("BEAM_BLAST_35_12_01_0057"); pos = new Vector3(42.599998f, 1.650000f, 15.595312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0831",true); myObj = new GameObject("GRAFFITI_36_12_01_0513"); pos = new Vector3(44.395313f, 1.912500f, 14.995313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0399",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",62,128, 0); myObj = new GameObject("REPAIRBOT_21_13_01_0192"); pos = new Vector3(25.799999f, 1.593750f, 16.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1571",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,449, 0); myObj = new GameObject("SEVERED_HEAD_25_13_01_0083"); pos = new Vector3(30.600000f, 1.425000f, 16.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0724",true); myObj = new GameObject("DARK_LORD_TUAOHTUA_27_13_01_0707"); pos = new Vector3(33.000000f, 1.800000f, 16.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("BUTTON_27_13_01_0702"); pos = new Vector3(32.995312f, 2.100000f, 16.795313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0885",false); CreateSHOCKActivators(myObj,7); AddACTION_LIGHTING(myObj); myObj = new GameObject("NULL_TRIGGER_29_13_01_0211"); pos = new Vector3(35.400002f, 1.800000f, 16.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 7,0,0,0,0,0); AddACTION_LIGHTING(myObj); myObj = new GameObject("HUMANOID_MUTANT_30_13_01_0203"); pos = new Vector3(36.028126f, 1.593750f, 16.546875f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1541",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,439, 0); myObj = new GameObject("DOOR_034_013"); pos = new Vector3(41.400002f, 1.800000f, 16.795313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1039",true); CreateShockDoor(myObj,0,0); myObj = new GameObject("BLAST_DOOR_036_013"); pos = new Vector3(43.799999f, 1.781250f, 15.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1027",true); CreateShockDoor(myObj,10,0); myObj = new GameObject("SERVICE_ACCESS_DOOR_024_014"); pos = new Vector3(29.400000f, 1.800000f, 16.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1030",true); CreateShockDoor(myObj,0,0); myObj = new GameObject("NULL_TRIGGER_26_14_01_0300"); pos = new Vector3(31.799999f, 1.593750f, 17.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 6,0,0,0,0,0); AddACTION_ACTIVATE(myObj, "",0,"",0,"",0,"",0); myObj = new GameObject("SWITCH_27_14_01_0210"); pos = new Vector3(33.000000f, 1.275000f, 17.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0881",false); CreateSHOCKActivators(myObj,0); AddACTION_DO_NOTHING(myObj); myObj = new GameObject("NULL_TRIGGER_29_14_01_0680"); pos = new Vector3(35.400002f, 1.800000f, 17.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 11,0,0,0,0,0); AddACTION_TIMER(myObj); myObj = new GameObject("CAMERA_30_14_01_0420"); pos = new Vector3(36.632813f, 3.543750f, 16.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("CHAIR_35_14_01_0378"); pos = new Vector3(42.632813f, 1.200000f, 17.470312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("HUMAN_CORPSE_36_14_01_0111"); pos = new Vector3(44.395313f, 1.462500f, 17.245312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0692",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,209, 0); myObj = new GameObject("HUMAN_CORPSE_38_14_01_0281"); pos = new Vector3(46.200001f, 1.575000f, 17.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0672",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,207, 0); myObj = new GameObject("BROKEN_GUN_38_14_01_0282"); pos = new Vector3(46.457813f, 1.368750f, 17.132813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0592",true); myObj = new GameObject("EMAIL_40_14_01_0318"); pos = new Vector3(48.220314f, 1.293750f, 17.732813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",13,105, 0); myObj = new GameObject("HUMAN_CORPSE_40_14_01_0283"); pos = new Vector3(48.257813f, 1.556250f, 17.282812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0632",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,203, 0); myObj = new GameObject("HUMANOID_MUTANT_41_14_01_0286"); pos = new Vector3(49.799999f, 1.593750f, 17.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1541",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,439, 0); myObj = new GameObject("LARGE_BUTTON_23_15_01_0289"); pos = new Vector3(28.232813f, 1.912500f, 18.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0905",false); CreateSHOCKActivators(myObj,7); AddACTION_LIGHTING(myObj); myObj = new GameObject("FERN_28_15_01_0122"); pos = new Vector3(34.200001f, 1.350000f, 18.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0507",true); myObj = new GameObject("CRATE_32_15_01_0468"); pos = new Vector3(39.107811f, 3.787500f, 18.820313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1400",true); myObj = new GameObject("CRATE_33_15_01_0134"); pos = new Vector3(39.632813f, 3.787500f, 18.970312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1400",true); myObj = new GameObject("GAS_GRENADE_35_15_01_0706"); pos = new Vector3(43.045311f, 1.350000f, 18.370312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0183",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,57, 0); myObj = new GameObject("DESK_35_15_01_0069"); pos = new Vector3(42.295311f, 1.200000f, 18.407812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("DEBRIS_39_15_01_0383"); pos = new Vector3(47.357811f, 1.256250f, 18.745312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0598",true); myObj = new GameObject("DEBRIS_43_15_01_0384"); pos = new Vector3(52.307812f, 1.181250f, 18.932812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0601",true); myObj = new GameObject("HUMAN_CORPSE_21_16_01_0118"); pos = new Vector3(25.799999f, 0.356250f, 19.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0672",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,207, 0); myObj = new GameObject("SMALL_PLANT_27_16_01_0124"); pos = new Vector3(32.695313f, 1.425000f, 19.945313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0516",true); myObj = new GameObject("GRASS_29_16_01_0073"); pos = new Vector3(35.400002f, 1.575000f, 19.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0495",true); myObj = new GameObject("SIGN_30_16_01_0514"); pos = new Vector3(37.195313f, 2.325000f, 19.795313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0390",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",62,126, 0); myObj = new GameObject("HUMANOID_MUTANT_37_16_01_0285"); pos = new Vector3(45.032814f, 1.593750f, 19.645313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1541",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,439, 0); myObj = new GameObject("DEBRIS_38_16_01_0197"); pos = new Vector3(46.270313f, 1.500000f, 19.682812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0604",true); myObj = new GameObject("HUMANOID_MUTANT_42_16_01_0287"); pos = new Vector3(51.000000f, 1.593750f, 19.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1541",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,439, 0); myObj = new GameObject("NULL_TRIGGER_15_17_01_0578"); pos = new Vector3(18.600000f, 2.400000f, 21.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 0,0,0,0,0,0); AddACTION_DO_NOTHING(myObj); myObj = new GameObject("ECOLOGY_TRIGGER_16_17_01_0437"); pos = new Vector3(19.799999f, 1.800000f, 21.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1373",true); myObj = new GameObject("WORDS_16_17_01_0248"); pos = new Vector3(19.232813f, 2.662500f, 20.882813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("WORDS_16_17_01_0249"); pos = new Vector3(19.200001f, 2.418750f, 21.145313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("CAMERA_16_17_01_0415"); pos = new Vector3(20.395313f, 3.243750f, 20.582813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("NULL_TRIGGER_17_17_01_0288"); pos = new Vector3(21.000000f, 1.800000f, 21.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 6,0,0,0,0,0); AddACTION_ACTIVATE(myObj, "",0,"",0,"",0,"",0); myObj = new GameObject("ACCESS_PANEL_18_17_01_0577"); pos = new Vector3(22.795313f, 1.950000f, 21.267187f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0959",false); CreateSHOCKActivators(myObj,0); AddACTION_DO_NOTHING(myObj); myObj = new GameObject("MEDIPATCH__HEALING_AGENT_18_17_01_0137"); pos = new Vector3(21.895313f, 1.537500f, 20.807812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0209",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,66, 0); myObj = new GameObject("MEDIPATCH__HEALING_AGENT_22_17_01_0658"); pos = new Vector3(26.807812f, 3.600000f, 21.107813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0209",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,66, 0); myObj = new GameObject("MEDIPATCH__HEALING_AGENT_22_17_01_0657"); pos = new Vector3(26.920313f, 3.600000f, 21.332813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0209",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,66, 0); myObj = new GameObject("SHRUB_28_17_01_0081"); pos = new Vector3(34.200001f, 1.781250f, 21.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0492",true); myObj = new GameObject("EMAIL_29_17_01_0462"); pos = new Vector3(35.807812f, 1.293750f, 20.882813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",13,105, 0); myObj = new GameObject("GRASS_29_17_01_0080"); pos = new Vector3(35.400002f, 1.575000f, 21.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0495",true); myObj = new GameObject("SEVERED_HEAD_30_17_01_0156"); pos = new Vector3(36.970314f, 1.425000f, 20.920313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0734",true); myObj = new GameObject("HUMAN_CORPSE_30_17_01_0461"); pos = new Vector3(36.599998f, 1.556250f, 21.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0642",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,204, 0); myObj = new GameObject("DH_07_STUNGUN_43_17_01_0382"); pos = new Vector3(51.857811f, 1.368750f, 20.995312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0043",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",1,14, 0); myObj = new GameObject("HUMAN_CORPSE_43_17_01_0381"); pos = new Vector3(52.200001f, 1.556250f, 21.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0632",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,203, 0); myObj = new GameObject("HIDDEN_DOOR_046_017"); pos = new Vector3(56.395313f, 1.800000f, 21.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1141",true); CreateShockDoor(myObj,0,0); myObj = new GameObject("SV_TRANQ_DARTS_47_17_01_0568"); pos = new Vector3(56.957813f, 1.293750f, 20.770313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0058",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",1,19, 0); myObj = new GameObject("ML_TEFLON_COATED_ROUNDS_47_17_01_0670"); pos = new Vector3(57.182812f, 1.293750f, 21.295313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0052",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",1,17, 0); myObj = new GameObject("STORAGE_ROOM_DOOR_015_018"); pos = new Vector3(19.195313f, 2.400000f, 22.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1045",true); CreateShockDoor(myObj,10,0); myObj = new GameObject("HUMAN_BONES_17_18_01_0038"); pos = new Vector3(20.657812f, 1.462500f, 22.082813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0712",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,211, 0); myObj = new GameObject("NULL_TRIGGER_18_18_01_0112"); pos = new Vector3(22.200001f, 0.600000f, 22.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 9,0,0,0,0,0); AddACTION_MOVING_PLATFORM(myObj); myObj = new GameObject("NULL_TRIGGER_18_18_01_0113"); pos = new Vector3(22.200001f, 0.600000f, 22.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 9,0,0,0,0,0); AddACTION_MOVING_PLATFORM(myObj); myObj = new GameObject("SV_23_DARTGUN_19_18_01_0336"); pos = new Vector3(23.357813f, 0.225000f, 22.495312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0004",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",1,1, 0); myObj = new GameObject("STAMINUP__STIMULANT_19_18_01_0335"); pos = new Vector3(23.207813f, 0.150000f, 21.895313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0200",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,63, 0); myObj = new GameObject("SWITCH_19_18_01_0126"); pos = new Vector3(23.357813f, 0.787500f, 22.795313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0881",false); CreateSHOCKActivators(myObj,12); AddACTION_CHOICE(myObj); myObj = new GameObject("HUMAN_BONES_19_18_01_0061"); pos = new Vector3(23.400000f, 0.262500f, 22.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0712",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,211, 0); myObj = new GameObject("NULL_TRIGGER_20_18_01_0006"); pos = new Vector3(24.600000f, 1.800000f, 22.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 6,0,0,0,0,0); AddACTION_ACTIVATE(myObj, "NULL_TRIGGER_20_18_01_0036", 0,"DOOR_026_021", 0,"",0,"",0); myObj = new GameObject("NULL_TRIGGER_20_18_01_0036"); pos = new Vector3(24.600000f, 1.800000f, 22.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 4,0,0,0,0,0); AddACTION_SET_VARIABLE(myObj); myObj = new GameObject("ENERGY_CHARGE_STATION_22_18_01_0659"); pos = new Vector3(27.000000f, 1.800000f, 22.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0952",true); myObj = new GameObject("CRATE_23_18_01_0663"); pos = new Vector3(28.270313f, 1.987500f, 22.307812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1400",true); myObj = new GameObject("BRIDGE_24_18_01_0170"); pos = new Vector3(29.400000f, 1.762500f, 22.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("SV_23_DARTGUN_25_18_01_0035"); pos = new Vector3(30.220312f, 0.825000f, 22.420313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0004",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",1,1, 0); myObj = new GameObject("SHRUB_27_18_01_0202"); pos = new Vector3(33.220314f, 1.781250f, 22.232813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0492",true); myObj = new GameObject("FERN_28_18_01_0125"); pos = new Vector3(34.420311f, 1.593750f, 22.420313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0507",true); myObj = new GameObject("GRASS_29_18_01_0148"); pos = new Vector3(35.507813f, 1.575000f, 21.820313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0495",true); myObj = new GameObject("CRATE_37_18_01_0689"); pos = new Vector3(45.445313f, 1.387500f, 22.082813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1400",true); myObj = new GameObject("WORKER_HELMET_38_18_01_0097"); pos = new Vector3(46.420311f, 1.387500f, 22.645313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0582",true); myObj = new GameObject("CRATE_38_18_01_0688"); pos = new Vector3(45.970314f, 1.387500f, 22.457813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1400",true); myObj = new GameObject("NULL_TRIGGER_44_18_01_0338"); pos = new Vector3(53.400002f, 1.800000f, 22.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 6,0,0,0,0,0); AddACTION_ACTIVATE(myObj, "",0,"",0,"",0,"",0); myObj = new GameObject("CRATE_12_19_01_0488"); pos = new Vector3(14.995313f, 1.987500f, 22.832813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1400",true); myObj = new GameObject("CRATE_12_19_01_0487"); pos = new Vector3(15.482813f, 1.987500f, 23.357813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1400",true); myObj = new GameObject("CRATE_12_19_01_0486"); pos = new Vector3(15.000000f, 1.987500f, 23.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1400",true); myObj = new GameObject("CRATE_14_19_01_0490"); pos = new Vector3(17.400000f, 1.987500f, 23.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1400",true); myObj = new GameObject("BONES_17_19_01_0103"); pos = new Vector3(21.370312f, 1.368750f, 23.170313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0715",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,212, 0); myObj = new GameObject("SEVERED_LIMB_17_19_01_0101"); pos = new Vector3(21.000000f, 1.500000f, 23.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0720",true); myObj = new GameObject("NULL_TRIGGER_19_19_01_0576"); pos = new Vector3(23.400000f, 1.200000f, 23.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 6,1,0,0,0,0); AddACTION_ACTIVATE(myObj, "NULL_TRIGGER_19_19_01_0575", 0,"NULL_TRIGGER_19_19_01_0574", 0,"",0,"",0); myObj = new GameObject("NULL_TRIGGER_19_19_01_0575"); pos = new Vector3(23.400000f, 1.200000f, 23.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 4,1,0,0,0,0); AddACTION_SET_VARIABLE(myObj); myObj = new GameObject("NULL_TRIGGER_19_19_01_0574"); pos = new Vector3(23.400000f, 1.200000f, 23.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 7,1,0,0,0,0); AddACTION_LIGHTING(myObj); myObj = new GameObject("EMAIL_20_19_01_0485"); pos = new Vector3(24.257813f, 0.693750f, 23.357813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",13,105, 0); myObj = new GameObject("HUMAN_CORPSE_20_19_01_0484"); pos = new Vector3(24.895313f, 0.956250f, 23.432812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0632",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,203, 0); myObj = new GameObject("ICON_20_19_01_0078"); pos = new Vector3(24.820313f, 1.200000f, 22.832813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0395",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",62,127, 0); myObj = new GameObject("KEYPAD_PANEL_20_19_01_0096"); pos = new Vector3(24.000000f, 1.200000f, 23.770313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0991",false); CreateSHOCKActivators(myObj,0); AddACTION_DO_NOTHING(myObj); myObj = new GameObject("SERV_BOT_23_19_01_0135"); pos = new Vector3(28.232813f, 0.993750f, 23.957813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1574",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,450, 0); myObj = new GameObject("BRIDGE_24_19_01_0143"); pos = new Vector3(29.400000f, 1.762500f, 23.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("SV_NEEDLE_DARTS_25_19_01_0191"); pos = new Vector3(30.595312f, 0.693750f, 23.582813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0055",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",1,18, 0); myObj = new GameObject("CONTROL_PEDESTAL_25_19_01_0131"); pos = new Vector3(30.000000f, 0.637500f, 23.545313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("SHRUBBERY_28_19_01_0121"); pos = new Vector3(34.420311f, 1.781250f, 23.282812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0529",true); myObj = new GameObject("GRASS_29_19_01_0074"); pos = new Vector3(35.245312f, 1.575000f, 23.245312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0495",true); myObj = new GameObject("CYBORG_DRONE_30_19_01_0352"); pos = new Vector3(36.599998f, 1.650000f, 23.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1604",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,460, 0); myObj = new GameObject("CAMERA_34_19_01_0419"); pos = new Vector3(41.920311f, 2.587500f, 22.907812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("STORAGE_ROOM_DOOR_035_019"); pos = new Vector3(43.195313f, 1.800000f, 23.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1045",true); CreateShockDoor(myObj,10,0); myObj = new GameObject("CRATE_38_19_01_0690"); pos = new Vector3(46.200001f, 1.575000f, 23.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1402",true); myObj = new GameObject("MEDIPATCH__HEALING_AGENT_38_19_01_0412"); pos = new Vector3(46.045311f, 1.350000f, 22.982813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0209",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,66, 0); myObj = new GameObject("CYBORG_ASSASSIN_42_19_01_0347"); pos = new Vector3(51.000000f, 1.593750f, 23.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1610",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,462, 0); myObj = new GameObject("WRAPPER_17_20_01_0136"); pos = new Vector3(20.620312f, 1.312500f, 24.820313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0570",true); myObj = new GameObject("DOOR_020_020"); pos = new Vector3(24.000000f, 1.200000f, 24.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1039",true); CreateShockDoor(myObj,0,1); myObj = new GameObject("STANDARD_ACCESS_CARD_1"); pos = new Vector3(31.682812f, 0.731250f, 24.970312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0761",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",5,224, 0); CreateKey(myObj, 0); myObj = new GameObject("LEAD_PIPE_26_20_01_0665"); pos = new Vector3(31.757813f, 0.900000f, 24.707813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0028",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,9, 0); myObj = new GameObject("NAVIGATION_AND_MAPPING_UNIT_26_20_01_0471"); pos = new Vector3(31.382813f, 0.675000f, 24.857813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0239",true); myObj = new GameObject("BRIEFCASE_26_20_01_0231"); pos = new Vector3(31.607813f, 0.843750f, 24.557812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0588",true); myObj = new GameObject("BERSERK_COMBAT_BOOSTER_26_20_01_0190"); pos = new Vector3(32.132813f, 0.750000f, 24.407812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0205",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,65, 0); myObj = new GameObject("STAMINUP__STIMULANT_26_20_01_0095"); pos = new Vector3(31.982813f, 0.750000f, 24.857813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0200",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,63, 0); myObj = new GameObject("SYSTEM_ANALYZER_26_20_01_0002"); pos = new Vector3(32.170311f, 0.656250f, 24.820313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0263",true); myObj = new GameObject("ICON_34_20_01_0212"); pos = new Vector3(41.995312f, 2.287500f, 24.632813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0395",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",62,127, 0); myObj = new GameObject("SKELETON_36_20_01_0199"); pos = new Vector3(43.870312f, 1.556250f, 24.332813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0702",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,210, 0); myObj = new GameObject("DEAD_MUTANT_37_20_01_0692"); pos = new Vector3(45.000000f, 2.700000f, 24.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1178",true); myObj = new GameObject("ML_STANDARD_ROUNDS_37_20_01_0691"); pos = new Vector3(45.000000f, 2.493750f, 24.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0049",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",1,16, 0); myObj = new GameObject("HUMANOID_MUTANT_38_20_01_0219"); pos = new Vector3(46.200001f, 1.593750f, 24.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1541",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,439, 0); myObj = new GameObject("BROKEN_CLOCK_38_20_01_0198"); pos = new Vector3(46.200001f, 1.406250f, 24.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0610",true); myObj = new GameObject("NULL_TRIGGER_41_20_01_0236"); pos = new Vector3(49.799999f, 1.800000f, 24.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 7,0,0,0,0,0); AddACTION_LIGHTING(myObj); myObj = new GameObject("NULL_TRIGGER_46_20_01_0139"); pos = new Vector3(55.799999f, 1.800000f, 24.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 0,0,17,48,1,255); AddACTION_DO_NOTHING(myObj); myObj = new GameObject("BED_11_21_01_0169"); pos = new Vector3(14.020312f, 1.481250f, 25.907812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("NULL_TRIGGER_14_21_01_0452"); pos = new Vector3(17.400000f, 1.800000f, 25.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 6,0,0,0,0,0); AddACTION_ACTIVATE(myObj, "",0,"",0,"",0,"",0); myObj = new GameObject("DOOR_015_021"); pos = new Vector3(19.195313f, 1.800000f, 25.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1039",true); CreateShockDoor(myObj,1,0); myObj = new GameObject("SERV_BOT_20_21_01_0004"); pos = new Vector3(24.557812f, 0.956250f, 25.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1574",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,450, 0); myObj = new GameObject("NULL_TRIGGER_20_21_01_0205"); pos = new Vector3(24.600000f, 1.800000f, 25.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 6,0,0,0,0,0); AddACTION_ACTIVATE(myObj, "NULL_TRIGGER_41_30_01_0208", 0,"NULL_TRIGGER_20_22_01_0141", 0,"NULL_TRIGGER_29_13_01_0211", 0,"",0); myObj = new GameObject("CAMERA_21_21_01_0414"); pos = new Vector3(26.057812f, 1.818750f, 25.532812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("SCREEN_24_21_01_0661"); pos = new Vector3(29.995312f, 2.625000f, 25.795313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",63,135, 0); myObj = new GameObject("DOOR_026_021"); pos = new Vector3(31.799999f, 1.200000f, 26.395313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1039",true); CreateShockDoor(myObj,0,1); myObj = new GameObject("SEVERED_LIMB_40_21_01_0107"); pos = new Vector3(48.295311f, 1.350000f, 26.020313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0720",true); myObj = new GameObject("HUMANOID_MUTANT_40_21_01_0293"); pos = new Vector3(48.599998f, 1.443750f, 25.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1541",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,439, 0); myObj = new GameObject("HUMAN_BONES_41_21_01_0084"); pos = new Vector3(49.457813f, 1.312500f, 25.720312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0712",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,211, 0); myObj = new GameObject("HUMANOID_MUTANT_44_21_01_0294"); pos = new Vector3(53.470314f, 1.593750f, 25.532812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1541",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,439, 0); myObj = new GameObject("SHODAN_TRIGGER_46_21_01_0483"); pos = new Vector3(55.799999f, 1.800000f, 25.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1376",true); myObj = new GameObject("HIDDEN_DOOR_046_021"); pos = new Vector3(56.395313f, 1.800000f, 25.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1141",true); CreateShockDoor(myObj,255,1); myObj = new GameObject("MAGNUM_2100_48_21_01_0656"); pos = new Vector3(58.045311f, 1.387500f, 25.832813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0007",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",1,2, 0); myObj = new GameObject("EMP_GRENADE_48_21_01_0085"); pos = new Vector3(58.420311f, 1.350000f, 25.795313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0180",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,56, 0); myObj = new GameObject("EMP_GRENADE_48_21_01_0386"); pos = new Vector3(58.270313f, 1.350000f, 25.607813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0180",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,56, 0); myObj = new GameObject("EMP_GRENADE_48_21_01_0385"); pos = new Vector3(58.345314f, 1.350000f, 26.020313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0180",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,56, 0); myObj = new GameObject("GROUP_ACCESS_CARD_1"); pos = new Vector3(13.800000f, 1.331250f, 27.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0788",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",5,233, 0); CreateKey(myObj, 0); myObj = new GameObject("EMAIL_11_22_01_0315"); pos = new Vector3(13.532812f, 1.293750f, 27.295313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",13,105, 0); myObj = new GameObject("SEVERED_HEAD_15_22_01_0458"); pos = new Vector3(18.557812f, 3.225000f, 26.770313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0724",true); myObj = new GameObject("HUMANOID_MUTANT_17_22_01_0195"); pos = new Vector3(20.906250f, 1.593750f, 26.868750f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1541",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,439, 0); myObj = new GameObject("SKULL_18_22_01_0102"); pos = new Vector3(21.932812f, 1.312500f, 26.882813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0718",true); myObj = new GameObject("SCREEN_20_22_01_0187"); pos = new Vector3(24.032812f, 1.293750f, 26.995312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",63,132, 0); myObj = new GameObject("NULL_TRIGGER_20_22_01_0141"); pos = new Vector3(24.600000f, 1.800000f, 27.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 7,0,0,0,0,0); AddACTION_LIGHTING(myObj); myObj = new GameObject("NULL_TRIGGER_21_22_01_0062"); pos = new Vector3(25.799999f, 1.800000f, 27.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 11,0,0,0,0,0); AddACTION_TIMER(myObj); myObj = new GameObject("NULL_TRIGGER_25_22_01_0696"); pos = new Vector3(30.600000f, 1.200000f, 27.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 6,0,0,0,0,0); AddACTION_ACTIVATE(myObj, "DOOR_026_024", 0,"DOOR_026_021", 0,"",0,"",0); myObj = new GameObject("BUTTON_26_22_01_0176"); pos = new Vector3(31.232813f, 1.331250f, 26.882813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0889",false); CreateSHOCKActivators(myObj,6); AddACTION_ACTIVATE(myObj, "DOOR_026_021", 0,"",0,"",0,"",0); myObj = new GameObject("EMAIL_33_22_01_0454"); pos = new Vector3(39.895313f, 1.293750f, 26.995312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",13,105, 0); myObj = new GameObject("HUMAN_CORPSE_33_22_01_0453"); pos = new Vector3(40.200001f, 1.575000f, 27.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0632",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,203, 0); myObj = new GameObject("CHEMICAL_TANK_37_22_01_0684"); pos = new Vector3(45.032814f, 1.593750f, 26.957813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1413",true); myObj = new GameObject("CHEMICAL_TANK_38_22_01_0687"); pos = new Vector3(46.200001f, 1.593750f, 27.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1413",true); myObj = new GameObject("CYBORG_DRONE_38_22_01_0303"); pos = new Vector3(45.632813f, 1.650000f, 27.595312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1604",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,460, 0); myObj = new GameObject("SKULL_43_22_01_0389"); pos = new Vector3(52.200001f, 1.162500f, 27.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0718",true); myObj = new GameObject("BED_11_23_01_0168"); pos = new Vector3(14.020312f, 1.481250f, 28.232813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("SERV_BOT_12_23_01_0278"); pos = new Vector3(15.000000f, 1.593750f, 28.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1574",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,450, 0); myObj = new GameObject("CART_13_23_01_0612"); pos = new Vector3(16.345312f, 1.200000f, 28.120312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("BULKHEAD_DOOR_017_023"); pos = new Vector3(21.000000f, 1.800000f, 27.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1120",true); CreateShockDoor(myObj,0,0); myObj = new GameObject("BULKHEAD_DOOR_018_023"); pos = new Vector3(22.200001f, 1.800000f, 27.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1123",true); CreateShockDoor(myObj,0,0); myObj = new GameObject("WORDS_29_23_01_0699"); pos = new Vector3(35.765625f, 2.250000f, 28.795313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("WORDS_30_23_01_0718"); pos = new Vector3(36.346874f, 2.250000f, 28.795313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("LEVEL_ENTRY_TRIGGER_31_23_01_0695"); pos = new Vector3(37.799999f, 1.800000f, 28.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1364",false); CreateNull_Trigger(myObj, 2,1,0,0,0,0); AddACTION_RESURRECTION(myObj); myObj = new GameObject("LARGE_BUTTON_35_23_01_0117"); pos = new Vector3(42.370312f, 1.800000f, 28.795313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0905",false); CreateSHOCKActivators(myObj,6); AddACTION_ACTIVATE(myObj, "NULL_TRIGGER_33_25_01_0354", 0,"",0,"",0,"",0); myObj = new GameObject("BLAST_DOOR_035_023"); pos = new Vector3(43.195313f, 1.800000f, 28.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1027",true); CreateShockDoor(myObj,0,0); myObj = new GameObject("CHEMICAL_TANK_38_23_01_0685"); pos = new Vector3(46.200001f, 1.593750f, 28.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1413",true); myObj = new GameObject("HUMAN_CORPSE_40_23_01_0017"); pos = new Vector3(48.599998f, 1.425000f, 28.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0662",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,206, 0); myObj = new GameObject("SKULL_41_23_01_0257"); pos = new Vector3(49.645313f, 1.162500f, 28.382813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0718",true); myObj = new GameObject("HUMANOID_MUTANT_45_23_01_0295"); pos = new Vector3(54.599998f, 2.043750f, 28.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1541",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,439, 0); myObj = new GameObject("NULL_TRIGGER_10_24_01_0353"); pos = new Vector3(12.600000f, 2.400000f, 29.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 6,0,0,0,0,0); AddACTION_ACTIVATE(myObj, "",0,"",0,"",0,"",0); myObj = new GameObject("GRAFFITI_17_24_01_0044"); pos = new Vector3(20.845312f, 2.718750f, 28.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0399",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",62,128, 0); myObj = new GameObject("BONES_17_24_01_0043"); pos = new Vector3(20.695313f, 1.406250f, 29.470312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0715",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,212, 0); myObj = new GameObject("DOOR_026_024"); pos = new Vector3(31.799999f, 1.200000f, 28.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1039",true); CreateShockDoor(myObj,1,0); myObj = new GameObject("MEDIPATCH__HEALING_AGENT_28_24_01_0133"); pos = new Vector3(33.820313f, 1.800000f, 29.395313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0209",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,66, 0); myObj = new GameObject("NULL_TRIGGER_29_24_01_0209"); pos = new Vector3(35.400002f, 2.250000f, 29.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 6,0,0,0,0,0); AddACTION_ACTIVATE(myObj, "NULL_TRIGGER_17_33_01_0601", 0,"NULL_TRIGGER_12_45_01_0602", 0,"",0,"",0); myObj = new GameObject("NULL_TRIGGER_29_24_01_0599"); pos = new Vector3(35.400002f, 2.250000f, 29.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 6,0,0,0,0,0); AddACTION_ACTIVATE(myObj, "NULL_TRIGGER_29_13_01_0211", 0,"NULL_TRIGGER_17_12_01_0337", 0,"NULL_TRIGGER_41_20_01_0236", 0,"NULL_TRIGGER_29_24_01_0209", 0); myObj = new GameObject("NULL_TRIGGER_29_24_01_0064"); pos = new Vector3(35.400002f, 2.250000f, 29.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 6,0,0,0,0,0); AddACTION_ACTIVATE(myObj, "NULL_TRIGGER_27_25_01_0151", 0,"NULL_TRIGGER_26_27_01_0252", 0,"NULL_TRIGGER_41_30_01_0208", 0,"NULL_TRIGGER_29_24_01_0599", 0); myObj = new GameObject("NULL_TRIGGER_29_24_01_0066"); pos = new Vector3(35.400002f, 2.250000f, 29.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 11,0,0,0,0,0); AddACTION_TIMER(myObj); myObj = new GameObject("LEVEL_ENTRY_TRIGGER_30_24_01_0037"); pos = new Vector3(36.599998f, 2.250000f, 29.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1364",false); CreateNull_Trigger(myObj, 6,0,0,0,0,0); AddACTION_ACTIVATE(myObj, "NULL_TRIGGER_29_24_01_0066", 0,"",0,"",0,"",0); myObj = new GameObject("CHEMICAL_TANK_37_24_01_0686"); pos = new Vector3(45.000000f, 1.593750f, 29.400000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1413",true); myObj = new GameObject("EMAIL_38_24_01_0460"); pos = new Vector3(46.157814f, 1.293750f, 29.995312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",13,105, 0); myObj = new GameObject("SCREEN_40_24_01_0128"); pos = new Vector3(48.000000f, 1.631250f, 29.395313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",63,135, 0); myObj = new GameObject("HUMANOID_MUTANT_07_25_01_0132"); pos = new Vector3(9.000000f, 0.393750f, 30.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1541",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,439, 0); myObj = new GameObject("CHAIR_11_25_01_0620"); pos = new Vector3(13.800000f, 1.800000f, 30.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("BLOOD_STAIN_12_25_01_0472"); pos = new Vector3(14.770312f, 1.800000f, 30.632813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0846",true); myObj = new GameObject("SEVERED_HEAD_12_25_01_0470"); pos = new Vector3(15.000000f, 2.025000f, 30.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0724",true); myObj = new GameObject("BERSERK_COMBAT_BOOSTER_13_25_01_0173"); pos = new Vector3(16.345312f, 2.400000f, 30.857813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0205",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,65, 0); myObj = new GameObject("SCOPE_13_25_01_0621"); pos = new Vector3(15.820313f, 2.250000f, 30.895313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("SCREEN_13_25_01_0617"); pos = new Vector3(15.970312f, 2.625000f, 30.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",63,132, 0); myObj = new GameObject("STAMINUP__STIMULANT_13_25_01_0172"); pos = new Vector3(16.200001f, 2.400000f, 30.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0200",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,63, 0); myObj = new GameObject("SCREEN_14_25_01_0618"); pos = new Vector3(17.432812f, 2.625000f, 30.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",63,132, 0); myObj = new GameObject("TESTTUBE_RACK_14_25_01_0615"); pos = new Vector3(17.507813f, 2.250000f, 30.707813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("HUMAN_CORPSE_20_25_01_0271"); pos = new Vector3(24.600000f, 0.956250f, 30.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0632",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,203, 0); myObj = new GameObject("ICON_21_25_01_0431"); pos = new Vector3(25.200001f, 2.325000f, 30.782812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0395",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",62,127, 0); myObj = new GameObject("NULL_TRIGGER_27_25_01_0151"); pos = new Vector3(33.000000f, 1.200000f, 30.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 7,0,0,0,0,0); AddACTION_LIGHTING(myObj); myObj = new GameObject("NULL_TRIGGER_32_25_01_0054"); pos = new Vector3(39.000000f, 1.800000f, 30.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 9,0,0,0,0,0); AddACTION_MOVING_PLATFORM(myObj); myObj = new GameObject("NULL_TRIGGER_32_25_01_0109"); pos = new Vector3(39.000000f, 1.800000f, 30.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 9,0,0,0,0,0); AddACTION_MOVING_PLATFORM(myObj); myObj = new GameObject("NULL_TRIGGER_33_25_01_0354"); pos = new Vector3(40.200001f, 1.800000f, 30.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 12,0,0,0,0,0); AddACTION_CHOICE(myObj); myObj = new GameObject("NULL_TRIGGER_33_25_01_0034"); pos = new Vector3(40.200001f, 1.800000f, 30.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 9,0,0,0,0,0); AddACTION_MOVING_PLATFORM(myObj); myObj = new GameObject("NULL_TRIGGER_33_25_01_0012"); pos = new Vector3(40.200001f, 1.800000f, 30.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 6,0,0,0,0,0); AddACTION_ACTIVATE(myObj, "NULL_TRIGGER_32_25_01_0054", 0,"NULL_TRIGGER_33_25_01_0031", 0,"NULL_TRIGGER_34_25_01_0033", 0,"",0); myObj = new GameObject("NULL_TRIGGER_33_25_01_0032"); pos = new Vector3(40.200001f, 1.800000f, 30.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 6,0,0,0,0,0); AddACTION_ACTIVATE(myObj, "NULL_TRIGGER_32_25_01_0109", 0,"NULL_TRIGGER_33_25_01_0034", 0,"NULL_TRIGGER_34_25_01_0053", 0,"",0); myObj = new GameObject("NULL_TRIGGER_33_25_01_0031"); pos = new Vector3(40.200001f, 1.800000f, 30.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 9,0,0,0,0,0); AddACTION_MOVING_PLATFORM(myObj); myObj = new GameObject("NULL_TRIGGER_34_25_01_0033"); pos = new Vector3(41.400002f, 1.800000f, 30.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 9,0,0,0,0,0); AddACTION_MOVING_PLATFORM(myObj); myObj = new GameObject("NULL_TRIGGER_34_25_01_0053"); pos = new Vector3(41.400002f, 1.800000f, 30.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 9,0,0,0,0,0); AddACTION_MOVING_PLATFORM(myObj); myObj = new GameObject("HUMAN_CORPSE_36_25_01_0459"); pos = new Vector3(43.799999f, 1.575000f, 30.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0672",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,207, 0); myObj = new GameObject("STAMINUP__STIMULANT_38_25_01_0305"); pos = new Vector3(46.307812f, 1.350000f, 30.632813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0200",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,63, 0); myObj = new GameObject("MEDIPATCH__HEALING_AGENT_38_25_01_0304"); pos = new Vector3(45.857811f, 1.350000f, 30.145313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0209",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,66, 0); myObj = new GameObject("SEVERED_LIMB_38_25_01_0457"); pos = new Vector3(45.970314f, 1.500000f, 30.595312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0720",true); myObj = new GameObject("HUMAN_CORPSE_38_25_01_0455"); pos = new Vector3(46.200001f, 1.556250f, 30.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0642",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,204, 0); myObj = new GameObject("SPARQ_BEAM_40_25_01_0204"); pos = new Vector3(48.407814f, 1.143750f, 30.632813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0034",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",1,11, 0); myObj = new GameObject("SKULL_41_25_01_0258"); pos = new Vector3(49.532814f, 1.162500f, 30.745312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0718",true); myObj = new GameObject("WORDS_46_25_01_0239"); pos = new Vector3(55.200001f, 3.018750f, 30.670313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("NULL_TRIGGER_47_25_01_0607"); pos = new Vector3(57.000000f, 1.800000f, 30.600000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 11,0,0,0,0,0); AddACTION_TIMER(myObj); myObj = new GameObject("MEDIPATCH__HEALING_AGENT_08_26_01_0225"); pos = new Vector3(9.857813f, 0.150000f, 32.057812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0209",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,66, 0); myObj = new GameObject("HUMAN_CORPSE_08_26_01_0224"); pos = new Vector3(10.200000f, 0.356250f, 31.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0642",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,204, 0); myObj = new GameObject("HUMANOID_MUTANT_09_26_01_0188"); pos = new Vector3(11.400000f, 0.393750f, 31.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1541",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,439, 0); myObj = new GameObject("SCOPE_11_26_01_0622"); pos = new Vector3(13.382813f, 2.250000f, 32.057812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("SENSAROUND_MULTI_VIEW_UNIT_11_26_01_0179"); pos = new Vector3(13.800000f, 2.343750f, 31.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0227",true); myObj = new GameObject("HUMANOID_MUTANT_12_26_01_0040"); pos = new Vector3(15.000000f, 2.193750f, 31.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1541",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,439, 0); myObj = new GameObject("DOOR_015_026"); pos = new Vector3(19.195313f, 1.800000f, 31.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1039",true); CreateShockDoor(myObj,1,0); myObj = new GameObject("SERV_BOT_21_26_01_0098"); pos = new Vector3(25.200001f, 0.956250f, 31.532812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1574",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,450, 0); myObj = new GameObject("SURGERY_MACHINE_26_26_01_0613"); pos = new Vector3(31.799999f, 0.600000f, 31.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("ENERGY_CHARGE_STATION_28_26_01_0411"); pos = new Vector3(34.200001f, 1.293750f, 31.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0952",true); myObj = new GameObject("WORDS_31_26_01_0581"); pos = new Vector3(37.570313f, 2.100000f, 31.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("HUMAN_BONES_32_26_01_0015"); pos = new Vector3(39.145313f, 1.462500f, 31.495312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0712",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,211, 0); myObj = new GameObject("SKULL_32_26_01_0164"); pos = new Vector3(38.920311f, 1.312500f, 31.607813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0718",true); myObj = new GameObject("LARGE_BUTTON_34_26_01_0536"); pos = new Vector3(41.995312f, 2.006250f, 31.795313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0905",false); CreateSHOCKActivators(myObj,6); AddACTION_ACTIVATE(myObj, "NULL_TRIGGER_33_25_01_0354", 0,"",0,"",0,"",0); myObj = new GameObject("SKELETON_39_26_01_0388"); pos = new Vector3(47.400002f, 1.556250f, 31.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0702",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,210, 0); myObj = new GameObject("CRATE_42_26_01_0534"); pos = new Vector3(51.182812f, 1.537500f, 31.982813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1400",true); myObj = new GameObject("BLAST_DOOR_046_026"); pos = new Vector3(55.799999f, 2.700000f, 31.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1027",true); CreateShockDoor(myObj,0,0); myObj = new GameObject("SWITCH_55_26_01_0605"); pos = new Vector3(66.599998f, 1.275000f, 31.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0881",false); CreateSHOCKActivators(myObj,0); AddACTION_DO_NOTHING(myObj); myObj = new GameObject("HUMAN_CORPSE_11_27_01_0473"); pos = new Vector3(13.800000f, 2.175000f, 33.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0642",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,204, 0); myObj = new GameObject("EMAIL_12_27_01_0474"); pos = new Vector3(14.400000f, 1.893750f, 32.732811f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",13,105, 0); myObj = new GameObject("CAMERA_20_27_01_0413"); pos = new Vector3(24.000000f, 2.193750f, 33.595314f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("WORDS_23_27_01_0698"); pos = new Vector3(28.420313f, 2.118750f, 33.595314f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("WORDS_23_27_01_0697"); pos = new Vector3(28.345312f, 1.781250f, 33.595314f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("NULL_TRIGGER_26_27_01_0252"); pos = new Vector3(31.799999f, 1.200000f, 33.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 7,0,0,0,0,0); AddACTION_LIGHTING(myObj); myObj = new GameObject("CRITTER_AI_HINT_28_27_01_0311"); pos = new Vector3(34.200001f, 1.593750f, 33.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1361",true); myObj = new GameObject("WRAPPER_33_27_01_0100"); pos = new Vector3(40.200001f, 1.312500f, 33.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0570",true); myObj = new GameObject("SCREEN_35_27_01_0177"); pos = new Vector3(42.670311f, 1.912500f, 32.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",63,132, 0); myObj = new GameObject("SCREEN_35_27_01_0178"); pos = new Vector3(42.670311f, 2.887500f, 32.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",63,132, 0); myObj = new GameObject("CRITTER_AI_HINT_36_27_01_0310"); pos = new Vector3(43.799999f, 1.593750f, 33.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1361",true); myObj = new GameObject("CYBORG_DRONE_37_27_01_0251"); pos = new Vector3(45.000000f, 1.650000f, 33.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1604",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,460, 0); myObj = new GameObject("REPULSOR_43_27_01_0366"); pos = new Vector3(52.200001f, 1.050000f, 33.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1370",false); myObj = new GameObject("SIGHT_VISION_ENHANCEMENT_49_27_01_0394"); pos = new Vector3(59.695313f, 3.750000f, 33.070313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0203",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,64, 0); myObj = new GameObject("FIRST_AID_KIT_50_27_01_0395"); pos = new Vector3(60.295311f, 3.768750f, 33.032814f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0750",true); myObj = new GameObject("HIDDEN_DOOR_015_028"); pos = new Vector3(19.195313f, 2.400000f, 34.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1141",true); CreateShockDoor(myObj,0,0); myObj = new GameObject("FRAGMENTATION_GRENADE_15_28_01_0674"); pos = new Vector3(18.600000f, 1.950000f, 34.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0177",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,55, 0); myObj = new GameObject("FRAGMENTATION_GRENADE_15_28_01_0673"); pos = new Vector3(18.370312f, 1.950000f, 33.857811f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0177",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,55, 0); myObj = new GameObject("SWITCH_20_28_01_0093"); pos = new Vector3(24.600000f, 1.275000f, 34.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0881",false); CreateSHOCKActivators(myObj,0); AddACTION_DO_NOTHING(myObj); myObj = new GameObject("NULL_TRIGGER_24_28_01_0129"); pos = new Vector3(29.400000f, 1.800000f, 34.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 6,0,1,0,0,0); AddACTION_ACTIVATE(myObj, "",0,"",0,"",0,"",0); myObj = new GameObject("NULL_TRIGGER_26_28_01_0152"); pos = new Vector3(31.799999f, 1.800000f, 34.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 6,0,1,0,0,0); AddACTION_ACTIVATE(myObj, "",0,"",0,"",0,"",0); myObj = new GameObject("WORDS_27_28_01_0059"); pos = new Vector3(32.400002f, 2.043750f, 34.157814f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("EXPLOSION_RESIDUE_27_28_01_0008"); pos = new Vector3(32.400002f, 2.531250f, 34.270313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0840",true); myObj = new GameObject("NULL_TRIGGER_30_28_01_0200"); pos = new Vector3(36.599998f, 0.600000f, 34.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 9,0,0,0,0,0); AddACTION_MOVING_PLATFORM(myObj); myObj = new GameObject("NULL_TRIGGER_30_28_01_0027"); pos = new Vector3(36.599998f, 0.600000f, 34.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 9,0,0,0,0,0); AddACTION_MOVING_PLATFORM(myObj); myObj = new GameObject("HIDDEN_DOOR_037_028"); pos = new Vector3(45.595314f, 1.800000f, 34.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1141",true); CreateShockDoor(myObj,0,0); myObj = new GameObject("HUMANOID_MUTANT_45_28_01_0297"); pos = new Vector3(54.599998f, 2.493750f, 34.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1541",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,439, 0); myObj = new GameObject("NULL_TRIGGER_46_28_01_0114"); pos = new Vector3(55.799999f, 2.700000f, 34.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 6,0,0,0,0,0); AddACTION_ACTIVATE(myObj, "NULL_TRIGGER_46_28_01_0298", 0,"NULL_TRIGGER_46_28_01_0299", 0,"",0,"",0); myObj = new GameObject("NULL_TRIGGER_46_28_01_0299"); pos = new Vector3(55.799999f, 2.700000f, 34.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 24,0,0,0,0,0); AddACTION_CHANGE_TYPE(myObj); myObj = new GameObject("NULL_TRIGGER_46_28_01_0298"); pos = new Vector3(55.799999f, 2.700000f, 34.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 24,0,0,0,0,0); AddACTION_CHANGE_TYPE(myObj); myObj = new GameObject("ACCESS_PANEL_47_28_01_0259"); pos = new Vector3(56.732811f, 2.812500f, 34.270313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0974",false); CreateSHOCKActivators(myObj,0); AddACTION_DO_NOTHING(myObj); myObj = new GameObject("BEVERAGE_CONTAINER_49_28_01_0393"); pos = new Vector3(59.545311f, 3.693750f, 33.895313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0568",true); myObj = new GameObject("BEVERAGE_CONTAINER_49_28_01_0392"); pos = new Vector3(59.132813f, 3.693750f, 34.345314f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0568",true); myObj = new GameObject("STORAGE_ROOM_DOOR_050_028"); pos = new Vector3(61.195313f, 4.200000f, 34.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1045",true); CreateShockDoor(myObj,0,0); myObj = new GameObject("STORAGE_ROOM_DOOR_011_029"); pos = new Vector3(13.200000f, 1.800000f, 35.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1045",true); CreateShockDoor(myObj,0,1); myObj = new GameObject("EMAIL_12_29_01_0399"); pos = new Vector3(15.257813f, 1.293750f, 35.095314f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",13,105, 0); myObj = new GameObject("SEVERED_LIMB_13_29_01_0491"); pos = new Vector3(16.345312f, 1.500000f, 35.620312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0720",true); myObj = new GameObject("SCREEN_28_29_01_0185"); pos = new Vector3(34.195313f, 3.337500f, 35.995312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",63,132, 0); myObj = new GameObject("LEVER_30_29_01_0432"); pos = new Vector3(36.032814f, 0.600000f, 35.470314f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0897",false); CreateSHOCKActivators(myObj,6); AddACTION_ACTIVATE(myObj, "ENTRY_TRIGGER_30_28_01_0158", 0,"",0,"",0,"",0); myObj = new GameObject("CONTROL_PEDESTAL_31_29_01_0442"); pos = new Vector3(37.799999f, 0.000000f, 35.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("BERSERK_COMBAT_BOOSTER_32_29_01_0444"); pos = new Vector3(39.370312f, 0.150000f, 35.920311f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0205",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,65, 0); myObj = new GameObject("BERSERK_COMBAT_BOOSTER_32_29_01_0443"); pos = new Vector3(39.107811f, 0.150000f, 35.920311f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0205",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,65, 0); myObj = new GameObject("CONTROL_PEDESTAL_32_29_01_0441"); pos = new Vector3(39.070313f, 0.037500f, 35.357811f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("SV_TRANQ_DARTS_33_29_01_0566"); pos = new Vector3(40.082813f, 0.393750f, 35.620312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0058",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",1,19, 0); myObj = new GameObject("NULL_TRIGGER_34_29_01_0683"); pos = new Vector3(41.400002f, 0.600000f, 35.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 0,0,0,0,0,0); AddACTION_DO_NOTHING(myObj); myObj = new GameObject("NITROPACK_39_29_01_0667"); pos = new Vector3(47.095314f, 1.350000f, 35.657814f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0192",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,60, 0); myObj = new GameObject("ELEPHANT_JORP_46_29_01_0290"); pos = new Vector3(55.799999f, 2.062500f, 35.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0563",true); myObj = new GameObject("CRATE_49_29_01_0646"); pos = new Vector3(59.545311f, 0.337500f, 35.432812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1400",true); myObj = new GameObject("EMAIL_51_29_01_0465"); pos = new Vector3(61.799999f, 3.693750f, 35.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",13,105, 0); myObj = new GameObject("HUMAN_CORPSE_52_29_01_0511"); pos = new Vector3(63.000000f, 3.975000f, 35.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0672",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,207, 0); myObj = new GameObject("SB_20_MAGPULSE_10_30_01_0171"); pos = new Vector3(12.407812f, 1.500000f, 37.082813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0022",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",1,7, 0); myObj = new GameObject("MEDIPATCH__HEALING_AGENT_10_30_01_0223"); pos = new Vector3(12.600000f, 1.350000f, 36.599998f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0209",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,66, 0); myObj = new GameObject("LEVEL_ENTRY_TRIGGER_11_30_01_0653"); pos = new Vector3(13.800000f, 1.800000f, 36.599998f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1364",false); CreateNull_Trigger(myObj, 6,0,30,0,1,0); AddACTION_ACTIVATE(myObj, "NULL_TRIGGER_11_31_01_0654", 0,"NULL_TRIGGER_11_31_01_0655", 0,"",0,"",0); myObj = new GameObject("HUMAN_CORPSE_12_30_01_0014"); pos = new Vector3(14.957812f, 1.575000f, 36.632813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0672",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,207, 0); myObj = new GameObject("DOOR_015_030"); pos = new Vector3(18.000000f, 1.800000f, 36.599998f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1039",true); CreateShockDoor(myObj,0,0); myObj = new GameObject("HUMANOID_MUTANT_16_30_01_0082"); pos = new Vector3(19.799999f, 1.593750f, 36.599998f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1541",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,439, 0); myObj = new GameObject("HUMANOID_MUTANT_19_30_01_0194"); pos = new Vector3(23.981251f, 1.593750f, 36.421875f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1541",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,439, 0); myObj = new GameObject("SCREEN_23_30_01_0245"); pos = new Vector3(28.195313f, 2.437500f, 36.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",63,135, 0); myObj = new GameObject("BUTTON_27_30_01_0700"); pos = new Vector3(32.995312f, 2.250000f, 37.195313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0885",false); CreateSHOCKActivators(myObj,7); AddACTION_LIGHTING(myObj); myObj = new GameObject("SCREEN_31_30_01_0448"); pos = new Vector3(37.795311f, 2.437500f, 36.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",63,135, 0); myObj = new GameObject("NULL_TRIGGER_31_30_01_0708"); pos = new Vector3(37.799999f, 0.600000f, 36.599998f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 22,0,0,0,0,0); AddACTION_MESSAGE(myObj); myObj = new GameObject("REPULSOR_31_30_01_0668"); pos = new Vector3(37.799999f, 0.600000f, 36.599998f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1370",false); myObj = new GameObject("SCREEN_31_30_01_0449"); pos = new Vector3(37.200001f, 2.437500f, 36.595314f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",63,135, 0); myObj = new GameObject("CAMERA_31_30_01_0348"); pos = new Vector3(37.420311f, 1.631250f, 36.182812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("BUTTON_32_30_01_0529"); pos = new Vector3(38.545311f, 3.187500f, 36.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0889",false); CreateSHOCKActivators(myObj,19); AddACTION_CHANGE_STATE(myObj); myObj = new GameObject("ACCESS_PANEL_32_30_01_0682"); pos = new Vector3(38.545311f, 2.887500f, 36.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0964",false); CreateSHOCKActivators(myObj,0); AddACTION_DO_NOTHING(myObj); myObj = new GameObject("CAMERA_32_30_01_0351"); pos = new Vector3(39.482811f, 1.631250f, 36.145313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("MEDIPATCH__HEALING_AGENT_33_30_01_0499"); pos = new Vector3(39.932812f, 0.150000f, 36.932812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0209",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,66, 0); myObj = new GameObject("CYBORG_DRONE_33_30_01_0346"); pos = new Vector3(40.200001f, 0.450000f, 36.599998f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1604",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,460, 0); myObj = new GameObject("CRITTER_AI_HINT_36_30_01_0309"); pos = new Vector3(43.799999f, 1.593750f, 36.599998f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1361",true); myObj = new GameObject("SCREEN_38_30_01_0433"); pos = new Vector3(46.795311f, 2.381250f, 36.557812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",63,132, 0); myObj = new GameObject("CAMERA_38_30_01_0418"); pos = new Vector3(46.495312f, 2.625000f, 36.257813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("LARGE_BUTTON_38_30_01_0110"); pos = new Vector3(46.795311f, 1.781250f, 36.857811f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0905",false); CreateSHOCKActivators(myObj,6); AddACTION_ACTIVATE(myObj, "ENTRY_TRIGGER_39_31_01_0714", 0,"",0,"",0,"",0); myObj = new GameObject("NULL_TRIGGER_39_30_01_0207"); pos = new Vector3(47.400002f, 2.400000f, 36.599998f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 6,0,1,0,0,0); AddACTION_ACTIVATE(myObj, "",0,"",0,"",0,"",0); myObj = new GameObject("NULL_TRIGGER_41_30_01_0208"); pos = new Vector3(49.799999f, 1.800000f, 36.599998f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 7,0,0,0,0,0); AddACTION_LIGHTING(myObj); myObj = new GameObject("ELEPHANT_JORP_46_30_01_0292"); pos = new Vector3(55.799999f, 2.062500f, 36.599998f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0563",true); myObj = new GameObject("BATTERY_PACK_50_30_01_0405"); pos = new Vector3(60.599998f, 1.762500f, 36.599998f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0756",true); myObj = new GameObject("STAMINUP__STIMULANT_10_31_01_0222"); pos = new Vector3(12.600000f, 1.350000f, 37.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0200",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,63, 0); myObj = new GameObject("NULL_TRIGGER_11_31_01_0655"); pos = new Vector3(13.800000f, 1.800000f, 37.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 6,0,0,0,0,0); AddACTION_ACTIVATE(myObj, "STORAGE_ROOM_DOOR_011_032", 0,"",0,"",0,"",0); myObj = new GameObject("NULL_TRIGGER_11_31_01_0654"); pos = new Vector3(13.800000f, 1.800000f, 37.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 6,0,0,0,0,0); AddACTION_ACTIVATE(myObj, "STORAGE_ROOM_DOOR_011_029", 0,"",0,"",0,"",0); myObj = new GameObject("HUMANOID_MUTANT_12_31_01_0142"); pos = new Vector3(15.000000f, 1.593750f, 37.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1541",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,439, 0); myObj = new GameObject("BUTTON_17_31_01_0701"); pos = new Vector3(20.995312f, 2.006250f, 38.395313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0885",false); CreateSHOCKActivators(myObj,7); AddACTION_LIGHTING(myObj); myObj = new GameObject("SCREEN_17_31_01_0079"); pos = new Vector3(20.995312f, 3.112500f, 37.795311f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",63,132, 0); myObj = new GameObject("LUMP_OF_CLOTHES_17_31_01_0104"); pos = new Vector3(21.000000f, 1.443750f, 37.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0585",true); myObj = new GameObject("NULL_TRIGGER_19_31_01_0600"); pos = new Vector3(23.400000f, 1.800000f, 37.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 6,0,0,0,0,0); AddACTION_ACTIVATE(myObj, "",0,"",0,"",0,"",0); myObj = new GameObject("HUMANOID_MUTANT_23_31_01_0244"); pos = new Vector3(28.082813f, 0.393750f, 37.982811f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1541",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,439, 0); myObj = new GameObject("SCREEN_28_31_01_0186"); pos = new Vector3(34.195313f, 3.318750f, 37.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",63,132, 0); myObj = new GameObject("CONTROL_PEDESTAL_30_31_01_0440"); pos = new Vector3(36.599998f, 0.000000f, 37.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("CYBORG_DRONE_30_31_01_0345"); pos = new Vector3(37.157814f, 0.450000f, 37.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1604",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,460, 0); myObj = new GameObject("CAMERA_31_31_01_0349"); pos = new Vector3(37.345314f, 1.631250f, 38.245312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("SCREEN_32_31_01_0446"); pos = new Vector3(38.995312f, 2.437500f, 38.395313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",63,135, 0); myObj = new GameObject("SCREEN_32_31_01_0447"); pos = new Vector3(39.595314f, 2.437500f, 37.795311f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",63,135, 0); myObj = new GameObject("CAMERA_32_31_01_0350"); pos = new Vector3(39.520313f, 1.631250f, 38.282814f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("BUTTON_33_31_01_0662"); pos = new Vector3(40.795311f, 0.150000f, 37.832813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0889",false); CreateSHOCKActivators(myObj,19); AddACTION_CHANGE_STATE(myObj); myObj = new GameObject("CONTROL_PEDESTAL_33_31_01_0582"); pos = new Vector3(40.200001f, 0.000000f, 37.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("HOPPER_34_31_01_0307"); pos = new Vector3(41.957813f, 2.193750f, 37.757813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1583",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,453, 0); myObj = new GameObject("NULL_TRIGGER_39_31_01_0215"); pos = new Vector3(47.400002f, 1.800000f, 37.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 9,0,0,0,0,0); AddACTION_MOVING_PLATFORM(myObj); myObj = new GameObject("NULL_TRIGGER_39_31_01_0214"); pos = new Vector3(47.400002f, 1.800000f, 37.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 9,0,0,0,0,0); AddACTION_MOVING_PLATFORM(myObj); myObj = new GameObject("DOOR_041_031"); pos = new Vector3(49.200001f, 4.200000f, 37.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1039",true); CreateShockDoor(myObj,0,1); myObj = new GameObject("HUMANOID_MUTANT_45_31_01_0296"); pos = new Vector3(54.599998f, 2.793750f, 37.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1541",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,439, 0); myObj = new GameObject("CRATE_47_31_01_0694"); pos = new Vector3(57.107811f, 2.587500f, 38.132813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1400",true); myObj = new GameObject("HUMAN_CORPSE_53_31_01_0510"); pos = new Vector3(64.199997f, 3.956250f, 37.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0672",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,207, 0); myObj = new GameObject("STORAGE_ROOM_DOOR_011_032"); pos = new Vector3(13.200000f, 1.800000f, 39.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1045",true); CreateShockDoor(myObj,0,1); myObj = new GameObject("SCREEN_18_32_01_0067"); pos = new Vector3(22.007813f, 2.925000f, 38.995312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",63,132, 0); myObj = new GameObject("SIGHT_VISION_ENHANCEMENT_22_32_01_0325"); pos = new Vector3(27.595312f, 0.150000f, 39.257813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0203",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,64, 0); myObj = new GameObject("SIGHT_VISION_ENHANCEMENT_22_32_01_0324"); pos = new Vector3(27.445313f, 0.150000f, 39.107811f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0203",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,64, 0); myObj = new GameObject("SV_23_DARTGUN_23_32_01_0242"); pos = new Vector3(28.200001f, 0.225000f, 39.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0004",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",1,1, 0); myObj = new GameObject("FRAGMENTATION_GRENADE_23_32_01_0120"); pos = new Vector3(27.970312f, 0.112500f, 39.407814f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0177",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,55, 0); myObj = new GameObject("CYBORG_DRONE_29_32_01_0580"); pos = new Vector3(35.400002f, 2.250000f, 39.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1604",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,460, 0); myObj = new GameObject("CONTROL_PEDESTAL_32_32_01_0439"); pos = new Vector3(39.000000f, 0.000000f, 39.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("WORDS_38_32_01_0496"); pos = new Vector3(46.795311f, 1.800000f, 38.995312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("SCREEN_38_32_01_0434"); pos = new Vector3(46.795311f, 2.381250f, 39.032814f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",63,132, 0); myObj = new GameObject("CAMERA_38_32_01_0417"); pos = new Vector3(46.532814f, 2.625000f, 39.332813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("BROKEN_LEVER_40_32_01_0494"); pos = new Vector3(49.195313f, 4.331250f, 38.507813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0618",true); myObj = new GameObject("LARGE_BUTTON_40_32_01_0159"); pos = new Vector3(48.000000f, 4.200000f, 38.732811f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0905",false); CreateSHOCKActivators(myObj,6); AddACTION_ACTIVATE(myObj, "ENTRY_TRIGGER_39_31_01_0714", 0,"",0,"",0,"",0); myObj = new GameObject("BRIDGE_44_32_01_0364"); pos = new Vector3(53.400002f, 2.343750f, 39.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("HIDDEN_DOOR_015_033"); pos = new Vector3(19.195313f, 1.800000f, 40.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1141",true); CreateShockDoor(myObj,0,0); myObj = new GameObject("MEDIPATCH__HEALING_AGENT_15_33_01_0676"); pos = new Vector3(18.557812f, 1.350000f, 39.857811f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0209",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,66, 0); myObj = new GameObject("MEDIPATCH__HEALING_AGENT_15_33_01_0675"); pos = new Vector3(18.820313f, 1.350000f, 40.532814f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0209",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,66, 0); myObj = new GameObject("NULL_TRIGGER_17_33_01_0601"); pos = new Vector3(21.000000f, 1.800000f, 40.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 7,0,0,0,0,0); AddACTION_LIGHTING(myObj); myObj = new GameObject("DOOR_019_033"); pos = new Vector3(23.995312f, 1.800000f, 40.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1039",true); CreateShockDoor(myObj,0,0); myObj = new GameObject("WRAPPER_19_33_01_0105"); pos = new Vector3(23.695313f, 1.312500f, 40.045311f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0570",true); myObj = new GameObject("NULL_TRIGGER_37_33_01_0206"); pos = new Vector3(45.000000f, 1.800000f, 40.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 6,0,1,0,0,0); AddACTION_ACTIVATE(myObj, "",0,"",0,"",0,"",0); myObj = new GameObject("SV_NEEDLE_DARTS_47_33_01_0377"); pos = new Vector3(56.582813f, 2.493750f, 40.532814f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0055",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",1,18, 0); myObj = new GameObject("CYBORG_DRONE_20_34_01_0313"); pos = new Vector3(24.600000f, 2.850000f, 41.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1604",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,460, 0); myObj = new GameObject("CRITTER_AI_HINT_28_34_01_0312"); pos = new Vector3(34.200001f, 1.593750f, 41.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1361",true); myObj = new GameObject("WRAPPER_28_34_01_0042"); pos = new Vector3(34.270313f, 1.312500f, 41.020313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0570",true); myObj = new GameObject("DEBRIS_30_34_01_0071"); pos = new Vector3(36.599998f, 1.331250f, 41.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0601",true); myObj = new GameObject("CRITTER_AI_HINT_35_34_01_0308"); pos = new Vector3(42.599998f, 1.593750f, 41.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1361",true); myObj = new GameObject("ENERGY_CHARGE_STATION_38_34_01_0679"); pos = new Vector3(46.200001f, 3.600000f, 41.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0952",true); myObj = new GameObject("HIDDEN_DOOR_038_034"); pos = new Vector3(46.795311f, 4.200000f, 41.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1141",true); CreateShockDoor(myObj,0,0); myObj = new GameObject("CONTROL_PEDESTAL_11_35_01_0509"); pos = new Vector3(13.800000f, 0.000000f, 42.599998f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("BULKHEAD_DOOR_016_035"); pos = new Vector3(19.799999f, 1.800000f, 42.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1123",true); CreateShockDoor(myObj,0,1); myObj = new GameObject("NULL_TRIGGER_17_35_01_0024"); pos = new Vector3(21.000000f, 1.800000f, 42.599998f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 4,1,0,0,0,0); AddACTION_SET_VARIABLE(myObj); myObj = new GameObject("NULL_TRIGGER_17_35_01_0023"); pos = new Vector3(21.000000f, 1.800000f, 42.599998f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 6,0,0,0,0,0); AddACTION_ACTIVATE(myObj, "BULKHEAD_DOOR_017_035", 0,"",0,"",0,"",0); myObj = new GameObject("LEVER_17_35_01_0130"); pos = new Vector3(21.595312f, 1.800000f, 42.595314f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0897",false); CreateSHOCKActivators(myObj,6); AddACTION_ACTIVATE(myObj, "NULL_TRIGGER_17_35_01_0024", 0,"NULL_TRIGGER_17_35_01_0023", 0,"",0,"",0); myObj = new GameObject("BULKHEAD_DOOR_017_035"); pos = new Vector3(21.000000f, 1.800000f, 42.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1120",true); CreateShockDoor(myObj,0,1); myObj = new GameObject("DH_07_STUNGUN_26_35_01_0331"); pos = new Vector3(32.170311f, 2.568750f, 42.557812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0043",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",1,14, 0); myObj = new GameObject("FRAGMENTATION_GRENADE_26_35_01_0106"); pos = new Vector3(31.607813f, 2.550000f, 42.670311f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0177",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,55, 0); myObj = new GameObject("HIDDEN_DOOR_030_035"); pos = new Vector3(36.599998f, 1.200000f, 42.599998f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1141",true); CreateShockDoor(myObj,0,0); myObj = new GameObject("BRIDGE_31_35_01_0020"); pos = new Vector3(37.799999f, 1.162500f, 42.599998f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("BURN_RESIDUE_35_35_01_0476"); pos = new Vector3(42.632813f, 2.437500f, 43.195313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0843",true); myObj = new GameObject("ICON_35_35_01_0435"); pos = new Vector3(42.000000f, 3.056250f, 43.195313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0395",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",62,127, 0); myObj = new GameObject("FIRE_EXTINGUISHER_37_35_01_0026"); pos = new Vector3(45.182812f, 3.843750f, 42.932812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0579",true); myObj = new GameObject("FIRST_AID_KIT_41_35_01_0376"); pos = new Vector3(49.757813f, 2.568750f, 42.445313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0750",true); myObj = new GameObject("X_RAY_MACHINE_13_36_01_0624"); pos = new Vector3(16.200001f, 0.000000f, 43.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("HOSPITAL_BED_13_36_01_0508"); pos = new Vector3(16.270313f, 0.037500f, 43.832813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("DESTROYED_DRONE_CYBORG_18_36_01_0501"); pos = new Vector3(22.200001f, 1.650000f, 43.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1494",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,424, 0); myObj = new GameObject("NULL_TRIGGER_19_36_01_0063"); pos = new Vector3(23.400000f, 1.800000f, 43.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 12,0,0,0,0,0); AddACTION_CHOICE(myObj); myObj = new GameObject("NULL_TRIGGER_19_36_01_0007"); pos = new Vector3(23.400000f, 1.800000f, 43.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 9,0,0,0,0,0); AddACTION_MOVING_PLATFORM(myObj); myObj = new GameObject("NULL_TRIGGER_19_36_01_0009"); pos = new Vector3(23.400000f, 1.800000f, 43.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 9,0,0,0,0,0); AddACTION_MOVING_PLATFORM(myObj); myObj = new GameObject("ENERGY_GRATING_023_036"); pos = new Vector3(28.200001f, 3.000000f, 43.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); CreateShockDoor(myObj,0,0); myObj = new GameObject("STORAGE_ROOM_DOOR_026_036"); pos = new Vector3(31.799999f, 3.000000f, 44.395313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1045",true); CreateShockDoor(myObj,10,0); myObj = new GameObject("WORDS_30_36_01_0567"); pos = new Vector3(36.632813f, 2.850000f, 44.395313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("BURN_RESIDUE_30_36_01_0086"); pos = new Vector3(36.000000f, 2.625000f, 43.757813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0843",true); myObj = new GameObject("CAMERA_31_36_01_0416"); pos = new Vector3(37.307812f, 3.337500f, 44.395313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("BRIDGE_31_36_01_0619"); pos = new Vector3(37.799999f, 1.162500f, 43.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("NULL_TRIGGER_31_36_01_0584"); pos = new Vector3(37.799999f, 1.800000f, 43.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 6,0,0,0,0,0); AddACTION_ACTIVATE(myObj, "",0,"",0,"",0,"",0); myObj = new GameObject("CYBORG_DRONE_34_36_01_0302"); pos = new Vector3(41.400002f, 4.050000f, 43.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1604",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,460, 0); myObj = new GameObject("SKULL_34_36_01_0157"); pos = new Vector3(41.400002f, 3.712500f, 43.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0718",true); myObj = new GameObject("FIRST_AID_KIT_46_36_01_0051"); pos = new Vector3(55.799999f, 0.318750f, 43.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0750",true); myObj = new GameObject("BRIDGE_46_36_01_0255"); pos = new Vector3(55.799999f, 2.343750f, 43.799999f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("HUMANOID_MUTANT_09_37_01_0284"); pos = new Vector3(11.400000f, 1.593750f, 45.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1541",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,439, 0); myObj = new GameObject("PAPERS_12_37_01_0717"); pos = new Vector3(14.920313f, 0.150000f, 44.882813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0573",true); myObj = new GameObject("CYBERSPACE_TERMINAL_12_37_01_0535"); pos = new Vector3(14.995313f, 0.581250f, 45.370312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0949",true); myObj = new GameObject("MEDICAL_ACCESS_CARD_1"); pos = new Vector3(17.732813f, 0.131250f, 44.582813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0773",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",5,228, 0); CreateKey(myObj, 0); myObj = new GameObject("ELEVATOR_PANEL_15_37_01_0030"); pos = new Vector3(18.000000f, 1.912500f, 44.995312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0983",false); CreateSHOCKActivators(myObj,1); AddACTION_TRANSPORT_LEVEL(myObj); myObj = new GameObject("ELEVATOR_DOOR_015_037"); pos = new Vector3(18.600000f, 1.800000f, 44.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1109",true); CreateShockDoor(myObj,0,0); myObj = new GameObject("EMAIL_18_37_01_0021"); pos = new Vector3(21.782812f, 1.293750f, 44.545311f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",13,105, 0); myObj = new GameObject("LARGE_BUTTON_18_37_01_0016"); pos = new Vector3(22.195313f, 1.818750f, 45.595314f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0905",false); CreateSHOCKActivators(myObj,6); AddACTION_ACTIVATE(myObj, "NULL_TRIGGER_19_36_01_0063", 0,"",0,"",0,"",0); myObj = new GameObject("WORDS_20_37_01_0715"); pos = new Vector3(25.082813f, 3.337500f, 44.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("LARGE_BUTTON_20_37_01_0220"); pos = new Vector3(24.295313f, 3.000000f, 44.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0905",false); CreateSHOCKActivators(myObj,6); AddACTION_ACTIVATE(myObj, "NULL_TRIGGER_19_36_01_0063", 0,"",0,"",0,"",0); myObj = new GameObject("CYBORG_ASSASSIN_27_37_01_0089"); pos = new Vector3(32.400002f, 2.793750f, 44.957813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1610",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,462, 0); myObj = new GameObject("BRIDGE_31_37_01_0719"); pos = new Vector3(37.799999f, 1.162500f, 45.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("DOOR_035_037"); pos = new Vector3(42.599998f, 4.200000f, 45.595314f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1039",true); CreateShockDoor(myObj,0,0); myObj = new GameObject("DOOR_039_037"); pos = new Vector3(47.400002f, 4.200000f, 45.595314f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1039",true); CreateShockDoor(myObj,0,0); myObj = new GameObject("ELEPHANT_JORP_45_37_01_0243"); pos = new Vector3(54.599998f, 2.343750f, 45.000000f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0563",true); myObj = new GameObject("CONCUSSION_BOMB_16_38_01_0149"); pos = new Vector3(20.095312f, 2.550000f, 46.157814f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0186",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,58, 0); myObj = new GameObject("SKELETON_16_38_01_0406"); pos = new Vector3(19.945313f, 2.775000f, 46.195313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0702",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,210, 0); myObj = new GameObject("LEAD_PIPE_17_38_01_0047"); pos = new Vector3(20.882813f, 2.700000f, 46.007813f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0028",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,9, 0); myObj = new GameObject("BROKEN_GUN_17_38_01_0407"); pos = new Vector3(21.220312f, 2.568750f, 45.895313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0592",true); myObj = new GameObject("ENERGY_GRATING_023_038"); pos = new Vector3(28.200001f, 3.000000f, 46.795311f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); CreateShockDoor(myObj,0,0); myObj = new GameObject("FORCE_DOOR_031_038"); pos = new Vector3(37.799999f, 1.800000f, 45.599998f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); CreateShockDoor(myObj,0,1); myObj = new GameObject("HUMAN_CORPSE_34_38_01_0272"); pos = new Vector3(41.400002f, 3.975000f, 46.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0672",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,207, 0); myObj = new GameObject("EMERGENCY_LEVER_39_38_01_0627"); pos = new Vector3(46.799999f, 4.462500f, 46.495312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0909",false); CreateSHOCKActivators(myObj,6); AddACTION_ACTIVATE(myObj, "NULL_TRIGGER_38_39_01_0628", 0,"NULL_TRIGGER_38_39_01_0408", 0,"NULL_TRIGGER_38_39_01_0320", 0,"",0); myObj = new GameObject("VIAL_42_38_01_0642"); pos = new Vector3(51.000000f, 4.162500f, 46.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1420",true); myObj = new GameObject("VIAL_42_38_01_0641"); pos = new Vector3(50.920311f, 4.162500f, 46.345314f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1420",true); myObj = new GameObject("FLASK_42_38_01_0640"); pos = new Vector3(50.695313f, 4.162500f, 46.045311f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1423",true); myObj = new GameObject("ELEPHANT_JORP_45_38_01_0180"); pos = new Vector3(54.599998f, 2.343750f, 46.200001f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0563",true); myObj = new GameObject("SV_TRANQ_DARTS_28_39_01_0726"); pos = new Vector3(34.570313f, 0.093750f, 47.545311f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0058",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",1,19, 0); myObj = new GameObject("HUMAN_CORPSE_29_39_01_0724"); pos = new Vector3(35.507813f, 0.375000f, 47.807812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0662",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",33,206, 0); myObj = new GameObject("GAS_GRENADE_31_39_01_0213"); pos = new Vector3(37.870312f, 1.350000f, 47.282814f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0183",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,57, 0); myObj = new GameObject("GAS_GRENADE_33_39_01_0716"); pos = new Vector3(40.532814f, 0.150000f, 47.170311f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0183",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,57, 0); myObj = new GameObject("GAS_GRENADE_33_39_01_0380"); pos = new Vector3(40.200001f, 0.150000f, 47.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0183",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",18,57, 0); myObj = new GameObject("CHAIR_34_39_01_0193"); pos = new Vector3(41.357811f, 3.600000f, 47.432812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("EMAIL_35_39_01_0317"); pos = new Vector3(42.599998f, 4.200000f, 47.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",13,105, 0); myObj = new GameObject("TESTTUBE_RACK_36_39_01_0616"); pos = new Vector3(43.532814f, 4.200000f, 47.282814f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("MICROSCOPE_36_39_01_0625"); pos = new Vector3(44.057812f, 4.200000f, 47.095314f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",true); myObj = new GameObject("SPARQ_BEAM_37_39_01_0094"); pos = new Vector3(44.770313f, 4.293750f, 47.057812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0034",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",1,11, 0); myObj = new GameObject("THERMOS_37_39_01_0643"); pos = new Vector3(45.182812f, 4.312500f, 47.245312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1417",true); myObj = new GameObject("PERSONAL_ACCESS_CARD_1"); pos = new Vector3(44.920311f, 4.331250f, 47.432812f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0791",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",5,234, 0); CreateKey(myObj, 0); myObj = new GameObject("NULL_TRIGGER_38_39_01_0628"); pos = new Vector3(46.200001f, 1.800000f, 47.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 15,1,0,0,0,0); AddACTION_EMAIL(myObj); myObj = new GameObject("NULL_TRIGGER_38_39_01_0320"); pos = new Vector3(46.200001f, 1.800000f, 47.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 13,0,0,0,0,0); AddACTION_UNKNOWN(myObj); myObj = new GameObject("NULL_TRIGGER_38_39_01_0408"); pos = new Vector3(46.200001f, 1.800000f, 47.400002f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1343",false); CreateNull_Trigger(myObj, 3,0,0,0,0,0); AddACTION_CLONE(myObj); myObj = new GameObject("SCREEN_39_39_01_0533"); pos = new Vector3(46.799999f, 4.181250f, 47.395313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0000",false); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",63,135, 0); myObj = new GameObject("DH_07_STUNGUN_39_39_01_0108"); pos = new Vector3(47.620312f, 3.768750f, 47.320313f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_0043",true); CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f,"guis/assets/hud/inventory_icons/NOTHING.tga",1,14, 0); myObj = new GameObject("FLASK_40_39_01_0639"); pos = new Vector3(48.820313f, 4.162500f, 47.245312f); myObj.transform.position = pos; CreateObjectGraphics(myObj,"Sprites/objects_1350_1423",true);
Basic SS1 Doors