<NME> a_variable_trap.cs
<BEF> ADDFILE
<MSG> Set and check variable traps
Set tmaps to ignore physical collision
<DFF> @@ -0,0 +1,12 @@
+﻿using UnityEngine;
+using System.Collections;
+
+public class a_variable_trap : trap_base {
+
+
+	//public int VariableIndex;
+	public int VariableIndex;	//currObj.zpos
+	public int VariableValue;	//((currObj.owner & 0x7) <<3) | (currObj.y ))
+	public int heading;
+
+}

Set and check variable traps Set tmaps to ignore physical collision