<NME> SpellProp_VasOrtGrav.cs
<BEF> ADDFILE
<MSG> New Spell Sheet Lighting (Vas Ort Grav)

Corrected some spell id alternatives in the select effect switch statement 
<DFF> @@ -0,0 +1,20 @@
+﻿using UnityEngine;
+using System.Collections;
+
+public class SpellProp_VasOrtGrav : SpellProp_PorFlam {
+		public override void init ()
+		{
+				base.init ();
+				ProjectileSprite = "Sprites/object_blank";
+				Force=500.0f;
+				BaseDamage=8;
+				splashDamage=3;
+				splashDistance=1.0f;
+				impactFrameStart=62;
+				impactFrameEnd=62;
+				spread=4;
+				noOfCasts=Random.Range(1,3);
+				SecondaryFrameNo=50;
+				SecondaryEndFrame=53;
+		}
+}

New Spell Sheet Lighting (Vas Ort Grav)