<NME> config.ini
<BEF> ;Path Options
;Point these to the folder containing the original game executable.
;If using GOG.com version extract the "game.gog" to a new folder and point to that instead. See readme.
;Make sure these paths end with the trailing slash \
Path_UW0=c:\games\uwdemo\
Path_UW1=c:\games\uw1
Path_UW2=c:\games\uw2\
Path_Shock=C:\Games\SystemShock\
Path_TNova=C:\Games\Terra Nova\CD\Terra_Nova\

;MouseLookOptions.
;Change the following to control mouse sensitivity
;Setting values to negative will also invert axis.
MOUSEX=15
MOUSEY=15

;Special key bindings
;Setup standard movement controls in options window at game launch.
flyup=r
flydown=v
togglemouselook=e
togglefullscreen=f
interactionoptions=f1
interactiontalk=f2
interactionpickup=f3
interactionlook=f4
interactionattack=f5
interactionuse=f6
castspell=q
trackskill=t


;Graphics
;Light level. Controls the default light level around the player
DefaultLightLevel=8
;Field of view
FOV=75

;Music
;Replace the path with the folder containing the .ogg files 
;The currently release soundpack zip contains the following packs
;UW1_PSX -- The orchestral soundtrack from the PSX release
;UW1_SB16 -- A soundblaster style soundtrack
;UW1_MIDI -- A midi (adblib??) style soundtrack
;UW2_Roland -- A conversion of the Roland soundtrack from UW2
;UW2_Midi -- A conversion of the Midi soundtrack from UW2
;Custom tracks can be added by creating a new folder and putting your own .ogg files into a new folder and 
;putting it's path here.
;Names are in the format ##.ogg  (e.g. 01.ogg, 04.ogg, 15.ogg)
UW1_Soundbank=C:\Games\UWSoundPack\UW1_SB16\
UW2_Soundbank=C:\Games\UWSoundPack\UW2_Midi\

;Ambient sound.
;Atmospheric sounds for levels. Future development?
;UW1_Ambient=C:\Games\UWSoundPack\UW1_Ambient\

;Gameplay
;Use the new context sensitive action controls. Set to zero to revert to vanilla controls.
ContextUIEnabled=1
GodMode=0

;Gameplay
;Use the new context sensitive action controls. Set to zero to revert to vanilla controls.
ContextUIEnabled=1

;Set to 1 to allow the automatic using of door keys on locked doors if the correct key is available
AutoKeyUse=1

;Set to 1 to allow automatically eating of food hunger level drops below 10
AutoEat=1

;Developer
;Create an object report as each level is loaded
GenReport=1
;Only show in use objects in reports
ShowInUse=1


<MSG> Implemented the sword of stone strike
Fixed combat mode not ending when swimming
Fixed camera shake effects
Doors will now unlock automatically when the correct key is held by the player

<DFF> @@ -56,4 +56,6 @@ GodMode=0
 
 ;Gameplay
 ;Use the new context sensitive action controls. Set to zero to revert to vanilla controls.
-ContextUIEnabled=1
\ No newline at end of file
+ContextUIEnabled=1
+;Set to 1 to allow the automatic using of door keys on locked doors if the correct key is available
+AutoKeyUse=1
\ No newline at end of file

Implemented the sword of stone strike Fixed combat mode not ending when swimming Fixed camera shake effects Doors will now unlock automatically when the correct key is held by the player