<NME> scripting.h
<BEF> ADDFILE
<MSG> More log work. Speaker now generated in map and handled by script calls from the readable trigger_on_open event. Sample script and map included with 3 audio files.
Initial work on porting script generation code over to main program.
<DFF> @@ -0,0 +1,6 @@
+#ifndef scripting_h
+	#define scripting_h
+void EMAILScript(char objName[80], int x, int y, int objId, int logChunk);
+
+
+#endif scripting_h
\ No newline at end of file

More log work. Speaker now generated in map and handled by script calls from the readable trigger_on_open event. Sample script and map included with 3 audio files. Initial work on porting script generation code over to main program.