<NME> README.md
<BEF> 
# Framer Inventory
![Version](https://img.shields.io/github/release/timurnurutdinov/Framer-Inventory-for-Sketch.svg)
### Semantic Export from Sketch into Framer
>Framer Inventory performs actions on a current Sketch page and handles only code generation. You should export assets manually and then iterate with plugin. Actually, exporting assets is not a deal because Sketch already does it great;)

## 1. Simulate Keynote
![Alt text](/../images/readme/simulate.png?raw=true “Simulate Keynote plugin window”)

This Framer Inventory action mimics Keynote and its Magic Move transition. But you **don’t need to write a single line of code** to arrange layers in FramerJS because you’ve done it in Sketch. Think the way artboards are our slides in presentation.

<a href="https://medium.com/@tilllur/import-states-with-framer-inventory-plugin-for-sketch-e9ad6ebfeae7?utm_source=web&utm_medium=github">Read More</a>

#### How to use
* Choose layers & run to import Framer Layers with selected States (or all States).
* Paste generated code from clipboard.

#### Features:
* Support points for code & auto-exporting images with required pixel density

#### Works with shapes and groups on the current page
Some shapes such as Rectangle or Oval with sumple styling can be replicated with FramerJS code without an image:
![Alt text](/../images/readme/simulate-shapes?raw=true “Simulate Shapes”)
![Alt text](/../images/readme/replicate.png?raw=true “Replicate Selected plugin window”)

Other shapes and groups need assets to work properly in Framer Studio. Export them manually with the help of Sketch and **Select Exportables** (read below). Plugin helps to estimate the amount of required assets:
![Alt text](/../images/readme/simulate-groups?raw=true “Simulate Groups”)

>In order to generate states, artboards should have unique names. At very beginning Framer Inventory checks names and notifies you with a message. It also helps to find dublicates ;)



## 2. Replicate Selected
![Alt text](/../images/readme/replicate.png?raw=true “Replicate Selected plugin window”)
Generates code to place layers in proper place in Framer Studio (like a native Framer Studio import) but:
- Supports @1x Sketch files to generate @2x, @3x or any other code
- Generates code for states (if layer position from artboard A to artboard B has changed, Framer Inventory generates a new state)
* Reimport: your Custom code will be saved on reimport


![](/../images-third-version/readme/whiter@2x.png?raw=true "")
## Prepare project
* Create Framer project, *choose device type* and save it.
* Open plugin’s panel via *Plugins/Framer Inventory/Show Panel*
* Select *the same device type* on panel and you are ready!


![](/../images-third-version/readme/whiter@2x.png?raw=true "")
## Contact
You are welcome to suggest ideas and report bugs (ideally with sketch files included). For better communication I suggest using Github issues but you can ping @framerinventory on Twitter as well.

<MSG> Change branch of assets

<DFF> @@ -5,7 +5,7 @@
 >Framer Inventory performs actions on a current Sketch page and handles only code generation. You should export assets manually and then iterate with plugin. Actually, exporting assets is not a deal because Sketch already does it great;)
 
 ## 1. Simulate Keynote
-![Alt text](/../images/readme/simulate.png?raw=true “Simulate Keynote plugin window”)
+![Alt text](/../readme-images/readme/simulate.png?raw=true “Simulate Keynote plugin window”)
 
 This Framer Inventory action mimics Keynote and its Magic Move transition. But you **don’t need to write a single line of code** to arrange layers in FramerJS because you’ve done it in Sketch. Think the way artboards are our slides in presentation.
 
@@ -20,18 +20,17 @@ This Framer Inventory action mimics Keynote and its Magic Move transition. But y
 
 #### Works with shapes and groups on the current page
 Some shapes such as Rectangle or Oval with sumple styling can be replicated with FramerJS code without an image:
-![Alt text](/../images/readme/simulate-shapes?raw=true “Simulate Shapes”)
-![Alt text](/../images/readme/replicate.png?raw=true “Replicate Selected plugin window”)
+![Alt text](/../readme-images/readme/simulate-shapes?raw=true “Simulate Shapes”)
 
 Other shapes and groups need assets to work properly in Framer Studio. Export them manually with the help of Sketch and **Select Exportables** (read below). Plugin helps to estimate the amount of required assets:
-![Alt text](/../images/readme/simulate-groups?raw=true “Simulate Groups”)
+![Alt text](/../readme-images/readme/simulate-groups?raw=true “Simulate Groups”)
 
 >In order to generate states, artboards should have unique names. At very beginning Framer Inventory checks names and notifies you with a message. It also helps to find dublicates ;)
 
 
 
 ## 2. Replicate Selected
-![Alt text](/../images/readme/replicate.png?raw=true “Replicate Selected plugin window”)
+![Alt text](/../readme-images/readme/replicate.png?raw=true “Replicate Selected plugin window”)
 Generates code to place layers in proper place in Framer Studio (like a native Framer Studio import) but:
 - Supports @1x Sketch files to generate @2x, @3x or any other code
 - Generates code for states (if layer position from artboard A to artboard B has changed, Framer Inventory generates a new state)

Change branch of assets