<NME> SpellEffectFlameproof.cs
<BEF> ADDFILE
<MSG> Implemented placeholder versions of thick skin, resist blows and iron flesh.
Player can now take damage from lava tiles
Flameproof enchantment.
<DFF> @@ -0,0 +1,23 @@
+﻿using UnityEngine;
+using System.Collections;
+
+public class SpellEffectFlameproof : SpellEffect {
+
+	public override void ApplyEffect ()
+	{
+		playerUW.FireProof=true;
+		base.ApplyEffect ();
+	}
+
+	void Update()
+	{
+		playerUW.FireProof=true;
+	}
+
+	public override void CancelEffect ()
+	{
+		playerUW.FireProof=false;
+		base.CancelEffect ();
+	}
+
+}

Implemented placeholder versions of thick skin, resist blows and iron flesh. Player can now take damage from lava tiles Flameproof enchantment.