<NME> TradeIndicator.cs
<BEF> ADDFILE
<MSG> Objects can no be looked at on trade panel, quantities are also displayed and stacks split during trading.
Separated item selection in trading panel from item display.
Prevented changing interaction modes while in the middle of something else
Added temporary messagescroll for displaying messages that expire after a few seconds. Eg looking at items during a barter session
<DFF> @@ -0,0 +1,17 @@
+﻿using UnityEngine;
+using System.Collections;
+
+public class TradeIndicator : GuiBase {
+
+	public TradeSlot ts;
+
+
+	void OnClick()
+	{
+		Debug.Log ("Click");
+		ts.Selected=!ts.Selected;
+	}
+
+}
+
+

Objects can no be looked at on trade panel, quantities are also displayed and stacks split during trading. Separated item selection in trading panel from item display. Prevented changing interaction modes while in the middle of something else Added temporary messagescroll for displaying messages that expire after a few seconds. Eg looking at items during a barter session