<NME> WeaponRanged.cs
<BEF> ADDFILE
<MSG> Ranged weapon combat. 
Arrow traps now cause damage
Changed throw and magic projectile launch behaviour to fire from ray.origin to drop point rather than player position.
playerinventory.RemoveItem will attempt to remove from subcontainers if item not found on paper doll or current container.
Made some naming of combat functions clearer

<DFF> @@ -0,0 +1,9 @@
+﻿using UnityEngine;
+using System.Collections;
+
+public class WeaponRanged : Weapon {
+
+	public int AmmoType;//Item_id of the ammo to be used. (Why not make it anything I want it to be!
+
+
+}

Ranged weapon combat.  Arrow traps now cause damage Changed throw and magic projectile launch behaviour to fire from ray.origin to drop point rather than player position. playerinventory.RemoveItem will attempt to remove from subcontainers if item not found on paper doll or current container. Made some naming of combat functions clearer