<NME> SpellProp_FlamHur.cs
<BEF> ADDFILE
<MSG> New Spell flame wind (aka instant death)

Random spell spread now works within a circle
<DFF> @@ -0,0 +1,23 @@
+﻿using UnityEngine;
+using System.Collections;
+
+public class SpellProp_FlamHur : SpellProp_PorFlam {
+		//Flame wind. Aka DOOM.
+		//protected int splashDamage;//Damage applied to the explosion.
+		//protected float splashDistance;
+
+		public override void init ()
+		{
+				base.init ();
+				ProjectileSprite = "Sprites/object_blank";
+				Force=500.0f;
+				BaseDamage=16;
+				splashDamage=8;
+				splashDistance=1.0f;
+				impactFrameStart=21;
+				impactFrameEnd=25;
+				spread=5;
+				noOfCasts=Random.Range(2,5);
+		}
+
+}

New Spell flame wind (aka instant death)