<NME> MoonStone.cs
<BEF> ADDFILE
<MSG> Moonstones now update their position and give proper message when unavailable or in inventory.
Added Levitate & Fly to the list of spells cast-able from the runes.
<DFF> @@ -0,0 +1,24 @@
+﻿using UnityEngine;
+using System.Collections;
+
+public class MoonStone : object_base {
+
+
+	protected override void Start ()
+	{
+		base.Start ();
+		playerUW.MoonGateLevel = GameWorldController.instance.LevelNo;
+	}
+
+	void Update()
+	{
+		if (objInt.PickedUp==false)
+		{
+			playerUW.MoonGatePosition=this.transform.position;
+		}
+		else
+		{
+			playerUW.MoonGatePosition=Vector3.zero;
+		}
+	}
+}

Moonstones now update their position and give proper message when unavailable or in inventory. Added Levitate & Fly to the list of spells cast-able from the runes.