<NME> config.ini
<BEF> ;Path Options
;Point these to the folder containing the original game executable.
;If using GOG.com version extract the "game.gog" to a new folder and point to that instead. See readme.
;Make sure these paths end with the trailing slash \
Path_UW0=c:\games\uwdemo\
Path_UW1=c:\games\uw1
Path_UW2=c:\games\uw2\
Path_TNova=C:\Games\Terra Nova\CD\Terra_Nova\

;MouseLookOptions.
;Setting values to negative will invert axis.
MOUSEX=10
MOUSEY=5

;Special key bindings
;Setup standard movement controls in options window at game launch.
;Setup standard movement controls in options window at game launch.
flyup=r
flydown=v
togglemouselook=e
togglefullscreen=f
interactionoptions=f1
interactiontalk=f2
interactionpickup=f3
interactionattack=f5
interactionuse=f6
castspell=q
trackskill=t
;UW1_SB16 -- A soundblaster style soundtrack
;UW1_MIDI -- A midi (adblib??) style soundtrack
;UW2_Roland -- A conversion of the Roland soundtrack from UW2
;UW2_Midi -- A conversion of the Midi soundtrack from UW2
;Custom tracks can be added by creating a new folder and putting your own .ogg files into a new folder and 
;putting it's path here.
;Names are in the format ##.ogg  (e.g. 01.ogg, 04.ogg, 15.ogg)
UW1_Soundbank=C:\Games\UWSoundPack\UW1_SB16\
UW2_Soundbank=C:\Games\UWSoundPack\UW2_Midi\

;Ambient sound.
;Atmospheric sounds for levels. Future development?
;UW1_Ambient=C:\Games\UWSoundPack\UW1_Ambient\
;UW1_Ambient=C:\Games\UWSoundPack\UW2_Ambient\

;Cheats
;1 to enable.
;0 to disable
InfiniteMana=0
GodMode=0

;Gameplay
;Use the new context sensitive action controls. Set to zero to revert to vanilla controls.
ContextUIEnabled=1

;Set to 1 to allow the automatic using of door keys on locked doors if the correct key is available
AutoKeyUse=1

;Set to 1 to allow automatically eating of food hunger level drops below 10
AutoEat=1

;Developer
;Create an object report as each level is loaded
GenReport=1
;Only show in use objects in reports
ShowInUse=1


<MSG> Fixed Save game corruption in UW1 due to NPC inventory getting added to player inventory by mistake when the npc dies.
Exposed FOV option in config.ini. Allowed float values in config settings.
Update the Eyes controller for monitoring NPC health.
Changes to the Dragon ui elements.
<DFF> @@ -8,9 +8,10 @@ Path_Shock=C:\Games\SystemShock\
 Path_TNova=C:\Games\Terra Nova\CD\Terra_Nova\
 
 ;MouseLookOptions.
-;Setting values to negative will invert axis.
-MOUSEX=10
-MOUSEY=5
+;Change the following to control mouse sensitivity
+;Setting values to negative will also invert axis.
+MOUSEX=15
+MOUSEY=15
 
 ;Special key bindings
 ;Setup standard movement controls in options window at game launch.
@@ -25,4 +26,17 @@ interactionlook=f4
 interactionattack=f5
 interactionuse=f6
 castspell=q
-trackskill=t
\ No newline at end of file
+trackskill=t
+
+
+;Graphics
+;Light level. Controls the default light level around the player
+DefaultLightLevel=16
+;Field of view
+FOV=75
+
+;Cheats
+;1 to enable.
+;0 to disable
+InfiniteMana=0
+GodMode=0
\ No newline at end of file

Fixed Save game corruption in UW1 due to NPC inventory getting added to player inventory by mistake when the npc dies. Exposed FOV option in config.ini. Allowed float values in config settings. Update the Eyes controller for monitoring NPC health. Changes to the Dragon ui elements.