<NME> Conversation_67.cs.meta
<BEF> ADDFILE
<MSG> RAIN AI Integration. Basic AI behaviour "Bragit" 
+AI will idle and wander around randomly.
+AI will respond to being attacked by pursuing and executing attacks of its own.
+AI's can now be killed.
+AI will use pre-generated nav meshes to navigate regions within the level.

AI and some conversation variables moved to NPC component to act as manager for behaviour.

Changes to AI creation in editor script.

Billboarding adjusted to make npcs appear more vertical.

Room System
+Old room system adapted to tag level colliders for navmesh regions. Now supports bridges to connect regions and supports "room over room" for bridges over water, land(untested) and lava(untested). 
Generate tile tags as appropriate in the editor scripts.

Tweaks to font system. Still messy though.
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RAIN AI Integration. Basic AI behaviour "Bragit"  +AI will idle and wander around randomly. +AI will respond to being attacked by pursuing and executing attacks of its own. +AI's can now be killed. +AI will use pre-generated nav meshes to navigate regions within the level.