<NME> an_unlock_trigger.cs
<BEF> ﻿using UnityEngine;
using System.Collections;

public class an_unlock_trigger : trigger_base {
	//?
}

}

<MSG> Implemented unlock Triggers
Lookat in objectbase can now call look Triggers
Allowed picklocks to work again on a random chance of sucess.
Notes on skill trap and additional observation on the hack trespass trap
<DFF> @@ -3,4 +3,6 @@ using System.Collections;
 
 public class an_unlock_trigger : trigger_base {
 	//?
+
+		//Trigger that is called when an object is unlocked.
 }

Implemented unlock Triggers Lookat in objectbase can now call look Triggers Allowed picklocks to work again on a random chance of sucess. Notes on skill trap and additional observation on the hack trespass trap