<NME> uw1_stringsclean.txt <BEF> ADDFILE <MSG> Script building code now merged with main program. <DFF> @@ -0,0 +1,7090 @@ +001=000=Hey, its all the game strings +001=001=Yow +001=002=The key does not fit. +001=003=There is no lock on that. +001=004=The key locks the lock. +001=005=The key unlocks the lock. +001=006=That is already open. +001=007=Use key on... +001=008=What lock would you like to try to pick? +001=009=As you reach for the tree, it withers away, revealing a silver seed. +001=010=The seed does not seem to find space for roots, and remains inert. +001=011=The seed vanishes. +001=012=You plant the seed, and a small silver tree quickly grows. +001=013=Welcome to the Underworld. +001=014=There are hostile creatures near! +001=015=You make camp. +001=016=You go to sleep. +001=017=You are starving. +001=018=You feel rested. +001=019=Your sleep is uneasy. +001=020=You can't go to sleep here! +001=021=Your sleep is interrupted! +001=022=It looks to be that of +001=023=They look to be those of +001=024=You are not ready to advance. +001=025=That is not a mantra. +001=026=Knowledge and Understanding fill you. +001=027=You cannot advance any further in that skill. +001=028=You have advanced greatly in +001=029=You have advanced in +001=030=None of your skills improved. +001=032=The Key of Truth is needed. Use it well. +001=033=You hear a chime in the distance. +001=034=You cannot advance in +001=035=The Cup of Wonder is +001=036=to the North +001=037=to the Northeast +001=038=to the East +001=039=to the Southeast +001=040=to the South +001=041=to the Southwest +001=042=to the West +001=043=to the Northwest +001=044=far far below you +001=045=far far below you +001=046=far below you +001=047=far below you +001=048=below you +001=049=below you +001=050=underneath you +001=052=above you +001=053=above you +001=054=above you +001=055=far above you +001=056=far above you +001=057=far far above you +001=058=far far above you +001=059=You detect a creature +001=060=You detect a few creatures +001=061=You detect the activity of many creatures +001=062=You detect no monster activity. +001=063= is currently active. +001=064=You are currently +001=065=You are on the +001=066= level of the Abyss. +001=067=It is the +001=068= day of your imprisonment. +001=069=It has been an uncountable number of days since you entered the Abyss. +001=070=You guess that it is currently +001=071=night +001=072=night +001=073=dawn +001=074=early morning +001=075=morning +001=076=late morning +001=077=mid-day +001=078=afternoon +001=079=late afternoon +001=080=early evening +001=081=evening +001=082=night +001=083=. +001=084=barely +001=085=mildly +001=086=badly +001=087=seriously +001=088=egregiously +001=089=Your current vitality is +001=090=Your current mana points are +001=091=You are +001=092= poisoned. +001=093=That is too far away to take. +001=094=You cannot reach that. +001=095=That is too heavy for you to pick up. +001=096=You cannot pick that up. +001=097=You detect no traps. +001=098=You found a trap! Do you wish to try to disarm it? +001=099=You catch a lovely fish. +001=100=No luck this time. +001=101=You cannot fish there. Perhaps somewhere else. +001=102=You feel a nibble, but the fish gets away. +001=103= and +001=104=starving +001=105=famished +001=106=very hungry +001=107=hungry +001=108=peckish +001=109=fed +001=110=well fed +001=111=full +001=112=satiated +001=113=fatigued +001=114=very tired +001=115=drowsy +001=116=awake +001=117=rested +001=118=wide awake +001=119=You can only use those individually. Take one from this group if you wish to use it. +001=120=Your lockpicking attempt failed. +001=121=You succeed in picking the lock. +001=122=That is not locked. +001=123=Lights may only be used if equipped. +001=124=That light is already used up. +001=125=With a loud <SNAP!>, the wand cracks. +001=126=You are too full to eat that now. +001=127=You are unable to open the wine bottle. +001=128=You can only spike closed doors. +001=129=The door is now spiked closed. +001=130=Please select door to spike... +001=131=The door is spiked. +001=132=It seems to have no effect. +001=133=The orb is destroyed! +001=134=You thoughtfully give the bones a final resting place. +001=135=The rock breaks into smaller pieces. +001=136=An object appears in the air and falls into your hand... +001=137= is nearly done +001=138= is unstable +001=139= is stable +001=140=You destroyed the +001=141=You damaged the +001=142=You cannot repair that. +001=143=Your attempt has no effect on the +001=144=You have partially repaired the +001=145=You have fully repaired the +001=146=The noise you made has attracted attention! +001=147=You have attained experience level +001=148=The bowl does not contain the correct ingredients. +001=149=You mix the ingredients into a stew. +001=150=You need a bowl to mix the ingredients. +001=151=Enscribed upon the scroll is your map. +001=152=You cannot use that. +001=153=Why is this being printed? +001=154=You see nothing. +001=155=Nothing to get. +001=156=You cannot talk to that. +001=157=Using the pole you trigger the switch. +001=158=The pole cannot be used on that. +001=159=Impossible, you are between worlds. +001=160=You cannot select options partway through an action. +001=161=No save game there. +001=162=Restore Game Complete. +001=163=\4Restore Game Failed.\0 +001=164=\4Save Game Failed.\0 +001=165=\6Save Game Succeeded.\0 +001=166=Restoring Game +001=167=Saving Game +001=168=\6 Please enter a save file description: +001=169=Error: Bad save file +001=170=... +001=171=You see a bridge. +001=172= tasted putrid. +001=173= tasted a little rancid. +001=174= tasted kind of bland. +001=175= tasted pretty good. +001=176= tasted great. +001=177=You cannot use oil on that. +001=178=You think it is a bad idea to add oil to the lit lantern. +001=179=Adding oil, you refuel the lantern. +001=180=The lantern is already full. +001=181=Dousing a cloth with oil and applying it to the wood, you make a torch. +001=182=You think it is a bad idea to add oil to the lit torch. +001=183=You refresh the torch. +001=184=The torch is unused. +001=185=You are unable to use that from here. +001=186=You cannot barter a container. Instead, remove the contents you want to trade. +001=187=A level +001=188=Banished the Slasher of Veils +001=189=after +001=190= days in the Abyss +001=191=There is a pained whining sound. +001=192=There is an empty clicking sound. +001=193=A voice utters the words "Reset Activated." +001=194=You press in the button. +001=195=You press in the button. +001=196=You press in the button. +001=197=You flip the switch. +001=198=You flip the switch. +001=199=You pull the level. +001=200=You pull the chain. +001=201=You pull the chain. +001=202=The button returns to its original state. +001=203=The button returns to its original state. +001=204=The button returns to its original state. +001=205=You flip the switch. +001=206=You flip the switch. +001=207=You push the lever. +001=208=You return the chain to its original position. +001=209=You return the chain to its original position. +001=210=You are not experienced enough to cast spells of that circle. +001=211=You do not have enough mana to cast the spell. +001=212=The incantation failed. +001=213=Casting was not successful. +001=214=The spell backfires. +001=215=You attempt to use the wand. +001=216=You think it will be +001=217= to repair the +001=218=Make an attempt? +001=219=trivial +001=220=simple +001=221=possible +001=222=hard +001=223=very difficult +001=224=The leeches remove the poison as well as some of your skin and blood. +001=225= is angered by your action. +001=226= is annoyed by your action. +001=227= notes your action. +001=228=Your vision distorts and you feel light headed. +001=229=You manage to finish eating the leeches. Barely. +001=230=You eat the candle, but doubt that it was good for you. +001=231=The toadstool tastes odd, and you begin to feel ill. +001=232=The mushroom causes your head to spin, and your vision to blur. +001=233=The plant is plain tasting but nourishing. +001=234=The rotworm corpse tastes quite bland but has an interesting texture. A tasteful flavoring would help it greatly. +001=235=The wormy stew has a subtle flavor which belies its ingredients. +001=236=Although you have to eat around the thorny flowers, the plant is quite good. +001=237=The water refreshes you. +001=238=You drink the port. +001=239=You drink the dark ale. +001=240=You quaff the potion in one gulp. +001=241=As the alcohol hits you, you stumble and collapse into sleep. +001=242=The drink makes you feel a little better for now. +001=243=You wake feeling somewhat unstable but better. +001=244=You found a trap! Do you wish to try to disarm it? +001=245=Your Rune of Warding has been set off +001=246=Your hands are full. +001=247=You can only put runes in the rune bag. +001=248=That item does not fit. +001=249=The waters of the fountain renew your strength. +001=250=You play the instrument. (Use 0-9 to play, or ESC to return to game) +001=251=You put the instrument down. +001=252=That is too heavy to take. +001=253=There is no space to drop that. +001=254=You need more space to fire that weapon. +001=255=There is not enough room to release that spell. +001=256=enters the Abyss . . . +001=257=You reenter the Abyss . . . +001=258=There is no place to put that. +001=259=The bones do not seem at rest in the grave, and you take them back. +001=260=You see +001=261=the Book of Honesty. +001=262=the Taper of Sacrifice. +001=263=the Taper of Sacrifice. +001=264=the Wine of Compassion. +001=265=the Standard of Honor. +001=266=the Shield of Valor. +001=267=the Cup of Wonder. +001=268=the Sword of Justice. +001=269=the Ring of Humility. +001=270=The spell unlocks the lock. +001=271=The spell has no discernable effect. +001=272=There is no reaction from the princess. +001=273=The moonstone is not available. +001=274=The cauldron is empty. +001=275=Ultima Underworld: The Stygian Abyss v +001=276=The Rune of Warding is placed. +001=277=There is no room to create that. +001=278=A rending sound fills the air. +001=279=The Slasher of Veils is dragged from this world. +001=280=You are sucked through the moongate . . . . . +001=281=You cannot save or restore games in the demo version. +001=370= a denizen of the area +001=371= a rotworm +001=372= a slug +001=373= a bat +001=374= a rat +001=375= a spider +001=376= a green goblin +001=377= a skeleton +001=378= an imp +001=379= a gray goblin +001=380= a mountainman +001=381= a lizardman +001=382= a lurker +001=383= a knight +001=384= a headless +001=385= a troll +001=386= a ghost +001=387= a ghoul +001=388= a gazer +001=389= a mage +001=390= a golem +001=391= a shadow beast +001=392= a reaper +001=393= a fire elemental +001=394= a wisp +001=395= Tyball +001=396= the Slasher of Veils +001=397= an outcast +001=398= a creature +001=411=first +001=412=second +001=413=third +001=414=fourth +001=415=fifth +001=416=sixth +001=417=seventh +001=418=eighth +001=419=ninth +001=420=tenth +001=421=eleventh +001=422=twelveth +001=423=thirteenth +001=424=fourteenth +001=425=fifteenth +001=426=sixteenth +001=427=seventeenth +001=428=eighteenth +001=429=nineteenth +001=430=twentieth +001=431=twenty-first +001=432=twenty-second +001=433=twenty-third +001=434=twenty-fourth +001=435=twenty-fifth +001=436=twenty-sixth +001=437=twenty-seventh +001=438=twenty-eighth +001=439=twenty-ninth +001=440=thirtieth +001=441=thirty-first +001=442=thirty-second +001=443=thirty-third +001=444=thirty-fourth +001=445=thirty-fifth +001=446=thirty-sixth +001=447=thirty-seventh +001=448=thirty-eighth +001=449=thirty-ninth +001=450=fortieth +001=451=forty-first +001=452=forty-second +001=453=forty-third +001=454=forty-fourth +001=455=forty-fifth +001=456=forty-sixth +001=457=forty-seventh +001=458=forty-eighth +001=459=forty-ninth +001=460=fiftieth +001=461=fifty-first +001=462=fifty-second +001=463=fifty-third +001=464=fifty-fourth +001=465=fifty-fifth +001=466=fifty-sixth +001=467=fifty-seventh +001=468=fifty-eighth +001=469=fifty-ninth +001=470=sixtieth +001=471=sixty-first +001=472=sixty-second +001=473=sixty-third +001=474=sixty-fourth +001=475=sixty-fifth +001=476=sixty-sixth +001=477=sixty-seventh +001=478=sixty-eighth +001=479=sixty-ninth +001=480=seventieth +001=481=seventy-first +001=482=seventy-second +001=483=seventy-third +001=484=seventy-fourth +001=485=seventy-fifth +001=486=seventy-sixth +001=487=seventy-seventh +001=488=seventy-eighth +001=489=seventy-ninth +001=490=eightieth +001=491=eighty-first +001=492=eighty-second +001=493=eighty-third +001=494=eighty-fourth +001=495=eighty-fifth +001=496=eighty-sixth +001=497=eighty-seventh +001=498=eighty-eighth +001=499=eighty-ninth +001=500=ninetieth +001=501=ninety-first +001=502=ninety-second +001=503=ninety-third +001=504=ninety-fourth +001=505=ninety-fifth +001=506=ninety-sixth +001=507=ninety-seventh +001=508=ninety-eighth +001=509=ninety-ninth +001=510=hundredth +001=511=uncountable +002=001=Choose character sex: +002=002=Select handedness: +002=003=Pick a class: +002=004=Pick a skill: +002=006=Choose difficulty: +002=007=Name: +002=008=Keep this character? +002=009=Male +002=010=Female +002=011=Left +002=012=Right +002=013=Standard +002=014=Easy +002=015=Yes +002=016=No +002=017=Str: +002=018=Dex: +002=019=Int: +002=020=Vit: +002=021=Mana: +002=022=Exp: +002=023=Fighter +002=024=Mage +002=025=Bard +002=026=Tinker +002=027=Druid +002=028=Paladin +002=029=Ranger +002=030=Shepherd +002=031=Attack +002=032=Defense +002=033=Unarmed +002=034=Sword +002=035=Axe +002=036=Mace +002=037=Missile +002=038=Mana +002=039=Lore +002=040=Casting +002=041=Traps +002=042=Search +002=043=Track +002=044=Sneak +002=045=Repair +002=046=Charm +002=047=Picklock +002=048=Acrobat +002=049=Appraise +002=050=Swimming +002=051=RA +002=052=ANRA +002=053=ORA +002=054=AMO +002=055=GAR +002=056=KOH +002=057=FAHM +002=058=IMU +002=059=LAHN +002=060=SOL +002=061=ROMM +002=062=LU +002=063=SAHF +002=064=MUL +002=065=LON +002=066=UN +002=067=AAM +002=068=FAL +002=069=HUNN +002=070=ONO +002=071=INSAHN +002=072=FANLO +002=073=NO +002=074=SUMM RA +002=075=MU AHM +002=076=OM CAH +003=000=The pages are blank. +003=002=My dearest Alfred:Go into the Abyss knowing that I will not forget thee. As bitter as the Baron's justice dost seem, tis better than a hangman's noose. No matter the passing of years, I will await thy return. Yours forever, Sandra +003=003=The dim witted Goblins have given me the tool I need; tonight I shall make good my escape from this filthy cell - Bragit +003=004=Uus Por for large jumps +003=032=These blueprints are indecipherable. +003=033=Speak the mantra RA to see thy blows land with greater effectiveness. +003=034=For better eyesight, use the mantra LU. +003=035=It is said that chanting UN will allow one to make better deals. +003=036=To better gauge the quality of a deal, chant HUNN. +003=037=Remove Bet from a Resist Blows spell for better protection. +003=064=Look for Thieves hideout behind storage room +003=065=TRIED THIS LEVER! MANY R... +003=066=Ghastly ones broken haft have. Search for Blade in southeast. Behind wall, secrets are. +003=067=Ossikka, Upon your shoulders does holding together the Lizard folk alliance fall. Please do not fail me. Sir Cabirus +003=068=Speak SAHF to gain tracking. +003=069=Wanderer Thanking you much, I can lizardman rune-spell talk. For walk water, Ylem Por do. +003=070=Speaking FAL increases one's nimbleness and tumbling. +003=071=To swim better, chant the ONO mantra. +003=097=A book written to help parents frighten their children entitled "Mondain Strikes Back" +003=099=A short treatise on fishing technique, including casting technique and choice of lures +003=100=Diary of a Seer who was embarking on a Troll watching journey +003=101=The writ of Lorne is thus. In our days of beginning we must stick together, and not allow petty grievances to stand in the way of respect. +003=102=The maze conceals many chambers. One is said to lead a chamber once used by the knights. +003=103=Lorne went to the homeland of the Trolls in the hope of building a shrine. +003=104=The maze is locked with a key that is now thought to be lost. +003=105=I, Baron Almric, hereby condemn thee to the Abyss. At morn tommorrow thou wilt be brought to the entrance of the cave and released. If ever thou dost return, thou wilt be considered innocent. Until then, thou art guilty in the eyes of the land. +003=106=Lakshi - I am writing to discuss with you the possibility of your performing a small service for me, which in the end would be beneficial to ourselves and the Abyss as a whole. If you could have several of your subjects do some small favors for me, I would be indebted to you for quite some time. P.S. Just tell my messenger your response - he can be trusted. +003=107=Gratlashuns, Sethar, you done might strng by pertecting us. Thnks +003=108=Music and lyrics to a popular Troll fight song. +003=109=A stirring eulogy for Sir Ingvar +003=110=Certificate of honor, presented to Trisch Wender, upon winning the Serpent's Hold Four Day CrackShot competition +003=111=Finally, I can cast Curse! Now, to find a way out of this pit... +003=112=The Bullfrog puzzle has a simple solution, but there is more than meets the eye in that place. +003=113=The heights of the north have a hidden counterpart. +003=114=To pass into the unseen, jump through the seen. +003=115=One should be more careful to dot one's I's than to cross one's T's. +003=128=Thief's Guide volume 1Picking Locks--What Bellowing AAM Won't Tell You +003=129=Thief's Guide volume 2Stealth--What to do After MUL +003=130=Thief's Guide volume 3Scaling Walls--Art or Science? +003=131=Thief's Guide volume 4Traps--Beyond ROMM to Nuts and Bolts +003=132=An Corp Mani deals great blows to undead. +003=133=Chanting LAHN helps one to identify one's possessions. +003=160=On the Properties of Runestones +003=161=The Origin of Moongates: Do Other Worlds Exist? +003=162=Dangers of Mandrake Root: The Untold Story +003=163=A Compendium of Practical Jokes for the Aspiring Mage +003=164=A History of Britannia +003=165=Human-Gargish Dictionary +003=166=Unforeseen Combinations: The Continual Search for New Reagents +003=167=Not Just Pointy Caps with Stars: What Every Wizard Should Know About Fashion +003=168=A Study of the Use of Heat in Preparing Reagents +003=169=Volcanos: Gates to Other Worlds? +003=170=How to summon? Kal... Kal what? No Xen runestone... Mani perhaps? Must experiment in controlled environment... +003=171=A volume in a foreign tongue, entitled "Folanae Fanlo" +003=172=The Book of Honesty, by Ravenhurst of Moonglow +003=173=A tome whose pages have been torn out entitled "The Book of Duplicity" +003=174=Many mages have found that the IMU mantra has increased their magical stamina. +003=175=The SOL Mantra: A Useful Shortcut to Magical Power +003=192=Decided to explore the mines. There must be some way to bypass the maze. If only there were a way across the pit of lava. But my maps indicate there must be a secret door in this area. I enter now... +003=193=I'm trapped now. I dare not return from whence I came, and I dare not brave the caverns. So many hateful dead things. If only I'd known this key opened the door on the far side of the lava pit, I wouldn't be in this fix. I think I'll just rest and wait now. Perhaps my companions may find me... +003=194=Indecipherable runes that hurt your head when you look at them for too long +003=195=Remember to meet with naweohkx'o in the phase room on the 5th cycle. +003=196=In Lor, Bet In Sanct, Ort Jux, In Mani Ylem, Sanct Hur, Uus Por, Syn Flas? Tor Mes? +003=197=Garamon, forgive me! I'll revive thee when it's through. +003=198=Demonic Summoning and Control: Theory and Practice +003=199=On the Process of Resurrection +003=200=Dungeon Design and Constuction by Dugali Skowe +003=201=Leblanc: Horatio has explored the lava pits. He is now in the northwest mapping that area. He will send you both when he returns. +003=202=Mysteries of the Abyss +003=257=This recipe for worm stew requires port, a green mushroom, a dead rotworm, and a bowl to mix them in. +004=000=a_hand axe +004=001=a_battle axe +004=002=an_axe +004=003=a_dagger +004=004=a_shortsword +004=005=a_longsword +004=006=a_broadsword +004=007=a_cudgel +004=008=a_light mace +004=009=a_mace +004=010=a_shiny sword +004=011=a_jeweled axe +004=012=a_black sword +004=013=a_jeweled sword +004=014=a_jeweled mace +004=015=a_fist +004=016=a_sling stone +004=017=a_crossbow bolt +004=018=an_arrow +004=019=a_stone +004=020=a_fireball +004=021=a_lightning bolt +004=022=acid +004=023=a_magic missile +004=024=a_sling +004=025=a_bow +004=026=a_crossbow +004=031=a_jeweled bow +004=032=a_leather vest +004=033=a_mail shirt +004=034=a_breastplate +004=035=leather leggings&pairs of leather leggings +004=036=mail leggings&pairs of mail leggings +004=037=plate leggings&pairs of plate leggings +004=038=leather gloves&pairs of leather gloves +004=039=chain gauntlets&pairs of chain gauntlets +004=040=plate gauntlets&pairs of plate gauntlets +004=041=leather boots&pairs of leather boots +004=042=chain boots&pairs of chain boots +004=043=plate boots&pairs of plate boots +004=044=a_leather cap +004=045=a_chain cowl +004=046=a_helmet +004=047=a_pair of dragon skin boots&pairs of dragon skin boots +004=048=a_crown +004=049=a_crown +004=050=a_crown +004=054=an_iron ring +004=055=a_shiny shield +004=056=a_gold ring +004=057=a_silver ring +004=058=a_red ring +004=059=a_tower shield +004=060=a_wooden shield +004=061=a_small shield +004=062=a_buckler +004=063=a_jeweled shield +004=064=a_rotworm +004=065=a_flesh slug +004=066=a_cave bat +004=067=a_giant rat +004=068=a_giant spider +004=069=a_acid slug +004=070=a_goblin +004=071=a_goblin +004=072=a_giant rat +004=073=a_vampire bat +004=074=a_skeleton +004=075=an_imp +004=076=a_goblin +004=077=a_goblin +004=078=a_goblin +004=080=a_goblin +004=081=a_mongbat +004=082=a_bloodworm +004=083=a_wolf spider +004=084=a_mountainman&mountainmen +004=085=a_green lizardman&green lizardmen +004=086=a_mountainman&mountainmen +004=087=a_lurker +004=088=a_red lizardman&red lizardmen +004=089=a_gray lizardman&red lizardmen +004=090=an_outcast +004=091=a_headless&headlesses +004=092=a_dread spider +004=093=a_fighter +004=094=a_fighter +004=095=a_fighter +004=096=a_troll +004=097=a_ghost +004=098=a_fighter +004=099=a_ghoul +004=100=a_ghost +004=101=a_ghost +004=102=a_gazer +004=103=a_mage +004=104=a_fighter +004=105=a_dark ghoul +004=106=a_mage +004=107=a_mage +004=108=a_mage +004=109=a_mage +004=110=a_ghoul +004=111=a_feral troll +004=112=a_great troll +004=113=a_dire ghost +004=114=an_earth golem +004=115=a_mage +004=116=a_deep lurker +004=117=a_shadow beast +004=118=a_reaper +004=119=a_stone golem +004=120=a_fire elemental +004=121=a_metal golem +004=122=a_wisp +004=127=an_adventurer +004=128=a_sack +004=129=an_open sack +004=130=a_pack +004=131=an_open pack +004=132=a_box&boxes +004=133=an_open box&open boxes +004=134=a_pouch&pouches +004=135=an_open pouch&pouches +004=136=a_map case +004=137=an_open map case +004=138=a_gold coffer +004=139=an_open gold coffer +004=140=an_urn +004=141=a_quiver +004=142=a_bowl +004=143=a_rune bag +004=144=a_lantern +004=145=a_torch&torches +004=146=a_candle +004=147=a_taper +004=148=a_lit lantern +004=149=a_lit torch +004=150=a_lit candle +004=151=a_lit taper +004=152=a_wand +004=153=a_wand +004=154=a_wand +004=155=a_wand +004=156=a_broken wand +004=157=a_broken wand +004=158=a_broken wand +004=159=a_broken wand +004=160=a_coin +004=161=a_gold coin +004=162=a_ruby&rubies +004=163=a_red gem +004=164=a_small blue gem +004=165=a_large blue gem +004=166=a_sapphire +004=167=an_emerald +004=168=an_amulet +004=169=a_goblet +004=170=a_sceptre +004=171=a_gold chain +004=172=a_gold plate +004=173=an_ankh pendant +004=174=a_shiny cup +004=175=a_large gold nugget +004=176=a_piece of meat&pieces of meat +004=177=a_loaf of bread&loaves of bread +004=178=a_piece of cheese&pieces of cheese +004=179=an_apple +004=180=an_ear of corn&ears of corn +004=181=a_loaf of bread&loaves of bread +004=182=a_fish&fish +004=183=some_popcorn&bunches of popcorn +004=184=a_mushroom +004=185=a_toadstool +004=186=a_bottle of ale&bottles of ale +004=187=a_red potion +004=188=a_green potion +004=189=a_bottle of water&bottles of water +004=190=a_flask of port&flasks of port +004=191=a_bottle of wine&bottles of wine +004=192=a_plant +004=193=some_grass&bunches of grass +004=194=a_skull +004=195=a_skull +004=196=a_bone +004=197=a_bone +004=198=a_pile of bones&piles of bones +004=199=some_vines&bunches of vines +004=200=a_broken axe +004=201=a_broken sword +004=202=a_broken mace +004=203=a_broken shield +004=204=a_piece of wood&pieces of wood +004=205=a_piece of wood&pieces of wood +004=206=a_plant +004=207=a_plant +004=208=a_pile of debris&piles of debris +004=209=a_pile of debris&piles of debris +004=210=a_pile of debris&piles of debris +004=211=a_stalactite +004=212=a_plant +004=213=a_pile of debris&piles of debris +004=214=a_pile of debris&piles of debris +004=215=an_anvil +004=216=a_pole +004=217=a_dead rotworm +004=218=some_rubble&piles of rubble +004=219=a_pile of wood chips&piles of wood chips +004=220=a_pile of bones&piles of bones +004=221=a_blood stain +004=222=a_blood stain +004=223=a_blood stain +004=224=a_runestone +004=225=the_Key of Truth +004=226=the_Key of Love +004=227=the_Key of Courage +004=228=a_two part key +004=229=a_two part key +004=230=a_two part key +004=231=the_Key of Infinity +004=232=an_An stone +004=233=a_Bet stone +004=234=a_Corp stone +004=235=a_Des stone +004=236=an_Ex stone +004=237=a_Flam stone +004=238=a_Grav stone +004=239=a_Hur stone +004=240=an_In stone +004=241=a_Jux stone +004=242=a_Kal stone +004=243=a_Lor stone +004=244=a_Mani stone +004=245=a_Nox stone +004=246=an_Ort stone +004=247=a_Por stone +004=248=a_Quas stone +004=249=a_Rel stone +004=250=a_Sanct stone +004=251=a_Tym stone +004=252=an_Uus stone +004=253=a_Vas stone +004=254=a_Wis stone +004=255=a_Ylem stone +004=256=a_key +004=257=a_lockpick +004=258=a_key +004=259=a_key +004=260=a_key +004=261=a_key +004=262=a_key +004=263=a_key +004=264=a_key +004=265=a_key +004=266=a_key +004=267=a_key +004=268=a_key +004=269=a_key +004=270=a_key +004=271=a_lock +004=272=a_picture of Tom +004=273=a_crystal splinter +004=274=an_orb rock +004=275=the_Gem Cutter of Coulnes +004=276=a_book +004=277=a_block of burning incense&blocks of burning incense +004=278=a_block of incense&blocks of incense +004=279=an_orb +004=280=a_broken blade +004=281=a_broken hilt +004=282=a_figurine +004=283=some_rotworm stew&servings of rotworm stew +004=284=some_strong thread&pieces of strong thread +004=285=dragon scales&bunches of dragon scales +004=286=a_resilient sphere&some_resilient spheres +004=287=a_standard +004=288=a_spell +004=289=a_bedroll +004=290=a_silver seed +004=291=a_mandolin +004=292=a_flute +004=293=some_leeches&bunches of leeches +004=294=a_moonstone +004=295=a_spike +004=296=a_rock hammer +004=297=a_glowing rock +004=298=a_campfire +004=299=a_fishing pole +004=300=a_medallion +004=301=an_oil flask +004=302=a_fountain +004=303=a_cauldron +004=304=a_book +004=305=a_book +004=306=a_book +004=307=a_book +004=308=a_book +004=309=a_book +004=310=a_book +004=311=a_book +004=312=a_scroll +004=313=a_scroll +004=314=a_scroll +004=315=a_map +004=316=a_scroll +004=317=a_scroll +004=318=a_scroll +004=319=a_scroll +004=320=a_door +004=321=a_door +004=322=a_door +004=323=a_door +004=324=a_door +004=325=a_door +004=326=a_portcullis&portcullises +004=327=a_secret door +004=328=an_open door +004=329=an_open door +004=330=an_open door +004=331=an_open door +004=332=an_open door +004=333=an_open door +004=334=an_open portcullis +004=335=a_secret door +004=336=a_bench&benches +004=337=an_arrow +004=338=a_crossbow bolt +004=339=a_large boulder +004=340=a_large boulder +004=341=a_boulder +004=342=a_small boulder +004=343=a_shrine +004=344=a_table +004=345=a_beam +004=346=a_moongate +004=347=a_barrel +004=348=a_chair +004=349=a_chest +004=350=a_nightstand +004=351=a_lotus turbo esprit +004=352=a_pillar +004=353=a_lever +004=354=a_switch&switches +004=356=a_bridge +004=357=a_gravestone +004=358=some_writing +004=365=force field +004=366=special tmap obj +004=367=special tmap obj +004=368=a_button +004=369=a_button +004=370=a_button +004=371=a_switch +004=372=a_switch +004=373=a_lever +004=374=a_pull chain +004=375=a_pull chain +004=376=a_button +004=377=a_button +004=378=a_button +004=379=a_switch +004=380=a_switch +004=381=a_lever +004=382=a_pull chain +004=383=a_pull chain +004=384=a_damage trap +004=385=a_teleport trap +004=386=a_arrow trap +004=387=a_do trap +004=388=a_pit trap +004=389=a_change terrain trap +004=390=a_spelltrap +004=391=a_create object trap +004=392=a_door trap +004=393=a_ward trap +004=394=a_tell trap +004=395=a_delete object trap +004=396=an_inventory trap +004=397=a_set variable trap +004=398=a_check variable trap +004=399=a_combination trap +004=400=a_text string trap +004=416=a_move trigger +004=417=a_pick up trigger +004=418=a_use trigger +004=419=a_look trigger +004=420=a_step on trigger +004=421=an_open trigger +004=422=an_unlock trigger +004=448=some_blood +004=449=a_mist cloud +004=450=an_explosion +004=451=an_explosion +004=452=an_explosion +004=453=a_splash&splashes +004=454=a_splash&splahes +004=455=a_spell effect +004=456=some_smoke +004=457=a_fountain +004=458=a_silver tree +004=459=some_damage +004=461=a_sound source +004=462=some_changing terrain +004=463=a_moving door +005=000=broken +005=001=badly damaged +005=002=damaged +005=003=sturdy +005=004=massive +005=005=massive +005=006=ruined +005=007=badly worn +005=008=worn +005=009=servicable +005=010=excellent +005=011=excellent +005=012=shredded +005=013=tattered +005=014=brittle +005=015=ragged +005=016=smooth +005=017=smooth +005=018=worm-infested +005=019=rotten +005=020=smelly +005=021=day-old +005=022=fresh +005=023=fresh +005=024=mold-covered +005=025=moldy +005=026=stale +005=027=day-old +005=028=fresh +005=029=fresh +005=030=broken +005=031=battered +005=032=dented +005=033=undamaged +005=034=new +005=035=new +005=036=ruined +005=037=marred +005=038=scratched +005=039=unblemished +005=040=flawless +005=041=flawless +005=042=ruined +005=043=marred +005=044=tarnished +005=045=undamaged +005=046=perfect +005=047=perfect +005=048=tiny +005=049=small +005=050=medium sized +005=051=large +005=052=very large +005=053=huge +005=054=unreadable +005=055=tattered +005=056=dog-eared +005=057=undamaged +005=058=new +005=059=new +005=060=burned out +005=061=nearly spent +005=062=half burned +005=063=somewhat used +005=064=hardly used +005=065=unused +005=066=empty +005=067=nearly empty +005=068=half full +005=069=nearly full +005=070=full +005=071=full +005=072=broken +005=073=cracked +005=074=worn +005=075=slightly worn +005=076=new +005=077=new +005=078=ruined +005=079=badly worn +005=080=worn +005=081=servicable +005=082=excellent +005=083=excellent +005=096=hostile +005=097=upset +005=098=mellow +005=099=friendly +005=101=The handle of this key is tarnished from heavy use. +005=102=This key seems to have been made from stone, and is cold to the touch. +005=105=The gem inset in this key has been chipped badly. +005=106=Three yellow gems adorn the handle of this key. +005=108=Upon the small key ring which is attached to this key is a small disc which has the letters 'E' and 'W' imprinted on it. +005=109=A lizard figure adorns the small gem which is attached to this key. +005=110=Etched upon this key in extremely tiny print is the phrase "Key to Courage." +005=111=The picture of a lizard embellishes the gem inset in this key. +005=113=The handle of this key is set with a smooth stone of obsidian. +005=115=This key feels strangely clammy. +005=123=Crude runes are scrawled on this key. +005=124=The handle of this key is set with a large tooth. +005=125=This key seems to have been carved from a bone. +005=126=This key feels quite warm, almost as if it is alive. +005=127=The handle of this key is the intact skull of an imp. +006=000=Darkness +006=001=Burning Match +006=002=Candlelight +006=003=Light +006=004=Magic Lantern +006=005=Night Vision +006=006=Daylight +006=007=Sunlight +006=017=Leap +006=018=Slow Fall +006=019=Levitate +006=020=Water Walk +006=021=Fly +006=034=Resist Blows +006=035=Thick Skin +006=037=Iron Flesh +006=049=Curse +006=050=Stealth +006=051=Conceal +006=052=Invisibilty +006=053=Missile Protection +006=054=Flameproof +006=055=Poison Resistance +006=056=Magic Protection +006=057=Greater Magic Protection +006=064=Lesser Heal +006=065=Lesser Heal +006=066=Lesser Heal +006=067=Lesser Heal +006=068=Heal +006=069=Heal +006=070=Heal +006=071=Heal +006=072=Enhanced Heal +006=073=Enhanced Heal +006=074=Enhanced Heal +006=075=Enhanced Heal +006=076=Greater Heal +006=077=Greater Heal +006=078=Greater Heal +006=079=Greater Heal +006=081=Magic Arrow +006=082=Electrical Bolt +006=083=Fireball +006=097=Reveal +006=098=Sheet Lightning +006=099=Confusion +006=100=Flame Wind +006=113=Cause Fear +006=114=Smite Undead +006=115=Ally +006=116=Poison +006=117=Paralyze +006=129=Create Food +006=130=Set Guard +006=131=Rune of Warding +006=132=Summon Monster +006=144=Cursed +006=145=Cursed +006=146=Cursed +006=147=Cursed +006=148=Cursed +006=149=Cursed +006=150=Cursed +006=151=Cursed +006=152=Cursed +006=153=Cursed +006=154=Cursed +006=155=Cursed +006=156=Cursed +006=157=Cursed +006=158=Cursed +006=159=Cursed +006=160=Increase Mana +006=161=Increase Mana +006=162=Increase Mana +006=163=Increase Mana +006=164=Mana Boost +006=165=Mana Boost +006=166=Mana Boost +006=167=Mana Boost +006=168=Regain Mana +006=169=Regain Mana +006=170=Regain Mana +006=171=Regain Mana +006=172=Restore Mana +006=173=Restore Mana +006=174=Restore Mana +006=175=Restore Mana +006=176=Speed +006=177=Detect Monster +006=178=Strengthen Door +006=179=Remove Trap +006=180=Name Enchantment +006=181=Open +006=182=Cure Poison +006=183=Roaming Sight +006=184=Telekinesis +006=185=Tremor +006=186=Gate Travel +006=187=Freeze Time +006=188=Armageddon +006=190=Regeneration +006=191=Mana Regeneration +006=211=the Frog +006=212=Maze Navigation +006=213=Hallucination +006=256=Light +006=257=Resist Blows +006=258=Magic Arrow +006=259=Create Food +006=260=Stealth +006=261=Leap +006=262=Curse +006=263=Slow Fall +006=264=Lesser Heal +006=265=Detect Monster +006=266=Cause Fear +006=267=Rune of Warding +006=268=Speed +006=269=Conceal +006=270=Night Vision +006=271=Electrical Bolt +006=272=Strengthen Door +006=273=Thick Skin +006=274=Water Walk +006=275=Heal +006=276=Levitate +006=277=Poison +006=278=Flameproof +006=279=Remove Trap +006=280=Fireball +006=281=Smite Undead +006=282=Name Enchantment +006=283=Missile Protection +006=284=Open +006=285=Cure Poison +006=286=Greater Heal +006=287=Sheet Lightning +006=288=Gate Travel +006=289=Paralyze +006=290=Daylight +006=291=Telekinesis +006=292=Fly +006=293=Ally +006=294=Summon Monster +006=295=Invisibility +006=296=Confusion +006=297=Reveal +006=298=Iron Flesh +006=299=Tremor +006=300=Roaming Sight +006=301=Flame Wind +006=302=Freeze Time +006=303=Armageddon +006=304=Mass Paralyze +006=305=Acid +006=306=Local Teleport +006=307=Mana Boost +006=308=Restore Mana +006=384=Leap +006=385=Slow Fall +006=386=Levitate +006=387=Water Walk +006=388=Fly +006=389=Curse +006=390=Stealth +006=391=Conceal +006=392=Invisibility +006=393=Missile Protection +006=394=Flameproof +006=395=Freeze Time +006=396=Roaming Sight +006=397=Haste +006=398=Telekinesis +006=399=Resist Blows +006=400=Thick Skin +006=401=Light +006=402=Iron Flesh +006=403=Night Vision +006=404=Daylight +006=448=Minor Accuracy +006=449=Accuracy +006=450=Additional Accuracy +006=451=Major Accuracy +006=452=Great Accuracy +006=453=Very Great Accuracy +006=454=Tremendous Accuracy +006=455=Unsurpassed Accuracy +006=456=Minor Damage +006=457=Damage +006=458=Additional Damage +006=459=Major Damage +006=460=Great Damage +006=461=Very Great Damage +006=462=Tremendous Damage +006=463=Unsurpassed Damage +006=464=Minor Protection +006=465=Protection +006=466=Additional Protection +006=467=Major Protection +006=468=Great Protection +006=469=Very Great Protection +006=470=Tremendous Protection +006=471=Unsurpassed Protection +006=472=Minor Toughness +006=473=Toughness +006=474=Additional Toughness +006=475=Major Toughness +006=476=Great Toughness +006=477=Very Great Toughness +006=478=Tremendous Toughness +006=479=Unsurpassed Toughness +007=000=You cannot talk to that! +007=001=You get no response. +007=002= that I am getting +007=003=...I guess +007=004=...I think maybe +007=005=...I think +007=006=...I am sure +007=007=...I know +007=008=a terrible deal... +007=009=a very bad deal... +007=010=a bad deal... +007=011=a poor deal... +007=012=an even deal... +007=013=a good deal... +007=014=a very good deal... +007=015=a great deal... +007=016=an excellent deal... +007=017=Corby +007=018=Shak +007=019=Goldthirst +007=020=Shanklick +007=021=Eyesnack +007=022=Marrowsuck +007=023=Ketchaval +007=024=Retichall +007=025=Vernix +007=026=Lanugo +007=027=Thorlson +007=028=Dorna Ironfist +007=029=Morlock +007=030=Dr. Owl +007=031=Sseetharee +007=032=Ishtass +007=033=Sethar Strongarm +007=034=Lakshi Longtooth +007=035=Hagbard +007=036=Gulik +007=037=Steeltoe +007=038=golem +007=039=Judy +007=040=prisoner +007=041=Door +007=042=Celaven +007=043=Garamon +007=044=Zak +007=080=Jaacar +007=081=Eb +007=082=Drog +007=083=Bragit +007=104=Brawnclan +007=105=Hewstone +007=106=Ironwit +007=107=Janus +007=128=bandit +007=129=head bandit +007=130=Iss'leek +007=152=Oradinar +007=153=Linnet +007=154=Derek +007=155=Trisch +007=156=Ree +007=157=Feznor +007=158=Rodrick +007=159=Biden +007=160=Rawstag +007=162=Doris +007=163=Kyle +007=164=Cecil +007=165=Meredith +007=177=Anjor +007=178=Kneenibble +007=200=Delanrey +007=201=Nilpont +007=202=Folina +007=203=Illomo +007=204=Gralwart +007=205=Shenilor +007=206=Bronus +007=207=Ranthru +007=208=Fyrgen +007=209=Louvnon +007=210=Dominus +007=223=spectre named Warren +007=224=Cardon +007=225=guard +007=226=Naruto +007=227=Dantes +007=228=Kallistan +007=229=Fintor +007=230=Bolinard +007=231=Smonden +007=232=guard +007=233=Gurstang +007=234=Griffle +007=235=guard +007=236=guard +007=237=imp +007=238=guard +007=247=Tyball +007=248=Carasso +007=256=a_bolt of lightning +007=257=an_eyeball +007=258=a_gruesome bat +007=259=a_bizarre fish +007=260=a_spiral +007=261=a_hellhound +007=262=a_skull +007=263=a_mouth +007=264=the Slasher of Veils +008=000=Something indecipherable +008=033=The empty grave of Garamon +008=034=The grave of Garamon +008=064=We attacked the entrance with all manner of tools, but it gave not a hair. It simply cannot be breached. Hence we have resigned ourselves to die in this hellish pit. - Elsmore +008=065=Oh weary traveler, partake from these waters and feel new life course through thy veins. +008=066=Here lies Korianous, the master builder. Long he toiled to rework the Abyss into a home fit for the coming of Cabirus' colonists. Tragedy did strike before his task was done, when a stone block fell upon his head. +008=067=Here be the Grand Staircase which descends through all deeps of the Abyss. - Korianous +008=068=Plant the seed of the Silver Sapling and a new Sapling will spring forth. In return for this gift of life, thou shalt be granted a new life thyself, when this one doth end. +008=069=Keep Out +008=070=Seeker of honor and valor in battle, speak Summ Ra, the mantra of Courage. +008=071=Seeker of the mysterious arts, speak Mu Ahm, the mantra of Truth. +008=072=Seeker of the mastery of practical skills, speak Om Cah, the mantra of Love. +008=100=Quarters of Mondor +008=101=Quarters of Corby +008=102=Helmet recommended +008=103=Entrance to Mines +008=104=South Branch (to Shak) +008=105=North Branch. Beware of Monster! +008=106=Unstable mines ahead +008=107=Warning - Dangerous Undertow +008=108=Supply Room. Please Partake Freely. +008=136=Left Right Center +008=137=Storage Room: East +008=138=Storage Room: West +008=139=ORA, the Mantra of Unarmed combat, helps the unfortunate. +008=140=To protect thyself, use the ANRA chant. +008=141=Ask Shanklick about crazy wizard. +008=142=Magic Crystal exposes hidden tombs and monsters. +008=143=Mountainman Shak: Master Weaponsmith +008=144=Heal thyself by using fountain. +008=145=Tom Loves Judy +008=146=Go to the very base of the Abyss, then battle your way back up, to find the key to your fortitude. +008=173=Trolls welcome +008=174=This leaves the great hall to enter the realm of the Trolls +008=175=This leaves the great hall to enter the realm of the Knights +008=176=The Great Stair +008=180=Right: Main Office. Left: Checkpoint. +008=181=Office of Troll Watching +008=182=Treasurer +008=183=First Officer +008=184=Armorer +008=185=Guards +008=186=Quarters of Dorna Ironfist, leader of the Knights of the Order of the Crux Ansata +008=187=Secure outpost ahead. Be prepared. +008=188=Storage Room +008=189=Armory +008=192=Here lies Sir Ingvar, Knight of the Order of the Crux Ansata. +008=208=Tombs of the Great Stygian Abyss +008=209=Herein lies Sir Cabirus +008=210=Herein lies Garamon, brother of Tyball +008=211=High State Chamber +008=212=Guard personnel only +008=213=Shrine of the Virtues +008=214=Herein lies Nolant, formerly Sir, stripped of his title. He strayed from the path of virtue by murdering the young Endicott in cold blood. +008=215=Here lies Nolant, separated ignominiously from the rest of his order. +008=216=Mine dispatch chamber. Enter only in presence of dispatch operator. +008=217=Teleport door lock. Mine dispatch operators only. +008=218=Teleport door control +008=219=Exit corridor +008=220=Here lies Sir Cabirus, whose work created peace and harmony where there was none. May he rest in peace +008=237=Here lies one who is no longer among the living. Enter not unless thou dost wish to join him. +008=238=Although no more gargoyles will reside in the Abyss, we thank them for the sacrifice they made. +008=239=Here lie those Gargoyles who perished during the great plague shortly after the foundation of the Colony of the Abyss. The effort they made to improve the Abyss shall not be forgotten. +008=244=The Academy of the Abyss +008=245=To the Great Stair +008=246=Private Property +008=247=To the Shrine +008=248=Warning: Dangerous Area +008=249=The Domain of Vilus. Visitors NOT Welcome. +008=250=Quarters of Dominus +008=251=Quarters of Frang +008=252=Quarters of Nedge +008=253=Library of the Academy. Please return books promptly! +008=280=Beware... Evil Dead Beyond +008=281=This be my death curse carved in stone on thou who reads it I am now dead +008=282=Grak is a corpseworm +008=283=Antimagic + antimagic = 0! +008=285=HeimdaarnHe who journeyed from afar +008=286=Thost the Fi t +008=289=Thulsoom th MadSurvivor of the Third Age +008=293=At last! Now, all that is left is to conquer the maze... +008=316=Thou canst not defeat the Drakhri! +008=352=The gravestone reads: +008=353=The tombstone reads: +008=368=The plaque reads: +008=369=The plaque reads: +008=370=An ancient rune: +008=371=An ancient rune: +008=372=The sign reads: +008=373=The sign reads: +008=374=The sign reads: +008=375=The sign reads: +008=376=The writing reads: +008=377=The writing reads: +008=378=An ancient rune: +008=379=An ancient rune: +008=380=The writing reads: +008=381=The runes read: +008=382=The runes read: +008=383=The writing reads: +008=384=a_wall +008=385=a_door +008=386=an_altar +008=387=stairs leading up +008=388=stairs leading down +008=389=a_pipe +008=390=a_grating +008=391=a_drain +008=392=a_princess chained to a wall +008=393=a_window +008=394=a_tapestry +008=395=THE FINAL DOOR +008=508=You have a vision of a cup. +008=509=You have a vision of a cup. +008=510=You have a vision of a cup. +008=511=You don't see a vision this time. +009=001=Peering into the crystal ball, a vision of a strange world appears. Bizarre creatures float through space. A green path, flanked by a black void on either side, runs off into the distance. Somehow you know the path leads to Britannia. +009=002=Welcome to the Underworld... +009=003=The doors are securely locked. +009=064=You are sucked through the pipe... +009=065=You hear a rumbling sound to the west! +009=128=The dank, malodorous stench of this underground swamp invades your revolted nostrils. You recoil from the wave of fetid odor. +009=129=You feel the sting of tiny poisonous needles stabbing into the exposed parts of your legs and arms. +009=130=You move the vines aside... +009=131=You hear the roar of tons of water falling to your west. +009=320=You lift the tile up... +009=384=You hear the portcullis slam shut behind you! +009=385=You hear a piercing scream from where you left the wizard! +009=386=You hear rocks falling behind you! +009=387=There is a high pitched keening noise as the rocks part. +010=000=a stone wall +010=001=a mossy stone wall +010=002=a cracked stone wall +010=003=a drain +010=004=a vine-covered stone wall +010=005=a tapestry +010=006=the Banner of Cabirus +010=007=a stone wall +010=008=a stone wall +010=009=the Standard of the Mountainfolk +010=010=the Standard of the Knights +010=011=a grating +010=012=an irregular stone wall +010=013=an irregular stone wall +010=014=an irregular stone wall +010=015=an irregular stone wall +010=016=an irregular stone wall +010=017=a mossy irregular stone wall +010=018=the Standard of the Silver Serpent +010=019=a cracked irregular stone wall +010=020=a drain +010=021=a vine-covered irregular stone wall +010=022=a tapestry +010=023=a grating +010=024=an irregular stone wall +010=025=an irregular stone wall +010=026=an irregular stone wall +010=027=an irregular stone wall +010=028=an irregular stone wall +010=029=an irregular stone wall +010=030=a natural stone wall +010=031=a natural stone wall +010=032=a mossy natural stone wall +010=033=a mossy natural stone wall +010=034=a waterfall +010=035=a grating +010=036=a natural stone wall +010=037=a natural stone wall +010=038=the locked doors of the Abyss +010=039=the locked doors of the Abyss +010=040=a drain +010=041=a tapestry +010=042=a vine-covered natural stone wall +010=043=a massive stone door +010=044=a massive stone door +010=045=a massive stone door +010=046=a massive stone door +010=047=a stone slab with a three-pronged indentation +010=048=a stone wall +010=049=an irregular stone wall +010=050=an irregular stone wall +010=051=an irregular stone wall +010=052=an irregular stone wall +010=053=an irregular stone wall +010=054=a drain +010=055=a cracked irregular stone wall +010=056=a vine-covered irregular stone wall +010=057=a grating +010=058=a moss-covered irregular stone wall +010=059=the Banner of Cabirus +010=060=an irregular stone wall +010=061=an irregular stone wall +010=062=the Standard of the Silver Sapling +010=063=an irregular stone wall +010=064=nothing +010=065=a massive stone door +010=066=a natural stone wall +010=067=a natural stone wall +010=068=a moss-covered natural stone wall +010=069=a moss-covered natural stone wall +010=070=a pipe +010=071=a drain +010=072=a natural stone wall +010=073=a natural stone wall +010=074=nothing +010=075=nothing +010=076=a grating +010=077=a tapestry +010=078=a stucco wall +010=079=a stucco wall +010=080=a peeling stucco wall +010=081=a tapestry +010=082=a peeling stucco wall +010=083=a small rusty pipe +010=084=a brick wall +010=085=a brick wall +010=086=a stucco wall +010=087=a stucco wall +010=088=a stucco wall +010=089=a brick wall +010=090=a grating +010=091=a Standard of the Silver Serpent +010=092=a drain +010=093=a peeling stucco wall +010=094=a stucco wall +010=095=nothing +010=096=a brick wall +010=097=a brick wall +010=098=a brick wall +010=099=a brick wall +010=100=nothing +010=101=nothing +010=102=a grating +010=103=a tapestry +010=104=a pipe +010=105=a mossy brick wall +010=106=a cracked brick wall +010=107=a drain +010=108=a finished oak wall +010=109=a finished oak wall +010=110=a finished oak wall +010=111=a finished oak wall +010=112=a grating +010=113=a pipe +010=114=a marble wall +010=115=a marble wall +010=116=a marble wall +010=117=a marble wall +010=118=a marble wall +010=119=a marble wall +010=120=a tapestry +010=121=a drain +010=122=a pipe +010=123=the Standard of the Silver Serpent +010=124=the Standard of the Seers +010=125=the Standard of the Seers +010=126=a rough hewn wall +010=127=a window +010=128=a gold-veined rough hewn wall +010=129=a rough hewn wall +010=130=a rough hewn wall +010=131=a mossy rough hewn wall +010=132=a drain +010=133=a tapestry +010=134=a drain +010=135=a brick wall +010=136=a brick wall +010=137=a stairway leading down +010=138=a moss-covered wall +010=139=a stairway leading up +010=140=a stairway leading up +010=141=a stairway leading down +010=142=a window +010=143=a princess chained to a brick wall +010=144=a stone wall +010=145=an irregular stone wall +010=146=an irregular stone wall +010=147=an irregular stone wall +010=148=an irregular stone wall +010=149=an irregular stone wall +010=150=a drain +010=151=a cracked irregular stone wall +010=152=a vine-covered irregular stone wall +010=153=a grating +010=154=a mossy irregular stone wall +010=155=the Banner of Cabirus +010=156=an irregular stone wall +010=157=an irregular stone wall +010=158=an irregular stone wall +010=159=the Standard of the Knights +010=160=a caved-in stairway +010=161=a caved-in passageway +010=162=a stone wall +010=163=an irregular stone wall +010=164=an irregular stone wall +010=165=an irregular stone wall +010=166=an irregular stone wall +010=167=an irregular stone wall +010=168=a mossy stone wall +010=169=a cracked irregular stone wall +010=170=a drain +010=171=a vine-covered irregular stone wall +010=172=a tapestry +010=173=a grating +010=174=a moss-covered irregular stone wall +010=175=an irregular stone wall +010=176=an irregular stone wall +010=177=an irregular stone wall +010=178=a marble wall +010=179=a marble wall +010=180=a marble wall +010=181=a marble wall +010=182=a marble wall +010=183=a marble wall +010=184=a marble wall +010=185=a marble wall +010=186=a marble wall +010=187=a marble wall +010=188=a marble wall +010=189=an ankh +010=190=a marble wall +010=191=a marble wall +010=192=a stone wall +010=193=a stone wall +010=194=a stone wall +010=195=a stone wall +010=196=a massive stone door +010=197=a marble wall +010=198=a waterfall +010=199=a marble wall +010=200=a marble wall +010=201=a marble wall +010=202=a marble wall +010=203=a marble wall +010=204=a marble wall +010=205=a marble wall +010=206=a lavafall +010=207=a rough hewn wall +010=208=a rough hewn wall +010=209=a pipe +010=300=a psychedellic sixties kaleidescope viewed through rose colored glasses +010=459=a glowing blue pathway +010=460=a glowing blue pathway +010=461=a glowing blue pathway +010=462=a glowing red pathway +010=463=a glowing red pathway +010=464=a glowing red pathway +010=465=a glowing green pathway +010=466=a glowing green pathway +010=467=a glowing green pathway +010=468=a straw bed +010=469=rivulets of lava +010=470=a dirt floor +010=471=a dirt floor +010=472=a dirt floor +010=473=a dirt floor +010=474=a rough floor +010=475=a dirt floor +010=476=water +010=477=water +010=478=water +010=479=a rough floor +010=480=a rough floor +010=481=a rough floor +010=482=a rough floor +010=483=a rough floor +010=484=nothing +010=485=lava +010=486=lava +010=487=rivulets of lava +010=488=a dirt floor +010=489=a dirt floor +010=490=a dirt floor +010=491=a dirt floor +010=492=a dirt floor +010=493=water +010=494=water +010=495=a marble floor +010=496=a marble floor +010=497=a marble floor +010=498=a marble floor +010=499=a dirt floor +010=500=a dirt floor +010=501=a dirt floor +010=502=a dirt floor +010=503=a dirt floor +010=504=a dirt floor +010=505=a dirt floor +010=506=a stone floor +010=507=a puddle +010=508=a puddle +010=509=a stone floor +010=510=a stone floor +010=511=the ceiling +024=000= for level +024=001=Dungeon Report as of +024=002=Listing of critters +024=003=Critter summary +024=004= critters on the level +024=005=Listing of anim objects +024=006=Animation object summary +024=007= animation objects on the level +024=008=Listing of book/scroll objects +024=009=book scroll object summary +024=010= book objects on the level +024=011=: chain is over eight deep, looks suspicious +024=012= is the number of animcount objects according to anim_o +024=013= X, Y l: _______Name_____ ___Goal__ A L _Whoami _HP/MHP HIP +024=014=generating a report +024=015=report is done +024=016=Listing of rune objects +024=017=rune object summary +024=018= runes on the level +024=019=***ERROR: +024=020=Animcounts disagree, This is probably BAD +024=021=Anim __#_ ___l _X _Y +024=022= Hostile Non-Loner! +024=023=Info on Locks doors and such +024=024==> Lock summary +024=025=at level 0, what is this? +024=026= UnLocked +024=027= Locked +024=028= Not Reset +024=029= Reset +024=031=Checking for invalid mobile elements +024=032= in an Invalid Position +024=033=No problems detected in Mobile Object Positions +024=034= Mobile Objects are not creatures +024=035= Mobile Objects are in invalid positions +024=036=TRAPS 'N' TRIGGERS +024=037= total traps.==== TRIGGERS ==== +024=038= total triggers. +024=039= TrapErr: too many trigers? +024=040= TrapErr: no triggers? +024=041= TrapErr: doesnt point to a trap +024=042==> +024=043= TrapErr: bad terrain +024=044= TrapErr: no del trap obj +024=045= TrapErr: no text strnum +024=046===== TRAPS ==== +024=047= Pumped! +024=048= Wimpy! +024=049=Writings on Walls and Graves +024=050= is Mobile +024=051= is a Flying Creature on the ground. +024=052=Special Items, quest items, etc. +024=053=Map Analysis +024=054= impassable diagonal +024=055= crossing slopes +024=056=Door Checking +024=057= door on a slope +024=058= door in an odd position (theta/pos) +024=059= door opens out of its square +024=060= door(s) were in invalid/bad positions +024=061=Oi! The doors were fine +024=062=Weapon and Armor Lists +024=063= with magic powers +024=064=Checking for objects that should not be in dungeons +024=065= adventurers bones. Died while building the level, eh? +024=066= object with illegal ObjIID. What is this? +024=067= Its a major quest item +024=068= active spell +024=069= passive spell +024=070=Full Object Summary +024=071=Listing of all objects on level.... +024=072= Transient! +024=073=Furniture +024=074=List of all Magic Items +024=075= with no spell +024=076=Treasure Listing +024=077=Total Value of all treasure on level is +024=078= count +024=079= value +024=080=A non-clear texture map. +024=081=Monster Generator Chance +024=082= No Magic Properties. +024=083=Checking for empty magic items. +024=084=Listing of all doors. +024=085= Tough 0 Dr +024=086= Tough 1 Dr +024=087= Tough 1 Dr +024=088= Tough 2 Dr +024=089= Tough 2 Dr +024=090= Tough 3 Dr +024=091= Portcullis +024=092= SecretDoor +024=093=Not Locked +024=094= door spiked +024=095=Chests and such +024=096= Passive not active... +024=097=Checking Link field settings. +024=098= Not Home +024=099= Not in correct position +024=100=Checking for items of quality zero +3072=000=At last, you are asleep. +3072=001=For three nights, each attempt to sleep has brought you starting from your bed in fright, with no memory of what horrified you so. +3072=002=With a sickening sense of deja vu, you begin to dream. +3072=003=You try to wake, but tonight the ghostly eyes captivate you. +3072=004=``Treachery and doom!'' +3072=005=``My brother would unleash a great evil upon us.'' +3072=006=``Britannia is in peril!'' +3072=007=Sure that the ghost can take you to Britannia, you allow yourself to be drawn to him. +3072=008=``Aaaaaaaaaaah!'' +3072=009=``A visitor from far away indeed.'' +3072=010=``I'd suspect my brother sent thee, were he alive.'' +3072=011=``Still, thou shalt draw the hounds from the scent.'' +3072=012=Below, a creature heads toward the dark woods, a thrashing sack slung over its massive shoulder. +3072=013=``What hast thou done with our lord's daughter Arial?'' +3072=014=``Dropped her below to an accomplice, I'll wager.'' +3072=015=``Well, he'll nay escape us. And when we bring 'im back, you'll both hang!'' +3072=016=Several tense hours later, you are dragged before Baron Almric. +3072=017=Ignoring you, Almric questions his captain. +3072=018=``What news, Corwin?'' +3072=019=``Forgive us, milord.'' +3072=020=``The foul creature escaped.'' +3072=021=``A score of us gave chase, but it fled into the Stygian Abyss with poor Arial.'' +3072=022=``We were attacked_._._. Goblins and worse, milord.'' +3072=023=``Only three of us survived!'' +3072=024=``I see.'' +3072=025=The baron turns his piercing blue eyes upon you. +3072=026=``I was warned of thy coming.'' +3072=027=``Last fortnight, an apparition of an old, haggard man appeared in my dreams.'' +3072=028=``^`Guard thy daughter well,' it warned. `For an evil one shall come to steal her away.'^'' +3072=029=``I posted guards at Arial's door, but still you took her from me!'' +3072=030=``They say thou didst drop her to a Troll waiting below. What sayest thou?'' +3072=031=You explain that you are the Avatar and that you are innocent. +3072=032=``Whether thou speak truth or falsehood I cannot say.'' +3072=033=``Stories tell of the comings of the Avatar, but years have passed since he visited here.'' +3072=034=``If thou art truly the Avatar, then perhaps thou canst offer hope.'' +3072=035=``None here can survive the Abyss and rescue Arial.'' +3072=036=``My mind is set. Corwin shall take thee to the Abyss.'' +3072=037=``Return here with my daughter, and thy innocence shall be proven.'' +3072=038=``If thou dost not return, `Avatar,' thy lies shall have brought thee low.'' +3072=039=``This be the foul pit's only entrance. Once it is locked, none can pass.'' +3072=040=``I will shut thee in and stand guard until Arial's voice do I hear from within.'' +3072=041=``Otherwise, 'twill remain shut forever.'' +3073=000=You dash down the mountainside toward the sea, mere steps ahead of the lava. +3073=001=Diving into the ocean, you make for a lone boat. +3073=002=You are helped aboard by the guards' captain Corwin! It is the Baron's vessel. +3073=003=``Thou hast earned my gratitude, and more.'' +3073=004=``Were it not for thee, my daughter tells me we would have lost more than her delightful company.'' +3073=005=``Truly, I was a fool for doubting thee. Canst thou forgive a worried father?'' +3073=006=``Thou art the greatest hero ever to come to Britannia!'' +3073=007=``When I returned to the surface using the Amulet of Travel and warned my father, we thought all was lost.'' +3073=008=``Thou hast accomplished what none else could, and saved our land! +3073=009=Swiftly, the ship sails away from the wreckage of Cabirus' dreams. +3073=010=At last, you are asleep. +3073=011=For the last three nights, since your triumphant return home, you have been too excited to sleep. +3073=012=Just as you are drifting off, Garamon appears. +3073=013=``Hail to thee, Avatar! Thou hast well earned thy rest!'' +3073=014=``I wish to thank thee for saving Britannia and repairing my brother's disastrous mistake.'' +3073=015=``I regret that I was not able to help thee flee the island_._._.'' +3073=016=``._._._but I was marshalling my last powers to open a gate for the inhabitants of the Abyss.'' +3073=017=``They are now settling in a place called Destard.'' +3073=018=``Farewell, and may Britannia never again be in such need of thy aid.'' +3073=019=``Visit next time as honored guest, not saviour!'' +3074=000=``Thou hast just doomed this world, meddler!'' +3074=001=``My ritual was designed to release the creature from its bonds_._._.'' +3074=002=``._._._then bind it into the body of yon young lady.'' +3074=003=``Thanks to thee, however, only the first part was accomplished.'' +3074=004=``It is mine own fault.'' +3074=005=``With my brother gone, only I could save our world.'' +3074=006=``Alas, I decided to do it in the manner which would benefit me most.'' +3074=007=``Ironic, is it not?'' +3074=008=``I stood ready to save Britannia, and thou did slay me to save but a girl.'' +3074=009=``The creature, this Slasher of Veils, which I sought to bind will soon escape.'' +3074=010=``All Britannia shall suffer.'' +3074=011=``No weapon, nor spell, nor strength of mortal frame can prevail against it.'' +3074=012=``And its ambitions are horrible indeed.'' +3074=013=``Thou hast earned thy reward, fool.'' +3074=014=``Thanks to thee, I shall not be here to see it.'' +3075=000=``At last thou hast come to rescue me! But now an even greater danger looms!'' +3075=001=``Now that I am free, I can use this Amulet of Travel and go to warn my father.'' +3075=002=``We must tell everyone to flee the island before this beast escapes and slays us all!'' +3075=003=``Would that thou canst now save Britannia as thou hast saved me!'' +3096=000=``._._._thou hast arrived! They have already_._._._but with haste and virtue, we can_._._.'' +3096=001=``._._._seek out and speak to the civilized inhabitants of the Abyss. They_._._.'' +3096=002=``._._._end, and thy decisions and actions will_._._.'' +3097=000=``._._._good that thou art making headway, but hurry_._._.'' +3097=001=``._._._learn as much as thou art able of the Talismans_._._.'' +3097=002=``._._._Cabirus created them, and thou shouldst collect all_._._.'' +3097=003=``._._._talk to the inhabitants of the Abyss, some are still civilized and can help_._._.'' +3097=004=``._._._final hope in this drama_._._.'' +3098=000=``._._._done well. Perhaps if things had gone a different way_._._.'' +3098=001=``But no matter. Thou hast but delayed the_._._.'' +3098=002=``The Slasher of Veils is already testing its bonds.'' +3098=003=``As thou knowest, my brother ha_._._. ll be just as bad.'' +3098=004=``As my brother knew, no mortal spell or weapon may harm it.'' +3098=005=``If only my bones could be laid to rest, I might be able to help.'' +3098=006=``._._._not bury me in my grave, but rather hid my bones after he_._._. +3098=007=``._._._suspect they are somewhere below Tyball's caves, in the Southwest_._._.'' +3098=008=``._._._properly in my grave, and many of the shackles on my power will be lifted_._._.'' +3099=000=``._._._must not perform this action yet_._._.'' +3099=001=``._._._massive energy_._._._tially great destruct_._._.'' +3099=002=``._._._must allow me to_._._.'' +3099=003=``._._._bury my bones properly, and I will be ab_._._.'' +3099=004=``._._._must be done_._._.'' +3100=000=``._._._is I, Garamon, the one who summoned thee_._._.'' +3100=001=``._._._ness thou hast gotten this far. I have not much time to speak to thee.'' +3100=002=``Thou must hurry, for the moons are nearly right and my brother reaches the end of_._._.'' +3101=000=``._._._must not be permitted to complete it, for if he_._._.'' +3101=001=``._._._unleash a vast, destructive evil upon our fair world. He slew_._._.'' +3101=002=``._._._itial attempt, and though my spirit cannot rest, I cannot do_._._.'' +3101=003=``._._._stop him, but I can help thee with the task_._._.'' +3101=004=``._._._wits and Virtue must be thy_._._.'' +3102=000=``Thou dost well, but make haste! My brother Tyball has already_._._.'' +3102=001=``._._._is terrified, I know she must be, and all the_._._. least.'' +3103=000=``._._._hope thou art managing to_._._.'' +3103=001=``._._._the combined efforts of all the_._._.'' +3103=002=``._._._if thou dost continue to per_._._.'' +3104=000=``._._._if thou hast not yet found_._._.'' +3104=001=``._._._hope thou hast not forgotten thy qu_._._.'' +3104=002=``._._._must double thy eff_._._.'' +3105=000=``._._._without the aid of_._._.'' +3105=001=``._._._Tyball continues to_._._.'' +3105=002=``._._._I fear it will not be_._._.'' +3585=001=Hast thou come to add to my torment? +3585=002=Of what torment dost thou speak? +3585=003=Of course not. If I may, I shall ease thy pain. +3585=004=If my presence offends thee, I shall go. +3585=005=Indeed I have, thou mewling child! +3585=006=Why, the torment of lost hopes... Of disillusionment. +3585=007=Tell me more. +3585=008=Oh, is that all? +3585=009=Can I help? +3585=010=I shall leave thee to thy grief if thou wish it so. +3585=011=I shared the great dream of Sir Cabirus, that the Avatar's way could be pursued by all folk. We sought to gather all intelligent species here in the Abyss and teach them to live in harmony. Alas, it was not to be. The constant bickering proved too much for kindly Sir Cabirus, and he perished in his sleep. Some said he was poisoned, but I know he died of a broken spirit. His life's work was in this place, and as he watched it crumble, his heart broke as well. +3585=012=I am sorry to hear that. Does aught remain of his dream? +3585=013=A terrible waste. Did nothing good come of it? +3585=014=He was a fool! +3585=015=Well, aye, Sir Cabirus did gather a number of artifacts with interesting properties. He thought the use of these artifacts might assist the colonists as they pursued the way of the Avatar. Unfortunately, the objects were misused by the folk he hoped to help. +3585=016=How so? +3585=017=I am sorry to hear that +3585=018=Wouldst rather be alone? +3585=019=Each of the eight items gathered by Sir Cabirus embodied one of the Virtues. But those who now possess the items keep them merely for their intrinsic value, not their higher purpose. +3585=020=Such a fool was this Cabirus! +3585=021=A pity, but nothing can be done about it now. +3585=022=Then I shall find these artifacts and put them to proper use. +3585=023=Thou dare to profane his memory! Begone with thee! +3585=024=Hast thou returned to torment me further? +3585=025=If my presence offends thee, I shall go. +3585=026=Indeed I have, thou mewling child! +3585=027=Get thee from my sight! +3585=028=Nay. I can help thee now. +3585=029=Hast thou indeed found a way to help? +3585=030=Aye. But thou must tell me of Sir Cabirus. +3585=031=Get thee from my sight! +3585=032=Nay. I cannot help thee. +3585=033=Is that all thou hast to say? Get thee gone from here! +3585=034=Goodbye. +3585=035=Get from here thyself! +3585=036=No, wait. I can help! +3585=037=Wait! My cause is lost, but perhaps I can yet help thee. +3585=038=Canst tell me of Sir Cabirus? +3585=039=My thanks, but thou hast done enough. +3585=040=Well, I am beyond thy help! +3585=041=Oh? Well, fare thee well. +3585=042=Indeed thou art. +3585=043=Nay. None are truly hopeless. +3585=044=Art thou certain thou dost wish to hear my sorry tale again? +3585=045=Ah, no, what was I thinking? +3585=046=Certainly. It bears retelling! +3586=001=Greetings to ye. I am Shak of the Mountain-folk. What may I do for ye? +3586=002=I need some information. +3586=003=I have need of thy skills. +3586=004=What do ye wish tae ken? +3586=005=What dost thou know of the Talismans of Sir Cabirus? +3586=006=Where might I find a good weaponsmith? +3586=007=Canst thou teach me
Script building code now merged with main program.