Dataset Viewer
Auto-converted to Parquet Duplicate
id
stringlengths
4
4
cat
stringclasses
10 values
scene_context
dict
ground_truth
dict
name
stringlengths
14
46
S001
C01
{ "walls": { "left": null, "right": null, "front": 3 }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "step back", "retreat", "cautious", "turn" ] }
Single Front Wall Detection
S002
C01
{ "walls": { "left": 1.5, "right": null, "front": 2 }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "danger", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "turn right", "move right", "pivot" ] }
Corner Multi-Wall Detection
S003
C01
{ "walls": { "left": 1, "right": 1, "front": 1.5 }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "danger", "right": "danger", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "back away", "reverse", "retreat urgently" ] }
Three-Side Enclosed Space
S004
C01
{ "walls": { "left": null, "right": null, "front": null }, "ground": "slope", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "balance", "steady", "careful step", "adjust footing" ] }
Sloped Terrain Recognition
S005
C01
{ "walls": { "left": null, "right": 0.8, "front": null }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "danger", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "move left", "sidestep left", "lean left" ] }
Right Wall Close Proximity
S006
C01
{ "walls": { "left": null, "right": null, "front": null, "back": 1.2 }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "danger" }, "motion_keywords": [ "move forward", "step forward", "advance" ] }
Rear Wall Blocked
S007
C01
{ "walls": { "left": 0.5, "right": 0.5, "front": 0.5 }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "danger", "right": "danger", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "desperate", "trapped", "panic", "frantically" ] }
Four-Side Enclosed Space
S008
C01
{ "walls": { "left": null, "right": null, "front": 5 }, "ground": "rough", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "cautious", "slow", "careful", "stumble", "unsteady" ] }
Rough Terrain Navigation
S009
C01
{ "walls": { "left": null, "right": null, "front": 8 }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "walk", "approach", "move forward", "advance" ] }
Distant Front Obstacle
S010
C01
{ "walls": { "left": 0.8, "right": 0.8, "front": null }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "danger", "right": "danger", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "move forward", "advance carefully", "walk straight" ] }
Bilateral Wall Proximity
S011
C02
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "approach", "npc_distance": 6, "npc_direction": "front", "sound": "growling", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "back away", "retreat", "fear", "step back" ] }
Beast Approaching from Front
S012
C02
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "woman", "npc_behavior": "stop", "npc_distance": 4, "npc_direction": "front", "sound": null, "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "approach", "walk toward", "greet", "neutral" ] }
Female NPC Standing Still
S013
C02
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "man", "npc_behavior": "wander", "npc_distance": 5, "npc_direction": "left", "sound": null, "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "observe", "watch", "stand", "neutral", "relaxed" ] }
Male NPC Wandering
S014
C02
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "charge", "npc_distance": 3, "npc_direction": "front", "sound": "aggressive growling", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "sprint", "run", "desperate", "terror", "flee" ] }
Beast Charging
S015
C02
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "woman", "npc_behavior": "approach", "npc_distance": 3, "npc_direction": "front", "sound": "footsteps", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "stand", "wait", "neutral", "curious", "face" ] }
Female NPC Approaching
S016
C02
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "approach", "npc_distance": 4, "npc_direction": "right", "sound": "growling", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "danger", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "move left", "sidestep", "back left", "fear" ] }
Beast Approaching from Right
S017
C02
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": "multiple footsteps", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "alert", "tense", "look around", "scan", "cautious" ] }
Multi-NPC via Sound Only
S018
C02
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "man", "npc_behavior": "charge", "npc_distance": 2.5, "npc_direction": "front", "sound": "shouting", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "dodge", "sidestep", "evade", "jump back" ] }
Male NPC Charging
S019
C02
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "wander", "npc_distance": 10, "npc_direction": "front", "sound": null, "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "cautious", "watch", "observe", "wary", "slow" ] }
Distant Beast Wandering
S020
C02
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "approach", "npc_distance": 3.5, "npc_direction": "back", "sound": "snarling", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "danger" }, "motion_keywords": [ "run forward", "sprint", "flee forward", "desperate" ] }
Beast Approaching from Behind
S021
C03
{ "walls": { "left": null, "right": null, "front": 2 }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [ "moved_forward", "moved_forward" ], "last_prediction": "fwd=safe" }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "stop", "halt", "change direction", "turn" ] }
Collision Prediction toward Wall
S022
C03
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "approach", "npc_distance": 7, "npc_direction": "front", "sound": "distant growling", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "prepare", "ready", "cautious step back", "tense" ] }
Approaching Beast Future Position Prediction
S023
C03
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "approach", "npc_distance": 5, "npc_direction": "left", "sound": "growling", "recent_decisions": [ "moved_right" ], "last_prediction": "left=danger" }
{ "predict": { "left": "danger", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "continue right", "evade right", "sprint right" ] }
NPC Trajectory Path Prediction
S024
C03
{ "walls": { "left": 1.5, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "charge", "npc_distance": 4, "npc_direction": "right", "sound": "growling", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "danger", "right": "danger", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "move forward", "sprint forward", "escape forward" ] }
Simultaneous Wall and NPC Threat Prediction
S025
C03
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "walk", "relax", "neutral", "calm" ] }
Safe Environment Prediction
S026
C03
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": "growling from behind", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "danger" }, "motion_keywords": [ "run forward", "sprint", "flee", "accelerate" ] }
Sound-Based Threat Direction Prediction
S027
C03
{ "walls": { "left": null, "right": null, "front": 3 }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [ "hit_wall_front" ], "last_prediction": "fwd=danger" }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "turn", "change direction", "avoid", "sidestep" ] }
Path Correction Based on Prior Collision
S028
C03
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "approach", "npc_distance": 12, "npc_direction": "front", "sound": null, "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "walk back", "slowly retreat", "cautious", "watchful" ] }
Slow NPC Approach Timing Prediction
S029
C03
{ "walls": { "left": null, "right": null, "front": null }, "ground": "slope", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "approach", "npc_distance": 5, "npc_direction": "front", "sound": "growling", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "sidestep", "move sideways", "careful", "balance" ] }
Terrain-Aware Safe Path Prediction
S030
C03
{ "walls": { "left": 0.8, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "charge", "npc_distance": 2, "npc_direction": "right", "sound": "roaring", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "danger", "right": "danger", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "sprint forward", "desperate", "terror", "flee forward" ] }
Multi-Threat Priority Prediction
S031
C04
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "charge", "npc_distance": 3, "npc_direction": "front", "sound": "roaring", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "sprint", "terror", "desperate", "flee", "full speed" ] }
Beast vs Human Threat Differentiation
S032
C04
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "woman", "npc_behavior": "approach", "npc_distance": 3, "npc_direction": "front", "sound": "talking", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "stand", "neutral", "face", "greet", "calm" ] }
Friendly Human Approaching
S033
C04
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "man", "npc_behavior": "charge", "npc_distance": 3, "npc_direction": "front", "sound": "shouting", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "dodge", "evade", "sidestep", "jump", "defensive" ] }
Hostile Human Charging
S034
C04
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "wander", "npc_distance": 8, "npc_direction": "left", "sound": "low growling", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "cautious", "tense", "watch", "wary", "slow walk" ] }
Beast Wandering β€” Low Threat
S035
C04
{ "walls": { "left": null, "right": null, "front": 1 }, "ground": "flat", "npc_nearby": true, "npc_type": "woman", "npc_behavior": "stop", "npc_distance": 3, "npc_direction": "left", "sound": null, "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "step back", "turn", "avoid wall", "face woman" ] }
Wall Threat vs NPC Threat Separation
S036
C04
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": "growling", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "alert", "tense", "scan", "cautious", "look around" ] }
Sound-Type Threat: Growling
S037
C04
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": "footsteps", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "neutral", "curious", "look", "relaxed" ] }
Sound-Type Threat: Footsteps
S038
C04
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "stop", "npc_distance": 4, "npc_direction": "front", "sound": null, "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "freeze", "still", "tense", "cautious", "do not move" ] }
Beast Standing Still β€” Medium Threat
S039
C04
{ "walls": { "left": null, "right": null, "front": 1.5 }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "approach", "npc_distance": 3, "npc_direction": "back", "sound": "growling", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "danger" }, "motion_keywords": [ "sidestep", "move sideways", "dodge", "trapped" ] }
Multi-Threat Type Priority
S040
C04
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "man", "npc_behavior": "charge", "npc_distance": 5, "npc_direction": "right", "sound": "screaming", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "danger", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "move left", "dodge left", "evade", "retreat left" ] }
Silent Beast vs Shouting Human
S041
C05
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "approach", "npc_distance": 12, "npc_direction": "front", "sound": "distant growling", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "alert", "wary", "tense", "cautious walk" ] }
Distant Beast β€” Alert Emotion
S042
C05
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "approach", "npc_distance": 6, "npc_direction": "front", "sound": "growling", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "back away", "retreat", "fear", "trembling" ] }
Mid-Range Beast β€” Fear Emotion
S043
C05
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "charge", "npc_distance": 2.5, "npc_direction": "front", "sound": "roaring", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "sprint", "desperate", "panic", "terror", "full speed" ] }
Close Beast Charge β€” Panic Emotion
S044
C05
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "charge", "npc_distance": 4, "npc_direction": "front", "sound": "aggressive growling", "recent_decisions": [ "retreated", "retreated" ], "last_prediction": "fwd=danger" }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "sprint faster", "accelerate", "full panic", "desperate flight" ] }
Approaching Threat β€” Emotion Amplification
S045
C05
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "walk", "relaxed", "neutral", "calm" ] }
Safe Environment β€” Neutral Emotion
S046
C05
{ "walls": { "left": 0.5, "right": 0.5, "front": 0.8 }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "charge", "npc_distance": 3, "npc_direction": "back", "sound": "roaring", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "danger", "right": "danger", "fwd": "danger", "back": "danger" }, "motion_keywords": [ "cornered", "desperate", "nowhere to run", "despair", "cowering" ] }
Cornered by Wall and Beast β€” Despair Emotion
S047
C05
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": "distant roaring", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "uneasy", "nervous", "look around", "anxious", "tense" ] }
Distant Sound β€” Anxiety Emotion
S048
C05
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "woman", "npc_behavior": "stop", "npc_distance": 3, "npc_direction": "front", "sound": "talking", "recent_decisions": [ "was_fleeing" ], "last_prediction": "back=danger" }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "relief", "relax", "slow down", "calm", "recover" ] }
Friendly NPC Appears β€” Relief Emotion
S049
C05
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [ "was_fleeing_beast", "beast_gone" ], "last_prediction": "fwd=danger" }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "slow down", "panting", "recover", "relief", "cautious" ] }
Threat Disappears β€” Emotion Deescalation
S050
C05
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "approach", "npc_distance": 5, "npc_direction": "front", "sound": "growling", "recent_decisions": [ "retreated", "retreated", "retreated" ], "last_prediction": "fwd=danger" }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "exhausted fear", "desperate retreat", "panicked", "cumulative terror" ] }
Sustained Threat β€” Accumulated Fear Emotion
S051
C06
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [ "fled_from_beast" ], "last_prediction": "fwd=danger" }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "cautious", "wary", "alert", "scan", "tense" ] }
Prior Threat Memory β€” Maintain Alert
S052
C06
{ "walls": { "left": null, "right": null, "front": 2 }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "charge", "npc_distance": 3, "npc_direction": "left", "sound": "roaring", "recent_decisions": [ "moved_right_was_safe" ], "last_prediction": "right=safe" }
{ "predict": { "left": "danger", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "sprint right", "move right", "recall safe path" ] }
Recall Safe Path from Memory
S053
C06
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "approach", "npc_distance": 6, "npc_direction": "front", "sound": "growling", "recent_decisions": [ "beast_came_from_front", "beast_came_from_front" ], "last_prediction": "fwd=danger" }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "immediately retreat", "fast back step", "anticipate", "preemptive" ] }
Repeated Threat Pattern Memory
S054
C06
{ "walls": { "left": null, "right": null, "front": 3 }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [ "hit_wall_front", "turned_right" ], "last_prediction": "fwd=danger" }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "avoid front", "go right", "remember turn" ] }
Collision Memory β€” Direction Correction
S055
C06
{ "walls": { "left": null, "right": null, "front": null }, "ground": "rough", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "explore", "careful step", "investigate", "slow" ] }
New Environment Without Memory
S056
C06
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "woman", "npc_behavior": "approach", "npc_distance": 4, "npc_direction": "front", "sound": "talking", "recent_decisions": [ "previously_dangerous_area" ], "last_prediction": "fwd=danger" }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "override memory", "reassess", "update", "approach cautiously" ] }
Old Memory vs Current Situation
S057
C06
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "man", "npc_behavior": "approach", "npc_distance": 5, "npc_direction": "front", "sound": "shouting", "recent_decisions": [ "man_was_aggressive_before" ], "last_prediction": "fwd=danger" }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "back away", "distrust", "defensive", "retreat" ] }
Context-Based NPC Trust Assessment
S058
C06
{ "walls": { "left": 1, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "charge", "npc_distance": 3, "npc_direction": "front", "sound": "roaring", "recent_decisions": [ "right_path_was_open" ], "last_prediction": "right=safe" }
{ "predict": { "left": "danger", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "sprint right", "remember exit", "decisive", "right escape" ] }
Memory-Based Optimal Escape Route
S059
C06
{ "walls": { "left": null, "right": null, "front": 2.5 }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [ "moving_forward" ], "last_prediction": "fwd=safe" }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "stop", "update prediction", "halt", "reverse" ] }
Short-Term Memory β€” Decision Consistency
S060
C06
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": "familiar growling", "recent_decisions": [ "this_sound_meant_beast_came" ], "last_prediction": "back=danger" }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "danger" }, "motion_keywords": [ "preemptive sprint", "anticipate", "move before danger", "proactive" ] }
Memory-Driven Preemptive Threat Avoidance
S061
C07
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [ "was_fleeing_beast", "beast_disappeared" ], "last_prediction": "fwd=danger" }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "slow down", "recover", "cautious walk", "relief", "survey" ] }
Beast Disappears β€” Recovery
S062
C07
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [ "danger_resolved" ], "last_prediction": "all_safe" }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "resume walking", "explore", "forward", "normal pace" ] }
Threat Resolved β€” Resume Exploration
S063
C07
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "stop", "npc_distance": 6, "npc_direction": "front", "sound": null, "recent_decisions": [ "beast_was_charging" ], "last_prediction": "fwd=danger" }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "cautious", "still tense", "hold position", "watch carefully" ] }
NPC Stops β€” Tension Release
S064
C07
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [ "heard_growling", "growling_stopped" ], "last_prediction": "back=danger" }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "relax slightly", "lower guard", "cautious still", "scan" ] }
Sound Ceases β€” Alert Reduction
S065
C07
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "woman", "npc_behavior": "approach", "npc_distance": 4, "npc_direction": "front", "sound": "calm talking", "recent_decisions": [ "was_in_danger" ], "last_prediction": "fwd=danger" }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "calm down", "relief", "lower guard", "approach", "reassured" ] }
Friendly NPC Appears β€” Stabilization
S066
C07
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "wander", "npc_distance": 9, "npc_direction": "left", "sound": "distant growling", "recent_decisions": [ "fled_right", "beast_moved_away" ], "last_prediction": "left=danger" }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "slow jog", "ease up", "cautious", "monitor" ] }
Out of Threat Direction β€” Speed Adjustment
S067
C07
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [ "safe", "safe", "safe" ], "last_prediction": "all_safe" }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "confident walk", "normal", "relaxed", "fully recovered" ] }
Repeated Safety Confirmed β€” Full Adaptation
S068
C07
{ "walls": { "left": null, "right": 1.5, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "wander", "npc_distance": 7, "npc_direction": "left", "sound": "low growling", "recent_decisions": [ "beast_was_charging_from_front", "front_now_clear" ], "last_prediction": "fwd=danger" }
{ "predict": { "left": "safe", "right": "danger", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "partial relief", "still wary right", "cautious forward" ] }
Partial Threat Resolved β€” Selective Adaptation
S069
C07
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "approach", "npc_distance": 5, "npc_direction": "front", "sound": "growling", "recent_decisions": [ "thought_safe", "surprise_return" ], "last_prediction": "all_safe" }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "startled", "re-alert", "sudden fear", "snap to attention" ] }
False Safety β€” Re-Alert
S070
C07
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [ "safe", "safe", "safe", "safe", "safe" ], "last_prediction": "all_safe" }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "fully relaxed", "stroll", "ease", "no tension" ] }
Extended Safety β€” Full Relaxation
S071
C08
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "charge", "npc_distance": 2, "npc_direction": "front", "sound": "roaring", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "terrified sprint", "panic run", "fear", "arms flailing", "desperate" ] }
Fear Emotion Motion Expression
S072
C08
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [ "escaped_danger" ], "last_prediction": "all_safe" }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "collapse", "exhale", "relief", "hands on knees", "panting" ] }
Relief Emotion Motion Expression
S073
C08
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "stop", "npc_distance": 5, "npc_direction": "front", "sound": "low growling", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "crouch", "tense stance", "ready", "watchful", "defensive posture" ] }
Alert Emotion Motion Expression
S074
C08
{ "walls": { "left": null, "right": null, "front": null }, "ground": "rough", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "lean forward", "inspect", "curious walk", "head tilt", "explore" ] }
Curiosity Emotion Motion Expression
S075
C08
{ "walls": { "left": 0.5, "right": 0.5, "front": 0.5 }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "charge", "npc_distance": 2, "npc_direction": "back", "sound": "roaring", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "danger", "right": "danger", "fwd": "danger", "back": "danger" }, "motion_keywords": [ "cowering", "cornered", "helpless", "collapse", "brace" ] }
Despair Emotion Motion Expression
S076
C08
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "man", "npc_behavior": "charge", "npc_distance": 3, "npc_direction": "front", "sound": "aggressive shouting", "recent_decisions": [ "repeated_attacks" ], "last_prediction": "fwd=danger" }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "aggressive stance", "fight back", "defiant", "confrontational" ] }
Anger Emotion Motion Expression
S077
C08
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [ "lost_all_hope", "failed_to_escape" ], "last_prediction": "all_safe" }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "slumped", "dragging feet", "head down", "dejected", "slow" ] }
Sadness Emotion Motion Expression
S078
C08
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [ "beast_defeated", "escaped_danger" ], "last_prediction": "all_safe" }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "triumphant", "fist pump", "chest out", "stride", "victorious" ] }
Victory Emotion Motion Expression
S079
C08
{ "walls": { "left": null, "right": null, "front": null }, "ground": "rough", "npc_nearby": true, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": "multiple sounds", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "spin", "look around confused", "stumble", "disoriented", "erratic" ] }
Confusion Emotion Motion Expression
S080
C08
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [ "ran_long_distance", "multiple_threats" ], "last_prediction": "all_safe" }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "heavy breathing", "slow stride", "fatigue", "hunched", "labored" ] }
Fatigue Emotion Motion Expression
S081
C09
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "charge", "npc_distance": 1.5, "npc_direction": "front", "sound": "roaring", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "instant dodge", "immediate", "reflex", "no hesitation", "snap reaction" ] }
Real-Time Charge Reaction Speed
S082
C09
{ "walls": { "left": 1, "right": 0.8, "front": 2 }, "ground": "rough", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "charge", "npc_distance": 3, "npc_direction": "back", "sound": "roaring", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "danger", "right": "danger", "fwd": "danger", "back": "danger" }, "motion_keywords": [ "rapid assessment", "split-second", "immediate action", "cornered sprint" ] }
Complex Environment Fast Path Calculation
S083
C09
{ "walls": { "left": 0.8, "right": null, "front": null }, "ground": "slope", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "approach", "npc_distance": 4, "npc_direction": "right", "sound": "growling", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "danger", "right": "danger", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "forward sprint", "quick", "multi-threat response", "fast decision" ] }
Multi-Stimulus Simultaneous Processing
S084
C09
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "quick scan", "efficient", "minimal movement", "stand" ] }
Static Environment Fast Scan
S085
C09
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "charge", "npc_distance": 3, "npc_direction": "front", "sound": "roaring", "recent_decisions": [ "dodged_left", "dodged_right", "dodged_left" ], "last_prediction": "fwd=danger" }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "sustained evasion", "continuous dodge", "agile", "responsive" ] }
Sequential Stimulus Accumulation
S086
C09
{ "walls": { "left": null, "right": null, "front": 0.30000000000000004 }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [], "last_prediction": "fwd=safe" }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "emergency stop", "split-second halt", "sudden brake", "immediate stop" ] }
Ultra-High-Speed Reaction Required
S087
C09
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "stop", "npc_distance": 3, "npc_direction": "front", "sound": null, "recent_decisions": [ "beast_was_approaching" ], "last_prediction": "fwd=danger" }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "instant update", "rapid reassess", "stay alert", "freeze" ] }
Low-Latency Environment Change Detection
S088
C09
{ "walls": { "left": null, "right": null, "front": 2.5 }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [ "sprinting" ], "last_prediction": "fwd=safe" }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "sharp turn", "quick pivot", "mid-sprint dodge", "fast redirect" ] }
Obstacle Avoidance While Moving at Speed
S089
C09
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "charge", "npc_distance": 2, "npc_direction": "right", "sound": "roaring", "recent_decisions": [ "predicted_front_danger" ], "last_prediction": "fwd=danger" }
{ "predict": { "left": "safe", "right": "danger", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "rapid correction", "update fast", "pivot left", "adapt instantly" ] }
Fast Prediction Correction
S090
C09
{ "walls": { "left": null, "right": 1.2, "front": null }, "ground": "rough", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "approach", "npc_distance": 5, "npc_direction": "back", "sound": "growling", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "danger", "fwd": "safe", "back": "danger" }, "motion_keywords": [ "sprint forward left", "rapid navigation", "fast path finding", "quick escape" ] }
High-Speed Complex Terrain Navigation
S091
C10
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "charge", "npc_distance": 3, "npc_direction": "front", "sound": "roaring", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "human sprint", "bipedal run", "arms pumping", "legs driving" ] }
Standard Humanoid Body Manipulation
S092
C10
{ "walls": { "left": 0.8, "right": 0.8, "front": 2 }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "charge", "npc_distance": 3, "npc_direction": "back", "sound": "roaring", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "danger", "right": "danger", "fwd": "danger", "back": "danger" }, "motion_keywords": [ "compact movement", "small body", "tight space navigation", "agile" ] }
Small Body Adaptation
S093
C10
{ "walls": { "left": null, "right": null, "front": null }, "ground": "rough", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "approach", "npc_distance": 5, "npc_direction": "front", "sound": "growling", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "four-legged retreat", "quadruped motion", "all fours", "crawl back" ] }
Quadruped Body Locomotion Adaptation
S094
C10
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [ "body_changed" ], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "test new body", "calibrate", "adjust", "explore movement" ] }
Immediate Adaptation after Body Swap
S095
C10
{ "walls": { "left": null, "right": null, "front": 1.5 }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "charge", "npc_distance": 4, "npc_direction": "front", "sound": "roaring", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "mechanical retreat", "robot motion", "servo-driven", "precise movement" ] }
Robotic Body Manipulation Adaptation
S096
C10
{ "walls": { "left": null, "right": null, "front": null }, "ground": "slope", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "approach", "npc_distance": 6, "npc_direction": "left", "sound": "growling", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "danger", "right": "safe", "fwd": "safe", "back": "safe" }, "motion_keywords": [ "asymmetric balance", "compensate", "adjust weight", "uneven body" ] }
Asymmetric Body Balance Maintenance
S097
C10
{ "walls": { "left": 0.5, "right": 0.5, "front": 0.5 }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "charge", "npc_distance": 2, "npc_direction": "back", "sound": "roaring", "recent_decisions": [], "last_prediction": null }
{ "predict": { "left": "danger", "right": "danger", "fwd": "danger", "back": "danger" }, "motion_keywords": [ "leap up", "fly", "wings spread", "aerial escape", "upward" ] }
Winged Body Aerial Evasion
S098
C10
{ "walls": { "left": 1, "right": 1, "front": 1.5 }, "ground": "flat", "npc_nearby": false, "npc_type": null, "npc_behavior": null, "npc_distance": null, "npc_direction": null, "sound": null, "recent_decisions": [ "body_enlarged" ], "last_prediction": null }
{ "predict": { "left": "danger", "right": "danger", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "constrained", "too large", "squeeze", "careful movement" ] }
Body Size Change β€” Space Adaptation
S099
C10
{ "walls": { "left": null, "right": null, "front": null }, "ground": "flat", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "charge", "npc_distance": 3, "npc_direction": "front", "sound": "roaring", "recent_decisions": [ "body_changed_3_times" ], "last_prediction": null }
{ "predict": { "left": "safe", "right": "safe", "fwd": "danger", "back": "safe" }, "motion_keywords": [ "fluid adaptation", "seamless switch", "consistent response", "body-agnostic" ] }
Multiple Body Swaps β€” Adaptability
S100
C10
{ "walls": { "left": 0.5, "right": null, "front": null }, "ground": "rough", "npc_nearby": true, "npc_type": "beast", "npc_behavior": "charge", "npc_distance": 2, "npc_direction": "back", "sound": "roaring", "recent_decisions": [ "unknown_new_body" ], "last_prediction": null }
{ "predict": { "left": "danger", "right": "safe", "fwd": "safe", "back": "danger" }, "motion_keywords": [ "improvise", "unknown body response", "instinctive", "trial motion", "adaptive" ] }
Unknown Body β€” Emergency Response

🌍 World Model Bench (WM Bench) v1.0

Beyond FID β€” Measuring Intelligence, Not Just Motion

WM Bench is the world's first benchmark for evaluating the cognitive capabilities of World Models and Embodied AI systems.

Leaderboard Demo FINAL Bench License


🎯 Why WM Bench?

Existing world model evaluations focus on:

  • FID / FVD β€” image and video quality ("Does it look real?")
  • Atari scores β€” performance in fixed game environments

WM Bench measures something different: Does the model think correctly?

Existing Benchmarks WM Bench
FID: "Does it look real?" "Does it understand the scene?"
FVD: "Is the video smooth?" "Does it predict threats correctly?"
Atari: Fixed game environment Any environment via JSON input
No emotion modeling Emotion escalation measurement
No memory testing Contextual memory utilization

πŸ“Š Benchmark Structure

3 Pillars Β· 10 Categories Β· 100 Scenarios

WM Score (0 – 1000)
β”œβ”€β”€ πŸ‘ P1: Perception    250 pts β€” C01, C02
β”œβ”€β”€ 🧠 P2: Cognition     450 pts β€” C03, C04, C05, C06, C07
└── πŸ”₯ P3: Embodiment    300 pts β€” C08, C09, C10

Why Cognition is 45%: Existing world models measure perception and motion β€” but not judgment. WM Bench is the only benchmark that measures the quality of a model's decisions.

Cat Name World First?
C01 Environmental Awareness
C02 Entity Recognition & Classification
C03 Prediction-Based Reasoning ✦
C04 Threat-Type Differentiated Response ✦
C05 Autonomous Emotion Escalation ✦✦
C06 Contextual Memory Utilization ✦
C07 Post-Threat Adaptive Recovery ✦
C08 Motion-Emotion Expression ✦
C09 Real-Time Cognitive-Action Performance
C10 Body-Swap Extensibility ✦✦

✦ = First defined in this benchmark
✦✦ = No prior research exists

Grade Scale

Grade Score Label
S 900+ Superhuman
A 750+ Advanced
B 600+ Baseline
C 400+ Capable
D 200+ Developing
F <200 Failing

πŸ”Œ How to Participate

No 3D environment needed. WM Bench evaluates via text I/O only:

INPUT:  scene_context JSON
OUTPUT: PREDICT: left=danger(wall), right=safe(open), fwd=danger(beast), back=safe
        MOTION: a person sprinting right in desperate terror

Participation Tracks

Track Description Max Score
A Text-only (API) 750 / 1000
B Text + performance metrics 1000 / 1000
C Text + performance + live demo 1000 / 1000 + βœ“ Verified

Quick Start

git clone https://huggingface.co/datasets/VIDraft/wm-bench-dataset
cd wm-bench-dataset

python example_submission.py \
  --api_url https://api.openai.com/v1/chat/completions \
  --api_key YOUR_KEY \
  --model YOUR_MODEL \
  --output my_submission.json

Then upload my_submission.json to the WM Bench Leaderboard.


πŸ† Current Leaderboard

Leaderboard Overview

Rank Model Org WM Score Grade Track
1 VIDRAFT PROMETHEUS v1.0 VIDRAFT 726 B C βœ“

Leaderboard Detail

Leaderboard Score Breakdown

Submit your model at the WM Bench Leaderboard


🌍 PROMETHEUS World Model β€” Live Demo

WM Bench is powered by VIDRAFT PROMETHEUS, the world's first real-time embodied AI that combines FloodDiffusion motion generation with a Kimi K2.5 cognitive brain.

PROMETHEUS World Model

Perceive β†’ Predict β†’ Decide β†’ Act

PROMETHEUS Scene β€” Castle World

PROMETHEUS NPC Interaction

PROMETHEUS Brain Dashboard

πŸ”— Try it live: FINAL-Bench/World-Model


πŸ“¦ Dataset Files

wm-bench-dataset/
β”œβ”€β”€ wm_bench.jsonl           # 100 scenarios + ground truth
β”œβ”€β”€ example_submission.py    # Participation template
β”œβ”€β”€ wm_bench_scoring.py      # Scoring engine (fully open)
β”œβ”€β”€ wm_bench_eval.py         # Evaluation runner
└── README.md

πŸ”¬ FINAL Bench Family

WM Bench is part of the FINAL Bench Family β€” a suite of AGI evaluation benchmarks by VIDRAFT:

Benchmark Measures Status
FINAL Bench Text AGI (metacognition) 🌟 HF Global Top 5 · 4 press coverages
WM Bench Embodied AGI (world models) πŸš€ Live
Downloads last month
186

Space using FINAL-Bench/World-Model 1