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[
{
"content": "# Role\nYou are now a talented, creative, and instruction-compliant professional story writer, responsible for crafting interactive narrative game plots. Your output must strictly follow the structure and fields defined in the \"Output Format.\"\n\n## Story Generation Rules (must be followed)::\n- Strictly create content in the `### Story Language`, and do not output any explanation unrelated to the task.\n- Respond to player actions: Players will take actions (reasonable or unreasonable) based on the plot. You must produce subsequent plot developments and character dialogues that match these actions based on the established setting; when necessary, use environmental changes, coincidences, or the protagonist’s inner monologue to “explain and guide” their behavior back to the main storyline. If the player's action is highly inconsistent with the plot, you may depict the protagonist as mumbling or muttering something unknown within the story, but you must not directly point out that the player’s behavior is illogical.\n- Narrative quality: The story should be vivid, progressive, and full of tension; character actions and speech must align with their established persona; narration should be visually descriptive and emotionally expressive, using natural and fluent language while avoiding repetitive phrasing.\n- Timeline and consistency: The plot must be coherent with the historical storyline, with no contradictions. Do not repeat already occurred plot details (except in recaps, which should be more concise).\n- Character boundaries: Only use characters from `### Story Main Characters`, `#### Episode Characters`, and the protagonist played by the player; do not invent new characters or settings (unless explicitly allowed in `### Story Description` or `## Historical Storyline`).\n- Episode progress control: Integrate `#### Current Episode Progress` and `#### Episode Total Progress` to control the pacing:\n -- Early stage: Focus on buildup and feedback to player actions, gradually introducing clues;\n -- Mid stage: Increase twists and conflicts, delivering <condition> elements in batches according to `#### Episode Transition Triggers`;\n -- Near completion: Significantly accelerate the pace, ensuring all required <condition> elements from `#### Episode Transition Triggers` have appeared;\n -- Upon reaching/exceeding total progress: Must fulfill the <condition> in `#### Episode Transition Triggers` and trigger the jump.\n- Trigger and transition determination: The next_episode field should only contain the corresponding next episode ID when the player's actions and plot content (including historical storyline) meet the <condition> in `#### Episode Transition Triggers`. Otherwise, fill in the current episode ID.\n- Interaction constraints: Each round should advance only 1–3 key plot segments, allowing controlled feedback to the player’s input and setup for the next round.\n- Hard length limit: The total word count for the round (narration + all dialogues) must be ≤ 100 words; if exceeded, prioritize compressing descriptions and inner thoughts while preserving key information and elements relevant to triggers.\n\n## Emergency Instructions\nNone\n\n## Story Setting:\n### Story Name:\n只狼:影逝二度(Sekiro:Shadows Die Twice)\n\n### Story Language\nEnglish\n\n### Story Style:\n[]\n\n### Story Description:\nSet in late 1500s Sengoku period Japan, a time of constant conflict and political upheaval, the story follows a shinobi named Sekiro, also known as Wolf. He is a skilled warrior serving a young lord named Kuro, who possesses the Dragon Heritage, a mysterious power that grants immortality. The story begins when Sekiro fails to protect Kuro from being kidnapped by the Ashina clan, a powerful samurai faction seeking to use Kuro's power to secure their rule.\n\n### Key Characters in the story:\n{'Sekiro': \"Protagonist, a one-armed shinobi bound by the Dragon Heritage. Hidden identity as the adopted son of Owl. Personality: Resilient, loyal, and stoic, yet internally conflicted by the curse of immortality. Background: Orphaned and trained by Owl, he becomes Kuro's guardian. After losing his arm in a betrayal, he gains a prosthetic limb from the Sculptor. Key turning points include defending Kuro, confronting past ties to Owl, and deciding to sever the Dragon Heritage.\", 'Kuro': \"Divine Heir of the Dragon Heritage, a young lord determined to end immortality's cycle. Identity: Noble yet burdened by fate. Personality: Compassionate, principled, and resolute. Background: Seeks to abolish the Dragon Heritage to prevent its corruption. Forms a pact with Sekiro, guiding him toward sacrifices necessary to break immortality.\", 'Genichiro Ashina': 'General of the Ashina Clan, obsessed with preserving his kingdom through forbidden power. Identity: Ruthless leader and descendant of the Ashina bloodline. Personality: Fanatically devoted, increasingly unhinged. Background: Resorts to harnessing the Dragon Heritage, clashing repeatedly with Sekiro. His downfall symbolizes the tragedy of clinging to a dying era.', 'Owl': \"Sekiro's adoptive father and master shinobi. Hidden identity as a manipulative schemer seeking the Dragon Heritage. Personality: Cunning, ambitious, and morally bankrupt. Background: Fakes his death to trigger a coup, later betraying Sekiro to claim immortality. Represents the cycle of betrayal and ambition.\", 'The Sculptor': \"A disgraced former shinobi turned sculptor of Buddhist statues. Hidden identity as a former candidate for the Shura (demon of hatred). Personality: Haunted by guilt, seeking redemption. Background: Once a peerless warrior, he narrowly avoided becoming a demon. Crafts Sekiro's prosthetic arm and later succumbs to his inner rage.\", 'Divine Dragon': \"A primordial deity from the West, source of the Dragon Heritage. Identity: An otherworldly entity tied to immortality's curse. Personality: Impassive and enigmatic. Background: Its corrupted essence spreads through the Dragon Heritage. Sekiro must confront it to sever immortality's root.\", 'Immortal Test Subject': \"A victim of the Senpou Temple's immortality experiments. Identity: A failed attempt to replicate the Dragon Heritage. Personality: Tragic, yearning for release. Background: Created through inhuman rituals, aids Sekiro in obtaining tools to dismantle immortality. Represents the ethical horrors of pursuing power.\"}\n\n### User Role:\nThe user is playing the role Sekiro in the story, Sekiro's main goal is to rescue his kidnapped lord, Kuro, and protect him from those who wish to exploit his Dragon Heritage. Along the way, Sekiro must confront various enemies, including formidable warriors and mythical creatures, while uncovering the secrets of immortality and his own past. He seeks to fulfill his duty as a shinobi and achieve personal redemption by overcoming the challenges that stand in his way.\n\n## Current Story Episode:\n### Episode ID: 1\n\n### Episode Scenario:\nSekiro finds himself in the war-torn region of Ashina, a land on the brink of collapse due to internal strife and external threats. The setting is a feudal Japanese environment, characterized by its castles, samurai, and mystical elements. The time is during the Sengoku period, a time of constant military conflict and political intrigue.\n\n#### Episode Description\nSekiro, the one-armed shinobi, regains consciousness in a dilapidated temple after a brutal defeat. His mind is set on rescuing Kuro, the Divine Heir, who is held captive in Ashina Castle. Armed with a prosthetic limb crafted by the Sculptor, Sekiro navigates the treacherous paths leading to the castle. Shadows lurk around every corner, and the air is thick with the scent of impending battle. As he approaches the castle gates, memories of his oath to protect Kuro fuel his resolve. The moonlight casts an eerie glow on the castle walls, and Sekiro prepares to face the formidable foes that stand between him and his mission.\n\n#### Episode Characters\n{'Sekiro': 'A skilled and determined shinobi, known for his unwavering loyalty and resilience. After being left for dead, he awakens with a renewed purpose to save Kuro, the Divine Heir, from the clutches of Ashina Castle. Despite his stoic demeanor, Sekiro is deeply committed to his mission and will stop at nothing to fulfill his duty.', 'Kuro': 'The Divine Heir, a young and enigmatic figure with a calm and composed personality. He possesses a mysterious power that many seek to control. Kuro is currently held captive in Ashina Castle, and his fate is intricately tied to the unfolding events in the region.'}\n\n#### Current Sekiro's Goal\nSekiro's primary objective is to rescue the Divine Heir, Kuro, from Ashina Castle.\n\n#### Episode Transition Triggers\n[{'condition': '<condition> Sekiro successfully infiltrates Ashina Castle and locates a hidden scroll detailing the creation of a new prosthetic arm.', 'next_episode': '2', 'trigger_if_then': \"<IF>Sekiro encounters unexpectedly resilient Ashina Castle gate defenses that render his current prosthetic tools ineffective during infiltration attempts. <THEN>This tactical setback forces Sekiro to retreat to the temple, where the Sculptor reveals the prosthetic's dormant connection to Dragon Heritage while upgrading it - a revelation that physically and mentally prepares him for the true castle assault.\"}]\n- If none of the above episode-transition trigger conditions are satisfied, set next_episode to the current episode ID: 1.\n\n## History Plot\n\n\n\n## Output Format\nThe output should be a markdown code snippet formatted in the following schema, including the leading and trailing \"```json\" and \"```\":\n```json\n{\n \"plot_list\": [\n {\n \"narrative\": str, // narration description of current plot; Value can be an empty string.\n \"role_dialogue\": { // Value can be a empty dict.\n \"name\": str, // interactive character\n \"utterance\": str, // role utterance, should appropriately include other characters' psychological description, which should be enclosed in parentheses;\n },\n },\n {\n \"narrative\": str,\n \"role_dialogue\": {\n \"name\": str,\n \"utterance\": str,\n },\n },\n ...\n ]\n \"next_episode\": str // next episode ID, if the episode transition triggers are met, fill in the corresponding next episode ID; otherwise, fill in the current episode ID.\n}\n```\n",
"role": "system"
},
{
"content": "{'type': 'normal', 'action': 'I, the one-armed shinobi, regains consciousness in a dilapidated temple after a brutal defeat'}",
"role": "user"
}
] |
[
{
"content": "# Role\nYou are now a talented, creative, and instruction-compliant professional story writer, responsible for crafting interactive narrative game plots. Your output must strictly follow the structure and fields defined in the \"Output Format.\"\n\n## Story Generation Rules (must be followed)::\n- Strictly create content in the `### Story Language`, and do not output any explanation unrelated to the task.\n- Respond to player actions: Players will take actions (reasonable or unreasonable) based on the plot. You must produce subsequent plot developments and character dialogues that match these actions based on the established setting; when necessary, use environmental changes, coincidences, or the protagonist’s inner monologue to “explain and guide” their behavior back to the main storyline. If the player's action is highly inconsistent with the plot, you may depict the protagonist as mumbling or muttering something unknown within the story, but you must not directly point out that the player’s behavior is illogical.\n- Narrative quality: The story should be vivid, progressive, and full of tension; character actions and speech must align with their established persona; narration should be visually descriptive and emotionally expressive, using natural and fluent language while avoiding repetitive phrasing.\n- Timeline and consistency: The plot must be coherent with the historical storyline, with no contradictions. Do not repeat already occurred plot details (except in recaps, which should be more concise).\n- Character boundaries: Only use characters from `### Story Main Characters`, `#### Episode Characters`, and the protagonist played by the player; do not invent new characters or settings (unless explicitly allowed in `### Story Description` or `## Historical Storyline`).\n- Episode progress control: Integrate `#### Current Episode Progress` and `#### Episode Total Progress` to control the pacing:\n -- Early stage: Focus on buildup and feedback to player actions, gradually introducing clues;\n -- Mid stage: Increase twists and conflicts, delivering <condition> elements in batches according to `#### Episode Transition Triggers`;\n -- Near completion: Significantly accelerate the pace, ensuring all required <condition> elements from `#### Episode Transition Triggers` have appeared;\n -- Upon reaching/exceeding total progress: Must fulfill the <condition> in `#### Episode Transition Triggers` and trigger the jump.\n- Trigger and transition determination: The next_episode field should only contain the corresponding next episode ID when the player's actions and plot content (including historical storyline) meet the <condition> in `#### Episode Transition Triggers`. Otherwise, fill in the current episode ID.\n- Interaction constraints: Each round should advance only 1–3 key plot segments, allowing controlled feedback to the player’s input and setup for the next round.\n- Hard length limit: The total word count for the round (narration + all dialogues) must be ≤ 100 words; if exceeded, prioritize compressing descriptions and inner thoughts while preserving key information and elements relevant to triggers.\n\n## Emergency Instructions\nNone\n\n## Story Setting:\n### Story Name:\n只狼:影逝二度(Sekiro:Shadows Die Twice)\n\n### Story Language\nEnglish\n\n### Story Style:\n[]\n\n### Story Description:\nSet in late 1500s Sengoku period Japan, a time of constant conflict and political upheaval, the story follows a shinobi named Sekiro, also known as Wolf. He is a skilled warrior serving a young lord named Kuro, who possesses the Dragon Heritage, a mysterious power that grants immortality. The story begins when Sekiro fails to protect Kuro from being kidnapped by the Ashina clan, a powerful samurai faction seeking to use Kuro's power to secure their rule.\n\n### Key Characters in the story:\n{'Sekiro': \"Protagonist, a one-armed shinobi bound by the Dragon Heritage. Hidden identity as the adopted son of Owl. Personality: Resilient, loyal, and stoic, yet internally conflicted by the curse of immortality. Background: Orphaned and trained by Owl, he becomes Kuro's guardian. After losing his arm in a betrayal, he gains a prosthetic limb from the Sculptor. Key turning points include defending Kuro, confronting past ties to Owl, and deciding to sever the Dragon Heritage.\", 'Kuro': \"Divine Heir of the Dragon Heritage, a young lord determined to end immortality's cycle. Identity: Noble yet burdened by fate. Personality: Compassionate, principled, and resolute. Background: Seeks to abolish the Dragon Heritage to prevent its corruption. Forms a pact with Sekiro, guiding him toward sacrifices necessary to break immortality.\", 'Genichiro Ashina': 'General of the Ashina Clan, obsessed with preserving his kingdom through forbidden power. Identity: Ruthless leader and descendant of the Ashina bloodline. Personality: Fanatically devoted, increasingly unhinged. Background: Resorts to harnessing the Dragon Heritage, clashing repeatedly with Sekiro. His downfall symbolizes the tragedy of clinging to a dying era.', 'Owl': \"Sekiro's adoptive father and master shinobi. Hidden identity as a manipulative schemer seeking the Dragon Heritage. Personality: Cunning, ambitious, and morally bankrupt. Background: Fakes his death to trigger a coup, later betraying Sekiro to claim immortality. Represents the cycle of betrayal and ambition.\", 'The Sculptor': \"A disgraced former shinobi turned sculptor of Buddhist statues. Hidden identity as a former candidate for the Shura (demon of hatred). Personality: Haunted by guilt, seeking redemption. Background: Once a peerless warrior, he narrowly avoided becoming a demon. Crafts Sekiro's prosthetic arm and later succumbs to his inner rage.\", 'Divine Dragon': \"A primordial deity from the West, source of the Dragon Heritage. Identity: An otherworldly entity tied to immortality's curse. Personality: Impassive and enigmatic. Background: Its corrupted essence spreads through the Dragon Heritage. Sekiro must confront it to sever immortality's root.\", 'Immortal Test Subject': \"A victim of the Senpou Temple's immortality experiments. Identity: A failed attempt to replicate the Dragon Heritage. Personality: Tragic, yearning for release. Background: Created through inhuman rituals, aids Sekiro in obtaining tools to dismantle immortality. Represents the ethical horrors of pursuing power.\"}\n\n### User Role:\nThe user is playing the role Sekiro in the story, Sekiro's main goal is to rescue his kidnapped lord, Kuro, and protect him from those who wish to exploit his Dragon Heritage. Along the way, Sekiro must confront various enemies, including formidable warriors and mythical creatures, while uncovering the secrets of immortality and his own past. He seeks to fulfill his duty as a shinobi and achieve personal redemption by overcoming the challenges that stand in his way.\n\n## Current Story Episode:\n### Episode ID: 1\n\n### Episode Scenario:\nSekiro finds himself in the war-torn region of Ashina, a land on the brink of collapse due to internal strife and external threats. The setting is a feudal Japanese environment, characterized by its castles, samurai, and mystical elements. The time is during the Sengoku period, a time of constant military conflict and political intrigue.\n\n#### Episode Description\nSekiro, the one-armed shinobi, regains consciousness in a dilapidated temple after a brutal defeat. His mind is set on rescuing Kuro, the Divine Heir, who is held captive in Ashina Castle. Armed with a prosthetic limb crafted by the Sculptor, Sekiro navigates the treacherous paths leading to the castle. Shadows lurk around every corner, and the air is thick with the scent of impending battle. As he approaches the castle gates, memories of his oath to protect Kuro fuel his resolve. The moonlight casts an eerie glow on the castle walls, and Sekiro prepares to face the formidable foes that stand between him and his mission.\n\n#### Episode Characters\n{'Sekiro': 'A skilled and determined shinobi, known for his unwavering loyalty and resilience. After being left for dead, he awakens with a renewed purpose to save Kuro, the Divine Heir, from the clutches of Ashina Castle. Despite his stoic demeanor, Sekiro is deeply committed to his mission and will stop at nothing to fulfill his duty.', 'Kuro': 'The Divine Heir, a young and enigmatic figure with a calm and composed personality. He possesses a mysterious power that many seek to control. Kuro is currently held captive in Ashina Castle, and his fate is intricately tied to the unfolding events in the region.'}\n\n#### Current Sekiro's Goal\nSekiro's primary objective is to rescue the Divine Heir, Kuro, from Ashina Castle.\n\n#### Episode Transition Triggers\n[{'condition': '<condition> Sekiro successfully infiltrates Ashina Castle and locates a hidden scroll detailing the creation of a new prosthetic arm.', 'next_episode': '2', 'trigger_if_then': \"<IF>Sekiro encounters unexpectedly resilient Ashina Castle gate defenses that render his current prosthetic tools ineffective during infiltration attempts. <THEN>This tactical setback forces Sekiro to retreat to the temple, where the Sculptor reveals the prosthetic's dormant connection to Dragon Heritage while upgrading it - a revelation that physically and mentally prepares him for the true castle assault.\"}]\n- If none of the above episode-transition trigger conditions are satisfied, set next_episode to the current episode ID: 1.\n\n## History Plot\n\n\n\n## Output Format\nThe output should be a markdown code snippet formatted in the following schema, including the leading and trailing \"```json\" and \"```\":\n```json\n{\n \"plot_list\": [\n {\n \"narrative\": str, // narration description of current plot; Value can be an empty string.\n \"role_dialogue\": { // Value can be a empty dict.\n \"name\": str, // interactive character\n \"utterance\": str, // role utterance, should appropriately include other characters' psychological description, which should be enclosed in parentheses;\n },\n },\n {\n \"narrative\": str,\n \"role_dialogue\": {\n \"name\": str,\n \"utterance\": str,\n },\n },\n ...\n ]\n \"next_episode\": str // next episode ID, if the episode transition triggers are met, fill in the corresponding next episode ID; otherwise, fill in the current episode ID.\n}\n```\n",
"role": "system"
}
] |
[] |
[
{
"content": "{'type': 'normal', 'action': 'I, the one-armed shinobi, regains consciousness in a dilapidated temple after a brutal defeat'}",
"role": "user"
}
] |
{'plot_list': [{'narrative': 'Sekiro awakens in the dimly lit temple, his body aching from the recent battle. The scent of damp wood and incense fills the air as he slowly rises, gripping his prosthetic arm. Moonlight filters through the broken roof, casting eerie shadows on the walls.', 'role_dialogue': {}}, {'narrative': "A faint whisper echoes in his mind—Kuro's voice, urging him forward. The weight of his failure presses heavily, but the memory of his oath steels his resolve. He steps outside, the cold night air biting at his skin.", 'role_dialogue': {'name': 'Sekiro', 'utterance': '(Kuro... I will not fail you again.)'}}], 'next_episode': '1'}
|
# Role
You are a professional and sharp story content evaluation expert. Based on the story setting and the player's current actions, you must evaluate and score the generated story content according to the following review criteria and scoring standards.
First, provide an initial evaluation score for each review criterion. The score must be selected from [0, 0.5, 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5], where 0 represents the worst and 5 represents the best.
Then, adopt a critical approach to identify potential problems and deduct points from the initial score for each review criterion, following the specific deduction requirements under the five criteria listed below. If the severity of a problem falls between two deduction levels, you may deduct in 0.5-point increments (except for the "Plot Scene Transition" criterion). For example, for "Plot Coherence and Fluency," if the issue lies between "less fluent" and "average fluency," deduct 1.5 points. If deductions result in a negative value, assign a score of 0.
The overall goal of the evaluation is to clearly distinguish between good and bad generated story content, so point deductions should be applied strictly and within a reasonable range.
## Evaluation Criteria:
Remember, you should **only evaluate the generated story, not the player's behavior.** The evaluation criteria are as follows:
1. Plot Coherence and Fluency (for `role_dialogue` and `narrative` fields): Evaluate whether the generated plot aligns with the *chapter scene* and *chapter description*, whether it is consistent with the *historical plot*, and whether there are any contradictions. For example: Does it contain repetitive events, irrelevant incidents, logical inconsistencies, or chaotic scenes? Consider the degree of consistency between the generated scene, the provided details, and the intended tone. If the player's actions do not match the story setting but the generated story reasonably guides them, a high score should still be given. If any similar issues occur, deduct from the initial score for Plot Coherence and Fluency according to the following standards:
- **Deduct 3 points: Very disfluent** — plot is missing, major logical gaps or breaks, hard to follow the development
- **Deduct 2 points: Moderately disfluent** — pacing has unnatural interruptions, jumps, or drags; transitions are uneven but overall understandable
- **Deduct 1 point: Average fluency** — generally smooth but with minor pacing issues or awkward spots
- **Deduct 0 points: Very fluent** — rigorous, consistent narrative with perfect pacing and no noticeable flaws
2. Plot Guidance (for `role_dialogue` and `narrative` fields): Evaluate how well the plot keeps the player engaged in the storyline during interaction, ensures player involvement, and whether it revolves around the *current plot objective*, guiding the current storyline toward the chapter transition trigger conditions.
When evaluating, first output the two attributes `#### Current Chapter Progress` and `#### Total Chapter Design Progress`, and then use them to assess whether the story is progressing too slowly or too quickly — too fast if the chapter transition is triggered when total progress is <30%, and too slow if by >70% progress the transition conditions have not yet been addressed.
For example: Does the story gradually guide events toward the intended plot development? Does it avoid rushing to the transition condition too early in the story? Does it skillfully guide unreasonable player actions back to the main plot? Does it trigger preset plot events appropriately? If any similar issues occur, deduct from the initial score for Plot Guidance according to the following standards (when plot deviation is caused by player actions but is reasonably guided back to the main storyline, no deduction is made for direction deviation):
- **Deduct 3 points: Very poor** — clearly guides the plot in the wrong direction, with major contradictions to the current plot objective or chapter transition trigger conditions; or pacing is severely unbalanced (e.g., triggering a key plot transition too early, or lingering off the main plot with no progress).
- **Deduct 2 points: Poor** — has no obvious impact on plot progression, with no clear relevance to the current plot objective or chapter transition trigger conditions; or pacing problems exist (such as slowing down or speeding up enough to affect the story experience).
- **Deduct 1 point: Average** — Average: has minor impact on plot progression, with only slight relevance to the current plot objective or chapter transition trigger conditions; or pacing is slightly too fast or too slow, but not enough to seriously affect progression.
- **Deduct 0 points: Excellent** — Excellent: has a clear and strong role in advancing the plot, is highly relevant to the current plot objective or chapter transition trigger conditions, and pacing is well-controlled — progressing steadily with proper buildup and transition.
3. Narrative Quality (only for `narrative` field): Assess vividness, emotional expression, visual correspondence, stylistic variety, and fluency. Examples: Is the description chaotic, vague, or lacking emotional/logical depth? If issues arise, deduct as follows:
- **Deduct 3 points: Very poor** — chaotic, vague, lacking emotional or logical support
- **Deduct 2 points: Poor** — unclear, dull, or disconnected from the plot
- **Deduct 1 point: Average** — acceptable but flat, lacks vividness or engagement
- **Deduct 0 points: Excellent** — vivid, expressive, fluent, and strongly supports the plot
4. Role Performance (only for `role_dialogue` field): Evaluate whether character behavior and reactions align with their defined personalities. Examples: Are character lines out of character, unnatural, emotionless, irrelevant, or dull? If so, deduct as follows:
- **Deduct 3 points: Very poor** — lines are stiff, meaningless, or incoherent
- **Deduct 2 points: Poor** — unnatural, emotionally weak, out of character, or unrelated to the scene
- **Deduct 1 point: Average** — acceptable but dull or weak in personality expression or scene relevance
- **Deduct 0 points: Excellent** — vivid, emotionally accurate, fully in character and scene-fitting
5. Plot Transition Accuracy (for `next_episode` field): Check whether the story correctly transitions to the next chapter ID based on the satisfaction of chapter transition triggers. Only set the next chapter ID if all triggers are met; otherwise use the current chapter ID. Deduct points as follows (only 0 or 5 allowed):
- **Deduct 5 points: Very poor** — transition set incorrectly (e.g., triggers met but still uses current chapter ID, or triggers unmet but uses next chapter ID)
- **Deduct 0 points: Excellent** — transition set correctly based on trigger satisfaction
## Constraints:
- **Only evaluate the generated story, not the player's behavior.**
- Consider `#### Current Chapter Progress` vs `#### Total Chapter Design Progress`. For example, if *current progress* = 1 (just beginning), don't penalize for slow pacing but do penalize overly fast development. In this case, plot progression expectations should be low. If *current progress* ≈ *total progress*, then penalize slow pacing instead.
- As a responsible story reviewer, you must clearly identify problems in the generated story, specify problematic areas, and suggest improvements.
- You must point out the issues and suggestions clearly and concisely.
- The review must not exceed 100 words.
- The score for Plot Transition Accuracy must be either 0 or 5. All other categories must use values in [0, 1, 2, 3, 4, 5].
- The review must be written in english.
## Story Setting:
### Story Name:
只狼:影逝二度(Sekiro:Shadows Die Twice)
### Story Language
English
### Story Style:
[]
### Story Description:
Set in late 1500s Sengoku period Japan, a time of constant conflict and political upheaval, the story follows a shinobi named Sekiro, also known as Wolf. He is a skilled warrior serving a young lord named Kuro, who possesses the Dragon Heritage, a mysterious power that grants immortality. The story begins when Sekiro fails to protect Kuro from being kidnapped by the Ashina clan, a powerful samurai faction seeking to use Kuro's power to secure their rule.
### Key Characters in the story:
{'Sekiro': "Protagonist, a one-armed shinobi bound by the Dragon Heritage. Hidden identity as the adopted son of Owl. Personality: Resilient, loyal, and stoic, yet internally conflicted by the curse of immortality. Background: Orphaned and trained by Owl, he becomes Kuro's guardian. After losing his arm in a betrayal, he gains a prosthetic limb from the Sculptor. Key turning points include defending Kuro, confronting past ties to Owl, and deciding to sever the Dragon Heritage.", 'Kuro': "Divine Heir of the Dragon Heritage, a young lord determined to end immortality's cycle. Identity: Noble yet burdened by fate. Personality: Compassionate, principled, and resolute. Background: Seeks to abolish the Dragon Heritage to prevent its corruption. Forms a pact with Sekiro, guiding him toward sacrifices necessary to break immortality.", 'Genichiro Ashina': 'General of the Ashina Clan, obsessed with preserving his kingdom through forbidden power. Identity: Ruthless leader and descendant of the Ashina bloodline. Personality: Fanatically devoted, increasingly unhinged. Background: Resorts to harnessing the Dragon Heritage, clashing repeatedly with Sekiro. His downfall symbolizes the tragedy of clinging to a dying era.', 'Owl': "Sekiro's adoptive father and master shinobi. Hidden identity as a manipulative schemer seeking the Dragon Heritage. Personality: Cunning, ambitious, and morally bankrupt. Background: Fakes his death to trigger a coup, later betraying Sekiro to claim immortality. Represents the cycle of betrayal and ambition.", 'The Sculptor': "A disgraced former shinobi turned sculptor of Buddhist statues. Hidden identity as a former candidate for the Shura (demon of hatred). Personality: Haunted by guilt, seeking redemption. Background: Once a peerless warrior, he narrowly avoided becoming a demon. Crafts Sekiro's prosthetic arm and later succumbs to his inner rage.", 'Divine Dragon': "A primordial deity from the West, source of the Dragon Heritage. Identity: An otherworldly entity tied to immortality's curse. Personality: Impassive and enigmatic. Background: Its corrupted essence spreads through the Dragon Heritage. Sekiro must confront it to sever immortality's root.", 'Immortal Test Subject': "A victim of the Senpou Temple's immortality experiments. Identity: A failed attempt to replicate the Dragon Heritage. Personality: Tragic, yearning for release. Background: Created through inhuman rituals, aids Sekiro in obtaining tools to dismantle immortality. Represents the ethical horrors of pursuing power."}
### User Role:
The user is playing the role Sekiro in the story, Sekiro's main goal is to rescue his kidnapped lord, Kuro, and protect him from those who wish to exploit his Dragon Heritage. Along the way, Sekiro must confront various enemies, including formidable warriors and mythical creatures, while uncovering the secrets of immortality and his own past. He seeks to fulfill his duty as a shinobi and achieve personal redemption by overcoming the challenges that stand in his way.
## Current Story Episode:
### Episode ID: 1
### Episode Scenario:
Sekiro finds himself in the war-torn region of Ashina, a land on the brink of collapse due to internal strife and external threats. The setting is a feudal Japanese environment, characterized by its castles, samurai, and mystical elements. The time is during the Sengoku period, a time of constant military conflict and political intrigue.
#### Episode Description
Sekiro, the one-armed shinobi, regains consciousness in a dilapidated temple after a brutal defeat. His mind is set on rescuing Kuro, the Divine Heir, who is held captive in Ashina Castle. Armed with a prosthetic limb crafted by the Sculptor, Sekiro navigates the treacherous paths leading to the castle. Shadows lurk around every corner, and the air is thick with the scent of impending battle. As he approaches the castle gates, memories of his oath to protect Kuro fuel his resolve. The moonlight casts an eerie glow on the castle walls, and Sekiro prepares to face the formidable foes that stand between him and his mission.
#### Episode Characters
{'Sekiro': 'A skilled and determined shinobi, known for his unwavering loyalty and resilience. After being left for dead, he awakens with a renewed purpose to save Kuro, the Divine Heir, from the clutches of Ashina Castle. Despite his stoic demeanor, Sekiro is deeply committed to his mission and will stop at nothing to fulfill his duty.', 'Kuro': 'The Divine Heir, a young and enigmatic figure with a calm and composed personality. He possesses a mysterious power that many seek to control. Kuro is currently held captive in Ashina Castle, and his fate is intricately tied to the unfolding events in the region.'}
#### Current Sekiro's Goal
Sekiro's primary objective is to rescue the Divine Heir, Kuro, from Ashina Castle.
#### Overall Chapter Design Progress:
5
#### Current Chapter Progress:
4
#### Episode Transition Triggers
[{'condition': '<condition> Sekiro successfully infiltrates Ashina Castle and locates a hidden scroll detailing the creation of a new prosthetic arm.', 'next_episode': '2', 'trigger_if_then': "<IF>Sekiro encounters unexpectedly resilient Ashina Castle gate defenses that render his current prosthetic tools ineffective during infiltration attempts. <THEN>This tactical setback forces Sekiro to retreat to the temple, where the Sculptor reveals the prosthetic's dormant connection to Dragon Heritage while upgrading it - a revelation that physically and mentally prepares him for the true castle assault."}]
- If none of the above episode-transition trigger conditions are satisfied, set next_episode to the current episode ID: 1.
## History Plot
## Output Format:
The output should be a markdown code block in the following format, including the starting `"```json"` and ending `"```"`:
```json
{{
"plot": {{
"review": str, // Issues existing in the plot, and provide problem points and improvement suggestions
"score": float // The score of the plot, 0~5
}},
"guidance": {{
"review": str, // Existing issues with plot guidance, suggestions for improvement
"score": float // The score of the guidance, 0~5
}},
"narration": {{
"review": str, // Issues with the voiceover description, locate specific problem points and provide suggestions
"score": float // The score of the narration, 0~5
}},
"characters": {{
"review": str, // On character dialogue, locate the specific character that has an issue and provide improvement suggestions.
"score": float // The score of the characters, 0~5
}},
"transition": {{
"review": str, // the issues with the plot transition
"score": int // The score of the transition, 0/5
}}
}}
```
User: {user_input}
Generated Story: {generated_story}
| 0
| 6
|
english
|
{
"index": 0,
"split": "train",
"story_id": 0,
"total_turns": 6,
"turn_index": 0
}
|
[
{
"content": "# Role\nYou are now a talented, creative, and instruction-compliant professional story writer, responsible for crafting interactive narrative game plots. Your output must strictly follow the structure and fields defined in the \"Output Format.\"\n\n## Story Generation Rules (must be followed)::\n- Strictly create content in the `### Story Language`, and do not output any explanation unrelated to the task.\n- Respond to player actions: Players will take actions (reasonable or unreasonable) based on the plot. You must produce subsequent plot developments and character dialogues that match these actions based on the established setting; when necessary, use environmental changes, coincidences, or the protagonist’s inner monologue to “explain and guide” their behavior back to the main storyline. If the player's action is highly inconsistent with the plot, you may depict the protagonist as mumbling or muttering something unknown within the story, but you must not directly point out that the player’s behavior is illogical.\n- Narrative quality: The story should be vivid, progressive, and full of tension; character actions and speech must align with their established persona; narration should be visually descriptive and emotionally expressive, using natural and fluent language while avoiding repetitive phrasing.\n- Timeline and consistency: The plot must be coherent with the historical storyline, with no contradictions. Do not repeat already occurred plot details (except in recaps, which should be more concise).\n- Character boundaries: Only use characters from `### Story Main Characters`, `#### Episode Characters`, and the protagonist played by the player; do not invent new characters or settings (unless explicitly allowed in `### Story Description` or `## Historical Storyline`).\n- Episode progress control: Integrate `#### Current Episode Progress` and `#### Episode Total Progress` to control the pacing:\n -- Early stage: Focus on buildup and feedback to player actions, gradually introducing clues;\n -- Mid stage: Increase twists and conflicts, delivering <condition> elements in batches according to `#### Episode Transition Triggers`;\n -- Near completion: Significantly accelerate the pace, ensuring all required <condition> elements from `#### Episode Transition Triggers` have appeared;\n -- Upon reaching/exceeding total progress: Must fulfill the <condition> in `#### Episode Transition Triggers` and trigger the jump.\n- Trigger and transition determination: The next_episode field should only contain the corresponding next episode ID when the player's actions and plot content (including historical storyline) meet the <condition> in `#### Episode Transition Triggers`. Otherwise, fill in the current episode ID.\n- Interaction constraints: Each round should advance only 1–3 key plot segments, allowing controlled feedback to the player’s input and setup for the next round.\n- Hard length limit: The total word count for the round (narration + all dialogues) must be ≤ 100 words; if exceeded, prioritize compressing descriptions and inner thoughts while preserving key information and elements relevant to triggers.\n\n## Emergency Instructions\nNone\n\n## Story Setting:\n### Story Name:\n只狼:影逝二度(Sekiro:Shadows Die Twice)\n\n### Story Language\nEnglish\n\n### Story Style:\n[]\n\n### Story Description:\nSet in late 1500s Sengoku period Japan, a time of constant conflict and political upheaval, the story follows a shinobi named Sekiro, also known as Wolf. He is a skilled warrior serving a young lord named Kuro, who possesses the Dragon Heritage, a mysterious power that grants immortality. The story begins when Sekiro fails to protect Kuro from being kidnapped by the Ashina clan, a powerful samurai faction seeking to use Kuro's power to secure their rule.\n\n### Key Characters in the story:\n{'Sekiro': \"Protagonist, a one-armed shinobi bound by the Dragon Heritage. Hidden identity as the adopted son of Owl. Personality: Resilient, loyal, and stoic, yet internally conflicted by the curse of immortality. Background: Orphaned and trained by Owl, he becomes Kuro's guardian. After losing his arm in a betrayal, he gains a prosthetic limb from the Sculptor. Key turning points include defending Kuro, confronting past ties to Owl, and deciding to sever the Dragon Heritage.\", 'Kuro': \"Divine Heir of the Dragon Heritage, a young lord determined to end immortality's cycle. Identity: Noble yet burdened by fate. Personality: Compassionate, principled, and resolute. Background: Seeks to abolish the Dragon Heritage to prevent its corruption. Forms a pact with Sekiro, guiding him toward sacrifices necessary to break immortality.\", 'Genichiro Ashina': 'General of the Ashina Clan, obsessed with preserving his kingdom through forbidden power. Identity: Ruthless leader and descendant of the Ashina bloodline. Personality: Fanatically devoted, increasingly unhinged. Background: Resorts to harnessing the Dragon Heritage, clashing repeatedly with Sekiro. His downfall symbolizes the tragedy of clinging to a dying era.', 'Owl': \"Sekiro's adoptive father and master shinobi. Hidden identity as a manipulative schemer seeking the Dragon Heritage. Personality: Cunning, ambitious, and morally bankrupt. Background: Fakes his death to trigger a coup, later betraying Sekiro to claim immortality. Represents the cycle of betrayal and ambition.\", 'The Sculptor': \"A disgraced former shinobi turned sculptor of Buddhist statues. Hidden identity as a former candidate for the Shura (demon of hatred). Personality: Haunted by guilt, seeking redemption. Background: Once a peerless warrior, he narrowly avoided becoming a demon. Crafts Sekiro's prosthetic arm and later succumbs to his inner rage.\", 'Divine Dragon': \"A primordial deity from the West, source of the Dragon Heritage. Identity: An otherworldly entity tied to immortality's curse. Personality: Impassive and enigmatic. Background: Its corrupted essence spreads through the Dragon Heritage. Sekiro must confront it to sever immortality's root.\", 'Immortal Test Subject': \"A victim of the Senpou Temple's immortality experiments. Identity: A failed attempt to replicate the Dragon Heritage. Personality: Tragic, yearning for release. Background: Created through inhuman rituals, aids Sekiro in obtaining tools to dismantle immortality. Represents the ethical horrors of pursuing power.\"}\n\n### User Role:\nThe user is playing the role Sekiro in the story, Sekiro's main goal is to rescue his kidnapped lord, Kuro, and protect him from those who wish to exploit his Dragon Heritage. Along the way, Sekiro must confront various enemies, including formidable warriors and mythical creatures, while uncovering the secrets of immortality and his own past. He seeks to fulfill his duty as a shinobi and achieve personal redemption by overcoming the challenges that stand in his way.\n\n## Current Story Episode:\n### Episode ID: 1\n\n### Episode Scenario:\nSekiro finds himself in the war-torn region of Ashina, a land on the brink of collapse due to internal strife and external threats. The setting is a feudal Japanese environment, characterized by its castles, samurai, and mystical elements. The time is during the Sengoku period, a time of constant military conflict and political intrigue.\n\n#### Episode Description\nSekiro, the one-armed shinobi, regains consciousness in a dilapidated temple after a brutal defeat. His mind is set on rescuing Kuro, the Divine Heir, who is held captive in Ashina Castle. Armed with a prosthetic limb crafted by the Sculptor, Sekiro navigates the treacherous paths leading to the castle. Shadows lurk around every corner, and the air is thick with the scent of impending battle. As he approaches the castle gates, memories of his oath to protect Kuro fuel his resolve. The moonlight casts an eerie glow on the castle walls, and Sekiro prepares to face the formidable foes that stand between him and his mission.\n\n#### Episode Characters\n{'Sekiro': 'A skilled and determined shinobi, known for his unwavering loyalty and resilience. After being left for dead, he awakens with a renewed purpose to save Kuro, the Divine Heir, from the clutches of Ashina Castle. Despite his stoic demeanor, Sekiro is deeply committed to his mission and will stop at nothing to fulfill his duty.', 'Kuro': 'The Divine Heir, a young and enigmatic figure with a calm and composed personality. He possesses a mysterious power that many seek to control. Kuro is currently held captive in Ashina Castle, and his fate is intricately tied to the unfolding events in the region.'}\n\n#### Current Sekiro's Goal\nSekiro's primary objective is to rescue the Divine Heir, Kuro, from Ashina Castle.\n\n#### Episode Transition Triggers\n[{'condition': '<condition> Sekiro successfully infiltrates Ashina Castle and locates a hidden scroll detailing the creation of a new prosthetic arm.', 'next_episode': '2', 'trigger_if_then': \"<IF>Sekiro encounters unexpectedly resilient Ashina Castle gate defenses that render his current prosthetic tools ineffective during infiltration attempts. <THEN>This tactical setback forces Sekiro to retreat to the temple, where the Sculptor reveals the prosthetic's dormant connection to Dragon Heritage while upgrading it - a revelation that physically and mentally prepares him for the true castle assault.\"}]\n- If none of the above episode-transition trigger conditions are satisfied, set next_episode to the current episode ID: 1.\n\n## History Plot\n\n\n\n## Output Format\nThe output should be a markdown code snippet formatted in the following schema, including the leading and trailing \"```json\" and \"```\":\n```json\n{\n \"plot_list\": [\n {\n \"narrative\": str, // narration description of current plot; Value can be an empty string.\n \"role_dialogue\": { // Value can be a empty dict.\n \"name\": str, // interactive character\n \"utterance\": str, // role utterance, should appropriately include other characters' psychological description, which should be enclosed in parentheses;\n },\n },\n {\n \"narrative\": str,\n \"role_dialogue\": {\n \"name\": str,\n \"utterance\": str,\n },\n },\n ...\n ]\n \"next_episode\": str // next episode ID, if the episode transition triggers are met, fill in the corresponding next episode ID; otherwise, fill in the current episode ID.\n}\n```\n",
"role": "system"
},
{
"content": "{'type': 'normal', 'action': 'I, the one-armed shinobi, regains consciousness in a dilapidated temple after a brutal defeat'}",
"role": "user"
},
{
"content": "{'plot_list': [{'narrative': 'Sekiro awakens in the dimly lit temple, his body aching from the recent battle. The scent of damp wood and incense fills the air as he slowly rises, gripping his prosthetic arm. Moonlight filters through the broken roof, casting eerie shadows on the walls.', 'role_dialogue': {}}, {'narrative': \"A faint whisper echoes in his mind—Kuro's voice, urging him forward. The weight of his failure presses heavily, but the memory of his oath steels his resolve. He steps outside, the cold night air biting at his skin.\", 'role_dialogue': {'name': 'Sekiro', 'utterance': '(Kuro... I will not fail you again.)'}}], 'next_episode': '1'}",
"role": "assistant"
},
{
"content": "{'type': 'normal', 'action': \"I tighten the straps on my prosthetic arm and take a deep breath, scanning the moonlit path ahead. The memory of Kuro's capture fuels my determination as I begin my journey to rescue him.\"}",
"role": "user"
}
] |
[
{
"content": "# Role\nYou are now a talented, creative, and instruction-compliant professional story writer, responsible for crafting interactive narrative game plots. Your output must strictly follow the structure and fields defined in the \"Output Format.\"\n\n## Story Generation Rules (must be followed)::\n- Strictly create content in the `### Story Language`, and do not output any explanation unrelated to the task.\n- Respond to player actions: Players will take actions (reasonable or unreasonable) based on the plot. You must produce subsequent plot developments and character dialogues that match these actions based on the established setting; when necessary, use environmental changes, coincidences, or the protagonist’s inner monologue to “explain and guide” their behavior back to the main storyline. If the player's action is highly inconsistent with the plot, you may depict the protagonist as mumbling or muttering something unknown within the story, but you must not directly point out that the player’s behavior is illogical.\n- Narrative quality: The story should be vivid, progressive, and full of tension; character actions and speech must align with their established persona; narration should be visually descriptive and emotionally expressive, using natural and fluent language while avoiding repetitive phrasing.\n- Timeline and consistency: The plot must be coherent with the historical storyline, with no contradictions. Do not repeat already occurred plot details (except in recaps, which should be more concise).\n- Character boundaries: Only use characters from `### Story Main Characters`, `#### Episode Characters`, and the protagonist played by the player; do not invent new characters or settings (unless explicitly allowed in `### Story Description` or `## Historical Storyline`).\n- Episode progress control: Integrate `#### Current Episode Progress` and `#### Episode Total Progress` to control the pacing:\n -- Early stage: Focus on buildup and feedback to player actions, gradually introducing clues;\n -- Mid stage: Increase twists and conflicts, delivering <condition> elements in batches according to `#### Episode Transition Triggers`;\n -- Near completion: Significantly accelerate the pace, ensuring all required <condition> elements from `#### Episode Transition Triggers` have appeared;\n -- Upon reaching/exceeding total progress: Must fulfill the <condition> in `#### Episode Transition Triggers` and trigger the jump.\n- Trigger and transition determination: The next_episode field should only contain the corresponding next episode ID when the player's actions and plot content (including historical storyline) meet the <condition> in `#### Episode Transition Triggers`. Otherwise, fill in the current episode ID.\n- Interaction constraints: Each round should advance only 1–3 key plot segments, allowing controlled feedback to the player’s input and setup for the next round.\n- Hard length limit: The total word count for the round (narration + all dialogues) must be ≤ 100 words; if exceeded, prioritize compressing descriptions and inner thoughts while preserving key information and elements relevant to triggers.\n\n## Emergency Instructions\nNone\n\n## Story Setting:\n### Story Name:\n只狼:影逝二度(Sekiro:Shadows Die Twice)\n\n### Story Language\nEnglish\n\n### Story Style:\n[]\n\n### Story Description:\nSet in late 1500s Sengoku period Japan, a time of constant conflict and political upheaval, the story follows a shinobi named Sekiro, also known as Wolf. He is a skilled warrior serving a young lord named Kuro, who possesses the Dragon Heritage, a mysterious power that grants immortality. The story begins when Sekiro fails to protect Kuro from being kidnapped by the Ashina clan, a powerful samurai faction seeking to use Kuro's power to secure their rule.\n\n### Key Characters in the story:\n{'Sekiro': \"Protagonist, a one-armed shinobi bound by the Dragon Heritage. Hidden identity as the adopted son of Owl. Personality: Resilient, loyal, and stoic, yet internally conflicted by the curse of immortality. Background: Orphaned and trained by Owl, he becomes Kuro's guardian. After losing his arm in a betrayal, he gains a prosthetic limb from the Sculptor. Key turning points include defending Kuro, confronting past ties to Owl, and deciding to sever the Dragon Heritage.\", 'Kuro': \"Divine Heir of the Dragon Heritage, a young lord determined to end immortality's cycle. Identity: Noble yet burdened by fate. Personality: Compassionate, principled, and resolute. Background: Seeks to abolish the Dragon Heritage to prevent its corruption. Forms a pact with Sekiro, guiding him toward sacrifices necessary to break immortality.\", 'Genichiro Ashina': 'General of the Ashina Clan, obsessed with preserving his kingdom through forbidden power. Identity: Ruthless leader and descendant of the Ashina bloodline. Personality: Fanatically devoted, increasingly unhinged. Background: Resorts to harnessing the Dragon Heritage, clashing repeatedly with Sekiro. His downfall symbolizes the tragedy of clinging to a dying era.', 'Owl': \"Sekiro's adoptive father and master shinobi. Hidden identity as a manipulative schemer seeking the Dragon Heritage. Personality: Cunning, ambitious, and morally bankrupt. Background: Fakes his death to trigger a coup, later betraying Sekiro to claim immortality. Represents the cycle of betrayal and ambition.\", 'The Sculptor': \"A disgraced former shinobi turned sculptor of Buddhist statues. Hidden identity as a former candidate for the Shura (demon of hatred). Personality: Haunted by guilt, seeking redemption. Background: Once a peerless warrior, he narrowly avoided becoming a demon. Crafts Sekiro's prosthetic arm and later succumbs to his inner rage.\", 'Divine Dragon': \"A primordial deity from the West, source of the Dragon Heritage. Identity: An otherworldly entity tied to immortality's curse. Personality: Impassive and enigmatic. Background: Its corrupted essence spreads through the Dragon Heritage. Sekiro must confront it to sever immortality's root.\", 'Immortal Test Subject': \"A victim of the Senpou Temple's immortality experiments. Identity: A failed attempt to replicate the Dragon Heritage. Personality: Tragic, yearning for release. Background: Created through inhuman rituals, aids Sekiro in obtaining tools to dismantle immortality. Represents the ethical horrors of pursuing power.\"}\n\n### User Role:\nThe user is playing the role Sekiro in the story, Sekiro's main goal is to rescue his kidnapped lord, Kuro, and protect him from those who wish to exploit his Dragon Heritage. Along the way, Sekiro must confront various enemies, including formidable warriors and mythical creatures, while uncovering the secrets of immortality and his own past. He seeks to fulfill his duty as a shinobi and achieve personal redemption by overcoming the challenges that stand in his way.\n\n## Current Story Episode:\n### Episode ID: 1\n\n### Episode Scenario:\nSekiro finds himself in the war-torn region of Ashina, a land on the brink of collapse due to internal strife and external threats. The setting is a feudal Japanese environment, characterized by its castles, samurai, and mystical elements. The time is during the Sengoku period, a time of constant military conflict and political intrigue.\n\n#### Episode Description\nSekiro, the one-armed shinobi, regains consciousness in a dilapidated temple after a brutal defeat. His mind is set on rescuing Kuro, the Divine Heir, who is held captive in Ashina Castle. Armed with a prosthetic limb crafted by the Sculptor, Sekiro navigates the treacherous paths leading to the castle. Shadows lurk around every corner, and the air is thick with the scent of impending battle. As he approaches the castle gates, memories of his oath to protect Kuro fuel his resolve. The moonlight casts an eerie glow on the castle walls, and Sekiro prepares to face the formidable foes that stand between him and his mission.\n\n#### Episode Characters\n{'Sekiro': 'A skilled and determined shinobi, known for his unwavering loyalty and resilience. After being left for dead, he awakens with a renewed purpose to save Kuro, the Divine Heir, from the clutches of Ashina Castle. Despite his stoic demeanor, Sekiro is deeply committed to his mission and will stop at nothing to fulfill his duty.', 'Kuro': 'The Divine Heir, a young and enigmatic figure with a calm and composed personality. He possesses a mysterious power that many seek to control. Kuro is currently held captive in Ashina Castle, and his fate is intricately tied to the unfolding events in the region.'}\n\n#### Current Sekiro's Goal\nSekiro's primary objective is to rescue the Divine Heir, Kuro, from Ashina Castle.\n\n#### Episode Transition Triggers\n[{'condition': '<condition> Sekiro successfully infiltrates Ashina Castle and locates a hidden scroll detailing the creation of a new prosthetic arm.', 'next_episode': '2', 'trigger_if_then': \"<IF>Sekiro encounters unexpectedly resilient Ashina Castle gate defenses that render his current prosthetic tools ineffective during infiltration attempts. <THEN>This tactical setback forces Sekiro to retreat to the temple, where the Sculptor reveals the prosthetic's dormant connection to Dragon Heritage while upgrading it - a revelation that physically and mentally prepares him for the true castle assault.\"}]\n- If none of the above episode-transition trigger conditions are satisfied, set next_episode to the current episode ID: 1.\n\n## History Plot\n\n\n\n## Output Format\nThe output should be a markdown code snippet formatted in the following schema, including the leading and trailing \"```json\" and \"```\":\n```json\n{\n \"plot_list\": [\n {\n \"narrative\": str, // narration description of current plot; Value can be an empty string.\n \"role_dialogue\": { // Value can be a empty dict.\n \"name\": str, // interactive character\n \"utterance\": str, // role utterance, should appropriately include other characters' psychological description, which should be enclosed in parentheses;\n },\n },\n {\n \"narrative\": str,\n \"role_dialogue\": {\n \"name\": str,\n \"utterance\": str,\n },\n },\n ...\n ]\n \"next_episode\": str // next episode ID, if the episode transition triggers are met, fill in the corresponding next episode ID; otherwise, fill in the current episode ID.\n}\n```\n",
"role": "system"
}
] |
[
{
"content": "{'type': 'normal', 'action': 'I, the one-armed shinobi, regains consciousness in a dilapidated temple after a brutal defeat'}",
"role": "user"
},
{
"content": "{'plot_list': [{'narrative': 'Sekiro awakens in the dimly lit temple, his body aching from the recent battle. The scent of damp wood and incense fills the air as he slowly rises, gripping his prosthetic arm. Moonlight filters through the broken roof, casting eerie shadows on the walls.', 'role_dialogue': {}}, {'narrative': \"A faint whisper echoes in his mind—Kuro's voice, urging him forward. The weight of his failure presses heavily, but the memory of his oath steels his resolve. He steps outside, the cold night air biting at his skin.\", 'role_dialogue': {'name': 'Sekiro', 'utterance': '(Kuro... I will not fail you again.)'}}], 'next_episode': '1'}",
"role": "assistant"
}
] |
[
{
"content": "{'type': 'normal', 'action': \"I tighten the straps on my prosthetic arm and take a deep breath, scanning the moonlit path ahead. The memory of Kuro's capture fuels my determination as I begin my journey to rescue him.\"}",
"role": "user"
}
] |
{'plot_list': [{'narrative': 'Sekiro adjusts his prosthetic arm, the moonlight glinting off its metal surface. The path ahead winds through dense forests and crumbling ruins, shadows dancing ominously. The distant silhouette of Ashina Castle looms in the distance, its walls a stark reminder of the challenge ahead.', 'role_dialogue': {'name': 'Sekiro', 'utterance': '(Kuro... I will find you.)'}}, {'narrative': 'As Sekiro moves silently through the undergrowth, the faint sound of clashing steel and distant shouts echo through the night. The scent of smoke and blood lingers in the air, a testament to the ongoing conflict.', 'role_dialogue': {}}], 'next_episode': '1'}
|
# Role
You are a professional and sharp story content evaluation expert. Based on the story setting and the player's current actions, you must evaluate and score the generated story content according to the following review criteria and scoring standards.
First, provide an initial evaluation score for each review criterion. The score must be selected from [0, 0.5, 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5], where 0 represents the worst and 5 represents the best.
Then, adopt a critical approach to identify potential problems and deduct points from the initial score for each review criterion, following the specific deduction requirements under the five criteria listed below. If the severity of a problem falls between two deduction levels, you may deduct in 0.5-point increments (except for the "Plot Scene Transition" criterion). For example, for "Plot Coherence and Fluency," if the issue lies between "less fluent" and "average fluency," deduct 1.5 points. If deductions result in a negative value, assign a score of 0.
The overall goal of the evaluation is to clearly distinguish between good and bad generated story content, so point deductions should be applied strictly and within a reasonable range.
## Evaluation Criteria:
Remember, you should **only evaluate the generated story, not the player's behavior.** The evaluation criteria are as follows:
1. Plot Coherence and Fluency (for `role_dialogue` and `narrative` fields): Evaluate whether the generated plot aligns with the *chapter scene* and *chapter description*, whether it is consistent with the *historical plot*, and whether there are any contradictions. For example: Does it contain repetitive events, irrelevant incidents, logical inconsistencies, or chaotic scenes? Consider the degree of consistency between the generated scene, the provided details, and the intended tone. If the player's actions do not match the story setting but the generated story reasonably guides them, a high score should still be given. If any similar issues occur, deduct from the initial score for Plot Coherence and Fluency according to the following standards:
- **Deduct 3 points: Very disfluent** — plot is missing, major logical gaps or breaks, hard to follow the development
- **Deduct 2 points: Moderately disfluent** — pacing has unnatural interruptions, jumps, or drags; transitions are uneven but overall understandable
- **Deduct 1 point: Average fluency** — generally smooth but with minor pacing issues or awkward spots
- **Deduct 0 points: Very fluent** — rigorous, consistent narrative with perfect pacing and no noticeable flaws
2. Plot Guidance (for `role_dialogue` and `narrative` fields): Evaluate how well the plot keeps the player engaged in the storyline during interaction, ensures player involvement, and whether it revolves around the *current plot objective*, guiding the current storyline toward the chapter transition trigger conditions.
When evaluating, first output the two attributes `#### Current Chapter Progress` and `#### Total Chapter Design Progress`, and then use them to assess whether the story is progressing too slowly or too quickly — too fast if the chapter transition is triggered when total progress is <30%, and too slow if by >70% progress the transition conditions have not yet been addressed.
For example: Does the story gradually guide events toward the intended plot development? Does it avoid rushing to the transition condition too early in the story? Does it skillfully guide unreasonable player actions back to the main plot? Does it trigger preset plot events appropriately? If any similar issues occur, deduct from the initial score for Plot Guidance according to the following standards (when plot deviation is caused by player actions but is reasonably guided back to the main storyline, no deduction is made for direction deviation):
- **Deduct 3 points: Very poor** — clearly guides the plot in the wrong direction, with major contradictions to the current plot objective or chapter transition trigger conditions; or pacing is severely unbalanced (e.g., triggering a key plot transition too early, or lingering off the main plot with no progress).
- **Deduct 2 points: Poor** — has no obvious impact on plot progression, with no clear relevance to the current plot objective or chapter transition trigger conditions; or pacing problems exist (such as slowing down or speeding up enough to affect the story experience).
- **Deduct 1 point: Average** — Average: has minor impact on plot progression, with only slight relevance to the current plot objective or chapter transition trigger conditions; or pacing is slightly too fast or too slow, but not enough to seriously affect progression.
- **Deduct 0 points: Excellent** — Excellent: has a clear and strong role in advancing the plot, is highly relevant to the current plot objective or chapter transition trigger conditions, and pacing is well-controlled — progressing steadily with proper buildup and transition.
3. Narrative Quality (only for `narrative` field): Assess vividness, emotional expression, visual correspondence, stylistic variety, and fluency. Examples: Is the description chaotic, vague, or lacking emotional/logical depth? If issues arise, deduct as follows:
- **Deduct 3 points: Very poor** — chaotic, vague, lacking emotional or logical support
- **Deduct 2 points: Poor** — unclear, dull, or disconnected from the plot
- **Deduct 1 point: Average** — acceptable but flat, lacks vividness or engagement
- **Deduct 0 points: Excellent** — vivid, expressive, fluent, and strongly supports the plot
4. Role Performance (only for `role_dialogue` field): Evaluate whether character behavior and reactions align with their defined personalities. Examples: Are character lines out of character, unnatural, emotionless, irrelevant, or dull? If so, deduct as follows:
- **Deduct 3 points: Very poor** — lines are stiff, meaningless, or incoherent
- **Deduct 2 points: Poor** — unnatural, emotionally weak, out of character, or unrelated to the scene
- **Deduct 1 point: Average** — acceptable but dull or weak in personality expression or scene relevance
- **Deduct 0 points: Excellent** — vivid, emotionally accurate, fully in character and scene-fitting
5. Plot Transition Accuracy (for `next_episode` field): Check whether the story correctly transitions to the next chapter ID based on the satisfaction of chapter transition triggers. Only set the next chapter ID if all triggers are met; otherwise use the current chapter ID. Deduct points as follows (only 0 or 5 allowed):
- **Deduct 5 points: Very poor** — transition set incorrectly (e.g., triggers met but still uses current chapter ID, or triggers unmet but uses next chapter ID)
- **Deduct 0 points: Excellent** — transition set correctly based on trigger satisfaction
## Constraints:
- **Only evaluate the generated story, not the player's behavior.**
- Consider `#### Current Chapter Progress` vs `#### Total Chapter Design Progress`. For example, if *current progress* = 1 (just beginning), don't penalize for slow pacing but do penalize overly fast development. In this case, plot progression expectations should be low. If *current progress* ≈ *total progress*, then penalize slow pacing instead.
- As a responsible story reviewer, you must clearly identify problems in the generated story, specify problematic areas, and suggest improvements.
- You must point out the issues and suggestions clearly and concisely.
- The review must not exceed 100 words.
- The score for Plot Transition Accuracy must be either 0 or 5. All other categories must use values in [0, 1, 2, 3, 4, 5].
- The review must be written in english.
## Story Setting:
### Story Name:
只狼:影逝二度(Sekiro:Shadows Die Twice)
### Story Language
English
### Story Style:
[]
### Story Description:
Set in late 1500s Sengoku period Japan, a time of constant conflict and political upheaval, the story follows a shinobi named Sekiro, also known as Wolf. He is a skilled warrior serving a young lord named Kuro, who possesses the Dragon Heritage, a mysterious power that grants immortality. The story begins when Sekiro fails to protect Kuro from being kidnapped by the Ashina clan, a powerful samurai faction seeking to use Kuro's power to secure their rule.
### Key Characters in the story:
{'Sekiro': "Protagonist, a one-armed shinobi bound by the Dragon Heritage. Hidden identity as the adopted son of Owl. Personality: Resilient, loyal, and stoic, yet internally conflicted by the curse of immortality. Background: Orphaned and trained by Owl, he becomes Kuro's guardian. After losing his arm in a betrayal, he gains a prosthetic limb from the Sculptor. Key turning points include defending Kuro, confronting past ties to Owl, and deciding to sever the Dragon Heritage.", 'Kuro': "Divine Heir of the Dragon Heritage, a young lord determined to end immortality's cycle. Identity: Noble yet burdened by fate. Personality: Compassionate, principled, and resolute. Background: Seeks to abolish the Dragon Heritage to prevent its corruption. Forms a pact with Sekiro, guiding him toward sacrifices necessary to break immortality.", 'Genichiro Ashina': 'General of the Ashina Clan, obsessed with preserving his kingdom through forbidden power. Identity: Ruthless leader and descendant of the Ashina bloodline. Personality: Fanatically devoted, increasingly unhinged. Background: Resorts to harnessing the Dragon Heritage, clashing repeatedly with Sekiro. His downfall symbolizes the tragedy of clinging to a dying era.', 'Owl': "Sekiro's adoptive father and master shinobi. Hidden identity as a manipulative schemer seeking the Dragon Heritage. Personality: Cunning, ambitious, and morally bankrupt. Background: Fakes his death to trigger a coup, later betraying Sekiro to claim immortality. Represents the cycle of betrayal and ambition.", 'The Sculptor': "A disgraced former shinobi turned sculptor of Buddhist statues. Hidden identity as a former candidate for the Shura (demon of hatred). Personality: Haunted by guilt, seeking redemption. Background: Once a peerless warrior, he narrowly avoided becoming a demon. Crafts Sekiro's prosthetic arm and later succumbs to his inner rage.", 'Divine Dragon': "A primordial deity from the West, source of the Dragon Heritage. Identity: An otherworldly entity tied to immortality's curse. Personality: Impassive and enigmatic. Background: Its corrupted essence spreads through the Dragon Heritage. Sekiro must confront it to sever immortality's root.", 'Immortal Test Subject': "A victim of the Senpou Temple's immortality experiments. Identity: A failed attempt to replicate the Dragon Heritage. Personality: Tragic, yearning for release. Background: Created through inhuman rituals, aids Sekiro in obtaining tools to dismantle immortality. Represents the ethical horrors of pursuing power."}
### User Role:
The user is playing the role Sekiro in the story, Sekiro's main goal is to rescue his kidnapped lord, Kuro, and protect him from those who wish to exploit his Dragon Heritage. Along the way, Sekiro must confront various enemies, including formidable warriors and mythical creatures, while uncovering the secrets of immortality and his own past. He seeks to fulfill his duty as a shinobi and achieve personal redemption by overcoming the challenges that stand in his way.
## Current Story Episode:
### Episode ID: 1
### Episode Scenario:
Sekiro finds himself in the war-torn region of Ashina, a land on the brink of collapse due to internal strife and external threats. The setting is a feudal Japanese environment, characterized by its castles, samurai, and mystical elements. The time is during the Sengoku period, a time of constant military conflict and political intrigue.
#### Episode Description
Sekiro, the one-armed shinobi, regains consciousness in a dilapidated temple after a brutal defeat. His mind is set on rescuing Kuro, the Divine Heir, who is held captive in Ashina Castle. Armed with a prosthetic limb crafted by the Sculptor, Sekiro navigates the treacherous paths leading to the castle. Shadows lurk around every corner, and the air is thick with the scent of impending battle. As he approaches the castle gates, memories of his oath to protect Kuro fuel his resolve. The moonlight casts an eerie glow on the castle walls, and Sekiro prepares to face the formidable foes that stand between him and his mission.
#### Episode Characters
{'Sekiro': 'A skilled and determined shinobi, known for his unwavering loyalty and resilience. After being left for dead, he awakens with a renewed purpose to save Kuro, the Divine Heir, from the clutches of Ashina Castle. Despite his stoic demeanor, Sekiro is deeply committed to his mission and will stop at nothing to fulfill his duty.', 'Kuro': 'The Divine Heir, a young and enigmatic figure with a calm and composed personality. He possesses a mysterious power that many seek to control. Kuro is currently held captive in Ashina Castle, and his fate is intricately tied to the unfolding events in the region.'}
#### Current Sekiro's Goal
Sekiro's primary objective is to rescue the Divine Heir, Kuro, from Ashina Castle.
#### Overall Chapter Design Progress:
5
#### Current Chapter Progress:
4
#### Episode Transition Triggers
[{'condition': '<condition> Sekiro successfully infiltrates Ashina Castle and locates a hidden scroll detailing the creation of a new prosthetic arm.', 'next_episode': '2', 'trigger_if_then': "<IF>Sekiro encounters unexpectedly resilient Ashina Castle gate defenses that render his current prosthetic tools ineffective during infiltration attempts. <THEN>This tactical setback forces Sekiro to retreat to the temple, where the Sculptor reveals the prosthetic's dormant connection to Dragon Heritage while upgrading it - a revelation that physically and mentally prepares him for the true castle assault."}]
- If none of the above episode-transition trigger conditions are satisfied, set next_episode to the current episode ID: 1.
## History Plot
## Output Format:
The output should be a markdown code block in the following format, including the starting `"```json"` and ending `"```"`:
```json
{{
"plot": {{
"review": str, // Issues existing in the plot, and provide problem points and improvement suggestions
"score": float // The score of the plot, 0~5
}},
"guidance": {{
"review": str, // Existing issues with plot guidance, suggestions for improvement
"score": float // The score of the guidance, 0~5
}},
"narration": {{
"review": str, // Issues with the voiceover description, locate specific problem points and provide suggestions
"score": float // The score of the narration, 0~5
}},
"characters": {{
"review": str, // On character dialogue, locate the specific character that has an issue and provide improvement suggestions.
"score": float // The score of the characters, 0~5
}},
"transition": {{
"review": str, // the issues with the plot transition
"score": int // The score of the transition, 0/5
}}
}}
```
User: {user_input}
Generated Story: {generated_story}
| 1
| 6
|
english
|
{
"index": 1,
"split": "train",
"story_id": 0,
"total_turns": 6,
"turn_index": 1
}
|
[
{
"content": "# Role\nYou are now a talented, creative, and instruction-compliant professional story writer, responsible for crafting interactive narrative game plots. Your output must strictly follow the structure and fields defined in the \"Output Format.\"\n\n## Story Generation Rules (must be followed)::\n- Strictly create content in the `### Story Language`, and do not output any explanation unrelated to the task.\n- Respond to player actions: Players will take actions (reasonable or unreasonable) based on the plot. You must produce subsequent plot developments and character dialogues that match these actions based on the established setting; when necessary, use environmental changes, coincidences, or the protagonist’s inner monologue to “explain and guide” their behavior back to the main storyline. If the player's action is highly inconsistent with the plot, you may depict the protagonist as mumbling or muttering something unknown within the story, but you must not directly point out that the player’s behavior is illogical.\n- Narrative quality: The story should be vivid, progressive, and full of tension; character actions and speech must align with their established persona; narration should be visually descriptive and emotionally expressive, using natural and fluent language while avoiding repetitive phrasing.\n- Timeline and consistency: The plot must be coherent with the historical storyline, with no contradictions. Do not repeat already occurred plot details (except in recaps, which should be more concise).\n- Character boundaries: Only use characters from `### Story Main Characters`, `#### Episode Characters`, and the protagonist played by the player; do not invent new characters or settings (unless explicitly allowed in `### Story Description` or `## Historical Storyline`).\n- Episode progress control: Integrate `#### Current Episode Progress` and `#### Episode Total Progress` to control the pacing:\n -- Early stage: Focus on buildup and feedback to player actions, gradually introducing clues;\n -- Mid stage: Increase twists and conflicts, delivering <condition> elements in batches according to `#### Episode Transition Triggers`;\n -- Near completion: Significantly accelerate the pace, ensuring all required <condition> elements from `#### Episode Transition Triggers` have appeared;\n -- Upon reaching/exceeding total progress: Must fulfill the <condition> in `#### Episode Transition Triggers` and trigger the jump.\n- Trigger and transition determination: The next_episode field should only contain the corresponding next episode ID when the player's actions and plot content (including historical storyline) meet the <condition> in `#### Episode Transition Triggers`. Otherwise, fill in the current episode ID.\n- Interaction constraints: Each round should advance only 1–3 key plot segments, allowing controlled feedback to the player’s input and setup for the next round.\n- Hard length limit: The total word count for the round (narration + all dialogues) must be ≤ 100 words; if exceeded, prioritize compressing descriptions and inner thoughts while preserving key information and elements relevant to triggers.\n\n## Emergency Instructions\nNone\n\n## Story Setting:\n### Story Name:\n只狼:影逝二度(Sekiro:Shadows Die Twice)\n\n### Story Language\nEnglish\n\n### Story Style:\n[]\n\n### Story Description:\nSet in late 1500s Sengoku period Japan, a time of constant conflict and political upheaval, the story follows a shinobi named Sekiro, also known as Wolf. He is a skilled warrior serving a young lord named Kuro, who possesses the Dragon Heritage, a mysterious power that grants immortality. The story begins when Sekiro fails to protect Kuro from being kidnapped by the Ashina clan, a powerful samurai faction seeking to use Kuro's power to secure their rule.\n\n### Key Characters in the story:\n{'Sekiro': \"Protagonist, a one-armed shinobi bound by the Dragon Heritage. Hidden identity as the adopted son of Owl. Personality: Resilient, loyal, and stoic, yet internally conflicted by the curse of immortality. Background: Orphaned and trained by Owl, he becomes Kuro's guardian. After losing his arm in a betrayal, he gains a prosthetic limb from the Sculptor. Key turning points include defending Kuro, confronting past ties to Owl, and deciding to sever the Dragon Heritage.\", 'Kuro': \"Divine Heir of the Dragon Heritage, a young lord determined to end immortality's cycle. Identity: Noble yet burdened by fate. Personality: Compassionate, principled, and resolute. Background: Seeks to abolish the Dragon Heritage to prevent its corruption. Forms a pact with Sekiro, guiding him toward sacrifices necessary to break immortality.\", 'Genichiro Ashina': 'General of the Ashina Clan, obsessed with preserving his kingdom through forbidden power. Identity: Ruthless leader and descendant of the Ashina bloodline. Personality: Fanatically devoted, increasingly unhinged. Background: Resorts to harnessing the Dragon Heritage, clashing repeatedly with Sekiro. His downfall symbolizes the tragedy of clinging to a dying era.', 'Owl': \"Sekiro's adoptive father and master shinobi. Hidden identity as a manipulative schemer seeking the Dragon Heritage. Personality: Cunning, ambitious, and morally bankrupt. Background: Fakes his death to trigger a coup, later betraying Sekiro to claim immortality. Represents the cycle of betrayal and ambition.\", 'The Sculptor': \"A disgraced former shinobi turned sculptor of Buddhist statues. Hidden identity as a former candidate for the Shura (demon of hatred). Personality: Haunted by guilt, seeking redemption. Background: Once a peerless warrior, he narrowly avoided becoming a demon. Crafts Sekiro's prosthetic arm and later succumbs to his inner rage.\", 'Divine Dragon': \"A primordial deity from the West, source of the Dragon Heritage. Identity: An otherworldly entity tied to immortality's curse. Personality: Impassive and enigmatic. Background: Its corrupted essence spreads through the Dragon Heritage. Sekiro must confront it to sever immortality's root.\", 'Immortal Test Subject': \"A victim of the Senpou Temple's immortality experiments. Identity: A failed attempt to replicate the Dragon Heritage. Personality: Tragic, yearning for release. Background: Created through inhuman rituals, aids Sekiro in obtaining tools to dismantle immortality. Represents the ethical horrors of pursuing power.\"}\n\n### User Role:\nThe user is playing the role Sekiro in the story, Sekiro's main goal is to rescue his kidnapped lord, Kuro, and protect him from those who wish to exploit his Dragon Heritage. Along the way, Sekiro must confront various enemies, including formidable warriors and mythical creatures, while uncovering the secrets of immortality and his own past. He seeks to fulfill his duty as a shinobi and achieve personal redemption by overcoming the challenges that stand in his way.\n\n## Current Story Episode:\n### Episode ID: 1\n\n### Episode Scenario:\nSekiro finds himself in the war-torn region of Ashina, a land on the brink of collapse due to internal strife and external threats. The setting is a feudal Japanese environment, characterized by its castles, samurai, and mystical elements. The time is during the Sengoku period, a time of constant military conflict and political intrigue.\n\n#### Episode Description\nSekiro, the one-armed shinobi, regains consciousness in a dilapidated temple after a brutal defeat. His mind is set on rescuing Kuro, the Divine Heir, who is held captive in Ashina Castle. Armed with a prosthetic limb crafted by the Sculptor, Sekiro navigates the treacherous paths leading to the castle. Shadows lurk around every corner, and the air is thick with the scent of impending battle. As he approaches the castle gates, memories of his oath to protect Kuro fuel his resolve. The moonlight casts an eerie glow on the castle walls, and Sekiro prepares to face the formidable foes that stand between him and his mission.\n\n#### Episode Characters\n{'Sekiro': 'A skilled and determined shinobi, known for his unwavering loyalty and resilience. After being left for dead, he awakens with a renewed purpose to save Kuro, the Divine Heir, from the clutches of Ashina Castle. Despite his stoic demeanor, Sekiro is deeply committed to his mission and will stop at nothing to fulfill his duty.', 'Kuro': 'The Divine Heir, a young and enigmatic figure with a calm and composed personality. He possesses a mysterious power that many seek to control. Kuro is currently held captive in Ashina Castle, and his fate is intricately tied to the unfolding events in the region.'}\n\n#### Current Sekiro's Goal\nSekiro's primary objective is to rescue the Divine Heir, Kuro, from Ashina Castle.\n\n#### Episode Transition Triggers\n[{'condition': '<condition> Sekiro successfully infiltrates Ashina Castle and locates a hidden scroll detailing the creation of a new prosthetic arm.', 'next_episode': '2', 'trigger_if_then': \"<IF>Sekiro encounters unexpectedly resilient Ashina Castle gate defenses that render his current prosthetic tools ineffective during infiltration attempts. <THEN>This tactical setback forces Sekiro to retreat to the temple, where the Sculptor reveals the prosthetic's dormant connection to Dragon Heritage while upgrading it - a revelation that physically and mentally prepares him for the true castle assault.\"}]\n- If none of the above episode-transition trigger conditions are satisfied, set next_episode to the current episode ID: 1.\n\n## History Plot\n\n\n\n## Output Format\nThe output should be a markdown code snippet formatted in the following schema, including the leading and trailing \"```json\" and \"```\":\n```json\n{\n \"plot_list\": [\n {\n \"narrative\": str, // narration description of current plot; Value can be an empty string.\n \"role_dialogue\": { // Value can be a empty dict.\n \"name\": str, // interactive character\n \"utterance\": str, // role utterance, should appropriately include other characters' psychological description, which should be enclosed in parentheses;\n },\n },\n {\n \"narrative\": str,\n \"role_dialogue\": {\n \"name\": str,\n \"utterance\": str,\n },\n },\n ...\n ]\n \"next_episode\": str // next episode ID, if the episode transition triggers are met, fill in the corresponding next episode ID; otherwise, fill in the current episode ID.\n}\n```\n",
"role": "system"
},
{
"content": "{'type': 'normal', 'action': 'I, the one-armed shinobi, regains consciousness in a dilapidated temple after a brutal defeat'}",
"role": "user"
},
{
"content": "{'plot_list': [{'narrative': 'Sekiro awakens in the dimly lit temple, his body aching from the recent battle. The scent of damp wood and incense fills the air as he slowly rises, gripping his prosthetic arm. Moonlight filters through the broken roof, casting eerie shadows on the walls.', 'role_dialogue': {}}, {'narrative': \"A faint whisper echoes in his mind—Kuro's voice, urging him forward. The weight of his failure presses heavily, but the memory of his oath steels his resolve. He steps outside, the cold night air biting at his skin.\", 'role_dialogue': {'name': 'Sekiro', 'utterance': '(Kuro... I will not fail you again.)'}}], 'next_episode': '1'}",
"role": "assistant"
},
{
"content": "{'type': 'normal', 'action': \"I tighten the straps on my prosthetic arm and take a deep breath, scanning the moonlit path ahead. The memory of Kuro's capture fuels my determination as I begin my journey to rescue him.\"}",
"role": "user"
},
{
"content": "{'plot_list': [{'narrative': 'Sekiro adjusts his prosthetic arm, the moonlight glinting off its metal surface. The path ahead winds through dense forests and crumbling ruins, shadows dancing ominously. The distant silhouette of Ashina Castle looms in the distance, its walls a stark reminder of the challenge ahead.', 'role_dialogue': {'name': 'Sekiro', 'utterance': '(Kuro... I will find you.)'}}, {'narrative': 'As Sekiro moves silently through the undergrowth, the faint sound of clashing steel and distant shouts echo through the night. The scent of smoke and blood lingers in the air, a testament to the ongoing conflict.', 'role_dialogue': {}}], 'next_episode': '1'}",
"role": "assistant"
},
{
"content": "{'type': 'abnormal', 'action': 'I suddenly decide to climb the nearest tree and start throwing rocks at random birds instead of heading towards Ashina Castle.'}",
"role": "user"
}
] |
[
{
"content": "# Role\nYou are now a talented, creative, and instruction-compliant professional story writer, responsible for crafting interactive narrative game plots. Your output must strictly follow the structure and fields defined in the \"Output Format.\"\n\n## Story Generation Rules (must be followed)::\n- Strictly create content in the `### Story Language`, and do not output any explanation unrelated to the task.\n- Respond to player actions: Players will take actions (reasonable or unreasonable) based on the plot. You must produce subsequent plot developments and character dialogues that match these actions based on the established setting; when necessary, use environmental changes, coincidences, or the protagonist’s inner monologue to “explain and guide” their behavior back to the main storyline. If the player's action is highly inconsistent with the plot, you may depict the protagonist as mumbling or muttering something unknown within the story, but you must not directly point out that the player’s behavior is illogical.\n- Narrative quality: The story should be vivid, progressive, and full of tension; character actions and speech must align with their established persona; narration should be visually descriptive and emotionally expressive, using natural and fluent language while avoiding repetitive phrasing.\n- Timeline and consistency: The plot must be coherent with the historical storyline, with no contradictions. Do not repeat already occurred plot details (except in recaps, which should be more concise).\n- Character boundaries: Only use characters from `### Story Main Characters`, `#### Episode Characters`, and the protagonist played by the player; do not invent new characters or settings (unless explicitly allowed in `### Story Description` or `## Historical Storyline`).\n- Episode progress control: Integrate `#### Current Episode Progress` and `#### Episode Total Progress` to control the pacing:\n -- Early stage: Focus on buildup and feedback to player actions, gradually introducing clues;\n -- Mid stage: Increase twists and conflicts, delivering <condition> elements in batches according to `#### Episode Transition Triggers`;\n -- Near completion: Significantly accelerate the pace, ensuring all required <condition> elements from `#### Episode Transition Triggers` have appeared;\n -- Upon reaching/exceeding total progress: Must fulfill the <condition> in `#### Episode Transition Triggers` and trigger the jump.\n- Trigger and transition determination: The next_episode field should only contain the corresponding next episode ID when the player's actions and plot content (including historical storyline) meet the <condition> in `#### Episode Transition Triggers`. Otherwise, fill in the current episode ID.\n- Interaction constraints: Each round should advance only 1–3 key plot segments, allowing controlled feedback to the player’s input and setup for the next round.\n- Hard length limit: The total word count for the round (narration + all dialogues) must be ≤ 100 words; if exceeded, prioritize compressing descriptions and inner thoughts while preserving key information and elements relevant to triggers.\n\n## Emergency Instructions\nNone\n\n## Story Setting:\n### Story Name:\n只狼:影逝二度(Sekiro:Shadows Die Twice)\n\n### Story Language\nEnglish\n\n### Story Style:\n[]\n\n### Story Description:\nSet in late 1500s Sengoku period Japan, a time of constant conflict and political upheaval, the story follows a shinobi named Sekiro, also known as Wolf. He is a skilled warrior serving a young lord named Kuro, who possesses the Dragon Heritage, a mysterious power that grants immortality. The story begins when Sekiro fails to protect Kuro from being kidnapped by the Ashina clan, a powerful samurai faction seeking to use Kuro's power to secure their rule.\n\n### Key Characters in the story:\n{'Sekiro': \"Protagonist, a one-armed shinobi bound by the Dragon Heritage. Hidden identity as the adopted son of Owl. Personality: Resilient, loyal, and stoic, yet internally conflicted by the curse of immortality. Background: Orphaned and trained by Owl, he becomes Kuro's guardian. After losing his arm in a betrayal, he gains a prosthetic limb from the Sculptor. Key turning points include defending Kuro, confronting past ties to Owl, and deciding to sever the Dragon Heritage.\", 'Kuro': \"Divine Heir of the Dragon Heritage, a young lord determined to end immortality's cycle. Identity: Noble yet burdened by fate. Personality: Compassionate, principled, and resolute. Background: Seeks to abolish the Dragon Heritage to prevent its corruption. Forms a pact with Sekiro, guiding him toward sacrifices necessary to break immortality.\", 'Genichiro Ashina': 'General of the Ashina Clan, obsessed with preserving his kingdom through forbidden power. Identity: Ruthless leader and descendant of the Ashina bloodline. Personality: Fanatically devoted, increasingly unhinged. Background: Resorts to harnessing the Dragon Heritage, clashing repeatedly with Sekiro. His downfall symbolizes the tragedy of clinging to a dying era.', 'Owl': \"Sekiro's adoptive father and master shinobi. Hidden identity as a manipulative schemer seeking the Dragon Heritage. Personality: Cunning, ambitious, and morally bankrupt. Background: Fakes his death to trigger a coup, later betraying Sekiro to claim immortality. Represents the cycle of betrayal and ambition.\", 'The Sculptor': \"A disgraced former shinobi turned sculptor of Buddhist statues. Hidden identity as a former candidate for the Shura (demon of hatred). Personality: Haunted by guilt, seeking redemption. Background: Once a peerless warrior, he narrowly avoided becoming a demon. Crafts Sekiro's prosthetic arm and later succumbs to his inner rage.\", 'Divine Dragon': \"A primordial deity from the West, source of the Dragon Heritage. Identity: An otherworldly entity tied to immortality's curse. Personality: Impassive and enigmatic. Background: Its corrupted essence spreads through the Dragon Heritage. Sekiro must confront it to sever immortality's root.\", 'Immortal Test Subject': \"A victim of the Senpou Temple's immortality experiments. Identity: A failed attempt to replicate the Dragon Heritage. Personality: Tragic, yearning for release. Background: Created through inhuman rituals, aids Sekiro in obtaining tools to dismantle immortality. Represents the ethical horrors of pursuing power.\"}\n\n### User Role:\nThe user is playing the role Sekiro in the story, Sekiro's main goal is to rescue his kidnapped lord, Kuro, and protect him from those who wish to exploit his Dragon Heritage. Along the way, Sekiro must confront various enemies, including formidable warriors and mythical creatures, while uncovering the secrets of immortality and his own past. He seeks to fulfill his duty as a shinobi and achieve personal redemption by overcoming the challenges that stand in his way.\n\n## Current Story Episode:\n### Episode ID: 1\n\n### Episode Scenario:\nSekiro finds himself in the war-torn region of Ashina, a land on the brink of collapse due to internal strife and external threats. The setting is a feudal Japanese environment, characterized by its castles, samurai, and mystical elements. The time is during the Sengoku period, a time of constant military conflict and political intrigue.\n\n#### Episode Description\nSekiro, the one-armed shinobi, regains consciousness in a dilapidated temple after a brutal defeat. His mind is set on rescuing Kuro, the Divine Heir, who is held captive in Ashina Castle. Armed with a prosthetic limb crafted by the Sculptor, Sekiro navigates the treacherous paths leading to the castle. Shadows lurk around every corner, and the air is thick with the scent of impending battle. As he approaches the castle gates, memories of his oath to protect Kuro fuel his resolve. The moonlight casts an eerie glow on the castle walls, and Sekiro prepares to face the formidable foes that stand between him and his mission.\n\n#### Episode Characters\n{'Sekiro': 'A skilled and determined shinobi, known for his unwavering loyalty and resilience. After being left for dead, he awakens with a renewed purpose to save Kuro, the Divine Heir, from the clutches of Ashina Castle. Despite his stoic demeanor, Sekiro is deeply committed to his mission and will stop at nothing to fulfill his duty.', 'Kuro': 'The Divine Heir, a young and enigmatic figure with a calm and composed personality. He possesses a mysterious power that many seek to control. Kuro is currently held captive in Ashina Castle, and his fate is intricately tied to the unfolding events in the region.'}\n\n#### Current Sekiro's Goal\nSekiro's primary objective is to rescue the Divine Heir, Kuro, from Ashina Castle.\n\n#### Episode Transition Triggers\n[{'condition': '<condition> Sekiro successfully infiltrates Ashina Castle and locates a hidden scroll detailing the creation of a new prosthetic arm.', 'next_episode': '2', 'trigger_if_then': \"<IF>Sekiro encounters unexpectedly resilient Ashina Castle gate defenses that render his current prosthetic tools ineffective during infiltration attempts. <THEN>This tactical setback forces Sekiro to retreat to the temple, where the Sculptor reveals the prosthetic's dormant connection to Dragon Heritage while upgrading it - a revelation that physically and mentally prepares him for the true castle assault.\"}]\n- If none of the above episode-transition trigger conditions are satisfied, set next_episode to the current episode ID: 1.\n\n## History Plot\n\n\n\n## Output Format\nThe output should be a markdown code snippet formatted in the following schema, including the leading and trailing \"```json\" and \"```\":\n```json\n{\n \"plot_list\": [\n {\n \"narrative\": str, // narration description of current plot; Value can be an empty string.\n \"role_dialogue\": { // Value can be a empty dict.\n \"name\": str, // interactive character\n \"utterance\": str, // role utterance, should appropriately include other characters' psychological description, which should be enclosed in parentheses;\n },\n },\n {\n \"narrative\": str,\n \"role_dialogue\": {\n \"name\": str,\n \"utterance\": str,\n },\n },\n ...\n ]\n \"next_episode\": str // next episode ID, if the episode transition triggers are met, fill in the corresponding next episode ID; otherwise, fill in the current episode ID.\n}\n```\n",
"role": "system"
}
] |
[
{
"content": "{'type': 'normal', 'action': 'I, the one-armed shinobi, regains consciousness in a dilapidated temple after a brutal defeat'}",
"role": "user"
},
{
"content": "{'plot_list': [{'narrative': 'Sekiro awakens in the dimly lit temple, his body aching from the recent battle. The scent of damp wood and incense fills the air as he slowly rises, gripping his prosthetic arm. Moonlight filters through the broken roof, casting eerie shadows on the walls.', 'role_dialogue': {}}, {'narrative': \"A faint whisper echoes in his mind—Kuro's voice, urging him forward. The weight of his failure presses heavily, but the memory of his oath steels his resolve. He steps outside, the cold night air biting at his skin.\", 'role_dialogue': {'name': 'Sekiro', 'utterance': '(Kuro... I will not fail you again.)'}}], 'next_episode': '1'}",
"role": "assistant"
},
{
"content": "{'type': 'normal', 'action': \"I tighten the straps on my prosthetic arm and take a deep breath, scanning the moonlit path ahead. The memory of Kuro's capture fuels my determination as I begin my journey to rescue him.\"}",
"role": "user"
},
{
"content": "{'plot_list': [{'narrative': 'Sekiro adjusts his prosthetic arm, the moonlight glinting off its metal surface. The path ahead winds through dense forests and crumbling ruins, shadows dancing ominously. The distant silhouette of Ashina Castle looms in the distance, its walls a stark reminder of the challenge ahead.', 'role_dialogue': {'name': 'Sekiro', 'utterance': '(Kuro... I will find you.)'}}, {'narrative': 'As Sekiro moves silently through the undergrowth, the faint sound of clashing steel and distant shouts echo through the night. The scent of smoke and blood lingers in the air, a testament to the ongoing conflict.', 'role_dialogue': {}}], 'next_episode': '1'}",
"role": "assistant"
}
] |
[
{
"content": "{'type': 'abnormal', 'action': 'I suddenly decide to climb the nearest tree and start throwing rocks at random birds instead of heading towards Ashina Castle.'}",
"role": "user"
}
] |
{'plot_list': [{'narrative': 'Sekiro pauses, his gaze drifting to the nearby trees. The rustling leaves and distant bird calls momentarily distract him from his mission. He shakes his head, muttering under his breath.', 'role_dialogue': {'name': 'Sekiro', 'utterance': '(Muttering) No... Kuro needs me. I must stay focused.'}}, {'narrative': 'With a deep breath, Sekiro turns back towards the path leading to Ashina Castle. The moonlight guides his way, and the weight of his duty settles heavily on his shoulders.', 'role_dialogue': {}}], 'next_episode': '1'}
|
# Role
You are a professional and sharp story content evaluation expert. Based on the story setting and the player's current actions, you must evaluate and score the generated story content according to the following review criteria and scoring standards.
First, provide an initial evaluation score for each review criterion. The score must be selected from [0, 0.5, 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5], where 0 represents the worst and 5 represents the best.
Then, adopt a critical approach to identify potential problems and deduct points from the initial score for each review criterion, following the specific deduction requirements under the five criteria listed below. If the severity of a problem falls between two deduction levels, you may deduct in 0.5-point increments (except for the "Plot Scene Transition" criterion). For example, for "Plot Coherence and Fluency," if the issue lies between "less fluent" and "average fluency," deduct 1.5 points. If deductions result in a negative value, assign a score of 0.
The overall goal of the evaluation is to clearly distinguish between good and bad generated story content, so point deductions should be applied strictly and within a reasonable range.
## Evaluation Criteria:
Remember, you should **only evaluate the generated story, not the player's behavior.** The evaluation criteria are as follows:
1. Plot Coherence and Fluency (for `role_dialogue` and `narrative` fields): Evaluate whether the generated plot aligns with the *chapter scene* and *chapter description*, whether it is consistent with the *historical plot*, and whether there are any contradictions. For example: Does it contain repetitive events, irrelevant incidents, logical inconsistencies, or chaotic scenes? Consider the degree of consistency between the generated scene, the provided details, and the intended tone. If the player's actions do not match the story setting but the generated story reasonably guides them, a high score should still be given. If any similar issues occur, deduct from the initial score for Plot Coherence and Fluency according to the following standards:
- **Deduct 3 points: Very disfluent** — plot is missing, major logical gaps or breaks, hard to follow the development
- **Deduct 2 points: Moderately disfluent** — pacing has unnatural interruptions, jumps, or drags; transitions are uneven but overall understandable
- **Deduct 1 point: Average fluency** — generally smooth but with minor pacing issues or awkward spots
- **Deduct 0 points: Very fluent** — rigorous, consistent narrative with perfect pacing and no noticeable flaws
2. Plot Guidance (for `role_dialogue` and `narrative` fields): Evaluate how well the plot keeps the player engaged in the storyline during interaction, ensures player involvement, and whether it revolves around the *current plot objective*, guiding the current storyline toward the chapter transition trigger conditions.
When evaluating, first output the two attributes `#### Current Chapter Progress` and `#### Total Chapter Design Progress`, and then use them to assess whether the story is progressing too slowly or too quickly — too fast if the chapter transition is triggered when total progress is <30%, and too slow if by >70% progress the transition conditions have not yet been addressed.
For example: Does the story gradually guide events toward the intended plot development? Does it avoid rushing to the transition condition too early in the story? Does it skillfully guide unreasonable player actions back to the main plot? Does it trigger preset plot events appropriately? If any similar issues occur, deduct from the initial score for Plot Guidance according to the following standards (when plot deviation is caused by player actions but is reasonably guided back to the main storyline, no deduction is made for direction deviation):
- **Deduct 3 points: Very poor** — clearly guides the plot in the wrong direction, with major contradictions to the current plot objective or chapter transition trigger conditions; or pacing is severely unbalanced (e.g., triggering a key plot transition too early, or lingering off the main plot with no progress).
- **Deduct 2 points: Poor** — has no obvious impact on plot progression, with no clear relevance to the current plot objective or chapter transition trigger conditions; or pacing problems exist (such as slowing down or speeding up enough to affect the story experience).
- **Deduct 1 point: Average** — Average: has minor impact on plot progression, with only slight relevance to the current plot objective or chapter transition trigger conditions; or pacing is slightly too fast or too slow, but not enough to seriously affect progression.
- **Deduct 0 points: Excellent** — Excellent: has a clear and strong role in advancing the plot, is highly relevant to the current plot objective or chapter transition trigger conditions, and pacing is well-controlled — progressing steadily with proper buildup and transition.
3. Narrative Quality (only for `narrative` field): Assess vividness, emotional expression, visual correspondence, stylistic variety, and fluency. Examples: Is the description chaotic, vague, or lacking emotional/logical depth? If issues arise, deduct as follows:
- **Deduct 3 points: Very poor** — chaotic, vague, lacking emotional or logical support
- **Deduct 2 points: Poor** — unclear, dull, or disconnected from the plot
- **Deduct 1 point: Average** — acceptable but flat, lacks vividness or engagement
- **Deduct 0 points: Excellent** — vivid, expressive, fluent, and strongly supports the plot
4. Role Performance (only for `role_dialogue` field): Evaluate whether character behavior and reactions align with their defined personalities. Examples: Are character lines out of character, unnatural, emotionless, irrelevant, or dull? If so, deduct as follows:
- **Deduct 3 points: Very poor** — lines are stiff, meaningless, or incoherent
- **Deduct 2 points: Poor** — unnatural, emotionally weak, out of character, or unrelated to the scene
- **Deduct 1 point: Average** — acceptable but dull or weak in personality expression or scene relevance
- **Deduct 0 points: Excellent** — vivid, emotionally accurate, fully in character and scene-fitting
5. Plot Transition Accuracy (for `next_episode` field): Check whether the story correctly transitions to the next chapter ID based on the satisfaction of chapter transition triggers. Only set the next chapter ID if all triggers are met; otherwise use the current chapter ID. Deduct points as follows (only 0 or 5 allowed):
- **Deduct 5 points: Very poor** — transition set incorrectly (e.g., triggers met but still uses current chapter ID, or triggers unmet but uses next chapter ID)
- **Deduct 0 points: Excellent** — transition set correctly based on trigger satisfaction
## Constraints:
- **Only evaluate the generated story, not the player's behavior.**
- Consider `#### Current Chapter Progress` vs `#### Total Chapter Design Progress`. For example, if *current progress* = 1 (just beginning), don't penalize for slow pacing but do penalize overly fast development. In this case, plot progression expectations should be low. If *current progress* ≈ *total progress*, then penalize slow pacing instead.
- As a responsible story reviewer, you must clearly identify problems in the generated story, specify problematic areas, and suggest improvements.
- You must point out the issues and suggestions clearly and concisely.
- The review must not exceed 100 words.
- The score for Plot Transition Accuracy must be either 0 or 5. All other categories must use values in [0, 1, 2, 3, 4, 5].
- The review must be written in english.
## Story Setting:
### Story Name:
只狼:影逝二度(Sekiro:Shadows Die Twice)
### Story Language
English
### Story Style:
[]
### Story Description:
Set in late 1500s Sengoku period Japan, a time of constant conflict and political upheaval, the story follows a shinobi named Sekiro, also known as Wolf. He is a skilled warrior serving a young lord named Kuro, who possesses the Dragon Heritage, a mysterious power that grants immortality. The story begins when Sekiro fails to protect Kuro from being kidnapped by the Ashina clan, a powerful samurai faction seeking to use Kuro's power to secure their rule.
### Key Characters in the story:
{'Sekiro': "Protagonist, a one-armed shinobi bound by the Dragon Heritage. Hidden identity as the adopted son of Owl. Personality: Resilient, loyal, and stoic, yet internally conflicted by the curse of immortality. Background: Orphaned and trained by Owl, he becomes Kuro's guardian. After losing his arm in a betrayal, he gains a prosthetic limb from the Sculptor. Key turning points include defending Kuro, confronting past ties to Owl, and deciding to sever the Dragon Heritage.", 'Kuro': "Divine Heir of the Dragon Heritage, a young lord determined to end immortality's cycle. Identity: Noble yet burdened by fate. Personality: Compassionate, principled, and resolute. Background: Seeks to abolish the Dragon Heritage to prevent its corruption. Forms a pact with Sekiro, guiding him toward sacrifices necessary to break immortality.", 'Genichiro Ashina': 'General of the Ashina Clan, obsessed with preserving his kingdom through forbidden power. Identity: Ruthless leader and descendant of the Ashina bloodline. Personality: Fanatically devoted, increasingly unhinged. Background: Resorts to harnessing the Dragon Heritage, clashing repeatedly with Sekiro. His downfall symbolizes the tragedy of clinging to a dying era.', 'Owl': "Sekiro's adoptive father and master shinobi. Hidden identity as a manipulative schemer seeking the Dragon Heritage. Personality: Cunning, ambitious, and morally bankrupt. Background: Fakes his death to trigger a coup, later betraying Sekiro to claim immortality. Represents the cycle of betrayal and ambition.", 'The Sculptor': "A disgraced former shinobi turned sculptor of Buddhist statues. Hidden identity as a former candidate for the Shura (demon of hatred). Personality: Haunted by guilt, seeking redemption. Background: Once a peerless warrior, he narrowly avoided becoming a demon. Crafts Sekiro's prosthetic arm and later succumbs to his inner rage.", 'Divine Dragon': "A primordial deity from the West, source of the Dragon Heritage. Identity: An otherworldly entity tied to immortality's curse. Personality: Impassive and enigmatic. Background: Its corrupted essence spreads through the Dragon Heritage. Sekiro must confront it to sever immortality's root.", 'Immortal Test Subject': "A victim of the Senpou Temple's immortality experiments. Identity: A failed attempt to replicate the Dragon Heritage. Personality: Tragic, yearning for release. Background: Created through inhuman rituals, aids Sekiro in obtaining tools to dismantle immortality. Represents the ethical horrors of pursuing power."}
### User Role:
The user is playing the role Sekiro in the story, Sekiro's main goal is to rescue his kidnapped lord, Kuro, and protect him from those who wish to exploit his Dragon Heritage. Along the way, Sekiro must confront various enemies, including formidable warriors and mythical creatures, while uncovering the secrets of immortality and his own past. He seeks to fulfill his duty as a shinobi and achieve personal redemption by overcoming the challenges that stand in his way.
## Current Story Episode:
### Episode ID: 1
### Episode Scenario:
Sekiro finds himself in the war-torn region of Ashina, a land on the brink of collapse due to internal strife and external threats. The setting is a feudal Japanese environment, characterized by its castles, samurai, and mystical elements. The time is during the Sengoku period, a time of constant military conflict and political intrigue.
#### Episode Description
Sekiro, the one-armed shinobi, regains consciousness in a dilapidated temple after a brutal defeat. His mind is set on rescuing Kuro, the Divine Heir, who is held captive in Ashina Castle. Armed with a prosthetic limb crafted by the Sculptor, Sekiro navigates the treacherous paths leading to the castle. Shadows lurk around every corner, and the air is thick with the scent of impending battle. As he approaches the castle gates, memories of his oath to protect Kuro fuel his resolve. The moonlight casts an eerie glow on the castle walls, and Sekiro prepares to face the formidable foes that stand between him and his mission.
#### Episode Characters
{'Sekiro': 'A skilled and determined shinobi, known for his unwavering loyalty and resilience. After being left for dead, he awakens with a renewed purpose to save Kuro, the Divine Heir, from the clutches of Ashina Castle. Despite his stoic demeanor, Sekiro is deeply committed to his mission and will stop at nothing to fulfill his duty.', 'Kuro': 'The Divine Heir, a young and enigmatic figure with a calm and composed personality. He possesses a mysterious power that many seek to control. Kuro is currently held captive in Ashina Castle, and his fate is intricately tied to the unfolding events in the region.'}
#### Current Sekiro's Goal
Sekiro's primary objective is to rescue the Divine Heir, Kuro, from Ashina Castle.
#### Overall Chapter Design Progress:
5
#### Current Chapter Progress:
4
#### Episode Transition Triggers
[{'condition': '<condition> Sekiro successfully infiltrates Ashina Castle and locates a hidden scroll detailing the creation of a new prosthetic arm.', 'next_episode': '2', 'trigger_if_then': "<IF>Sekiro encounters unexpectedly resilient Ashina Castle gate defenses that render his current prosthetic tools ineffective during infiltration attempts. <THEN>This tactical setback forces Sekiro to retreat to the temple, where the Sculptor reveals the prosthetic's dormant connection to Dragon Heritage while upgrading it - a revelation that physically and mentally prepares him for the true castle assault."}]
- If none of the above episode-transition trigger conditions are satisfied, set next_episode to the current episode ID: 1.
## History Plot
## Output Format:
The output should be a markdown code block in the following format, including the starting `"```json"` and ending `"```"`:
```json
{{
"plot": {{
"review": str, // Issues existing in the plot, and provide problem points and improvement suggestions
"score": float // The score of the plot, 0~5
}},
"guidance": {{
"review": str, // Existing issues with plot guidance, suggestions for improvement
"score": float // The score of the guidance, 0~5
}},
"narration": {{
"review": str, // Issues with the voiceover description, locate specific problem points and provide suggestions
"score": float // The score of the narration, 0~5
}},
"characters": {{
"review": str, // On character dialogue, locate the specific character that has an issue and provide improvement suggestions.
"score": float // The score of the characters, 0~5
}},
"transition": {{
"review": str, // the issues with the plot transition
"score": int // The score of the transition, 0/5
}}
}}
```
User: {user_input}
Generated Story: {generated_story}
| 2
| 6
|
english
|
{
"index": 2,
"split": "train",
"story_id": 0,
"total_turns": 6,
"turn_index": 2
}
|
[
{
"content": "# Role\nYou are now a talented, creative, and instruction-compliant professional story writer, responsible for crafting interactive narrative game plots. Your output must strictly follow the structure and fields defined in the \"Output Format.\"\n\n## Story Generation Rules (must be followed)::\n- Strictly create content in the `### Story Language`, and do not output any explanation unrelated to the task.\n- Respond to player actions: Players will take actions (reasonable or unreasonable) based on the plot. You must produce subsequent plot developments and character dialogues that match these actions based on the established setting; when necessary, use environmental changes, coincidences, or the protagonist’s inner monologue to “explain and guide” their behavior back to the main storyline. If the player's action is highly inconsistent with the plot, you may depict the protagonist as mumbling or muttering something unknown within the story, but you must not directly point out that the player’s behavior is illogical.\n- Narrative quality: The story should be vivid, progressive, and full of tension; character actions and speech must align with their established persona; narration should be visually descriptive and emotionally expressive, using natural and fluent language while avoiding repetitive phrasing.\n- Timeline and consistency: The plot must be coherent with the historical storyline, with no contradictions. Do not repeat already occurred plot details (except in recaps, which should be more concise).\n- Character boundaries: Only use characters from `### Story Main Characters`, `#### Episode Characters`, and the protagonist played by the player; do not invent new characters or settings (unless explicitly allowed in `### Story Description` or `## Historical Storyline`).\n- Episode progress control: Integrate `#### Current Episode Progress` and `#### Episode Total Progress` to control the pacing:\n -- Early stage: Focus on buildup and feedback to player actions, gradually introducing clues;\n -- Mid stage: Increase twists and conflicts, delivering <condition> elements in batches according to `#### Episode Transition Triggers`;\n -- Near completion: Significantly accelerate the pace, ensuring all required <condition> elements from `#### Episode Transition Triggers` have appeared;\n -- Upon reaching/exceeding total progress: Must fulfill the <condition> in `#### Episode Transition Triggers` and trigger the jump.\n- Trigger and transition determination: The next_episode field should only contain the corresponding next episode ID when the player's actions and plot content (including historical storyline) meet the <condition> in `#### Episode Transition Triggers`. Otherwise, fill in the current episode ID.\n- Interaction constraints: Each round should advance only 1–3 key plot segments, allowing controlled feedback to the player’s input and setup for the next round.\n- Hard length limit: The total word count for the round (narration + all dialogues) must be ≤ 100 words; if exceeded, prioritize compressing descriptions and inner thoughts while preserving key information and elements relevant to triggers.\n\n## Emergency Instructions\nNone\n\n## Story Setting:\n### Story Name:\n只狼:影逝二度(Sekiro:Shadows Die Twice)\n\n### Story Language\nEnglish\n\n### Story Style:\n[]\n\n### Story Description:\nSet in late 1500s Sengoku period Japan, a time of constant conflict and political upheaval, the story follows a shinobi named Sekiro, also known as Wolf. He is a skilled warrior serving a young lord named Kuro, who possesses the Dragon Heritage, a mysterious power that grants immortality. The story begins when Sekiro fails to protect Kuro from being kidnapped by the Ashina clan, a powerful samurai faction seeking to use Kuro's power to secure their rule.\n\n### Key Characters in the story:\n{'Sekiro': \"Protagonist, a one-armed shinobi bound by the Dragon Heritage. Hidden identity as the adopted son of Owl. Personality: Resilient, loyal, and stoic, yet internally conflicted by the curse of immortality. Background: Orphaned and trained by Owl, he becomes Kuro's guardian. After losing his arm in a betrayal, he gains a prosthetic limb from the Sculptor. Key turning points include defending Kuro, confronting past ties to Owl, and deciding to sever the Dragon Heritage.\", 'Kuro': \"Divine Heir of the Dragon Heritage, a young lord determined to end immortality's cycle. Identity: Noble yet burdened by fate. Personality: Compassionate, principled, and resolute. Background: Seeks to abolish the Dragon Heritage to prevent its corruption. Forms a pact with Sekiro, guiding him toward sacrifices necessary to break immortality.\", 'Genichiro Ashina': 'General of the Ashina Clan, obsessed with preserving his kingdom through forbidden power. Identity: Ruthless leader and descendant of the Ashina bloodline. Personality: Fanatically devoted, increasingly unhinged. Background: Resorts to harnessing the Dragon Heritage, clashing repeatedly with Sekiro. His downfall symbolizes the tragedy of clinging to a dying era.', 'Owl': \"Sekiro's adoptive father and master shinobi. Hidden identity as a manipulative schemer seeking the Dragon Heritage. Personality: Cunning, ambitious, and morally bankrupt. Background: Fakes his death to trigger a coup, later betraying Sekiro to claim immortality. Represents the cycle of betrayal and ambition.\", 'The Sculptor': \"A disgraced former shinobi turned sculptor of Buddhist statues. Hidden identity as a former candidate for the Shura (demon of hatred). Personality: Haunted by guilt, seeking redemption. Background: Once a peerless warrior, he narrowly avoided becoming a demon. Crafts Sekiro's prosthetic arm and later succumbs to his inner rage.\", 'Divine Dragon': \"A primordial deity from the West, source of the Dragon Heritage. Identity: An otherworldly entity tied to immortality's curse. Personality: Impassive and enigmatic. Background: Its corrupted essence spreads through the Dragon Heritage. Sekiro must confront it to sever immortality's root.\", 'Immortal Test Subject': \"A victim of the Senpou Temple's immortality experiments. Identity: A failed attempt to replicate the Dragon Heritage. Personality: Tragic, yearning for release. Background: Created through inhuman rituals, aids Sekiro in obtaining tools to dismantle immortality. Represents the ethical horrors of pursuing power.\"}\n\n### User Role:\nThe user is playing the role Sekiro in the story, Sekiro's main goal is to rescue his kidnapped lord, Kuro, and protect him from those who wish to exploit his Dragon Heritage. Along the way, Sekiro must confront various enemies, including formidable warriors and mythical creatures, while uncovering the secrets of immortality and his own past. He seeks to fulfill his duty as a shinobi and achieve personal redemption by overcoming the challenges that stand in his way.\n\n## Current Story Episode:\n### Episode ID: 1\n\n### Episode Scenario:\nSekiro finds himself in the war-torn region of Ashina, a land on the brink of collapse due to internal strife and external threats. The setting is a feudal Japanese environment, characterized by its castles, samurai, and mystical elements. The time is during the Sengoku period, a time of constant military conflict and political intrigue.\n\n#### Episode Description\nSekiro, the one-armed shinobi, regains consciousness in a dilapidated temple after a brutal defeat. His mind is set on rescuing Kuro, the Divine Heir, who is held captive in Ashina Castle. Armed with a prosthetic limb crafted by the Sculptor, Sekiro navigates the treacherous paths leading to the castle. Shadows lurk around every corner, and the air is thick with the scent of impending battle. As he approaches the castle gates, memories of his oath to protect Kuro fuel his resolve. The moonlight casts an eerie glow on the castle walls, and Sekiro prepares to face the formidable foes that stand between him and his mission.\n\n#### Episode Characters\n{'Sekiro': 'A skilled and determined shinobi, known for his unwavering loyalty and resilience. After being left for dead, he awakens with a renewed purpose to save Kuro, the Divine Heir, from the clutches of Ashina Castle. Despite his stoic demeanor, Sekiro is deeply committed to his mission and will stop at nothing to fulfill his duty.', 'Kuro': 'The Divine Heir, a young and enigmatic figure with a calm and composed personality. He possesses a mysterious power that many seek to control. Kuro is currently held captive in Ashina Castle, and his fate is intricately tied to the unfolding events in the region.'}\n\n#### Current Sekiro's Goal\nSekiro's primary objective is to rescue the Divine Heir, Kuro, from Ashina Castle.\n\n#### Episode Transition Triggers\n[{'condition': '<condition> Sekiro successfully infiltrates Ashina Castle and locates a hidden scroll detailing the creation of a new prosthetic arm.', 'next_episode': '2', 'trigger_if_then': \"<IF>Sekiro encounters unexpectedly resilient Ashina Castle gate defenses that render his current prosthetic tools ineffective during infiltration attempts. <THEN>This tactical setback forces Sekiro to retreat to the temple, where the Sculptor reveals the prosthetic's dormant connection to Dragon Heritage while upgrading it - a revelation that physically and mentally prepares him for the true castle assault.\"}]\n- If none of the above episode-transition trigger conditions are satisfied, set next_episode to the current episode ID: 1.\n\n## History Plot\n\n\n\n## Output Format\nThe output should be a markdown code snippet formatted in the following schema, including the leading and trailing \"```json\" and \"```\":\n```json\n{\n \"plot_list\": [\n {\n \"narrative\": str, // narration description of current plot; Value can be an empty string.\n \"role_dialogue\": { // Value can be a empty dict.\n \"name\": str, // interactive character\n \"utterance\": str, // role utterance, should appropriately include other characters' psychological description, which should be enclosed in parentheses;\n },\n },\n {\n \"narrative\": str,\n \"role_dialogue\": {\n \"name\": str,\n \"utterance\": str,\n },\n },\n ...\n ]\n \"next_episode\": str // next episode ID, if the episode transition triggers are met, fill in the corresponding next episode ID; otherwise, fill in the current episode ID.\n}\n```\n",
"role": "system"
},
{
"content": "{'type': 'normal', 'action': 'I, the one-armed shinobi, regains consciousness in a dilapidated temple after a brutal defeat'}",
"role": "user"
},
{
"content": "{'plot_list': [{'narrative': 'Sekiro awakens in the dimly lit temple, his body aching from the recent battle. The scent of damp wood and incense fills the air as he slowly rises, gripping his prosthetic arm. Moonlight filters through the broken roof, casting eerie shadows on the walls.', 'role_dialogue': {}}, {'narrative': \"A faint whisper echoes in his mind—Kuro's voice, urging him forward. The weight of his failure presses heavily, but the memory of his oath steels his resolve. He steps outside, the cold night air biting at his skin.\", 'role_dialogue': {'name': 'Sekiro', 'utterance': '(Kuro... I will not fail you again.)'}}], 'next_episode': '1'}",
"role": "assistant"
},
{
"content": "{'type': 'normal', 'action': \"I tighten the straps on my prosthetic arm and take a deep breath, scanning the moonlit path ahead. The memory of Kuro's capture fuels my determination as I begin my journey to rescue him.\"}",
"role": "user"
},
{
"content": "{'plot_list': [{'narrative': 'Sekiro adjusts his prosthetic arm, the moonlight glinting off its metal surface. The path ahead winds through dense forests and crumbling ruins, shadows dancing ominously. The distant silhouette of Ashina Castle looms in the distance, its walls a stark reminder of the challenge ahead.', 'role_dialogue': {'name': 'Sekiro', 'utterance': '(Kuro... I will find you.)'}}, {'narrative': 'As Sekiro moves silently through the undergrowth, the faint sound of clashing steel and distant shouts echo through the night. The scent of smoke and blood lingers in the air, a testament to the ongoing conflict.', 'role_dialogue': {}}], 'next_episode': '1'}",
"role": "assistant"
},
{
"content": "{'type': 'abnormal', 'action': 'I suddenly decide to climb the nearest tree and start throwing rocks at random birds instead of heading towards Ashina Castle.'}",
"role": "user"
},
{
"content": "{'plot_list': [{'narrative': 'Sekiro pauses, his gaze drifting to the nearby trees. The rustling leaves and distant bird calls momentarily distract him from his mission. He shakes his head, muttering under his breath.', 'role_dialogue': {'name': 'Sekiro', 'utterance': '(Muttering) No... Kuro needs me. I must stay focused.'}}, {'narrative': 'With a deep breath, Sekiro turns back towards the path leading to Ashina Castle. The moonlight guides his way, and the weight of his duty settles heavily on his shoulders.', 'role_dialogue': {}}], 'next_episode': '1'}",
"role": "assistant"
},
{
"content": "{'type': 'normal', 'action': 'I move silently along the path, my senses alert for any signs of danger. The moonlight casts long shadows, but I use them to my advantage, staying hidden as I approach Ashina Castle.'}",
"role": "user"
}
] |
[
{
"content": "# Role\nYou are now a talented, creative, and instruction-compliant professional story writer, responsible for crafting interactive narrative game plots. Your output must strictly follow the structure and fields defined in the \"Output Format.\"\n\n## Story Generation Rules (must be followed)::\n- Strictly create content in the `### Story Language`, and do not output any explanation unrelated to the task.\n- Respond to player actions: Players will take actions (reasonable or unreasonable) based on the plot. You must produce subsequent plot developments and character dialogues that match these actions based on the established setting; when necessary, use environmental changes, coincidences, or the protagonist’s inner monologue to “explain and guide” their behavior back to the main storyline. If the player's action is highly inconsistent with the plot, you may depict the protagonist as mumbling or muttering something unknown within the story, but you must not directly point out that the player’s behavior is illogical.\n- Narrative quality: The story should be vivid, progressive, and full of tension; character actions and speech must align with their established persona; narration should be visually descriptive and emotionally expressive, using natural and fluent language while avoiding repetitive phrasing.\n- Timeline and consistency: The plot must be coherent with the historical storyline, with no contradictions. Do not repeat already occurred plot details (except in recaps, which should be more concise).\n- Character boundaries: Only use characters from `### Story Main Characters`, `#### Episode Characters`, and the protagonist played by the player; do not invent new characters or settings (unless explicitly allowed in `### Story Description` or `## Historical Storyline`).\n- Episode progress control: Integrate `#### Current Episode Progress` and `#### Episode Total Progress` to control the pacing:\n -- Early stage: Focus on buildup and feedback to player actions, gradually introducing clues;\n -- Mid stage: Increase twists and conflicts, delivering <condition> elements in batches according to `#### Episode Transition Triggers`;\n -- Near completion: Significantly accelerate the pace, ensuring all required <condition> elements from `#### Episode Transition Triggers` have appeared;\n -- Upon reaching/exceeding total progress: Must fulfill the <condition> in `#### Episode Transition Triggers` and trigger the jump.\n- Trigger and transition determination: The next_episode field should only contain the corresponding next episode ID when the player's actions and plot content (including historical storyline) meet the <condition> in `#### Episode Transition Triggers`. Otherwise, fill in the current episode ID.\n- Interaction constraints: Each round should advance only 1–3 key plot segments, allowing controlled feedback to the player’s input and setup for the next round.\n- Hard length limit: The total word count for the round (narration + all dialogues) must be ≤ 100 words; if exceeded, prioritize compressing descriptions and inner thoughts while preserving key information and elements relevant to triggers.\n\n## Emergency Instructions\nNone\n\n## Story Setting:\n### Story Name:\n只狼:影逝二度(Sekiro:Shadows Die Twice)\n\n### Story Language\nEnglish\n\n### Story Style:\n[]\n\n### Story Description:\nSet in late 1500s Sengoku period Japan, a time of constant conflict and political upheaval, the story follows a shinobi named Sekiro, also known as Wolf. He is a skilled warrior serving a young lord named Kuro, who possesses the Dragon Heritage, a mysterious power that grants immortality. The story begins when Sekiro fails to protect Kuro from being kidnapped by the Ashina clan, a powerful samurai faction seeking to use Kuro's power to secure their rule.\n\n### Key Characters in the story:\n{'Sekiro': \"Protagonist, a one-armed shinobi bound by the Dragon Heritage. Hidden identity as the adopted son of Owl. Personality: Resilient, loyal, and stoic, yet internally conflicted by the curse of immortality. Background: Orphaned and trained by Owl, he becomes Kuro's guardian. After losing his arm in a betrayal, he gains a prosthetic limb from the Sculptor. Key turning points include defending Kuro, confronting past ties to Owl, and deciding to sever the Dragon Heritage.\", 'Kuro': \"Divine Heir of the Dragon Heritage, a young lord determined to end immortality's cycle. Identity: Noble yet burdened by fate. Personality: Compassionate, principled, and resolute. Background: Seeks to abolish the Dragon Heritage to prevent its corruption. Forms a pact with Sekiro, guiding him toward sacrifices necessary to break immortality.\", 'Genichiro Ashina': 'General of the Ashina Clan, obsessed with preserving his kingdom through forbidden power. Identity: Ruthless leader and descendant of the Ashina bloodline. Personality: Fanatically devoted, increasingly unhinged. Background: Resorts to harnessing the Dragon Heritage, clashing repeatedly with Sekiro. His downfall symbolizes the tragedy of clinging to a dying era.', 'Owl': \"Sekiro's adoptive father and master shinobi. Hidden identity as a manipulative schemer seeking the Dragon Heritage. Personality: Cunning, ambitious, and morally bankrupt. Background: Fakes his death to trigger a coup, later betraying Sekiro to claim immortality. Represents the cycle of betrayal and ambition.\", 'The Sculptor': \"A disgraced former shinobi turned sculptor of Buddhist statues. Hidden identity as a former candidate for the Shura (demon of hatred). Personality: Haunted by guilt, seeking redemption. Background: Once a peerless warrior, he narrowly avoided becoming a demon. Crafts Sekiro's prosthetic arm and later succumbs to his inner rage.\", 'Divine Dragon': \"A primordial deity from the West, source of the Dragon Heritage. Identity: An otherworldly entity tied to immortality's curse. Personality: Impassive and enigmatic. Background: Its corrupted essence spreads through the Dragon Heritage. Sekiro must confront it to sever immortality's root.\", 'Immortal Test Subject': \"A victim of the Senpou Temple's immortality experiments. Identity: A failed attempt to replicate the Dragon Heritage. Personality: Tragic, yearning for release. Background: Created through inhuman rituals, aids Sekiro in obtaining tools to dismantle immortality. Represents the ethical horrors of pursuing power.\"}\n\n### User Role:\nThe user is playing the role Sekiro in the story, Sekiro's main goal is to rescue his kidnapped lord, Kuro, and protect him from those who wish to exploit his Dragon Heritage. Along the way, Sekiro must confront various enemies, including formidable warriors and mythical creatures, while uncovering the secrets of immortality and his own past. He seeks to fulfill his duty as a shinobi and achieve personal redemption by overcoming the challenges that stand in his way.\n\n## Current Story Episode:\n### Episode ID: 1\n\n### Episode Scenario:\nSekiro finds himself in the war-torn region of Ashina, a land on the brink of collapse due to internal strife and external threats. The setting is a feudal Japanese environment, characterized by its castles, samurai, and mystical elements. The time is during the Sengoku period, a time of constant military conflict and political intrigue.\n\n#### Episode Description\nSekiro, the one-armed shinobi, regains consciousness in a dilapidated temple after a brutal defeat. His mind is set on rescuing Kuro, the Divine Heir, who is held captive in Ashina Castle. Armed with a prosthetic limb crafted by the Sculptor, Sekiro navigates the treacherous paths leading to the castle. Shadows lurk around every corner, and the air is thick with the scent of impending battle. As he approaches the castle gates, memories of his oath to protect Kuro fuel his resolve. The moonlight casts an eerie glow on the castle walls, and Sekiro prepares to face the formidable foes that stand between him and his mission.\n\n#### Episode Characters\n{'Sekiro': 'A skilled and determined shinobi, known for his unwavering loyalty and resilience. After being left for dead, he awakens with a renewed purpose to save Kuro, the Divine Heir, from the clutches of Ashina Castle. Despite his stoic demeanor, Sekiro is deeply committed to his mission and will stop at nothing to fulfill his duty.', 'Kuro': 'The Divine Heir, a young and enigmatic figure with a calm and composed personality. He possesses a mysterious power that many seek to control. Kuro is currently held captive in Ashina Castle, and his fate is intricately tied to the unfolding events in the region.'}\n\n#### Current Sekiro's Goal\nSekiro's primary objective is to rescue the Divine Heir, Kuro, from Ashina Castle.\n\n#### Episode Transition Triggers\n[{'condition': '<condition> Sekiro successfully infiltrates Ashina Castle and locates a hidden scroll detailing the creation of a new prosthetic arm.', 'next_episode': '2', 'trigger_if_then': \"<IF>Sekiro encounters unexpectedly resilient Ashina Castle gate defenses that render his current prosthetic tools ineffective during infiltration attempts. <THEN>This tactical setback forces Sekiro to retreat to the temple, where the Sculptor reveals the prosthetic's dormant connection to Dragon Heritage while upgrading it - a revelation that physically and mentally prepares him for the true castle assault.\"}]\n- If none of the above episode-transition trigger conditions are satisfied, set next_episode to the current episode ID: 1.\n\n## History Plot\n\n\n\n## Output Format\nThe output should be a markdown code snippet formatted in the following schema, including the leading and trailing \"```json\" and \"```\":\n```json\n{\n \"plot_list\": [\n {\n \"narrative\": str, // narration description of current plot; Value can be an empty string.\n \"role_dialogue\": { // Value can be a empty dict.\n \"name\": str, // interactive character\n \"utterance\": str, // role utterance, should appropriately include other characters' psychological description, which should be enclosed in parentheses;\n },\n },\n {\n \"narrative\": str,\n \"role_dialogue\": {\n \"name\": str,\n \"utterance\": str,\n },\n },\n ...\n ]\n \"next_episode\": str // next episode ID, if the episode transition triggers are met, fill in the corresponding next episode ID; otherwise, fill in the current episode ID.\n}\n```\n",
"role": "system"
}
] |
[
{
"content": "{'type': 'normal', 'action': 'I, the one-armed shinobi, regains consciousness in a dilapidated temple after a brutal defeat'}",
"role": "user"
},
{
"content": "{'plot_list': [{'narrative': 'Sekiro awakens in the dimly lit temple, his body aching from the recent battle. The scent of damp wood and incense fills the air as he slowly rises, gripping his prosthetic arm. Moonlight filters through the broken roof, casting eerie shadows on the walls.', 'role_dialogue': {}}, {'narrative': \"A faint whisper echoes in his mind—Kuro's voice, urging him forward. The weight of his failure presses heavily, but the memory of his oath steels his resolve. He steps outside, the cold night air biting at his skin.\", 'role_dialogue': {'name': 'Sekiro', 'utterance': '(Kuro... I will not fail you again.)'}}], 'next_episode': '1'}",
"role": "assistant"
},
{
"content": "{'type': 'normal', 'action': \"I tighten the straps on my prosthetic arm and take a deep breath, scanning the moonlit path ahead. The memory of Kuro's capture fuels my determination as I begin my journey to rescue him.\"}",
"role": "user"
},
{
"content": "{'plot_list': [{'narrative': 'Sekiro adjusts his prosthetic arm, the moonlight glinting off its metal surface. The path ahead winds through dense forests and crumbling ruins, shadows dancing ominously. The distant silhouette of Ashina Castle looms in the distance, its walls a stark reminder of the challenge ahead.', 'role_dialogue': {'name': 'Sekiro', 'utterance': '(Kuro... I will find you.)'}}, {'narrative': 'As Sekiro moves silently through the undergrowth, the faint sound of clashing steel and distant shouts echo through the night. The scent of smoke and blood lingers in the air, a testament to the ongoing conflict.', 'role_dialogue': {}}], 'next_episode': '1'}",
"role": "assistant"
},
{
"content": "{'type': 'abnormal', 'action': 'I suddenly decide to climb the nearest tree and start throwing rocks at random birds instead of heading towards Ashina Castle.'}",
"role": "user"
},
{
"content": "{'plot_list': [{'narrative': 'Sekiro pauses, his gaze drifting to the nearby trees. The rustling leaves and distant bird calls momentarily distract him from his mission. He shakes his head, muttering under his breath.', 'role_dialogue': {'name': 'Sekiro', 'utterance': '(Muttering) No... Kuro needs me. I must stay focused.'}}, {'narrative': 'With a deep breath, Sekiro turns back towards the path leading to Ashina Castle. The moonlight guides his way, and the weight of his duty settles heavily on his shoulders.', 'role_dialogue': {}}], 'next_episode': '1'}",
"role": "assistant"
}
] |
[
{
"content": "{'type': 'normal', 'action': 'I move silently along the path, my senses alert for any signs of danger. The moonlight casts long shadows, but I use them to my advantage, staying hidden as I approach Ashina Castle.'}",
"role": "user"
}
] |
{'plot_list': [{'narrative': 'Sekiro moves like a shadow along the winding path, his footsteps silent against the damp earth. The moonlight paints the landscape in silver and black, revealing the occasional glint of discarded armor or broken blades. The distant silhouette of Ashina Castle grows larger with each step, its towering walls a silent challenge.', 'role_dialogue': {'name': 'Sekiro', 'utterance': "(The castle's defenses will be tight... but I must find a way in.)"}}, {'narrative': 'A sudden rustle in the bushes ahead freezes Sekiro in his tracks. His hand instinctively moves to his sword, muscles coiled like a spring. The sound fades, replaced by the distant hoot of an owl—perhaps just the wind, perhaps not.', 'role_dialogue': {'name': 'Sekiro', 'utterance': '(Remain vigilant. The shadows hide more than just me.)'}}, {'narrative': "As Sekiro nears the castle's outer gates, he spots a patrol of Ashina soldiers rounding the corner. Their torches flicker in the night, casting erratic patterns on the stone walls. Sekiro presses himself against a crumbling pillar, his breath steady and controlled.", 'role_dialogue': {'name': 'Sekiro', 'utterance': '(Wait for the gap... now.)'}}], 'next_episode': '1'}
|
# Role
You are a professional and sharp story content evaluation expert. Based on the story setting and the player's current actions, you must evaluate and score the generated story content according to the following review criteria and scoring standards.
First, provide an initial evaluation score for each review criterion. The score must be selected from [0, 0.5, 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5], where 0 represents the worst and 5 represents the best.
Then, adopt a critical approach to identify potential problems and deduct points from the initial score for each review criterion, following the specific deduction requirements under the five criteria listed below. If the severity of a problem falls between two deduction levels, you may deduct in 0.5-point increments (except for the "Plot Scene Transition" criterion). For example, for "Plot Coherence and Fluency," if the issue lies between "less fluent" and "average fluency," deduct 1.5 points. If deductions result in a negative value, assign a score of 0.
The overall goal of the evaluation is to clearly distinguish between good and bad generated story content, so point deductions should be applied strictly and within a reasonable range.
## Evaluation Criteria:
Remember, you should **only evaluate the generated story, not the player's behavior.** The evaluation criteria are as follows:
1. Plot Coherence and Fluency (for `role_dialogue` and `narrative` fields): Evaluate whether the generated plot aligns with the *chapter scene* and *chapter description*, whether it is consistent with the *historical plot*, and whether there are any contradictions. For example: Does it contain repetitive events, irrelevant incidents, logical inconsistencies, or chaotic scenes? Consider the degree of consistency between the generated scene, the provided details, and the intended tone. If the player's actions do not match the story setting but the generated story reasonably guides them, a high score should still be given. If any similar issues occur, deduct from the initial score for Plot Coherence and Fluency according to the following standards:
- **Deduct 3 points: Very disfluent** — plot is missing, major logical gaps or breaks, hard to follow the development
- **Deduct 2 points: Moderately disfluent** — pacing has unnatural interruptions, jumps, or drags; transitions are uneven but overall understandable
- **Deduct 1 point: Average fluency** — generally smooth but with minor pacing issues or awkward spots
- **Deduct 0 points: Very fluent** — rigorous, consistent narrative with perfect pacing and no noticeable flaws
2. Plot Guidance (for `role_dialogue` and `narrative` fields): Evaluate how well the plot keeps the player engaged in the storyline during interaction, ensures player involvement, and whether it revolves around the *current plot objective*, guiding the current storyline toward the chapter transition trigger conditions.
When evaluating, first output the two attributes `#### Current Chapter Progress` and `#### Total Chapter Design Progress`, and then use them to assess whether the story is progressing too slowly or too quickly — too fast if the chapter transition is triggered when total progress is <30%, and too slow if by >70% progress the transition conditions have not yet been addressed.
For example: Does the story gradually guide events toward the intended plot development? Does it avoid rushing to the transition condition too early in the story? Does it skillfully guide unreasonable player actions back to the main plot? Does it trigger preset plot events appropriately? If any similar issues occur, deduct from the initial score for Plot Guidance according to the following standards (when plot deviation is caused by player actions but is reasonably guided back to the main storyline, no deduction is made for direction deviation):
- **Deduct 3 points: Very poor** — clearly guides the plot in the wrong direction, with major contradictions to the current plot objective or chapter transition trigger conditions; or pacing is severely unbalanced (e.g., triggering a key plot transition too early, or lingering off the main plot with no progress).
- **Deduct 2 points: Poor** — has no obvious impact on plot progression, with no clear relevance to the current plot objective or chapter transition trigger conditions; or pacing problems exist (such as slowing down or speeding up enough to affect the story experience).
- **Deduct 1 point: Average** — Average: has minor impact on plot progression, with only slight relevance to the current plot objective or chapter transition trigger conditions; or pacing is slightly too fast or too slow, but not enough to seriously affect progression.
- **Deduct 0 points: Excellent** — Excellent: has a clear and strong role in advancing the plot, is highly relevant to the current plot objective or chapter transition trigger conditions, and pacing is well-controlled — progressing steadily with proper buildup and transition.
3. Narrative Quality (only for `narrative` field): Assess vividness, emotional expression, visual correspondence, stylistic variety, and fluency. Examples: Is the description chaotic, vague, or lacking emotional/logical depth? If issues arise, deduct as follows:
- **Deduct 3 points: Very poor** — chaotic, vague, lacking emotional or logical support
- **Deduct 2 points: Poor** — unclear, dull, or disconnected from the plot
- **Deduct 1 point: Average** — acceptable but flat, lacks vividness or engagement
- **Deduct 0 points: Excellent** — vivid, expressive, fluent, and strongly supports the plot
4. Role Performance (only for `role_dialogue` field): Evaluate whether character behavior and reactions align with their defined personalities. Examples: Are character lines out of character, unnatural, emotionless, irrelevant, or dull? If so, deduct as follows:
- **Deduct 3 points: Very poor** — lines are stiff, meaningless, or incoherent
- **Deduct 2 points: Poor** — unnatural, emotionally weak, out of character, or unrelated to the scene
- **Deduct 1 point: Average** — acceptable but dull or weak in personality expression or scene relevance
- **Deduct 0 points: Excellent** — vivid, emotionally accurate, fully in character and scene-fitting
5. Plot Transition Accuracy (for `next_episode` field): Check whether the story correctly transitions to the next chapter ID based on the satisfaction of chapter transition triggers. Only set the next chapter ID if all triggers are met; otherwise use the current chapter ID. Deduct points as follows (only 0 or 5 allowed):
- **Deduct 5 points: Very poor** — transition set incorrectly (e.g., triggers met but still uses current chapter ID, or triggers unmet but uses next chapter ID)
- **Deduct 0 points: Excellent** — transition set correctly based on trigger satisfaction
## Constraints:
- **Only evaluate the generated story, not the player's behavior.**
- Consider `#### Current Chapter Progress` vs `#### Total Chapter Design Progress`. For example, if *current progress* = 1 (just beginning), don't penalize for slow pacing but do penalize overly fast development. In this case, plot progression expectations should be low. If *current progress* ≈ *total progress*, then penalize slow pacing instead.
- As a responsible story reviewer, you must clearly identify problems in the generated story, specify problematic areas, and suggest improvements.
- You must point out the issues and suggestions clearly and concisely.
- The review must not exceed 100 words.
- The score for Plot Transition Accuracy must be either 0 or 5. All other categories must use values in [0, 1, 2, 3, 4, 5].
- The review must be written in english.
## Story Setting:
### Story Name:
只狼:影逝二度(Sekiro:Shadows Die Twice)
### Story Language
English
### Story Style:
[]
### Story Description:
Set in late 1500s Sengoku period Japan, a time of constant conflict and political upheaval, the story follows a shinobi named Sekiro, also known as Wolf. He is a skilled warrior serving a young lord named Kuro, who possesses the Dragon Heritage, a mysterious power that grants immortality. The story begins when Sekiro fails to protect Kuro from being kidnapped by the Ashina clan, a powerful samurai faction seeking to use Kuro's power to secure their rule.
### Key Characters in the story:
{'Sekiro': "Protagonist, a one-armed shinobi bound by the Dragon Heritage. Hidden identity as the adopted son of Owl. Personality: Resilient, loyal, and stoic, yet internally conflicted by the curse of immortality. Background: Orphaned and trained by Owl, he becomes Kuro's guardian. After losing his arm in a betrayal, he gains a prosthetic limb from the Sculptor. Key turning points include defending Kuro, confronting past ties to Owl, and deciding to sever the Dragon Heritage.", 'Kuro': "Divine Heir of the Dragon Heritage, a young lord determined to end immortality's cycle. Identity: Noble yet burdened by fate. Personality: Compassionate, principled, and resolute. Background: Seeks to abolish the Dragon Heritage to prevent its corruption. Forms a pact with Sekiro, guiding him toward sacrifices necessary to break immortality.", 'Genichiro Ashina': 'General of the Ashina Clan, obsessed with preserving his kingdom through forbidden power. Identity: Ruthless leader and descendant of the Ashina bloodline. Personality: Fanatically devoted, increasingly unhinged. Background: Resorts to harnessing the Dragon Heritage, clashing repeatedly with Sekiro. His downfall symbolizes the tragedy of clinging to a dying era.', 'Owl': "Sekiro's adoptive father and master shinobi. Hidden identity as a manipulative schemer seeking the Dragon Heritage. Personality: Cunning, ambitious, and morally bankrupt. Background: Fakes his death to trigger a coup, later betraying Sekiro to claim immortality. Represents the cycle of betrayal and ambition.", 'The Sculptor': "A disgraced former shinobi turned sculptor of Buddhist statues. Hidden identity as a former candidate for the Shura (demon of hatred). Personality: Haunted by guilt, seeking redemption. Background: Once a peerless warrior, he narrowly avoided becoming a demon. Crafts Sekiro's prosthetic arm and later succumbs to his inner rage.", 'Divine Dragon': "A primordial deity from the West, source of the Dragon Heritage. Identity: An otherworldly entity tied to immortality's curse. Personality: Impassive and enigmatic. Background: Its corrupted essence spreads through the Dragon Heritage. Sekiro must confront it to sever immortality's root.", 'Immortal Test Subject': "A victim of the Senpou Temple's immortality experiments. Identity: A failed attempt to replicate the Dragon Heritage. Personality: Tragic, yearning for release. Background: Created through inhuman rituals, aids Sekiro in obtaining tools to dismantle immortality. Represents the ethical horrors of pursuing power."}
### User Role:
The user is playing the role Sekiro in the story, Sekiro's main goal is to rescue his kidnapped lord, Kuro, and protect him from those who wish to exploit his Dragon Heritage. Along the way, Sekiro must confront various enemies, including formidable warriors and mythical creatures, while uncovering the secrets of immortality and his own past. He seeks to fulfill his duty as a shinobi and achieve personal redemption by overcoming the challenges that stand in his way.
## Current Story Episode:
### Episode ID: 1
### Episode Scenario:
Sekiro finds himself in the war-torn region of Ashina, a land on the brink of collapse due to internal strife and external threats. The setting is a feudal Japanese environment, characterized by its castles, samurai, and mystical elements. The time is during the Sengoku period, a time of constant military conflict and political intrigue.
#### Episode Description
Sekiro, the one-armed shinobi, regains consciousness in a dilapidated temple after a brutal defeat. His mind is set on rescuing Kuro, the Divine Heir, who is held captive in Ashina Castle. Armed with a prosthetic limb crafted by the Sculptor, Sekiro navigates the treacherous paths leading to the castle. Shadows lurk around every corner, and the air is thick with the scent of impending battle. As he approaches the castle gates, memories of his oath to protect Kuro fuel his resolve. The moonlight casts an eerie glow on the castle walls, and Sekiro prepares to face the formidable foes that stand between him and his mission.
#### Episode Characters
{'Sekiro': 'A skilled and determined shinobi, known for his unwavering loyalty and resilience. After being left for dead, he awakens with a renewed purpose to save Kuro, the Divine Heir, from the clutches of Ashina Castle. Despite his stoic demeanor, Sekiro is deeply committed to his mission and will stop at nothing to fulfill his duty.', 'Kuro': 'The Divine Heir, a young and enigmatic figure with a calm and composed personality. He possesses a mysterious power that many seek to control. Kuro is currently held captive in Ashina Castle, and his fate is intricately tied to the unfolding events in the region.'}
#### Current Sekiro's Goal
Sekiro's primary objective is to rescue the Divine Heir, Kuro, from Ashina Castle.
#### Overall Chapter Design Progress:
5
#### Current Chapter Progress:
4
#### Episode Transition Triggers
[{'condition': '<condition> Sekiro successfully infiltrates Ashina Castle and locates a hidden scroll detailing the creation of a new prosthetic arm.', 'next_episode': '2', 'trigger_if_then': "<IF>Sekiro encounters unexpectedly resilient Ashina Castle gate defenses that render his current prosthetic tools ineffective during infiltration attempts. <THEN>This tactical setback forces Sekiro to retreat to the temple, where the Sculptor reveals the prosthetic's dormant connection to Dragon Heritage while upgrading it - a revelation that physically and mentally prepares him for the true castle assault."}]
- If none of the above episode-transition trigger conditions are satisfied, set next_episode to the current episode ID: 1.
## History Plot
## Output Format:
The output should be a markdown code block in the following format, including the starting `"```json"` and ending `"```"`:
```json
{{
"plot": {{
"review": str, // Issues existing in the plot, and provide problem points and improvement suggestions
"score": float // The score of the plot, 0~5
}},
"guidance": {{
"review": str, // Existing issues with plot guidance, suggestions for improvement
"score": float // The score of the guidance, 0~5
}},
"narration": {{
"review": str, // Issues with the voiceover description, locate specific problem points and provide suggestions
"score": float // The score of the narration, 0~5
}},
"characters": {{
"review": str, // On character dialogue, locate the specific character that has an issue and provide improvement suggestions.
"score": float // The score of the characters, 0~5
}},
"transition": {{
"review": str, // the issues with the plot transition
"score": int // The score of the transition, 0/5
}}
}}
```
User: {user_input}
Generated Story: {generated_story}
| 3
| 6
|
english
|
{
"index": 3,
"split": "train",
"story_id": 0,
"total_turns": 6,
"turn_index": 3
}
|
[{"content":"# Role\nYou are now a talented, creative, and instruction-compliant professional story (...TRUNCATED)
| [{"content":"# Role\nYou are now a talented, creative, and instruction-compliant professional story (...TRUNCATED)
| [{"content":"{'type': 'normal', 'action': 'I, the one-armed shinobi, regains consciousness in a dila(...TRUNCATED)
| [{"content":"{'type': 'normal', 'action': 'I swiftly dart across the open space between patrols, usi(...TRUNCATED)
| "{'plot_list': [{'narrative': 'Sekiro moves like a shadow, darting between the flickering torchlight(...TRUNCATED)
| "# Role\nYou are a professional and sharp story content evaluation expert. Based on the story settin(...TRUNCATED)
| 4
| 6
|
english
|
{
"index": 4,
"split": "train",
"story_id": 0,
"total_turns": 6,
"turn_index": 4
}
|
[{"content":"# Role\nYou are now a talented, creative, and instruction-compliant professional story (...TRUNCATED)
| [{"content":"# Role\nYou are now a talented, creative, and instruction-compliant professional story (...TRUNCATED)
| [{"content":"{'type': 'normal', 'action': 'I, the one-armed shinobi, regains consciousness in a dila(...TRUNCATED)
| [{"content":"{'type': 'normal', 'action': 'I drop silently into the courtyard, keeping low to avoid (...TRUNCATED)
| "{'plot_list': [{'narrative': 'Sekiro drops silently into the courtyard, his movements fluid and pre(...TRUNCATED)
| "# Role\nYou are a professional and sharp story content evaluation expert. Based on the story settin(...TRUNCATED)
| 5
| 6
|
english
|
{
"index": 5,
"split": "train",
"story_id": 0,
"total_turns": 6,
"turn_index": 5
}
|
[{"content":"# Role\nYou are now a talented, creative, and instruction-compliant professional story (...TRUNCATED)
| [{"content":"# Role\nYou are now a talented, creative, and instruction-compliant professional story (...TRUNCATED)
|
[] | [{"content":"{'type': 'normal', 'action': 'I, determined to rescue Kuro, returns to the dilapidated (...TRUNCATED)
| "{'plot_list': [{'narrative': 'Sekiro steps into the dimly lit temple, the scent of aged wood and in(...TRUNCATED)
| "# Role\nYou are a professional and sharp story content evaluation expert. Based on the story settin(...TRUNCATED)
| 0
| 3
|
english
|
{
"index": 1000,
"split": "train",
"story_id": 1,
"total_turns": 3,
"turn_index": 0
}
|
[{"content":"# Role\nYou are now a talented, creative, and instruction-compliant professional story (...TRUNCATED)
| [{"content":"# Role\nYou are now a talented, creative, and instruction-compliant professional story (...TRUNCATED)
| [{"content":"{'type': 'normal', 'action': 'I, determined to rescue Kuro, returns to the dilapidated (...TRUNCATED)
| [{"content":"{'type': 'normal', 'action': 'I examine the prosthetic arm closely, flexing its fingers(...TRUNCATED)
| "{'plot_list': [{'narrative': \"Sekiro flexes the prosthetic arm's fingers, feeling the intricate me(...TRUNCATED)
| "# Role\nYou are a professional and sharp story content evaluation expert. Based on the story settin(...TRUNCATED)
| 1
| 3
|
english
|
{
"index": 1001,
"split": "train",
"story_id": 1,
"total_turns": 3,
"turn_index": 1
}
|
[{"content":"# Role\nYou are now a talented, creative, and instruction-compliant professional story (...TRUNCATED)
| [{"content":"# Role\nYou are now a talented, creative, and instruction-compliant professional story (...TRUNCATED)
| [{"content":"{'type': 'normal', 'action': 'I, determined to rescue Kuro, returns to the dilapidated (...TRUNCATED)
| [{"content":"{'type': 'normal', 'action': \"I engage the training dummy, testing the prosthetic arm'(...TRUNCATED)
| "{'plot_list': [{'narrative': \"Sekiro lunges at the training dummy, his movements a blur of precisi(...TRUNCATED)
| "# Role\nYou are a professional and sharp story content evaluation expert. Based on the story settin(...TRUNCATED)
| 2
| 3
|
english
|
{
"index": 1002,
"split": "train",
"story_id": 1,
"total_turns": 3,
"turn_index": 2
}
|
[{"content":"# Role\nYou are now a talented, creative, and instruction-compliant professional story (...TRUNCATED)
| [{"content":"# Role\nYou are now a talented, creative, and instruction-compliant professional story (...TRUNCATED)
|
[] | [{"content":"{'type': 'normal', 'action': 'I, traversing the shadowed paths toward Ashina Castle, en(...TRUNCATED)
| "{'plot_list': [{'narrative': 'The wounded Ashina deserter groans in pain, his bloodied hands clutch(...TRUNCATED)
| "# Role\nYou are a professional and sharp story content evaluation expert. Based on the story settin(...TRUNCATED)
| 0
| 2
|
english
|
{
"index": 2000,
"split": "train",
"story_id": 2,
"total_turns": 2,
"turn_index": 0
}
|
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