<p>I have used <a href="http://gambit.sourceforge.net/gambit15/gui.html" rel="noreferrer">gambit</a> (python) in the past and could recommend it. It also includes a small <a href="http://gambit.sourceforge.net/gambit15/gui.html" rel="noreferrer">GUI</a> which makes things very intuitive.</p>

<p>R also has <a href="https://cran.r-project.org/web/packages/GameTheory/index.html" rel="noreferrer">GameTheory</a> if you prefer this platform instead</p>

CC BY-SA 3.0
2017-10-17T16:22:23.767Z
2017-10-17T16:22:23.767Z
caverac
<p><a href="http://gte.csc.liv.ac.uk/index/" rel="noreferrer"><strong>Game theory explorer (GTE)</strong></a> offers a web-based solver that searches for Nash equilibria of the inputted games. <a href="http://www.maths.lse.ac.uk/Personal/stengel/TEXTE/largeongte.pdf" rel="noreferrer">Its documentation</a> highlights the main differences between GTE and Gambit: </p>

<blockquote>
  <p>Gambit has been developed over the course of nearly 25 years and
  presents a library of solution algorithms, formats for storing games,
  ways to program the creation of games with the help of the Python
  programming language, and a GUI for creating game trees. It is
  open-source software that is free to use and that can be extended by
  anyone. Given the mature state of Gambit and the joint research
  interests and close contacts with its developers, it is clear that any
  improvements offered by GTE should eventually be integrated into
  Gambit.</p>
  
  <p>[...]</p>
  
  <p>The main difference of GTE to Gambit is the provided access to the
  software and the user interface. In terms of access, Gambit needs to
  be downloaded and installed; it is offered on the main personal
  computing platforms Windows, Linux or Mac. Getting the program to run
  may require some patience and technical experience with software
  installations, which may present a “barrier to entry” for its use. In
  contrast, GTE is started in a web browser via the web address
  <a href="http://www.gametheoryexplorer.org" rel="noreferrer">http://www.gametheoryexplorer.org</a>. All interaction with the software
  is via the browser interface. The created games and their output can
  be saved as files by the user on their local computer. This avoids the
  technical hurdles of installing software on the user side, and
  simplifies updating the software.</p>
</blockquote>

CC BY-SA 3.0
2017-10-17T23:19:15.077Z
2017-10-17T23:19:15.077Z
Herr K.
<p>I was wondering what software/libraries everyone uses to simulate games? For instance finding the Nash Equilibrium. I see that Gambit is a popular one, but I was wondering if there are any other good ones? (good=robust, reliable and not slow)</p>

CC BY-SA 3.0
2017-10-18T10:17:23.737Z
I would also like to specify that I'm specifically looking to manipulate data programatically.
Axl
<game-theory><nash-equilibrium><software>
Game theory software
Axl
# Game theory software

(Asked by: username_0 on 2017-10-17)

I was wondering what software/libraries everyone uses to simulate games? For instance finding the Nash Equilibrium. I see that Gambit is a popular one, but I was wondering if there are any other good ones? (good=robust, reliable and not slow)

**Tags:** game-theory, nash-equilibrium, software

> **Comments:**
> **username_0**: I would also like to specify that I'm specifically looking to manipulate data programatically.  

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## 2 answers

### Answer by username_1 on 2017-10-17. Score: 6

I have used [gambit](http://gambit.sourceforge.net/gambit15/gui.html) (python) in the past and could recommend it. It also includes a small [GUI](http://gambit.sourceforge.net/gambit15/gui.html) which makes things very intuitive.

R also has [GameTheory](https://cran.r-project.org/web/packages/GameTheory/index.html) if you prefer this platform instead


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### Answer by username_2 on 2017-10-17. Score: 5

[**Game theory explorer (GTE)**](http://gte.csc.liv.ac.uk/index/) offers a web-based solver that searches for Nash equilibria of the inputted games. [Its documentation](http://www.maths.lse.ac.uk/Personal/stengel/TEXTE/largeongte.pdf) highlights the main differences between GTE and Gambit:

> Gambit has been developed over the course of nearly 25 years and
> presents a library of solution algorithms, formats for storing games,
> ways to program the creation of games with the help of the Python
> programming language, and a GUI for creating game trees. It is
> open-source software that is free to use and that can be extended by
> anyone. Given the mature state of Gambit and the joint research
> interests and close contacts with its developers, it is clear that any
> improvements offered by GTE should eventually be integrated into
> Gambit.
>
> [...]
>
> The main difference of GTE to Gambit is the provided access to the
> software and the user interface. In terms of access, Gambit needs to
> be downloaded and installed; it is offered on the main personal
> computing platforms Windows, Linux or Mac. Getting the program to run
> may require some patience and technical experience with software
> installations, which may present a “barrier to entry” for its use. In
> contrast, GTE is started in a web browser via the web address
> <http://www.gametheoryexplorer.org>. All interaction with the software
> is via the browser interface. The created games and their output can
> be saved as files by the user on their local computer. This avoids the
> technical hurdles of installing software on the user side, and
> simplifies updating the software.


---

