<p>I'd highly discourage this.</p>
<p>We've seen large Craft sites in the half a million to million elements (users, entries, assets, tags, categories, etc.) range. But even those maxed out at 20-30 sites.</p>
<p>Craft's multi-site was designed for sites that share a common information architecture and I'd say even 20-30 sites are pushing what the UI was designed for in the control panel.</p>

CC BY-SA 4.0
2020-10-09T03:10:13.320Z
2020-10-09T03:10:13.320Z
Brad Bell
<p>My use case is creating microsites for hundreds to thousands of customers, allowing them to edit/create their own site.  Currently it is set up with channels with auto-created entries for users and no permission to create or edit other's (to mimic a single).  Having similar functionality using Multi-Site
seems nicer so I can use actual singles and allow multiple users to that site.  I noticed when creating multiple sites for testing, that they are all listed on the section page to enable/disable leading me to believe that having hundreds/thousands of Sites enabled is a use-case it was <strong>not</strong> made for.  Are Multi-Sites able to handle thousands of Sites?</p>

CC BY-SA 4.0
2023-05-31T14:26:16.387Z
I have same use case here, did you find another suitable solution Chip?
Miro
<craft3><multi-site>
Do the number of Sites in a Multi-Site have a practical limit?
# Do the number of Sites in a Multi-Site have a practical limit?

(Asked by: username_0 on 2020-10-06)

My use case is creating microsites for hundreds to thousands of customers, allowing them to edit/create their own site. Currently it is set up with channels with auto-created entries for users and no permission to create or edit other's (to mimic a single). Having similar functionality using Multi-Site
seems nicer so I can use actual singles and allow multiple users to that site. I noticed when creating multiple sites for testing, that they are all listed on the section page to enable/disable leading me to believe that having hundreds/thousands of Sites enabled is a use-case it was **not** made for. Are Multi-Sites able to handle thousands of Sites?

**Tags:** craft3, multi-site
> **Comments:**
> **username_1**: I have same use case here, did you find another suitable solution Chip?  

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## 1 answers

### Answer by username_2 on 2020-10-09. Score: 0 | Accepted answer

I'd highly discourage this.

We've seen large Craft sites in the half a million to million elements (users, entries, assets, tags, categories, etc.) range. But even those maxed out at 20-30 sites.

Craft's multi-site was designed for sites that share a common information architecture and I'd say even 20-30 sites are pushing what the UI was designed for in the control panel.


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