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valence
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-0.98
0.95
arousal
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-0.92
0.98
Need something ?
0.1
0.06
Then pay with your blood !
-0.49
0.87
Look at you, up to no good
-0.58
-0.35
Feel a bit better now. Thanks
0.51
-0.59
It's a fine day with you around
0.78
0.46
walked
0
0
attacked !
-0.62
0.78
abandoned
-0.77
-0.16
helped
0.57
-0.23
rescued
0.65
0.33
What do you want ?
-0.07
-0.1
You're mean. I hate you. I hate you forever and ever and ever.
-0.83
0.56
You want to talk to me? After everything you've done?
-0.56
-0.33
May the gods watch over your battles, friend.
0.86
-0.14
You've been a good friend to me. That means something.
0.8
0.26
Hi there
0.11
0.07
betrayed
-0.69
0.28
mercy
-0.16
-0.69
calm down
0.24
-0.47
hug
0.69
0.33
How can I assist ?
0.13
-0.08
Just looking at you makes me upset
-0.36
0.9
I hope you're not planning on picking my pocket
-0.48
-0.36
I wanted to give you this. A token of my appreciation
0.79
0
May your next fight bring you victory, friend
0.51
0.33
run
0.08
0.14
shot
-0.17
0.84
hide
-0.4
-0.23
Thanks
0.5
-0.2
save
0.58
0.21
Think about it
0.07
-0.08
Woah woah, fuck, don't shoot !
-0.28
0.6
Say it. Say it outloud. Not for me but for yourself
-0.17
-0.76
The guy who saved my life.
0.56
-0.3
Yes, we're making good progress. Affirmative.
0.27
0.58
I've been waiting for you
-0.05
0.32
It's dangerous to go alone! Take this.
0.24
0.44
You picked the wrong neighborhood, pal!
-0.36
0.57
Coin's good, but I'd rather not end up as nekker fodder.
-0.26
-0.32
Chrome's all that's keeping me breathing, choom.
0.09
-0.33
The ancient stones whisper of a courage that once saved this realm...
0.3
0.25
Coin's good, but I'd rather keep my head on my shoulders, witcher.
-0.39
-0.26
The darkness whispers your name, mortal... and it hungers.
-0.45
-0.21
Coin and blood, that's all this world understands.
0.12
-0.12
The Light will forge you anew, champion!
0.45
0.75
By Tyr's hammer, you'll rue the day you crossed me!
-0.34
0.8
Tango down! Move to the next building, NOW!
0.04
0.78
Listen! Do you hear that? The wind carries whispers of ancient secrets...
0.56
-0.32
Well, I'll be damned if that ain't the finest horse I ever did see.
0.15
-0.55
By the Nine, another dragon! Everyone take cover!
-0.23
0.97
By the Nine, these old bones weren't made for dungeon crawling...
-0.45
-0.42
Tango down! Moving to extract!
0.01
0.94
The Templars think they own these streets... they're about to learn otherwise.
-0.01
0.47
The shadows are my ally, but today... they whisper of betrayal.
-0.72
-0.26
Chrome's glitching again... corpo scum must've hacked my neural interface.
-0.75
0.16
The shadows are my sanctuary, and silence my blade.
0.1
-0.1
Radiation's got my brain feeling like scrambled eggs, but at least the voices are keeping me company.
0.09
-0.79
The city's got a million stories, but mine's the only one worth stealing.
0.54
-0.45
I can hear them scratching at the walls downstairs... we should've never come back for the supplies.
-0.74
-0.27
The shadows remember what history chooses to forget, and tonight they whisper your name.
0.36
0.25
These streets used to have names before the horde made them all look the same.
-0.46
-0.32
The Patriots' web of lies unravels with every truth you refuse to see, Snake.
-0.66
0.25
The only thing more dangerous than a soldier who's forgotten how to fear death is one who's remembered why they wanted to live.
0.42
-0.7
The resonance cascade was just the beginning, Freeman - what's coming through those rifts makes the Combine look like welcoming neighbors.
0.05
-0.29
The exit door is just a suggestion, really, but I suppose you'll insist on walking through it anyway.
-0.57
-0.41
The corpo suits think they own our souls, but they forgot we already sold them to the highest bidder years ago.
0.62
-0.21
Another corpo exec flatlined in their golden tower - guess even chrome hearts can break.
-0.01
-0.16
Well, I reckon the devil's got a sense of humor, sending me back to this godforsaken town.
-0.32
-0.26
The shadows whisper of your coming defeat, champion, yet still you march toward destiny's maw.
0
0.31
Well that's just perfect - the safehouse door's been welded shut from the inside.
0.78
-0.46
The flame grows dim, yet still you crawl toward its dying warmth, as if hope itself could mend your hollowed bones.
0.01
0.25
Well, I reckon the devil himself wouldn't want what's left of my soul after all I've done.
-0.76
-0.55
The infection spreads faster when you're afraid... and I can smell your terror from here.
-0.76
-0.32
The nanomachines in your blood are already rewriting your DNA as we speak, soldier.
0.22
-0.58
Well ain't that just perfect - looks like someone forgot to tell these zombies about our no-solicitors sign
0.06
-0.07
The bioweapon samples are secure, but I'm afraid the real monsters in this facility wear lab coats.
-0.63
-0.29
Well I'll be damned if that ain't the sorriest excuse for a quick draw I ever did see, partner.
-0.13
-0.28
The shadows whisper of your deeds, traveler, but even they flee from what stalks behind you.
-0.48
-0.74
Well I'll be damned if that ain't the sorriest excuse for a bounty hunter I ever did see ride into town.
-0.36
0.03
The silver in your blade won't save you from what hunts in these woods, witcher.
-0.36
-0.38
I ain't leaving without that medicine, even if it means going through every damn infected in this hospital.
-0.31
0.12
The reactor's critical, but if we don't hold this position, the whole colony dies with us anyway.
-0.11
0.87
You think you're running this block, but the streets got a different opinion about that.
-0.1
0.08
Another corpo suit thinks chrome makes them untouchable—let's see how bulletproof that attitude really is.
-0.51
0.69
The winds carry whispers of a darkness stirring beneath the Thornspire Mountains, traveler.
0.17
-0.12
Commander, those energy readings suggest we're not the first ones to find this derelict station.
-0.28
0.21
The coin's still warm from the last fool who thought he could cheat death.
-0.27
-0.13
The void between stars holds more truth than any Council chamber ever will.
0.14
-0.07
Damn things are getting smarter, they're using the car alarms to draw us out.
0.19
0.19
That radiation storm ain't gonna clear itself, and we got mouths to feed before the mutfruit spoils.
-0.27
-0.3
The drowners may feast on corpses, but tonight they'll choke on steel.
-0.11
0.12
Nice bandage job now keep moving before we become zombie chow
0.26
0.5
We're not safe here. Not anymore.
-0.41
-0.3
Coach these zombies ain't gonna gib themselves
0.51
0.18
Monsters lurk beyond those trees, and I'll wager my last coin they've tasted more men than ale.
0.1
0.64
These rusty bottlecaps might just buy me another day in the Wasteland.
0.43
-0.15
Yo, I'm gonna turn this street into my personal playground, and ain't nobody gonna stop me.
-0.17
0.64
These rad-roaches ain't gonna guzzle themselves clean outta my bunker
-0.66
0.7
We're not making it out of this mess unless we trust each other completely.
0.04
-0.04
Hold the line, those zombies are about to get shredded!
-0.2
0.91
End of preview. Expand in Data Studio

NPC Valence Arousal Dataset

Dataset Summary

This dataset contains text-emotion annotations designed for training AI models to understand and predict emotional states of NPCs (Non-Player Characters) in video games. Each text entry is annotated with valence and arousal scores based on Russell's Circumplex Model of Affect.

The dataset is specifically optimized for gaming applications where NPCs need to interpret player inputs and respond with appropriate emotional reactions.

Dataset Visualization

🎮 Interactive Visualization: Explore the emotional distribution of this dataset using our interactive web tool: Valence-Arousal Visualizer

This visualization tool allows you to:

  • Plot your data points on Russell's Circumplex Model
  • Explore emotional clusters and distributions
  • Understand the dataset's emotional coverage
  • Validate annotation consistency across quadrants

Dataset Structure

Data Fields

  • text (string): The input text (dialogue, action, or phrase)
  • valence (float): Emotional valence score from -1.00 to +1.00
    • -1.00 = extremely negative (hatred, despair, rage)
    • 0.00 = neutral
    • +1.00 = extremely positive (joy, love, triumph)
  • arousal (float): Emotional arousal/activation score from -1.00 to +1.00
    • -1.00 = extremely low energy (depression, lethargy)
    • 0.00 = neutral energy level
    • +1.00 = extremely high energy (excitement, panic, rage)

Theoretical Foundation

image/png

This dataset is based on Russell's Circumplex Model of Affect (Russell, 1980), which represents emotions in a two-dimensional space defined by valence (pleasure-displeasure) and arousal (activation-deactivation). This model is particularly suitable for NPC applications as it:

  • Captures emotional nuances beyond discrete categories
  • Enables smooth emotional transitions in character behavior
  • Provides continuous values for fine-tuned NPC responses
  • Maps well to gameplay mechanics (animations, dialogue choices, behavioral states)

Emotional Quadrants

  • Q1: High Arousal + Positive Valence: Excitement, joy, triumph, euphoria
  • Q2: High Arousal + Negative Valence: Fear, anger, panic, rage
  • Q3: Low Arousal + Negative Valence: Sadness, depression, melancholy
  • Q4: Low Arousal + Positive Valence: Contentment, peace, satisfaction

Data Sources

The dataset includes diverse text types representative of video game contexts:

  • RPG Dialogues: Conversations from games like Skyrim, Baldur's Gate 3, Dragon Age, Cyberpunk
  • Action Descriptors: Single words/phrases describing player or NPC actions
  • Emotional Expressions: Exclamations, reactions, and emotional statements
  • Interactive Phrases: Commands, requests, and social interactions

Text Variety

The dataset contains both:

  • Complete sentences: Complex dialogue with contextual emotion
  • Simple words/actions: Basic emotional triggers (e.g., "attacked", "helped")
  • Various punctuation: Capturing intensity through formatting (!, ?, ...)
  • Case variations: Different emotional intensities through capitalization

Annotation Process

  1. Initial Manual Annotation: ~100 carefully balanced examples across all emotional quadrants
  2. LLM-Assisted Expansion: Large Language Models used for consistent annotation scaling
  3. Gaming Context Optimization: Emotions slightly amplified for clear NPC behavioral triggers
  4. Quality Control: Validation against manual annotations and inter-annotator agreement checks

Intended Use

Primary Applications

  • NPC Emotion Recognition: Training models to understand player input emotions
  • Dynamic Dialogue Systems: Emotionally-aware conversation generation
  • Behavioral State Machines: Triggering appropriate NPC reactions and animations
  • Player Experience Enhancement: Creating more immersive and responsive game worlds

Model Compatibility

Optimized for lightweight models suitable for real-time gaming applications:

  • DistilBERT
  • MiniLM

Limitations

  • Gaming Domain Focus: Optimized for video game contexts
  • English Only: Currently limited to English text
  • Amplified Emotions: Values slightly amplified for gaming clarity, may not reflect subtle real-world emotions
  • Cultural Context: Annotations based on Western gaming culture and emotional expressions

Citation

@dataset{npc_valence_arousal_prediction,
  title={NPC Emotion Dataset: Valence and Arousal Annotations for Interactive Characters},
  author={Mavdol},
  year={2025},
  url={https://huggingface.co/datasets/your-username/video-game-npc-emotions},
  note={Based on Russell's Circumplex Model of Affect for NPC emotion recognition}
}
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