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|---|---|---|---|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two tissuebox and put them in toilet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.
Your task is to: find two tissuebox and put them in toilet.
your action:
|
go to countertop 1<|im_end|>take tissuebox 3 from countertop 1<|im_end|>go to toilet 1<|im_end|>move tissuebox 3 to toilet 1<|im_end|>go to countertop 1<|im_end|>take tissuebox 2 from countertop 1<|im_end|>go to toilet 1<|im_end|>move tissuebox 2 to toilet 1<|im_end|>
|
alfworld_train
| 865
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two saltshaker and put them in drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: find two saltshaker and put them in drawer.
your action:
|
go to cabinet 7<|im_end|>open cabinet 7<|im_end|>take saltshaker 2 from cabinet 7<|im_end|>go to drawer 4<|im_end|>open drawer 4<|im_end|>move saltshaker 2 to drawer 4<|im_end|>go to countertop 1<|im_end|>take saltshaker 1 from countertop 1<|im_end|>go to drawer 4<|im_end|>move saltshaker 1 to drawer 4<|im_end|>
|
alfworld_train
| 2,676
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two remotecontrol and put them in armchair.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 2, a coffeetable 1, a diningtable 1, a garbagecan 1, a sidetable 2, a sidetable 1, and a sofa 1.
Your task is to: find two remotecontrol and put them in armchair.
your action:
|
go to coffeetable 1<|im_end|>take remotecontrol 3 from coffeetable 1<|im_end|>go to armchair 2<|im_end|>move remotecontrol 3 to armchair 2<|im_end|>go to coffeetable 2<|im_end|>take remotecontrol 2 from coffeetable 2<|im_end|>go to armchair 2<|im_end|>move remotecontrol 2 to armchair 2<|im_end|>
|
alfworld_train
| 1,013
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two spraybottle in countertop.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.
Your task is to: put two spraybottle in countertop.
your action:
|
go to garbagecan 1<|im_end|>take spraybottle 2 from garbagecan 1<|im_end|>go to countertop 1<|im_end|>move spraybottle 2 to countertop 1<|im_end|>go to toilet 1<|im_end|>take spraybottle 3 from toilet 1<|im_end|>go to countertop 1<|im_end|>move spraybottle 3 to countertop 1<|im_end|>
|
alfworld_train
| 3,295
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two candle in drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.
Your task is to: put two candle in drawer.
your action:
|
go to toilet 1<|im_end|>take candle 2 from toilet 1<|im_end|>go to drawer 4<|im_end|>move candle 2 to drawer 4<|im_end|>go to toilet 1<|im_end|>take candle 3 from toilet 1<|im_end|>go to drawer 4<|im_end|>move candle 3 to drawer 4<|im_end|>
|
alfworld_train
| 2,499
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two tissuebox in coffeetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a diningtable 2, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 1, a sofa 2, a sofa 1, and a tvstand 1.
Your task is to: put two tissuebox in coffeetable.
your action:
|
go to dresser 1<|im_end|>take tissuebox 2 from dresser 1<|im_end|>go to coffeetable 1<|im_end|>move tissuebox 2 to coffeetable 1<|im_end|>go to sidetable 1<|im_end|>take tissuebox 1 from sidetable 1<|im_end|>go to coffeetable 1<|im_end|>move tissuebox 1 to coffeetable 1<|im_end|>
|
alfworld_train
| 2,816
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two book and put them in dresser.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.
Your task is to: find two book and put them in dresser.
your action:
|
go to bed 1<|im_end|>take book 3 from bed 1<|im_end|>go to dresser 1<|im_end|>move book 3 to dresser 1<|im_end|>go to bed 1<|im_end|>take book 2 from bed 1<|im_end|>go to dresser 1<|im_end|>move book 2 to dresser 1<|im_end|>
|
alfworld_train
| 1,120
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two book in diningtable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a sidetable 2, and a sidetable 1.
Your task is to: put two book in diningtable.
your action:
|
go to bed 1<|im_end|>take book 3 from bed 1<|im_end|>go to diningtable 1<|im_end|>move book 3 to diningtable 1<|im_end|>go to bed 1<|im_end|>take book 2 from bed 1<|im_end|>go to diningtable 1<|im_end|>move book 2 to diningtable 1<|im_end|>
|
alfworld_train
| 2,607
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two creditcard in armchair.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 2, a sidetable 1, and a sofa 1.
Your task is to: put two creditcard in armchair.
your action:
|
go to dresser 1<|im_end|>take creditcard 2 from dresser 1<|im_end|>go to armchair 1<|im_end|>move creditcard 2 to armchair 1<|im_end|>go to sofa 1<|im_end|>take creditcard 1 from sofa 1<|im_end|>go to armchair 1<|im_end|>move creditcard 1 to armchair 1<|im_end|>
|
alfworld_train
| 3,235
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two keychain and put them in dresser.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a bed 2, a bed 1, a cabinet 1, a desk 2, a desk 1, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 2, a dresser 1, and a garbagecan 1.
Your task is to: find two keychain and put them in dresser.
your action:
|
go to armchair 1<|im_end|>take keychain 2 from armchair 1<|im_end|>go to dresser 2<|im_end|>move keychain 2 to dresser 2<|im_end|>go to armchair 1<|im_end|>take keychain 1 from armchair 1<|im_end|>go to dresser 2<|im_end|>move keychain 1 to dresser 2<|im_end|>
|
alfworld_train
| 2,348
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two wateringcan in shelf.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a garbagecan 1, a shelf 2, a shelf 1, a sidetable 1, a sofa 2, and a sofa 1.
Your task is to: put two wateringcan in shelf.
your action:
|
go to coffeetable 1<|im_end|>take wateringcan 3 from coffeetable 1<|im_end|>go to shelf 2<|im_end|>move wateringcan 3 to shelf 2<|im_end|>go to coffeetable 1<|im_end|>take wateringcan 2 from coffeetable 1<|im_end|>go to shelf 2<|im_end|>move wateringcan 2 to shelf 2<|im_end|>
|
alfworld_train
| 3,207
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two pencil and put them in coffeetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 3, a sidetable 2, a sidetable 1, and a sofa 1.
Your task is to: find two pencil and put them in coffeetable.
your action:
|
go to sidetable 1<|im_end|>take pencil 2 from sidetable 1<|im_end|>go to coffeetable 1<|im_end|>move pencil 2 to coffeetable 1<|im_end|>go to sidetable 1<|im_end|>take pencil 1 from sidetable 1<|im_end|>go to coffeetable 1<|im_end|>move pencil 1 to coffeetable 1<|im_end|>
|
alfworld_train
| 2,079
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two pen and put them in dresser.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.
Your task is to: find two pen and put them in dresser.
your action:
|
go to shelf 2<|im_end|>take pen 1 from shelf 2<|im_end|>go to drawer 7<|im_end|>move pen 1 to dresser 1<|im_end|>go to desk 1<|im_end|>take pen 3 from desk 1<|im_end|>go to drawer 7<|im_end|>move pen 3 to dresser 1<|im_end|>
|
alfworld_train
| 1,695
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two alarmclock in desk.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a shelf 2, a shelf 1, and a sidetable 1.
Your task is to: put two alarmclock in desk.
your action:
|
go to shelf 2<|im_end|>take alarmclock 2 from shelf 2<|im_end|>go to desk 1<|im_end|>move alarmclock 2 to desk 1<|im_end|>go to shelf 2<|im_end|>take alarmclock 1 from shelf 2<|im_end|>go to desk 1<|im_end|>move alarmclock 1 to desk 1<|im_end|>
|
alfworld_train
| 1,419
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two saltshaker in drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put two saltshaker in drawer.
your action:
|
go to countertop 3<|im_end|>take saltshaker 2 from countertop 3<|im_end|>go to drawer 2<|im_end|>open drawer 2<|im_end|>move saltshaker 2 to drawer 2<|im_end|>go to countertop 1<|im_end|>take saltshaker 1 from countertop 1<|im_end|>go to drawer 2<|im_end|>move saltshaker 1 to drawer 2<|im_end|>
|
alfworld_train
| 347
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two laptop and put them in desk.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a shelf 2, a shelf 1, and a sidetable 1.
Your task is to: find two laptop and put them in desk.
your action:
|
go to bed 1<|im_end|>take laptop 3 from bed 1<|im_end|>go to desk 1<|im_end|>move laptop 3 to desk 1<|im_end|>go to bed 1<|im_end|>take laptop 2 from bed 1<|im_end|>go to desk 1<|im_end|>move laptop 2 to desk 1<|im_end|>
|
alfworld_train
| 901
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two peppershaker in drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put two peppershaker in drawer.
your action:
|
go to diningtable 1<|im_end|>take peppershaker 2 from diningtable 1<|im_end|>go to drawer 1<|im_end|>open drawer 1<|im_end|>move peppershaker 2 to drawer 1<|im_end|>go to diningtable 1<|im_end|>take peppershaker 1 from diningtable 1<|im_end|>go to drawer 1<|im_end|>move peppershaker 1 to drawer 1<|im_end|>
|
alfworld_train
| 2,803
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two soapbar in drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put two soapbar in drawer.
your action:
|
go to toilet 1<|im_end|>take soapbar 3 from toilet 1<|im_end|>go to drawer 7<|im_end|>move soapbar 3 to drawer 7<|im_end|>go to countertop 1<|im_end|>take soapbar 1 from countertop 1<|im_end|>go to drawer 7<|im_end|>move soapbar 1 to drawer 7<|im_end|>
|
alfworld_train
| 3,061
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two candle in cabinet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a shelf 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.
Your task is to: put two candle in cabinet.
your action:
|
go to countertop 1<|im_end|>take candle 3 from countertop 1<|im_end|>go to cabinet 4<|im_end|>open cabinet 4<|im_end|>move candle 3 to cabinet 4<|im_end|>go to countertop 1<|im_end|>take candle 2 from countertop 1<|im_end|>go to cabinet 4<|im_end|>move candle 2 to cabinet 4<|im_end|>
|
alfworld_train
| 1,338
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two cellphone in sofa.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a coffeetable 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 2, a sidetable 1, and a sofa 1.
Your task is to: put two cellphone in sofa.
your action:
|
go to dresser 1<|im_end|>take cellphone 1 from dresser 1<|im_end|>go to sofa 1<|im_end|>move cellphone 1 to sofa 1<|im_end|>go to diningtable 1<|im_end|>take cellphone 2 from diningtable 1<|im_end|>go to sofa 1<|im_end|>move cellphone 2 to sofa 1<|im_end|>
|
alfworld_train
| 2,328
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two remotecontrol and put them in armchair.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeetable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 1, and a sofa 1.
Your task is to: find two remotecontrol and put them in armchair.
your action:
|
go to coffeetable 1<|im_end|>take remotecontrol 2 from coffeetable 1<|im_end|>go to armchair 1<|im_end|>move remotecontrol 2 to armchair 1<|im_end|>go to coffeetable 1<|im_end|>take remotecontrol 1 from coffeetable 1<|im_end|>go to armchair 1<|im_end|>move remotecontrol 1 to armchair 1<|im_end|>
|
alfworld_train
| 1,699
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two cd and put them in garbagecan.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a shelf 1, and a sidetable 1.
Your task is to: find two cd and put them in garbagecan.
your action:
|
go to sidetable 1<|im_end|>take cd 1 from sidetable 1<|im_end|>go to garbagecan 1<|im_end|>move cd 1 to garbagecan 1<|im_end|>go to desk 1<|im_end|>take cd 2 from desk 1<|im_end|>go to garbagecan 1<|im_end|>move cd 2 to garbagecan 1<|im_end|>
|
alfworld_train
| 1,313
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two box in coffeetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 1, a diningtable 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 3, a sidetable 2, a sidetable 1, and a sofa 1.
Your task is to: put two box in coffeetable.
your action:
|
go to sofa 1<|im_end|>take box 2 from sofa 1<|im_end|>go to coffeetable 1<|im_end|>move box 2 to coffeetable 1<|im_end|>go to dresser 1<|im_end|>take box 1 from dresser 1<|im_end|>go to coffeetable 1<|im_end|>move box 1 to coffeetable 1<|im_end|>
|
alfworld_train
| 2,933
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two cellphone and put them in drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.
Your task is to: find two cellphone and put them in drawer.
your action:
|
go to bed 1<|im_end|>take cellphone 2 from bed 1<|im_end|>go to drawer 8<|im_end|>open drawer 6<|im_end|>move cellphone 2 to drawer 6<|im_end|>go to dresser 1<|im_end|>take cellphone 1 from dresser 1<|im_end|>go to drawer 8<|im_end|>move cellphone 1 to drawer 6<|im_end|>
|
alfworld_train
| 493
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two creditcard in armchair.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 2, a coffeetable 1, a diningtable 1, a drawer 1, a garbagecan 1, a sidetable 1, and a sofa 1.
Your task is to: put two creditcard in armchair.
your action:
|
go to diningtable 1<|im_end|>take creditcard 2 from diningtable 1<|im_end|>go to armchair 1<|im_end|>move creditcard 2 to armchair 1<|im_end|>go to diningtable 1<|im_end|>take creditcard 1 from diningtable 1<|im_end|>go to armchair 1<|im_end|>move creditcard 1 to armchair 1<|im_end|>
|
alfworld_train
| 3,396
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two soapbottle in garbagecan.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put two soapbottle in garbagecan.
your action:
|
go to toilet 1<|im_end|>take soapbottle 3 from toilet 1<|im_end|>go to garbagecan 1<|im_end|>move soapbottle 3 to garbagecan 1<|im_end|>go to countertop 1<|im_end|>take soapbottle 2 from countertop 1<|im_end|>go to garbagecan 1<|im_end|>move soapbottle 2 to garbagecan 1<|im_end|>
|
alfworld_train
| 2,925
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two creditcard in dresser.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeetable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 1, and a sofa 1.
Your task is to: put two creditcard in dresser.
your action:
|
go to sidetable 1<|im_end|>take creditcard 2 from sidetable 1<|im_end|>go to dresser 1<|im_end|>move creditcard 2 to dresser 1<|im_end|>go to coffeetable 1<|im_end|>take creditcard 1 from coffeetable 1<|im_end|>go to dresser 1<|im_end|>move creditcard 1 to dresser 1<|im_end|>
|
alfworld_train
| 511
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two soapbottle and put them in toilet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a shelf 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.
Your task is to: find two soapbottle and put them in toilet.
your action:
|
go to cabinet 2<|im_end|>open cabinet 2<|im_end|>take soapbottle 2 from cabinet 2<|im_end|>go to toilet 1<|im_end|>move soapbottle 2 to toilet 1<|im_end|>go to shelf 1<|im_end|>take soapbottle 1 from shelf 1<|im_end|>go to toilet 1<|im_end|>move soapbottle 1 to toilet 1<|im_end|>
|
alfworld_train
| 377
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two candle in drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.
Your task is to: put two candle in drawer.
your action:
|
go to countertop 1<|im_end|>take candle 3 from countertop 1<|im_end|>go to drawer 4<|im_end|>move candle 3 to drawer 4<|im_end|>go to toilet 1<|im_end|>take candle 2 from toilet 1<|im_end|>go to drawer 4<|im_end|>move candle 2 to drawer 4<|im_end|>
|
alfworld_train
| 2,497
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two handtowel in countertop.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a countertop 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.
Your task is to: put two handtowel in countertop.
your action:
|
go to handtowelholder 1<|im_end|>take handtowel 1 from handtowelholder 1<|im_end|>go to countertop 1<|im_end|>move handtowel 1 to countertop 1<|im_end|>go to handtowelholder 2<|im_end|>take handtowel 2 from handtowelholder 2<|im_end|>go to countertop 1<|im_end|>move handtowel 2 to countertop 1<|im_end|>
|
alfworld_train
| 2,770
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two keychain in desk.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 2, a desk 1, a garbagecan 1, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.
Your task is to: put two keychain in desk.
your action:
|
go to shelf 1<|im_end|>take keychain 2 from shelf 1<|im_end|>go to desk 1<|im_end|>move keychain 2 to desk 1<|im_end|>go to shelf 1<|im_end|>take keychain 1 from shelf 1<|im_end|>go to desk 1<|im_end|>move keychain 1 to desk 1<|im_end|>
|
alfworld_train
| 1,930
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two handtowel in countertop.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put two handtowel in countertop.
your action:
|
go to handtowelholder 2<|im_end|>take handtowel 2 from handtowelholder 2<|im_end|>go to countertop 1<|im_end|>move handtowel 2 to countertop 1<|im_end|>go to handtowelholder 1<|im_end|>take handtowel 1 from handtowelholder 1<|im_end|>go to countertop 1<|im_end|>move handtowel 1 to countertop 1<|im_end|>
|
alfworld_train
| 532
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two remotecontrol in armchair.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a cabinet 1, a drawer 21, a drawer 20, a drawer 19, a drawer 18, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 5, a sidetable 4, a sidetable 3, a sidetable 2, a sidetable 1, and a sofa 1.
Your task is to: put two remotecontrol in armchair.
your action:
|
go to sidetable 2<|im_end|>take remotecontrol 1 from sidetable 2<|im_end|>go to armchair 1<|im_end|>move remotecontrol 1 to armchair 1<|im_end|>go to sofa 1<|im_end|>take remotecontrol 2 from sofa 1<|im_end|>go to armchair 1<|im_end|>move remotecontrol 2 to armchair 1<|im_end|>
|
alfworld_train
| 399
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two candle in toilet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put two candle in toilet.
your action:
|
go to countertop 1<|im_end|>take candle 2 from countertop 1<|im_end|>go to toilet 1<|im_end|>move candle 2 to toilet 1<|im_end|>go to countertop 1<|im_end|>take candle 1 from countertop 1<|im_end|>go to toilet 1<|im_end|>move candle 1 to toilet 1<|im_end|>
|
alfworld_train
| 611
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two vase and put them in diningtable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeetable 2, a coffeetable 1, a diningtable 1, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a shelf 13, a shelf 12, a shelf 11, a shelf 10, a shelf 9, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, and a sofa 1.
Your task is to: find two vase and put them in diningtable.
your action:
|
go to coffeetable 1<|im_end|>take vase 2 from coffeetable 1<|im_end|>go to diningtable 1<|im_end|>move vase 2 to diningtable 1<|im_end|>go to shelf 5<|im_end|>take vase 1 from shelf 5<|im_end|>go to diningtable 1<|im_end|>move vase 1 to diningtable 1<|im_end|>
|
alfworld_train
| 2,419
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two pen in sidetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a diningtable 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 14, a shelf 13, a shelf 12, a shelf 11, a shelf 10, a shelf 9, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, and a sidetable 1.
Your task is to: put two pen in sidetable.
your action:
|
go to shelf 6<|im_end|>take pen 2 from shelf 6<|im_end|>go to sidetable 1<|im_end|>move pen 2 to sidetable 1<|im_end|>go to shelf 6<|im_end|>take pen 1 from shelf 6<|im_end|>go to sidetable 1<|im_end|>move pen 1 to sidetable 1<|im_end|>
|
alfworld_train
| 1,286
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two peppershaker in cabinet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 4, a countertop 3, a countertop 2, a countertop 1, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put two peppershaker in cabinet.
your action:
|
go to countertop 1<|im_end|>take peppershaker 1 from countertop 1<|im_end|>go to cabinet 3<|im_end|>open cabinet 3<|im_end|>move peppershaker 1 to cabinet 3<|im_end|>go to countertop 3<|im_end|>take peppershaker 2 from countertop 3<|im_end|>go to cabinet 3<|im_end|>move peppershaker 2 to cabinet 3<|im_end|>
|
alfworld_train
| 2,370
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two creditcard in shelf.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 12, a shelf 11, a shelf 10, a shelf 9, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, and a sidetable 1.
Your task is to: put two creditcard in shelf.
your action:
|
go to drawer 2<|im_end|>take creditcard 3 from dresser 1<|im_end|>go to shelf 12<|im_end|>move creditcard 3 to shelf 12<|im_end|>go to drawer 2<|im_end|>take creditcard 2 from dresser 1<|im_end|>go to shelf 12<|im_end|>move creditcard 2 to shelf 12<|im_end|>
|
alfworld_train
| 151
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two plate and put them in coffeetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 1, a diningtable 2, a diningtable 1, a drawer 2, a drawer 1, a garbagecan 1, a sidetable 2, a sidetable 1, a sofa 1, and a tvstand 1.
Your task is to: find two plate and put them in coffeetable.
your action:
|
go to diningtable 2<|im_end|>take plate 2 from diningtable 2<|im_end|>go to coffeetable 1<|im_end|>move plate 2 to coffeetable 1<|im_end|>go to diningtable 2<|im_end|>take plate 1 from diningtable 2<|im_end|>go to coffeetable 1<|im_end|>move plate 1 to coffeetable 1<|im_end|>
|
alfworld_train
| 2,257
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two cellphone and put them in armchair.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 3, a sidetable 2, a sidetable 1, and a sofa 1.
Your task is to: find two cellphone and put them in armchair.
your action:
|
go to coffeetable 1<|im_end|>take cellphone 2 from coffeetable 1<|im_end|>go to armchair 1<|im_end|>move cellphone 2 to armchair 1<|im_end|>go to sofa 1<|im_end|>take cellphone 1 from sofa 1<|im_end|>go to armchair 1<|im_end|>move cellphone 1 to armchair 1<|im_end|>
|
alfworld_train
| 2,380
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two laptop and put them in desk.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 3, a armchair 2, a armchair 1, a bed 1, a cabinet 2, a cabinet 1, a desk 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.
Your task is to: find two laptop and put them in desk.
your action:
|
go to bed 1<|im_end|>take laptop 2 from bed 1<|im_end|>go to desk 1<|im_end|>move laptop 2 to desk 1<|im_end|>go to bed 1<|im_end|>take laptop 1 from bed 1<|im_end|>go to desk 1<|im_end|>move laptop 1 to desk 1<|im_end|>
|
alfworld_train
| 919
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two tissuebox and put them in drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a diningtable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, a sidetable 3, a sidetable 2, a sidetable 1, and a sofa 1.
Your task is to: find two tissuebox and put them in drawer.
your action:
|
go to shelf 1<|im_end|>take tissuebox 2 from shelf 1<|im_end|>go to drawer 4<|im_end|>open drawer 4<|im_end|>move tissuebox 2 to drawer 4<|im_end|>go to diningtable 1<|im_end|>take tissuebox 1 from diningtable 1<|im_end|>go to drawer 4<|im_end|>move tissuebox 1 to drawer 4<|im_end|>
|
alfworld_train
| 894
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two lettuce in fridge.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put two lettuce in fridge.
your action:
|
go to coffeemachine 1<|im_end|>take lettuce 1 from countertop 1<|im_end|>go to fridge 1<|im_end|>open fridge 1<|im_end|>move lettuce 1 to fridge 1<|im_end|>go to diningtable 1<|im_end|>take lettuce 3 from diningtable 1<|im_end|>go to fridge 1<|im_end|>move lettuce 3 to fridge 1<|im_end|>
|
alfworld_train
| 820
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two peppershaker in cabinet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 2, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put two peppershaker in cabinet.
your action:
|
go to diningtable 2<|im_end|>take peppershaker 3 from diningtable 2<|im_end|>go to cabinet 4<|im_end|>move peppershaker 3 to cabinet 4<|im_end|>go to diningtable 1<|im_end|>take peppershaker 1 from diningtable 1<|im_end|>go to cabinet 4<|im_end|>move peppershaker 1 to cabinet 4<|im_end|>
|
alfworld_train
| 2,523
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two spraybottle in garbagecan.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put two spraybottle in garbagecan.
your action:
|
go to toilet 1<|im_end|>take spraybottle 2 from toilet 1<|im_end|>go to garbagecan 1<|im_end|>move spraybottle 2 to garbagecan 1<|im_end|>go to toilet 1<|im_end|>take spraybottle 1 from toilet 1<|im_end|>go to garbagecan 1<|im_end|>move spraybottle 1 to garbagecan 1<|im_end|>
|
alfworld_train
| 214
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two remotecontrol and put them in sofa.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 1, a diningtable 2, a diningtable 1, a drawer 2, a drawer 1, a garbagecan 1, a sidetable 2, a sidetable 1, a sofa 1, and a tvstand 1.
Your task is to: find two remotecontrol and put them in sofa.
your action:
|
go to diningtable 2<|im_end|>take remotecontrol 4 from diningtable 2<|im_end|>go to sofa 1<|im_end|>move remotecontrol 4 to sofa 1<|im_end|>go to diningtable 2<|im_end|>take remotecontrol 2 from diningtable 2<|im_end|>go to sofa 1<|im_end|>move remotecontrol 2 to sofa 1<|im_end|>
|
alfworld_train
| 3,438
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two cellphone in safe.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a safe 1, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sidetable 2, and a sidetable 1.
Your task is to: put two cellphone in safe.
your action:
|
go to shelf 3<|im_end|>take cellphone 1 from shelf 3<|im_end|>go to safe 1<|im_end|>open safe 1<|im_end|>move cellphone 1 to safe 1<|im_end|>go to desk 1<|im_end|>take cellphone 2 from desk 1<|im_end|>go to safe 1<|im_end|>move cellphone 2 to safe 1<|im_end|>
|
alfworld_train
| 500
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two cup in microwave.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 2, a diningtable 1, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put two cup in microwave.
your action:
|
go to diningtable 2<|im_end|>take cup 3 from diningtable 2<|im_end|>go to microwave 1<|im_end|>open microwave 1<|im_end|>move cup 3 to microwave 1<|im_end|>go to diningtable 1<|im_end|>take cup 1 from diningtable 1<|im_end|>go to microwave 1<|im_end|>move cup 1 to microwave 1<|im_end|>
|
alfworld_train
| 1,994
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two book in bed.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, and a sidetable 1.
Your task is to: put two book in bed.
your action:
|
go to desk 1<|im_end|>take book 1 from desk 1<|im_end|>go to bed 1<|im_end|>move book 1 to bed 1<|im_end|>go to desk 1<|im_end|>take book 2 from desk 1<|im_end|>go to bed 1<|im_end|>move book 2 to bed 1<|im_end|>
|
alfworld_train
| 3,360
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two keychain and put them in shelf.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 2, a coffeetable 1, a garbagecan 1, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sofa 1, and a tvstand 1.
Your task is to: find two keychain and put them in shelf.
your action:
|
go to armchair 2<|im_end|>take keychain 3 from armchair 2<|im_end|>go to shelf 1<|im_end|>move keychain 3 to shelf 1<|im_end|>go to coffeetable 1<|im_end|>take keychain 2 from coffeetable 1<|im_end|>go to shelf 1<|im_end|>move keychain 2 to shelf 1<|im_end|>
|
alfworld_train
| 3,379
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two remotecontrol and put them in armchair.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a cabinet 1, a drawer 21, a drawer 20, a drawer 19, a drawer 18, a drawer 17, a drawer 16, a drawer 15, a drawer 14, a drawer 13, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 5, a sidetable 4, a sidetable 3, a sidetable 2, a sidetable 1, and a sofa 1.
Your task is to: find two remotecontrol and put them in armchair.
your action:
|
go to sidetable 4<|im_end|>take remotecontrol 1 from sidetable 4<|im_end|>go to armchair 1<|im_end|>move remotecontrol 1 to armchair 1<|im_end|>go to dresser 1<|im_end|>take remotecontrol 4 from dresser 1<|im_end|>go to armchair 1<|im_end|>move remotecontrol 4 to armchair 1<|im_end|>
|
alfworld_train
| 400
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two pencil in desk.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a shelf 2, a shelf 1, and a sidetable 1.
Your task is to: put two pencil in desk.
your action:
|
go to sidetable 1<|im_end|>take pencil 1 from sidetable 1<|im_end|>go to desk 1<|im_end|>move pencil 1 to desk 1<|im_end|>go to shelf 2<|im_end|>take pencil 2 from shelf 2<|im_end|>go to desk 1<|im_end|>move pencil 2 to desk 1<|im_end|>
|
alfworld_train
| 1,808
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two peppershaker in diningtable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put two peppershaker in diningtable.
your action:
|
go to countertop 1<|im_end|>take peppershaker 2 from countertop 1<|im_end|>go to diningtable 1<|im_end|>move peppershaker 2 to diningtable 1<|im_end|>go to countertop 1<|im_end|>take peppershaker 1 from countertop 1<|im_end|>go to diningtable 1<|im_end|>move peppershaker 1 to diningtable 1<|im_end|>
|
alfworld_train
| 501
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two bowl in desk.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.
Your task is to: put two bowl in desk.
your action:
|
go to drawer 7<|im_end|>take bowl 2 from dresser 1<|im_end|>go to desk 1<|im_end|>move bowl 2 to desk 1<|im_end|>go to drawer 7<|im_end|>take bowl 1 from dresser 1<|im_end|>go to desk 1<|im_end|>move bowl 1 to desk 1<|im_end|>
|
alfworld_train
| 139
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two handtowel and put them in toilet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: find two handtowel and put them in toilet.
your action:
|
go to handtowelholder 2<|im_end|>take handtowel 2 from handtowelholder 2<|im_end|>go to toilet 1<|im_end|>move handtowel 2 to toilet 1<|im_end|>go to handtowelholder 1<|im_end|>take handtowel 1 from handtowelholder 1<|im_end|>go to toilet 1<|im_end|>move handtowel 1 to toilet 1<|im_end|>
|
alfworld_train
| 2,820
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two cellphone in dresser.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.
Your task is to: put two cellphone in dresser.
your action:
|
go to bed 1<|im_end|>take cellphone 3 from bed 1<|im_end|>go to drawer 7<|im_end|>move cellphone 3 to dresser 1<|im_end|>go to bed 1<|im_end|>take cellphone 2 from bed 1<|im_end|>go to drawer 7<|im_end|>move cellphone 2 to dresser 1<|im_end|>
|
alfworld_train
| 3,153
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two book in desk.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a safe 1, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sidetable 2, and a sidetable 1.
Your task is to: put two book in desk.
your action:
|
go to bed 1<|im_end|>take book 2 from bed 1<|im_end|>go to desk 1<|im_end|>move book 2 to desk 1<|im_end|>go to bed 1<|im_end|>take book 1 from bed 1<|im_end|>go to desk 1<|im_end|>move book 1 to desk 1<|im_end|>
|
alfworld_train
| 1,242
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two tissuebox in drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put two tissuebox in drawer.
your action:
|
go to countertop 1<|im_end|>take tissuebox 4 from countertop 1<|im_end|>go to drawer 6<|im_end|>open drawer 5<|im_end|>move tissuebox 4 to drawer 5<|im_end|>go to countertop 1<|im_end|>take tissuebox 3 from countertop 1<|im_end|>go to drawer 6<|im_end|>move tissuebox 3 to drawer 5<|im_end|>
|
alfworld_train
| 1,530
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two soapbar in toilet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put two soapbar in toilet.
your action:
|
go to countertop 1<|im_end|>take soapbar 3 from countertop 1<|im_end|>go to toilet 1<|im_end|>move soapbar 3 to toilet 1<|im_end|>go to sinkbasin 1<|im_end|>take soapbar 2 from sinkbasin 1<|im_end|>go to toilet 1<|im_end|>move soapbar 2 to toilet 1<|im_end|>
|
alfworld_train
| 408
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two tissuebox in drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put two tissuebox in drawer.
your action:
|
go to countertop 1<|im_end|>take tissuebox 2 from countertop 1<|im_end|>go to drawer 6<|im_end|>open drawer 5<|im_end|>move tissuebox 2 to drawer 5<|im_end|>go to countertop 1<|im_end|>take tissuebox 1 from countertop 1<|im_end|>go to drawer 6<|im_end|>move tissuebox 1 to drawer 5<|im_end|>
|
alfworld_train
| 1,532
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two pen in sidetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a diningtable 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 14, a shelf 13, a shelf 12, a shelf 11, a shelf 10, a shelf 9, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, and a sidetable 1.
Your task is to: put two pen in sidetable.
your action:
|
go to shelf 3<|im_end|>take pen 3 from shelf 3<|im_end|>go to sidetable 1<|im_end|>move pen 3 to sidetable 1<|im_end|>go to diningtable 1<|im_end|>take pen 2 from diningtable 1<|im_end|>go to sidetable 1<|im_end|>move pen 2 to sidetable 1<|im_end|>
|
alfworld_train
| 1,285
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two tissuebox and put them in coffeetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 2, a coffeetable 1, a diningtable 1, a garbagecan 1, a sidetable 2, a sidetable 1, and a sofa 1.
Your task is to: find two tissuebox and put them in coffeetable.
your action:
|
go to diningtable 1<|im_end|>take tissuebox 4 from diningtable 1<|im_end|>go to coffeetable 1<|im_end|>move tissuebox 4 to coffeetable 1<|im_end|>go to diningtable 1<|im_end|>take tissuebox 3 from diningtable 1<|im_end|>go to coffeetable 1<|im_end|>move tissuebox 3 to coffeetable 1<|im_end|>
|
alfworld_train
| 1,659
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two book and put them in dresser.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, a safe 1, and a sidetable 1.
Your task is to: find two book and put them in dresser.
your action:
|
go to bed 1<|im_end|>take book 3 from bed 1<|im_end|>go to dresser 1<|im_end|>move book 3 to dresser 1<|im_end|>go to bed 1<|im_end|>take book 2 from bed 1<|im_end|>go to dresser 1<|im_end|>move book 2 to dresser 1<|im_end|>
|
alfworld_train
| 657
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two tomato and put them in countertop.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 21, a cabinet 20, a cabinet 19, a cabinet 18, a cabinet 17, a cabinet 16, a cabinet 15, a cabinet 14, a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 2, a countertop 1, a diningtable 1, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: find two tomato and put them in countertop.
your action:
|
go to diningtable 1<|im_end|>take tomato 2 from diningtable 1<|im_end|>go to countertop 1<|im_end|>move tomato 2 to countertop 1<|im_end|>go to diningtable 1<|im_end|>take tomato 1 from diningtable 1<|im_end|>go to countertop 1<|im_end|>move tomato 1 to countertop 1<|im_end|>
|
alfworld_train
| 3,290
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two bowl and put them in coffeetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a diningtable 1, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a ottoman 1, a sidetable 1, and a sofa 1.
Your task is to: find two bowl and put them in coffeetable.
your action:
|
go to diningtable 1<|im_end|>take bowl 1 from diningtable 1<|im_end|>go to coffeetable 1<|im_end|>move bowl 1 to coffeetable 1<|im_end|>go to sidetable 1<|im_end|>take bowl 2 from sidetable 1<|im_end|>go to coffeetable 1<|im_end|>move bowl 2 to coffeetable 1<|im_end|>
|
alfworld_train
| 3,526
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two creditcard in desk.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a shelf 2, a shelf 1, and a sidetable 1.
Your task is to: put two creditcard in desk.
your action:
|
go to sidetable 1<|im_end|>take creditcard 2 from sidetable 1<|im_end|>go to desk 1<|im_end|>move creditcard 2 to desk 1<|im_end|>go to sidetable 1<|im_end|>take creditcard 1 from sidetable 1<|im_end|>go to desk 1<|im_end|>move creditcard 1 to desk 1<|im_end|>
|
alfworld_train
| 2,863
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two cellphone in safe.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a safe 1, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sidetable 2, and a sidetable 1.
Your task is to: put two cellphone in safe.
your action:
|
go to bed 1<|im_end|>take cellphone 1 from bed 1<|im_end|>go to safe 1<|im_end|>open safe 1<|im_end|>move cellphone 1 to safe 1<|im_end|>go to sidetable 2<|im_end|>take cellphone 3 from sidetable 2<|im_end|>go to safe 1<|im_end|>move cellphone 3 to safe 1<|im_end|>
|
alfworld_train
| 498
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two soapbottle and put them in toilet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.
Your task is to: find two soapbottle and put them in toilet.
your action:
|
go to countertop 1<|im_end|>take soapbottle 2 from countertop 1<|im_end|>go to toilet 1<|im_end|>move soapbottle 2 to toilet 1<|im_end|>go to countertop 1<|im_end|>take soapbottle 1 from countertop 1<|im_end|>go to toilet 1<|im_end|>move soapbottle 1 to toilet 1<|im_end|>
|
alfworld_train
| 241
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two toiletpaper and put them in drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.
Your task is to: find two toiletpaper and put them in drawer.
your action:
|
go to countertop 1<|im_end|>take toiletpaper 2 from countertop 1<|im_end|>go to drawer 3<|im_end|>open drawer 3<|im_end|>move toiletpaper 2 to drawer 3<|im_end|>go to countertop 1<|im_end|>take toiletpaper 1 from countertop 1<|im_end|>go to drawer 3<|im_end|>move toiletpaper 1 to drawer 3<|im_end|>
|
alfworld_train
| 2,663
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two remotecontrol and put them in armchair.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeetable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 1, and a sofa 1.
Your task is to: find two remotecontrol and put them in armchair.
your action:
|
go to dresser 1<|im_end|>take remotecontrol 2 from dresser 1<|im_end|>go to armchair 1<|im_end|>move remotecontrol 2 to armchair 1<|im_end|>go to dresser 1<|im_end|>take remotecontrol 1 from dresser 1<|im_end|>go to armchair 1<|im_end|>move remotecontrol 1 to armchair 1<|im_end|>
|
alfworld_train
| 1,700
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two spraybottle in cart.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cart 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a shelf 4, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.
Your task is to: put two spraybottle in cart.
your action:
|
go to toilet 1<|im_end|>take spraybottle 2 from toilet 1<|im_end|>go to cart 1<|im_end|>move spraybottle 2 to cart 1<|im_end|>go to toilet 1<|im_end|>take spraybottle 1 from toilet 1<|im_end|>go to cart 1<|im_end|>move spraybottle 1 to cart 1<|im_end|>
|
alfworld_train
| 1,909
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two cellphone in armchair.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 3, a sidetable 2, a sidetable 1, and a sofa 1.
Your task is to: put two cellphone in armchair.
your action:
|
go to coffeetable 1<|im_end|>take cellphone 2 from coffeetable 1<|im_end|>go to armchair 1<|im_end|>move cellphone 2 to armchair 1<|im_end|>go to dresser 1<|im_end|>take cellphone 1 from dresser 1<|im_end|>go to armchair 1<|im_end|>move cellphone 1 to armchair 1<|im_end|>
|
alfworld_train
| 2,381
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two cellphone in sidetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 1, and a sidetable 1.
Your task is to: put two cellphone in sidetable.
your action:
|
go to bed 1<|im_end|>take cellphone 2 from bed 1<|im_end|>go to sidetable 1<|im_end|>move cellphone 2 to sidetable 1<|im_end|>go to bed 1<|im_end|>take cellphone 1 from bed 1<|im_end|>go to sidetable 1<|im_end|>move cellphone 1 to sidetable 1<|im_end|>
|
alfworld_train
| 2,570
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two alarmclock in desk.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 2, a bed 1, a desk 1, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a laundryhamper 1, and a shelf 1.
Your task is to: put two alarmclock in desk.
your action:
|
go to shelf 1<|im_end|>take alarmclock 1 from shelf 1<|im_end|>go to desk 1<|im_end|>move alarmclock 1 to desk 1<|im_end|>go to shelf 1<|im_end|>take alarmclock 2 from shelf 1<|im_end|>go to desk 1<|im_end|>move alarmclock 2 to desk 1<|im_end|>
|
alfworld_train
| 3,538
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two newspaper and put them in armchair.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a garbagecan 1, a shelf 2, a shelf 1, a sidetable 1, a sofa 2, and a sofa 1.
Your task is to: find two newspaper and put them in armchair.
your action:
|
go to sofa 1<|im_end|>take newspaper 1 from sofa 1<|im_end|>go to armchair 1<|im_end|>move newspaper 1 to armchair 1<|im_end|>go to coffeetable 1<|im_end|>take newspaper 3 from coffeetable 1<|im_end|>go to armchair 1<|im_end|>move newspaper 3 to armchair 1<|im_end|>
|
alfworld_train
| 1,211
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two candle in drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put two candle in drawer.
your action:
|
go to countertop 1<|im_end|>take candle 3 from countertop 1<|im_end|>go to drawer 6<|im_end|>open drawer 5<|im_end|>move candle 3 to drawer 5<|im_end|>go to countertop 1<|im_end|>take candle 2 from countertop 1<|im_end|>go to drawer 6<|im_end|>move candle 2 to drawer 5<|im_end|>
|
alfworld_train
| 3,215
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two saltshaker in shelf.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put two saltshaker in shelf.
your action:
|
go to countertop 1<|im_end|>take saltshaker 4 from countertop 1<|im_end|>go to shelf 3<|im_end|>move saltshaker 4 to shelf 3<|im_end|>go to countertop 1<|im_end|>take saltshaker 3 from countertop 1<|im_end|>go to shelf 3<|im_end|>move saltshaker 3 to shelf 3<|im_end|>
|
alfworld_train
| 1,388
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two toiletpaper in cabinet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put two toiletpaper in cabinet.
your action:
|
go to toilet 1<|im_end|>take toiletpaper 3 from toilet 1<|im_end|>go to cabinet 2<|im_end|>open cabinet 2<|im_end|>move toiletpaper 3 to cabinet 2<|im_end|>go to toilet 1<|im_end|>take toiletpaper 2 from toilet 1<|im_end|>go to cabinet 2<|im_end|>move toiletpaper 2 to cabinet 2<|im_end|>
|
alfworld_train
| 803
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two cd and put them in garbagecan.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a bed 1, a diningtable 1, a drawer 2, a drawer 1, a garbagecan 1, a sidetable 2, and a sidetable 1.
Your task is to: find two cd and put them in garbagecan.
your action:
|
go to diningtable 1<|im_end|>take cd 2 from diningtable 1<|im_end|>go to garbagecan 1<|im_end|>move cd 2 to garbagecan 1<|im_end|>go to diningtable 1<|im_end|>take cd 1 from diningtable 1<|im_end|>go to garbagecan 1<|im_end|>move cd 1 to garbagecan 1<|im_end|>
|
alfworld_train
| 2,160
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two pen and put them in desk.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, and a sidetable 1.
Your task is to: find two pen and put them in desk.
your action:
|
go to sidetable 1<|im_end|>take pen 3 from sidetable 1<|im_end|>go to desk 1<|im_end|>move pen 3 to desk 1<|im_end|>go to shelf 5<|im_end|>take pen 1 from shelf 5<|im_end|>go to desk 1<|im_end|>move pen 1 to desk 1<|im_end|>
|
alfworld_train
| 2,669
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two plate and put them in coffeetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 1, a diningtable 2, a diningtable 1, a drawer 2, a drawer 1, a garbagecan 1, a sidetable 2, a sidetable 1, a sofa 1, and a tvstand 1.
Your task is to: find two plate and put them in coffeetable.
your action:
|
go to diningtable 2<|im_end|>take plate 3 from diningtable 2<|im_end|>go to coffeetable 1<|im_end|>move plate 3 to coffeetable 1<|im_end|>go to diningtable 2<|im_end|>take plate 2 from diningtable 2<|im_end|>go to coffeetable 1<|im_end|>move plate 2 to coffeetable 1<|im_end|>
|
alfworld_train
| 2,259
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two toiletpaper in cabinet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put two toiletpaper in cabinet.
your action:
|
go to toiletpaperhanger 1<|im_end|>take toiletpaper 2 from toiletpaperhanger 1<|im_end|>go to cabinet 3<|im_end|>open cabinet 3<|im_end|>move toiletpaper 2 to cabinet 3<|im_end|>go to countertop 1<|im_end|>take toiletpaper 1 from countertop 1<|im_end|>go to cabinet 3<|im_end|>move toiletpaper 1 to cabinet 3<|im_end|>
|
alfworld_train
| 1,571
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two creditcard and put them in drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a coffeetable 1, a diningtable 1, a drawer 12, a drawer 11, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 3, a sidetable 2, a sidetable 1, and a sofa 1.
Your task is to: find two creditcard and put them in drawer.
your action:
|
go to armchair 1<|im_end|>take creditcard 3 from armchair 1<|im_end|>go to drawer 12<|im_end|>open drawer 12<|im_end|>move creditcard 3 to drawer 12<|im_end|>go to diningtable 1<|im_end|>take creditcard 2 from diningtable 1<|im_end|>go to drawer 12<|im_end|>move creditcard 2 to drawer 12<|im_end|>
|
alfworld_train
| 2,974
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two toiletpaper and put them in cabinet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: find two toiletpaper and put them in cabinet.
your action:
|
go to garbagecan 1<|im_end|>take toiletpaper 1 from garbagecan 1<|im_end|>go to cabinet 1<|im_end|>move toiletpaper 1 to cabinet 1<|im_end|>go to toilet 1<|im_end|>take toiletpaper 2 from toilet 1<|im_end|>go to cabinet 1<|im_end|>move toiletpaper 2 to cabinet 1<|im_end|>
|
alfworld_train
| 489
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two dishsponge and put them in cart.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cart 1, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a shelf 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: find two dishsponge and put them in cart.
your action:
|
go to countertop 1<|im_end|>take dishsponge 2 from countertop 1<|im_end|>go to cart 1<|im_end|>move dishsponge 2 to cart 1<|im_end|>go to countertop 1<|im_end|>take dishsponge 1 from countertop 1<|im_end|>go to cart 1<|im_end|>move dishsponge 1 to cart 1<|im_end|>
|
alfworld_train
| 466
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two vase in coffeetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeetable 2, a coffeetable 1, a diningtable 1, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a shelf 13, a shelf 12, a shelf 11, a shelf 10, a shelf 9, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, and a sofa 1.
Your task is to: put two vase in coffeetable.
your action:
|
go to diningtable 1<|im_end|>take vase 2 from diningtable 1<|im_end|>go to coffeetable 2<|im_end|>move vase 2 to coffeetable 2<|im_end|>go to diningtable 1<|im_end|>take vase 1 from diningtable 1<|im_end|>go to coffeetable 2<|im_end|>move vase 1 to coffeetable 2<|im_end|>
|
alfworld_train
| 516
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two toiletpaper in countertop.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a shelf 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.
Your task is to: put two toiletpaper in countertop.
your action:
|
go to toilet 1<|im_end|>take toiletpaper 1 from toilet 1<|im_end|>go to countertop 1<|im_end|>move toiletpaper 1 to countertop 1<|im_end|>go to toiletpaperhanger 1<|im_end|>take toiletpaper 2 from toiletpaperhanger 1<|im_end|>go to countertop 1<|im_end|>move toiletpaper 2 to countertop 1<|im_end|>
|
alfworld_train
| 2,462
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two pen in desk.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a desk 1, a drawer 2, a drawer 1, a garbagecan 1, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, a shelf 1, and a sidetable 1.
Your task is to: put two pen in desk.
your action:
|
go to sidetable 1<|im_end|>take pen 3 from sidetable 1<|im_end|>go to desk 1<|im_end|>move pen 3 to desk 1<|im_end|>go to sidetable 1<|im_end|>take pen 2 from sidetable 1<|im_end|>go to desk 1<|im_end|>move pen 2 to desk 1<|im_end|>
|
alfworld_train
| 2,668
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two soapbottle in toilet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 1, a shelf 1, a sinkbasin 2, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, a towelholder 2, and a towelholder 1.
Your task is to: put two soapbottle in toilet.
your action:
|
go to countertop 1<|im_end|>take soapbottle 4 from countertop 1<|im_end|>go to toilet 1<|im_end|>move soapbottle 4 to toilet 1<|im_end|>go to shelf 1<|im_end|>take soapbottle 1 from shelf 1<|im_end|>go to toilet 1<|im_end|>move soapbottle 1 to toilet 1<|im_end|>
|
alfworld_train
| 378
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two tissuebox and put them in cart.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a cart 1, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a handtowelholder 1, a shelf 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: find two tissuebox and put them in cart.
your action:
|
go to countertop 1<|im_end|>take tissuebox 4 from countertop 1<|im_end|>go to cart 1<|im_end|>move tissuebox 4 to cart 1<|im_end|>go to shelf 1<|im_end|>take tissuebox 2 from shelf 1<|im_end|>go to cart 1<|im_end|>move tissuebox 2 to cart 1<|im_end|>
|
alfworld_train
| 1,218
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two pencil and put them in coffeetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 3, a sidetable 2, a sidetable 1, and a sofa 1.
Your task is to: find two pencil and put them in coffeetable.
your action:
|
go to dresser 1<|im_end|>take pencil 2 from dresser 1<|im_end|>go to coffeetable 1<|im_end|>move pencil 2 to coffeetable 1<|im_end|>go to dresser 1<|im_end|>take pencil 1 from dresser 1<|im_end|>go to coffeetable 1<|im_end|>move pencil 1 to coffeetable 1<|im_end|>
|
alfworld_train
| 2,081
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two creditcard and put them in armchair.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeetable 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a sidetable 1, and a sofa 1.
Your task is to: find two creditcard and put them in armchair.
your action:
|
go to sidetable 1<|im_end|>take creditcard 1 from sidetable 1<|im_end|>go to armchair 1<|im_end|>move creditcard 1 to armchair 1<|im_end|>go to coffeetable 1<|im_end|>take creditcard 2 from coffeetable 1<|im_end|>go to armchair 1<|im_end|>move creditcard 2 to armchair 1<|im_end|>
|
alfworld_train
| 3,424
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two soapbottle in garbagecan.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 3, a cabinet 2, a cabinet 1, a countertop 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: put two soapbottle in garbagecan.
your action:
|
go to countertop 1<|im_end|>take soapbottle 2 from countertop 1<|im_end|>go to garbagecan 1<|im_end|>move soapbottle 2 to garbagecan 1<|im_end|>go to countertop 1<|im_end|>take soapbottle 1 from countertop 1<|im_end|>go to garbagecan 1<|im_end|>move soapbottle 1 to garbagecan 1<|im_end|>
|
alfworld_train
| 2,926
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two pen and put them in garbagecan.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a bed 1, a diningtable 1, a drawer 2, a drawer 1, a garbagecan 1, a sidetable 2, and a sidetable 1.
Your task is to: find two pen and put them in garbagecan.
your action:
|
go to diningtable 1<|im_end|>take pen 1 from diningtable 1<|im_end|>go to garbagecan 1<|im_end|>move pen 1 to garbagecan 1<|im_end|>go to sidetable 1<|im_end|>take pen 3 from sidetable 1<|im_end|>go to garbagecan 1<|im_end|>move pen 3 to garbagecan 1<|im_end|>
|
alfworld_train
| 223
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two saltshaker in shelf.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 13, a cabinet 12, a cabinet 11, a cabinet 10, a cabinet 9, a cabinet 8, a cabinet 7, a cabinet 6, a cabinet 5, a cabinet 4, a cabinet 3, a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 1, a diningtable 1, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a shelf 3, a shelf 2, a shelf 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: put two saltshaker in shelf.
your action:
|
go to countertop 1<|im_end|>take saltshaker 4 from countertop 1<|im_end|>go to shelf 3<|im_end|>move saltshaker 4 to shelf 3<|im_end|>go to countertop 1<|im_end|>take saltshaker 2 from countertop 1<|im_end|>go to shelf 3<|im_end|>move saltshaker 2 to shelf 3<|im_end|>
|
alfworld_train
| 1,387
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two vase and put them in desk.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a desk 1, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a garbagecan 1, a safe 1, a shelf 3, a shelf 2, a shelf 1, a sofa 2, a sofa 1, and a tvstand 1.
Your task is to: find two vase and put them in desk.
your action:
|
go to shelf 2<|im_end|>take vase 2 from shelf 2<|im_end|>go to desk 1<|im_end|>move vase 2 to desk 1<|im_end|>go to shelf 1<|im_end|>take vase 1 from shelf 1<|im_end|>go to desk 1<|im_end|>move vase 1 to desk 1<|im_end|>
|
alfworld_train
| 2,719
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two vase in coffeetable.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a armchair 1, a coffeetable 1, a garbagecan 1, a shelf 2, a shelf 1, a sidetable 1, a sofa 2, and a sofa 1.
Your task is to: put two vase in coffeetable.
your action:
|
go to shelf 1<|im_end|>take vase 2 from shelf 1<|im_end|>go to coffeetable 1<|im_end|>move vase 2 to coffeetable 1<|im_end|>go to shelf 1<|im_end|>take vase 1 from shelf 1<|im_end|>go to coffeetable 1<|im_end|>move vase 1 to coffeetable 1<|im_end|>
|
alfworld_train
| 2,922
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two toiletpaper and put them in toilet.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bathtubbasin 1, a countertop 1, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a handtowelholder 2, a handtowelholder 1, a shelf 2, a shelf 1, a sinkbasin 1, a toilet 1, a toiletpaperhanger 1, and a towelholder 1.
Your task is to: find two toiletpaper and put them in toilet.
your action:
|
go to dresser 1<|im_end|>take toiletpaper 3 from dresser 1<|im_end|>go to toilet 1<|im_end|>move toiletpaper 3 to toilet 1<|im_end|>go to shelf 1<|im_end|>take toiletpaper 1 from shelf 1<|im_end|>go to toilet 1<|im_end|>move toiletpaper 1 to toilet 1<|im_end|>
|
alfworld_train
| 2,277
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
put two cd in drawer.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a bed 1, a drawer 10, a drawer 9, a drawer 8, a drawer 7, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a shelf 9, a shelf 8, a shelf 7, a shelf 6, a shelf 5, a shelf 4, a shelf 3, a shelf 2, and a shelf 1.
Your task is to: put two cd in drawer.
your action:
|
go to dresser 1<|im_end|>take cd 1 from dresser 1<|im_end|>go to drawer 10<|im_end|>open drawer 10<|im_end|>move cd 1 to drawer 10<|im_end|>go to dresser 1<|im_end|>take cd 2 from dresser 1<|im_end|>go to drawer 10<|im_end|>move cd 2 to drawer 10<|im_end|>
|
alfworld_train
| 2,264
|
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
find two cup and put them in countertop.
Here is your interactions so far:
current state: -= Welcome to TextWorld, ALFRED! =-
You are in the middle of a room. Looking quickly around you, you see a cabinet 2, a cabinet 1, a coffeemachine 1, a countertop 3, a countertop 2, a countertop 1, a diningtable 1, a drawer 6, a drawer 5, a drawer 4, a drawer 3, a drawer 2, a drawer 1, a fridge 1, a garbagecan 1, a microwave 1, a sinkbasin 1, a stoveburner 4, a stoveburner 3, a stoveburner 2, a stoveburner 1, and a toaster 1.
Your task is to: find two cup and put them in countertop.
your action:
|
go to fridge 1<|im_end|>open fridge 1<|im_end|>take cup 2 from fridge 1<|im_end|>go to countertop 1<|im_end|>move cup 2 to countertop 1<|im_end|>go to fridge 1<|im_end|>take cup 1 from fridge 1<|im_end|>go to countertop 1<|im_end|>move cup 1 to countertop 1<|im_end|>
|
alfworld_train
| 1,971
|
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