GetPoints = function (rectangle, quantity, stepRate, out)
{
    if (out === undefined) { out = []; }

    //  If quantity is a falsey value (false, null, 0, undefined, etc) then we calculate it based on the stepRate instead.
    if (!quantity && stepRate > 0)
    {
        quantity = Perimeter(rectangle) / stepRate;
    }

    for (var i = 0; i < quantity; i++)
    {
        var position = i / quantity;

        out.push(GetPoint(rectangle, position));
    }

    return out;
}
Return an array of points from the perimeter of the rectangle, each spaced out based on the quantity or step required.

@function Phaser.Geom.Rectangle.GetPoints
@since 3.0.0

@generic {Phaser.Geom.Point[]} O - [out,$return]

@param {Phaser.Geom.Rectangle} rectangle - The Rectangle object to get the points from.
@param {number} step - Step between points. Used to calculate the number of points to return when quantity is falsey. Ignored if quantity is positive.
@param {number} quantity - The number of evenly spaced points from the rectangles perimeter to return. If falsey, step param will be used to calculate the number of points.
@param {(array|Phaser.Geom.Point[])} [out] - An optional array to store the points in.

@return {(array|Phaser.Geom.Point[])} An array of Points from the perimeter of the rectangle.