constructor() {
        super({
            glslVersion: GLSL3,
            uniforms: {
                tOld: { value: null },
                tNew: { value: null },
                tVelocity: { value: null },
                uAmount: { value: 1 },
                uLossy: { value: 1 },
                uDamping: { value: 0.96 },
                uResolution: { value: new Vector2() },
                uTime: { value: 0 },
                uFrame: { value: 0 }
            },
            vertexShader,
            fragmentShader,
            blending: NoBlending,
            depthTest: false,
            depthWrite: false
        });
    }
A data moshing pass material with damping parameter.