_update() {

		if ( this.needsUpdate === true ) {

			const renderer = this.renderer;

			const toneMapping = renderer.toneMapping;
			const outputColorSpace = renderer.outputColorSpace;

			this._quadMesh.material.fragmentNode = this.outputColorTransform === true ? renderOutput( this.outputNode, toneMapping, outputColorSpace ) : this.outputNode.context( { toneMapping, outputColorSpace } );
			this._quadMesh.material.needsUpdate = true;

			this.needsUpdate = false;

		}

	}
Updates the state of the module.

@private