generateTextureBias( texture, textureProperty, uvSnippet, biasSnippet, depthSnippet, shaderStage = this.shaderStage ) {

		if ( shaderStage === 'fragment' ) {

			return `textureSampleBias( ${ textureProperty }, ${ textureProperty }_sampler, ${ uvSnippet }, ${ biasSnippet } )`;

		} else {

			console.error( `WebGPURenderer: THREE.TextureNode.biasNode does not support ${ shaderStage } shader.` );

		}

	}
Generates the WGSL snippet when sampling textures with a bias to the mip level.

@param {Texture} texture - The texture.
@param {string} textureProperty - The name of the texture uniform in the shader.
@param {string} uvSnippet - A WGSL snippet that represents texture coordinates used for sampling.
@param {string} biasSnippet - A WGSL snippet that represents the bias to apply to the mip level before sampling.
@param {?string} depthSnippet - A WGSL snippet that represents 0-based texture array index to sample.
@param {string} [shaderStage=this.shaderStage] - The shader stage this code snippet is generated for.
@return {string} The WGSL snippet.