CounterClockwise = function (angle)
{
    if (angle > Math.PI)
    {
        angle -= CONST.PI2;
    }

    return Math.abs((((angle + CONST.TAU) % CONST.PI2) - CONST.PI2) % CONST.PI2);
}
Takes an angle in Phasers default clockwise format and converts it so that
0 is North, 90 is West, 180 is South and 270 is East,
therefore running counter-clockwise instead of clockwise.

You can pass in the angle from a Game Object using:

```javascript
var converted = CounterClockwise(gameobject.rotation);
```

All values for this function are in radians.

@function Phaser.Math.Angle.CounterClockwise
@since 3.16.0

@param {number} angle - The angle to convert, in radians.

@return {number} The converted angle, in radians.