function make1Pixel(color) {
	    color = color || defaults.textureColor;
	    if (isArrayBuffer(color)) {
	      return color;
	    }
	    return new Uint8Array([color[0] * 255, color[1] * 255, color[2] * 255, color[3] * 255]);
	  }
Makes a 1x1 pixel
If no color is passed in uses the default color which can be set by calling `setDefaultTextureColor`.
@param {(number[]|ArrayBufferView)} [color] The color using 0-1 values
@return {Uint8Array} Unit8Array with color.