function performTranslucent3DTilesClassification(
  scene,
  passState,
  frustumCommands,
) {
  const { translucentTileClassification, globeDepth } = scene._view;
  const has3DTilesClassificationCommands =
    frustumCommands.indices[Pass.CESIUM_3D_TILE_CLASSIFICATION] > 0;
  if (
    !has3DTilesClassificationCommands ||
    !translucentTileClassification.isSupported()
  ) {
    return;
  }

  const commands = frustumCommands.commands[Pass.TRANSLUCENT];
  translucentTileClassification.executeTranslucentCommands(
    scene,
    executeCommand,
    passState,
    commands,
    globeDepth.depthStencilTexture,
  );
  translucentTileClassification.executeClassificationCommands(
    scene,
    executeCommand,
    passState,
    frustumCommands,
  );
}
Execute commands for classification of translucent 3D Tiles.

@param {Scene} scene The scene.
@param {PassState} passState The state for the current render pass.
@param {FrustumCommands} frustumCommands The draw commands for the current frustum.

@private