updateBone() {

			if ( this.params.type === 0 || this.params.boneIndex === - 1 ) {

				return this;

			}

			this._updateBoneRotation();

			if ( this.params.type === 1 ) {

				this._updateBonePosition();

			}

			this.bone.updateMatrixWorld( true );

			if ( this.params.type === 2 ) {

				this._setPositionFromBone();

			}

			return this;

		}
Updates bone from the current ridid body's transform.

@return {RidigBody}