render( /* renderer, writeBuffer, readBuffer, deltaTime, maskActive */ ) {

		console.error( 'THREE.Pass: .render() must be implemented in derived pass.' );

	}
This method holds the render logic of a pass. It must be implemented in all derived classes.

@abstract
@param {WebGLRenderer} renderer - The renderer.
@param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering
destination for the pass.
@param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the
previous pass from this buffer.
@param {number} deltaTime - The delta time in seconds.
@param {boolean} maskActive - Whether masking is active or not.