function queueAnimation(originalElement, event, initialOptions) {
      // we always make a copy of the options since
      // there should never be any side effects on
      // the input data when running `$animateCss`.
      var options = copy(initialOptions);

      var element = stripCommentsFromElement(originalElement);
      var node = getDomNode(element);
      var parentNode = node && node.parentNode;

      options = prepareAnimationOptions(options);

      // we create a fake runner with a working promise.
      // These methods will become available after the digest has passed
      var runner = new $$AnimateRunner();

      // this is used to trigger callbacks in postDigest mode
      var runInNextPostDigestOrNow = postDigestTaskFactory();

      if (isArray(options.addClass)) {
        options.addClass = options.addClass.join(' ');
      }

      if (options.addClass && !isString(options.addClass)) {
        options.addClass = null;
      }

      if (isArray(options.removeClass)) {
        options.removeClass = options.removeClass.join(' ');
      }

      if (options.removeClass && !isString(options.removeClass)) {
        options.removeClass = null;
      }

      if (options.from && !isObject(options.from)) {
        options.from = null;
      }

      if (options.to && !isObject(options.to)) {
        options.to = null;
      }

      // If animations are hard-disabled for the whole application there is no need to continue.
      // There are also situations where a directive issues an animation for a jqLite wrapper that
      // contains only comment nodes. In this case, there is no way we can perform an animation.
      if (!animationsEnabled ||
          !node ||
          !isAnimatableByFilter(node, event, initialOptions) ||
          !isAnimatableClassName(node, options)) {
        close();
        return runner;
      }

      var isStructural = ['enter', 'move', 'leave'].indexOf(event) >= 0;

      var documentHidden = $$isDocumentHidden();

      // This is a hard disable of all animations the element itself, therefore  there is no need to
      // continue further past this point if not enabled
      // Animations are also disabled if the document is currently hidden (page is not visible
      // to the user), because browsers slow down or do not flush calls to requestAnimationFrame
      var skipAnimations = documentHidden || disabledElementsLookup.get(node);
      var existingAnimation = (!skipAnimations && activeAnimationsLookup.get(node)) || {};
      var hasExistingAnimation = !!existingAnimation.state;

      // there is no point in traversing the same collection of parent ancestors if a followup
      // animation will be run on the same element that already did all that checking work
      if (!skipAnimations && (!hasExistingAnimation || existingAnimation.state !== PRE_DIGEST_STATE)) {
        skipAnimations = !areAnimationsAllowed(node, parentNode, event);
      }

      if (skipAnimations) {
        // Callbacks should fire even if the document is hidden (regression fix for issue #14120)
        if (documentHidden) notifyProgress(runner, event, 'start', getEventData(options));
        close();
        if (documentHidden) notifyProgress(runner, event, 'close', getEventData(options));
        return runner;
      }

      if (isStructural) {
        closeChildAnimations(node);
      }

      var newAnimation = {
        structural: isStructural,
        element: element,
        event: event,
        addClass: options.addClass,
        removeClass: options.removeClass,
        close: close,
        options: options,
        runner: runner
      };

      if (hasExistingAnimation) {
        var skipAnimationFlag = isAllowed('skip', newAnimation, existingAnimation);
        if (skipAnimationFlag) {
          if (existingAnimation.state === RUNNING_STATE) {
            close();
            return runner;
          } else {
            mergeAnimationDetails(element, existingAnimation, newAnimation);
            return existingAnimation.runner;
          }
        }
        var cancelAnimationFlag = isAllowed('cancel', newAnimation, existingAnimation);
        if (cancelAnimationFlag) {
          if (existingAnimation.state === RUNNING_STATE) {
            // this will end the animation right away and it is safe
            // to do so since the animation is already running and the
            // runner callback code will run in async
            existingAnimation.runner.end();
          } else if (existingAnimation.structural) {
            // this means that the animation is queued into a digest, but
            // hasn't started yet. Therefore it is safe to run the close
            // method which will call the runner methods in async.
            existingAnimation.close();
          } else {
            // this will merge the new animation options into existing animation options
            mergeAnimationDetails(element, existingAnimation, newAnimation);

            return existingAnimation.runner;
          }
        } else {
          // a joined animation means that this animation will take over the existing one
          // so an example would involve a leave animation taking over an enter. Then when
          // the postDigest kicks in the enter will be ignored.
          var joinAnimationFlag = isAllowed('join', newAnimation, existingAnimation);
          if (joinAnimationFlag) {
            if (existingAnimation.state === RUNNING_STATE) {
              normalizeAnimationDetails(element, newAnimation);
            } else {
              applyGeneratedPreparationClasses($$jqLite, element, isStructural ? event : null, options);

              event = newAnimation.event = existingAnimation.event;
              options = mergeAnimationDetails(element, existingAnimation, newAnimation);

              //we return the same runner since only the option values of this animation will
              //be fed into the `existingAnimation`.
              return existingAnimation.runner;
            }
          }
        }
      } else {
        // normalization in this case means that it removes redundant CSS classes that
        // already exist (addClass) or do not exist (removeClass) on the element
        normalizeAnimationDetails(element, newAnimation);
      }

      // when the options are merged and cleaned up we may end up not having to do
      // an animation at all, therefore we should check this before issuing a post
      // digest callback. Structural animations will always run no matter what.
      var isValidAnimation = newAnimation.structural;
      if (!isValidAnimation) {
        // animate (from/to) can be quickly checked first, otherwise we check if any classes are present
        isValidAnimation = (newAnimation.event === 'animate' && Object.keys(newAnimation.options.to || {}).length > 0)
                            || hasAnimationClasses(newAnimation);
      }

      if (!isValidAnimation) {
        close();
        clearElementAnimationState(node);
        return runner;
      }

      // the counter keeps track of cancelled animations
      var counter = (existingAnimation.counter || 0) + 1;
      newAnimation.counter = counter;

      markElementAnimationState(node, PRE_DIGEST_STATE, newAnimation);

      $rootScope.$$postDigest(function() {
        // It is possible that the DOM nodes inside `originalElement` have been replaced. This can
        // happen if the animated element is a transcluded clone and also has a `templateUrl`
        // directive on it. Therefore, we must recreate `element` in order to interact with the
        // actual DOM nodes.
        // Note: We still need to use the old `node` for certain things, such as looking up in
        //       HashMaps where it was used as the key.

        element = stripCommentsFromElement(originalElement);

        var animationDetails = activeAnimationsLookup.get(node);
        var animationCancelled = !animationDetails;
        animationDetails = animationDetails || {};

        // if addClass/removeClass is called before something like enter then the
        // registered parent element may not be present. The code below will ensure
        // that a final value for parent element is obtained
        var parentElement = element.parent() || [];

        // animate/structural/class-based animations all have requirements. Otherwise there
        // is no point in performing an animation. The parent node must also be set.
        var isValidAnimation = parentElement.length > 0
                                && (animationDetails.event === 'animate'
                                    || animationDetails.structural
                                    || hasAnimationClasses(animationDetails));

        // this means that the previous animation was cancelled
        // even if the follow-up animation is the same event
        if (animationCancelled || animationDetails.counter !== counter || !isValidAnimation) {
          // if another animation did not take over then we need
          // to make sure that the domOperation and options are
          // handled accordingly
          if (animationCancelled) {
            applyAnimationClasses(element, options);
            applyAnimationStyles(element, options);
          }

          // if the event changed from something like enter to leave then we do
          // it, otherwise if it's the same then the end result will be the same too
          if (animationCancelled || (isStructural && animationDetails.event !== event)) {
            options.domOperation();
            runner.end();
          }

          // in the event that the element animation was not cancelled or a follow-up animation
          // isn't allowed to animate from here then we need to clear the state of the element
          // so that any future animations won't read the expired animation data.
          if (!isValidAnimation) {
            clearElementAnimationState(node);
          }

          return;
        }

        // this combined multiple class to addClass / removeClass into a setClass event
        // so long as a structural event did not take over the animation
        event = !animationDetails.structural && hasAnimationClasses(animationDetails, true)
            ? 'setClass'
            : animationDetails.event;

        markElementAnimationState(node, RUNNING_STATE);
        var realRunner = $$animation(element, event, animationDetails.options);

        // this will update the runner's flow-control events based on
        // the `realRunner` object.
        runner.setHost(realRunner);
        notifyProgress(runner, event, 'start', getEventData(options));

        realRunner.done(function(status) {
          close(!status);
          var animationDetails = activeAnimationsLookup.get(node);
          if (animationDetails && animationDetails.counter === counter) {
            clearElementAnimationState(node);
          }
          notifyProgress(runner, event, 'close', getEventData(options));
        });
      });

      return runner;

      function notifyProgress(runner, event, phase, data) {
        runInNextPostDigestOrNow(function() {
          var callbacks = findCallbacks(parentNode, node, event);
          if (callbacks.length) {
            // do not optimize this call here to RAF because
            // we don't know how heavy the callback code here will
            // be and if this code is buffered then this can
            // lead to a performance regression.
            $$rAF(function() {
              forEach(callbacks, function(callback) {
                callback(element, phase, data);
              });
              cleanupEventListeners(phase, node);
            });
          } else {
            cleanupEventListeners(phase, node);
          }
        });
        runner.progress(event, phase, data);
      }

      function close(reject) {
        clearGeneratedClasses(element, options);
        applyAnimationClasses(element, options);
        applyAnimationStyles(element, options);
        options.domOperation();
        runner.complete(!reject);
      }
    }
@ngdoc function
@name pascalprecht.translate.$translate#instant
@methodOf pascalprecht.translate.$translate

@description
Returns a translation instantly from the internal state of loaded translation. All rules
regarding the current language, the preferred language of even fallback languages will be
used except any promise handling. If a language was not found, an asynchronous loading
will be invoked in the background.

@param {string|array} translationId A token which represents a translation id
                                    This can be optionally an array of translation ids which
                                    results that the function's promise returns an object where
                                    each key is the translation id and the value the translation.
@param {object=} [interpolateParams={}] Params
@param {string=} [interpolationId=undefined] The id of the interpolation to use (use default unless set via useInterpolation())
@param {string=} [forceLanguage=false] A language to be used instead of the current language
@param {string=} [sanitizeStrategy=undefined] force sanitize strategy for this call instead of using the configured one (use default unless set)

@return {string|object} translation