function Rotator(o)
{
	this.enabled = true;
	this.speed = 10;
	this.axis = [0,1,0];
	this.local_space = true;
	this.swing = false;
	this.swing_amplitude = 45;

	if(o)
		this.configure(o);
}
Rotator rotate a mesh over time
@class Rotator
@namespace Components
@constructor
@param {String} object to configure from