_renderObjects( renderList, camera, scene, lightsNode, passId = null ) {

		for ( let i = 0, il = renderList.length; i < il; i ++ ) {

			const { object, geometry, material, group, clippingContext } = renderList[ i ];

			this._currentRenderObjectFunction( object, scene, camera, geometry, material, group, lightsNode, clippingContext, passId );

		}

	}
Renders the objects from the given render list.

@private
@param {Array<Object>} renderList - The render list.
@param {Camera} camera - The camera the render list should be rendered with.
@param {Scene} scene - The scene the render list belongs to.
@param {LightsNode} lightsNode - The current lights node.
@param {?string} [passId=null] - An optional ID for identifying the pass.