setDefaultAttributes() {
        // our plane default attributes
        // if we'd want to introduce custom attributes we'd merge them with those
        this.attributes = {
            vertexPosition: {
                name: "aVertexPosition",
                size: 3,
                isActive: false,
            },
            textureCoord: {
                name: "aTextureCoord",
                size: 3,
                isActive: false,
            }
        };
    }
Our geometry default attributes that will handle the buffers
     We're just using vertices positions and texture coordinates
*