render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {

		this.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
		this.uniforms[ 'seed' ].value = Math.random(); // default seeding
		this.uniforms[ 'byp' ].value = 0;

		if ( this._curF % this._randX == 0 || this.goWild == true ) {

			this.uniforms[ 'amount' ].value = Math.random() / 30;
			this.uniforms[ 'angle' ].value = MathUtils.randFloat( - Math.PI, Math.PI );
			this.uniforms[ 'seed_x' ].value = MathUtils.randFloat( - 1, 1 );
			this.uniforms[ 'seed_y' ].value = MathUtils.randFloat( - 1, 1 );
			this.uniforms[ 'distortion_x' ].value = MathUtils.randFloat( 0, 1 );
			this.uniforms[ 'distortion_y' ].value = MathUtils.randFloat( 0, 1 );
			this._curF = 0;
			this._generateTrigger();

		} else if ( this._curF % this._randX < this._randX / 5 ) {

			this.uniforms[ 'amount' ].value = Math.random() / 90;
			this.uniforms[ 'angle' ].value = MathUtils.randFloat( - Math.PI, Math.PI );
			this.uniforms[ 'distortion_x' ].value = MathUtils.randFloat( 0, 1 );
			this.uniforms[ 'distortion_y' ].value = MathUtils.randFloat( 0, 1 );
			this.uniforms[ 'seed_x' ].value = MathUtils.randFloat( - 0.3, 0.3 );
			this.uniforms[ 'seed_y' ].value = MathUtils.randFloat( - 0.3, 0.3 );

		} else if ( this.goWild == false ) {

			this.uniforms[ 'byp' ].value = 1;

		}

		this._curF ++;

		if ( this.renderToScreen ) {

			renderer.setRenderTarget( null );
			this._fsQuad.render( renderer );

		} else {

			renderer.setRenderTarget( writeBuffer );
			if ( this.clear ) renderer.clear();
			this._fsQuad.render( renderer );

		}

	}
Performs the glitch pass.

@param {WebGLRenderer} renderer - The renderer.
@param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering
destination for the pass.
@param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the
previous pass from this buffer.
@param {number} deltaTime - The delta time in seconds.
@param {boolean} maskActive - Whether masking is active or not.