createPath_(context) {
    let points = this.points_;
    const radius = this.radius;
    if (points === Infinity) {
      context.arc(0, 0, radius, 0, 2 * Math.PI);
    } else {
      const radius2 = this.radius2_ === undefined ? radius : this.radius2_;
      if (this.radius2_ !== undefined) {
        points *= 2;
      }
      const startAngle = this.angle_ - Math.PI / 2;
      const step = (2 * Math.PI) / points;
      for (let i = 0; i < points; i++) {
        const angle0 = startAngle + i * step;
        const radiusC = i % 2 === 0 ? radius : radius2;
        context.lineTo(radiusC * Math.cos(angle0), radiusC * Math.sin(angle0));
      }
      context.closePath();
    }
  }
@private
@param {CanvasRenderingContext2D} context The context to draw in.