GetTileCornersFunction = function (orientation)
{
    if (orientation === CONST.ORTHOGONAL)
    {
        return GetTileCorners;
    }
    else if (orientation === CONST.ISOMETRIC)
    {
        return NOOP;
    }
    else if (orientation === CONST.HEXAGONAL)
    {
        return HexagonalGetTileCorners;
    }
    else if (orientation === CONST.STAGGERED)
    {
        return NOOP;
    }
    else
    {
        return NOOP;
    }
}
Gets the correct function to use to get the tile corners, based on the map orientation.

@function Phaser.Tilemaps.Components.GetTileCornersFunction
@since 3.60.0

@param {number} orientation - The Tilemap orientation constant.

@return {function} The function to use to translate tiles for the given map type.