onResetEvent() {
		// execute onResetEvent function if given through the constructor
		if (typeof this.settings.onResetEvent === "function") {
			this.settings.onResetEvent.apply(this, arguments);
		}
	}
onResetEvent function<br>
called by the state manager when reseting the object
this is typically where you will load a level, add renderables, etc...
@name onResetEvent
@memberof Stage
@param {...*} [args] - optional arguments passed when switching state
@see state#change