constructor(x, y, scope = globalScope, bitWidth = 1) {
        super(x, y, scope, 'RIGHT', bitWidth);
        /* this is done in this.baseSetup() now
        this.scope['Ground'].push(this);
        */
        this.rectangleObject = false;
        this.setDimensions(10, 10);
        this.directionFixed = true;
        this.output1 = new Node(0, -10, 1, this);
    }
@class
Ground
@extends CircuitElement
@param {number} x - x coordinate of element.
@param {number} y - y coordinate of element.
@param {Scope=} scope - Cirucit on which element is drawn
@param {number=} bitWidth - bit width per node.
@category modules