level( levelNode ) {

		const textureNode = this.clone();
		textureNode.levelNode = nodeObject( levelNode );
		textureNode.referenceNode = this.getSelf();

		return nodeObject( textureNode );

	}
Samples a specific mip of the texture.

@param {Node<int>} levelNode - The mip level to sample.
@return {TextureNode} A texture node representing the texture sample.