function tryRepairConnectionStart(moved, other, newDocking, points) {
  return _tryRepairConnectionSide(moved, other, newDocking, points);
}
Repair a connection from start.

@param {Rect} moved
@param {Rect} other
@param {Point} newDocking
@param {Point[]} points originalPoints from moved to other

@return {Point[]|null} The waypoints of the repaired connection.