CircleToCircle = function (circleA, circleB)
{
    return (DistanceBetween(circleA.x, circleA.y, circleB.x, circleB.y) <= (circleA.radius + circleB.radius));
}
Checks if two Circles intersect.

@function Phaser.Geom.Intersects.CircleToCircle
@since 3.0.0

@param {Phaser.Geom.Circle} circleA - The first Circle to check for intersection.
@param {Phaser.Geom.Circle} circleB - The second Circle to check for intersection.

@return {boolean} `true` if the two Circles intersect, otherwise `false`.