intersectsSphere( sphere ) {

		if ( sphere.radius < 0 ) return false; // handle empty spheres, see #31187

		return this.distanceSqToPoint( sphere.center ) <= ( sphere.radius * sphere.radius );

	}
Returns `true` if this ray intersects with the given sphere.

@param {Sphere} sphere - The sphere to intersect.
@return {boolean} Whether this ray intersects with the given sphere or not.