setWrapS(wrapS) {
        if(this.parameters.wrapS !== wrapS) {
            this.parameters.wrapS = wrapS;
            this.parameters._shouldUpdate = true;
        }
    }
Sets the texture wrapping for the texture coordinate S

     params:
     @wrapS (GLenum): WebGL constant specifying the texture wrapping function for the texture coordinate S
*