function TransformControlAtttributes()
{
	this.parentRotationMatrix = new Matrix4();
	this.parentScale = new Vector3();
	this.worldRotationMatrix = new Matrix4();
	this.worldPosition = new Vector3();
	this.worldRotation = new Euler();
	this.oldPosition = new Vector3();
	this.oldScale = new Vector3();
	this.oldQuaternion = new Quaternion();
	this.oldRotationMatrix = new Matrix4();
}
Attributes that need to be stored for each object to keep their transform state.

Each selected object has one state.

@class TransformControlAtttributes