constructor( manager ) {

		super( manager );

		/**
		 * The internal HDR loader that loads the
		 * individual textures for each cube face.
		 *
		 * @type {RGBELoader}
		 */
		this.hdrLoader = new RGBELoader();

		/**
		 * The texture type.
		 *
		 * @type {(HalfFloatType|FloatType)}
		 * @default HalfFloatType
		 */
		this.type = HalfFloatType;

	}
Constructs a new HDR cube texture loader.

@param {LoadingManager} [manager] - The loading manager.