function getUniforms( splineTexture ) {

		const uniforms = {
			spineTexture: {
				value: splineTexture
			},
			pathOffset: {
				type: 'f',
				value: 0
			},
			// time of path curve
			pathSegment: {
				type: 'f',
				value: 1
			},
			// fractional length of path
			spineOffset: {
				type: 'f',
				value: 161
			},
			spineLength: {
				type: 'f',
				value: 400
			},
			flow: {
				type: 'i',
				value: 1
			}
		};
		return uniforms;

	}
Create a new set of uniforms for describing the curve modifier

@param { THREE.DataTexture } Texture which holds the curve description