playAnimation( name ) {

		const animation = this.animationsMap[ name ];

		if ( animation ) {

			animation.time = 0;
			animation.active = true;

		} else {

			console.warn( 'THREE.MorphBlendMesh: animation[' + name + '] undefined in .playAnimation()' );

		}

	}
Plays the defined animation.

@param {string} name - The animation name.