enableShadows( enable ) {

		for ( let i = 0; i < this.meshes.length; i ++ ) {

			this.meshes[ i ].castShadow = enable;
			this.meshes[ i ].receiveShadow = enable;

		}

	}
Toggles shadow casting and receiving on the character's meshes.

@param {boolean} enable - Whether to enable shadows or not.