function TransformGizmoRotate()
{
	this.handleGizmos =
	{
		X: [[new Line(new CircleGeometry(1, "x", 0.5), GizmoLineMaterial.red)]],
		Y: [[new Line(new CircleGeometry(1, "y", 0.5), GizmoLineMaterial.green)]],
		Z: [[new Line(new CircleGeometry(1, "z", 0.5), GizmoLineMaterial.blue)]],
		E: [[new Line(new CircleGeometry(1.25, "z", 1), GizmoLineMaterial.yellow)]],
		XYZE: [[new Line(new CircleGeometry(1, "z", 1), GizmoLineMaterial.grey)]]
	};

	this.pickerGizmos =
	{
		X: [[new Mesh(TransformGizmoRotate.torus, TransformGizmo.pickerMaterial), [0, 0, 0], [0, - Math.PI / 2, - Math.PI / 2]]],
		Y: [[new Mesh(TransformGizmoRotate.torus, TransformGizmo.pickerMaterial), [0, 0, 0], [Math.PI / 2, 0, 0]]],
		Z: [[new Mesh(TransformGizmoRotate.torus, TransformGizmo.pickerMaterial), [0, 0, 0], [0, 0, - Math.PI / 2]]],
		E: [[new Mesh(TransformGizmoRotate.torusBig, TransformGizmo.pickerMaterial)]],
		XYZE: [[new Mesh(new Geometry())]]
	};

	TransformGizmo.call(this);
}
Gizmo used to change rotation of an object. Can be used with Object3D objects.

@class TransformGizmoRotate
@extends {TransformGizmo}