function Rotate(influence, b, style, life, easing) {
      var _this;
      _this = _Behaviour.call(this, life, easing) || this;
      _this.same = void 0;
      _this.a = void 0;
      _this.b = void 0;
      _this.style = void 0;
      _this.name = void 0;
      _this.reset(influence, b, style);
      _this.name = "Rotate";
      return _this;
    }
Creates a new Rotate instance.
@param {string|number|Span} [influence='Velocity'] - The rotation's influence or initial rotation.
@param {string|number|Span} [b] - The final rotation value or range.
@param {string} [style='to'] - The style of rotation ('to' or 'add').
@param {number} [life=Infinity] - This behaviour's life.
@param {string} [easing='easeLinear'] - This behaviour's easing function.