function drot( N, x, strideX, offsetX, y, strideY, offsetY, c, s ) {
	addon.ndarray( N, x, strideX, offsetX, y, strideY, offsetY, c, s );
	return y;
}
Applies a plane rotation.

@param {PositiveInteger} N - number of indexed elements
@param {Float64Array} x - input array
@param {integer} strideX - `x` stride length
@param {NonNegativeInteger} offsetX - starting `x` index
@param {Float64Array} y - output array
@param {integer} strideY - `y` stride length
@param {NonNegativeInteger} offsetY - starting `y` index
@param {number} c - cosine of the angle of rotation
@param {number} s - sine of the angle of rotation
@returns {Float64Array} `y`

@example
var Float64Array = require( '@stdlib/array/float64' );

var x = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
var y = new Float64Array( [ 6.0, 7.0, 8.0, 9.0, 10.0 ] );

drot( 4, x, 1, 1, y, 1, 1, 0.8, 0.6 );
// x => <Float64Array>[ 1.0, ~5.8, 7.2, 8.6, 10.0 ]
// y => <Float64Array>[ 6.0, 4.4, ~4.6, ~4.8, 5.0 ]