function RealtimeReflector(o)
{
	this.enabled = true;
	this.texture_size = 512;
	this.clip_offset = 0.5; //to avoid ugly edges near clipping plane
	this.texture_name = "";
	this.all_cameras = false; //renders the reflection for every active camera (very slow)
	this.blur = 0;
	this.generate_mipmaps = false;
	this.use_mesh_info = false;
	this.offset = vec3.create();
	this.ignore_this_mesh = true;
	this.skip_if_node_not_visible = true;
	this.high_precision = false;
	this.refresh_rate = 1; //in frames
	this.layers = 0xFF;

	this._clipping_plane = vec4.create();

	this._textures = {};

	if(o)
		this.configure(o);
}
Realtime Reflective surface
@class RealtimeReflector
@constructor
@param {String} object to configure from