function PhysicsObjectHelper(object, color)
{
	Object3D.call(this);

	/**
	 * Object attached to the helper.
	 *
	 * @attribute object
	 * @type {Object3D}
	 */
	this.object = object;

	/**
	 * Meshes used to represent the shapes attached to the body.
	 *
	 * @attribute meshes
	 * @type {Array}
	 */
	this.meshes = [];
	this.matrixAutoUpdate = false;

	this.material = new MeshBasicMaterial(
		{
			color: color !== undefined ? color : 0x00FF00,
			wireframe: false,
			transparent: true,
			opacity: 0.5
		});
}
Helper to preview physics objects on the editor.

Based on code from CANNON debug shape renderer made by schteppe

@class PhysicsObjectHelper