function Vertex() {

		/**
		 * Position of the vertex.
		 * @type {THREE.Vector3}
		 */
		this.position = new THREE.Vector3( );

		/**
		 * Normal of the vertex
		 * @type {THREE.Vector3}
		 */
		this.normal = new THREE.Vector3( );

		/**
		 * UV coordinates of the vertex.
		 * @type {THREE.Vector2}
		 */
		this.uv = new THREE.Vector2( );

		/**
		 * Indices of the bones vertex is influenced by.
		 * @type {THREE.Vector4}
		 */
		this.skinIndices = new THREE.Vector4( 0, 0, 0, 0 );

		/**
		 * Weights that each bone influences the vertex.
		 * @type {THREE.Vector4}
		 */
		this.skinWeights = new THREE.Vector4( 0, 0, 0, 0 );

	}
An instance of a Vertex with data for drawing vertices to the screen.
@constructor