KeypressEvent = function(charCode) {

        // We extend KeyEvent
        KeyEvent.apply(this);

        /**
         * The Unicode codepoint of the character that would be typed by the
         * key pressed.
         *
         * @type Number
         */
        this.charCode = charCode;

        // Pull keysym from char code
        this.keysym = keysym_from_charcode(charCode);

        // Keypress is always reliable
        this.reliable = true;

    }
Information related to the pressing of a key, which MUST be
associated with a printable character. The presence or absence of any
information within this object is browser-dependent.

@private
@constructor
@augments Guacamole.Keyboard.KeyEvent
@param {Number} charCode The Unicode codepoint of the character that
                         would be typed by the key pressed.