function updateTextures(oit, context, width, height) {
  destroyTextures(oit);

  oit._accumulationTexture = new Texture({
    context: context,
    width: width,
    height: height,
    pixelFormat: PixelFormat.RGBA,
    pixelDatatype: PixelDatatype.FLOAT,
  });

  oit._revealageTexture = new Texture({
    context: context,
    pixelFormat: PixelFormat.RGBA,
    pixelDatatype: PixelDatatype.FLOAT,
    width: width,
    height: height,
    flipY: false,
  });
}
@private
@param {OIT} oit
@param {Context} context
@param {number} width
@param {number} height