get position() {
        const cellWidth = 1 << this.getProp("DT_BaseEntity", "m_cellbits");
        const cellX = this.getProp("DT_BaseEntity", "m_cellX");
        const cellY = this.getProp("DT_BaseEntity", "m_cellY");
        const cellZ = this.getProp("DT_BaseEntity", "m_cellZ");
        const cellOffset = this.getProp("DT_BaseEntity", "m_vecOrigin");
        return {
            x: cellX * cellWidth - 16384 + cellOffset.x,
            y: cellY * cellWidth - 16384 + cellOffset.y,
            z: cellZ * cellWidth - 16384 + cellOffset.z
        };
    }
Position of this entity in the game world.
@returns World-space coordinates