_nullifyUVs() {

		// const uvAttribute = this.attributes.uv;
		//
		// for ( let i = 0; i < uvAttribute.count; i++ ) {
		//
		// 	uvAttribute.setXY( i, 0, 0 );
		//
		// }

		const uvGlyph = [];
		const length = this.getAttribute('uv').array.length;
		for ( let i = 0; i < length; i++ ) {
			uvGlyph.push(0);
		}
		this.setAttribute('uvG', new external_three_namespaceObject.BufferAttribute(new Float32Array(uvGlyph), 2));

	}
Set all UVs to 0, so that none of the glyphs on the texture will appear
@private