getJointNode = function (gltfRuntime, jointName) {
            var nodes = gltfRuntime.nodes;
            var node = nodes[jointName];
            if (node) {
                return {
                    node: node,
                    id: jointName
                };
            }
            for (var nde in nodes) {
                node = nodes[nde];
                if (node.jointName === jointName) {
                    return {
                        node: node,
                        id: nde
                    };
                }
            }
            return null;
        }
Returns the node with the joint name