reset(angle, force, life, easing) {
    this.angle = MathUtil.PI / 2;
    this.setAngleAndForce(angle, force);
    life && super.reset(life, easing);
  }
Reset this behaviour's parameters

@method reset
@memberof Proton#Proton.Cyclone
@instance

@param {Number} angle
@param {Number} force
@param {Number} [life=Infinity] 			this behaviour's life
@param {String} [easing=ease.easeLinear] 	this behaviour's easing