destroyTexture( texture ) {

		const { gl, backend } = this;
		const { textureGPU, renderTarget } = backend.get( texture );

		this.deallocateRenderBuffers( renderTarget );
		gl.deleteTexture( textureGPU );

		backend.delete( texture );

	}
Destroys the GPU data for the given texture object.

@param {Texture} texture - The texture.