setFromObject( object, precise = false ) {

		this.makeEmpty();

		return this.expandByObject( object, precise );

	}
Computes the world-axis-aligned bounding box for the given 3D object
(including its children), accounting for the object's, and children's,
world transforms. The function may result in a larger box than strictly necessary.

@param {Object3D} object - The 3D object to compute the bounding box for.
@param {boolean} [precise=false] - If set to `true`, the method computes the smallest
world-axis-aligned bounding box at the expense of more computation.
@return {Box3} A reference to this bounding box.