getNodeType( /*builder*/ ) {

		if ( this.value.isDepthTexture === true ) return 'float';

		if ( this.value.type === UnsignedIntType ) {

			return 'uvec4';

		} else if ( this.value.type === IntType ) {

			return 'ivec4';

		}

		return 'vec4';

	}
Overwritten since the node type is inferred from the texture type.

@param {NodeBuilder} builder - The current node builder.
@return {string} The node type.