function door(doorMaterial, hinge) {
  if (typeof doorMaterial == 'undefined') {
    doorMaterial = blocks.door_wood; // wood
  }
  if (typeof hinge == 'undefined') {
    hinge = 'left';
  }
  var Drone = this.constructor;
  this.then(function() {
    var lower = this.setBlock(doorMaterial, this.dir, 0, 0, 0, false);
    var upper = this.setBlock(
      doorMaterial,
      hinge == 'left' ? 8 : 9,
      0,
      1,
      0,
      false
    );
    if (Drone.bountiful) {
      var DoorHalf = Packages.net.minecraft.block.BlockDoor.EnumDoorHalf,
        HingePosition =
          Packages.net.minecraft.block.BlockDoor.EnumHingePosition,
        prop = require('blockhelper').property;
      prop(lower)
        .set('facing', this.dir)
        .set('half', DoorHalf.LOWER);
      prop(upper)
        .set(
          'hinge',
          hinge == 'left' ? HingePosition.LEFT : HingePosition.RIGHT
        )
        .set('half', DoorHalf.UPPER);
    }
    if (__plugin.canary) {
      lower.update();
      upper.update();
    }
  });
}
**********************************************************************
### Drone.door() method

create a door - if a parameter is supplied an Iron door is created otherwise a wooden door is created.

#### Parameters
doorType (optional - default wood) - If a parameter is provided then the door is Iron.

#### Example

To create a wooden door at the crosshairs/drone's location...

    var drone = new Drone(self);
    drone.door();

To create an iron door...

    drone.door( blocks.door_iron );

![iron door](img/doorex1.png)

### Drone.door_iron() method

create an Iron door.

### Drone.door2() method

Create double doors (left and right side)

#### Parameters
doorType (optional - default wood) - If a parameter is provided then the door is Iron.

#### Example

To create double-doors at the cross-hairs/drone's location...

    drone.door2();

![double doors](img/door2ex1.png)

### Drone.door2_iron() method

Create double iron doors
*