function createShaderMaterial( computeFragmentShader, uniforms ) {

			uniforms = uniforms || {};

			const material = new ShaderMaterial( {
				name: 'GPUComputationShader',
				uniforms: uniforms,
				vertexShader: getPassThroughVertexShader(),
				fragmentShader: computeFragmentShader
			} );

			addResolutionDefine( material );

			return material;

		}
Adds a resolution defined for the given material shader.

@param {Object} materialShader - The material shader.