_mapUVs( inline ) {


		const width = inline.uv.right - inline.uv.left;
		const height = inline.uv.bottom - inline.uv.top;

		const originalUvArray = this.getAttribute('uv').array.slice()

		const uvGlyph = [];
		for (let i = 0; i < originalUvArray.length; i += 2) {
			const u = originalUvArray[i];
			const v = originalUvArray[i + 1];

			uvGlyph.push(inline.uv.left + width * u);
			uvGlyph.push(inline.uv.top + height * v);
		}
		this.setAttribute('uvG', new external_three_namespaceObject.BufferAttribute(new Float32Array(uvGlyph), 2));

	}
Compute the right UVs that will map the MSDF texture so that the passed character
will appear centered in full size
@param {MSDFInlineGlyph} inline
@private