function getUniforms( splineTexture ) {

	const uniforms = {
		spineTexture: { value: splineTexture },
		pathOffset: { type: 'f', value: 0 }, // time of path curve
		pathSegment: { type: 'f', value: 1 }, // fractional length of path
		spineOffset: { type: 'f', value: 161 },
		spineLength: { type: 'f', value: 400 },
		flow: { type: 'i', value: 1 },
	};
	return uniforms;

}
Create a new set of uniforms for describing the curve modifier.

@param {DataTexture} splineTexture - Which holds the curve description.
@returns {Object} The uniforms object to be used in the shader.