function createBracket() {
  let ss = SpreadsheetApp.getActiveSpreadsheet();
  let rangePlayers = ss.getRangeByName(RANGE_PLAYER1);
  let sheetControl = ss.getSheetByName(SHEET_PLAYERS);
  let sheetResults = ss.getSheetByName(SHEET_BRACKET);

  // Gets the players from column A.  Assumes the entire column is filled.
  rangePlayers = rangePlayers.offset(0, 0, sheetControl.getMaxRows() -
      rangePlayers.getRowIndex() + 1, 1);
  let players = rangePlayers.getValues();

  // Figures out how many players there are by skipping the empty cells.
  let numPlayers = 0;
  for (let i = 0; i < players.length; i++) {
    if (!players[i][0] || players[i][0].length == 0) {
      break;
    }
    numPlayers++;
  }
  players = players.slice(0, numPlayers);

  // Provides some error checking in case there are too many or too few players/teams.
  if (numPlayers > 64) {
    Browser.msgBox('Sorry, this script can only create brackets for 64 or fewer players.');
    return; // Early exit
  }

  if (numPlayers < 3) {
    Browser.msgBox('Sorry, you must have at least 3 players.');
    return; // Early exit
  }

  // Clears the 'Bracket' sheet and all formatting.
  sheetResults.clear();

  let upperPower = Math.ceil(Math.log(numPlayers) / Math.log(2));

  // Calculates the number that is a power of 2 and lower than numPlayers.
  let countNodesUpperBound = Math.pow(2, upperPower);

  // Calculates the number that is a power of 2 and higher than numPlayers.
  let countNodesLowerBound = countNodesUpperBound / 2;

  // Determines the number of nodes that will not show in the 1st level.
  let countNodesHidden = numPlayers - countNodesLowerBound;

  // Enters the players for the 1st round.
  let currentPlayer = 0;
  for (let i = 0; i < countNodesLowerBound; i++) {
    if (i < countNodesHidden) {
      // Must be on the first level
      let rng = sheetResults.getRange(i * 4 + 1, 1);
      setBracketItem_(rng, players);
      setBracketItem_(rng.offset(2, 0, 1, 1), players);
      setConnector_(sheetResults, rng.offset(0, 1, 3, 1));
      setBracketItem_(rng.offset(1, 2, 1, 1));
    } else {
      // This player gets a bye.
      setBracketItem_(sheetResults.getRange(i * 4 + 2, 3), players);
    }
  }

  // Fills in the rest of the bracket.
  upperPower--;
  for (let i = 0; i < upperPower; i++) {
    let pow1 = Math.pow(2, i + 1);
    let pow2 = Math.pow(2, i + 2);
    let pow3 = Math.pow(2, i + 3);
    for (let j = 0; j < Math.pow(2, upperPower - i - 1); j++) {
      setBracketItem_(sheetResults.getRange((j * pow3) + pow2, i * 2 + 5));
      setConnector_(sheetResults, sheetResults.getRange((j * pow3) + pow1, i * 2 + 4, pow2 + 1, 1));
    }
  }
}
Creates the brackets based on the data provided on the players.