function PixelationPass() {
	    var _this;

	    var granularity = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 30.0;

	    classCallCheck(this, PixelationPass);

	    _this = possibleConstructorReturn(this, getPrototypeOf$2(PixelationPass).call(this, "PixelationPass"));
	    _this.material = new PixelationMaterial();
	    _this.granularity = granularity;
	    return _this;
	  }
Constructs a new pixelation pass.

@param {Number} [granularity=30.0] - The intensity of the effect.