from(target, time, fromObj) {
    const to = target.display;
    const from = clone(fromObj);
    const delay = from.delay || 0;
    const ease = from.ease;
    delete from['delay'];
    delete from['ease'];

    target.addAnimate({ from, to, time, delay, ease });
  }
Think of a from() like a backwards tween where you define where the values should START
@param {FFNode} target - target display object
@param {number} time - animation transition time
@param {object} fromObj - animation transition properties
@public