initTexture( texture ) {

		if ( this._initialized === false ) {

			console.warn( 'THREE.Renderer: .initTexture() called before the backend is initialized. Try using .initTextureAsync() instead.' );

		}

		this._textures.updateTexture( texture );

	}
Initializes the given texture. Useful for preloading a texture rather than waiting until first render
(which can cause noticeable lags due to decode and GPU upload overhead).

This method can only be used if the renderer has been initialized.

@param {Texture} texture - The texture.