function TilingSpriteRenderer(renderer) {
        var _this = _super.call(this, renderer) || this;
        // WebGL version is not available during initialization!
        renderer.runners.contextChange.add(_this);
        _this.quad = new _pixi_core__WEBPACK_IMPORTED_MODULE_0__.QuadUv();
        /**
         * The WebGL state in which this renderer will work.
         * @member {PIXI.State}
         * @readonly
         */
        _this.state = _pixi_core__WEBPACK_IMPORTED_MODULE_0__.State.for2d();
        return _this;
    }
constructor for renderer
@param {PIXI.Renderer} renderer - The renderer this tiling awesomeness works for.