SetTileCollision = function (tile, collides)
{
    if (collides)
    {
        tile.setCollision(true, true, true, true, false);
    }
    else
    {
        tile.resetCollision(false);
    }
}
Internally used method to set the colliding state of a tile. This does not recalculate
interesting faces.

@function Phaser.Tilemaps.Components.SetTileCollision
@since 3.0.0

@param {Phaser.Tilemaps.Tile} tile - The Tile to set the collision on.
@param {boolean} [collides=true] - Should the tile index collide or not?