_getStencilCompare( material ) {

		let stencilCompare;

		const stencilFunc = material.stencilFunc;

		switch ( stencilFunc ) {

			case NeverStencilFunc:
				stencilCompare = GPUCompareFunction.Never;
				break;

			case AlwaysStencilFunc:
				stencilCompare = GPUCompareFunction.Always;
				break;

			case LessStencilFunc:
				stencilCompare = GPUCompareFunction.Less;
				break;

			case LessEqualStencilFunc:
				stencilCompare = GPUCompareFunction.LessEqual;
				break;

			case EqualStencilFunc:
				stencilCompare = GPUCompareFunction.Equal;
				break;

			case GreaterEqualStencilFunc:
				stencilCompare = GPUCompareFunction.GreaterEqual;
				break;

			case GreaterStencilFunc:
				stencilCompare = GPUCompareFunction.Greater;
				break;

			case NotEqualStencilFunc:
				stencilCompare = GPUCompareFunction.NotEqual;
				break;

			default:
				console.error( 'THREE.WebGPURenderer: Invalid stencil function.', stencilFunc );

		}

		return stencilCompare;

	}
Returns the GPU stencil compare function which is required for the pipeline creation.

@private
@param {Material} material - The material.
@return {string} The GPU stencil compare function.