function buildNativeLine(graphicsData, graphicsGeometry) {
    var i = 0;
    var shape = graphicsData.shape;
    var points = graphicsData.points || shape.points;
    var closedShape = shape.type !== _pixi_math__WEBPACK_IMPORTED_MODULE_1__.SHAPES.POLY || shape.closeStroke;
    if (points.length === 0)
        { return; }
    var verts = graphicsGeometry.points;
    var indices = graphicsGeometry.indices;
    var length = points.length / 2;
    var startIndex = verts.length / 2;
    var currentIndex = startIndex;
    verts.push(points[0], points[1]);
    for (i = 1; i < length; i++) {
        verts.push(points[i * 2], points[(i * 2) + 1]);
        indices.push(currentIndex, currentIndex + 1);
        currentIndex++;
    }
    if (closedShape) {
        indices.push(currentIndex, startIndex);
    }
}
Builds a line to draw using the gl.drawArrays(gl.LINES) method

Ignored from docs since it is not directly exposed.
@ignore
@private
@param {PIXI.GraphicsData} graphicsData - The graphics object containing all the necessary properties
@param {PIXI.GraphicsGeometry} graphicsGeometry - Geometry where to append output