function GeometryInstanceAttribute(options) {
  options = options ?? Frozen.EMPTY_OBJECT;

  //>>includeStart('debug', pragmas.debug);
  if (!defined(options.componentDatatype)) {
    throw new DeveloperError("options.componentDatatype is required.");
  }
  if (!defined(options.componentsPerAttribute)) {
    throw new DeveloperError("options.componentsPerAttribute is required.");
  }
  if (
    options.componentsPerAttribute < 1 ||
    options.componentsPerAttribute > 4
  ) {
    throw new DeveloperError(
      "options.componentsPerAttribute must be between 1 and 4.",
    );
  }
  if (!defined(options.value)) {
    throw new DeveloperError("options.value is required.");
  }
  //>>includeEnd('debug');

  /**
   * The datatype of each component in the attribute, e.g., individual elements in
   * {@link GeometryInstanceAttribute#value}.
   *
   * @type ComponentDatatype
   *
   */
  this.componentDatatype = options.componentDatatype;

  /**
   * A number between 1 and 4 that defines the number of components in an attributes.
   * For example, a position attribute with x, y, and z components would have 3 as
   * shown in the code example.
   *
   * @type {number}
   *
   * @example
   * show : new Cesium.GeometryInstanceAttribute({
   *   componentDatatype : Cesium.ComponentDatatype.UNSIGNED_BYTE,
   *   componentsPerAttribute : 1,
   *   normalize : true,
   *   value : [1.0]
   * })
   */
  this.componentsPerAttribute = options.componentsPerAttribute;

  /**
   * When <code>true</code> and <code>componentDatatype</code> is an integer format,
   * indicate that the components should be mapped to the range [0, 1] (unsigned)
   * or [-1, 1] (signed) when they are accessed as floating-point for rendering.
   * <p>
   * This is commonly used when storing colors using {@link ComponentDatatype.UNSIGNED_BYTE}.
   * </p>
   *
   * @type {boolean}
   *
   * @default false
   *
   * @example
   * attribute.componentDatatype = Cesium.ComponentDatatype.UNSIGNED_BYTE;
   * attribute.componentsPerAttribute = 4;
   * attribute.normalize = true;
   * attribute.value = [
   *   Cesium.Color.floatToByte(color.red),
   *   Cesium.Color.floatToByte(color.green),
   *   Cesium.Color.floatToByte(color.blue),
   *   Cesium.Color.floatToByte(color.alpha)
   * ];
   */
  this.normalize = options.normalize ?? false;

  /**
   * The values for the attributes stored in a typed array.  In the code example,
   * every three elements in <code>values</code> defines one attributes since
   * <code>componentsPerAttribute</code> is 3.
   *
   * @type {number[]}
   *
   * @example
   * show : new Cesium.GeometryInstanceAttribute({
   *   componentDatatype : Cesium.ComponentDatatype.UNSIGNED_BYTE,
   *   componentsPerAttribute : 1,
   *   normalize : true,
   *   value : [1.0]
   * })
   */
  this.value = options.value;
}
Values and type information for per-instance geometry attributes.

@alias GeometryInstanceAttribute
@constructor

@param {object} options Object with the following properties:
@param {ComponentDatatype} options.componentDatatype The datatype of each component in the attribute, e.g., individual elements in values.
@param {number} options.componentsPerAttribute A number between 1 and 4 that defines the number of components in an attributes.
@param {boolean} [options.normalize=false] When <code>true</code> and <code>componentDatatype</code> is an integer format, indicate that the components should be mapped to the range [0, 1] (unsigned) or [-1, 1] (signed) when they are accessed as floating-point for rendering.
@param {number[]} options.value The value for the attribute.

@exception {DeveloperError} options.componentsPerAttribute must be between 1 and 4.


@example
const instance = new Cesium.GeometryInstance({
  geometry : Cesium.BoxGeometry.fromDimensions({
    dimensions : new Cesium.Cartesian3(1000000.0, 1000000.0, 500000.0)
  }),
  modelMatrix : Cesium.Matrix4.multiplyByTranslation(Cesium.Transforms.eastNorthUpToFixedFrame(
    Cesium.Cartesian3.fromDegrees(0.0, 0.0)), new Cesium.Cartesian3(0.0, 0.0, 1000000.0), new Cesium.Matrix4()),
  id : 'box',
  attributes : {
    color : new Cesium.GeometryInstanceAttribute({
      componentDatatype : Cesium.ComponentDatatype.UNSIGNED_BYTE,
      componentsPerAttribute : 4,
      normalize : true,
      value : [255, 255, 0, 255]
    })
  }
});

@see ColorGeometryInstanceAttribute
@see ShowGeometryInstanceAttribute
@see DistanceDisplayConditionGeometryInstanceAttribute