function Framebuffer(width, height) {
        this.width = Math.round(width || 100);
        this.height = Math.round(height || 100);
        this.stencil = false;
        this.depth = false;
        this.dirtyId = 0;
        this.dirtyFormat = 0;
        this.dirtySize = 0;
        this.depthTexture = null;
        this.colorTextures = [];
        this.glFramebuffers = {};
        this.disposeRunner = new _pixi_runner__WEBPACK_IMPORTED_MODULE_4__.Runner('disposeFramebuffer');
        this.multisample = _pixi_constants__WEBPACK_IMPORTED_MODULE_1__.MSAA_QUALITY.NONE;
    }
@param width - Width of the frame buffer
@param height - Height of the frame buffer