GetTriangleToTriangle = function (triangleA, triangleB, out)
{
    if (out === undefined) { out = []; }

    if (TriangleToTriangle(triangleA, triangleB))
    {
        var lineA = triangleB.getLineA();
        var lineB = triangleB.getLineB();
        var lineC = triangleB.getLineC();

        GetTriangleToLine(triangleA, lineA, out);
        GetTriangleToLine(triangleA, lineB, out);
        GetTriangleToLine(triangleA, lineC, out);
    }

    return out;
}
Checks if two Triangles intersect, and returns the intersection points as a Point object array.

A Triangle intersects another Triangle if any pair of their lines intersects or if any point of one Triangle is within the other Triangle. Thus, the Triangles are considered "solid".

@function Phaser.Geom.Intersects.GetTriangleToTriangle
@since 3.0.0

@param {Phaser.Geom.Triangle} triangleA - The first Triangle to check for intersection.
@param {Phaser.Geom.Triangle} triangleB - The second Triangle to check for intersection.
@param {array} [out] - An optional array in which to store the points of intersection.

@return {array} An array with the points of intersection if objects intersect, otherwise an empty array.