function HemisphereLight(skyColor, groundColor, intensity)
{
	THemisphereLight.call(this, skyColor, groundColor, intensity);

	this.name = "hemisphere";
}
A light source positioned directly above the scene, with color fading from the sky color to the ground color.

Based on HemisphereLight documentation for the object can be found at https:// threejs.org/docs/index.html#Reference/Lights/HemisphereLight

@param {number} skyColor Sky light color in hex RGB
@param {number} groundColor Ground light color in hex RGB
@param {number} intensity Light intensity
@class HemisphereLight
@extends {HemisphereLight}
@module Lights