function TexturePass(texture) {
	    var _this;

	    var opacity = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1.0;
	    var screenMode = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : true;

	    classCallCheck(this, TexturePass);

	    _this = possibleConstructorReturn(this, getPrototypeOf$2(TexturePass).call(this, "TexturePass"));
	    _this.material = new CombineMaterial(screenMode);
	    _this.texture = texture;
	    _this.opacitySource = opacity;
	    return _this;
	  }
Constructs a new texture pass.

@param {Texture} texture - The texture.
@param {Number} [opacity=1.0] - The texture opacity.
@param {Boolean} [screenMode=true] - Whether the screen blend mode should be used for combining the texture with the scene colors.