constructor( parameters ) {

		super();

		/**
		 * This flag can be used for type testing.
		 *
		 * @type {boolean}
		 * @readonly
		 * @default true
		 */
		this.isMeshBasicNodeMaterial = true;

		/**
		 * Although the basic material is by definition unlit, we set
		 * this property to `true` since we use a lighting model to compute
		 * the outgoing light of the fragment shader.
		 *
		 * @type {boolean}
		 * @default true
		 */
		this.lights = true;

		this.setDefaultValues( _defaultValues$9 );

		this.setValues( parameters );

	}
Constructs a new mesh basic node material.

@param {Object} [parameters] - The configuration parameter.