CullTiles = function (layer, camera, outputArray, renderOrder)
{
    if (outputArray === undefined) { outputArray = []; }
    if (renderOrder === undefined) { renderOrder = 0; }

    outputArray.length = 0;

    var tilemapLayer = layer.tilemapLayer;

    //  Camera world view bounds, snapped for scaled tile size
    //  Cull Padding values are given in tiles, not pixels
    var bounds = CullBounds(layer, camera);

    if (tilemapLayer.skipCull || tilemapLayer.scrollFactorX !== 1 || tilemapLayer.scrollFactorY !== 1)
    {
        bounds.left = 0;
        bounds.right = layer.width;
        bounds.top = 0;
        bounds.bottom = layer.height;
    }

    RunCull(layer, bounds, renderOrder, outputArray);

    return outputArray;
}
Returns the tiles in the given layer that are within the cameras viewport. This is used internally.

@function Phaser.Tilemaps.Components.CullTiles
@since 3.50.0

@param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
@param {Phaser.Cameras.Scene2D.Camera} camera - The Camera to run the cull check against.
@param {array} [outputArray] - An optional array to store the Tile objects within.
@param {number} [renderOrder=0] - The rendering order constant.

@return {Phaser.Tilemaps.Tile[]} An array of Tile objects.