_triangle = function _triangle() {
                var vertices = [];
                vertices.push(new _main.default.Vector(0, 0, 0));
                vertices.push(new _main.default.Vector(0, 1, 0));
                vertices.push(new _main.default.Vector(1, 0, 0));
                this.strokeIndices = [[0, 1], [1, 2], [2, 0]];
                this.vertices = vertices;
                this.faces = [[0, 1, 2]];
                this.uvs = [0, 0, 0, 1, 1, 1];
              }
Draws a point, a coordinate in space at the dimension of one pixel,
given x, y and z coordinates. The color of the point is determined
by the current stroke, while the point size is determined by current
stroke weight.
@private
@param {Number} x x-coordinate of point
@param {Number} y y-coordinate of point
@param {Number} z z-coordinate of point
@chainable
@example
<div>
<code>
function setup() {
  createCanvas(100, 100, WEBGL);
}

function draw() {
  background(50);
  stroke(255);
  strokeWeight(4);
  point(25, 0);
  strokeWeight(3);
  point(-25, 0);
  strokeWeight(2);
  point(0, 25);
  strokeWeight(1);
  point(0, -25);
}
</code>
</div>