function AnimationTarget() {
  /**
   * The node that will be affected by the animation.
   *
   * @type {ModelComponents.Node}
   * @private
   */
  this.node = undefined;

  /**
   * The property of the node to be animated.
   *
   * @type {ModelComponents.AnimatedPropertyType}
   * @private
   */
  this.path = undefined;
}
An animation target, which specifies the node and property to animate.

@alias {ModelComponents.AnimationTarget}
@constructor

@private