createWebGL = function (parent, width, height)
    {
        return create(parent, width, height, CONST.WEBGL);
    }
Creates a new Canvas DOM element, or pulls one from the pool if free.

@function Phaser.Display.Canvas.CanvasPool.createWebGL
@since 3.0.0

@param {*} parent - The parent of the Canvas object.
@param {number} [width=1] - The width of the Canvas.
@param {number} [height=1] - The height of the Canvas.

@return {HTMLCanvasElement} The created WebGL canvas.