unwrapData = function () {
                //Every array has the same length
                for (var l = 0; l < wrappedPositionForBabylon.length; l++) {
                    //Push the x, y, z values of each element in the unwrapped array
                    unwrappedPositionsForBabylon.push(wrappedPositionForBabylon[l].x, wrappedPositionForBabylon[l].y, wrappedPositionForBabylon[l].z);
                    unwrappedNormalsForBabylon.push(wrappedNormalsForBabylon[l].x, wrappedNormalsForBabylon[l].y, wrappedNormalsForBabylon[l].z);
                    unwrappedUVForBabylon.push(wrappedUvsForBabylon[l].x, wrappedUvsForBabylon[l].y); //z is an optional value not supported by BABYLON
                }
                // Reset arrays for the next new meshes
                wrappedPositionForBabylon = [];
                wrappedNormalsForBabylon = [];
                wrappedUvsForBabylon = [];
                tuplePosNorm = [];
                curPositionInIndices = 0;
            }
Transform BABYLON.Vector() object onto 3 digits in an array