copy( source, recursive ) {

		super.copy( source, recursive );

		this.matrixWorldInverse.copy( source.matrixWorldInverse );

		this.projectionMatrix.copy( source.projectionMatrix );
		this.projectionMatrixInverse.copy( source.projectionMatrixInverse );

		this.coordinateSystem = source.coordinateSystem;

		return this;

	}
The coordinate system in which the camera is used.

@type {(WebGLCoordinateSystem|WebGPUCoordinateSystem)}