_getBlendFactor( blend ) {

		let blendFactor;

		switch ( blend ) {

			case ZeroFactor:
				blendFactor = GPUBlendFactor.Zero;
				break;

			case OneFactor:
				blendFactor = GPUBlendFactor.One;
				break;

			case SrcColorFactor:
				blendFactor = GPUBlendFactor.Src;
				break;

			case OneMinusSrcColorFactor:
				blendFactor = GPUBlendFactor.OneMinusSrc;
				break;

			case SrcAlphaFactor:
				blendFactor = GPUBlendFactor.SrcAlpha;
				break;

			case OneMinusSrcAlphaFactor:
				blendFactor = GPUBlendFactor.OneMinusSrcAlpha;
				break;

			case DstColorFactor:
				blendFactor = GPUBlendFactor.Dst;
				break;

			case OneMinusDstColorFactor:
				blendFactor = GPUBlendFactor.OneMinusDst;
				break;

			case DstAlphaFactor:
				blendFactor = GPUBlendFactor.DstAlpha;
				break;

			case OneMinusDstAlphaFactor:
				blendFactor = GPUBlendFactor.OneMinusDstAlpha;
				break;

			case SrcAlphaSaturateFactor:
				blendFactor = GPUBlendFactor.SrcAlphaSaturated;
				break;

			case BlendColorFactor:
				blendFactor = GPUBlendFactor.Constant;
				break;

			case OneMinusBlendColorFactor:
				blendFactor = GPUBlendFactor.OneMinusConstant;
				break;

			default:
				console.error( 'THREE.WebGPURenderer: Blend factor not supported.', blend );

		}

		return blendFactor;

	}
Returns the GPU blend factor which is required for the pipeline creation.

@private
@param {number} blend - The blend factor as a three.js constant.
@return {string} The GPU blend factor.