constructor( scene, camera ) {

		super();

		/**
		 * The scene that defines the mask.
		 *
		 * @type {Scene}
		 */
		this.scene = scene;

		/**
		 * The camera.
		 *
		 * @type {Camera}
		 */
		this.camera = camera;

		/**
		 * Overwritten to perform a clear operation by default.
		 *
		 * @type {boolean}
		 * @default true
		 */
		this.clear = true;

		/**
		 * Overwritten to disable the swap.
		 *
		 * @type {boolean}
		 * @default false
		 */
		this.needsSwap = false;

		/**
		 * Whether to inverse the mask or not.
		 *
		 * @type {boolean}
		 * @default false
		 */
		this.inverse = false;

	}
Constructs a new mask pass.

@param {Scene} scene - The 3D objects in this scene will define the mask.
@param {Camera} camera - The camera.