reset(x = 0, y = 0) {
		// reset the initial camera position to 0,0
		this.pos.x = x;
		this.pos.y = y;

		// reset the target
		this.unfollow();

		// damping default value
		this.smoothFollow = true;
		this.damping = 1.0;

		// reset the transformation matrix
		this.currentTransform.identity();
		this.invCurrentTransform.identity().invert();

		// update the projection matrix
		this._updateProjectionMatrix();
	}
reset the camera position to specified coordinates
@param {number} [x=0] - initial position of the camera on the x axis
@param {number} [y=0] - initial position of the camera on the y axis