function GeometryRenderer()
{
	PreviewRenderer.call(this);
	
	this.camera = new OrthographicCamera(3, 1);

	var directional = new DirectionalLight(0x777777, 1.0);
	directional.position.set(3000, 10000, 400);
	this.scene.add(directional);
	this.scene.add(new AmbientLight(0x888888));

	this.mesh = new Mesh(new Geometry(), new MeshPhongMaterial({color: 0xFFFFFF}));
	this.scene.add(this.mesh);
}
The geometry renderer is used to generate preview thumbnails.

A basic phong material is used to preview the geometry.

@class TextureRenderer
@extends {PreviewRenderer}