processObjects( objects ) {

			const scene = new THREE.Scene();
			scene.name = 'AuxScene';

			for ( let i = 0; i < objects.length; i ++ ) {

				// We push directly to children instead of calling `add` to prevent
				// modify the .parent and break its original scene and hierarchy
				scene.children.push( objects[ i ] );

			}

			this.processScene( scene );

		}
Creates a THREE.Scene to hold a list of objects and parse it
@param  {Array} objects List of objects to process