initThreeObject() {
    return new Mesh(
      new SphereGeometry(0.5, 64, 64),
      new MeshStandardMaterial({
        map: new TextureLoader().load('globe/texture_day.jpg'),
        roughness: 0.5,
        metalness: 0.5,
        // Make the globes "poke through" their background layer:
        transparent: true,
        depthTest: false
      })
    )
  }
A globe that participates in flexbox layout