RectangleToValues = function (rect, left, right, top, bottom, tolerance)
{
    if (tolerance === undefined) { tolerance = 0; }

    return !(
        left > rect.right + tolerance ||
        right < rect.left - tolerance ||
        top > rect.bottom + tolerance ||
        bottom < rect.top - tolerance
    );
}
Check if rectangle intersects with values.

@function Phaser.Geom.Intersects.RectangleToValues
@since 3.0.0

@param {Phaser.Geom.Rectangle} rect - The rectangle object
@param {number} left - The x coordinate of the left of the Rectangle.
@param {number} right - The x coordinate of the right of the Rectangle.
@param {number} top - The y coordinate of the top of the Rectangle.
@param {number} bottom - The y coordinate of the bottom of the Rectangle.
@param {number} [tolerance=0] - Tolerance allowed in the calculation, expressed in pixels.

@return {boolean} Returns true if there is an intersection.