function srsqrt( N, x, strideX, offsetX, y, strideY, offsetY ) {
	return smap( N, x, strideX, offsetX, y, strideY, offsetY, rsqrtf );
}
Computes the reciprocal square root for each element in a single-precision floating-point strided array `x` and assigns the results to elements in a single-precision floating-point strided array `y`.

@param {NonNegativeInteger} N - number of indexed elements
@param {Float32Array} x - input array
@param {integer} strideX - `x` stride length
@param {NonNegativeInteger} offsetX - starting `x` index
@param {Float32Array} y - destination array
@param {integer} strideY - `y` stride length
@param {NonNegativeInteger} offsetY - starting `y` index
@returns {Float32Array} `y`

@example
var Float32Array = require( '@stdlib/array/float32' );

var x = new Float32Array( [ 1.0, 4.0, 9.0, 12.0, 24.0 ] );
var y = new Float32Array( [ 0.0, 0.0, 0.0, 0.0, 0.0 ] );

srsqrt( x.length, x, 1, 0, y, 1, 0 );
// y => <Float32Array>[ 1.0, 0.5, ~0.333, ~0.289, ~0.204 ]