function seek(sound_name, ...args) {
	const sound = audioTracks[sound_name];
	if (sound && typeof sound !== "undefined") {
		return sound.seek(...args);
	} else {
		throw new Error("audio clip " + sound_name + " does not exist");
	}
}
get/set the position of playback for a sound.
@param {string} sound_name - audio clip name - case sensitive
@param {number} [seek] - the position to move current playback to (in seconds).
@param {number} [id] - the sound instance ID. If none is passed, all sounds in group will changed.
@returns {number} return the current seek position (if no extra parameters were given)
@example
// return the current position of the background music
let current_pos = me.audio.seek("dst-gameforest");
// set back the position of the background music to the beginning
me.audio.seek("dst-gameforest", 0);