function WebGLMultiviewRenderTarget( width, height, numViews, options ) {

		WebGLRenderTarget.call( this, width, height, options );

		this.depthBuffer = false;
		this.stencilBuffer = false;

		this.numViews = numViews;

	}
@author fernandojsg / http://fernandojsg.com
@author Takahiro https://github.com/takahirox