function inBaseTraversal(tile, baseScreenSpaceError) {
  const { tileset } = tile;
  if (tileset.immediatelyLoadDesiredLevelOfDetail) {
    return false;
  }
  if (!defined(tile._ancestorWithContent)) {
    // Include root or near-root tiles in the base traversal so there is something to select up to
    return true;
  }
  if (tile._screenSpaceError === 0.0) {
    // If a leaf, use parent's SSE
    return tile.parent._screenSpaceError > baseScreenSpaceError;
  }
  return tile._screenSpaceError > baseScreenSpaceError;
}
Determine if a tile is part of the base traversal.
If not, this tile could be considered for level of detail skipping

@private
@param {Cesium3DTile} tile
@param {number} baseScreenSpaceError
@returns {boolean}