function worldTransformChanged (node, components, transform) {
    if (node.onWorldTransformChange) node.onWorldTransformChange(transform);
    for (var i = 0, len = components.length ; i < len ; i++)
        if (components[i] && components[i].onWorldTransformChange)
            components[i].onWorldTransformChange(transform);
}
Private method to call when the world transform changes. Triggers 'onWorldTransformChange' methods
on the node and all of the node's components

@method
@private

@param {Node} node the node on which to trigger a change event if necessary
@param {Array} components the components on which to trigger a change event if necessary
@param {Array} transform the world transform

@return {undefined} undefined