generateMipmaps( texture ) {

		const { gl, backend } = this;
		const { textureGPU, glTextureType } = backend.get( texture );

		backend.state.bindTexture( glTextureType, textureGPU );
		gl.generateMipmap( glTextureType );

	}
Generates mipmaps for the given texture.

@param {Texture} texture - The texture.