setWrapT(wrapT) {
        if(this.parameters.wrapT !== wrapT) {
            this.parameters.wrapT = wrapT;
            this.parameters._shouldUpdate = true;
        }
    }
Sets the texture wrapping for the texture coordinate T

     params:
     @wrapT (GLenum): WebGL constant specifying the texture wrapping function for the texture coordinate T
*