GetScreenOrientation = function (width, height)
{
    var screen = window.screen;
    var orientation = (screen) ? screen.orientation || screen.mozOrientation || screen.msOrientation : false;

    if (orientation && typeof orientation.type === 'string')
    {
        //  Screen Orientation API specification
        return orientation.type;
    }
    else if (typeof orientation === 'string')
    {
        //  moz / ms-orientation are strings
        return orientation;
    }

    if (typeof window.orientation === 'number')
    {
        //  Do this check first, as iOS supports this, but also has an incomplete window.screen implementation
        //  This may change by device based on "natural" orientation.
        return (window.orientation === 0 || window.orientation === 180) ? CONST.ORIENTATION.PORTRAIT : CONST.ORIENTATION.LANDSCAPE;
    }
    else if (window.matchMedia)
    {
        if (window.matchMedia('(orientation: portrait)').matches)
        {
            return CONST.ORIENTATION.PORTRAIT;
        }
        else if (window.matchMedia('(orientation: landscape)').matches)
        {
            return CONST.ORIENTATION.LANDSCAPE;
        }
    }
    else
    {
        return (height > width) ? CONST.ORIENTATION.PORTRAIT : CONST.ORIENTATION.LANDSCAPE;
    }
}
Attempts to determine the screen orientation using the Orientation API.

@function Phaser.DOM.GetScreenOrientation
@since 3.16.0

@param {number} width - The width of the viewport.
@param {number} height - The height of the viewport.

@return {string} The orientation.