GetLineToRectangle = function (line, rect, out)
{
    if (out === undefined) { out = []; }

    if (LineToRectangle(line, rect))
    {
        var lineA = rect.getLineA();
        var lineB = rect.getLineB();
        var lineC = rect.getLineC();
        var lineD = rect.getLineD();

        var output = [ new Point(), new Point(), new Point(), new Point() ];

        var result = [
            LineToLine(lineA, line, output[0]),
            LineToLine(lineB, line, output[1]),
            LineToLine(lineC, line, output[2]),
            LineToLine(lineD, line, output[3])
        ];

        for (var i = 0; i < 4; i++)
        {
            if (result[i]) { out.push(output[i]); }
        }
    }

    return out;
}
Checks for intersection between the Line and a Rectangle shape,
and returns the intersection points as a Point object array.

@function Phaser.Geom.Intersects.GetLineToRectangle
@since 3.0.0

@param {Phaser.Geom.Line} line - The Line to check for intersection.
@param {(Phaser.Geom.Rectangle|object)} rect - The Rectangle to check for intersection.
@param {array} [out] - An optional array in which to store the points of intersection.

@return {array} An array with the points of intersection if objects intersect, otherwise an empty array.