generate( builder, output ) {

		const textureProperty = this.textureNode.build( builder, 'property' );
		const level = this.levelNode === null ? '0' : this.levelNode.build( builder, 'int' );

		return builder.format( `${ builder.getMethod( 'textureDimensions' ) }( ${ textureProperty }, ${ level } )`, this.getNodeType( builder ), output );

	}
A level node which defines the requested mip.

@type {Node<int>}
@default null