function clearStyle(polygons, features) {
  const batchIds = polygons._batchIds;
  const length = batchIds.length;
  for (let i = 0; i < length; ++i) {
    const batchId = batchIds[i];
    const feature = features[batchId];

    feature.show = true;
    feature.pointSize = Cesium3DTilePointFeature.defaultPointSize;
    feature.color = Cesium3DTilePointFeature.defaultColor;
    feature.pointOutlineColor =
      Cesium3DTilePointFeature.defaultPointOutlineColor;
    feature.pointOutlineWidth =
      Cesium3DTilePointFeature.defaultPointOutlineWidth;
    feature.labelColor = Color.WHITE;
    feature.labelOutlineColor = Color.WHITE;
    feature.labelOutlineWidth = 1.0;
    feature.font = "30px sans-serif";
    feature.labelStyle = LabelStyle.FILL;
    feature.labelText = undefined;
    feature.backgroundColor = new Color(0.165, 0.165, 0.165, 0.8);
    feature.backgroundPadding = new Cartesian2(7, 5);
    feature.backgroundEnabled = false;
    feature.scaleByDistance = undefined;
    feature.translucencyByDistance = undefined;
    feature.distanceDisplayCondition = undefined;
    feature.heightOffset = 0.0;
    feature.anchorLineEnabled = false;
    feature.anchorLineColor = Color.WHITE;
    feature.image = undefined;
    feature.disableDepthTestDistance = 0.0;
    feature.horizontalOrigin = HorizontalOrigin.CENTER;
    feature.verticalOrigin = VerticalOrigin.CENTER;
    feature.labelHorizontalOrigin = HorizontalOrigin.RIGHT;
    feature.labelVerticalOrigin = VerticalOrigin.BASELINE;
  }
}
Colors the entire tile when enabled is true. The resulting color will be (batch table color * color).

@param {boolean} enabled Whether to enable debug coloring.
@param {Color} color The debug color.