function CubicBezier( t, p0, p1, p2, p3 ) {

	return CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) +
		CubicBezierP3( t, p3 );

}
Computes a point on a Cubic Bezier curve.

@param {number} t - The interpolation factor.
@param {number} p0 - The first control point.
@param {number} p1 - The second control point.
@param {number} p2 - The third control point.
@param {number} p3 - The fourth control point.
@return {number} The calculated point on a Cubic Bezier curve.