RotateAroundDistance = function (items, point, angle, distance)
{
    var x = point.x;
    var y = point.y;

    //  There's nothing to do
    if (distance === 0)
    {
        return items;
    }

    for (var i = 0; i < items.length; i++)
    {
        MathRotateAroundDistance(items[i], x, y, angle, distance);
    }

    return items;
}
Rotates an array of Game Objects around a point by the given angle and distance.

@function Phaser.Actions.RotateAroundDistance
@since 3.0.0

@generic {Phaser.GameObjects.GameObject[]} G - [items,$return]

@param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action.
@param {object} point - Any object with public `x` and `y` properties.
@param {number} angle - The angle to rotate by, in radians.
@param {number} distance - The distance from the point of rotation in pixels.

@return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action.