function PropertyAttribute(options) {
  options = options ?? Frozen.EMPTY_OBJECT;
  const propertyAttribute = options.propertyAttribute;
  const classDefinition = options.class;

  //>>includeStart('debug', pragmas.debug);
  Check.typeOf.object("options.propertyAttribute", propertyAttribute);
  Check.typeOf.object("options.class", classDefinition);
  //>>includeEnd('debug');

  const properties = {};
  if (defined(propertyAttribute.properties)) {
    for (const propertyId in propertyAttribute.properties) {
      if (propertyAttribute.properties.hasOwnProperty(propertyId)) {
        properties[propertyId] = new PropertyAttributeProperty({
          property: propertyAttribute.properties[propertyId],
          classProperty: classDefinition.properties[propertyId],
        });
      }
    }
  }

  this._name = options.name;
  this._id = options.id;
  this._class = classDefinition;
  this._properties = properties;
  this._extras = propertyAttribute.extras;
  this._extensions = propertyAttribute.extensions;
}
A property attribute; a collection of per-point properties stored as custom
vertex attributes.
<p>
See the {@link https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_structural_metadata|EXT_structural_metadata Extension}
</p>

@param {object} options Object with the following properties:
@param {string} [options.name] Optional human-readable name to describe the attribute
@param {number} [options.id] A unique id to identify the property attribute, useful for debugging. This is the array index in the property attributes array
@param {object} options.propertyAttribute The property attribute JSON, following the EXT_structural_metadata schema.
@param {MetadataClass} options.class The class that properties conform to.

@alias PropertyAttribute
@constructor

@private
@experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.