getTexture( name ) {

		let texture = this._textures[ name ];

		if ( texture === undefined ) {

			const refTexture = this.renderTarget.texture;

			texture = refTexture.clone();
			texture.name = name;

			this._textures[ name ] = texture;

			this.renderTarget.textures.push( texture );

		}

		return texture;

	}
Returns the texture for the given output name.

@param {string} name - The output name to get the texture for.
@return {Texture} The texture.