CeilTo = function (value, place, base)
{
    if (place === undefined) { place = 0; }
    if (base === undefined) { base = 10; }

    var p = Math.pow(base, -place);

    return Math.ceil(value * p) / p;
}
Ceils to some place comparative to a `base`, default is 10 for decimal place.

The `place` is represented by the power applied to `base` to get that place.

@function Phaser.Math.CeilTo
@since 3.0.0

@param {number} value - The value to round.
@param {number} [place=0] - The place to round to.
@param {number} [base=10] - The base to round in. Default is 10 for decimal.

@return {number} The rounded value.