constructor() {
        super({
            glslVersion: GLSL3,
            uniforms: {
                tMap: { value: null },
                uExposure: { value: 1 }
            },
            vertexShader,
            fragmentShader,
            blending: NoBlending,
            depthTest: false,
            depthWrite: false
        });
    }
An ACES Filmic tone mapping material with exposure parameter.