static get type() {

		return 'BloomNode';

	}
Post processing node for creating a bloom effect.
```js
const postProcessing = new THREE.PostProcessing( renderer );

const scenePass = pass( scene, camera );
const scenePassColor = scenePass.getTextureNode( 'output' );

const bloomPass = bloom( scenePassColor );

postProcessing.outputNode = scenePassColor.add( bloomPass );
```
By default, the node affects the entire image. For a selective bloom,
use the `emissive` material property to control which objects should
contribute to bloom or not. This can be achieved via MRT.
```js
const postProcessing = new THREE.PostProcessing( renderer );

const scenePass = pass( scene, camera );
scenePass.setMRT( mrt( {
	output,
	emissive
} ) );

const scenePassColor = scenePass.getTextureNode( 'output' );
const emissivePass = scenePass.getTextureNode( 'emissive' );

const bloomPass = bloom( emissivePass );
postProcessing.outputNode = scenePassColor.add( bloomPass );
```
@augments TempNode
@three_import import { bloom } from 'three/addons/tsl/display/BloomNode.js';