Parse = function (name, mapFormat, data, tileWidth, tileHeight, insertNull)
{
    var newMap;

    switch (mapFormat)
    {
        case (Formats.ARRAY_2D):
            newMap = Parse2DArray(name, data, tileWidth, tileHeight, insertNull);
            break;
        case (Formats.CSV):
            newMap = ParseCSV(name, data, tileWidth, tileHeight, insertNull);
            break;
        case (Formats.TILED_JSON):
            newMap = ParseJSONTiled(name, data, insertNull);
            break;
        case (Formats.WELTMEISTER):
            newMap = ParseWeltmeister(name, data, insertNull);
            break;
        default:
            console.warn('Unrecognized tilemap data format: ' + mapFormat);
            newMap = null;
    }

    return newMap;
}
Parses raw data of a given Tilemap format into a new MapData object. If no recognized data format
is found, returns `null`. When loading from CSV or a 2D array, you should specify the tileWidth &
tileHeight. When parsing from a map from Tiled, the tileWidth & tileHeight will be pulled from
the map data.

@function Phaser.Tilemaps.Parsers.Parse
@since 3.0.0

@param {string} name - The name of the tilemap, used to set the name on the MapData.
@param {number} mapFormat - See ../Formats.js.
@param {(number[][]|string|object)} data - 2D array, CSV string or Tiled JSON object.
@param {number} tileWidth - The width of a tile in pixels. Required for 2D array and CSV, but
ignored for Tiled JSON.
@param {number} tileHeight - The height of a tile in pixels. Required for 2D array and CSV, but
ignored for Tiled JSON.
@param {boolean} insertNull - Controls how empty tiles, tiles with an index of -1, in the map
data are handled. If `true`, empty locations will get a value of `null`. If `false`, empty
location will get a Tile object with an index of -1. If you've a large sparsely populated map and
the tile data doesn't need to change then setting this value to `true` will help with memory
consumption. However if your map is small or you need to update the tiles dynamically, then leave
the default value set.

@return {Phaser.Tilemaps.MapData} The created `MapData` object.