constructor( manager ) {

		super( manager );

		/**
		 * The texture type.
		 *
		 * @type {(UnsignedByteType|FloatType)}
		 * @default UnsignedByteType
		 */
		this.type = UnsignedByteType;

	}
Constructs a new 3DL LUT loader.

@param {LoadingManager} [manager] - The loading manager.