setAnimation( animationName ) {

		if ( animationName === this.activeAnimation || ! animationName ) return;

		if ( this.meshBody ) {

			this.meshBody.setAnimationWeight( animationName, 0 );
			this.meshBody.playAnimation( animationName );

			this.oldAnimation = this.activeAnimation;
			this.activeAnimation = animationName;

			this.blendCounter = this.transitionFrames;

		}

		if ( this.meshWeapon ) {

			this.meshWeapon.setAnimationWeight( animationName, 0 );
			this.meshWeapon.playAnimation( animationName );

		}


	}
Sets the defined animation clip as the active animation.

@param {string} animationName - The name of the animation clip.