generateTextureGrad( texture, textureProperty, uvSnippet, gradSnippet ) {

		return `textureGrad( ${ textureProperty }, ${ uvSnippet }, ${ gradSnippet[ 0 ] }, ${ gradSnippet[ 1 ] } )`;

	}
Generates the GLSL snippet for sampling/loading the given texture using explicit gradients.

@param {Texture} texture - The texture.
@param {string} textureProperty - The name of the texture uniform in the shader.
@param {string} uvSnippet - A GLSL snippet that represents texture coordinates used for sampling.
@param {Array<string>} gradSnippet - An array holding both gradient GLSL snippets.
@return {string} The GLSL snippet.