translateOnAxis( axis, distance ) {

		// translate object by distance along axis in object space
		// axis is assumed to be normalized

		_v1$4.copy( axis ).applyQuaternion( this.quaternion );

		this.position.add( _v1$4.multiplyScalar( distance ) );

		return this;

	}
Translate the 3D object by a distance along the given axis in local space.

@param {Vector3} axis - The (normalized) axis vector.
@param {number} distance - The distance in world units.
@return {Object3D} A reference to this instance.