ProcessTileSeparationX = function (body, x)
{
    if (x < 0)
    {
        body.blocked.none = false;
        body.blocked.left = true;
    }
    else if (x > 0)
    {
        body.blocked.none = false;
        body.blocked.right = true;
    }

    body.position.x -= x;
    body.updateCenter();

    if (body.bounce.x === 0)
    {
        body.velocity.x = 0;
    }
    else
    {
        body.velocity.x = -body.velocity.x * body.bounce.x;
    }
}
Internal function to process the separation of a physics body from a tile.

@function Phaser.Physics.Arcade.Tilemap.ProcessTileSeparationX
@since 3.0.0

@param {Phaser.Physics.Arcade.Body} body - The Body object to separate.
@param {number} x - The x separation amount.