constructor( mipmaps, width, height, depth, format, type ) {

		super( mipmaps, width, height, format, type );

		/**
		 * This flag can be used for type testing.
		 *
		 * @type {boolean}
		 * @readonly
		 * @default true
		 */
		this.isCompressedArrayTexture = true;

		/**
		 * The image property of a compressed texture just defines its dimensions.
		 *
		 * @name CompressedArrayTexture#image
		 * @type {{width:number,height:number,depth:number}}
		 */
		this.image.depth = depth;

		/**
		 * This defines how the texture is wrapped in the depth and corresponds to
		 * *W* in UVW mapping.
		 *
		 * @type {(RepeatWrapping|ClampToEdgeWrapping|MirroredRepeatWrapping)}
		 * @default ClampToEdgeWrapping
		 */
		this.wrapR = ClampToEdgeWrapping;

		/**
		 * A set of all layers which need to be updated in the texture.
		 *
		 * @type {Set<number>}
		 */
		this.layerUpdates = new Set();

	}
Constructs a new compressed array texture.

@param {Array<Object>} mipmaps - This array holds for all mipmaps (including the bases mip)
the data and dimensions.
@param {number} width - The width of the texture.
@param {number} height - The height of the texture.
@param {number} depth - The depth of the texture.
@param {number} [format=RGBAFormat] - The min filter value.
@param {number} [type=UnsignedByteType] - The min filter value.