constructor( geometry, material ) {

		super( geometry, material );

		this.type = 'MorphAnimMesh';

		/**
		 * The internal animation mixer.
		 *
		 * @type {AnimationMixer}
		 */
		this.mixer = new AnimationMixer( this );

		/**
		 * The current active animation action.
		 *
		 * @type {?AnimationAction}
		 * @default null
		 */
		this.activeAction = null;

	}
Constructs a new morph anim mesh.

@param {BufferGeometry} [geometry] - The mesh geometry.
@param {Material|Array<Material>} [material] - The mesh material.