SmootherStepInterpolation = function (t, min, max)
{
    return min + (max - min) * SmootherStep(t, 0, 1);
}
A Smoother Step interpolation method.

@function Phaser.Math.Interpolation.SmootherStep
@since 3.9.0
@see {@link https://en.wikipedia.org/wiki/Smoothstep#Variations}

@param {number} t - The percentage of interpolation, between 0 and 1.
@param {number} min - The minimum value, also known as the 'left edge', assumed smaller than the 'right edge'.
@param {number} max - The maximum value, also known as the 'right edge', assumed greater than the 'left edge'.

@return {number} The interpolated value.