destroyAttribute( attribute ) {

		const backend = this.backend;
		const { gl } = backend;

		if ( attribute.isInterleavedBufferAttribute ) {

			backend.delete( attribute.data );

		}

		const attributeData = backend.get( attribute );

		gl.deleteBuffer( attributeData.bufferGPU );

		backend.delete( attribute );

	}
Destroys the GPU buffer of the given buffer attribute.

@param {BufferAttribute} attribute - The buffer attribute.