__eval__ = function(script, node){
    if (!script == ""){
        // don't assemble environment if no script...
        try{
            eval(script);
        }catch(e){
            console.log('error evaluating %s', e);
        }
    }
}
@name HTMLEvents
@w3c:domlevel 2
@uri http://www.w3.org/TR/2000/REC-DOM-Level-2-Events-20001113/events.html