function QuadraticBezier( t, p0, p1, p2 ) {

	return QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) +
		QuadraticBezierP2( t, p2 );

}
Computes a point on a Quadratic Bezier curve.

@param {number} t - The interpolation factor.
@param {number} p0 - The first control point.
@param {number} p1 - The second control point.
@param {number} p2 - The third control point.
@return {number} The calculated point on a Quadratic Bezier curve.