function MeshBasicMaterial( parameters ) {

	Material.call( this );

	this.type = 'MeshBasicMaterial';

	this.color = new Color( 0xffffff ); // emissive

	this.map = null;

	this.lightMap = null;
	this.lightMapIntensity = 1.0;

	this.aoMap = null;
	this.aoMapIntensity = 1.0;

	this.specularMap = null;

	this.alphaMap = null;

	this.envMap = null;
	this.combine = MultiplyOperation;
	this.reflectivity = 1;
	this.refractionRatio = 0.98;

	this.wireframe = false;
	this.wireframeLinewidth = 1;
	this.wireframeLinecap = 'round';
	this.wireframeLinejoin = 'round';

	this.skinning = false;
	this.morphTargets = false;

	this.lights = false;

	this.setValues( parameters );

}
@author mrdoob / http://mrdoob.com/
@author alteredq / http://alteredqualia.com/

parameters = {
 color: <hex>,
 opacity: <float>,
 map: new THREE.Texture( <Image> ),

 lightMap: new THREE.Texture( <Image> ),
 lightMapIntensity: <float>

 aoMap: new THREE.Texture( <Image> ),
 aoMapIntensity: <float>

 specularMap: new THREE.Texture( <Image> ),

 alphaMap: new THREE.Texture( <Image> ),

 envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
 combine: THREE.Multiply,
 reflectivity: <float>,
 refractionRatio: <float>,

 depthTest: <bool>,
 depthWrite: <bool>,

 wireframe: <boolean>,
 wireframeLinewidth: <float>,

 skinning: <bool>,
 morphTargets: <bool>
}