function parseTexture( textureNode ) {

					var FBX_ID = textureNode.id;
					var name = textureNode.name;
					var filePath = textureNode.properties.FileName;
					var split = filePath.split( /[\\\/]/ );
					if ( split.length > 0 ) {

						var fileName = split[ split.length - 1 ];

					} else {

						var fileName = filePath;

					}
					/**
					 * @type {THREE.Texture}
					 */
					var texture = loader.textureLoader.load( resourceDirectory + '/' + fileName );
					texture.name = name;
					texture.FBX_ID = FBX_ID;

					return texture;

				}
@param {textureNode} textureNode - Node to get texture information from.
@returns {THREE.Texture}