getStorageAccess( node, shaderStage ) {

		return accessNames[ this.getNodeAccess( node, shaderStage ) ];

	}
Returns A WGSL snippet representing the storage access.

@param {StorageTextureNode|StorageBufferNode} node - The storage node.
@param {string} shaderStage - The shader stage.
@return {string} The WGSL snippet representing the storage access.