constructor (parent) {
    super(parent)
    this.threeObject.frustumCulled = false
    this.renderOrder = 99999

    this.geometry = new BufferGeometry()
    this.autoDisposeGeometry = true
    this.color = defaultColor

    this.material = createMaterial()
  }
A holographic projection cone effect. Creates a translucent mesh in a cone shape from
a single world-space source vertex to an arbitrary target shape, with animated lines
traveling from source to target.

@member {Vector3} sourceWorldPosition - The world-space position of the cone's source
@member {number[]} targetVertices - The local-space vertices describing the target shape,
        e.g. a rectangle or circle. This array is treated as immutable, so if you need to
        update the vertices then pass a new array instance.
@member {Color|number|string} color - The color of the