_flipY( textureGPU, textureDescriptorGPU, originDepth = 0 ) {

		this._getPassUtils().flipY( textureGPU, textureDescriptorGPU, originDepth );

	}
Flip the contents of the given GPU texture along its vertical axis.

@private
@param {GPUTexture} textureGPU - The GPU texture object.
@param {Object} textureDescriptorGPU - The texture descriptor.
@param {number} [originDepth=0] - The origin depth.