getPosition() {
    this.angle = MathUtil.PIx2 * Math.random();
    this.randomRadius = Math.random() * this.radius;
    this.vector.x = this.x + this.randomRadius * Math.cos(this.angle);
    this.vector.y = this.y + this.randomRadius * Math.sin(this.angle);

    return this.vector;
  }
Gets a random position within the circle.
@returns {Object} An object with x and y coordinates.