function Cyclone(angle, force, life, easing) {
      var _this;
      _this = _Behaviour.call(this, life, easing) || this;
      _this.setAngleAndForce(angle, force);
      _this.name = "Cyclone";
      return _this;
    }
@memberof! Proton#
@augments Proton.Behaviour
@constructor
@alias Proton.Cyclone

@param {Number} angle
@param {Number} force
@param {Number} [life=Infinity] 			this behaviour's life
@param {String} [easing=ease.easeLinear] 	this behaviour's easing

@property {String} name The Behaviour name