function CameraFX( o )
{
	this.enabled = true;

	/**
	* The FX Stack
	* @property fx {LS.FXStack}
	*/
	this.fx = new LS.FXStack( o ? o.fx : null );

	/**
	* The position of the camera (in local space, node space)
	* @property eye {vec3}
	* @default [0,100,100]
	*/
	this.frame = new LS.RenderFrameContext();
	this.frame.use_depth_texture = true;
	this.use_antialiasing = false;

	this.shader_material = null;

	if(o)
		this.configure(o);
}
This component allow to create basic FX
@class CameraFX
@param {Object} o object with the serialized info