FloatBetween = function (min, max)
{
    return Math.random() * (max - min) + min;
}
Generate a random floating point number between the two given bounds, minimum inclusive, maximum exclusive.

@function Phaser.Math.FloatBetween
@since 3.0.0

@param {number} min - The lower bound for the float, inclusive.
@param {number} max - The upper bound for the float exclusive.

@return {number} A random float within the given range.