intersectsBox( box ) {

		const planes = this.planes;

		for ( let i = 0; i < 6; i ++ ) {

			const plane = planes[ i ];

			// corner at max distance

			_vector$6.x = plane.normal.x > 0 ? box.max.x : box.min.x;
			_vector$6.y = plane.normal.y > 0 ? box.max.y : box.min.y;
			_vector$6.z = plane.normal.z > 0 ? box.max.z : box.min.z;

			if ( plane.distanceToPoint( _vector$6 ) < 0 ) {

				return false;

			}

		}

		return true;

	}
Returns `true` if the given bounding box is intersecting this frustum.

@param {Box3} box - The bounding box to test.
@return {boolean} Whether the bounding box is intersecting this frustum or not.