static get type() {

		return 'Object3DNode';

	}
This node can be used to access transformation related metrics of 3D objects.
Depending on the selected scope, a different metric is represented as a uniform
in the shader. The following scopes are supported:

- `POSITION`: The object's position in world space.
- `VIEW_POSITION`: The object's position in view/camera space.
- `DIRECTION`: The object's direction in world space.
- `SCALE`: The object's scale in world space.
- `WORLD_MATRIX`: The object's matrix in world space.

@augments Node