function zlaset( uplo, M, N, alpha, beta, A, strideA1, strideA2, offsetA ) {
	return base( uplo, M, N, alpha, beta, A, strideA1, strideA2, offsetA );
}
Sets the off-diagonal elements and the diagonal elements of a double-precision complex floating-point matrix to specified values.

@param {string} uplo - specifies whether to set the upper or lower triangular/trapezoidal part of matrix `A`
@param {NonNegativeInteger} M - number of rows in matrix `A`
@param {NonNegativeInteger} N - number of columns in matrix `A`
@param {Complex128} alpha - value assigned to off-diagonal elements
@param {Complex128} beta - value assigned to diagonal elements
@param {Complex128Array} A - input matrix
@param {integer} strideA1 - stride of the first dimension of `A`
@param {integer} strideA2 - stride of the second dimension of `A`
@param {NonNegativeInteger} offsetA - starting index for `A`
@returns {Complex128Array} `A`

@example
var Complex128Array = require( '@stdlib/array/complex128' );
var Complex128 = require( '@stdlib/complex/float64/ctor' );
var real = require( '@stdlib/complex/float64/real' );
var imag = require( '@stdlib/complex/float64/imag' );

var A = new Complex128Array( 5 );

var alpha = new Complex128( 1.0, 2.0 );
var beta = new Complex128( 3.0, 4.0 );

zlaset( 'all', 2, 2, alpha, beta, A, 2, 1, 1 );

var z = A.get( 1 );
// returns <Complex128>

var re = real( z );
// returns 3.0

var im = imag( z );
// returns 4.0

z = A.get( 2 );
// returns <Complex128>

re = real( z );
// returns 1.0

im = imag( z );
// returns 2.0

z = A.get( 3 );
// returns <Complex128>

re = real( z );
// returns 1.0

im = imag( z );
// returns 2.0

@example
var Complex128Array = require( '@stdlib/array/complex128' );
var Complex128 = require( '@stdlib/complex/float64/ctor' );
var real = require( '@stdlib/complex/float64/real' );
var imag = require( '@stdlib/complex/float64/imag' );

var A = new Complex128Array( 5 );

var alpha = new Complex128( 1.0, 2.0 );
var beta = new Complex128( 3.0, 4.0 );

zlaset( 'upper', 2, 2, alpha, beta, A, 2, 1, 1 );

var z = A.get( 1 );
// returns <Complex128>

var re = real( z );
// returns 3.0

var im = imag( z );
// returns 4.0

z = A.get( 2 );
// returns <Complex128>

re = real( z );
// returns 1.0

im = imag( z );
// returns 2.0

z = A.get( 3 );
// returns <Complex128>

re = real( z );
// returns 0.0

im = imag( z );
// returns 0.0

@example
var Complex128Array = require( '@stdlib/array/complex128' );
var Complex128 = require( '@stdlib/complex/float64/ctor' );

var A = new Complex128Array( 5 );

var alpha = new Complex128( 1.0, 2.0 );
var beta = new Complex128( 3.0, 4.0 );

zlaset( 'lower', 2, 2, alpha, beta, A, 2, 1, 1 );

var z = A.get( 1 );
// returns <Complex128>

var re = real( z );
// returns 3.0

var im = imag( z );
// returns 4.0

z = A.get( 2 );
// returns <Complex128>

re = real( z );
// returns 0.0

im = imag( z );
// returns 0.0

z = A.get( 3 );
// returns <Complex128>

re = real( z );
// returns 1.0

im = imag( z );
// returns 2.0