QuickSet = function (child, alignIn, position, offsetX, offsetY)
{
    return AlignInMap[position](child, alignIn, offsetX, offsetY);
}
Takes given Game Object and aligns it so that it is positioned relative to the other.
The alignment used is based on the `position` argument, which is an `ALIGN_CONST` value, such as `LEFT_CENTER` or `TOP_RIGHT`.

@function Phaser.Display.Align.In.QuickSet
@since 3.0.0

@generic {Phaser.GameObjects.GameObject} G - [child,$return]

@param {Phaser.GameObjects.GameObject} child - The Game Object that will be positioned.
@param {Phaser.GameObjects.GameObject} alignIn - The Game Object to base the alignment position on.
@param {number} position - The position to align the Game Object with. This is an align constant, such as `ALIGN_CONST.LEFT_CENTER`.
@param {number} [offsetX=0] - Optional horizontal offset from the position.
@param {number} [offsetY=0] - Optional vertical offset from the position.

@return {Phaser.GameObjects.GameObject} The Game Object that was aligned.