function PickedMetadataInfo(
  schemaId,
  className,
  propertyName,
  classProperty,
  metadataProperty,
) {
  /**
   * The optional ID of the metadata schema
   *
   * @type {string|undefined}
   */
  this.schemaId = schemaId;
  /**
   * The name of the metadata class
   *
   * @type {string}
   */
  this.className = className;
  /**
   * The name of the metadata property
   *
   * @type {string}
   */
  this.propertyName = propertyName;

  /**
   * The the `MetadataClassProperty` that is described by this
   * structure, as obtained from the `MetadataSchema`
   *
   * @type {MetadataClassProperty}
   */
  this.classProperty = classProperty;

  /**
   * The `PropertyTextureProperty` or `PropertyAttributeProperty` that
   * is described by this structure, as obtained from the property texture
   * or property attribute of the `StructuralMetadata` that matches the
   * class name and property name.
   *
   * @type {object}
   */
  this.metadataProperty = metadataProperty;
}
Information about metadata that is supposed to be picked.

This is initialized in the `Scene.pickMetadata` function, and passed to
the `FrameState`. It is used to configure the draw commands that render
the metadata values of an object into the picking frame buffer. The
raw values are read from that buffer, and are then translated back into
proper metadata values in `Picking.pickMetadata`, using the structural
information about the metadata that is stored here.

@private