setTime( time ) {

		this.time = 0; // Zero out time attribute for AnimationMixer object;
		for ( let i = 0; i < this._actions.length; i ++ ) {

			this._actions[ i ].time = 0; // Zero out time attribute for all associated AnimationAction objects.

		}

		return this.update( time ); // Update used to set exact time. Returns "this" AnimationMixer object.

	}
Sets the global mixer to a specific time and updates the animation accordingly.

This is useful when you need to jump to an exact time in an animation. The
input parameter will be scaled by {@link AnimationMixer#timeScale}

@param {number} time - The time to set in seconds.
@return {AnimationMixer} A reference to thi animation mixer.