constructor( parameters ) {

    		super();

    		this.type = 'MeshDepthMaterial';

    		this.depthPacking = BasicDepthPacking;

    		this.map = null;

    		this.alphaMap = null;

    		this.displacementMap = null;
    		this.displacementScale = 1;
    		this.displacementBias = 0;

    		this.wireframe = false;
    		this.wireframeLinewidth = 1;

    		this.fog = false;

    		this.setValues( parameters );

    	}
parameters = {

 opacity: <float>,

 map: new THREE.Texture( <Image> ),

 alphaMap: new THREE.Texture( <Image> ),

 displacementMap: new THREE.Texture( <Image> ),
 displacementScale: <float>,
 displacementBias: <float>,

 wireframe: <boolean>,
 wireframeLinewidth: <float>
}