async zoomToPoint(deltaY, atPoint = { x: 0.5, y: 0.5 }) {
    const { x = 0.5, y = 0.5 } = atPoint;

    I.scrollPageToTop();

    const stageBBox = await I.grabElementBoundingRect(this._stageSelector);

    I.clickAt(stageBBox.x + stageBBox.width * x, stageBBox.y + stageBBox.height * y); // click to focus the canvas

    I.pressKeyDown("CommandOrControl");
    I.mouseWheel({ deltaY });
    I.pressKeyUp("CommandOrControl");
  }
Zooms in the Audio Waveform by using the mouse wheel at the given relative position.
@param {number} deltaY
@param {Object} [atPoint] - Point where the wheel action will be called
@param {number} [atPoint.x=0.5] - relative X coordinate
@param {number} [atPoint.y=0.5] - relative Y coordinate
@returns {Promise<void>}

@example
// zoom in
await AtAudioView.zoomToPoint(-100, { x: .01 });
// zoom out
await AtAudioView.zoomToPoint(100);