ScoreForUnitSummon = function (summonedCard, targetPosition) {
  let score = 0;

  score += ScoreForUnit(summonedCard);
  // console.log("1 ScoreForUnitSummon = " + score)

  score += (ScoreForCardAtTargetPosition(summonedCard, targetPosition) / 5); // softened to not override value of unit, especially eg. 1/1
  // console.log("2 ScoreForUnitSummon = " + score)

  return score;
}
Returns the score for summoning a unit.
@param {Unit} unit
@returns {Number}
@static
@public