generateTextureBias( texture, textureProperty, uvSnippet, biasSnippet ) {

		return `texture( ${ textureProperty }, ${ uvSnippet }, ${ biasSnippet } )`;

	}
Generates the GLSL snippet when sampling textures with a bias to the mip level.

@param {Texture} texture - The texture.
@param {string} textureProperty - The name of the texture uniform in the shader.
@param {string} uvSnippet - A GLSL snippet that represents texture coordinates used for sampling.
@param {string} biasSnippet - A GLSL snippet that represents the bias to apply to the mip level before sampling.
@return {string} The GLSL snippet.