SetMagnitude = function (point, magnitude)
{
    if (point.x !== 0 || point.y !== 0)
    {
        var m = GetMagnitude(point);

        point.x /= m;
        point.y /= m;
    }

    point.x *= magnitude;
    point.y *= magnitude;

    return point;
}
Changes the magnitude (length) of a two-dimensional vector without changing its direction.

@function Phaser.Geom.Point.SetMagnitude
@since 3.0.0

@generic {Phaser.Geom.Point} O - [point,$return]

@param {Phaser.Geom.Point} point - The Point to treat as the end point of the vector.
@param {number} magnitude - The new magnitude of the vector.

@return {Phaser.Geom.Point} The modified Point.