function ouyaNormalizeFn(value, axis, button) {
	if (value > 0) {
		if (button === this.GAMEPAD.BUTTONS.L2) {
			// L2 is wonky; seems like the deadzone is around 20000
			// (That's over 15% of the total range!)
			value = Math.max(0, value - 20000) / 111070;
		} else {
			// Normalize [1..65536] => [0.0..0.5]
			value = (value - 1) / 131070;
		}
	} else {
		// Normalize [-65536..-1] => [0.5..1.0]
		value = (65536 + value) / 131070 + 0.5;
	}

	return value;
}
Normalize axis values for OUYA
@ignore