function debounce(func, wait, options) {
  var lastArgs,
      lastThis,
      maxWait,
      result,
      timerId,
      lastCallTime,
      lastInvokeTime = 0,
      leading = false,
      maxing = false,
      trailing = true;

  if (typeof func != 'function') {
    throw new TypeError(FUNC_ERROR_TEXT);
  }
  wait = toNumber(wait) || 0;
  if (isObject(options)) {
    leading = !!options.leading;
    maxing = 'maxWait' in options;
    maxWait = maxing ? nativeMax(toNumber(options.maxWait) || 0, wait) : maxWait;
    trailing = 'trailing' in options ? !!options.trailing : trailing;
  }

  function invokeFunc(time) {
    var args = lastArgs,
        thisArg = lastThis;

    lastArgs = lastThis = undefined;
    lastInvokeTime = time;
    result = func.apply(thisArg, args);
    return result;
  }

  function leadingEdge(time) {
    // Reset any `maxWait` timer.
    lastInvokeTime = time;
    // Start the timer for the trailing edge.
    timerId = setTimeout(timerExpired, wait);
    // Invoke the leading edge.
    return leading ? invokeFunc(time) : result;
  }

  function remainingWait(time) {
    var timeSinceLastCall = time - lastCallTime,
        timeSinceLastInvoke = time - lastInvokeTime,
        result = wait - timeSinceLastCall;

    return maxing ? nativeMin(result, maxWait - timeSinceLastInvoke) : result;
  }

  function shouldInvoke(time) {
    var timeSinceLastCall = time - lastCallTime,
        timeSinceLastInvoke = time - lastInvokeTime;

    // Either this is the first call, activity has stopped and we're at the
    // trailing edge, the system time has gone backwards and we're treating
    // it as the trailing edge, or we've hit the `maxWait` limit.
    return (lastCallTime === undefined || (timeSinceLastCall >= wait) ||
      (timeSinceLastCall < 0) || (maxing && timeSinceLastInvoke >= maxWait));
  }

  function timerExpired() {
    var time = now();
    if (shouldInvoke(time)) {
      return trailingEdge(time);
    }
    // Restart the timer.
    timerId = setTimeout(timerExpired, remainingWait(time));
  }

  function trailingEdge(time) {
    timerId = undefined;

    // Only invoke if we have `lastArgs` which means `func` has been
    // debounced at least once.
    if (trailing && lastArgs) {
      return invokeFunc(time);
    }
    lastArgs = lastThis = undefined;
    return result;
  }

  function cancel() {
    if (timerId !== undefined) {
      clearTimeout(timerId);
    }
    lastInvokeTime = 0;
    lastArgs = lastCallTime = lastThis = timerId = undefined;
  }

  function flush() {
    return timerId === undefined ? result : trailingEdge(now());
  }

  function debounced() {
    var time = now(),
        isInvoking = shouldInvoke(time);

    lastArgs = arguments;
    lastThis = this;
    lastCallTime = time;

    if (isInvoking) {
      if (timerId === undefined) {
        return leadingEdge(lastCallTime);
      }
      if (maxing) {
        // Handle invocations in a tight loop.
        timerId = setTimeout(timerExpired, wait);
        return invokeFunc(lastCallTime);
      }
    }
    if (timerId === undefined) {
      timerId = setTimeout(timerExpired, wait);
    }
    return result;
  }
  debounced.cancel = cancel;
  debounced.flush = flush;
  return debounced;
}
Creates a debounced function that delays invoking `func` until after `wait`
milliseconds have elapsed since the last time the debounced function was
invoked. The debounced function comes with a `cancel` method to cancel
delayed `func` invocations and a `flush` method to immediately invoke them.
Provide `options` to indicate whether `func` should be invoked on the
leading and/or trailing edge of the `wait` timeout. The `func` is invoked
with the last arguments provided to the debounced function. Subsequent
calls to the debounced function return the result of the last `func`
invocation.

**Note:** If `leading` and `trailing` options are `true`, `func` is
invoked on the trailing edge of the timeout only if the debounced function
is invoked more than once during the `wait` timeout.

If `wait` is `0` and `leading` is `false`, `func` invocation is deferred
until to the next tick, similar to `setTimeout` with a timeout of `0`.

See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)
for details over the differences between `_.debounce` and `_.throttle`.

@static
@memberOf _
@since 0.1.0
@category Function
@param {Function} func The function to debounce.
@param {number} [wait=0] The number of milliseconds to delay.
@param {Object} [options={}] The options object.
@param {boolean} [options.leading=false]
 Specify invoking on the leading edge of the timeout.
@param {number} [options.maxWait]
 The maximum time `func` is allowed to be delayed before it's invoked.
@param {boolean} [options.trailing=true]
 Specify invoking on the trailing edge of the timeout.
@returns {Function} Returns the new debounced function.
@example

// Avoid costly calculations while the window size is in flux.
jQuery(window).on('resize', _.debounce(calculateLayout, 150));

// Invoke `sendMail` when clicked, debouncing subsequent calls.
jQuery(element).on('click', _.debounce(sendMail, 300, {
  'leading': true,
  'trailing': false
}));

// Ensure `batchLog` is invoked once after 1 second of debounced calls.
var debounced = _.debounce(batchLog, 250, { 'maxWait': 1000 });
var source = new EventSource('/stream');
jQuery(source).on('message', debounced);

// Cancel the trailing debounced invocation.
jQuery(window).on('popstate', debounced.cancel);