static get type() {

		return 'RangeNode';

	}
`RangeNode` generates random instanced attribute data in a defined range.
An exemplary use case for this utility node is to generate random per-instance
colors:
```js
const material = new MeshBasicNodeMaterial();
material.colorNode = range( new Color( 0x000000 ), new Color( 0xFFFFFF ) );
const mesh = new InstancedMesh( geometry, material, count );
```
@augments Node