function PlaySkeletalAnimation(o)
{
	this.enabled = true;
	this.animation = "";
	this.playback_speed = 1.0;

	this._skeleton = new LS.Skeleton();

	/**
	* how to play the animation, options are:
    *   PlaySkeletalAnimation.LOOP
	*	PlaySkeletalAnimation.PINGPONG
	*	PlaySkeletalAnimation.ONCE
	*	PlaySkeletalAnimation.PAUSED
	* @property mode {Number}
	*/
	this.mode = PlaySkeletalAnimation.LOOP;
	this.playing = true;
	this.current_time = 0;
	this.range = null;
	this.interpolate = true;

	if(o)
		this.configure(o);
}
Reads animation from a LS.SkeletalAnimation resource and applies the properties to the SkinDeformer in this node
@class PlaySkeletalAnimation
@namespace LS.Components
@constructor
@param {String} object to configure from