function PropertyMixer( binding, typeName, valueSize ) {

		this.binding = binding;
		this.valueSize = valueSize;

		var bufferType = Float64Array,
			mixFunction;

		switch ( typeName ) {

			case 'quaternion':
				mixFunction = this._slerp;
				break;

			case 'string':
			case 'bool':
				bufferType = Array;
				mixFunction = this._select;
				break;

			default:
				mixFunction = this._lerp;

		}

		this.buffer = new bufferType( valueSize * 4 );
		// layout: [ incoming | accu0 | accu1 | orig ]
		//
		// interpolators can use .buffer as their .result
		// the data then goes to 'incoming'
		//
		// 'accu0' and 'accu1' are used frame-interleaved for
		// the cumulative result and are compared to detect
		// changes
		//
		// 'orig' stores the original state of the property

		this._mixBufferRegion = mixFunction;

		this.cumulativeWeight = 0;

		this.useCount = 0;
		this.referenceCount = 0;

	}
Buffered scene graph property that allows weighted accumulation.


@author Ben Houston / http://clara.io/
@author David Sarno / http://lighthaus.us/
@author tschw