RotateAround = function (items, point, angle)
{
    var x = point.x;
    var y = point.y;

    for (var i = 0; i < items.length; i++)
    {
        var item = items[i];

        RotateAroundDistance(item, x, y, angle, Math.max(1, DistanceBetween(item.x, item.y, x, y)));
    }

    return items;
}
Rotates each item around the given point by the given angle.

@function Phaser.Actions.RotateAround
@since 3.0.0
@see Phaser.Math.RotateAroundDistance

@generic {Phaser.GameObjects.GameObject[]} G - [items,$return]

@param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action.
@param {object} point - Any object with public `x` and `y` properties.
@param {number} angle - The angle to rotate by, in radians.

@return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action.