get matchStats() {
        const kills = this.getIndexedProps("m_iMatchStats_Kills");
        const damage = this.getIndexedProps("m_iMatchStats_Damage");
        const equipmentValue = this.getIndexedProps("m_iMatchStats_EquipmentValue");
        const moneySaved = this.getIndexedProps("m_iMatchStats_MoneySaved");
        const killReward = this.getIndexedProps("m_iMatchStats_KillReward");
        const liveTime = this.getIndexedProps("m_iMatchStats_LiveTime");
        const deaths = this.getIndexedProps("m_iMatchStats_Deaths");
        const assists = this.getIndexedProps("m_iMatchStats_Assists");
        const headShotKills = this.getIndexedProps("m_iMatchStats_HeadShotKills");
        const objective = this.getIndexedProps("m_iMatchStats_Objective");
        const rounds = new Array();
        for (let roundIdx = 0; roundIdx < kills.length; ++roundIdx) {
            rounds.push({
                kills: kills[roundIdx],
                damage: damage[roundIdx],
                equipmentValue: equipmentValue[roundIdx],
                moneySaved: moneySaved[roundIdx],
                killReward: killReward[roundIdx],
                liveTime: liveTime[roundIdx],
                deaths: deaths[roundIdx],
                assists: assists[roundIdx],
                headShotKills: headShotKills[roundIdx],
                objective: objective[roundIdx]
            });
        }
        return rounds;
    }
@returns Object representing the player's performance per round