static get type() {

		return 'MathNode';

	}
This node represents a variety of mathematical methods available in shaders.
They are divided into three categories:

- Methods with one input like `sin`, `cos` or `normalize`.
- Methods with two inputs like `dot`, `cross` or `pow`.
- Methods with three inputs like `mix`, `clamp` or `smoothstep`.

@augments TempNode