intersectsSphere( sphere ) {

		// Find the point on the AABB closest to the sphere center.
		this.clampPoint( sphere.center, _vector$b );

		// If that point is inside the sphere, the AABB and sphere intersect.
		return _vector$b.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius );

	}
Returns `true` if the given bounding sphere intersects with this bounding box.

@param {Sphere} sphere - The bounding sphere to test.
@return {boolean} Whether the given bounding sphere intersects with this bounding box.