constructor() {
        super({
            glslVersion: GLSL3,
            uniforms: {
                tMap: { value: null },
                uAngle: { value: 0 },
                uAmount: { value: 0.005 }
            },
            vertexShader,
            fragmentShader,
            blending: NoBlending,
            depthTest: false,
            depthWrite: false
        });
    }
An RGB shift pass material with angle and amount parameters.