constructor( mesh, physics ) {

			super();
			this.root = mesh;
			this.physics = physics;
			this.matrix.copy( mesh.matrixWorld );
			this.matrixAutoUpdate = false;
			this.materials = [];
			this.materials.push( new THREE.MeshBasicMaterial( {
				color: new THREE.Color( 0xff8888 ),
				wireframe: true,
				depthTest: false,
				depthWrite: false,
				opacity: 0.25,
				transparent: true
			} ) );
			this.materials.push( new THREE.MeshBasicMaterial( {
				color: new THREE.Color( 0x88ff88 ),
				wireframe: true,
				depthTest: false,
				depthWrite: false,
				opacity: 0.25,
				transparent: true
			} ) );
			this.materials.push( new THREE.MeshBasicMaterial( {
				color: new THREE.Color( 0x8888ff ),
				wireframe: true,
				depthTest: false,
				depthWrite: false,
				opacity: 0.25,
				transparent: true
			} ) );

			this._init();

		}
Visualize Rigid bodies

@param {THREE.SkinnedMesh} mesh
@param {Physics} physics