_changeValueWithInputKeyEvent(event) {
    const { keyCode, target } = event;

    if ([keyCodes.ARROW_UP, keyCodes.ARROW_DOWN].indexOf(keyCode) < 0) {
      return;
    }

    let value = Number(target.value);

    value = this._valueUpDownForKeyEvent(value, keyCode);

    const unChanged = value < this._min || value > this._max;

    if (!unChanged) {
      const clampValue = clamp(value, this._min, this.max);
      this.value = clampValue;
      this.fire('change', clampValue, false);
    }
  }
change angle event
@param {object} event - key event
@private