RoundTo = function (value, place, base)
{
    if (place === undefined) { place = 0; }
    if (base === undefined) { base = 10; }

    var p = Math.pow(base, -place);

    return Math.round(value * p) / p;
}
Round a value to the given precision.

For example:

```javascript
RoundTo(123.456, 0) = 123
RoundTo(123.456, 1) = 120
RoundTo(123.456, 2) = 100
```

To round the decimal, i.e. to round to precision, pass in a negative `place`:

```javascript
RoundTo(123.456789, 0) = 123
RoundTo(123.456789, -1) = 123.5
RoundTo(123.456789, -2) = 123.46
RoundTo(123.456789, -3) = 123.457
```

@function Phaser.Math.RoundTo
@since 3.0.0

@param {number} value - The value to round.
@param {number} [place=0] - The place to round to. Positive to round the units, negative to round the decimal.
@param {number} [base=10] - The base to round in. Default is 10 for decimal.

@return {number} The rounded value.