constructor( positionNode, rotationNode ) {

		super();

		/**
		 * The position node.
		 *
		 * @type {Node}
		 */
		this.positionNode = positionNode;

		/**
		 *  Represents the rotation that is applied to the position node.
		 *  Depending on whether the position data are 2D or 3D, the rotation is expressed a single float value or an Euler value.
		 *
		 * @type {Node}
		 */
		this.rotationNode = rotationNode;

	}
Constructs a new rotate node.

@param {Node} positionNode - The position node.
@param {Node} rotationNode - Represents the rotation that is applied to the position node. Depending
on whether the position data are 2D or 3D, the rotation is expressed a single float value or an Euler value.