function DotScreenPass() {
	    var _this;

	    var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};

	    classCallCheck(this, DotScreenPass);

	    _this = possibleConstructorReturn(this, getPrototypeOf$2(DotScreenPass).call(this, "DotScreenPass"));
	    _this.material = new DotScreenMaterial(options);
	    return _this;
	  }
Constructs a new dot screen pass.

@param {Object} [options] - The options.
@param {Boolean} [options.average=false] - Whether the shader should output a colour average (black and white).
@param {Number} [options.angle=1.57] - The angle of the pattern.
@param {Number} [options.scale=1.0] - The scale of the overall effect.
@param {Number} [options.intensity=1.0] - The intensity of the effect.