PlaceOnRectangle = function (items, rect, shift)
{
    if (shift === undefined) { shift = 0; }

    var points = MarchingAnts(rect, false, items.length);

    if (shift > 0)
    {
        RotateLeft(points, shift);
    }
    else if (shift < 0)
    {
        RotateRight(points, Math.abs(shift));
    }

    for (var i = 0; i < items.length; i++)
    {
        items[i].x = points[i].x;
        items[i].y = points[i].y;
    }

    return items;
}
Takes an array of Game Objects and positions them on evenly spaced points around the perimeter of a Rectangle.

Placement starts from the top-left of the rectangle, and proceeds in a clockwise direction.
If the `shift` parameter is given you can offset where placement begins.

@function Phaser.Actions.PlaceOnRectangle
@since 3.0.0

@generic {Phaser.GameObjects.GameObject[]} G - [items,$return]

@param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action.
@param {Phaser.Geom.Rectangle} rect - The Rectangle to position the Game Objects on.
@param {number} [shift=0] - An optional positional offset.

@return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action.