function BruteForceAABB(targets) {
    this._volumes = [];
    this._entityRegistry = {};
    for (var i = 0; i < targets.length; i++) {
        this.add(targets[i]);
    }
}
O(n^2) comparisons with an AABB check for a midphase. Likely to be more performant
that the BruteForce when the bodies have many vertices. Only feasible for a small number of bodies.

@class BruteForAABB
@param {Particles[]} targets The bodies to track.