function clearStyle(polygons, features) {
  polygons._updatingAllCommands = true;

  const batchIds = polygons._batchIds;
  let length = batchIds.length;
  let i;

  for (i = 0; i < length; ++i) {
    const batchId = batchIds[i];
    const feature = features[batchId];

    feature.show = true;
    feature.color = Color.WHITE;
  }

  const batchedIndices = polygons._batchedIndices;
  length = batchedIndices.length;

  for (i = 0; i < length; ++i) {
    batchedIndices[i].color = Color.clone(Color.WHITE);
  }

  polygons._updatingAllCommands = false;
  polygons._batchDirty = true;
}
Colors the entire tile when enabled is true. The resulting color will be (mesh batch table color * color).

@param {boolean} enabled Whether to enable debug coloring.
@param {Color} color The debug color.