function RectAreaLightHelper( light, color ) {

		Object3D.call( this );

		this.light = light;
		this.light.updateMatrixWorld();

		this.matrix = light.matrixWorld;
		this.matrixAutoUpdate = false;

		this.color = color;

		var material = new LineBasicMaterial( { fog: false } );

		var geometry = new BufferGeometry();

		geometry.addAttribute( 'position', new BufferAttribute( new Float32Array( 5 * 3 ), 3 ) );

		this.line = new Line( geometry, material );
		this.add( this.line );


		this.update();

	}
@author abelnation / http://github.com/abelnation
@author Mugen87 / http://github.com/Mugen87
@author WestLangley / http://github.com/WestLangley