loadTexture = function ( i ) {

			loader.load( array[ i ], function ( image ) {

				texture.images[ i ] = image;

				loaded += 1;

				if ( loaded === 6 ) {

					texture.needsUpdate = true;

					if ( onLoad ) onLoad( texture );

				}

			}, undefined, onError );

		}
@author alteredq / http://alteredqualia.com/
@author mrdoob / http://mrdoob.com/
@author Daosheng Mu / https://github.com/DaoshengMu/