Decompose = function (triangle, out)
{
    if (out === undefined) { out = []; }

    out.push({ x: triangle.x1, y: triangle.y1 });
    out.push({ x: triangle.x2, y: triangle.y2 });
    out.push({ x: triangle.x3, y: triangle.y3 });

    return out;
}
Decomposes a Triangle into an array of its points.

@function Phaser.Geom.Triangle.Decompose
@since 3.0.0

@param {Phaser.Geom.Triangle} triangle - The Triangle to decompose.
@param {array} [out] - An array to store the points into.

@return {array} The provided `out` array, or a new array if none was provided, with three objects with `x` and `y` properties representing each point of the Triangle appended to it.