createShaderAsync(finfo, code) {
	        return __awaiter(this, void 0, void 0, function* () {
	            return yield this.createShadeInternal(finfo, code, true);
	        });
	    }
Create a PackedFunc that runs the given shader asynchrously
via createComputePipelineAsync

@param info The function information already parsed as a record.
@param code The shader data(in WGSL)
@returns The shader