function matchingChunk(maxAngle, flatCoordinates, offset, end, stride) {
  let chunkStart = offset;
  let chunkEnd = offset;
  let chunkM = 0;
  let m = 0;
  let start = offset;
  let acos, i, m12, m23, x1, y1, x12, y12, x23, y23;
  for (i = offset; i < end; i += stride) {
    const x2 = flatCoordinates[i];
    const y2 = flatCoordinates[i + 1];
    if (x1 !== undefined) {
      x23 = x2 - x1;
      y23 = y2 - y1;
      m23 = Math.sqrt(x23 * x23 + y23 * y23);
      if (x12 !== undefined) {
        m += m12;
        acos = Math.acos((x12 * x23 + y12 * y23) / (m12 * m23));
        if (acos > maxAngle) {
          if (m > chunkM) {
            chunkM = m;
            chunkStart = start;
            chunkEnd = i;
          }
          m = 0;
          start = i - stride;
        }
      }
      m12 = m23;
      x12 = x23;
      y12 = y23;
    }
    x1 = x2;
    y1 = y2;
  }
  m += m23;
  return m > chunkM ? [start, i] : [chunkStart, chunkEnd];
}
@param {number} maxAngle Maximum acceptable angle delta between segments.
@param {Array<number>} flatCoordinates Flat coordinates.
@param {number} offset Offset.
@param {number} end End.
@param {number} stride Stride.
@return {Array<number>} Start and end of the first suitable chunk of the
given `flatCoordinates`.