static get type() {

		return 'GTAONode';

	}
Post processing node for applying Ground Truth Ambient Occlusion (GTAO) to a scene.
```js
const postProcessing = new THREE.PostProcessing( renderer );

const scenePass = pass( scene, camera );
scenePass.setMRT( mrt( {
	output: output,
	normal: normalView
} ) );

const scenePassColor = scenePass.getTextureNode( 'output' );
const scenePassNormal = scenePass.getTextureNode( 'normal' );
const scenePassDepth = scenePass.getTextureNode( 'depth' );

const aoPass = ao( scenePassDepth, scenePassNormal, camera );

postProcessing.outputNod = aoPass.getTextureNode().mul( scenePassColor );
```

Reference: {@link https://www.activision.com/cdn/research/Practical_Real_Time_Strategies_for_Accurate_Indirect_Occlusion_NEW%20VERSION_COLOR.pdf}.

@augments TempNode
@three_import import { ao } from 'three/addons/tsl/display/GTAONode.js';