getAbsolutePosition() {
		if (typeof this._absPos === "undefined") {
			this._absPos = vector2dPool.get();
		}
		// XXX Cache me or something
		this._absPos.set(this.pos.x, this.pos.y);
		if (
			typeof this.ancestor !== "undefined" &&
			typeof this.ancestor.getAbsolutePosition === "function" &&
			this.floating !== true
		) {
			this._absPos.add(this.ancestor.getAbsolutePosition());
		}
		return this._absPos;
	}
return the renderable absolute position in the game world
@returns {Vector2d}