_renderOutput( renderTarget ) {

		const quad = this._quad;

		if ( this._nodes.hasOutputChange( renderTarget.texture ) ) {

			quad.material.fragmentNode = this._nodes.getOutputNode( renderTarget.texture );
			quad.material.needsUpdate = true;

		}

		// a clear operation clears the intermediate renderTarget texture, but should not update the screen canvas.

		const currentAutoClear = this.autoClear;
		const currentXR = this.xr.enabled;

		this.autoClear = false;
		this.xr.enabled = false;

		this._renderScene( quad, quad.camera, false );

		this.autoClear = currentAutoClear;
		this.xr.enabled = currentXR;


	}
The output pass performs tone mapping and color space conversion.

@private
@param {RenderTarget} renderTarget - The current render target.