getPropertyName( node, shaderStage = this.shaderStage ) {

		if ( node.isNodeUniform && node.node.isTextureNode !== true && node.node.isBufferNode !== true ) {

			return shaderStage.charAt( 0 ) + '_' + node.name;

		}

		return super.getPropertyName( node, shaderStage );

	}
Returns a GLSL snippet that represents the property name of the given node.

@param {Node} node - The node.
@param {string} [shaderStage=this.shaderStage] - The shader stage this code snippet is generated for.
@return {string} The property name.