HSVColorWheel = function (s, v)
{
    if (s === undefined) { s = 1; }
    if (v === undefined) { v = 1; }

    var colors = [];

    for (var c = 0; c <= 359; c++)
    {
        colors.push(HSVToRGB(c / 359, s, v));
    }

    return colors;
}
Generates an HSV color wheel which is an array of 360 Color objects, for each step of the wheel.

@function Phaser.Display.Color.HSVColorWheel
@since 3.0.0

@param {number} [s=1] - The saturation, in the range 0 - 1.
@param {number} [v=1] - The value, in the range 0 - 1.

@return {Phaser.Types.Display.ColorObject[]} An array containing 360 ColorObject elements, where each element contains a Color object corresponding to the color at that point in the HSV color wheel.