_setWorldPosition() {
        // dimensions and positions of our plane in the document and clip spaces
        // don't forget translations in webgl space are referring to the center of our plane and canvas
        const planeCenter = {
            x: (this._boundingRect.document.width / 2) + this._boundingRect.document.left,
            y: (this._boundingRect.document.height / 2) + this._boundingRect.document.top,
        };

        const containerCenter = {
            x: (this.renderer._boundingRect.width / 2) + this.renderer._boundingRect.left,
            y: (this.renderer._boundingRect.height / 2) + this.renderer._boundingRect.top,
        };

        this._boundingRect.world.top = ((containerCenter.y - planeCenter.y) / this.renderer._boundingRect.height) * this._boundingRect.world.ratios.height;
        this._boundingRect.world.left = ((planeCenter.x - containerCenter.x) / this.renderer._boundingRect.width) * this._boundingRect.world.ratios.width;
    }
Set our plane position relative to clip spaces
*