function Filter(vertexSrc, fragmentSrc, uniforms) {
        var _this = this;
        var program = Program.from(vertexSrc || Filter.defaultVertexSrc, fragmentSrc || Filter.defaultFragmentSrc);
        _this = _super.call(this, program, uniforms) || this;
        _this.padding = 0;
        _this.resolution = _pixi_settings__WEBPACK_IMPORTED_MODULE_0__.settings.FILTER_RESOLUTION;
        _this.multisample = _pixi_settings__WEBPACK_IMPORTED_MODULE_0__.settings.FILTER_MULTISAMPLE;
        _this.enabled = true;
        _this.autoFit = true;
        _this.state = new State();
        return _this;
    }
@param vertexSrc - The source of the vertex shader.
@param fragmentSrc - The source of the fragment shader.
@param uniforms - Custom uniforms to use to augment the built-in ones.