constructor( parameters ) {

    		super();

    		this.defines = { 'TOON': '' };

    		this.type = 'MeshToonMaterial';

    		this.color = new Color( 0xffffff );

    		this.map = null;
    		this.gradientMap = null;

    		this.lightMap = null;
    		this.lightMapIntensity = 1.0;

    		this.aoMap = null;
    		this.aoMapIntensity = 1.0;

    		this.emissive = new Color( 0x000000 );
    		this.emissiveIntensity = 1.0;
    		this.emissiveMap = null;

    		this.bumpMap = null;
    		this.bumpScale = 1;

    		this.normalMap = null;
    		this.normalMapType = TangentSpaceNormalMap;
    		this.normalScale = new Vector2( 1, 1 );

    		this.displacementMap = null;
    		this.displacementScale = 1;
    		this.displacementBias = 0;

    		this.alphaMap = null;

    		this.wireframe = false;
    		this.wireframeLinewidth = 1;
    		this.wireframeLinecap = 'round';
    		this.wireframeLinejoin = 'round';

    		this.setValues( parameters );

    	}
parameters = {
 color: <hex>,

 map: new THREE.Texture( <Image> ),
 gradientMap: new THREE.Texture( <Image> ),

 lightMap: new THREE.Texture( <Image> ),
 lightMapIntensity: <float>

 aoMap: new THREE.Texture( <Image> ),
 aoMapIntensity: <float>

 emissive: <hex>,
 emissiveIntensity: <float>
 emissiveMap: new THREE.Texture( <Image> ),

 bumpMap: new THREE.Texture( <Image> ),
 bumpScale: <float>,

 normalMap: new THREE.Texture( <Image> ),
 normalMapType: THREE.TangentSpaceNormalMap,
 normalScale: <Vector2>,

 displacementMap: new THREE.Texture( <Image> ),
 displacementScale: <float>,
 displacementBias: <float>,

 alphaMap: new THREE.Texture( <Image> ),

 wireframe: <boolean>,
 wireframeLinewidth: <float>,

}