flowNode( node ) {

		const output = node.getNodeType( this );

		const flowData = this.flowChildNode( node, output );

		this.flowsData.set( node, flowData );

		return flowData;

	}
Executes the node flow based on a root node to generate the final shader code.

@param {Node} node - The node to execute.
@return {Object} The code flow.