function DataTexture2DArray( data, width, height, depth ) {

	Texture.call( this, null );

	this.image = { data: data, width: width, height: height, depth: depth };

	this.magFilter = NearestFilter;
	this.minFilter = NearestFilter;

	this.wrapR = ClampToEdgeWrapping;

	this.generateMipmaps = false;
	this.flipY = false;

}
@author Takahiro https://github.com/takahirox