onResetEvent() {
		const barHeight = 8;

		// set a background color
		game.world.backgroundColor.parseCSS("#202020");

		// progress bar
		game.world.addChild(
			new ProgressBar(0, renderer.height / 2, renderer.width, barHeight),
			1,
		);

		// load the melonJS logo
		load({ name: "melonjs_logo", type: "image", src: logo_url }, () => {
			// melonJS logo
			game.world.addChild(
				new Sprite(renderer.width / 2, renderer.height / 2, {
					image: "melonjs_logo",
					framewidth: 256,
					frameheight: 256,
				}),
				2,
			);
		});
	}
call when the loader is resetted
@ignore