showSpawned() {
    this.setSpawned(true);
    this.updateOwnerSprites();
    if (!CONFIG.SHOW_PRISMATIC_ONLY_ON_INSPECT && this.sdkCard != null && !(this.sdkCard instanceof SDK.Tile) && SDK.Cards.getIsPrismaticCardId(this.sdkCard.getId())) {
      this.showPrismatic();
    }
    this.showBaseState();
    return 0.0;
  }
Shows unit as spawned and in base state. Do not use when spawning a new unit.
@returns {Number} duration of show