function renderCamera(index, x, y, w, h)
			{
				renderer.setViewport(x, y, w, h);
				renderer.setScissor(x, y, w, h);
				renderer.clear(true, true, true);

				cameras[index].updateMatrixWorld();
				cameras[index].render(renderer, self.scene);
			}
Render all the editor scenes to the canvas using the renderer.

Draws the attached scene/object after that it renders the helpers and tool scenes, the overlay orientation cube and then the camera previews.

@method render