function TextGeometry( text, parameters ) {

	Geometry.call( this );

	this.type = 'TextGeometry';

	this.parameters = {
		text: text,
		parameters: parameters
	};

	this.fromBufferGeometry( new TextBufferGeometry( text, parameters ) );
	this.mergeVertices();

}
@author zz85 / http://www.lab4games.net/zz85/blog
@author alteredq / http://alteredqualia.com/

Text = 3D Text

parameters = {
 font: <THREE.Font>, // font

 size: <float>, // size of the text
 height: <float>, // thickness to extrude text
 curveSegments: <int>, // number of points on the curves

 bevelEnabled: <bool>, // turn on bevel
 bevelThickness: <float>, // how deep into text bevel goes
 bevelSize: <float>, // how far from text outline (including bevelOffset) is bevel
 bevelOffset: <float> // how far from text outline does bevel start
}