function MeshBasicMaterial( parameters ) {

        Material.call( this );

        this.type = 'MeshBasicMaterial';

        this.color = new Color( 0xffffff ); // emissive

        this.map = null;

        this.lightMap = null;
        this.lightMapIntensity = 1.0;

        this.aoMap = null;
        this.aoMapIntensity = 1.0;

        this.specularMap = null;

        this.alphaMap = null;

        this.envMap = null;
        this.combine = MultiplyOperation;
        this.reflectivity = 1;
        this.refractionRatio = 0.98;

        this.wireframe = false;
        this.wireframeLinewidth = 1;
        this.wireframeLinecap = 'round';
        this.wireframeLinejoin = 'round';

        this.skinning = false;
        this.morphTargets = false;

        this.lights = false;

        this.setValues( parameters );

    }
@author mrdoob / http://mrdoob.com/
@author alteredq / http://alteredqualia.com/

parameters = {
 color: <hex>,
 opacity: <float>,
 map: new THREE.Texture( <Image> ),

 lightMap: new THREE.Texture( <Image> ),
 lightMapIntensity: <float>

 aoMap: new THREE.Texture( <Image> ),
 aoMapIntensity: <float>

 specularMap: new THREE.Texture( <Image> ),

 alphaMap: new THREE.Texture( <Image> ),

 envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
 combine: THREE.Multiply,
 reflectivity: <float>,
 refractionRatio: <float>,

 depthTest: <bool>,
 depthWrite: <bool>,

 wireframe: <boolean>,
 wireframeLinewidth: <float>,

 skinning: <bool>,
 morphTargets: <bool>
}