static isWebGL2Available() {

		try {

			const canvas = document.createElement( 'canvas' );
			return !! ( window.WebGL2RenderingContext && canvas.getContext( 'webgl2' ) );

		} catch ( e ) {

			return false;

		}

	}
Returns `true` if WebGL 2 is available.

@return {boolean} Whether WebGL 2 is available or not.