dragAudioElement(x, shiftX, shouldRelease = true) {
    I.scrollPageToTop();
    I.moveMouse(this._stageBbox.x + x, this._stageBbox.y + this._stageBbox.height / 2);
    I.pressMouseDown();
    I.moveMouse(this._stageBbox.x + x + shiftX, this._stageBbox.y + this._stageBbox.height / 2, 3);
    if (shouldRelease === false) return;
    I.pressMouseUp();
    I.waitTicks(3);
  }
Mousedown - mousemove - mouseup drawing on the AudioView. Works in couple of lookForStage.
@example
await AtAudioView.lookForStage();
AtAudioView.dragAudioElement(50, 200);
@param x {number}
@param shiftX {number}