function fromRotationTranslation$1(out, q, t) {
    var ax = t[0] * 0.5,
        ay = t[1] * 0.5,
        az = t[2] * 0.5,
        bx = q[0],
        by = q[1],
        bz = q[2],
        bw = q[3];
    out[0] = bx;
    out[1] = by;
    out[2] = bz;
    out[3] = bw;
    out[4] = ax * bw + ay * bz - az * by;
    out[5] = ay * bw + az * bx - ax * bz;
    out[6] = az * bw + ax * by - ay * bx;
    out[7] = -ax * bx - ay * by - az * bz;
    return out;
  }
Creates a dual quat from a quaternion and a translation

@param {quat2} dual quaternion receiving operation result
@param {quat} q quaternion
@param {vec3} t tranlation vector
@returns {quat2} dual quaternion receiving operation result
@function