constructor( attributeData, dualBuffer ) {

		this.buffers = [ attributeData.bufferGPU, dualBuffer ];
		this.type = attributeData.type;
		this.bufferType = attributeData.bufferType;
		this.pbo = attributeData.pbo;
		this.byteLength = attributeData.byteLength;
		this.bytesPerElement = attributeData.BYTES_PER_ELEMENT;
		this.version = attributeData.version;
		this.isInteger = attributeData.isInteger;
		this.activeBufferIndex = 0;
		this.baseId = attributeData.id;

	}
This module is internally used in context of compute shaders.
This type of shader is not natively supported in WebGL 2 and
thus implemented via Transform Feedback. `DualAttributeData`
manages the related data.

@private