generateTextureLevel( texture, textureProperty, uvSnippet, levelSnippet ) {

		return `textureLod( ${ textureProperty }, ${ uvSnippet }, ${ levelSnippet } )`;

	}
Generates the GLSL snippet when sampling textures with explicit mip level.

@param {Texture} texture - The texture.
@param {string} textureProperty - The name of the texture uniform in the shader.
@param {string} uvSnippet - A GLSL snippet that represents texture coordinates used for sampling.
@param {string} levelSnippet - A GLSL snippet that represents the mip level, with level 0 containing a full size version of the texture.
@return {string} The GLSL snippet.