resetStateByOwner() {
    if (this.sdkCard != null && this.entitySprite != null) {
      if (this.sdkCard.isOwnedByPlayer2()) {
        if (!this.getIsMoving()) {
          this.entitySprite.setFlippedX(true);
        }
      } else if (!this.getIsMoving()) {
        this.entitySprite.setFlippedX(false);
      }
    }
  }
Resets the node depending on which player owns it.