async processObjectsAsync( objects ) {

		const scene = new Scene();
		scene.name = 'AuxScene';

		for ( let i = 0; i < objects.length; i ++ ) {

			// We push directly to children instead of calling `add` to prevent
			// modify the .parent and break its original scene and hierarchy
			scene.children.push( objects[ i ] );

		}

		await this.processSceneAsync( scene );

	}
Creates a Scene to hold a list of objects and parse it
@param {Array<THREE.Object3D>} objects List of objects to process