function SkinnedMesh(geometry, material)
{
	TSkinnedMesh.call(this, geometry, material);

	this.name = "skinned";

	this.receiveShadow = true;
	this.castShadow = true;

	this.skeleton = null;
}
SkinnedMesh is a Mesh that has a Skeleton attached.

A skeleton contains bones that are used to animate the vertices of the geometry.

Based on SkinnedMesh documentation for the object can be found at https:// threejs.org/docs/index.html#Reference/Objects/SkinnedMesh

@class SkinnedMesh
@module Meshes
@param {Geometry} geometry Geometry used by this mesh
@param {Material} material Material used to shade the superficie of the geometry
@extends {SkinnedMesh}