intersectsBox( box ) {

		// using 4 splitting planes to rule out intersections

		return box.max.x >= this.min.x && box.min.x <= this.max.x &&
			box.max.y >= this.min.y && box.min.y <= this.max.y;

	}
Returns `true` if the given bounding box intersects with this bounding box.

@param {Box2} box - The bounding box to test.
@return {boolean} Whether the given bounding box intersects with this bounding box.