constructor( passNode, texture ) {

		super( texture );

		/**
		 * A reference to the pass node.
		 *
		 * @type {PassNode}
		 */
		this.passNode = passNode;

		this.setUpdateMatrix( false );

	}
Constructs a new pass texture node.

@param {PassNode} passNode - The pass node.
@param {Texture} texture - The output texture.