function ColorEdgesMaterial() {
	    var texelSize = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : new Vector2();

	    classCallCheck(this, ColorEdgesMaterial);

	    return possibleConstructorReturn(this, getPrototypeOf$2(ColorEdgesMaterial).call(this, {
	      type: "ColorEdgesMaterial",
	      defines: {
	        EDGE_THRESHOLD: "0.1"
	      },
	      uniforms: {
	        tDiffuse: new Uniform(null),
	        texelSize: new Uniform(texelSize)
	      },
	      fragmentShader: fragment$2,
	      vertexShader: vertex$2,
	      depthWrite: false,
	      depthTest: false
	    }));
	  }
Constructs a new color edges material.

@param {Vector2} [texelSize] - The absolute screen texel size.