PlayPropsConfig = function () {
// Public Properties
		/**
		 * How to interrupt any currently playing instances of audio with the same source,
		 * if the maximum number of instances of the sound are already playing. Values are defined as
		 * <code>INTERRUPT_TYPE</code> constants on the Sound class, with the default defined by
		 * {{#crossLink "Sound/defaultInterruptBehavior:property"}}{{/crossLink}}.
		 * @property interrupt
		 * @type {string}
		 * @default null
		 */
		this.interrupt = null;

		/**
		 * The amount of time to delay the start of audio playback, in milliseconds.
		 * @property delay
		 * @type {Number}
		 * @default null
		 */
		this.delay = null;

		/**
		 * The offset from the start of the audio to begin playback, in milliseconds.
		 * @property offset
		 * @type {number}
		 * @default null
		 */
		this.offset = null;

		/**
		 * How many times the audio loops when it reaches the end of playback. The default is 0 (no
		 * loops), and -1 can be used for infinite playback.
		 * @property loop
		 * @type {number}
		 * @default null
		 */
		this.loop = null;

		/**
		 * The volume of the sound, between 0 and 1. Note that the master volume is applied
		 * against the individual volume.
		 * @property volume
		 * @type {number}
		 * @default null
		 */
		this.volume = null;

		/**
		 * The left-right pan of the sound (if supported), between -1 (left) and 1 (right).
		 * @property pan
		 * @type {number}
		 * @default null
		 */
		this.pan = null;

		/**
		 * Used to create an audio sprite (with duration), the initial offset to start playback and loop from, in milliseconds.
		 * @property startTime
		 * @type {number}
		 * @default null
		 */
		this.startTime = null;

		/**
		 * Used to create an audio sprite (with startTime), the amount of time to play the clip for, in milliseconds.
		 * @property duration
		 * @type {number}
		 * @default null
		 */
		this.duration = null;
	}
A class to store the optional play properties passed in {{#crossLink "Sound/play"}}{{/crossLink}} and
{{#crossLink "AbstractSoundInstance/play"}}{{/crossLink}} calls.

Optional Play Properties Include:
<ul>
<li>interrupt - How to interrupt any currently playing instances of audio with the same source,
if the maximum number of instances of the sound are already playing. Values are defined as <code>INTERRUPT_TYPE</code>
constants on the Sound class, with the default defined by {{#crossLink "Sound/defaultInterruptBehavior:property"}}{{/crossLink}}.</li>
<li>delay - The amount of time to delay the start of audio playback, in milliseconds.</li>
<li>offset - The offset from the start of the audio to begin playback, in milliseconds.</li>
<li>loop - How many times the audio loops when it reaches the end of playback. The default is 0 (no
loops), and -1 can be used for infinite playback.</li>
<li>volume - The volume of the sound, between 0 and 1. Note that the master volume is applied
against the individual volume.</li>
<li>pan - The left-right pan of the sound (if supported), between -1 (left) and 1 (right).</li>
<li>startTime - To create an audio sprite (with duration), the initial offset to start playback and loop from, in milliseconds.</li>
<li>duration - To create an audio sprite (with startTime), the amount of time to play the clip for, in milliseconds.</li>
</ul>

<h4>Example</h4>

	var props = new createjs.PlayPropsConfig().set({interrupt: createjs.Sound.INTERRUPT_ANY, loop: -1, volume: 0.5})
	createjs.Sound.play("mySound", props);
	// OR
	mySoundInstance.play(props);

@class PlayPropsConfig
@constructor
@since 0.6.1