intersectBoxObject( boxObject ) {

		const pointerPosition = this.getPointerPosition();
		if ( pointerPosition ) {

			const indexSphere = new Sphere( pointerPosition, TOUCH_RADIUS );
			const box = new Box3().setFromObject( boxObject );
			return indexSphere.intersectsBox( box );

		} else {

			return false;

		}

	}
Returns `true` if the current pointer position (the index finger tip) intersections
with the given box object.

 @param {Mesh} boxObject - The box object.
@return {boolean} Whether an intersection was found or not.