function MaskPass(scene, camera) {
	    var _this;

	    classCallCheck(this, MaskPass);

	    _this = possibleConstructorReturn(this, getPrototypeOf$2(MaskPass).call(this, "MaskPass", scene, camera, null));
	    _this.needsSwap = false;
	    /**
	     * Inverse flag.
	     *
	     * @type {Boolean}
	     */

	    _this.inverse = false;
	    /**
	     * Stencil buffer clear flag.
	     *
	     * @type {Boolean}
	     */

	    _this.clearStencil = true;
	    return _this;
	  }
Constructs a new mask pass.

@param {Scene} scene - The scene to render.
@param {Camera} camera - The camera to use.