setDataForCurrentFaceWithPattern2 = function (face, v) {
                //Get the indices of triangles for each polygon
                getTriangles(face, v);
                for (var k = 0; k < triangles.length; k++) {
                    //triangle[k] = "1/1"
                    //Split the data for getting position and uv
                    var point = triangles[k].split("/"); // ["1", "1"]
                    //Set position indice
                    var indicePositionFromObj = parseInt(point[0]) - 1;
                    //Set uv indice
                    var indiceUvsFromObj = parseInt(point[1]) - 1;
                    setData(indicePositionFromObj, indiceUvsFromObj, 0, //Default value for normals
                    positions[indicePositionFromObj], //Get the values for each element
                    uvs[indiceUvsFromObj], BABYLON.Vector3.Up() //Default value for normals
                    );
                }
                //Reset variable for the next line
                triangles = [];
            }
Create triangles and push the data for each polygon for the pattern 2
In this pattern we get vertice positions and uvsu
@param face
@param v