getWorldScale( target ) {

		this.updateWorldMatrix( true, false );

		this.matrixWorld.decompose( _position$3, _quaternion$2, target );

		return target;

	}
Returns a vector representing the scale of the 3D object in world space.

@param {Vector3} target - The target vector the result is stored to.
@return {Vector3} The 3D object's scale in world space.