resetPlane(htmlElement) {
        this._initTransformValues();

        // reset transformation origin relative to world space as well
        this._setWorldTransformOrigin();

        if(htmlElement !== null && !!htmlElement) {
            this.htmlElement = htmlElement;

            this.resize();
        }
        else if(!htmlElement && !this.renderer.production) {
            throwWarning(this.type + ": You are trying to reset a plane with a HTML element that does not exist. The old HTML element will be kept instead.");
        }
    }
Reset our plane transformation values and HTML element if specified (and valid)

     params :
     @htmlElement (HTML element, optional) : if provided, new HTML element to use as a reference for sizes and position syncing.
*