function processChatRoomState(state, preProcessed) {
	if (!preProcessed) {
		state = preProcessObject(state);
	}

	state.voice_allowed = !!state.voice_allowed;
	state.members_in_voice = state.members_in_voice.map(m => SteamID.fromIndividualAccountID(m));
	return state;
}
@param {object} state
@param {boolean} [preProcessed=false]
@returns {object}