constructor() {

		super();

		this.setAttribute( 'position', new Float32BufferAttribute( [ - 1, 3, 0, - 1, - 1, 0, 3, - 1, 0 ], 3 ) );
		this.setAttribute( 'uv', new Float32BufferAttribute( [ 0, 2, 0, 0, 2, 0 ], 2 ) );

	}
Frees the GPU-related resources allocated by this instance. Call this
method whenever the pass is no longer used in your app.

@abstract