lookAt(target) {
		let position;

		if (target instanceof Renderable) {
			position = target.pos;
		} else {
			position = target;
		}

		const angle = this.angleTo(position);

		this.rotate(angle);

		return this;
	}
Rotate this renderable towards the given target.
@param {Renderable|Vector2d|Vector3d} target - the renderable or position to look at
@returns {Renderable} Reference to this object for method chaining