setAnimationFPS( name, fps ) {

		const animation = this.animationsMap[ name ];

		if ( animation ) {

			animation.fps = fps;
			animation.duration = ( animation.end - animation.start ) / animation.fps;

		}

	}
Sets the FPS to the given value for the defined animation.

@param {string} name - The animation name.
@param {number} fps - The FPS to set.