Between = function (min, max)
{
    return Math.floor(Math.random() * (max - min + 1) + min);
}
Compute a random integer between the `min` and `max` values, inclusive.

@function Phaser.Math.Between
@since 3.0.0

@param {number} min - The minimum value.
@param {number} max - The maximum value.

@return {number} The random integer.