function randomUniformVariable(shape, minval, maxval, dtype, seed, name) {
	  if (name === void 0) {
	    name = 'randomUniform';
	  }

	  return new LayerVariable(randomUniform(shape, minval, maxval, dtype), dtype, name);
	}
Get a Variable with uniform distribution of values.
@param shape Shape of the tensor.
@param minval Lower bound of the uniform distribution.
@param maxval Upper bound of the uniform distribution.
@param dtype
@param seed
@param name Optional name.
@return The uniform-random Variable.