GetCenterX = function (gameObject)
{
    return gameObject.x - (gameObject.width * gameObject.originX) + (gameObject.width * 0.5);
}
Returns the center x coordinate from the bounds of the Game Object.

@function Phaser.Display.Bounds.GetCenterX
@since 3.0.0

@param {Phaser.GameObjects.GameObject} gameObject - The Game Object to get the bounds value from.

@return {number} The center x coordinate of the bounds of the Game Object.