function resizeBuffer (length) {
  if (bufferPool.length < length + bufferOffset) {
    const multiplier = length > 1024 * 1024 * 75 ? 2 : 3;
    if (bufferOffset > 1024 * 1024 * 111) {
      bufferOffset = 1024 * 1024 * 50;
    }
    bufferPool = Buffer$3.allocUnsafe(length * multiplier + bufferOffset);
    bufferOffset = 0;
    counter++;
    if (interval === null) {
      interval = setInterval(decreaseBufferPool, 50);
    }
  }
}
Check if the requested size fits in the current bufferPool.
If it does not, reset and increase the bufferPool accordingly.

@param {number} length
@returns {undefined}