_completeCompile( renderObject, pipeline ) {

		const { state, gl } = this;
		const pipelineData = this.get( pipeline );
		const { programGPU, fragmentShader, vertexShader } = pipelineData;

		if ( gl.getProgramParameter( programGPU, gl.LINK_STATUS ) === false ) {

			this._logProgramError( programGPU, fragmentShader, vertexShader );

		}

		state.useProgram( programGPU );

		// Bindings

		const bindings = renderObject.getBindings();

		this._setupBindings( bindings, programGPU );

		//

		this.set( pipeline, {
			programGPU
		} );

	}
Completes the shader program setup for the given render object.

@private
@param {RenderObject} renderObject - The render object.
@param {RenderPipeline} pipeline - The render pipeline.