updateMatrixWorld( force ) {

		super.updateMatrixWorld( force );

		if ( this.motionController ) {

			this.motionController.updateMesh();

		}

	}
Overwritten with a custom implementation. Makes sure the motion controller updates the mesh.

@param {boolean} [force=false] - When set to `true`, a recomputation of world matrices is forced even
when {@link Object3D#matrixWorldAutoUpdate} is set to `false`.