static get type() {

		return 'RTTNode';

	}
`RTTNode` takes another node and uses it with a `QuadMesh` to render into a texture (RTT).
This module is especially relevant in context of post processing where certain nodes require
texture input for their effects. With the helper function `convertToTexture()` which is based
on this module, the node system can automatically ensure texture input if required.

@augments TextureNode