GetRight = function (gameObject)
{
    return (gameObject.x + gameObject.width) - (gameObject.width * gameObject.originX);
}
Returns the right coordinate from the bounds of the Game Object.

@function Phaser.Display.Bounds.GetRight
@since 3.0.0

@param {Phaser.GameObjects.GameObject} gameObject - The Game Object to get the bounds value from.

@return {number} The right coordinate of the bounds of the Game Object.