constructor( value, uvNode = null, levelNode = null, biasNode = null ) {

		super( value, uvNode, levelNode, biasNode );

		/**
		 * This flag can be used for type testing.
		 *
		 * @type {boolean}
		 * @readonly
		 * @default true
		 */
		this.isCubeTextureNode = true;

	}
Constructs a new cube texture node.

@param {CubeTexture} value - The cube texture.
@param {?Node<vec3>} [uvNode=null] - The uv node.
@param {?Node<int>} [levelNode=null] - The level node.
@param {?Node<float>} [biasNode=null] - The bias node.