_animateInBaseState() {
    return new Promise((resolve) => {
      const rankedPlateYMovement = 20;
      const divisionMedalYMovement = 50;

      this._rankedChevronPlateSprite.setPositionY(this._rankedChevronPlateSprite.getPositionY() - rankedPlateYMovement);
      this._divisionMedalSprite.setPositionY(this._divisionMedalSprite.getPositionY() - divisionMedalYMovement);

      this._currentRankLabel.setScale(0.8);
      this._seasonHeaderLabel.setScale(0.8);
      this._rankHeaderStaticLabel.setScale(0.8);
      this._currentDivisionLabel.setScale(0.8);

      this.runAction(cc.sequence(
        // Show the plate
        cc.targetedAction(this._rankedChevronPlateSprite, cc.spawn(
          cc.fadeIn(CONFIG.ANIMATE_MEDIUM_DURATION),
          cc.moveBy(CONFIG.ANIMATE_MEDIUM_DURATION, 0, rankedPlateYMovement).easing(cc.easeExponentialOut()),
        )),
        // show the division medal
        cc.targetedAction(this._divisionMedalSprite, cc.spawn(
          cc.fadeIn(CONFIG.ANIMATE_MEDIUM_DURATION),
          cc.moveBy(CONFIG.ANIMATE_MEDIUM_DURATION, 0, divisionMedalYMovement).easing(cc.easeExponentialOut()),
        )),
        // Show the rank labels
        cc.spawn(
          cc.targetedAction(this._currentRankLabel, cc.spawn(
            cc.fadeIn(CONFIG.ANIMATE_MEDIUM_DURATION),
            cc.scaleTo(CONFIG.ANIMATE_MEDIUM_DURATION, 1.0).easing(cc.easeBackOut()),
          )),
          cc.targetedAction(this._rankHeaderStaticLabel, cc.spawn(
            cc.fadeIn(CONFIG.ANIMATE_MEDIUM_DURATION),
            cc.scaleTo(CONFIG.ANIMATE_MEDIUM_DURATION, 1.0).easing(cc.easeBackOut()),
          )),
          cc.targetedAction(this._seasonHeaderLabel, cc.spawn(
            cc.fadeIn(CONFIG.ANIMATE_MEDIUM_DURATION),
            cc.scaleTo(CONFIG.ANIMATE_MEDIUM_DURATION, 1.0).easing(cc.easeBackOut()),
          )),
          cc.targetedAction(this._currentDivisionLabel, cc.spawn(
            cc.fadeIn(CONFIG.ANIMATE_MEDIUM_DURATION),
            cc.scaleTo(CONFIG.ANIMATE_MEDIUM_DURATION, 1.0).easing(cc.easeBackOut()),
          )),
          cc.callFunc(() => {
            resolve();
          }),
        ),
      ));
    });
  }
Animates in a the base graphics of the screen
@private
@return {Promise} A promise which resolves when animation is complete