executeScenario = async (_sceneEl, scenario) => {
        const sceneEl = _sceneEl;
        sceneEl.resetInteractionState();
        sceneEl.touched = scenario.el.touched;
        sceneEl.dirty = scenario.el.dirty;
        sceneEl.prefilled = scenario.el.prefilled;
        sceneEl.submitted = scenario.el.submitted;

        await sceneEl.updateComplete;
        await sceneEl.feedbackComplete;
        expect(sceneEl.showsFeedbackFor).to.deep.equal(scenario.wantedShowsFeedbackFor);
      }
@param {LionField} _sceneEl
@param {{ index?: number; el: any; wantedShowsFeedbackFor: any; }} scenario