static init() {

		RectAreaLightTexturesLib.init();

		const { LTC_FLOAT_1, LTC_FLOAT_2, LTC_HALF_1, LTC_HALF_2 } = RectAreaLightTexturesLib;

		// data textures

		UniformsLib.LTC_FLOAT_1 = LTC_FLOAT_1;
		UniformsLib.LTC_FLOAT_2 = LTC_FLOAT_2;

		UniformsLib.LTC_HALF_1 = LTC_HALF_1;
		UniformsLib.LTC_HALF_2 = LTC_HALF_2;

	}
Inits the uniform library required when using rect area lights.