function TextGeometry( text, parameters ) {

		parameters = parameters || {};

		var font = parameters.font;

		if ( ( font && font.isFont ) === false ) {

			console.error( 'THREE.TextGeometry: font parameter is not an instance of THREE.Font.' );
			return new Geometry();

		}

		var shapes = font.generateShapes( text, parameters.size, parameters.curveSegments );

		// translate parameters to ExtrudeGeometry API

		parameters.amount = parameters.height !== undefined ? parameters.height : 50;

		// defaults

		if ( parameters.bevelThickness === undefined ) parameters.bevelThickness = 10;
		if ( parameters.bevelSize === undefined ) parameters.bevelSize = 8;
		if ( parameters.bevelEnabled === undefined ) parameters.bevelEnabled = false;

		ExtrudeGeometry.call( this, shapes, parameters );

		this.type = 'TextGeometry';

	}
@author zz85 / http://www.lab4games.net/zz85/blog
@author alteredq / http://alteredqualia.com/

Text = 3D Text

parameters = {
 font: <THREE.Font>, // font

 size: <float>, // size of the text
 height: <float>, // thickness to extrude text
 curveSegments: <int>, // number of points on the curves

 bevelEnabled: <bool>, // turn on bevel
 bevelThickness: <float>, // how deep into text bevel goes
 bevelSize: <float> // how far from text outline is bevel
}