isUnfilterable( texture ) {

		return this.getComponentTypeFromTexture( texture ) !== 'float' ||
			( ! this.isAvailable( 'float32Filterable' ) && texture.isDataTexture === true && texture.type === FloatType ) ||
			( this.isSampleCompare( texture ) === false && texture.minFilter === NearestFilter && texture.magFilter === NearestFilter ) ||
			this.renderer.backend.utils.getTextureSampleData( texture ).primarySamples > 1;

	}
Returns `true` if the given texture is unfilterable.

@param {Texture} texture - The texture.
@return {boolean} Whether the given texture is unfilterable or not.