setMouseScreenUpPosition(screenLocation) {
    if (screenLocation != null) {
      this.mouseScreenUpPosition = cc.p(screenLocation.x, screenLocation.y);
      this.mouseGlobalScaleInvertedScreenUpPosition = UtilsEngine.transformPositionFromGlobalScale(this.mouseScreenUpPosition);
      this.mouseBoardUpPosition = UtilsEngine.transformTileMapToBoardIndex(this.mouseGlobalScaleInvertedScreenUpPosition);
      this.mouseBoardUnroundedUpPosition = UtilsEngine.transformTileMapToBoard(this.mouseGlobalScaleInvertedScreenUpPosition);
      this.mouseDown = false;
      this.mouseDragging = false;
    }
  }
Sets mouse screen up position, board up index position, and board up position.
@param {Vec2} screenLocation