raycast( raycaster, intersects ) {

		const levels = this.levels;

		if ( levels.length > 0 ) {

			_v1$2.setFromMatrixPosition( this.matrixWorld );

			const distance = raycaster.ray.origin.distanceTo( _v1$2 );

			this.getObjectForDistance( distance ).raycast( raycaster, intersects );

		}

	}
Computes intersection points between a casted ray and this LOD.

@param {Raycaster} raycaster - The raycaster.
@param {Array<Object>} intersects - The target array that holds the intersection points.