setAnimation( clipName ) {

		if ( this.meshBody ) {

			if ( this.meshBody.activeAction ) {

				this.meshBody.activeAction.stop();
				this.meshBody.activeAction = null;

			}

			const action = this.mixer.clipAction( clipName, this.meshBody );

			if ( action ) {

				this.meshBody.activeAction = action.play();

			}

		}

		this.activeClipName = clipName;

		this.syncWeaponAnimation();

	}
Sets the defined animation clip as the active animation.

@param {string} clipName - The name of the animation clip.