init( renderer, depthData, renderState ) {

		if ( this.texture === null ) {

			const texture = new Texture();

			const texProps = renderer.properties.get( texture );
			texProps.__webglTexture = depthData.texture;

			if ( ( depthData.depthNear !== renderState.depthNear ) || ( depthData.depthFar !== renderState.depthFar ) ) {

				this.depthNear = depthData.depthNear;
				this.depthFar = depthData.depthFar;

			}

			this.texture = texture;

		}

	}
Inits the depth sensing module

@param {WebGLRenderer} renderer - The renderer.
@param {XRWebGLDepthInformation} depthData - The XR depth data.
@param {XRRenderState} renderState - The XR render state.