iterContents = function( func )
		{
			var contents = me._.contents,
				stop = false;

			for ( var i in contents )
			{
				for ( var j in contents[i] )
				{
					stop = func.call( this, contents[i][j] );
					if ( stop )
						return;
				}
			}
		}
This is the base class for runtime dialog objects. An instance of this
class represents a single named dialog for a single editor instance.
@param {Object} editor The editor which created the dialog.
@param {String} dialogName The dialog's registered name.
@constructor
@example
var dialogObj = new CKEDITOR.dialog( editor, 'smiley' );