getCurrentDepthStencilFormat( renderContext ) {

		let format;

		if ( renderContext.depthTexture !== null ) {

			format = this.getTextureFormatGPU( renderContext.depthTexture );

		} else if ( renderContext.depth && renderContext.stencil ) {

			format = GPUTextureFormat.Depth24PlusStencil8;

		} else if ( renderContext.depth ) {

			format = GPUTextureFormat.Depth24Plus;

		}

		return format;

	}
Returns the depth/stencil GPU format for the given render context.

@param {RenderContext} renderContext - The render context.
@return {string} The depth/stencil GPU texture format.