setBufferAndRun = function () {
                    if (_this._isReadyToPlay) {
                        clonedSound._audioBuffer = _this.getAudioBuffer();
                        clonedSound._isReadyToPlay = true;
                        if (clonedSound.autoplay) {
                            clonedSound.play();
                        }
                    }
                    else {
                        window.setTimeout(setBufferAndRun, 300);
                    }
                }
Stop the sound
@param time (optional) Stop the sound after X seconds. Stop immediately (0) by default.