update( object, count, instanceCount ) {

		this.render.drawCalls ++;

		if ( object.isMesh || object.isSprite ) {

			this.render.triangles += instanceCount * ( count / 3 );

		} else if ( object.isPoints ) {

			this.render.points += instanceCount * count;

		} else if ( object.isLineSegments ) {

			this.render.lines += instanceCount * ( count / 2 );

		} else if ( object.isLine ) {

			this.render.lines += instanceCount * ( count - 1 );

		} else {

			console.error( 'THREE.WebGPUInfo: Unknown object type.' );

		}

	}
This method should be executed per draw call and updates the corresponding metrics.

@param {Object3D} object - The 3D object that is going to be rendered.
@param {number} count - The vertex or index count.
@param {number} instanceCount - The instance count.