setSize( width, height ) {

		this.width = width;
		this.height = height;

		const effectiveWidth = width * this.pixelRatio;
		const effectiveHeight = height * this.pixelRatio;

		this.renderTarget.setSize( effectiveWidth, effectiveHeight );

		this.textureNeedsUpdate = true;

	}
Sets the size of the internal render target

@param {number} width - The width to set.
@param {number} height - The width to set.