getScopedArray( name, scope, bufferType, bufferCount ) {

		if ( this.scopedArrays.has( name ) === false ) {

			this.scopedArrays.set( name, {
				name,
				scope,
				bufferType,
				bufferCount
			} );

		}

		return name;

	}
This method should be used when a new scoped buffer is used in context of
compute shaders. It adds the array to the internal data structure which is
later used to generate the respective WGSL.

@param {string} name - The array name.
@param {string} scope - The scope.
@param {string} bufferType - The buffer type.
@param {string} bufferCount - The buffer count.
@return {string} The array name.