function minstdShuffle() {
		var s;
		var i;

		s = STATE[ SHUFFLE_STATE ];
		i = floor( TABLE_LENGTH * (s/INT32_MAX) );

		// Pull a state from the table:
		s = state[ i ];

		// Update the PRNG state:
		STATE[ SHUFFLE_STATE ] = s;

		// Replace the pulled state:
		state[ i ] = minstd();

		return s;
	}
Generates a pseudorandom integer on the interval \\( [1,2^{31}-1) \\).

@private
@returns {integer32} pseudorandom integer

@example
var v = minstd();
// returns <number>