function SpriteMaterial( parameters ) {

		Material.call( this );

		this.type = 'SpriteMaterial';

		this.color = new Color( 0xffffff );
		this.map = null;

		this.rotation = 0;

		this.fog = false;
		this.lights = false;

		this.setValues( parameters );

	}
@author alteredq / http://alteredqualia.com/

parameters = {
 color: <hex>,
 opacity: <float>,
 map: new THREE.Texture( <Image> ),

	uvOffset: new THREE.Vector2(),
	uvScale: new THREE.Vector2()
}