constructor( parameters ) {

    		super();

    		this.type = 'MeshBasicMaterial';

    		this.color = new Color( 0xffffff ); // emissive

    		this.map = null;

    		this.lightMap = null;
    		this.lightMapIntensity = 1.0;

    		this.aoMap = null;
    		this.aoMapIntensity = 1.0;

    		this.specularMap = null;

    		this.alphaMap = null;

    		this.envMap = null;
    		this.combine = MultiplyOperation;
    		this.reflectivity = 1;
    		this.refractionRatio = 0.98;

    		this.wireframe = false;
    		this.wireframeLinewidth = 1;
    		this.wireframeLinecap = 'round';
    		this.wireframeLinejoin = 'round';

    		this.setValues( parameters );

    	}
parameters = {
 color: <hex>,
 opacity: <float>,
 map: new THREE.Texture( <Image> ),

 lightMap: new THREE.Texture( <Image> ),
 lightMapIntensity: <float>

 aoMap: new THREE.Texture( <Image> ),
 aoMapIntensity: <float>

 specularMap: new THREE.Texture( <Image> ),

 alphaMap: new THREE.Texture( <Image> ),

 envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
 combine: THREE.Multiply,
 reflectivity: <float>,
 refractionRatio: <float>,

 depthTest: <bool>,
 depthWrite: <bool>,

 wireframe: <boolean>,
 wireframeLinewidth: <float>,
}