syncWeaponAnimation() {

		const clipName = this.activeClipName;

		if ( this.meshWeapon ) {

			if ( this.meshWeapon.activeAction ) {

				this.meshWeapon.activeAction.stop();
				this.meshWeapon.activeAction = null;

			}

			const action = this.mixer.clipAction( clipName, this.meshWeapon );

			if ( action ) {

				this.meshWeapon.activeAction = action.syncWith( this.meshBody.activeAction ).play();

			}

		}

	}
Synchronizes the weapon with the body animation.