GetOffsetX = function (gameObject)
{
    return gameObject.width * gameObject.originX;
}
Returns the amount the Game Object is visually offset from its x coordinate.
This is the same as `width * origin.x`.
This value will only be > 0 if `origin.x` is not equal to zero.

@function Phaser.Display.Bounds.GetOffsetX
@since 3.0.0

@param {Phaser.GameObjects.GameObject} gameObject - The Game Object to get the bounds value from.

@return {number} The horizontal offset of the Game Object.