soundLoadError = function (sound_name, onerror_cb) {
	// check the retry counter
	if (retry_counter++ > 3) {
		// something went wrong
		const errmsg = "melonJS: failed loading " + sound_name;
		if (stopOnAudioError === false) {
			// disable audio
			disable();
			// call error callback if defined
			onerror_cb?.();
			// warning
			console.log(errmsg + ", disabling audio");
		} else {
			onerror_cb?.();
			// throw an exception and stop everything !
			throw new Error(errmsg);
		}
		// else try loading again !
	} else {
		audioTracks[sound_name].load();
	}
}
event listener callback on load error
@ignore