function executeComputeCommands(scene) {
  scene.context.uniformState.updatePass(Pass.COMPUTE);

  const sunComputeCommand = scene._environmentState.sunComputeCommand;
  if (defined(sunComputeCommand)) {
    sunComputeCommand.execute(scene._computeEngine);
  }

  const commandList = scene._computeCommandList;
  for (let i = 0; i < commandList.length; ++i) {
    commandList[i].execute(scene._computeEngine);
  }
}
Execute compute commands from the scene's environment state and computeCommandList

@param {Scene} scene

@private