function setMap (texture) {
    material[shortType + 'Map'] = texture;
    material.needsUpdate = true;
    handleTextureEvents(el, texture);
  }
Updates the material's maps which give the illusion of extra geometry.

@param {string} longType - The friendly name of the map from the component e.g. ambientOcclusionMap becomes aoMap in THREE.js
@param {object} shader - A-Frame shader instance
@param {object} data