getWorldQuaternion( target ) {

		this.updateWorldMatrix( true, false );

		this.matrixWorld.decompose( _position$3, target, _scale$2 );

		return target;

	}
Returns a Quaternion representing the position of the 3D object in world space.

@param {Quaternion} target - The target Quaternion the result is stored to.
@return {Quaternion} The 3D object's rotation in world space.