applyAxisAngle( axis, angle ) {

		return this.applyQuaternion( _quaternion$4.setFromAxisAngle( axis, angle ) );

	}
Applies a rotation specified by an axis and an angle to this vector.

@param {Vector3} axis - A normalized vector representing the rotation axis.
@param {number} angle - The angle in radians.
@return {Vector3} A reference to this vector.