RectangleToRectangle = function (rectA, rectB)
{
    if (rectA.width <= 0 || rectA.height <= 0 || rectB.width <= 0 || rectB.height <= 0)
    {
        return false;
    }

    return !(rectA.right < rectB.x || rectA.bottom < rectB.y || rectA.x > rectB.right || rectA.y > rectB.bottom);
}
Checks if two Rectangles intersect.

A Rectangle intersects another Rectangle if any part of its bounds is within the other Rectangle's bounds.
As such, the two Rectangles are considered "solid".
A Rectangle with no width or no height will never intersect another Rectangle.

@function Phaser.Geom.Intersects.RectangleToRectangle
@since 3.0.0

@param {Phaser.Geom.Rectangle} rectA - The first Rectangle to check for intersection.
@param {Phaser.Geom.Rectangle} rectB - The second Rectangle to check for intersection.

@return {boolean} `true` if the two Rectangles intersect, otherwise `false`.