getTextureNode( name = 'output' ) {

		let textureNode = this._textureNodes[ name ];

		if ( textureNode === undefined ) {

			textureNode = nodeObject( new PassMultipleTextureNode( this, name ) );
			textureNode.updateTexture();
			this._textureNodes[ name ] = textureNode;

		}

		return textureNode;

	}
Returns the texture node for the given output name.

@param {string} [name='output'] - The output name to get the texture node for.
@return {TextureNode} The texture node.