function EditorFreeControls()
{
	EditorControls.call(this);

	/**
	 * Orientation of the camera.
	 *
	 * X is the horizontal orientation and Y the vertical orientation.
	 *
	 * @property orientation
	 * @type {Vector2}
	 */	 
	this.orientation = new Vector2();

	this.camera = null;

	/**
	 * Indicates if the orbit controls needed an update on the last update.
	 *
	 * The variable is reset on each update call.
	 *
	 * @property needsUpdate
	 * @type {boolean}
	 */
	this.needsUpdate = false;

	this.temp = new Vector3();

	this.reset();
	this.updateControls();
}
Free controls can be used to navigate the world in a first person like way.

The mouse can be used to look around or control the movement.

@class EditorFreeControls
@extends {EditorControls}