constructor( textureNode ) {

		super( 0 );

		/**
		 * The texture node to compute the max mip level for.
		 *
		 * @private
		 * @type {TextureNode}
		 */
		this._textureNode = textureNode;

		/**
		 * The `updateType` is set to `NodeUpdateType.FRAME` since the node updates
		 * the texture once per frame in its {@link MaxMipLevelNode#update} method.
		 *
		 * @type {string}
		 * @default 'frame'
		 */
		this.updateType = NodeUpdateType.FRAME;

	}
Constructs a new max mip level node.

@param {TextureNode} textureNode - The texture node to compute the max mip level for.