_convertAddressMode( value ) {

		let addressMode = GPUAddressMode.ClampToEdge;

		if ( value === RepeatWrapping ) {

			addressMode = GPUAddressMode.Repeat;

		} else if ( value === MirroredRepeatWrapping ) {

			addressMode = GPUAddressMode.MirrorRepeat;

		}

		return addressMode;

	}
Converts the three.js uv wrapping constants to GPU address mode constants.

@private
@param {number} value - The three.js constant defining a uv wrapping mode.
@return {string} The GPU address mode.