function GlobalInfo(o)
{
	this.createProperty( "ambient_color", GlobalInfo.DEFAULT_AMBIENT_COLOR, "color" );
	this.createProperty( "irradiance_color", [1,1,1], "color" );
	this._render_settings = null;
	this._textures = {};
	this.irradiance = null; //in SH form of float32(3*9)
	this._irradiance_final = null; 
	this._uniforms = {};

	if(o)
		this.configure(o);
}
Assigns a mesh as custom mesh and sets the geometry to CUSTOM
@method setCustomMesh
@param {GL.Mesh} mesh the mesh to use as custom mesh