ParseObject = function (tiledObject, offsetX, offsetY)
{
    if (offsetX === undefined) { offsetX = 0; }
    if (offsetY === undefined) { offsetY = 0; }

    var parsedObject = Pick(tiledObject, commonObjectProps);

    parsedObject.x += offsetX;
    parsedObject.y += offsetY;

    if (tiledObject.gid)
    {
        //  Object tiles
        var gidInfo = ParseGID(tiledObject.gid);
        parsedObject.gid = gidInfo.gid;
        parsedObject.flippedHorizontal = gidInfo.flippedHorizontal;
        parsedObject.flippedVertical = gidInfo.flippedVertical;
        parsedObject.flippedAntiDiagonal = gidInfo.flippedAntiDiagonal;
    }
    else if (tiledObject.polyline)
    {
        parsedObject.polyline = tiledObject.polyline.map(copyPoints);
    }
    else if (tiledObject.polygon)
    {
        parsedObject.polygon = tiledObject.polygon.map(copyPoints);
    }
    else if (tiledObject.ellipse)
    {
        parsedObject.ellipse = tiledObject.ellipse;
    }
    else if (tiledObject.text)
    {
        parsedObject.text = tiledObject.text;
    }
    else if (tiledObject.point)
    {
        parsedObject.point = true;
    }
    else
    {
        // Otherwise, assume it is a rectangle
        parsedObject.rectangle = true;
    }

    return parsedObject;
}
Convert a Tiled object to an internal parsed object normalising and copying properties over, while applying optional x and y offsets. The parsed object will always have the properties `id`, `name`, `type`, `rotation`, `properties`, `visible`, `x`, `y`, `width` and `height`. Other properties will be added according to the object type (such as text, polyline, gid etc.)

@function Phaser.Tilemaps.Parsers.Tiled.ParseObject
@since 3.0.0

@param {object} tiledObject - Tiled object to convert to an internal parsed object normalising and copying properties over.
@param {number} [offsetX=0] - Optional additional offset to apply to the object's x property. Defaults to 0.
@param {number} [offsetY=0] - Optional additional offset to apply to the object's y property. Defaults to 0.

@return {object} The parsed object containing properties read from the Tiled object according to it's type with x and y values updated according to the given offsets.