constructor( options = {} ) {

		super( LUTShader );

		/**
		 * The LUT as a 3D texture.
		 *
		 * @type {?Data3DTexture}
		 * @default null
		 */
		this.lut = options.lut || null;

		/**
		 * The intensity.
		 *
		 * @type {?number}
		 * @default 1
		 */
		this.intensity = 'intensity' in options ? options.intensity : 1;

	}
Constructs a LUT pass.

@param {{lut:Data3DTexture,intensity:number}} [options={}] - The pass options.