finishCompute( computeGroup ) {

		const gl = this.gl;

		this.discard = false;

		gl.disable( gl.RASTERIZER_DISCARD );

		this.prepareTimestampBuffer( computeGroup );

		if ( this._currentContext ) {

			this._setFramebuffer( this._currentContext );

		}

	}
This method is executed at the end of a compute call and
finalizes work after compute tasks.

@param {Node|Array<Node>} computeGroup - The compute node(s).