GetCircleToCircle = function (circleA, circleB, out)
{
    if (out === undefined) { out = []; }

    if (CircleToCircle(circleA, circleB))
    {
        var x0 = circleA.x;
        var y0 = circleA.y;
        var r0 = circleA.radius;

        var x1 = circleB.x;
        var y1 = circleB.y;
        var r1 = circleB.radius;

        var coefficientA, coefficientB, coefficientC, lambda, x;

        if (y0 === y1)
        {
            x = ((r1 * r1) - (r0 * r0) - (x1 * x1) + (x0 * x0)) / (2 * (x0 - x1));

            coefficientA = 1;
            coefficientB = -2 * y1;
            coefficientC = (x1 * x1) + (x * x) - (2 * x1 * x) + (y1 * y1) - (r1 * r1);

            lambda = (coefficientB * coefficientB) - (4 * coefficientA * coefficientC);

            if (lambda === 0)
            {
                out.push(new Point(x, (-coefficientB / (2 * coefficientA))));
            }
            else if (lambda > 0)
            {
                out.push(new Point(x, (-coefficientB + Math.sqrt(lambda)) / (2 * coefficientA)));
                out.push(new Point(x, (-coefficientB - Math.sqrt(lambda)) / (2 * coefficientA)));
            }
        }
        else
        {
            var v1 = (x0 - x1) / (y0 - y1);
            var n = (r1 * r1 - r0 * r0 - x1 * x1 + x0 * x0 - y1 * y1 + y0 * y0) / (2 * (y0 - y1));

            coefficientA = (v1 * v1) + 1;
            coefficientB = (2 * y0 * v1) - (2 * n * v1) - (2 * x0);
            coefficientC = (x0 * x0) + (y0 * y0) + (n * n) - (r0 * r0) - (2 * y0 * n);

            lambda = (coefficientB * coefficientB) - (4 * coefficientA * coefficientC);

            if (lambda === 0)
            {
                x = (-coefficientB / (2 * coefficientA));
                out.push(new Point(x, (n - (x * v1))));
            }
            else if (lambda > 0)
            {
                x = (-coefficientB + Math.sqrt(lambda)) / (2 * coefficientA);
                out.push(new Point(x, (n - (x * v1))));
                x = (-coefficientB - Math.sqrt(lambda)) / (2 * coefficientA);
                out.push(new Point(x, (n - (x * v1))));
            }
        }
    }

    return out;
}
Checks if two Circles intersect and returns the intersection points as a Point object array.

@function Phaser.Geom.Intersects.GetCircleToCircle
@since 3.0.0

@param {Phaser.Geom.Circle} circleA - The first Circle to check for intersection.
@param {Phaser.Geom.Circle} circleB - The second Circle to check for intersection.
@param {array} [out] - An optional array in which to store the points of intersection.

@return {array} An array with the points of intersection if objects intersect, otherwise an empty array.