function getUniforms( splineTexture ) {

	return {
		spineTexture: splineTexture,
		pathOffset: 0, // time of path curve
		pathSegment: 1, // fractional length of path
		spineOffset: 161,
		spineLength: 400,
		flow: 1, // int
	};

}
Create a new set of uniforms for describing the curve modifier.

@private
@param {DataTexture} splineTexture - Which holds the curve description.
@returns {Object} The uniforms object.