constructor( images = [], mapping = CubeReflectionMapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace ) {

		super( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace );

		/**
		 * This flag can be used for type testing.
		 *
		 * @type {boolean}
		 * @readonly
		 * @default true
		 */
		this.isCubeTexture = true;

		/**
		 * If set to `true`, the texture is flipped along the vertical axis when
		 * uploaded to the GPU.
		 *
		 * Overwritten and set to `false` by default.
		 *
		 * @type {boolean}
		 * @default false
		 */
		this.flipY = false;

	}
Constructs a new cube texture.

@param {Array<Image>} [images=[]] - An array holding a image for each side of a cube.
@param {number} [mapping=CubeReflectionMapping] - The texture mapping.
@param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value.
@param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value.
@param {number} [magFilter=LinearFilter] - The mag filter value.
@param {number} [minFilter=LinearMipmapLinearFilter] - The min filter value.
@param {number} [format=RGBAFormat] - The texture format.
@param {number} [type=UnsignedByteType] - The texture type.
@param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value.
@param {string} [colorSpace=NoColorSpace] - The color space value.