_getBlendOperation( blendEquation ) {

		let blendOperation;

		switch ( blendEquation ) {

			case AddEquation:
				blendOperation = GPUBlendOperation.Add;
				break;

			case SubtractEquation:
				blendOperation = GPUBlendOperation.Subtract;
				break;

			case ReverseSubtractEquation:
				blendOperation = GPUBlendOperation.ReverseSubtract;
				break;

			case MinEquation:
				blendOperation = GPUBlendOperation.Min;
				break;

			case MaxEquation:
				blendOperation = GPUBlendOperation.Max;
				break;

			default:
				console.error( 'THREE.WebGPUPipelineUtils: Blend equation not supported.', blendEquation );

		}

		return blendOperation;

	}
Returns the GPU blend operation which is required for the pipeline creation.

@private
@param {number} blendEquation - A three.js constant defining the blend equation.
@return {string} The GPU blend operation.