function garden(width, depth) {
  if (typeof width == 'undefined') {
    width = 10;
  }
  if (typeof depth == 'undefined') {
    depth = width;
  }
  // make sure grass is present first
  this.box(blocks.grass, width, 1, depth).up();

  // make flowers more common than long grass
  var dist = {};
  dist[blocks.rose] = 3;
  dist[blocks.dandelion] = 3;
  dist[blocks.grass_tall] = 2;
  dist[blocks.air] = 1;

  this.rand(dist, width, 1, depth, false /* don't overwrite */).down();
}
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### Drone.garden() method

places random flowers and long grass (similar to the effect of placing bonemeal on grass)

#### Parameters
width - the width of the garden
length - how far from the drone the garden extends

#### Example

To create a garden 10 blocks wide by 5 blocks long...

    garden(10,5);

![garden example](img/gardenex1.png)
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