function touchMove(jqEvent) {

      //As we use Jquery bind for events, we need to target the original event object
      //If these events are being programmatically triggered, we don't have an original event object, so use the Jq one.
      var event = jqEvent.originalEvent ? jqEvent.originalEvent : jqEvent;

      //If we are ending, cancelling, or within the threshold of 2 fingers being released, don't track anything..
      if (phase === PHASE_END || phase === PHASE_CANCEL || inMultiFingerRelease())
        return;

      var ret,
        touches = event.touches,
        evt = touches ? touches[0] : event;


      //Update the  finger data
      var currentFinger = updateFingerData(evt);
      endTime = getTimeStamp();

      if (touches) {
        fingerCount = touches.length;
      }

      if (options.hold) {
        clearTimeout(holdTimeout);
      }

      phase = PHASE_MOVE;

      //If we have 2 fingers get Touches distance as well
      if (fingerCount == 2) {

        //Keep track of the initial pinch distance, so we can calculate the diff later
        //We do this here as well as the start event, in case they start with 1 finger, and the press 2 fingers
        if (startTouchesDistance == 0) {
          //Create second finger if this is the first time...
          createFingerData(1, touches[1]);

          startTouchesDistance = endTouchesDistance = calculateTouchesDistance(fingerData[0].start, fingerData[1].start);
        } else {
          //Else just update the second finger
          updateFingerData(touches[1]);

          endTouchesDistance = calculateTouchesDistance(fingerData[0].end, fingerData[1].end);
          pinchDirection = calculatePinchDirection(fingerData[0].end, fingerData[1].end);
        }

        pinchZoom = calculatePinchZoom(startTouchesDistance, endTouchesDistance);
        pinchDistance = Math.abs(startTouchesDistance - endTouchesDistance);
      }

      if ((fingerCount === options.fingers || options.fingers === ALL_FINGERS) || !touches || hasPinches()) {

        //The overall direction of the swipe. From start to now.
        direction = calculateDirection(currentFinger.start, currentFinger.end);

        //The immediate direction of the swipe, direction between the last movement and this one.
        currentDirection = calculateDirection(currentFinger.last, currentFinger.end);

        //Check if we need to prevent default event (page scroll / pinch zoom) or not
        validateDefaultEvent(jqEvent, currentDirection);

        //Distance and duration are all off the main finger
        distance = calculateDistance(currentFinger.start, currentFinger.end);
        duration = calculateDuration();

        //Cache the maximum distance we made in this direction
        setMaxDistance(direction, distance);

        //Trigger status handler
        ret = triggerHandler(event, phase);


        //If we trigger end events when threshold are met, or trigger events when touch leaves element
        if (!options.triggerOnTouchEnd || options.triggerOnTouchLeave) {

          var inBounds = true;

          //If checking if we leave the element, run the bounds check (we can use touchleave as its not supported on webkit)
          if (options.triggerOnTouchLeave) {
            var bounds = getbounds(this);
            inBounds = isInBounds(currentFinger.end, bounds);
          }

          //Trigger end handles as we swipe if thresholds met or if we have left the element if the user has asked to check these..
          if (!options.triggerOnTouchEnd && inBounds) {
            phase = getNextPhase(PHASE_MOVE);
          }
          //We end if out of bounds here, so set current phase to END, and check if its modified
          else if (options.triggerOnTouchLeave && !inBounds) {
            phase = getNextPhase(PHASE_END);
          }

          if (phase == PHASE_CANCEL || phase == PHASE_END) {
            triggerHandler(event, phase);
          }
        }
      } else {
        phase = PHASE_CANCEL;
        triggerHandler(event, phase);
      }

      if (ret === false) {
        phase = PHASE_CANCEL;
        triggerHandler(event, phase);
      }
    }
Event handler for a touch move event.
If we change fingers during move, then cancel the event
@inner
@param {object} jqEvent The normalised jQuery event object.