function vibrance(amount) {
    gl.vibrance = gl.vibrance || new Shader(null, '\
        uniform sampler2D texture;\
        uniform float amount;\
        varying vec2 texCoord;\
        void main() {\
            vec4 color = texture2D(texture, texCoord);\
            float average = (color.r + color.g + color.b) / 3.0;\
            float mx = max(color.r, max(color.g, color.b));\
            float amt = (mx - average) * (-amount * 3.0);\
            color.rgb = mix(color.rgb, vec3(mx), amt);\
            gl_FragColor = color;\
        }\
    ');

    simpleShader.call(this, gl.vibrance, {
        amount: clamp(-1, amount, 1)
    });

    return this;
}
@filter       Vibrance
@description  Modifies the saturation of desaturated colors, leaving saturated colors unmodified.
@param amount -1 to 1 (-1 is minimum vibrance, 0 is no change, and 1 is maximum vibrance)