getComponentTypeFromTexture( texture ) {

		const type = texture.type;

		if ( texture.isDataTexture ) {

			if ( type === IntType ) return 'int';
			if ( type === UnsignedIntType ) return 'uint';

		}

		return 'float';

	}
Returns the component type of a given texture.

@param {Texture} texture - The texture.
@return {string} The component type.