drawTile(tile, frameState, x, y, w, h, gutter, transition) {
    this.updateExecutorGroup_(
      tile,
      frameState.pixelRatio,
      frameState.viewState.projection,
    );
    if (this.tileImageNeedsRender_(tile)) {
      this.renderTileImage_(tile, frameState);
    }
    super.drawTile(tile, frameState, x, y, w, h, gutter, transition);
  }
@param {import("../../VectorRenderTile.js").default} tile Tile.
@param {import("../../Map.js").FrameState} frameState Frame state.
@param {number} x Left of the tile.
@param {number} y Top of the tile.
@param {number} w Width of the tile.
@param {number} h Height of the tile.
@param {number} gutter Tile gutter.
@param {boolean} transition Apply an alpha transition.
@override