setFromQuaternion( q, order, update ) {

		_matrix$2.makeRotationFromQuaternion( q );

		return this.setFromRotationMatrix( _matrix$2, order, update );

	}
Sets the angles of this Euler instance from a normalized quaternion.

@param {Quaternion} q - A normalized Quaternion.
@param {string} [order] - A string representing the order that the rotations are applied.
@param {boolean} [update=true] - Whether the internal `onChange` callback should be executed or not.
@return {Euler} A reference to this Euler instance.