_setTextureOptions( options = {} ) {

		const values = {
			minFilter: LinearFilter,
			generateMipmaps: false,
			flipY: false,
			internalFormat: null
		};

		if ( options.mapping !== undefined ) values.mapping = options.mapping;
		if ( options.wrapS !== undefined ) values.wrapS = options.wrapS;
		if ( options.wrapT !== undefined ) values.wrapT = options.wrapT;
		if ( options.wrapR !== undefined ) values.wrapR = options.wrapR;
		if ( options.magFilter !== undefined ) values.magFilter = options.magFilter;
		if ( options.minFilter !== undefined ) values.minFilter = options.minFilter;
		if ( options.format !== undefined ) values.format = options.format;
		if ( options.type !== undefined ) values.type = options.type;
		if ( options.anisotropy !== undefined ) values.anisotropy = options.anisotropy;
		if ( options.colorSpace !== undefined ) values.colorSpace = options.colorSpace;
		if ( options.flipY !== undefined ) values.flipY = options.flipY;
		if ( options.generateMipmaps !== undefined ) values.generateMipmaps = options.generateMipmaps;
		if ( options.internalFormat !== undefined ) values.internalFormat = options.internalFormat;

		for ( let i = 0; i < this.textures.length; i ++ ) {

			const texture = this.textures[ i ];
			texture.setValues( values );

		}

	}
Whether to this target is used in multiview rendering.

@type {boolean}
@default false