constructor( manager ) {

		super( manager );

		/**
		 * Whether to vertically flip the LUT or not.
		 *
		 * Depending on the LUT's origin, the texture has green at the bottom (e.g. for Unreal)
		 * or green at the top (e.g. for Unity URP Color Lookup). If you're using lut image strips
		 * from a Unity pipeline, then set this property to `true`.
		 *
		 * @type {boolean}
		 * @default false
		 */
		this.flip = false;

	}
Constructs a new LUT loader.

@param {LoadingManager} [manager] - The loading manager.