runtimeStatsText() {
	        let info = "peak-memory=" + Math.ceil(this.peakAllocatedBytes / (1 << 20)) + " MB";
	        info += ", all-memory=" + Math.ceil(this.allAllocatedBytes / (1 << 20)) + " MB";
	        info += ", shader-submissions=" + this.shaderSubmitCounter;
	        return info;
	    }
Obtain the runtime information in readable format.