constructor( manager ) {

		super( manager );

		/**
		 * The texture type.
		 *
		 * @type {(HalfFloatType|FloatType)}
		 * @default HalfFloatType
		 */
		this.type = HalfFloatType;

		/**
		 * More information about this property at [The difference between RGBM and RGBD]{@link https://iwasbeingirony.blogspot.com/2010/06/difference-between-rgbm-and-rgbd.html}
		 *
		 * @type {(7|16)}
		 * @default 7
		 */
		this.maxRange = 7;

	}
Constructs a new RGBM loader.

@param {LoadingManager} [manager] - The loading manager.