setWireframe( wireframeEnabled ) {

		if ( wireframeEnabled ) {

			if ( this.meshBody ) this.meshBody.material = this.meshBody.materialWireframe;
			if ( this.meshWeapon ) this.meshWeapon.material = this.meshWeapon.materialWireframe;

		} else {

			if ( this.meshBody ) this.meshBody.material = this.meshBody.materialTexture;
			if ( this.meshWeapon ) this.meshWeapon.material = this.meshWeapon.materialTexture;

		}

	}
Sets the wireframe material flag.

@param {boolean} wireframeEnabled - Whether to enable wireframe rendering or not.