PlayAnimation = function (items, key, ignoreIfPlaying)
{
    for (var i = 0; i < items.length; i++)
    {
        var gameObject = items[i];

        if (gameObject.anims)
        {
            gameObject.anims.play(key, ignoreIfPlaying);
        }
    }

    return items;
}
Play an animation on all Game Objects in the array that have an Animation component.

You can pass either an animation key, or an animation configuration object for more control over the playback.

@function Phaser.Actions.PlayAnimation
@since 3.0.0

@generic {Phaser.GameObjects.GameObject[]} G - [items,$return]

@param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action.
@param {(string|Phaser.Animations.Animation|Phaser.Types.Animations.PlayAnimationConfig)} key - The string-based key of the animation to play, or an Animation instance, or a `PlayAnimationConfig` object.
@param {boolean} [ignoreIfPlaying=false] - If this animation is already playing then ignore this call.

@return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action.