function SimpleMesh(texture, vertices, uvs, indices, drawMode) {
        if (texture === void 0) { texture = _pixi_core__WEBPACK_IMPORTED_MODULE_2__.Texture.EMPTY; }
        var _this = this;
        var geometry = new _pixi_mesh__WEBPACK_IMPORTED_MODULE_0__.MeshGeometry(vertices, uvs, indices);
        geometry.getBuffer('aVertexPosition').static = false;
        var meshMaterial = new _pixi_mesh__WEBPACK_IMPORTED_MODULE_0__.MeshMaterial(texture);
        _this = _super.call(this, geometry, meshMaterial, null, drawMode) || this;
        _this.autoUpdate = true;
        return _this;
    }
@param texture - The texture to use
@param {Float32Array} [vertices] - if you want to specify the vertices
@param {Float32Array} [uvs] - if you want to specify the uvs
@param {Uint16Array} [indices] - if you want to specify the indices
@param drawMode - the drawMode, can be any of the Mesh.DRAW_MODES consts