textureStore = ( value, uvNode, storeNode ) => {

	const node = storageTexture( value, uvNode, storeNode );

	if ( storeNode !== null ) node.toStack();

	return node;

}
TODO: Explain difference to `storageTexture()`.

@tsl
@function
@param {StorageTexture} value - The storage texture.
@param {Node<vec2|vec3>} uvNode - The uv node.
@param {?Node} [storeNode=null] - The value node that should be stored in the texture.
@returns {StorageTextureNode}