QuadraticBezierInterpolation = function (t, p0, p1, p2)
{
    return P0(t, p0) + P1(t, p1) + P2(t, p2);
}
A quadratic bezier interpolation method.

@function Phaser.Math.Interpolation.QuadraticBezier
@since 3.2.0

@param {number} t - The percentage of interpolation, between 0 and 1.
@param {number} p0 - The start point.
@param {number} p1 - The control point.
@param {number} p2 - The end point.

@return {number} The interpolated value.