supereasing = function(t) {
    var t2 = t * t;
    var t3 = t * t * t;
    return 6 * t3 * t2 + -15 * t2 * t2 + 10 * t3;
  }
TODO: use CameraFlightPath ?
Initiate and start the animation to given location.
@param {number} latitude Latitude in radians.
@param {number} longitude Longitude in radians.
@param {number=} opt_altitude Altitude (otherwise unchanged).
@param {number=} opt_heading Heading (otherwise 0).
@param {number=} opt_tilt Tilt (otherwise 0).
@param {boolean=} opt_targetPosition If true, the camera is position in
                                     such a way, that the camera target is
                                     [latitude, longitude] (default false).
@param {number=} opt_duration Duration of the animation in seconds.