TileToWorldXY = function (tileX, tileY, point, camera, layer)
{
    if (!point) { point = new Vector2(0, 0); }

    point.x = TileToWorldX(tileX, camera, layer);
    point.y = TileToWorldY(tileY, camera, layer);

    return point;
}
Converts from tile XY coordinates (tile units) to world XY coordinates (pixels), factoring in the
layer's position, scale and scroll. This will return a new Vector2 object or update the given
`point` object.

@function Phaser.Tilemaps.Components.TileToWorldXY
@since 3.0.0

@param {number} tileX - The x coordinate, in tiles, not pixels.
@param {number} tileY - The y coordinate, in tiles, not pixels.
@param {Phaser.Math.Vector2} point - A Vector2 to store the coordinates in. If not given a new Vector2 is created.
@param {Phaser.Cameras.Scene2D.Camera} camera - The Camera to use when calculating the tile index from the world values.
@param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.

@return {Phaser.Math.Vector2} The XY location in world coordinates.