static get type() {

		return 'ToonOutlinePassNode';

	}
Represents a render pass for producing a toon outline effect on compatible objects.
Only 3D objects with materials of type `MeshToonMaterial` and `MeshToonNodeMaterial`
will receive the outline.

```js
const postProcessing = new PostProcessing( renderer );

const scenePass = toonOutlinePass( scene, camera );

postProcessing.outputNode = scenePass;
```
@augments PassNode