GetPoint = function (rectangle, position, out) {
    if (out === undefined) { out = new Point(); }

    if (position <= 0 || position >= 1) {
        out.x = rectangle.x;
        out.y = rectangle.y;

        return out;
    }

    var p = Perimeter(rectangle) * position;

    if (position > 0.5) {
        p -= (rectangle.width + rectangle.height);

        if (p <= rectangle.width) {
            //  Face 3
            out.x = rectangle.right - p;
            out.y = rectangle.bottom;
        }
        else {
            //  Face 4
            out.x = rectangle.x;
            out.y = rectangle.bottom - (p - rectangle.width);
        }
    }
    else if (p <= rectangle.width) {
        //  Face 1
        out.x = rectangle.x + p;
        out.y = rectangle.y;
    }
    else {
        //  Face 2
        out.x = rectangle.right;
        out.y = rectangle.y + (p - rectangle.width);
    }

    return out;
}
Position is a value between 0 and 1 where 0 = the top-left of the rectangle and 0.5 = the bottom right.

@function Phaser.Geom.Rectangle.GetPoint
@since 3.0.0

@generic {Phaser.Geom.Point} O - [out,$return]

@param {Phaser.Geom.Rectangle} rectangle - [description]
@param {number} position - [description]
@param {(Phaser.Geom.Point|object)} [out] - [description]

@return {Phaser.Geom.Point} [description]