get compile() {

		return this.compileAsync;

	}
Alias for `compileAsync()`.

@method
@param {Object3D} scene - The scene or 3D object to precompile.
@param {Camera} camera - The camera that is used to render the scene.
@param {Scene} targetScene - If the first argument is a 3D object, this parameter must represent the scene the 3D object is going to be added.
@return {function(Object3D, Camera, ?Scene): Promise|undefined} A Promise that resolves when the compile has been finished.