whenIsStatusForActiveGame() {
    if (this.getIsSubmitHand() || this.getIsTransitioningToDrawHand()) {
      // when we've submitted the starting hand or are in the process of drawing our starting hand
      // wait for draw hand to complete before switching to active game
      Logger.module('ENGINE').log('GameLayer.showActiveGame -> waiting for draw');
      return this.whenStatus(GameLayer.STATUS.DRAW_HAND);
    }
    Logger.module('ENGINE').log('GameLayer.showActiveGame -> waiting for new');
    return this.whenStatus(GameLayer.STATUS.NEW);
  }
Returns a promise for when the status is set to a status that can transition into an active game.
@returns {Promise}