ScoreForUnitRefresh = function (unit) {
  let score = 0;

  if (unit.getIsExhausted() === true) { // only include score for units that are exhausted
    score += ScoreForUnit(unit) * BOUNTY.REFRESH_PER_UNIT_SCORE;
  }
  // score += ScoreForPosition(unit, unit.getPosition());

  return score;
}
Returns the score for Refreshing to a unit.
@param {Unit} unit
@param {Number} RefreshAmount
@returns {Number}
@static
@public