enableSimplifyTransformed() {
    this.simplifyTransformed = memoizeOne((squaredTolerance, transform) => {
      if (squaredTolerance === this.squaredTolerance_) {
        return this.simplifiedGeometry_;
      }
      this.simplifiedGeometry_ = this.clone();
      if (transform) {
        this.simplifiedGeometry_.applyTransform(transform);
      }
      const simplifiedFlatCoordinates =
        this.simplifiedGeometry_.getFlatCoordinates();
      let simplifiedEnds;
      switch (this.type_) {
        case 'LineString':
          simplifiedFlatCoordinates.length = douglasPeucker(
            simplifiedFlatCoordinates,
            0,
            this.simplifiedGeometry_.flatCoordinates_.length,
            this.simplifiedGeometry_.stride_,
            squaredTolerance,
            simplifiedFlatCoordinates,
            0,
          );
          simplifiedEnds = [simplifiedFlatCoordinates.length];
          break;
        case 'MultiLineString':
          simplifiedEnds = [];
          simplifiedFlatCoordinates.length = douglasPeuckerArray(
            simplifiedFlatCoordinates,
            0,
            this.simplifiedGeometry_.ends_,
            this.simplifiedGeometry_.stride_,
            squaredTolerance,
            simplifiedFlatCoordinates,
            0,
            simplifiedEnds,
          );
          break;
        case 'Polygon':
          simplifiedEnds = [];
          simplifiedFlatCoordinates.length = quantizeArray(
            simplifiedFlatCoordinates,
            0,
            this.simplifiedGeometry_.ends_,
            this.simplifiedGeometry_.stride_,
            Math.sqrt(squaredTolerance),
            simplifiedFlatCoordinates,
            0,
            simplifiedEnds,
          );
          break;
        default:
      }
      if (simplifiedEnds) {
        this.simplifiedGeometry_ = new RenderFeature(
          this.type_,
          simplifiedFlatCoordinates,
          simplifiedEnds,
          2,
          this.properties_,
          this.id_,
        );
      }
      this.squaredTolerance_ = squaredTolerance;
      return this.simplifiedGeometry_;
    });
    return this;
  }
Add transform and resolution based geometry simplification to this instance.
@return {RenderFeature} This render feature.