getTile(x, y) {
		let tile = null;

		if (this.contains(x, y)) {
			const coord = this.getRenderer().pixelToTileCoords(
				x,
				y,
				vector2dPool.get(),
			);
			tile = this.cellAt(coord.x, coord.y);
			vector2dPool.release(coord);
		}
		return tile;
	}
Return the Tile object at the specified position
@param {number} x - X coordinate (in world/pixels coordinates)
@param {number} y - Y coordinate (in world/pixels coordinates)
@returns {Tile} corresponding tile or null if there is no defined tile at the coordinate or if outside of the layer bounds
@example
// get the TMX Map Layer called "Front layer"
let layer = me.game.world.getChildByName("Front Layer")[0];
// get the tile object corresponding to the latest pointer position
let tile = layer.getTile(me.input.pointer.x, me.input.pointer.y);