setTransform(a, b, c, d, e, f) {
		this.resetTransform();
		this.transform(a, b, c, d, e, f);
	}
Reset (overrides) the renderer transformation matrix to the
identity one, and then apply the given transformation matrix.
@param {Matrix2d|number} a - a matrix2d to transform by, or a the a component to multiply the current matrix by
@param {number} b - the b component to multiply the current matrix by
@param {number} c - the c component to multiply the current matrix by
@param {number} d - the d component to multiply the current matrix by
@param {number} e - the e component to multiply the current matrix by
@param {number} f - the f component to multiply the current matrix by