function sdsdot( N, scalar, x, strideX, offsetX, y, strideY, offsetY ) {
	var dot;
	var ix;
	var iy;
	var m;
	var i;

	dot = scalar;
	if ( N <= 0 ) {
		return f32( dot );
	}
	ix = offsetX;
	iy = offsetY;

	// Use unrolled loops if both strides are equal to `1`...
	if ( strideX === 1 && strideY === 1 ) {
		m = N % M;

		// If we have a remainder, run a clean-up loop...
		if ( m > 0 ) {
			for ( i = 0; i < m; i++ ) {
				dot += x[ ix ] * y[ iy ];
				ix += 1;
				iy += 1;
			}
		}
		if ( N < M ) {
			return f32( dot );
		}
		for ( i = m; i < N; i += M ) {
			dot += ( x[ix]*y[iy] ) + ( x[ix+1]*y[iy+1] ) + ( x[ix+2]*y[iy+2] ) + ( x[ix+3]*y[iy+3] ) + ( x[ix+4]*y[iy+4] ); // eslint-disable-line max-len
			ix += M;
			iy += M;
		}
		return f32( dot );
	}
	for ( i = 0; i < N; i++ ) {
		dot += x[ ix ] * y[ iy ];
		ix += strideX;
		iy += strideY;
	}
	return f32( dot );
}
Computes the dot product of two single-precision floating-point vectors with extended accumulation.

@param {integer} N - number of indexed elements
@param {number} scalar - scalar constant to add to dot product
@param {Float32Array} x - first input array
@param {integer} strideX - `x` stride length
@param {NonNegativeInteger} offsetX - starting index for `x`
@param {Float32Array} y - second input array
@param {integer} strideY - `y` stride length
@param {NonNegativeInteger} offsetY - starting index for `y`
@returns {number} dot product

@example
var Float32Array = require( '@stdlib/array/float32' );

var x = new Float32Array( [ 4.0, 2.0, -3.0, 5.0, -1.0 ] );
var y = new Float32Array( [ 2.0, 6.0, -1.0, -4.0, 8.0 ] );

var z = sdsdot( x.length, 0.0, x, 1, 0, y, 1, 0 );
// returns -5.0