intersectObjects( objects, recursive = true ) {

		if ( this.raycaster ) {

			return this.raycaster.intersectObjects( objects, recursive );

		}

	}
Performs an intersection test with the model's raycaster and the given objects.

@param {Array<Object3D>} objects - The 3D objects to check for intersection with the ray.
@param {boolean} [recursive=true] - If set to `true`, it also checks all descendants.
Otherwise it only checks intersection with the object.
@return {Array<Raycaster~Intersection>} An array holding the intersection points.