updateFromTexture( texture ) {

		const cubeUVSize = _generateCubeUVSize( texture.image.height );

		this._texture.value = texture;
		this._width.value = cubeUVSize.texelWidth;
		this._height.value = cubeUVSize.texelHeight;
		this._maxMip.value = cubeUVSize.maxMip;

	}
Uses the given PMREM texture to update internal values.

@param {Texture} texture - The PMREM texture.