Random = function (line, out)
{
    if (out === undefined) { out = new Point(); }

    var t = Math.random();

    out.x = line.x1 + t * (line.x2 - line.x1);
    out.y = line.y1 + t * (line.y2 - line.y1);

    return out;
}
Returns a random point on a given Line.

@function Phaser.Geom.Line.Random
@since 3.0.0

@generic {Phaser.Geom.Point} O - [out,$return]

@param {Phaser.Geom.Line} line - The Line to calculate the random Point on.
@param {(Phaser.Geom.Point|object)} [out] - An instance of a Point to be modified.

@return {(Phaser.Geom.Point|object)} A random Point on the Line.