function ddot( N, x, strideX, offsetX, y, strideY, offsetY ) {
	var dot;
	var ix;
	var iy;
	var m;
	var i;

	dot = 0.0;
	if ( N <= 0 ) {
		return dot;
	}
	ix = offsetX;
	iy = offsetY;

	// Use unrolled loops if both strides are equal to `1`...
	if ( strideX === 1 && strideY === 1 ) {
		m = N % M;

		// If we have a remainder, run a clean-up loop...
		if ( m > 0 ) {
			for ( i = 0; i < m; i++ ) {
				dot += ( x[ ix ] * y[ iy ] );
				ix += 1;
				iy += 1;
			}
		}
		if ( N < M ) {
			return dot;
		}
		for ( i = m; i < N; i += M ) {
			dot += ( x[ ix ] * y[ iy ] ) + ( x[ ix+1 ] * y[ iy+1 ] ) + ( x[ ix+2 ] * y[ iy+2 ] ) + ( x[ ix+3 ] * y[ iy+3 ] ) + ( x[ ix+4 ] * y[ iy+4 ] ); // eslint-disable-line max-len
			ix += M;
			iy += M;
		}
		return dot;
	}
	for ( i = 0; i < N; i++ ) {
		dot += x[ ix ] * y[ iy ];
		ix += strideX;
		iy += strideY;
	}
	return dot;
}
Computes the dot product of `x` and `y`.

@param {integer} N - number of indexed elements
@param {Float64Array} x - first input array
@param {integer} strideX - `x` stride length
@param {NonNegativeInteger} offsetX - starting index for `x`
@param {Float64Array} y - second input array
@param {integer} strideY - `y` stride length
@param {NonNegativeInteger} offsetY - starting index for `y`
@returns {number} dot product

@example
var Float64Array = require( '@stdlib/array/float64' );

var x = new Float64Array( [ 4.0, 2.0, -3.0, 5.0, -1.0 ] );
var y = new Float64Array( [ 2.0, 6.0, -1.0, -4.0, 8.0 ] );

var z = ddot( x.length, x, 1, 0, y, 1, 0 );
// returns -5.0