intersectsSprite( sprite ) {

		_sphere$3.center.set( 0, 0, 0 );
		_sphere$3.radius = 0.7071067811865476;
		_sphere$3.applyMatrix4( sprite.matrixWorld );

		return this.intersectsSphere( _sphere$3 );

	}
Returns `true` if the given sprite is intersecting this frustum.

@param {Sprite} sprite - The sprite to test.
@return {boolean} Whether the sprite is intersecting this frustum or not.