static get type() {

		return 'RenderOutputNode';

	}
Normally, tone mapping and color conversion happens automatically
before outputting pixel too the default (screen) framebuffer. In certain
post processing setups this happens to late because certain effects
require e.g. sRGB input. For such scenarios, `RenderOutputNode` can be used
to apply tone mapping and color space conversion at an arbitrary point
in the effect chain.

When applying tone mapping and color space conversion manually with this node,
you have to set {@link PostProcessing#outputColorTransform} to `false`.

```js
const postProcessing = new PostProcessing( renderer );
postProcessing.outputColorTransform = false;

const scenePass = pass( scene, camera );
const outputPass = renderOutput( scenePass );

postProcessing.outputNode = outputPass;
```

@augments TempNode