reset() {

		if ( ! this.enabled ) return;

		if ( this.dragging ) {

			this.object.position.copy( this._positionStart );
			this.object.quaternion.copy( this._quaternionStart );
			this.object.scale.copy( this._scaleStart );

			this.dispatchEvent( _changeEvent );
			this.dispatchEvent( _objectChangeEvent );

			this.pointStart.copy( this.pointEnd );

		}

	}
Resets the object's position, rotation and scale to when the current transform began.