reset(zone, crossType, life, easing) {
    this.zone = zone;
    this.zone.crossType = Util.initValue(crossType, "dead");

    life && super.reset(life, easing);
  }
Reset this behaviour's parameters

@method reset
@memberof Proton#Proton.CrossZone
@instance

@param {Proton.Zone} zone 				can be any Proton.Zone - e.g. Proton.RectZone()
@param {String} 		[crossType=dead] 	what happens if the particles pass the zone - allowed strings: dead | bound | cross
@param {Number} 		[life=Infinity] 	this behaviour's life
@param {String} 		[easing=easeLinear]	this behaviour's easing