function FrameFX(o)
{
	this.enabled = true;

	this.fx = new LS.FXStack( o ? o.fx : null );
	this.frame = new LS.RenderFrameContext();
	this.frame.use_depth_texture = true;
	this.use_antialiasing = false;
	this.shader_material = null;

	if(o)
		this.configure(o);
}
This component allow to create basic FX applied to the whole scene
@class FrameFX
@param {Object} o object with the serialized info