// (c) 2019-2020, Lux Partners Limited.
//
// This file is a derived work, based on the go-ethereum library whose original
// notices appear below.
//
// It is distributed under a license compatible with the licensing terms of the
// original code from which it is derived.
//
// Much love to the original authors for their work.
// **********
// Copyright 2017 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.

// Package consensus implements different Ethereum consensus engines.
package consensus

import (
	"math/big"

	"github.com/luxfi/coreth/core/state"
	"github.com/luxfi/coreth/core/types"
	"github.com/luxfi/coreth/params"
	"github.com/ethereum/go-ethereum/common"
)

// ChainHeaderReader defines a small collection of methods needed to access the local
// blockchain during header verification.
type ChainHeaderReader interface {
	// Config retrieves the blockchain's chain configuration.
	Config() *params.ChainConfig

	// CurrentHeader retrieves the current header from the local chain.
	CurrentHeader() *types.Header

	// GetHeader retrieves a block header from the database by hash and number.
	GetHeader(hash common.Hash, number uint64) *types.Header

	// GetHeaderByNumber retrieves a block header from the database by number.
	GetHeaderByNumber(number uint64) *types.Header

	// GetHeaderByHash retrieves a block header from the database by its hash.
	GetHeaderByHash(hash common.Hash) *types.Header
}

// ChainReader defines a small collection of methods needed to access the local
// blockchain during header and/or uncle verification.
type ChainReader interface {
	ChainHeaderReader

	// GetBlock retrieves a block from the database by hash and number.
	GetBlock(hash common.Hash, number uint64) *types.Block
}

// Engine is an algorithm agnostic consensus engine.
type Engine interface {
	// Author retrieves the Ethereum address of the account that minted the given
	// block, which may be different from the header's coinbase if a consensus
	// engine is based on signatures.
	Author(header *types.Header) (common.Address, error)

	// VerifyHeader checks whether a header conforms to the consensus rules of a
	// given engine.
	//
	// NOTE: VerifyHeader does not validate the correctness of fields that rely
	// on the contents of the block (as opposed to the current and/or parent
	// header).
	VerifyHeader(chain ChainHeaderReader, header *types.Header) error

	// VerifyUncles verifies that the given block's uncles conform to the consensus
	// rules of a given engine.
	VerifyUncles(chain ChainReader, block *types.Block) error

	// Prepare initializes the consensus fields of a block header according to the
	// rules of a particular engine. The changes are executed inline.
	Prepare(chain ChainHeaderReader, header *types.Header) error

	// Finalize runs any post-transaction state modifications (e.g. block rewards)
	// but does not assemble the block.
	//
	// Note: The block header and state database might be updated to reflect any
	// consensus rules that happen at finalization (e.g. block rewards).
	Finalize(chain ChainHeaderReader, block *types.Block, parent *types.Header, state *state.StateDB, receipts []*types.Receipt) error

	// FinalizeAndAssemble runs any post-transaction state modifications (e.g. block
	// rewards) and assembles the final block.
	//
	// Note: The block header and state database might be updated to reflect any
	// consensus rules that happen at finalization (e.g. block rewards).
	FinalizeAndAssemble(chain ChainHeaderReader, header *types.Header, parent *types.Header, state *state.StateDB, txs []*types.Transaction,
		uncles []*types.Header, receipts []*types.Receipt) (*types.Block, error)

	// CalcDifficulty is the difficulty adjustment algorithm. It returns the difficulty
	// that a new block should have.
	CalcDifficulty(chain ChainHeaderReader, time uint64, parent *types.Header) *big.Int

	// Close terminates any background threads maintained by the consensus engine.
	Close() error
}
