/*
SpaceTraders API

SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe.  The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server.  ```json http {   \"method\": \"GET\",   \"url\": \"https://api.spacetraders.io/v2\", } ```  Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community.  We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.   

API version: 2.0.0
Contact: joel@spacetraders.io
*/

// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.

package stapi

import (
	"encoding/json"
)

// checks if the DeliverContractRequest type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &DeliverContractRequest{}

// DeliverContractRequest struct for DeliverContractRequest
type DeliverContractRequest struct {
	// Symbol of a ship located in the destination to deliver a contract and that has a good to deliver in its cargo.
	ShipSymbol string `json:"shipSymbol"`
	// The symbol of the good to deliver.
	TradeSymbol string `json:"tradeSymbol"`
	// Amount of units to deliver.
	Units int32 `json:"units"`
}

// NewDeliverContractRequest instantiates a new DeliverContractRequest object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewDeliverContractRequest(shipSymbol string, tradeSymbol string, units int32) *DeliverContractRequest {
	this := DeliverContractRequest{}
	this.ShipSymbol = shipSymbol
	this.TradeSymbol = tradeSymbol
	this.Units = units
	return &this
}

// NewDeliverContractRequestWithDefaults instantiates a new DeliverContractRequest object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewDeliverContractRequestWithDefaults() *DeliverContractRequest {
	this := DeliverContractRequest{}
	return &this
}

// GetShipSymbol returns the ShipSymbol field value
func (o *DeliverContractRequest) GetShipSymbol() string {
	if o == nil {
		var ret string
		return ret
	}

	return o.ShipSymbol
}

// GetShipSymbolOk returns a tuple with the ShipSymbol field value
// and a boolean to check if the value has been set.
func (o *DeliverContractRequest) GetShipSymbolOk() (*string, bool) {
	if o == nil {
		return nil, false
	}
	return &o.ShipSymbol, true
}

// SetShipSymbol sets field value
func (o *DeliverContractRequest) SetShipSymbol(v string) {
	o.ShipSymbol = v
}

// GetTradeSymbol returns the TradeSymbol field value
func (o *DeliverContractRequest) GetTradeSymbol() string {
	if o == nil {
		var ret string
		return ret
	}

	return o.TradeSymbol
}

// GetTradeSymbolOk returns a tuple with the TradeSymbol field value
// and a boolean to check if the value has been set.
func (o *DeliverContractRequest) GetTradeSymbolOk() (*string, bool) {
	if o == nil {
		return nil, false
	}
	return &o.TradeSymbol, true
}

// SetTradeSymbol sets field value
func (o *DeliverContractRequest) SetTradeSymbol(v string) {
	o.TradeSymbol = v
}

// GetUnits returns the Units field value
func (o *DeliverContractRequest) GetUnits() int32 {
	if o == nil {
		var ret int32
		return ret
	}

	return o.Units
}

// GetUnitsOk returns a tuple with the Units field value
// and a boolean to check if the value has been set.
func (o *DeliverContractRequest) GetUnitsOk() (*int32, bool) {
	if o == nil {
		return nil, false
	}
	return &o.Units, true
}

// SetUnits sets field value
func (o *DeliverContractRequest) SetUnits(v int32) {
	o.Units = v
}

func (o DeliverContractRequest) MarshalJSON() ([]byte, error) {
	toSerialize,err := o.ToMap()
	if err != nil {
		return []byte{}, err
	}
	return json.Marshal(toSerialize)
}

func (o DeliverContractRequest) ToMap() (map[string]interface{}, error) {
	toSerialize := map[string]interface{}{}
	toSerialize["shipSymbol"] = o.ShipSymbol
	toSerialize["tradeSymbol"] = o.TradeSymbol
	toSerialize["units"] = o.Units
	return toSerialize, nil
}

type NullableDeliverContractRequest struct {
	value *DeliverContractRequest
	isSet bool
}

func (v NullableDeliverContractRequest) Get() *DeliverContractRequest {
	return v.value
}

func (v *NullableDeliverContractRequest) Set(val *DeliverContractRequest) {
	v.value = val
	v.isSet = true
}

func (v NullableDeliverContractRequest) IsSet() bool {
	return v.isSet
}

func (v *NullableDeliverContractRequest) Unset() {
	v.value = nil
	v.isSet = false
}

func NewNullableDeliverContractRequest(val *DeliverContractRequest) *NullableDeliverContractRequest {
	return &NullableDeliverContractRequest{value: val, isSet: true}
}

func (v NullableDeliverContractRequest) MarshalJSON() ([]byte, error) {
	return json.Marshal(v.value)
}

func (v *NullableDeliverContractRequest) UnmarshalJSON(src []byte) error {
	v.isSet = true
	return json.Unmarshal(src, &v.value)
}


