/*
SpaceTraders API

SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe.  The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server.  ```json http {   \"method\": \"GET\",   \"url\": \"https://api.spacetraders.io/v2\", } ```  Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community.  We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.   

API version: 2.0.0
Contact: joel@spacetraders.io
*/

// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.

package stapi

import (
	"encoding/json"
)

// checks if the Shipyard type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &Shipyard{}

// Shipyard 
type Shipyard struct {
	// The symbol of the shipyard. The symbol is the same as the waypoint where the shipyard is located.
	Symbol string `json:"symbol"`
	// The list of ship types available for purchase at this shipyard.
	ShipTypes []ShipyardShipTypesInner `json:"shipTypes"`
	// The list of recent transactions at this shipyard.
	Transactions []ShipyardTransaction `json:"transactions,omitempty"`
	// The ships that are currently available for purchase at the shipyard.
	Ships []ShipyardShip `json:"ships,omitempty"`
}

// NewShipyard instantiates a new Shipyard object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewShipyard(symbol string, shipTypes []ShipyardShipTypesInner) *Shipyard {
	this := Shipyard{}
	this.Symbol = symbol
	this.ShipTypes = shipTypes
	return &this
}

// NewShipyardWithDefaults instantiates a new Shipyard object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewShipyardWithDefaults() *Shipyard {
	this := Shipyard{}
	return &this
}

// GetSymbol returns the Symbol field value
func (o *Shipyard) GetSymbol() string {
	if o == nil {
		var ret string
		return ret
	}

	return o.Symbol
}

// GetSymbolOk returns a tuple with the Symbol field value
// and a boolean to check if the value has been set.
func (o *Shipyard) GetSymbolOk() (*string, bool) {
	if o == nil {
		return nil, false
	}
	return &o.Symbol, true
}

// SetSymbol sets field value
func (o *Shipyard) SetSymbol(v string) {
	o.Symbol = v
}

// GetShipTypes returns the ShipTypes field value
func (o *Shipyard) GetShipTypes() []ShipyardShipTypesInner {
	if o == nil {
		var ret []ShipyardShipTypesInner
		return ret
	}

	return o.ShipTypes
}

// GetShipTypesOk returns a tuple with the ShipTypes field value
// and a boolean to check if the value has been set.
func (o *Shipyard) GetShipTypesOk() ([]ShipyardShipTypesInner, bool) {
	if o == nil {
		return nil, false
	}
	return o.ShipTypes, true
}

// SetShipTypes sets field value
func (o *Shipyard) SetShipTypes(v []ShipyardShipTypesInner) {
	o.ShipTypes = v
}

// GetTransactions returns the Transactions field value if set, zero value otherwise.
func (o *Shipyard) GetTransactions() []ShipyardTransaction {
	if o == nil || IsNil(o.Transactions) {
		var ret []ShipyardTransaction
		return ret
	}
	return o.Transactions
}

// GetTransactionsOk returns a tuple with the Transactions field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Shipyard) GetTransactionsOk() ([]ShipyardTransaction, bool) {
	if o == nil || IsNil(o.Transactions) {
		return nil, false
	}
	return o.Transactions, true
}

// HasTransactions returns a boolean if a field has been set.
func (o *Shipyard) HasTransactions() bool {
	if o != nil && !IsNil(o.Transactions) {
		return true
	}

	return false
}

// SetTransactions gets a reference to the given []ShipyardTransaction and assigns it to the Transactions field.
func (o *Shipyard) SetTransactions(v []ShipyardTransaction) {
	o.Transactions = v
}

// GetShips returns the Ships field value if set, zero value otherwise.
func (o *Shipyard) GetShips() []ShipyardShip {
	if o == nil || IsNil(o.Ships) {
		var ret []ShipyardShip
		return ret
	}
	return o.Ships
}

// GetShipsOk returns a tuple with the Ships field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Shipyard) GetShipsOk() ([]ShipyardShip, bool) {
	if o == nil || IsNil(o.Ships) {
		return nil, false
	}
	return o.Ships, true
}

// HasShips returns a boolean if a field has been set.
func (o *Shipyard) HasShips() bool {
	if o != nil && !IsNil(o.Ships) {
		return true
	}

	return false
}

// SetShips gets a reference to the given []ShipyardShip and assigns it to the Ships field.
func (o *Shipyard) SetShips(v []ShipyardShip) {
	o.Ships = v
}

func (o Shipyard) MarshalJSON() ([]byte, error) {
	toSerialize,err := o.ToMap()
	if err != nil {
		return []byte{}, err
	}
	return json.Marshal(toSerialize)
}

func (o Shipyard) ToMap() (map[string]interface{}, error) {
	toSerialize := map[string]interface{}{}
	toSerialize["symbol"] = o.Symbol
	toSerialize["shipTypes"] = o.ShipTypes
	if !IsNil(o.Transactions) {
		toSerialize["transactions"] = o.Transactions
	}
	if !IsNil(o.Ships) {
		toSerialize["ships"] = o.Ships
	}
	return toSerialize, nil
}

type NullableShipyard struct {
	value *Shipyard
	isSet bool
}

func (v NullableShipyard) Get() *Shipyard {
	return v.value
}

func (v *NullableShipyard) Set(val *Shipyard) {
	v.value = val
	v.isSet = true
}

func (v NullableShipyard) IsSet() bool {
	return v.isSet
}

func (v *NullableShipyard) Unset() {
	v.value = nil
	v.isSet = false
}

func NewNullableShipyard(val *Shipyard) *NullableShipyard {
	return &NullableShipyard{value: val, isSet: true}
}

func (v NullableShipyard) MarshalJSON() ([]byte, error) {
	return json.Marshal(v.value)
}

func (v *NullableShipyard) UnmarshalJSON(src []byte) error {
	v.isSet = true
	return json.Unmarshal(src, &v.value)
}


