/**
 * Copyright (C) 2017 Rafael Arquero (@arkeros)
 *
 * This file is part of Xnova OGame.
 *
 * Xnova OGame is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Xnova OGame is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Xnova OGame.  If not, see <http://www.gnu.org/licenses/>.
 *
 * @flow
 */

function Storage(level) {
  this.level = level;
}
Storage.prototype = {

  name: 'Unnamed Storage',

  /**
   * http://ogame.wikia.com/wiki/Metal_Storage
   */
  getCapacity(): number {
    const { level } = this;
    const factor = 2.5 * Math.exp((20 * level) / 33);
    const capacity = 5000 * Math.floor(factor);
    return capacity;
  },

};

export default Storage;
