Developed by game design company Pracownia Gier Szkoleniowych, Strike Fighter is an ingenious game focusing on mastering and improving the strategies and skills required for successful negotiating. The importance of proper preparation, the art of conducting tough conversations and how to develop a (better) understanding of the needs of your negotiating partner and of mutual benefits – you will learn it all in your capacity as a member of the negotiating delegation of the Navy, Air force or Marines. Strike Fighter was awarded first prize in the 2009 NASAGA game design competition.
It would be recommended to gain at least some basic experience in multiparty negotiation to facilitate the game. Observation of the three party preparation phase requires some practice to provide participants with deeper insi­ght after the game.
The game is based on the four-phase negotiation model by G. Kennedy but the content provides an opportunity to broaden and deepen observations in various fields. Some useful hints can be found in the chapter dedicated to theoretical background.
To provide a team with the opportunity of practicing the negotiation process, especially the phase of preparation.
To open a learning session. In this case the game experience is treated as a diagnostic tool.
To close a learning session. In this case the game may help as a tool for monitoring the results of a training.
To illustrate the role of the key success factors.
To introduce alternative means of communication.
To support struggling with the limiting mental schemes.