At the end of last year, this morsel came across my radar several times… (shout-outs to Andy Stone, Eric Budd, and Mitch Hulse for passing it along! I love that so many of you thought of me when you saw this). You should go take a moment to read it now.
538's Roeder uses the phrase "Golden Era of Board Gaming". This is absolutely true. In the next five years, we're going to see a normalization of board gaming as an activity in a way those of us nerds who have been involved with it for ages are perhaps unprepared for. We've seen this before as other elements of geek culture cross that chasm.
I wholeheartedly welcome this transformation from fringe to center stage, and I think we as an industry should do so as well. Embracing and contributing to this is the core objective of Flightless.co. The power of tabletop games to cultivate creativity, connect, and entertain should not be limited to a subculture — it should be embedded in the modern human experience.
 Several, to wit: Twilight Struggle is actually not completely original, but is a reimplementation of an earlier game; the use of the term "serious board games" in this context is a little bit confusing to insiders, since "serious games" has taken on something of a social good/educational/'big problems' meaning, and the article is really about 'hobby games'; and "best" may be a little specious given the some aspects of the data source.