This topic contains 7 replies, has 8 voices, and was last updated by cary louder 3 months, 1 week ago.
i have 2 layers. one is a missile and the other one is the fire (cg fx). The background is a slow animation of the earth in space.
i need to create a heat distortion with Combustion and i don't have any plugin for the moment.
You can create heat distortion with an Idistort node (or whatever combustion may call it). You can create a particle emitter that pumps out tiny little polygons, use an Idistort with the background, and then feed the Idistorted polygons into the alpha channel. The next step is to slightly color the distortion.
I could break it out how to do it in Nuke but I'm not fully rounded in Combustion.
it does a great result. i didn't want to use particles because i find them to complicated and i don't know much about it …but thanks a lot!
they are still around. These are also Ae Plugs so they should work well with combustion.Chow!
in the past ive used a particle that looks like steam and tracked it to where i want the distortion. set the size/rate etc and then cut it off that fotage and paste it on a black solid thats the same rez/frame rate etc. this becomes a secondary input to a displacement operator applied to the primary footage.
– add the Compound blur using the same source.
With the combustion of the heat this has been distorted by the normal temperature that was my laptop which has all data. After the combustions of the PC on the https://www.bestessayuk.com/ website some backup was available but max has been lost.
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