6 * Represents a shootable entity.
19 * Retrieve the shooter of this projectile.
34 * Set the shooter of this projectile.
41 * Determine if this projectile should bounce or not when it hits.
43 * If a small fireball does not bounce it will set the target on fire.
45 * @return true if it should bounce.
53 * @param doesBounce whether or not it should bounce.