As you play, resources become more scarce and threats more dangerous. The key to success is to assess where the risk is based in a level, and plan how your impact on the environment will affect your chances of survival. Rizk is a stylish but tricky resource management game that we created for the Science Museum.
– Build your collectors away from enemy proximity to avoid getting hit by their spores.
– Each time your collector emits orange wave, it increases enemy's likelihood by 1.
– As a result, nearby enemy will produce more spores overtime.
– Trade in your collector once it has depleted the pink/purple resources.
– Always build breezer since the resource it yields does not deplete it! Its unlimited!
– Slurper (pink) and catcher (purple) can deplete the resource.
– Upgrade/Repair your defender when the shield is close to depleted!
– Always upgrade your defender. once its max upgrade, then only repair!
– This way you save your coins for other usage.
There are 2 ways of getting resources, fast way and slow way.
– Build defender at your base since spores fly towards your base.
– Recommended defender would be Block, 1 Block is sufficient to defend base.
– Then build slurpers and catchers away from enemy spore.
– This will yields resources very fast, but overtime, more spores are created.
– The second method is by using only breezer and bleepers.
– Bleep have amazing wide range shield but lack of layers in them.
– Breezers have unlimited resources to collect, but yield the lowest resources.
– The minimum will be 1 bleep to defend base, and hire 2-3 breezers for resources.
– Upgrade those breezers to level 2 ($70 + $90).
– Never max upgrade breezers as they are waste of coins.
– If your breezers are nearby enemy spore direction, build 1 bleep nearby breezer.
– This way is a little slower but safer. Less spore encountered, less repairs!
– This method works well if the air resources is far away from enemy!
– Watch the video below as it demonstrates bleep with breezer.
1. Find a sweet spot where spores can't reach your energy collectors.
– To the most right side is a waterfall, I built 3 catcher (max upgrade) to collect.
Risk is calculated by multiplying the severity and likelikhood of something happening.
How likely it is a Threat (enemy spore producer) will release its Spores.
Amount of spores a Threat could release.
Your total risk is the sum of all risk.