Sort by: Most recent | Popular today | Popular this week | Most views all time | Most Liked Page 4 (37 - 48 of 4,318)
Motion controls are not the future
By: BatRastered Aug 24, 2010 | 14 Comments
Do any of these "games" look fun? Let's not forget that this industry is about the games, not the control schemes!
We are nearing the release of the Sony Move for the PS3 and Microsoft Kinect for XBOX 360. This marks a dramatic difference from previous generations of console video games. Usually after 5 years, you get a slight redesign and you start to hear whispers, rumors, or teasers for the next version of the console (to be released about 2 years later). This time, while we have the slim versions, we are getting add-ons to the existing consoles and whispers that these consoles will be with us for quite some time to come.
Certainly, Nintendo has had mainstream success with the Wii, though I wonder if that's because of the motion controls or in spite of them and due simply to the significant price advantage the big N enjoyed through most of the Wii's lifecycle. I own a Wii, and it is rarely powered on compared to my XBOX or PS3. The reason for this is simple; games. Being an older gamer and an experienced gamer (I've played since the Atari 2600 days) I tend to enjoy bigger games and more mature games. Mass Effect (1 & 2), Red Dead Redemption, Halo 3, Batman Arkham Asylum, Uncharted, God of War III... all great games from this generation; none of those are available on the Wii. There is a large selection of casual games (Wii sports and the like) on the Wii, and that's great for a party, I guess, but it doesn't scratch that gaming itch for me.
What blows my mind though is Microsoft hard selling Kinect games at its E3 press conference that are direct rip-offs of 3 year old Wii titles. Do we really need "Kinect sports" and "Kinect Fit"? For what it's worth, I think the Kinect and a fitness program (note, I don't use the word "game") would make a great consumer electronics device for people wanting to work out in the comfort of their homes, but I want to play games on my XBOX. Is that so wrong? MS really failed to bring the games to E3 this year (at least to their press conference, there were plenty of 3rd party games on the floor). I'm still not sure how you make your car speed up with Kinect (the E3 demo used your hands with an invisible steering wheel, but controlled the accelerator for you, rubbish!). I like the idea of controlling the XBOX dashboard and DVD player Minority Report style or with my voice. But at $150 in addition to the system itself (which still retails for $199 in its base model), I can certainly live without that. Oh, and that Milo thing was bullshit. Pure bullshit.
Sony, to its credit, is at least trying to adapt the Move to more traditional games. (By witch I mean games I'd like to play). I still don't know how I feel about that, as it seems to me most of those games would be better played with a traditional controller, the lone exception being Time Crisis (light gun) type games. Indeed, most of these games are optionally controlled with move. It does seem that Sony at least has the right idea about motion controls.
Now Nintendo is trying to bring some of the hard-core gamers back with Metroid Other M (although they had to go to a 3rd party developer in Team Ninja to do so). This game uses a hybrid control scheme, standard style platformer, then point at the screen for first-person view and to shoot your missiles. I can already see myself dropping the controller at the most inopportune moments of a firefight while trying to switch. I really don't like the idea of trying to hammer new control schemes into classic games that already controlled perfectly well (IMHO). Super Metroid is one of my favorite games of all time, I'd honestly rather see a new Metroid use that style (with updated graphics and sound, of course) than cram the Wii-mote down my throat.
Of all the games I want the most that can think of coming out in the next 12 months, none of them will require the Kinect or Move Nor will the Kinect or Move make any of them significantly better.
Someday, we'll all have holodecks in our basement for gaming*, until then I'll hold on to my controller, thanks.
*Okay, you're right, when holodecks are invented, they will be used mostly for porn.
The Number 1 SSF4 Player on Xbox Live Leaderboards Exposed!
By: Cinderkin Dec 3, 2010 | 13 Comments
Have you ever wondered if the top ranked player on the Xbox Live Leaderboard for Super Street Fighter 4 was legit? Well I've always suspected cheating, and now there is video proof. Check it out!
I'm a huge fan of Super Street Fighter 4. It is one of the most well balanced fighting games to date. No character (maybe Hakan) is worthless in this game. Which is why I play it so much, and never get tired of it. I've checked out the leaderboards before to find replays of some of the best players in the world. Players such as Diago, Gamerbee, Gootecks, Mike Ross, Justin Wong, Sako, Marn, Tokido, and YHC Mochi among others. But I've always noticed a few players with exceptionally high PP, over 7k to be precise. Anyway aMasahitolkeda6 has been exposed for cheating (boosting) PP to become number 1 on the leaderboard.
Now why would you upload your replays to the SSF4 channel if you've been cheating? Sad really. Check it out!
Don't be a Jimmy like aMasahitolkeda6!
Aliens: Colonial Marines E3 2011 demo impressions
By: BatRastered Jun 11, 2011 | 8 Comments
The Gouki team paid a visit to Sega's booth at E3 2011 for a first look at Aliens: Colonial Marines in action.
Hot on the heels of the first official trailer for this game, Sega let us in to see an early build of Aliens: Colonial Marines being played by the Gearbox staff and hosted by non other than Randy Pitchford, CEO of Gearbox Software.
When asked when the game takes place in the Alien universe, Pitchford stated that he considers this the "true sequel to Aliens", which brought cheers from those assembled for this demo. We soon found ourselves in Hadley's Hope searching for survivors and clues as to what happened during the events of the Aliens movie. The level of detail even in this early build was quite impressive. Fans will clearly recognize the blueprints of the building and the labs housing the face-suckers. Things quickly turn dark for our band of marines as the sounds coming from the motion tracker become more urgent. Alien xenomorphs soon begin emerging from the ceiling air vents, taking many of your squadmates out in the process. The aliens move all along the ceiling and walls as easily as the floors, and they move quickly. You will really need to have your head on a swivel if you wish to keep it attached in this game! Better yet, bring some backup; Aliens: Colonial Marines supports 4 player co-op. As Pitchford announced this feature, a second Gearbox employee joined the demo. Much like Gearbox's recent hit, Borderlands, the additional player simply popped into existence and a message appeared on the screen stating that "player 2 had joined your party". Nothing was mentioned of this, but I noticed that the second player had some custom looking artwork on their armour hinting perhaps and some level of player customization.
Most of the action was standard FPS stuff, move from point A to point B and have a firefight, but along the way the engine showed off some survival horror effects (exploding lights, face-suckers throwing themselves at the inside of their glass cage towards you with the accompanying music queue) and other events like random marines being gruesomely dealt with by the aliens. We weren't shown any items other than the motion scanner, but we did get to see a few weapons including the pulse rifle and sentry turret.
Seal the door!
After the marines had decided to take a last stand, a giant firefight broke out, culminating in the alien queen bashing through the door and ending the demo with an ominous fade to black.
For those worried that an Aliens game can't live up to the hype, let me tell you that Pitchford and his Gearbox staff were visibly excited to be making this game, and very much knew their stuff about the Aliens universe. Pitchford was shouting out movie quotes throughout the demo, and mentioned that they had the chance to work with many people and assets from the film.
In addition a version of the game will make its way to the WiiU after its launch. While we don't know specifics on the WiiU version, it is easy to imagine a motion tracker on the controller screen. Pitchford would only say that Gearbox was proud to be one of the early recipients of the developer kit for the WiiU.
Aliens: Colonial Marines ships out Spring 2012 for the Xbox 360, PS3 and PC.
It's official: Nintendo Wii gets a price drop, cheaper games
By: BatRastered May 4, 2011 | 9 Comments
Nintendo announced today that the Wii will be $150 starting May 15, will include Mario Kart.
Fact: Mario Kart > Wii Sports
Cutting the Wii to $150 and including Mario Kart is a great deal. Also, select games (The Legend of Zelda™: Twilight Princess, Animal Crossing™: City Folk, Mario™ Super Sluggers and Wii Sports) will be priced at $19.99.
Looks like Nintendo is getting ready for that new system.
Full Press Release:
Nintendo Unveils New Wii Package at $149.99, Launches 'Nintendo Selects' $19.99 Wii Games
Having Fun with Family and Friends Just Became More Affordable than Ever With New Suggested Retail Pricing
REDMOND, Wash.--(BUSINESS WIRE)-- Nintendo is dropping the suggested retail price of its Wii™ system to $149.99 and including a Mario™ game with the Wii hardware. Starting May 15, the newly priced Wii system will come in either black or white with the Mario Kart™ Wii game and a matching colored Wii Wheel™ accessory, replacing the previously included Wii Sports™ and Wii Sports Resort™ games.
Also on May 15, Nintendo launches the new Nintendo® Selects collection of Wii games, a set of popular games that millions of people have already experienced, at a suggested retail price of $19.99. The four must-own games in this collection are The Legend of Zelda™: Twilight Princess, Animal Crossing™: City Folk, Mario™ Super Sluggers and Wii Sports, which is available for the first time as a separate software purchase. Parents and video game fans can now easily expand their library of fun, family-friendly Wii games.
"From the day it launched, Wii has let players of all ages and experience levels have fun with one another," said Nintendo of America President Reggie Fils-Aime. "The new suggested retail pricing for both the hardware and select games will help create more of these magical moments for even greater numbers of people."
With Mario Kart Wii now included with the Wii hardware, players will be able to enjoy fun go-kart racing with Mario and all his Mushroom Kingdom pals right out of the box. The Wii Remote™ Plus controller, Nunchuk™ controller and Wii Wheel included in the package will all match the hardware, meaning they will be either black or white. The new black Wii Wheel will also be available separately at a suggested retail price of $9.99.
Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://wii.com.
About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii™ home console, Nintendo 3DS™ and Nintendo DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 3.5 billion video games and more than 577 million hardware units globally, including the current-generation Wii, Nintendo 3DS, Nintendo DS, Nintendo DSi™ and Nintendo DSi XL™, as well as the Game Boy™, Game Boy Advance, Super NES™, Nintendo 64™ and Nintendo GameCube™ systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, please visit the company's website at http://www.nintendo.com.
Source: Nintendo
Street Fighter SDCC 2010 panel Ono-chin VS Harada SFxT video
Street Fighter on the 3DS, New Super Street Fighter IV DLC, Darkstalkers IV teased, More SSF4 characters to come? AND STREET FIGHTER X TEKKEN!!
Outside while we waited in line we were so lucky to be entertained by some bad ass Street Fighter Cosplay.
And check out this Gouki!!
Here's how I remember it ... Ono-chin got right into talking about the new DLC for Super Street Fighter IV which is just new/old costumes. For example the Chun Li Alpha sweat pants are back. Blanka has some seriously ridiculous looking shit on. You can find better pictures on the net, but this is a picture I took.
I may recall things out of order. At one point Ono-chin teases about Darkstalkers again. He asks everyone to pull out some money and hold it up in the air. He took a picture and told everyone that he was going to show it to the head Jimmys in charge back in Japan. "See people are ready to pay for Darkstalkers." He joked. I hope you follow Ono-chin on twitter he has one of the best accounts. @yoshi_onochin
Then there was talk of the Super Street Fighter IV 3DS version. Which looks amazing and I won't play. There isn't much for me to comment on here. What about the Super Street Fighter IV arcade release? I don't know who is saying what and what we are exactly talking about on stage, because I know like two words in Japanese so I think I can speak it. What am I talking about here ... I believe that Ono-chin was hinting that NEW characters will be in the arcade release. Which if this is true, it only means that another inevitable Street Fighter IV will be coming to the home consoles sometime. It's inevitable.
One of the characters already announced is Birdie. j/k
Then on the screen in front of the room the words "Here comes a new challenger!" pops up and the lights go out.
Then from out of nowhere a crazy man in the back of the room is screaming in Japanese. Throwing copies of Tekken 6 for the Xbox 360 and PS3 across the room. Aiming for Jimmys dressed in Street Fighter costumes. The lights come on and my eyes jump over to the goofy white guy who starts translating the Japanese. Oh it's Harada, the Tekken Jimmy and his translator that pronounced EVO "EV-VO" Nubfarm!
So yes, Ono and Harada are good friends. Their shenanigans went on for over 45 minutes at EVO earlier this month. They are both very theatrical as well. They both dressed the same with the robes although Ono claimed he just woke up late. I don't know what these crazy Japanese guys are up to. They do make incredible games. And then Ono-chin announced Street Fighter X Tekken. Yes "X!" It means cross, I think. He continued to blow everybody's mind and said he had a playable copy of Street Fighter X Tekken. Just watch my video below. Prepare to be amazed.
Did you notice RYU almost has an expression like "C'mon really?" When he sees Kazuya. Kazuya makes a face too, but RYU thinks this is a joke. The graphics are beautiful and the tag partner element is always a crazy gameplay design. Ono insisted that this was a live play, but I'm just saying it could have been a video. As set up as everything was there were still on stage. Either way we won't be seeing this game probably for a couple of years. Expect the next serious update E3 2010 E3 2011. Now play me in Super Street Fighter IV!!
Beast mode activated: an Infamous 2 review
By: BatRastered Jul 20, 2011 | 6 Comments
The beast is coming, will you be able to defeat him, will you even try? These are the kinds of choices you can make in infamous 2.
Infamous 2 picks up right where Infamous left off. Cole is now powered up and waiting to take on the beast. Cole and his gang plan to head to New Marais (aka New Orleans) to pick up some new powers before the big fight, but the beast has other plans. If you finished the first Infamous, you can continue your story as either good or evil and get some bonus XP, extra electric power and a karmic boost. If you finished both story lines, you get to choose which one to continue. It's a nice touch and it works great.
I was late to the Infamous party; I didn't play it until it was free as part of the PSN welcome back program (check out my pro tips). On the plus side, that means I played Infamous right before playing the sequel. As such, two things really stuck out right from the get-go. First, they changed voice actors for Cole, the main character in the game. (I didn't think that was a good sign.) And second, the game looked a lot better. Oh yeah, and for some reason Sucker Punch thought it'd be funny to change the pick up an item/interaction button from triangle to R1... no reason, just different. That screwed me up big time early on.
The Infamous 2 engine has been reworked an includes some really impressive updates including real-time in-engine cut scenes (all of which are skippable now, yeah!) destructible elements and big HUGE enemies. The new engine also supports user generated content (UGC), but more on that later.
Aside from the typical destructible cover (boxes and such) there are huge verandas that you can take out with a few well placed grenades. This has the added benefit of taking care of any baddies standing on or below the porch. Giant fuel tanks and silos can be blown up along with pedestrian bridges and all sorts of stuff I didn't expect. (There's no full scale building demolition though.)
Infamous 2 is a bit tougher than its predecessor, mostly because it is more stingy with the electricity. You no longer gain power from grinding on wires; they're solely for transportation now. Your standard lightning bolt (R1) also now consumes some juice. You'll have to be a bit more strategic if you don't want to run out of power now, especially in powered down areas of the city. To make up for the standard bolt taking power, Sucker Punch has improved the melee by giving Cole a weapon, dubbed "the Amp", it is an electrified tuning-fork looking device that you swing at the baddies to clear them out. Unfortunately for Cole, the Amp is no match for a gun, and many of the bad guys (even early on) have guns. Jumping into a gang of four or five jimmies with guns and swinging your stick around is akin to suicide. There's also a section of the city that's partially flooded, forcing you to stick to the rooftops as water and electricity are a bad mix.
My first OMG moment came when I was introduced to the Devourer, a giant swamp creature that will chase you through the streets and give you your first real challenge in the game. It's not a boss, just a really big, strong enemy. There are also militia helicopters and giant Ice Titans to contend with (plus a couple of REALLY GIANT surprise enemies). Sadly, none of these big baddies are available in the mission editor for the UGC, so many of the user created missions end up being swarms of small enemies. Pro Tip: You can enter the UGC mission creator, fly to any point in the map, and finally exit the creator which will essentially fast travel Cole to wherever you want to be.
One of my complaints about the first game was that no matter which side of the karmic scale you were on, the story played out the same way. This made the good/evil choices largely irrelevant (except as to which powers you had). Infamous 2 has no such problem, the ending (not just the cut scenes, but the game play and bosses) is completely different for good Cole and evil Cole. Without giving too much away, Infamous 2 is the only game I can think of where the evil ending seems more like the real ending to me. The game is called "infamous" after all!
Aside from the lack of large enemies is the UGC, there are a couple of other, minor issues with Infamous 2. Instead of taking you into the map screen after completing a mission (as Infamous did), Infamous 2 puts a mission summary on the right of the screen, while leaving you in control of Cole. This sounds good in theory, but in practice the summary covers up your mini-map and for some reason hides your target reticule. If there are any bad guys left alive in the area when you finish a mission, you will have a tough time dealing with them in that condition. My advice is to just run away until the summary is off the screen and your reticule is back. Another issue occurs when you defeat one of the larger enemies. Infamous 2 likes to give them a cinematic death, this takes control away from you to show you the bad guy going down in slow motion even if they weren't the last active enemy and you are still in the middle of a fire fight. Totally not cool.
In the first Infamous, all of your powers could be upgraded 3 times and they became more and more useful each time. In Infamous 2, instead of simply upgrading the power, you unlock variations on the power (a triple shot, or spread version of the basic bolt for instance). Some of these are cool, some are not, but I never felt like I was getting more powerful, just different, which was a shame.
You still collect blast shards to increase you electricity storage, they are scattered all over the city just as before, you'd really have to try to not see them and get at least 50% of them. As the story progresses, you are joined by two conduit accomplices, one good and one evil and you can choose which side missions to do, in addition to some main story decisions that will drastically affect your karma.
Overall, Infamous 2 is a fun game with tons of stuff to do. You'll want to play through it twice, which is quite a bit of game play. Unfortunately the UGC doesn't keep the replay value as high as promised due to the omission of the larger enemies. Still, I got a couple of weeks of value out of this game and enjoyed myself while playing it so BUY IT.
The Rise Of Evil Ryu
By: starlordtitus Jan 29, 2013 | 11 Comments
Among the biggest of our questions to Evil Ryu is the gaping hole in his chest. Now, we find out how he received it.
Reader's Note: The following story has 2 fight sequences. You can play the Ryu Theme Music video to be played at the beginning of the fight between Ryu and Ken, and then the Akuma vs Ryu Theme music video to be played during the fight between Akuma and Ryu.
A gentle breeze flows. The blades of grass under his feet feel full and lush. Ryu has returned to Japan. And he is standing in front of his master's temple. Lingering thoughts take him to his past battles with Akuma as he is here to finish the fight with the dreaded adversary. In the distance, he hears a voice "Ryu! Ryu! Hey man, long time no see". Ken has made it to Japan. The two have decided to face off against Akuma, but to determine who will fight him, they will spar against one another and choose a victor to fight the dark hado warrior. (Activate Ryu Theme Music now) We see Ryu and Ken on opposite sides, readied in stance and friendly greeting.
As they begin, they dash towards one another. Ken takes the initiative and leaps into the air and comes down with a hard kick. Ryu dodges by rolling underneath Ken and immediately turns around while crouched and fires a Hadouken towards Ken. Ken dives to the right and merely dodges the fireball. Ryu then rushes in and begins throwing punches and hooks. Ken does his best to block and dodge while countering with quick-like feints and kicks. Ryu then blocks Ken's forward kick and grabs Ken, throwing him backwards. Ryu prepares another Hadouken, but Ken quickly regains composure as Ryu fires. Ken jumps over the fireball lands directly under Ryu, "SHORYUKEN!". Ken lands a fierce dragon punch to Ryu. As Ken descends, Ryu double back flips in the air to regain bodily control and lands safely. Ken dashes toward Ryu to try and end the match quickly, but Ryu ensnares Ken with a hard hurricane kick, "TATSUMAKI KENPUUKYAKU!", landing multiple kicks on Ken. Ken quickly rebalances himself and sweeps Ryu to the ground. Ryu quick stands and the two then dash towards the other throwing a punch, simultaneously landing the blows to each other's faces. The two jump backwards to separate. They stare at each other as Ken begins to speak, "You haven't lost your touch, Ryu >:)". "And you've gotten stronger, Ken >=)" says Ryu. "Ready to finish this!?"(Ken), "Let's do it!"(Ryu). The two then sprint towards the other ready to go all out, when suddenly out of the sky, insidious purple Zankuu Hadoukens (air fireballs) rain from the sky, forcing the two to dodge backwards and separate!
[Activate Akuma vs Ryu Theme]
(Akuma) " You two cubs prove to be mildly entertaining,but, it's time........PREPARE YOURSELF, RYU!". Ryu's eyes open wide as Akuma rushes forward with blinding speed, punching Ryu in the face. Ryu tumbles on the ground and immediately rolls to recover composure. He then looks up to see Akuma in the skies, diving down to intercept Ryu as he stands up. Ryu jumps to the side, barely dodging the menacing blow to the ground. Ryu then rushes in with a fist to Akuma's core but Akuma blocks it with crossed arms and then forcibly moves Ryu's fist to the side as Akuma comes down with an overhead chop. However, Ryu is able to cross-arm block high as Akuma's thick hand hits. Ryu's body sinks a bit into the ground as the impact of Akuma's chop comes down on him. Ryu pushes upwards and breaks Akuma off of him, immediately going into a Shoryuken! But Akuma is too battle ready and back dashes, causing Ryu to miss entirely. In that moment, Akuma unleashes the Shun Goku Satsu(Raging Demon).
Akuma lands the devastating attack, ending it with a blow to Ryu's chest.
Ryu now in agonizing pain, realizes he is about to die. That Akuma seeks to murder him like he attempted with his master Gouken. A sudden anger is unleashed, and a burning desire to kill Akuma is unlocked! Ryu's eyes turn a scorching red and his teeth become fanged. Akuma watches in pleasure as the cub's dark hadou is finally released. Ryu then surprises Akuma by lunging forward while Akuma's fist is still in his body and hits Akuma's face with his head, knocking Akuma away a great distance. Akuma holds his face a bit in pain and in somewhat wonder as Ryu stands there with a malicious grin. The hole in his chest now pouring out with the dark energy, the Satsui No Hado. Akuma realizing the boy's power is now unleashed, now hungers to test the boy's power. But knowing Ryu has not fully mastered the dark hadou, it would be a shame to kill him now and not receive the full challenge he's sought after all this time. Akuma smiles and says "I'm proud of you boy, you're transcending has been a long coming desire. When you have fully mastered your power, seek me out and we shall have fight to the death!" Akuma then slams the ground with his fist and dark energy, creating a blinding flashing light and disappears. (Ryu)" I WILL KILL YOU, AKUMA...". Ken watches with a look of despair for his friend, Ryu has succumbed to the Sastui No Hado(The Surge Of Killing Intent) And now must find a way to bring his friend back to his former self. But will Ken be able to save his closest friend???....
$100 off of a PS3 courtesy of Power Up Rewards. Or not....WTF!
By: grey walrus May 11, 2011 | 14 Comments
Normally I have no problem with Gamestop, but their power up rewards program is really starting to get on my nerves.
Alright, I'm a member of the Power Up Rewards PRO program, and I think it's pretty nifty. I've redeemed my points for some things in the past and everything worked out fine. Until more recently. I redeemed a 11,500 for a LOZ shirt which is no laughing matter and the one they sent me wasn't the one pictured it was slightly different, but just enough so to be irritating, and they wouldn't issue me refund without returning the shirt. Okay, no big deal it's still a cool shirt so I just kept it. But what I've found out in the last couple of days is really sort of pissing me off.
If you guys didn't know the guys at PUR sent out coupons for the PS3 to get you $100 off. And they're completely legit. I work at GameStop and we've had a couple come in they work all fine and dandy, and they come straight from the PUR website so there's no problem there, but I DIDN'T GET ONE! I want a PS3 and this would be the best way to get it.
So being a little aggravated I sent PUR an email asking why I didn't get one, and this is word for word exactly what went down in my email inbox.
I heard you guys were giving away $100 off of PS3 coupons, and I didn't get one. You guys gave a bunch of them to people who probably won't even use them, but I would can I please get one. My account number is.**** **** **** **** ***.
Hello, Be advised that there are certain criteria the card holder must have met: *You must be a PRO card holder. *Must have PS3 preferences listed in their PowerUp profile. *Must have transaction information detailing PS3 related purchases. *Must have listed you own a PS3 in your profile. If you have met these requirements for the coupon please reply to this e-mail stating that you have met the requirements for the coupon. Best Regards, Alvina GameStop Customer Service PowerUp Rewards www.poweruprewards.com
Why would you be only giving away PS3 coupons to people that already have them?! that makes no sense. People that already have them are not going to want to buy a new one. Your system is completely stupid. If you're trying to move stock for the new line of PS3 's coming in this is NOT the way to do it.
Hello, The $100.00 Playstation promotion was only sent out to a targeted group of people who DO NOT have Playstation games or Playstation console in their profile. This was only for a marketing trial. There is currently no way for us to regenerate the coupon. If you have any further concerns on this situation please contact customer support. Best Regards, Alvina GameStop Customer Service PowerUp Rewards www.poweruprewards.com
You just completely contradicted yourself
Be advised that there are certain criteria the card holder must have met: *You must be a PRO card holder. *Must have PS3 preferences listed in their PowerUp profile. *Must have transaction information detailing PS3 related purchases. *Must have listed you own a PS3 in your profile. If you have met these requirements for the coupon please reply to this e-mail stating that you have met the requirements for the coupon. And you ARE customer support. That's why I contacted you in the first place. Please get your story straight and tell me why I didn't get one. According to your first email I don't meet the requirements, but according to your second one I do. So which is it?
Just to make the point that they contradicted themselves it was the same person that sent all the emails. I haven't gotten a reply to this last one yet, and if my experience with my shirt told me anything it's that I won't get one. What do you guys think? Should I keep pressing the matter and call customer service on the phone? keep sending tons of pissed of emails? Or just drop the matter entirely.
So, much to my surprise they have replied to my last email, although it was a different person this time.
Dear Valued Customer, Thank you for contacting us. I am very sorry for the confusion and any trouble this may have caused. Unfortunately the $100 Sony PS3 coupon was only sent to a target group of customers who met the following criteria: ? Indicated not owning a PS3 in their ?Gamer Preferences? on their online Power Up Rewards account ? Did not have any transactions or purchases of PS3 consoles, accessories or games in any GameStop store or GameStop.com ? Did not indicate a PS3 item in the Game Library under ?I Want, I Have, or I Had? Please note that meeting the criteria did not guarantee a coupon. We cannot resend this coupon but we do encourage you to be sure you have accurately answered all the questions on your ?Gamer Preferences? as we do base our Marketing targets on this information. Best Regards, Rachel GameStop Customer Service PowerUp Rewards www.poweruprewards.com
So.. either the first person to email me was a complete idiot, or they're just trying to cover themselves by making it seem that way.
GameStop MvC3 CE: Shuma Gorath & Jill DLC Characters!
By: Cinderkin Nov 16, 2010 | 13 Comments
EBGames.com and Gamestop.com says that if you purchase the collector's edition for $69.99 you will be able to download two playable DLC Characters — Shuma Gorath and Jill Valentine.
We are all ready to get our hands on Marvel vs Capcom 3. Most of us have been waiting 10 years to do so. With Marvel vs Capcom 3 just around the corner, I've been checking up on it as much as possible. It seems that EBGames.com and Gamestop.com have the first collectors edition of the game available for pre order. With a price tag of $69.99 that is solid deal. Seeing as every new collectors edition nowadays cost $99.99!
The best part is that the collectors edition comes with 2 downloadable characters Jill Valentine and Shuma Gorath! Now I can have my complete Resident Evil Team (Chris, Wesker, and Jill)
Check out what will be in the collectors edition below.
• Steelbook case featuring exclusive art work.
• Comic/Art book- A 12-page prologue comic, written by Marvel writer Frank Tieri, plus campaign art and a curated selection of fan art.
• 1-month Subscription to Marvel Digital Comics, providing unlimited online access to Marvel content.
• People who pre-order through GameStop will receive MvC3 console decals created by Fathead. Also, character cards with a move list and descriptions.
Is anyone going to grab this collectors edition? Tell us what you think in the comments. Don't be a Jimmy!
Pre-order from EBGames and Gamestop right now.
Developers take on SSFIV Features Trailer
By: Crimson Relic Jan 7, 2010 | 5 Comments
Some insight from the devs at Capcom.
English translation of Nakky Blog(Developers of SSFIV)-Thanks to Azrael @shoryuken.com forums for translation!
Thank you for all the comments on the last blog of 2009! You're all just too nice! Thanks to you, Lil' Ono and the development staff has gotten really pumped up for the new year, the year of the tiger! And on my first temple visit of the new year, my forecast calls for good luck! What could this mean?!
Well to kick off the new year, today we're introducing new features in SSFIV! Check out the "SUPER NEW FEATURES Trailer" on the official site!
First off, let's look at one of the new features, the alternate costumes. The new characters in SSFIV will of course have their original costume as well as an alt, but the original 25 from SFIV will also be getting a new third alt costume!
Today, I'd like to show you 5 of my favorites!
First off is Rufus's "Hopping Chinese Vampire" costume!
More Bosslogic Marvel vs Capcom 3 Wallpapers.
By: Cinderkin Jan 28, 2011 | 13 Comments
Bosslogic is at it again with his amazing Marvel vs Capcom 3 Wallpapers. With MvC3 right around the corner, it's nice to have some great wallpapers. Check them out!
Tron Bonne
Super Skrull
Gouki/Akuma
Hsien-Ko
He has a ton more which can be viewed here Also these images are available for download in HD here.
Check out these that he did a while back.
Yun and Yang and Maybe even Evil Ryu in SSF4 for Consoles?
Although not officially confirmed, it looks like Capcom is making the right decision to add the SSF4 Arcade Edition content on consoles. The new achievement tiles show Yun and Yang, and maybe even Evil Ryu. Check it out!
[Editor's note] This is big news if this is true. I've read the source of this story and it is a little unclear to me what exactly is going on. If this is true it does mean there is a huge update coming to the consoles with possibly 4 new characters. I'm thrilled that the idea of DLC characters might be in our future because that will unlock other options with DLC and bonus characters as well. Take a look at the pictures below and even follow the source. Hard for me to say right now what these images actually mean. We'll have to wait and see what Capcom says officially this week. Thanks for sharing Cinderkin.
<< Previous 1 2 3 4 5 6 7 8 ... 360 Next >>