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Seamless 2: A Fake Circle
Seamless 2 is a Vanilla Ultimate Doom map taking slot of E1M2 that makes no use of "use" lines. The theme is "base", there are about 120 monsters and the map takes less than 10 minutes to beat. The keys are MacGuffins. The difficulty is easy, to the point where the difference between HMP and UV is marginal and relies mostly on more health & ammo pickups on HMP. Unfortunately, despite taking slot of E1M2, it cannot be played seamlessly in ZDoom ports with the first Seamless because I have foolishly inserted a MAPINFO there that prohibits it.
Submitted June 3, 2017
Undeath '94
Remake of Doom, based on 1994 deathmatch levels. (see end of this file for story)
Train Station: Episode 1
NOTE: Please be aware that this is not 100% complete. Not all of the maps have wehi (weapons, enemies, health, items).
I made this map pack for a forum I was on during 2009. The forum host and I were the only ones active and we went our separate ways a few months later when he decided to upgrade his forum and I was roaming around the net.
I had to change the title of the wad because I don't want to get in trouble with him, or anyone else.
These 8 maps are based off of a train station, train tracks, a tower, and a prison (please don't ask why because it was 7 and a half years ago).
E1M1: Ticketing Area E1M2: Waiting Area E1M3: Train Tracks E1M4: Subway* E1M5: Train Tracks (Employee Section)* E1M6: Tower E1M7: Prison E1M8: Abandoned & Invaded Train Station/Tracks
*I know that there isn't a lot of wehi in these, just please bare in mind that this was my first single player map pack EVER
Tough Guy 2016
Back when Doom was shiny, new and exciting, in June 1994, Rick Farmer released a level which he named TOUGHGUY.WAD. The main gimmick of the level were "silent teleporters". Kinda. The level came with a BAT file to replace the necessary sprites, but as it relied on DOS utilities, playing TOUGHGUY in 2016 is a pain in the neck. So I took the sacrifice, included all the sprites and sounds and released this for j00 to behold its tutti-fruttic 1994 magnificence. Other than the included sounds and sprites, I did NOT change a damn thing about this very tough wad.
Star Portal Return
3 map pack. See full text for details below.
Seamless is a Vanilla Ultimate Doom map taking slot of E1M1 that makes no use of "use" lines. The theme is "base" and the map takes about 15 minutes to beat. It also makes use of more Doom resources than what you'd normally encounter in an Episode 1 map. The goal was to create a non-tedious Doom 1 map which is more difficult in comparison to Doom 2 as the enemies are more bullet-spongy due to the lack of SSG and also because the beastiary is smaller. The music is MIDI version of "Kavinsky - Nightcall".
Something Awful, part 3 - 7 + 6
So, in the 1st part of this map, the nameless hero (not Doomguy!) got to a teleport, which should have taken him to the rescue ship. But, if it did, there wouldn't be a part 3-7+6, would it? The hero appeared in a _very_ tight room, with a switch in front of him, a locked door behind him, and with a complete mess in his brain. "NO! I DON'T WANT TO SEE THOSE UGLY MONSTERS AGAIN! I JUST WANT MY TEDDY BEAR! NOOOOO!" -- shouts the nameless hero -- "WHY ME?!". After a minute of intense thinking, shouting, screaming and other manifestations of pure fear, he finally said "Hey, this goddamn switch should do something, right?". His next thought was "Hang on, where's my shotgun? I remember having it! This place literally radiates creepiness. I have the feeling that things will be getting even more weird. Let's check it out. Besides, begging for my teddy bear ain't exactly the definition of 'hero', is it?" -------------------------------------------- I'm pretty sure this doubled the amount of text you read this year. Have fun!
OK, so... The year is 2147, the year when the events od DooM 1 and 2 occur. While the Doomguy is single-handedly participating in an unequal battle against the hordes of Hell, another marine is caught in the middle of this mess. He is not the Doomguy, he is not the hero, he is just a man _ with his will _ to survi-ive. Caught in a computer section of UAC, he must get to the portal outside, where he might be saved. Please, disregard the rubbish I wrote on the last 10 lines and remember uncle Carmack's opinion about video game plots. ---------- When it comes to the map: you might be surprised because there is not a single medkit on the entire level. (not even in secret areas) There are 2 chainguns on the level: one comes with a noticeable health loss, the second one is hidden, however, having those makes the level too damn easy.
Sheer Poison
A big nonsensical challenge map; gets metaphysical in places.
Dooms day of SJW (SJW_DEAD.WAD) ver 1.0 (FINAL)
Earth date December 10, 2010. Location SJW branch of Jakarta, South East Asia. Local Time 18:35. Monsters from hell just spawned in SJW complex. SJW has deployed their truck to pick you up, along with your 5 other pals to help them. But the only person sit in the secret compartment is you. :) The truck got attacked, just after it entered the complex. You were knocked unconcious... minutes later, you got out from the compartment and tried to find your pals. "Where are they ?" "Where are inhabitants of this complex ?" "If they are dead, where are the corpses?" Thus, the adventure begins... Later, you will find them all. but, they are dead. EVACUATE is your priority then.
First attempt at creating a new level from scratch. It has lots of rooms, stairways, corridoors, traps, and oodles of monsters!
I Was Bored And I Made This
Like the title, just a simple map. Nuff' said. Nothing special really.
Sorry I haven't been uploading much. Busy with other work I never got done.
Swamplands
There are hostile activity on Deimos swamp. Explore buildings middle of the large swamp. Dangerous castle ahead!
A small and easy map for Ultimate Doom, better to play it on U-V
Theta Base
A simple map in-E1M7-style, no scripts or whatsoever, it should rapresent an old style-base like those made by ID Software back in 1993. Hope you'll enjoy it.
Sewer Control (release 3)
It seems a bunch of demons has invaded the sewer control system, and have plans to flood the city with raw sewage! After a bit of straw-drawing, you have been sent in to get rid of them. Unfortunately, they could only find a pistol to arm you with. You think it'll be easy. You wish. --- Changes in release 2: Too many to count, with almost every room in the level being altered in some way and the addition of some completely new rooms. Areas which have been given significant revamps are the water channel, the switch maze and the technical corridor. Changes in release 3: Added a tag number to the teleporter instead of relying on the landing being the only one in the level! (This did seem to be working, but it was horrific practice.) Rebuilt nodes with BSP. Reformatted .TXT file. Changed filename to SWRCTL/WAD, to bypass the RISC OS 10-character filename limit.
Texture showoff
Designed mainly to show red and silver textures, but there are a few monsters to make it single player.
A pretty average (not to mention small) WAD, except for the starting area. I think the start is astoundingly original, but then, I made it. (If you want to know more, play the WAD!)
Ultra Anomaly
The conclusion to Phobos Anomaly in a slightly grander scale in terms of design and end episode opposition.
Simple Challenge #01!
You are in a room with nothing but walls, you are tired, and desperate for answers, so you get up and find you're way out of the building!
DeathBringer
Tough level that I finally made too big to really make it fun for me. First level I ever made, so it will be hard to find a theme, other than total evil hardness.
Satan's Summer Mansion
Satan's Summer Mansion. May 1996. A single level pwad for Doom 1.666 by R. Allen Gilliam. Pink Floyd music, multi-skill levels, deathmatch, traps, clever secrets with clues. Includes a demo lmp of me completing it at the highest skill level, which is damn near impossible!
Submitted August 17, 2012
Until the day you die
Four DooM maps, in the original DooM style. Map E1M5 is inspired by E2, the other maps by E1.
E1M5: Botanic Biosphere E1M6: Supply Station E1M7: Alienation Zone E1M8: Intrusion Zone
Submitted May 2, 2012
Sewer Duty
You've been bumped down to sewer duty. How could it possibly get any worse? Ah nuts, now the lights have gone out! What's that snarling? Uh oh, looks like it's time to rip and tear!
I'd always wanted to map, but never managed to get into it. Recently I was playing a ton of 1994 maps and decided to see what it was like to map back then.
See http://www.doomworld.com/vb/wads-mods/56657-new-map-first-time-mapper-using-deu-yes-really/ for some discussion, including my impressions of DEU in 2011.
TMP.WAD
TMP.WAD was the winner of a PC Zone Doom level creation competition in 1994.
Mies van der Rohe's Barcelona Paviljon
By Walter confetti · Posted 13 hours ago
Got this wad while browsing randomly a Doom shovelware cd i own at home. Conceptually is a lovely map based a brutalist style architecture and simple, open layout, gameplay is pretty easy and messy, just a bunch of monsters small groups (like a group of shotgunners surrounding the building, lost souls in close rooms). Bleeding sectors and a exit hidden in a dark border area it's the cherry pie to all.
By fnord · Posted Thursday at 10:29 AM
By Nobody · Posted Wednesday at 06:04 PM
The architecture had a theme and it did well expressing the theme, methinks. Simple, but effective. The details were small touches, and the ducts of blood were especially clever. The texturing was similarly suitable. If it meant a lot of brown and red, hey, that's what Doom supplied. Also, it was thematically necessary. Seek out other themes if you want something else. Because I was looking at the textures, I saw a few places where the textures should've been varied a little so those mis-alignments could be hidden, but it was a first map and not everybody thinks of such things when they begin. Thematically, It would've been better with different enemies, like hooded and cloaked cultists and mutilated monsters. E.g perhaps try with pwads which copy enemies from Hexen or the like. It is more about its theme than stuffing the map with enemies: as was explained in the Read Me.
Doom 2 Redux
By VoanHead · Posted Wednesday at 06:47 AM
A fun recreation of Doom II's OG levels. Most maps are pretty decent, steps up more in the challenge, and gives a feeling of deja-vu in these reimagined yet familiar maps. I would dare say this is an underrated release that came out of 2017, a year that was really popping off in Doom content. However, my praise of this megawad ends there. The reason why I didn't give it a higher rating is b/c even though the author of the wad says it's a boom megawad in the thread, some maps seem like they've been tested only in zdoom-based ports b/c some have some softlocks in certain areas of maps if you're not playing in a ZDoom port. The midis are awful, I went into SLADE myself to take em out b/c I couldn't stand em anymore. Otherwise, it's an okie-dokie wad. Play it in GZDoom as a word of caution, maybe load in some mods if you wish to spice things up a bit, too.