We'll be posting our progress in the next hours.
There's bound to be many problems related to networking… so please tolerate any inconvenience for now. I will continue to add to the game in the afternoon, when I am not busy.
Find me on Twitter and Facebook and expect an event to play with me this weekend. Thanks for reading, enjoy!
I have some good news. I've been slowly working on a browser-based multiplayer FPS called Bionic for the past year or so. My goal for this game has been to create a complete, 100% free shooter experience. Since I also have school to worry about, this project has definitely been time consuming, but also rewarding. I have enjoyed every stage of development and I've learned priceless skills making Bionic.
So sure, maybe I'll earn a dollar or two for the challenge… but that's not the point of this at all. I see the October Challenge as the perfect event to push me to release my game for everyone to play. I'd greatly appreciate any support, so please share the news with your friends. Please keep an eye on this game using the links below! Thanks!
Greedy Knight – New updates!
We have been working on some new updates and bug fixes!
Don't forget to check it out and rate our game at Greedy Knight's entry!!!
Hello, everyone. Iam 'the', and i made a game for this Ludum Dare, named 'KOSMOVALSE'. It is a game where you fly in open space around asteroids, kill monsters, collect armor and health bonuses and earn scores.
Of course, i planned to make something more, but it is a 48 hours competition, right?
Theme. I wanted to do really small worlds in every asteroids with bosses and NPC. And enemies in space just must interfere to player to travel between them. Now it is sounds funny, but every time i planned to make a game, it is looks like Fallout, even not first. So, after a 24 hours when only mechanics was done, i decide to do something more then color changes only when i have enough time at the end of second day.
PyOpenGL. It was first public game i made with PyOpenGL API instead of pure pygame and now i have a lot of comments like "crashed after button pressed". That is means OpenGl shaders really do not work in many systems even between gamers from ludum dare community and i need to find a way to do something with that if i want to use them. Because of this I spend Monday morning to recompile sources with exceptions and also i very very sad now.
Walking on asteroids. I do not know any other 2d games when you can walk on surfaces that placed at any angle (comment, if you know). Mostly people do platformers with simple gravitation scheme and sometimes with wall jumping, because of this it was pretty interesting for me to made a game where player can run on non-spherical asteroids.
Black-white color scheme. I spend a lot of time in first day to understand how the game world will be looks like, especially asteroids (try to write shaders for them, use brown texture), and finally found this awesome simple scheme. I am not god at drawing (you can check my previous ludum dare game for example) and it was really great decision.
Day 1, progress 2% ) This green rectangle is player and he is moving, not bad.
Day 1, progress 5% ) This connected lines are asteroids, let's make a collision system.
Day 1, progress 15% ) Ok, i did it!
Day 1, progress 25% ) Now it is a lot of asteroids and i can walk on them and fly between them!
Day 1, progress 35% ) Made shader for player rocket-pack trace, not bad.
Day 1, progress 35% ) This shader for asteroids looks ugly.
Day 1, progress 35% ) This shader for asteroids still looks ugly.
Day 1, progress 45% ) This black and white scheme looks cool, draw a player sprites in them.
Day 2, progress 60% ) Now player can shoot, also added new enemy.
Day 2, progress 70% ) Now with three enemy classes and routine with they sprites load code looks terribly, no way to found something in.
Day 2, progress 80% ) Finally I have a headache from all of this generated sounds.
Day 2, progress 90% ) Hey, this menu appeared when i smashed my head on keyboard.
Day 2, progress 95% ) Ok, compiled file do not work under Windows, need to load extra GLUT dlls.
Day 2, progress 100% ) Uploa….. sleep.
PS. You can find my entry here, some of my previous games available here and here. If you know what is a problem with OpenGl shaders please post some information or link, i will be really happy. Sorry for bad English!.
My Game Super Sky Hero on Kickstarter!
Please help this game go beyond its potential by backing the project or sharing. Making this game will rely greatly on the outcome of this Kickstarter campaign. I think this is a great community here and thank you for any help. Also any feedback is also greatly appreciated.
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