It's now possible to use "groups here" or "group list here" to see which (if any) groups are represented in the room you're currently in.
Taking a warded item from a corpse will now always trigger the ward, unless it is an item that you owned or a corpse you have been permitted to remove items from. The skillcheck for normal theft is unaffected.
Playerhouses and commercial property belonging to playerkillers should be a little more safe now, as theft from playerhouses has been disabled.
This was done in recognition of the investment players make in playerhouses, and to make it more viable for playerkillers to run a playershop.
Playerkiller corpses have become a bit more resilient to unwanted moving.
from the corpse's owner, whether the owner is a PK or not.
* Over 50 new weapons, including a brand new category (ranged rack).
* Components for many spells, rituals and commands, missing before, have been added.
* There is now a spectator's gallery where the timid can watch games.
Celestial anchor has been tweaked and should now be effective against all forms of movement. To balance this, it has been made harder, and should in addition no longer have the extreme durations it had before.
Whispers are spreading around the Djelibeybi bazaar of a new resident in the Hashishim guild - apparently an artist of some kind. Rumour has it that this rather attractive young woman has been seen deep in conversation with the Adb al Alim, though why needles and numbers would come up in the same breath is anyone's guess.
* Ink can now be added to the stove at Wee Flaudia's to make coloured candles.
* Witches' broomsticks are now able to be painted with paint and brushes available from house decoration shops (the paint used needs to be newly purchased to have the colour set properly).
* Rods can now be referred to with the ritual name when imprinted, or the imbue level.
* GPs can be fed to all summons to make them stay longer.
* "relationship show" will show all relationships and spouses.
* "title random" will set a random pre-title.
* The "permit" command now has a confirmation stage.
* "stop queue" will just stop command queues and not fighting, spells etc (although it still stops delayed actions such as teaching and crafts).
* "group unassist" can be used without arguments to unassist the person you are already assisting.