E-books: Gaming & Animation
Costume Design for Video Games
An Exploration of Historical and Fantastical Skins, 1st Edition
Edited by Sandy Appleoff Lyons
Costume Design for Video Games: An Exploration of Historical and Fantastical Skins explores the rich and colorful history of fashion throughout the ages. Each page goes into detail concerning the social significance of Iconic period pieces. From the real and the imagined, Costume Design for Video…
eBook – 2019-12-23
The Game Audio Strategy Guide
A Practical Course, 1st Edition
By Gina Zdanowicz, Spencer Bambrick
The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to…
Producing Animation 3e
By Catherine Winder, Zahra Dowlatabadi
Edited by Tracey Miller-Zarneke
Producing Animation is a clear and comprehensive guide to a dynamic industry. Already a relied-upon resource by professionals and students alike, this book covers the process from concept to screen while defining the role of the producer at each phase. The third edition features new content on the…
Writing an Interactive Story
By Pierre Lacombe, Gabriel Feraud, Clement Riviere
Video games have become the world's largest leading cultural product. Though disputed in the past, the narrative qualities of video games have finally secured distinction in the realm of art. This is especially true for interactive games. Writing an Interactive Story will help the reader in…
Digital Storytelling 4e
A creator's guide to interactive entertainment, 4th Edition
By Carolyn Handler Miller
This fourth edition of Digital Storytelling: A creator's guide to interactive entertainment dives deeply into the world of interactive storytelling, a form of storytelling made possible by digital media. Carolyn Handler Miller covers both the basics – character development, structure and the use of…
Once Upon a Pixel
Storytelling and Worldbuilding in Video Games, 1st Edition
By Eddie Paterson, Timothy Simpson-Williams, Will Cordner
Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming's most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering…
On Animation
The Director's Perspective Vol 1, 1st Edition
By Ron Diamond
Be a fly on the wall as industry leaders Bill Kroyer and Tom Sito take us through insightful face-to-face interviews, revealing, in these two volumes, the journeys of 23 world-class directors as they candidly share their experiences and personal views on the process of making feature animated films…
Game Design Deep Dive
Platformers, 1st Edition
By Joshua Bycer
The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book examines the history of jumping – one of the oldest mechanics in the industry – and how it has evolved and changed over the years. The author looks at the…
Dramatic Storytelling & Narrative Design
A Writer's Guide to Video Games and Transmedia, 1st Edition
By Ross Berger
This book provides an industry professional's firsthand POV into narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book will also delve into the foundations of compelling storytelling through structural analysis and character…
The Art of Game Design
A Book of Lenses, Third Edition, 3rd Edition
Presents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also…
A K Peters/CRC Press
An Introduction to GameGuru
By Michael Matthew Messina
GameGuru is an entry-level engine designed to be easy to use as well as being extremely accessible for the user. This book gives users the information needed to access the full depth of features available in the program. Details on how to perform more complex tasks are not found easily anywhere…
Adaptation for Animation
Transforming Literature Frame by Frame, 1st Edition
By Hannes Rall
Talented animation artists often neglect successful storytelling in favor of strong visuals, but now you can have both with this complete guide to adaptation for animation. Veteran independent filmmaker Hannes Rall teaches you how to draw and adapt inspiration from copyright-free materials like…
3Series in Gaming & Animation
3D Photorealistic Rendering
Focal Press Game Design Workshops
Global Perspectives in Comics Studies