Discussion in 'Mapping Questions & Discussion' started by Warren Moonbeam, Mar 16, 2011.
There is probably a tutorial about this somewhere, but I wanted to make a large door (similar to Egypt) that slowly opened in the ground after a control point has been captured. If someone could just quickly run over how to do this, it would be greatly appreciated!
If your door is a brush, you make this brush a func_door and give this func_door a name.
At your control point you have the func_capturezone, select this one and make the following output: OnCapTeam2 - *name of your door* - Open.
Now at your func_door you can set the direction of your door (like Up or Down) and to make it open slowly I think you should set the speed pretty low (a normal door is around 400-500, just to give an idea). I'm not sure about how to make it open slowly, but I guess someone else could make this clear as I'm not sure about it.