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6 people found this review funny
6.4 hrs on record
Posted: September 20, 2016
A fun little game that has plenty of rough edges starting from a somewhat clunky combat system to a total lack of an options menu, but the story is interesting enough to make you push forward.
The story and the characters are the main reasons for you to play this game. Some of the jokes actually made me laugh out loud which is a rare thing for games these days... actually scratch that, most of the jokes made me laugh or at least have a sensible chuckle. Humor is subjective of course, I personally know a few people who love Borderlands 2 and I can't stand most of it, so your mileage may vary.
What I liked about the writing so far is that while it has a lot of gags and filled with easter eggs, there is an actual story happening and it's not half bad and I am curious to see what's going to happen. The only reason I stopped playing right now is because it's 4 AM, and even then it took some effort on my part to put the game down. I'd probably still be playing it if it didn't release so late but i guess that's irrelevant.
If you are here looking for a complex RPG with complex mechanics and smooth combat, then look elsewhere, the game barely does enough to be considered an RPG combat/upgrades/loot wise. It's not bad, but I certainly wouldn't have kept playing the game if it wasn't a story focused experience.
Your hits lack impact and it feels like you are just swinging through your enemies, which in term just wail on you while you are trying to take them down. The game lacks some sort of stunlock mechanic I feel, if the enemies got momentarily stunned after a hit or two it would have made the whole thing a lot more satisfying otherwise it's just a flailing competition where you just hope that the enemy runs out of HP first.
Another issue is the lack of a proper options menu, you can't even change the sound options, that's just inexcusable.
In closing I will say that I don't regret the purchase, I am having a lot of fun even with all of the issues mentioned above. The game is rough, some areas of it look unprofessional as hell, but at the same time it has some beautiful areas, good (in my opinion) writing, and it costs less than some fast food I bought the other day.
EDIT: Finished the game, took me about 12-14 hours (don't mind the time played, Steam doesn't count offline mode time) and I will say that I think it was a good game. That said the gameplay is not good, if you didn't get interested in the story 1.9h - you may want to get a refund, the gameplay wont get much better.
HappyZavulon
966 products in account
24 people found this review helpful
17.3 hrs on record
The game is good. That is the short version.
Over all the game is good, it has action, adventure, lovable characters, good music, and humor. Lots of humor. It is playable and solid with plenty of challenge. The biggest problem is that there are several out dated toupes that, while they don't detract form the game, add nothing. The gameplay is good but needs a little more polish. I lookforward to the next game Infinigon makes.
That humor though. If you are a fan of Dresden you will like this game.
swordboy64
92 products in account
1 person found this review funny
tldr: I'm deaf, bored, frustrated, and annoyed. Lots of small problems add up to make the game unwelcoming. I'm not going to force myself to keep playing in hopes it gets better.
This game looks like it might be funny, and I generally like the genre, but there are just so many design flaws that I can't get past to really get into the game. I'll preface this by pointing out that I haven't gotten past the first level after the prologue, but that's primarily because of these complaints.
1) The lack of sound controls in-game is a big deal. It doesn't seem like it would be, but the music is WAY too loud, repetitive, and overbearing. I checked the forums out of curiosity, and saw that the Developers actually saw the complaint, and responded that it was "too hard" to implement a feature that appears on about 95% of the games out there. Nice!
2) Health Potions have a *long* cooldown. So far I've found no way to avoid actually taking damage while attacking enemies in melee. Ranged attacks are weak and poorly aimed. Potions are plentiful, but the cooldown is really long. You can stop and wait for the cooldown after every fight to heal up, which is boring, or you can push ahead and keep dying. Maybe it gets better at higher levels, but I'll never find out.
3) I'm about an hour and a half in, beat the boss in the prologue, and a ways into the second area, and I still haven't even leveled up once. Admittedly, I take my time getting a feel for a game, but most games would have thrown at least one level up at me by now.
4) Looting is awkward, and bodies disappear really quickly, so you're going to miss out on loot.
5) Saving only at save spots. Why do game designers still think this is a good feature?
6) Graphics are... off. I can't put my finger on it really, but animation feels choppy and it gives me a headache.
7) It's a minor gripe, but since I'm already at it... The menus aren't designed with the player in mind. The "new game" button is the first option on the main menu, and "resume" is second. Most games have the "resume" or "continue" option first, and for good reason: people are going to want to keep playing where they left off. Not to mention accidentally hitting "New Game" will have you stuck clicking through dialogues for about 5 minutes before you can get back to the main menu. To close out the game, you have to go back to the main menu, but even then, it loads a "Press (button) to Start" screen... more jumping through hoops just to quit. Did the developers even try playing their game?
I wanted to like the game. Honestly. The sense of humor appeals to me. But it's just not fun to play.
roshigoth
I enjoyed this game. It isn't the best of quality, but it is fun. Graphically, the game delivers just enough to make the environment believeable. Framerate isn't smooth, but to be fair I think I may be having problems with my system. The major selling point is the dialog. The main character is a snarky jerk and gets punished a lot for it. The humor is funny and fitting for the genre. Think of a more up to date The Bard's Tale. (Unfortunately, there's no voice acting). I think my main complaints with the game are that it could have been a little longer and the character could have had a more complex level up system. Also there are some UI glitches and some issues with magic abilities on stairs and slopes. Other than that, I recommend this game. It looks like just another blah game in Steam's vast library, and I've played plenty of those, but it is a decent game that made me laugh.
Goodness. This game is pretty atrocious. I really wanted to like it because the dialogue is genuinely funny, the situations are fun, and the emperor looks like Bill Murray... but the fun stops there. Combat simply is not enjoyable. The controls are the worst part of all. The user interface keeps you guessing because it isn't consistent...sometimes Enter works, sometimes Esc, and sometimes another key. The UI is just clunky and very unrefined in general.
During combat with a mouse, you have to point the cursor in the direction of the enemies while you attack, which proves to be very awkward and unenjoyable. Once I got a PS4 controller plugged in, I quickly realized that moving around was way easier but the game assigned the same functions to multiple keys and failed to assign the attack button.
Once I set up my Steam Controller, things were a little better. It was still awkward and unfun trying to loot enemies, but it was alright. Once I reached the first boss not even an hour in, it really put the nail in the coffin after dying a few too many times despite my efforts. The controls are so awkward, and the timing of attacks and blocking is so sloppy and unrefined, it just wasn't fun.
Normally I find it annoying when a person hasn't even played a few hours before reviewing a game, but I'm done. I can't stand the gameplay and controls, it's beyond ♥♥♥♥-poor. I can't recommend a game that has had so little care put into its controls, UI, combat, and looting system (not to mention the lame animations and okay graphics and very repetitive music that you can't turn off).
I can't enjoy this game. It's no surprise that the game is getting so many poor reviews, and honestly, I'm surprised it isn't getting even more.
nateraade
Posted: February 10
I really wanted to like this game but, with a broken heart, must give it a pass. There is a lot of squandered potential here, and the word of the day is "clunky."
Combat feels awkward and bland. The main character feels "heavy" to control, the animations don't feel like they land right, and the range of attacks isn't clear. Getting swarmed by more than 3 enemies is frustrating.
Interface, likewise, is extremely unpolished in many subtle ways that quickly add up. The default button mapping feels weird. The lack of feedback is haunting ("wait, did my button press actually do anything?"). You can't rotate the camera. There is no setting screen; only a main menu button which instantly takes you back to main menu (with no prompt) making you lose all progress.
But the worst issue is the humor. It simply isn't very funny. The comedy is over-delivered, as if the writers were not confident in their jokes, so instead of a neat punch-line they over-explain the whole joke with walls of text. The F-bombs are too frequent - instead of accentuating a punchline, they come off juvenile. The "pop references" are less of a satire than just that, a reference to a trope. For example, I just met a few Final Fantasy characters and their lines basically boil down to "You know how I'm famous for doing X? Well, look at me doing X! Haha, isn't that trope funny!" It's the writing equivalent of pointing and laughing at RPGs, rather than coming up with clever ways of poking fun at them.
Similarly, the visual gags are spoiled by equally clunky cutscenes. Awkward animations, pauses between movements, generic camera angles, text that's sometimes too small to read, etc. All those things make the gags come off flat.
Yes, there were a few points that made me chuckle, but overall, the experience is frustrating and underwhelming. Bummer :/
Koobazaur
Zenith is an irreverent take on the ARPG and fantasy genre with an interesting story that's unfortunately bogged down by the framework in which it lives. If you do play it, play it because the story is charming and witty, and mixes serious, silly, and sarcastic together in equal measure, while still telling a decently compelling tale. It's full of references to other games, and self-aware nods at the genre it settles in, and is pushed by a likeable cast with clear and relatable motivations.
The game itself, unfortunately, is nothing to sneeze at. The art is decent enough to carry it, but nothing amazing or spectacular. There are afew sceens with decent vistas, but for the most part you're just going to be staring at an isometric view of the usual scenic ARPG vistas, and that's by design.
The music is full of ups and downs. There's no volume control, so be sure to change the game's volume in Volume Mixer. It's way too loud. The music itself runs the gamut from jaunty tunes that match the lgihthearted theme of the game, to orchestral themes, to a few power metal themes for specific parts. The music sometimes feels out of place, and some of the tracks loop in awkward places that take you out of the game every time you catch the jarring loop end and begin. The good songs are pretty good, though, as are most of the main themes you hear throughout the game and in different remixes. There is no voice acting, so the songs and SFX are all you get here. I don't consider the lack of voice acting a negative, though.
The ARPG combat itself is passable. There's 3 elements, and 3 weapons, 3 projectiles, and 3 AoE spells, one for each element. Levelling up is boring, and skill point effects should have been multiplied by about 10. I can't get excited about 2% more damage a rank when you can only put 2 ranks in it. The only ones that do an appreciable thing are the combo extenders. Definitely a missed opportunity. combat itself is very ARPG typical mobile stick and run against primarily melee enemies that attack with combos. So it's a lot of stick and move, and melee, until later in the game when you become an unstoppable juggernaut, is a dicey prospect. The game showers you in healing potions, but they're on a cooldown, so you can't be too over extended. Loot is OK: Mostly bigger numbers, slanted towards one of the three elements. Basically nothing gives physical resist, and I'm almost convinced this is on purpose as a nod at the fact that you're a robe wearing wizard all game. Spells are all decent, but fire magic is bottom tier by a great deal: Ice magic hits multiple times and slows enemies, and earth magic creates pushing shockwaves and stone walls that pierce foes. Fire is just single target shot, middling damage. Fists and swords felt like they were way more powerful than hammers, with no appreciable difference in range or AoE. I stuck with fists pretty much the entire game.
Despite all this, I'd still recommend the game to people, if they're willing to look past its flaws. Nestled within a mostly passable ARPG with a lame overworld and "random encounter" map, no map system, and no quest log, is a genuinely interesting game with interesting world lore, and populated by a main cast of characters with motivations and aspirations that drive the story, rather than the story driving them. The ending leaves some questions unanswered, but they feel unimportant in the scope of the game - and this is made clear by the cast at the end as well, who also doesn't feel the need to ask the questions or seek answers for them. It's another nod to the genre.
Would recommend, but be aware the game is a bit clunky and may not appeal. I went through because I love ARPGs and I enjoyed the story - you may not be willing to go through it. It's roughlya 10-12 hour game.
[LUE] TormakSaber
A little gem <3
As you can see in the other opinions, the battle is missing some points, but the narrative... OH BOY THE DIALOGUES, the moment!
I had to pause the game several times in order to laugh uncontrabily.
Overall, the humor eclipses the few flaws it has in the fights.
8,5-9 / 10 easy.
Vero_41
I'm 5 hours in and I thought I'd give my impression of the game; the game is a lot of fun!! There you go, my impression. Seriously, this is a linear hack'n'slash game that appears to be made for no other reason than to be fun to play, and it is. The game is quite funny; the humor is in the tone, the situations your character finds himself in, and the sarcastic and cynical personality of your character. There is coarse language. The humor does not rely on jokes, which would get old fast, this type of humor always feels fresh. You play as a sorcerer and there's no physical customization. There are simple skill trees, 3 of them, that allow you to become a caster or a melee character and to specialize in earth, water or fire damage. The combat is not difficult, but does present you with challenging situations. Being successful in combat is mainly about learnng the rythym of the mobs' attacks. Mana regenerates in combat, health does, also, but really slowly. Potions are available. For a linear game, there is decent exploration; there's no map so you have to look around a bit to find where you need to go. Loot is decent and boosts your stats or gives you new attacks. Every level you get two points to spend on the skill tree. You can play with KB & mouse or controller, I recommed the controller. The story is pretty decent, too. If you're looking for a fun-to-play rpg-lite adventure, I would really recommend this to you.
ronald63108
Zenith is an action-RPG in which the selling point is the humor. I must admit, there were a few gags that had me cracking a big smile. As a player, you sort of deal with the rough gameplay to see what sort of lunacy the game will throw at you next. There is an upgrade system and a loot system, but both are quite rudimentary. Zenith seems like the game I would've designed if I could've designed a game when I was 13 years old. Yes, it's quite silly, but it seems to have a lot of heart and passion behind it.
Initially, I was a bit annoyed with targeting enemies in melee. My character seemed like he was always punching or swinging his sword in the wrong direction and taking unnecessary hits. It's quite difficult to avoid hits in melee, period. However, enough potions were typically dropped that I could handle this combat awkwardness.
Next, I came to a large "open world" kind of section with this bouncy music in which you turn your character with your mouse instead of the keyboard (as you've done for the rest of the game). There are enemy encounters spread out everywhere in this section, and the way forward is not clear at all. I bumbled around for a while, fighting some encounters and running away from others without knowing where I was going. Eventually, I consulted a video walkthrough.
After this the game became tolerable again, until I ran into these jets of blue flame that instantly killed my character. The idea was for my character to pick up a large stone, and walk forward using it as a shield. However, this was easier said than done. My character seemed to continually revert to a "default" stance of holding the stone to his right, which made it impossible to block the flame. I eventually got through the first few flame jets by throwing the stone down to redirect the jets. Then, I ran into a rotating, spinning flame jet. I tried to actively block the flame with it, but my character kept holding the stone to the east while flames came at me from the north. I tried to drop the stone and hide behind it, but was killed (even though I appeared to be obviously behind the stone).
Eventually, the hit-or-miss humor of the game was no longer worth fighting the awful controls.
frontman12
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