Q: Alternative To PictureBoxes? I want to make a game where you control a character in the middle of the screen and groups of enemies come towards you from all angles. In previous experiences I've found that having multiple picture boxes on the screen at the same time causes huge lag. I was wondering if anyone knew of a better way to have images on the screen which don't cause as much lag and that I can preferably control with the .top and .left expressions. Thanks! 

A: DirectX is faster and normally used for games.
If you prefer using PictureBox, use a single PictureBox. You can redraw the animated game figures in the PictureBox paint event, creating a GDI+ Graphics instance on a single picturebox, and use the picturebox's image for a persistent background.
