Liko-Paul Pinsonnault, Product Director, Wargaming
Liko-Paul Pinsonnault is a Product Director at Wargaming Sydney where he focuses on game technologies and game development across multiple studios. He started in the industry as a physics programmer for Behaviour Interactive and later joined Ubisoft Montreal to lead a physics team. There, he was quickly confronted into building game tech across many locations and cultures. From Montreal to Singapore, Kiev, Pune to name a few, he dealt with co-development to ship titles like Ghost Recon Future Soldiers, Assassin's Creed Unity and Rainbow Six Siege. At Wargaming, from Australia, he collaborates with studios in Minsk, Chicago and St-Petersburg to deliver on live games such as World of Tanks and World of Warship.
Cracking Collaboration: Insights and Best Practices for Effective Co-Devs