Panama is a small country in Central America. It is a one state minor split in half by the United States' Panama Canal. To the west, it borders Costa Rica while in the east it borders Colombia. It is mostly jungle with its only plains province on the peninsula.
6.2 Industry & Resources
Panama does not have a focus tree. It instead uses the Generic focus tree.
Panama starts with 2 research slots.
Basic Eq.
Panama, in 1936, is completely controlled by the democratic party. Elections are every 4 years and the next one is in June 1936. Panama has the following political parties:
Partido Liberal Doctrinario Democratic 100% Harmodio Arias Madrid Panama yes
Partido del Pueblo de Panamá Communist 0% Generic Free Panama Commune No
Fascist Fascist 0% Generic Patriotic Communal Panama No
Non-Aligned Non-Aligned 0% Generic Costas Hermanas No
Panama has no National spirits.
In 1936, It is being guaranteed by the United States via Monroe Doctrine. Panama may form Gran Colombia if it controls all of Colombia, Venezuela, Ecuador and northern Peru. It will gain cores on the above states plus the Panama Canal (685) and British Guyana (687).
Nicholas Ardito Barletta Compassionate Gentleman
Improve Relationship Opinion +15.00%
Victor Pareja Armaments Organizer
Civilian to Military Factory Conversion Cost: -20.00%
José Pezet Fortification Engineer
Land fort Construction Speed: +20.00%
Coastal fort Construction Speed: +20.00%
Anti Air Construction Speed: +20.00%
Hector Sanches Communist Revolutionary
Juan Deag Democratic Reformer
Diego Miedo Fascist Demagogue
Enrique Jimenez Brin Military Theorist
Marcos A. Gelabert Air Warfare Theorist
Arturo Osborne Irragá Naval Theorist
Industry & Resources[edit]
Chromium 0
Panama has one Military Factory and two civilian Factories.
Panama only has one Oil.
Panama starts out with no Military units
They do not have an army.
Panama, arguably the weakest nation in the Americas, gets the decision to form Gran Colombia. If one wishes to achieve greatness as the small, split in two nation of Panama, taking this decision will tremendously help and skyrocket her core population, from less than half a million to more than twenty million, turning it into the second most populated country in Latin America and putting it on par with nations like Spain (25 million, without accounting for civil war losses) or Romania (18 million). But how would one be supposed to take Panama there? Their starting manpower is laughable and only slightly higher than Bhutan's manpower. It goes without saying that one will need some help in forming Gran Colombia. It should also be noted that to make things easier, one should play on Historical AI Focuses mode so as to prevent the United States from enacting their Pax Americana in early 1937, thus blocking Panama from any attempts at expansion.
First of all, one should take Political Effort as their starting focus, and get the Fascist Politician as soon as possible: the clock is already ticking. One's next two purchases should be Free Trade and Limited Conscription, and then one should start saving up their political power. Also, one should build a port in the southernmost province of the left side of the country, and not trade for any resources just yet: Panama's lone civilian factory is desperately needed. One will need to research submarines and naval invasions, as well as planes and paratroopers. Getting better guns and artillery is also a good idea. Once the first focus is done, one should go for Naval Effort and start producing some convoys until the port construction is done, then start producing some submarines; it is worth noting that one single submarine should provide enough naval capacity for the following years, so switching back to convoy production early can be a good idea. One can then make their way into the Industrial foci. The order one takes them in does not really matter. One should have their first submarine ready by early-mid 1937.
Once Panama's politics switch to fascism, it should ready itself for the many wars she will face in the foreseeable future. One may start going down the Fascist route in the focus tree for the extra 7% recruitable population. By this point one should have two divisions of the default template. One should then justify a war goal on Costa Rica, and then on Nicaragua as soon as possible; Costa Rica should have one division at most, and usually leaves her capital open for naval invasions. Puppet them: they will enable Panama to get one or two more divisions. Start justifying on Honduras, puppet Nicaragua, start justifying on Guatemala, puppet Honduras, start justifying on El Salvador, puppet Guatemala and puppet El Salvador. All of Central America needs to fall under Panama's control. Costa Rica, Nicaragua and Honduras should supply Panama with between one and three divisions each, depending on whether if they already went for the Democratic / Neutrality route in their focus tree or not. Guatemala and El Salvador should be Panama's main division providers, as they have the two highest populated states in Central America, and El Salvador will likely have already taken the +7% recruitable population from its focus tree.
By now you should be able to field an entire army of 24 multi-ethnical divisions. One shouldn't spend too much time taking pride of this however, as it is now time to move on to South America, with Ecuador. One should also have a potent air force, with a healthy supply of Close Air Support and Fighters. Ecuador won't have many divisions, and one of them will likely be defending the Galapagos Islands; a naval invasion of mainland Ecuador should be sufficient, they won't be a match for Panama's army. One doesn't have to puppet them, and annexing them will provide Panama with some factories, which is always welcome.
The real challenge begins here: the invasion of Colombia. If one is to declare war on them, they will instantly deploy 20 divisions to counter one's offensives (from Ecuador and mainland Panama). If one can succesfully paradop into their victory points fast enough, one might be able to capitulate them quickly. Making them Panama's puppet might be a better idea, as their manpower will come in handy for one's last two conquests: Venezuela and Peru. They will likely have a high amount of divisions (Peru in particular, able to reach as many as 70 divisions by 1941), making this an uphill battle to say the least. Rely on Panama's air supremacy and on paradrops / naval invasions, and one should be able to capitulate them, integrate Colombia if one make the choice to puppet them, and form Gran Colombia at last. By this point onwards, one does not need to rely on their puppets' manpower to field an army anymore.
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