Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters
Data
character: 95 characters (T-pose with bones and texture) downloaded from Mixamocharacter_fbx_upgraded: 51 (among 95) characters with FBX version upgraded by FBX Converter (so that they can be imported into Blender)character_refined: all 95 characters (triangle mesh without texture, animatable by any one fromanimation) processed withcharacter_refine.py- vertices: 2374 ~ 35128 (average: 15482; details in
character_verts.json) - bones: 42 ~ 112 (mostly standard 65 mixamorig bones; details in
character_bones.txt)
- vertices: 2374 ~ 35128 (average: 15482; details in
animation: 2453 animations (only bones) downloaded from Mixamo- frames: 2 ~ 2801 (average: 212; details in
animation_frames.json)
- frames: 2 ~ 2801 (average: 212; details in
Reproduction
Download characters and animations from Mixamo.
Convert old-version FBX (
try_import_blender.py>character_old_fbx.txt) with FBX Converter.Rename corrupted bone names in unposed characters (
character_unposed.txt).Convert all characters into triangle mesh without texture with Blender.
- Downloads last month
- 209
Models trained or fine-tuned on jasongzy/Mixamo
Image-to-Video
β’
Updated
β’
4