Simba is a fictional character and the protagonist of Disney's "The Lion King" franchise. Introduced in the 1994 film "The Lion King", Walt Disney Animation's 32nd animated feature, the character subsequently appears in "" (1998) and "The Lion King 1½" (2004) as well as the 2019 remake of the original film. Simba was created by screenwriters Irene Mecchi, Jonathan Roberts and Linda Woolverton. While Mark Henn served as Simba's supervising animator as a cub, Ruben A. Aquino animated the character as he appears as an adult. Simba was inspired by the character Bambi from Disney's "Bambi" (1942), as well as the stories of Moses and Joseph from the Bible.
Introduction
Simba
Simba | Introduction
Mark Henn served as Simba's supervising animator as a cub, Ruben A. Aquino animated the character as he appears as an adult. Mark Henn was the animation lead for the young Simba and Ruben A. Aquino for the adult Simba. Mark Henn on young Simba, Ruben A. Aquino on adult Simba Ruben A. Aquino
who did the voice for simba in lion king
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Matthew Broderick
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can you name the movie ?
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The Lion King
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when was it released?
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June 1994
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who designed the protagonist?
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Simba is a fictional character and the protagonist of Disney's "The Lion King" franchise. Introduced in the 1994 film "The Lion King", Walt Disney Animation's 32nd animated feature, the character subsequently appears in "" (1998) and "The Lion King 1½" (2004) as well as the 2019 remake of the original film. Simba was created by screenwriters Irene Mecchi, Jonathan Roberts and Linda Woolverton. While Mark Henn served as Simba's supervising animator as a cub, Ruben A. Aquino animated the character as he appears as an adult. Simba was inspired by the character Bambi from Disney's "Bambi" (1942), as well as the stories of Moses and Joseph from the Bible.
Simba | Introduction
When sketching out the design of the hero, Sakuba settled on a creature with an organic head on the body of the machine. He eventually decided to make this the design of all the characters. At least one poster was designed before the final poster was chosen for marketing. The official website for the game was founded in August 1995, and the director maintained a diary to update his progress.
Garage (video game) | Production
The events of The Answer begin on March 31, shortly after the end of the original game. During the opening sequence, it is revealed that the Protagonist has died; the other characters speculate that his death is related to him defeating Nyx. The school year has ended, and the dorm is to be closed down soon. Aigis reveals to the group that she will not be attending school next year. During their last dinner party, the SEES members discover that they are trapped in their dorm, and that the day March 31 is repeating itself. Later, a large door-like hole opens in the floor of the dorm, and SEES is attacked by Metis, an anti-shadow weapon similar to Aigis.
Persona 3 | The Answer
Director Noriaki Akitaya had faced a similar dilemma for his animated film version. He explained that one of his biggest challenges was, "...getting the protagonist, who is "the player" in the game, and making him into a character named "Makoto Yuki" for the film, then figuring out how to integrate him [the protagonist] into the story." This led Akitaya to be extremely careful about how he went about constructing the character in terms of his speech, gestures and behavior all the while staying true to what was already established in the game. Akitaya admitted that he would not have been able to meet the expectations of the individual fans of the game since they were able to choose their own unique name and personality for the protagonist.
Protagonist (Persona 3) | Design and characterization
Simba is a fictional character who appears in Disney's "The Lion King" franchise. Simba may also refer to:
Simba (disambiguation) | Introduction
The game follows the plot of the original film and features Simba as both a cub and an adult. On December 28, 2000, Activision released " "for Game Boy Color and PlayStation. The game encompasses 10 levels and incorporates the plot of both "The Lion King" and "The Lion King II: Simba's Pride" as "Simba ... matures from a precocious cub to an adult lion." Simba also appears as a playable character in Disney Interactive Studios' "Disney's Extreme Skate Adventure", released on September 3, 2003, for Game Boy Advance, PlayStation 2, GameCube and Xbox, and "Disney Friends ", released for Nintendo DS on February 26, 2008.
Simba | Merchandising and video games
Instead Akitaya took the route of incorporating the most general traits of fan reactions to the protagonist to form Yuki's character. Akitaya stated that his favorite scene in the film occurred when the protagonist summoned his Persona for the first time. He elaborated that the protagonist's maniacal laugh and heavy breathing helped bring depth to the scene and establish animation director Keisuke Watabe's character designs as being one of the main attractions of the film. Akitaya had joked that during initial pre-production the protagonist's name was still not determined and instead proposed the placeholder until the first draft was developed.
Protagonist (Persona 3) | Design and characterization
Wherever they come along they spread massive havoc. Central to the plot of the game are two main characters, the games hero Kubi and the game designer Bernd. He appears as a through the air floating pixel head and talks to Kubi during the games sequences.
Bit Boy!! Arcade | Characters
The player may begin the game with any of these seven characters. The player character chosen reflects the path the player will take through the characters' universes- starting from the selected character's home universe.
Famicom Jump II: Saikyō no Shichinin | Main characters
His main task was shouting out the names of Personas: localization editor Yu Namba was initially worried about his performance, but Lowenthal managed to pronounce the names correctly. He attributed this to his love for "Dungeons & Dragons".
Protagonist (Persona 3) | Design and characterization
In an introductory sequence entitled "Beating Heart" that plays like a side-scrolling beat 'em up, the teenage protagonist fights his way from the subway station and through the streets of the unnamed city in which he lives until he reaches a hospital where he is attacked by a hooded figure with glowing red eyes. Set in the 1980s, the game follows the "Kid", the teenager from the introduction, who feels stuck in his childhood home in "sleepy suburbia" as he waits for his life to "move forward". One night, as "the Kid" wanders the streets of his unnamed city looking for anything to "make his heart skip a beat again", he stumbles onto an abandoned factory that was built "long before" the protagonist was born and now houses an arcade.
198X | Plot
The game's protagonist. His parents on a business trip abroad, while he lives at home with his younger sister, Ayano.
Haruiro Ouse | Characters
Labeling Timon and Pumbaa the only interesting characters in "The Lion King", Hinson questioned Simba's role as the film's hero. Kenneth Turan of the "Los Angeles Times "agreed, "A movie's heroes may have their names above the title, but often as not it's the sidekicks who get the real work done." Turan went on to pan Simba, describing him as "irritatingly callow." Chris Hick of the "Deseret News" complained about the fact that Simba and the other "characters in "The Lion King" are not as warm and fuzzy as other Disney animated features," crediting this with making "the film a bit tougher to warm [up] to." ComingSoon.net strongly panned Simba as a lead character, writing, "typically for Disney animated fare, it's the hero who is the weak link being both blandly designed and blandly performed." Acknowledging the character's Shakespearean origins, "The Baltimore Sun"s Stephen Hunter gave Simba a negative review, writing, "Alas ...Simba stands in for Hamlet, but he's a lot less complicated; in fact, he's less complicated than Morris the Cat or Sylvester." Hunter continued, "Simba the Exile is even less interesting than Simba the Prince." Christopher Null of Contactmusic.com was critical of Weaver's performance as the singing voice of Young Simba, writing, "If there's anything annoying about the film, it's the singing.
Simba | Critical response
Character design and art direction was divided between three people. Naru Nanao designed Nemu, Sakura, and Kotori; Igul designed Miharu, Moe, Mako, and others; and Kanon Ikutata designed the chibi characters, and others. The opening video was produced by Nitroplus.
Da Capo (visual novel) | Development
Prior to the release of "Mortal Kombat X", the game's lead designer John Edwards said Kitana had remained his favorite character.
Kitana | Design history and derived characters
The game was succeeded by "" in 2015, and the same year, "Not a Hero" was also released.
Roll7 | Introduction
In particular, the biblical figures Moses and Joseph served as creative inspiration for the character. Producer Don Hahn said that, like them, Simba is "born into royalty, is then exiled, and has to return to claim [his] kingdom." Unlike the studio's three previous films "The Little Mermaid" (1989), "Beauty and the Beast" (1991) and "Aladdin" (1992) which are essentially love stories, "The Lion King" revolves around Simba's relationship with his father instead, which Allers identified as "The real heart and emotional underpinning of the whole story". In April 1992, the filmmakers hosted a "brainstorming session" in which much of the film's original story was largely re-written, particularly Simba's personality.
Simba | Conception
"Persona 3 FES" extends upon the original game with the introduction of an epilogue called "The Answer". These events reveal that the protagonist died after becoming the Great Seal used to seal Nyx away. After being led to the Great Seal, SEES discovers it to be under attack by a creature called Erebus. Although Makoto does not appear in "Persona 4" and the sequel "Persona 4 Arena", it is revealed in those games Igor's assistant Elizabeth left her position to find a way to rescue the protagonist from his fate as the Great Seal. In the PlayStation Portable port "Persona 3 Portable", an option was added to control a female protagonist, voiced by Marina Inoue in Japanese and Laura Bailey in English.
Protagonist (Persona 3) | Other appearances
As conceived by Ditko, The Question was an adherent of objectivism during his career as a Charlton hero, much like Ditko's earlier creation, Mr. A. In the 1987–1990 solo series from DC, the character developed a Zen-like philosophy. Since then, he has fluctuated in philosophical stance depending on the writer, but maintains a conspiratorial mindset and distrust of authority.
Question (character) | Introduction
Many warnings are given to Alan by the Mau Mau, but he chooses to stay, even after he is attacked by a rebel in his own house. The attacker is shot by Mary's father, and later dies in the hospital, uttering only the name "Simba". Dr Karanja confronts Alan's suspicions of him by showing him his old tattoos, and Alan concedes.
Simba (1955 film) | Plot
The male was designed by Shigenori Soejima, who aimed to create an ordinary youth who the player could relate to while the female one was done to attract returning players and a female demographic. In the manga adaptation, he goes by the name Minato Arisato. His character was reworked for the animated film adaptation where director Noriaki Akitaya explained pressure in giving the silent character his own personality. In the musical adaptation "", his name was given as Sakuya Shiomi. In the movie adaptation and other "Persona" games, he goes by the name Makoto Yuki. He has also appeared in a number of series spin-off games with the female incarnation also appearing in "" and "Puzzle & Dragons", where she was given the name Kotone Shiomi.
Protagonist (Persona 3) | Introduction
It was decided the protagonist should be quintuplets at the very beginning. When later the idea of quadruplets and sextuplets was raised, it was rejected very quickly, around 30 seconds. Haruba said it might be a reference to "Super Sentai" when he came up with this idea. Similar to "Super Sentai", Ichika (yellow), Nino (black), Miku (blue), Yotsuba (green) and Itsuki (red) are all represented by a colour. The design of the quintuplets started from his favourite existing female characters from "some slice-of-life works only with girls", around 15 to 20 of them. The idea of adding numbers in their names was after the design was almost confirmed.
The Quintessential Quintuplets | Characters
The "Persona 3" protagonist was the first character Shigenori Soejima designed for the game. Early designs of the character made him look mature and collected since the artist viewed him as a "cliche[d] cool guy." Soejima took longer to design the protagonist than any other character as the game's other characters would be made to complement his design. In "Art of Persona 3", Soejima remarked that "Initially, he looked more honest, like an ordinary, handsome young man. But, I worked to achieve greater ambiguity in his expression." He further noted that the character managed to have a "hidden coolness." In retrospect, he found that the character was not ambiguous enough and thus when creating the "Persona 4" protagonist, Soejima made Yu Narukami with the idea that his entire personality be decided and portrayed by the player's in-game actions and decisions.
Protagonist (Persona 3) | Design and characterization
Simba is a 1955 British drama film directed by Brian Desmond Hurst, and starring Dirk Bogarde, Donald Sinden, Virginia McKenna, and Basil Sydney. The screenplay concerns a British family living in East Africa, who become embroiled in the Mau Mau Uprising.
Simba (1955 film) | Introduction
The concept of "Hero Must Die" was developed by its scenario writer and designer Shoji Masuda based on his experiences of watching his father deteriorate from cirrhosis. The characters were designed by Shunya Yamashita, who both had creative freedom and was asked to adjust many of his designs. The music was composed by Kenji Ito, and was his first time working on a mobile game. The mobile version of the game stopped network distribution in 2012. The remake was announced in 2015, and included expanded content, new characters, and redone environments. Reception of both versions of the game has been positive.
Hero Must Die | Introduction
Programmer Warren Davis wrote that he was inspired by a pattern of hexagons implemented by fellow Gottlieb developer and "Mad Planets" designer Kan Yabumoto. In a different telling, the initial concept began when artist Jeff Lee drew a pyramid of cubes inspired by M. C. Escher. Lee believed a game could be derived from the artwork, and created an orange, armless main character. The character jumped along the cubes and shot projectiles, called "mucus bombs", from a tubular nose at enemies. Enemies included a blue creature, later changed purple and named Wrong Way, and an orange creature, later changed green and named Sam.
Q*bert | Concept
Henn approaches animating new characters by "put[ting himself] into the character's situation." Simba proved to be a challenge because Henn was faced with the task of creating an animated character who would both appear and behave like a real lion cub. To achieve this, Henn visited zoos, sketched and studied live lion cubs that were brought into the studio for research, and frequently consulted with wildlife experts. Simba's short hair follows from the extreme heat of the lion's native climate, as does the thickness of the skin depicted on each paw, allowing him to swiftly navigate the grasslands.
Simba | Personality and design
In the console version of the game, the protagonist of the story moves from their mother's house to Simcity, where they move into an apartment in the city. In the intro, the protagonist decides to go clubbing. Once the protagonist gets to the club, they are rejected because they fail at performing a dance move. However, will.i.am of the Black Eyed Peas, along with the other members of the band, arrive at the club and help the protagonist enter. After the intro, a few days later the protagonist goes home and is greeted by Will and his friend Darius, who is the most popular person in Simcity.
The Urbz: Sims in the City | Console
Uday Bhatia of "Mint" concurred with Masand: but credited Singh for playing his "cardboard creation" of a character with an "underlying sweetness that renders it more winsome than the humourless masculinity of Devgan's Singham".
Simmba | Critical response
Yotsuba Koiwai's friend Miura Hayasaka created the costume out of cardboard boxes as a school project, but 5-year-old Yotsuba is convinced it's a real robot.
Danbo (character) | Origin
The initial release featured Guy Dangerous as the default character, with Scarlett Fox, Barry Bones and Karma Lee being unlockable. In early versions of the game, Scarlett Fox must be purchased with coins, but this requirement was later dropped in an update on April 20, 2015, in support of gender equality, allowing people to play as the character immediately upon downloading the game. In August 2013, Usain Bolt was made available for purchase for a limited-time, though this was later made permanent. In December, Santa Claus was made available for purchase, only for a limited-time. In September 9, 2014, the character Maria Selva was released as part of a promotion with National Geographic Kids books.
Temple Run 2 | Characters
There are several characters who are assumed, for the purposes of the game, to be real people. Established characters are as follows.
Ethan Haas Was Right | Characters
Zero's character design was changed to suit the story's focus on a virus; the character wears a plague doctor mask as opposed to the gas mask worn in the previous games. Carlos was designed to clearly communicate his occupation as a firefighter: he was given scars on his arms, a tight t-shirt and shirt to help show off his muscular build and silhouette, and an axe embroidery on his shirt pocket. Because Akane is Japanese, her design incorporated Japanese elements such as the use of straight lines on her top and a belt to emulate the look of a kimono and a kimono sash.
Zero Time Dilemma | Character design
Aquino and Mark Henn, the former of whom was the first animator to be assigned to the project. While Henn served as the supervising animator of Simba as a cub, credited as Young Simba, Aquino was placed in charge of animating the character as he appears as an adult. "The Lion King" was Disney's first animated feature film to feature absolutely no humans since "Robin Hood" (1973). According to Aquino, animating four-legged creatures is difficult because the artists are faced with the task of drawing "twice as many legs ... as you do with human characters" and must also attribute to them both human and animal-like qualities.
Simba | Personality and design
The characters listed in this section are those whose portrayer has appeared in the opening credits. They are listed according to the order in the opening credits.
List of Early Edition characters | Main characters
A video game based on the film was published in 2003 for the Game Boy Advance, featuring Timon and Pumbaa as the playable characters.
The Lion King 1½ | Video game
Players of the 1993 version provided test data for the use of more varied character types in the 1998 version, including a better understanding of the unique aspects of female characters.
Kryształy Czasu | Introduction
The game was released in Japan for the Famicom on December 7, 1990. The North American version of the game removed references to "Journey to the West", by editing the game's sprite and graphics. The protagonist in the original was Sun Wukong, but is now a Native American, and the setting was changed to the Old West.
Whomp 'Em | Release
They are also given the year of the release of the original film if it is a film. The Answer's in the Question ("first played on Series 1, Episode 5"): The players are shown a statement based on a category. Part of it is in capitals, that need to be rearranged to create an answer that is relevant to the category in question.
Richard Osman's House of Games | Individual games
Each successive expansion pack and game in the series augmented what the player could do with their Sims. "The Sims" series is part of the larger "Sim" series, started by "SimCity" in 1989.
The Sims | Introduction
Having been inspired by the character designs of a particular video game when she was younger, Aoba Suzukaze, a high school graduate, begins working as a character designer for the game's developer, Eagle Jump. As she works on modelling and designing characters for games in development, she becomes acquainted with her colleagues in the character design department, as well as those from across the company.
New Game! | Plot
The series' main protagonist, Ikuro Hashizawa, was featured as a downloadable playable character in "" in his Baoh form, as part of the game's five waves of DLC characters and campaign modes.
Baoh | Other appearances
The series grew to include several additional protagonists:
DP 7 | Main characters
The main characters' clothing was designed by "Final Fantasy" artist Hideo Minaba: the clothing was designed not to reflect any nationality or historical era. While they tried not to limit the designers' creative abilities within the game's hardware, Minaba was asked to limit fluffy or swinging clothing. The character models were hard to create, especially considering the surrounding environments. In contrast, the use of Unreal Engine 3 lessened the technical restrictions on the team. Inoue ran frequent checks on the character models as they went through multiple revisions, even down to their eyebrows. It was estimated that three hundred unique characters were created for the game.
Lost Odyssey | Design
The facial structures are mainly based on the visuals of the GameCube version, and we added various details to these in order to develop a realistic structure." For the sixth main game, Chris has been redesigned slightly; he now has a slightly disheveled look due to his alcoholism and post-traumatic amnesia. In 2016, IGN made a video focusing on his evolution throughout the series.
Chris Redfield | Design
In a 2013 interview with "The New Yorker", developer Adam Saltsman said he had initially aimed for the game to be "fast, like a racing game." He also explained that the player character wears a black suit so that he would stand out from the greyscale background art. The name ""Canabalt"" was derived from a combination of phrases used by Saltsman's young nephew. When asked about the origins of the main character, Saltsman stated "I used to have fantasies at my old office job of running down our long, long hallway just for fun. And to literally escape. I'd forgotten about that until months after Canabalt came out.
Canabalt | Development
Something that Hayashi needed to remember during the writing process was the need to limit the length of dialogue segments. While visual novels had a high leeway for dialogue quantity, Asano would make requests such as a sentence being within a 22-character limit, and to not overrun into multiple dialogue boxes. The main character designer and art director was Akihiko Yoshida, whose previous notable work included "Final Fantasy Tactics" and "". In contrast to much of his previous artwork, Yoshida created the game's artwork using a stronger design and coloring style. His artwork for Agnès was designed to represent her solitude and knowledge of her fate while also displaying cuteness and motherliness.
Bravely Default | Scenario and character design
Lee also stated that he had no prior experience in visual arts. Regarding its premise, Lee explained that it came from an email that made him "laugh out [loud] at work." The protagonist, intentionally left nameless, was not based on anyone in particular, but Lee based the design on Guybrush Threepwood from the "Monkey Island" series since he could not draw a completely original character design. Production of the game took about two weeks; Lee commented that production time could have been shorter, but he had no prior experience with ActionScript, and the game could only be worked on during evenings.
Don't Shit Your Pants | Development
The standard enemy characters, designed by Han, were drawn on the screen by combining a top and bottom sprite, allowing for more animation patterns with lower memory usage. Han was inspired by the game "" (1993) to program the enemies manually rather than with mathematical algorithms. The game was 16 megabits but compressed to fit under 8.
Gunstar Heroes | Development
For assistance, Aquino drew influence from previous animated films that feature four-legged creatures as their main characters, citing "Bambi", "Lady and the Tramp "(1955) and "The Jungle Book "(1967) as his main sources of inspiration. Before "The Lion King", Henn's experience as a supervising animator was limited to predominantly female characters; he had just recently completed work on Ariel from "The Little Mermaid" (1989), Belle from "Beauty and the Beast" (1991) and Jasmine from "Aladdin" (1992). When he became involved with "The Lion King", Henn initially expressed interest in animating the film's villain, Scar, because he wanted to do "something different." However, producer Don Hahn felt that he was better suited for animating Simba.
Simba | Personality and design
The story begins on Sunday September 14, 1997 with two main characters shortly after graduating high school who are living together. They are, the protagonist and the heroine who he is living with; both characters' names can be altered to anything the player chooses. There are two parameters related to Masaki and Manami which change depending on decisions the player makes during gameplay. Masaki's parameters are physical and emotional strength, and Manami's parameters are degrees of affection and lewdness. How much money the protagonist has from his job is also a factor in the game; the player starts out with 100,000 yen.
Dōsei | Gameplay and plot
"Protagonists" "Antagonists"
Vay (video game) | Characters
Deciding what aspects to focus on for Suikoden II, response from the fans prompted them to concentrate on further developing the world and its characters over the graphics and mechanics. The game was released in December 1998, like its predecessor to positive reviews and slow but steady sales.
Yoshitaka Murayama | Biography
The game was released in November 1991 and is arguably the first example of the modern, character-based first-person shooter genre, or at least it was a direct ancestor to the games that popularized the genre. It was released for MS-DOS with EGA graphics. The game introduced the concept of showing the player's hand in the three-dimensional viewpoint, and an enhanced version of its technology was later used for the more successful and well-known "Wolfenstein 3D". The game's more primitive technological predecessor was "Hovertank 3D".
Catacomb 3-D | Introduction
The film was dedicated to Mac's memory.
List of Madagascar (franchise) characters | Zuba
Each figure, when connected to the hub, allows players to unlock new areas of the game. The hub is purchased in a starter pack with two of the collectible figures. It is required to play the game. It began in August, 2007 and ended in January, 2010. The product was exhibited by Mattel in February 2007 at the American International Toy Fair and designed by Radica Games. The game software was developed by Arkadium.
U.B. Funkeys | Introduction
The two protagonists are listed with their default names.
Shin Onigashima | Characters
To breaks the curse and live, he must return to Africa and kill the tribal chief who put it on him.
Curse of Simba | Introduction
Several "Persona 3" characters also went on to make appearances in 2012's "Persona 4 Arena" and 2014's "Persona 4 Arena Ultimax", both set two years after the events of "The Answer".
List of Persona 3 characters | Introduction
The characters in this list are from the 1993–1994 tokusatsu series "Denkou Choujin Gridman".
List of Gridman the Hyper Agent characters | Introduction
Though the protagonist was unnamed in the Japanese release, he was named Jumpman in the game's English instructions and Mario in the sales brochure. Miyamoto envisioned a character to be used in every game developed by Miyamoto; a "go-to" character who could be placed into any game as needed, albeit in cameo appearances as Miyamoto did not, at the time, expect the character to become singularly popular. To this end, he originally named the character "Mr. Video", comparing what he intended for the character's appearances in later games to the cameos that Alfred Hitchcock had done within his films. In retrospect, Miyamoto commented that if he had named Mario "Mr.
Mario | Name and usage
As part of the franchise's merchandising, Simba has appeared in various "The Lion King"-related products. The character's likeness has been used in and adapted into a variety of items, including plush toys and figurines, clothing, bedding, household decor and appliances. The success of the Broadway musical has also led to its own line of merchandising, including the Simba beanbag doll, based on the character's appearance and costume in the Broadway show. Since the film's 1994 debut, Simba has appeared as a playable character in a variety of video game releases, both directly and indirectly associated with the franchise. The character's first appearance as a video game character was in "The Lion King", which was released by Virgin Interactive on November 1, 1994, for the video game platforms Super Nintendo Entertainment System, Sega Game Gear, Nintendo Entertainment System, and PC.
Simba | Merchandising and video games
Erutus Profiteur and the Merchant job designed by Hideki Ishikawa, whose work included character designs for "Lord of Vermilion" arcade game series. Kamiizumi and the Swordmaster job were designed by Dorin Makoto, who had most notably worked on the "Sengoku Basara" series. Red Mage Flore DeRossa and the Red Mage job was designed by Take, who worked on the "Katanagatari" light novel series. Qada and the Salve Maker job were designed by Midori Foo, an artist who had worked on multiple light novels and online games.
Bravely Default | Scenario and character design
The gameplay mechanic of the player's power dropping if the spirit gauge falls was added near the end of development, and was based on a system Treasure used in "Guardian Heroes" (1996). The character Shyna originally had a more typical fantasy witch design, but producer Koichi Kimura did not feel comfortable with fantasy settings, so gave the setting and character a futuristic design. He decided to use chibi character designs because he was not skilled at drawing realistic characters.
Silhouette Mirage | Development
These are not the only characters in JumpStart 3D Virtual World, but they are the most prominent ones. All of these characters have had their current character design since the release of "JumpStart Phonics Read & Rhyme", except for Botley, who did not appear in that game. In addition, Pierre and Kisha's species were changed and Pierre is now a panda and Kisha is now a tiger. The appearance of most of these characters varies from game to game; primarily, they are usually shorter and medium and younger-looking in games for younger children and taller resembling teenagers in the 2nd Grade games for higher levels.
JumpStart 3D Virtual World | Main characters
However, Miyamoto soon introduced jumping capabilities for the player character, reasoning that "[i]f you had a barrel rolling towards you, what would you do?"
Mario | Concept and creation
Nostalgia and the maternal bond are prominent themes in the game. Na-Ga is the chief artist and character designer, and additional character designs are provided by Tsubasu Izumi, Yūnon Nagayama and Fumuyun. The game's soundtrack was composed by Maeda, Shinji Orito, Donmaru, Tomohiro Takeshita and Ryō Mizutsuki.
Summer Pockets | Introduction
In order to circumvent this, his character was written to accommodate a different actor, and footage of the first film was re-used for the finale.
Fantaghirò 4 | Introduction
In 1994, a six-volume book set titled "The Lion King: Six New Adventures" were released. Set after the events of the first film, they featured a cub named Kopa, who was the son of Simba and Nala.
Simba | Books
Additionally, Simba appears in the Square Enix "Kingdom Hearts" video game franchise as a friend and ally of the series' main character, Sora.
Simba | Merchandising and video games
The opening sequence parodies the typical load screen of the MSX, displaying the amount of available video RAM and a copy of the MSX logo. The protagonist has a laptop MSX in his possession throughout the game, and can collect or buy ROM cartridges for it; many of these can be combined to produce various special effects. Initially, the protagonist is equipped with a whip, and has a small amount of vitality. Items in the game help advance the plot, some of which do not grant any abilities, but open up a new area or allow another item to be taken.
La-Mulana | Gameplay
In the Atari Lynx version, it is implied that the original Hiro from the first game is the main protagonist, as he was granted immortality after defeating Havok 200 years ago, who survived the confrontation and vowed to return one day, with Hiro preparing himself once again in defeating him completely.
Switchblade II | Plot
Petit Ferret developed "Popotan" in 2002. Seki Hayabusa and Iwashinichi Shimizu handled scenario development, and Akio Watanabe designed its characters while working under the alias Poyoyon♥Rock. Higuchi Hideki and Kajihara Masahiro composed music for the series; Under17 contributed theme music with vocals. Petite Ferret created over 1,000 two-dimensional computer graphics for backgrounds, events, and character poses. Though only characters' mouths and eyes are animated, numerous poses exist for both major and minor characters; Petit Ferret created slightly fewer graphics for the latter to reduce production costs. The game uses a character placement system to display the characters relative to the protagonist; distant characters appear small, and grow larger as the player approaches them.
Popotan | Development
In the gamepad variant (which has a horizontal LCD screen on the background drawing of a horizontal road on which the protagonist, 007, runs), the main character stays in a centre-left position on the display and the player must move his torso and his legs to shoot other characters, walk or drive a tank. In the five levels ("stages") of the game, Bond must confront Xenia Onatopp and some Russian Army soldiers using the "kick", "Q" (enabling the player to use Q's explosive pen), "punch", "fire" and "right"/"left"/"up" (the "down" button does nothing) buttons of the console. The game's dynamics mimic the film's ones, but no backstory is given.
GoldenEye (1995 video game) | Gamepad variant
Because of this, the animations were toned down and text orientation was altered, toning down the UI's graphical elements to present a balance between user-friendliness and style. Rather than the use of sub-colors for earlier entries, the UI used only the primary red, black and white colors aside from health and magic point meters, with the menus using a special moving 3D model of Joker which would change position depending on the selected menu. The first character sketches were submitted in 2012. Soejima worked closely with Hashino so the characters and environments reflected the game's themes. Due to being high school students, Soejima found it difficult to make each main character's uniform design distinctive, so he expressed their individuality through their thief costumes.
Persona 5 | Art design
The 1980s release was the contest winner from the He-Man Magazine, were readers got the chance to design a MOTU Figure, the winner got made. It was won by Peter Sischo, who designed Roboto.
Roboto (character) | Toy versions
Implementing it presented some challenges for the design staff. The design of Qbby, the player character, came after the idea of creating boxes was established; he was designed from a functional perspective. At one point in development, while brainstorming "BoxBoy!"s visual style, the team had considered making Kirby the main character. It became difficult trying to make Kirby, a round character, look natural in the box-producing action, so they settled with a character that had a square-shaped body, the same as the boxes. Feet were added to Qbby so he could move and jump, and eyes were added so the player could recognise which direction he was facing.
BoxBoy! | Development and release
Its main character designer is Jeff Matsuda.
Jackie Chan Adventures | Introduction
(also known as ) is a prototype character from the earlier builds of the original "Virtua Fighter" who was removed prior to the game's release, and was replaced by eventual series mascot Akira Yuki. A portrait of his appeared alongside portraits of the remaining original "Virtua Fighter" cast on the arcade game's cabinets, though his name was mislabeled as "Akira". He is a Middle-Eastern fighter wearing a white and purple keffiyeh, a white shirt, a purple sash; green Arabian-style pants; and red sandals. According to early beta screenshots and magazines, he was originally called "Siba", but had his name changed to "Majid Abdul" sometime during development before being scrapped altogether.
List of Virtua Fighter characters | Siba
The Penguin lost his long coat, and was made to look dirtier, his clothing showing signs of sweat and food stains, and his head was shaved. For Two-Face, the designers felt the character did not require changing significantly, and instead emphasized existing character traits, particularly his disfigured flesh, using references of burnt flesh as inspiration. Similarly, they wanted to retain the typical Riddler characterizations like green shirts emblazoned with question marks, but instead had the character design evolve throughout the game, modifying his own costume in response to the events of the plot.
Batman: Arkham Knight | Design
The characters were designed by Kazuma Kaneko and Shigenori Soejima. The original release was not localized due to staff shortages and concerns over its content. Reception to the game was generally positive for its original release, but reviews were more mixed for its remake due to its age. A direct sequel to "Innocent Sin", "", was released in 2000 in Japan and North America.
Persona 2: Innocent Sin | Introduction
For many, he is the one who has given greater graphical quality to the series, after his creator, Olivera.
Sergio Mulko | Introduction
With some exceptions, Yamashita was not given specific guidelines for his character designs. During his work, he received numerous requests for "corrections" to his designs, increasing his workload. The main protagonists took the longest to design, as Yamashita wanted players to empathize with his situation. The logo was designed by Yuji Ogikubo. The music was composed by Kenji Ito, whose previous work included scoring for games in the "Mana" and SaGa series. While he had arranged some of his previous pieces for mobile devices as ringtones, the majority of his recent work to that point was for the PlayStation 2 and Nintendo DS.
Hero Must Die | Development
The game takes place in 2037. The protagonist, a hacker named Pollon Takaoka, has an ability which allows him to save and load moments, much like save features in video games.
Anonymous;Code | Plot
The Chinese character may refer to:
滇 | Introduction
The characters were first introduced as unemployed youth.
Dasan and Vijayan | Introduction
Originally, Simba was intended to remain with the pride after Mufasa's death until this idea was re-written in order to make the character more "likable and sympathetic." Several film and entertainment critics have noted similarities and parallels between the stories of "The Lion King "and William Shakespeare's tragedy "Hamlet", and their protagonists. Allers said that these similarities were not initially intentional and came as a surprise to the filmmakers themselves; they noticed the similarities only after the story was established and they eventually decided to pursue it. According to Hahn, "When we first pitched the revised outline of the movie ...
Simba | Conception
The game's characters were designed by Rui Tomono; Uchikoshi had considered asking Kinu Nishimura, the character designer for the previous two games in the series, to return, but wanted to show that the series had changed significantly. He also felt that, as the production had moved from backgrounds and drawn characters to 3D cinematics, "more impressive design" was needed, and that Tomono's designs were likely to be accepted internationally while still feeling Japanese. Some character designs had to be changed due to technical difficulties with the 3D models: the baggy sleeves of Akane's dress were made tighter; Junpei's jacket was removed; and asymmetrical aspects of Eric's design were removed.
Zero Time Dilemma | Character design
During the course of three years of game development, the studio heavily promoted the character to build audience interest. The strategy was ultimately successful as the game sold one million copies in two weeks.
Cuphead (character) | Introduction
The game begins with Anna, the protagonist, waking up in an unknown castle, only with an unpleasant doll in her memory. Throughout her journey, she meets strange people and creatures appearing to be unresponsive or electronically controlled, raising her suspicion.
Device 6 | Plot
due to his work on "Steins;Gate". The characters designs were handled by multiple artists, including art director Akihiko Yoshida and Atsushi Ōkubo. The game was influenced by western video games and television series, and individual elements were inspired by aspects of the "Dragon Quest" series and "Higurashi When They Cry". The music, composed by Revo of Sound Horizon, was intended to evoke the feelings of classic series such as "Dragon Quest" and "SaGa".
Bravely Default | Introduction
Instead, the fact that the female protagonist, without disguise and fully as a woman, does not venture out from the household but still demonstrates heroic behavior, is a unique characteristic of this work.
Bak ssi jeon | Introduction
Out of the ten heroines created, Takahashi wrote the scenarios for Akari, Multi, Tomoko, Serika, Aoi, and Ayaka; Aomura authored the scenarios for Lemmy, Kotone, and Shiho; and the scenario for Rio was written by a third writer named Udaru Harada. Minazuki designed and illustrated Takahashi's characters, while Kawata illustrated the remaining characters. The writers did not begin work on the story until the characters were created. Takahashi felt the game's story is simply actions that represent what becomes of the characters. He mentioned the story exists not because he wanted to write the story, but because he wanted to "illustrate" the characters.
To Heart | Development
The following is a list of characters from "Kimba the White Lion".
List of Kimba the White Lion characters | Introduction
It takes place in the near future, the primary setting being "stark, modernist interiors of several isolated country homes" according to Emily Yoshida of "Grantland". Ryan Lambie of "Den of Geek" commented that the characters are all rich, young and attractive. Comparisons were made to other media. Sims linked its themes to the 1869 novel "He Knew He Was Right", about a marriage failing from the jealousy of the husband and stubbornness of the wife. Richard Edwards of "GamesRadar+" compared its subject matter to the 1974 thriller "The Conversation", about a moral dilemma faced by a man involved in surveillance, further commenting that the director's use of still cameras and lengthy takes resemble 1970s thrillers.
The Entire History of You | Analysis
Simba Safari is a 1981 fantasy role-playing game adventure published by Judges Guild for "Traveller".
Simba Safari | Introduction
Both the Amiga and Atari ST versions of "CarVup" began development in May 1990, and were released in November 1990. "CarVup's" protagonist, Arnie, was initially named Carl. The game's plot was conceived before the team decided on a car protagonist; Robert Toon, "CarVup's" designer & programmer, stated that the team decided on an automotive aesthetic because "People can associate with cars and, because it has no brakes, it's easy to explain why it doesn't stop moving." "CarVup" was inspired by the similarly colorful & cartoony platformers "" and "Rod Land"; Terry Lloyd, "CarVup's" graphic artist, expressed that he wanted to have cartoon visuals without making them 'too simplistic'.
CarVup | Development
The game was principally designed by Shigeru Miyamoto and one of his coworkers. Miyamoto also created the graphics for the title along with Yoshio Sakamoto. As with its predecessor, the music for the game was composed by Yukio Kaneoka.
Donkey Kong Jr. | Introduction
Freddy is interested in the story and finds a similarity with the protagonist of the story. Freddy starts imagining himself in the position of protagonist in the story. The Protagonist is a digital photographer who photoshoots for actress and models. One day he notices his model is very dull. When asked, she said that she is afraid of the number 23. The number 23 makes her fear for everything and she said that today is her 23rd birthday and also said that she will not live after today. As said, she died the next day. This creates an confusion and fear in the mind of the protagonist.
32aam Adhyayam 23aam Vaakyam | Plot
Various merchandise for the character, as with other of the series' characters, has been released.
Augustus Cole | Introduction