text
stringlengths
0
2.18k
examining the pandemic’s impact on communication/collaboration, responses fell into one of four categories: those who mentioned difficulties with remote communication/collaboration, such as not being able to have quick chats with teammates, those who did not find it difficult or even found it easier to communicate/collaborate remotely, usually due to the ease of access to messaging apps such as Slack, and responses that were either a mix of the two previous categories, or undecided. For the last survey question, we coded results to the final survey question based on if participants agreed with a return to the office as a means of increasing productivity, if they disagreed or thought that a return to the office would decrease productivity, if they opted for a mixed or hybrid approach to remote/office work, or if we could not tell their opinion based on the response. Finally, after quantifying the categories established for these two survey items, we performed a Pearson r and t-test to see if these specific responses indicated any relationships.
--------------------------------------------------- Unstructured Title Begin
Survey Results
--------------------------------------------------- Unstructured Title End
As previously noted, our study began with emailing a survey to all IGDA members and proceeded with follow-up interviews with those participants that indicated interest. In the future, we would like to collect more interview data to further expand these results and recommendations for the future of game development post-pandemic.
--------------------------------------------------- Unstructured Sub-Title Begin
Participants
--------------------------------------------------- Unstructured Sub-Title End
A total of 246 members of the IGDA responded to the survey, but one response did not review the informed consent and their data was removed, leaving a final response rate of 245. Participants' ages ranged from 21 to 71, with the majority between 30-45 years old; 69% (169) respondents were male, 24% (59) female, 4% (10) nonbinary, and the remaining 3% (7) chose not to disclose gender. The age and gender spread matched the general profile of IGDA members as noted in the organization and Western University’s 2020 Game Developer Satisfaction Survey (Weststar, p. 5-6; 2021), and thus is most likely an accurate representation of larger IGDA membership. Though respondents provided a number of unique role titles, these roles can be condensed into four categories, with 38% (93) supervisory or administrative roles such as project managers/directors, 37% (90) programming or development roles such as software developers, 17% (42) creative roles such as freelance artists, and the remaining 7% (17) academic roles such as professors or graduate students (the remaining 3 participants did not provide a title/role). That said, despite these four discrete categories emerging organically, roughly a third of responses held titles such as “Lead Art Director” or “Senior Project Manager/Developer,” reflecting the fact that the boundaries between roles within game development are often porous, especially in the case of creative directors.
--------------------------------------------------- Unstructured Sub-Title Begin
Mental Health & Remote Work Experience
--------------------------------------------------- Unstructured Sub-Title End
Illustrated by Figure 1 below, participants rated their mental health slightly lower during the height of the pandemic (M = 4.24, SD = 1.58) than prior to the pandemic (M = 5.42, SD = 1.2), indicating the pandemic as a likely cause of this dip, t(245) = -11.57, p < .00001.
--------------------------------------------------- Unstructured Plain Text Format 1.0.4
--------------------------------------------------- Unstructured Vertical Margin Left Begin
Highly Confidential
--------------------------------------------------- Unstructured Vertical Margin Left End
--------------------------------------------------- Unstructured Vertical Margin Left Begin
TEVA_TMD_00002127
--------------------------------------------------- Unstructured Vertical Margin Left End
--------------------------------------------------- Unstructured Vertical Margin Right Begin
TGOS_VA2_DTX_00137650
--------------------------------------------------- Unstructured Vertical Margin Right End
--------------------------------------------------- Unstructured Caption Begin
Appendix 1: Topic 1
Identified Members of Cephalon’s and Teva USA’s Central DEA Compliance Group
--------------------------------------------------- Unstructured Caption End
--------------------------------------------------- Unstructured Table Begin
CEPHALON 2006
Kathy Callison Director, GLP Quality Assurance and DEA Compliance
Colleen Gant Manager Control Substances
R. Buot European GLP/QA Manager
Deborah Ratte DEA Compliance Specialist II (CIMA)
Nancy Radford Controlled Substance Professional (SLC)
--------------------------------------------------- Unstructured Table End
--------------------------------------------------- Unstructured Table Begin
CEPHALON - 2011
Kathleen Callison Senior Director, GLP and DEA
Colleen McGinn Associate Director Controlled Substance
Jason Gardner DEA Compliance Manager
Gail Martin Controlled Substance Specialist
Patrick Shields Controlled Substances Manager
--------------------------------------------------- Unstructured Table End
--------------------------------------------------- Unstructured Table Begin
TEVA – 2009-2011
Chris Lowery Chief Security Officer
Dennis Ferrell Senior Director, DEA Affairs
Mike Edwards Manager, Security
William Spruill Associate Director, DEA Affairs
Matt Benkert Diversion Investigator
Edwin Kinkler Supply Chain & Product Security
--------------------------------------------------- Unstructured Table End
--------------------------------------------------- Unstructured Table Begin
TEVA USA/CEPHALON - 2012
Dennis Ferrell Senior Director, DEA Affairs
Michael A. Edwards Manager, Security
Edwin G. Kinkler Manager, Supply Chain
Colleen McGinn Associate Director, Controlled Substance
William Spruill Associate Director, DEA Affairs
--------------------------------------------------- Unstructured Table End
--------------------------------------------------- Unstructured Caption Begin
Highly Confidential
--------------------------------------------------- Unstructured Caption End
--------------------------------------------------- Unstructured Image Begin
--------------------------------------------------- Unstructured Seal Begin
PENGAD 800-631- 9 EXHIBIT
--------------------------------------------------- Unstructured Handwriting Begin
8
--------------------------------------------------- Unstructured Handwriting End
--------------------------------------------------- Unstructured Seal End
--------------------------------------------------- Unstructured Image End
--------------------------------------------------- Unstructured Page Footer Begin
Source: https://www.industrydocuments.ucsf.edu/docs/hqxp0324
--------------------------------------------------- Unstructured Page Footer End
--------------------------------------------------- Unstructured Plain Text Format 1.0.4
The statements contained in this Affidavit are based in part on information provided by FBI Special Agents and U.S. Postal Inspectors, on observations made by law enforcement agents, and on my experience and background as an FBI Special Agent. I have not included each and every fact known to me concerning this investigation. I have set forth only the facts that I believe are necessary to establish the necessary foundation for the search warrant.
--------------------------------------------------- Unstructured Form Begin
--------------------------------------------------- Unstructured Handwriting Begin
T ll
--------------------------------------------------- Unstructured Handwriting End
THOMAS F. DELLAFERA
Postal Inspector
United States Postal Inspection Service