MeshPalettizer / context.md
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# Mesh Palettizer
Web application for simplifying 3D model textures with optimized color palettes
## Purpose
- Convert GLB/GLTF models to use palettized textures
- Provide web interface for batch processing
- Support file uploads and URL downloads for model inputs
- Generate clean, simplified textures for stylized rendering
## Layout
```
conversion/
β”œβ”€β”€ context.md # This file
β”œβ”€β”€ app.py # Gradio web interface
β”œβ”€β”€ src/ # Core conversion library
β”‚ └── context.md # Library context
β”œβ”€β”€ examples/ # Example GLB models
β”‚ β”œβ”€β”€ Duck.glb
β”‚ └── Lantern.glb
└── requirements.txt # HF Spaces dependencies
```
## Scope
- In-scope: GLB/GLTF processing, batch operations, web interface
- Out-of-scope: Direct Unity integration, texture detail preservation
## Entrypoints
- `app.py` - Web interface with example models and batch processing
- `src.convert_meshes()` - Core conversion API
## Dependencies
- Internal: src module
- External: trimesh, gradio, PIL, numpy, scikit-learn, requests