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| # Mesh Palettizer Core | |
| Core library for 3D model texture palette optimization | |
| ## Purpose | |
| - Extract colors from mesh textures and materials | |
| - Generate optimized palettes via perceptual clustering | |
| - Build color palettes and remap mesh UVs | |
| - Support multi-mesh scenes with shared textures | |
| ## Layout | |
| ``` | |
| src/ | |
| βββ context.md # This file | |
| βββ __init__.py # Main API: convert_meshes() | |
| βββ preprocessing/ # Texture detail removal | |
| βββ extraction/ # Color extraction from meshes | |
| βββ palette/ # Palette generation and mapping | |
| βββ atlas/ # Palette texture creation | |
| βββ mesh/ # UV remapping | |
| ``` | |
| ## Scope | |
| - In-scope: Mesh processing, color quantization, UV mapping | |
| - Out-of-scope: File I/O, API calls, web interface | |
| ## Entrypoints | |
| - `convert_meshes(mesh_list, atlas_size, face_sampling_ratio, simplify_details, detail_sensitivity, scene_metadata)` - Main API | |
| - Returns: `ConversionResult` with processed meshes, palette, and scene metadata | |
| ## Dependencies | |
| - Internal: All submodules | |
| - External: numpy, trimesh, PIL, scikit-learn, scipy |