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LunarSim Rover Traverse Synthetic Dataset V1

Overview

Synthetic lunar surface dataset generated using LunarSim, an NVIDIA Isaac Sim-based lunar environment simulator. Images simulate a forward-facing rover camera traversing terrain near the Shoemaker crater at the lunar south pole. The dataset includes RGB images, depth maps, semantic/instance segmentation masks, shadow masks, and COCO-format rock detection annotations.

Generation

  • Simulator: LunarSim (NVIDIA Isaac Sim 4.5.0)
  • Terrain: Shoemaker crater DEM (5m/pixel native, upscaled to 0.1m)
  • Location: Lunar south pole (-87.18Β° lat, 62.84Β° lon)
  • Terrain features: Upscaled from LRO DEM, sub-5m craters added based on DSNE and Lunar Sourcebook distributions, rock distribution using Apollo rock models and DSNE data
  • Traverse distance: 100.0 m
  • Rover speed: 0.25 m/s
  • Camera frame rate: 5.0 Hz
  • Number of frames: 2000
  • Frame spacing: 0.05 m
  • Duration: 400.0 s

Camera Configuration

  • Resolution: 1920 x 1080 px
  • Height above ground: 0.3 m
  • Pitch offset: 15.0Β° below ground-parallel
  • Focal length: 24.0 mm
  • F-stop: 0.0 (pinhole)
  • Clipping range: 0.01–15.0 m
  • Ground plane estimation: Least-squares plane fit over 0.5m x 0.5m rover footprint
  • Orientation: Forward along direction of travel, pitched down from local ground plane

Directory Structure

β”œβ”€β”€ images/            RGB frames (PNG, uint8)
β”œβ”€β”€ depth/             Depth maps (PNG, uint16, values in millimetres)
β”œβ”€β”€ segmentation/      Semantic masks (PNG, uint8: 0=void, 1=rock, 2=terrain, 3=shadow)
β”œβ”€β”€ instance/          Instance ID maps (PNG, uint16)
β”œβ”€β”€ shadow/            Binary shadow masks (PNG, 0=lit, 255=shadow)
β”œβ”€β”€ annotations.json   COCO-format annotations
β”œβ”€β”€ cam_poses.csv      Per-frame camera poses (x,y,z,qw,qx,qy,qz)
β”œβ”€β”€ frame_poses.csv    Per-frame metadata (frame_id, x, y, theta_deg, lat, lon)
β”œβ”€β”€ dataset_info.json  Full generation configuration and parameters
└── README.md          This file

Annotation Format

  • Format: COCO object detection with instance segmentation
  • Categories: rock (id 1), terrain (id 2)
  • Bounding boxes: [x, y, width, height] in pixel coordinates
  • Instance segmentation: RLE-encoded binary masks
  • Per-image metadata: camera_position [x,y,z] and camera_orientation [qw,qx,qy,qz]
  • Filtering: Annotations filtered by minimum area (0.005%), maximum occlusion (0.95), and minimum brightness (0.005)

Coordinate Systems

Reference Local (m) Projected (m) Lunar Lat/Lon
SW corner (0, 0) (75950, 38950) -87.186Β°, 62.850Β°
Centre (50, 50) (76000, 39000) -87.184Β°, 62.835Β°
NE corner (100, 100) (76050, 39050) -87.181Β°, 62.821Β°

Projection: South-pole polar stereographic (Moon sphere R=1,737,400 m)

Use Cases

  • Rock detection and segmentation model training
  • Depth estimation from monocular lunar images
  • Shadow-aware terrain classification
  • Visual odometry and navigation algorithm development
  • Sim-to-real transfer learning for lunar rover perception

Citation

If you use this dataset, please cite:

@misc{lunarsim_sdg_2025,
  title={LunarSim Rover Traverse Synthetic Dataset V1},
  author={Element Robotics},
  year={2025},
  url={https://huggingface.co/datasets/elementrobotics/lunarsim-shoemaker-traverse-100m-v1}
}
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