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README.md
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tags:
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<h1 align="center"> 🌊 OceanGym 🦾 </h1>
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<h3 align="center"> A Benchmark Environment for Underwater Embodied Agents </h3>
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☁️ <a href="https://drive.google.com/drive/folders/1H7FTbtOCKTIEGp3R5RNsWvmxZ1oZxQih?usp=sharing" target="_blank">Google Drive</a>
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</p>
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**OceanGym** is a high-fidelity embodied underwater environment that simulates a realistic ocean setting with diverse scenes. As illustrated in figure, OceanGym establishes a robust benchmark for evaluating autonomous agents through a series of challenging tasks, encompassing various perception analyses and decision-making navigation. The platform facilitates these evaluations by supporting multi-modal perception and providing action spaces for continuous control.
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**1. If you're use it in first time, you have to compile it**
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1-1. find the Holodeck.uproject in **engine** folder
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<img src="asset\img\pic3.png" style="width: 60%; height: auto;" align="center">
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<img src="asset\img\pic4.png" style="width: 60%; height: auto;" align="center">
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**
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<img src="asset\img\pic5.png" style="width: 60%; height: auto;" align="center">
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<img src="asset\img\pic6.png" style="width: 60%; height: auto;" align="center">
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# 🧠 Decision Task
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## Decision Task
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- This table is the performance in decision tasks requiring autonomous completion by MLLM-driven agents.
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## Perception Task
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- This table is the performance of perception tasks across different models and conditions.
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- Values represent accuracy percentages.
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tags:
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- agent
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---
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+
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<h1 align="center"> 🌊 OceanGym 🦾 </h1>
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<h3 align="center"> A Benchmark Environment for Underwater Embodied Agents </h3>
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☁️ <a href="https://drive.google.com/drive/folders/1H7FTbtOCKTIEGp3R5RNsWvmxZ1oZxQih?usp=sharing" target="_blank">Google Drive</a>
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</p>
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<img src="asset/img/o1.png" align=center>
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**OceanGym** is a high-fidelity embodied underwater environment that simulates a realistic ocean setting with diverse scenes. As illustrated in figure, OceanGym establishes a robust benchmark for evaluating autonomous agents through a series of challenging tasks, encompassing various perception analyses and decision-making navigation. The platform facilitates these evaluations by supporting multi-modal perception and providing action spaces for continuous control.
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**1. If you're use it in first time, you have to compile it**
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1-1. find the Holodeck.uproject in **engine** folder
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<img src="asset/img/pic1.png" style="width: 60%; height: auto;" align="center">
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1-2. Right-click and select:Generate Visual Studio project files
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<img src="asset/img/pic2.png" style="width: 60%; height: auto;" align="center">
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1-3. If the version is not 5.3.2,please choose the Switch Unreal Engine Version
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<img src="asset/img/pic3.png" style="width: 60%; height: auto;" align="center">
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1-4. Then open the project
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<img src="asset/img/pic4.png" style="width: 60%; height: auto;" align="center">
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**2. Then find the `HAIDI` map in `demo` directory**
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<img src="asset/img/pic5.png" style="width: 60%; height: auto;" align="center">
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**3. Run the project**
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<img src="asset/img/pic6.png" style="width: 60%; height: auto;" align="center">
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# 🧠 Decision Task
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## Decision Task
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<img src="asset/img/t1.png" align=center>
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- This table is the performance in decision tasks requiring autonomous completion by MLLM-driven agents.
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## Perception Task
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<img src="asset/img/t2.png" align=center>
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- This table is the performance of perception tasks across different models and conditions.
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- Values represent accuracy percentages.
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